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CardShark Content - John Weldy (2/6/2001)

Evolution of a Deck: T2 Monoblack Aggro Control: by John Weldy



Evolution of a Deck: T2 Monoblack Aggro Control


4:Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.

4:Chimeric Idol
Chimeric Idol
Chimeric IdolSet: Prophecy
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
136
Artist:
Mark Tedin
Text:
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.

4:Thrashing Wumpus
Thrashing Wumpus
Thrashing WumpusSet: Mercadian Masques
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
166
Artist:
Jeff Miracola
Power:
3
Toughness:
3
Text:
B: Thrashing Wumpus deals 1 damage to each creature and each player.

3:Evil Eye of Orms-by-Gore

4:Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

2:Coercion
Coercion
CoercionSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
119
Artist:
DiTerlizzi
Text:
Look at target opponent's hand and choose a card from it. That player discards that card.


4:Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

4:Snuff out
3:Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.


4:Rishadan Port
Rishadan Port
Rishadan PortSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
324
Artist:
Jerry Tiritilli
Text:
T: Add one colorless mana to your mana pool.1, T: Tap target land.

3:Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

4:Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

17:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


Sideboard
4:Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.

4:Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.

4:Viceling
2:Urborg Skeleton
Urborg Skeleton
Urborg SkeletonSet: Invasion
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Skeleton
Rarity:
C
Number:
134
Artist:
Alan Pollack
Power:
0
Toughness:
1
Text:
Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.

1:Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.



When I was asked to write up something for CardShark, I thought about the type of content I would like to see. Something interesting amidst a sea of mediocrity.

I like rogue decks. Now I'm not talking about wacky decks that can't compete...a serious Rogue deck is simply a misplayed or underplayed archetype tuned towards the current metagame. It's not always possible to find such a deck in every environment, but when you do and when you learn to play that deck, it gives you a tremendous advantage. You know how to play against your opponent but they don't know how to play against you.

For about the last month, I've been working on such a deck in Type 2 and now that it's pretty much reached the apex of it's development, I thought it'd be interesting to examine it's evolution. Most of this article is lifted directly from converstions with my buddies on the Kzoo Magic Mailing List and as such have recieved little editing to preserve content integrity. Some of you may already have seen my deck, as an article about it I submitted to another website recieved quite a bit of traffic a week or two ago. That article contained many of the final conclusions that you will find here, but this article will delve into them a bit deeper. Think of this as the ´´Deluxe Version´´.

One final note: this article is very long. I did not set out to create an article this long, nor do I anticipate any further submissions to be this long, but like I said before...this is the type of thing I would find interesting if I came across it on a website. If you're interested in reading even more about this deck or others I'm working on, check out my web site.

Enjoy.
5 December 2000

Okay, so I'm obsessed. I just know Plague Spitter
Plague Spitter
Plague SpitterSet: Invasion
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
U
Number:
119
Artist:
Chippy
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
has to work in T2. I mean, look at all the good guys he just wrecks...Sargeant, Boa, Elf, Bird, Pyre Zombie
Pyre Zombie
Pyre ZombieSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
261
Artist:
Nelson DeCastro
Power:
2
Toughness:
1
Text:
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
, a couple good fliers... Black was very poorly represented at PT Chicago, though it seems it should do well against the ´´best deck in the field´´, Rebels. It's weakness, though, against the other ´´best deck in the field´´, Fires, seems to be it's death knell. I'm sure I haven't solved that yet (maybe if Root Maze
Root Maze
Root MazeSet: Tempest
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Rebecca Guay
Text:
All artifacts and lands come into play tapped.
is reprinted in the next set as a Black enchantment), but I think this would be at least competitive with the rest of the field.

4 Plague Spitter
Plague Spitter
Plague SpitterSet: Invasion
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
U
Number:
119
Artist:
Chippy
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.

4 Idol
4 Abyssal Specter
Abyssal Specter
Abyssal SpecterSet: Fifth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
George Pratt
Power:
2
Toughness:
3
Text:
Flying If Abyssal Specter damages any player, he or she chooses and discards a card.

4 Thrashing Wumpus
Thrashing Wumpus
Thrashing WumpusSet: Mercadian Masques
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
166
Artist:
Jeff Miracola
Power:
3
Toughness:
3
Text:
B: Thrashing Wumpus deals 1 damage to each creature and each player.

1 Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.
// Maindeck Hate, necessary? Probably not...
1 Necrosavant
Necrosavant
NecrosavantSet: Classic Sixth Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Necrosavant
Rarity:
R
Number:
145
Artist:
John Coulthart
Power:
5
Toughness:
5
Text:
3BB, Sacrifice a creature: Return Necrosavant from your graveyard to play.Play this ability only during your upkeep.


4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

4 Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

3 Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

1 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.

1 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.

1 Yawgmoth's Agenda
Yawgmoth's Agenda
Yawgmoth's AgendaSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
135
Artist:
Arnie Swekel
Text:
Play no more than one spell each turn.You may play cards in your graveyard as though they were in your hand.If a card would be put into your graveyard from anywhere, remove it from the game instead.
// With a name like Yawgmoth, it's gotta be good, right?

21 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

3 Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

4 Ritual

Sideboard
4 Dread of Night
Dread of Night
Dread of NightSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
122
Artist:
Richard Thomas
Text:
White creatures get -1/-1.

3 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.

3 Distorting Lens
Distorting Lens
Distorting LensSet: Mercadian Masques
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
293
Artist:
Glen Angus
Text:
T: Target permanent becomes the color of your choice until end of turn.
// Circles, Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.

3 Disrupting Scepter
Disrupting Scepter
Disrupting ScepterSet: Revised Edition
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
3, T: Opponent must discard one card of his or her choice. Can only be used during controller's turn.

1 Cursed Totem
Cursed Totem
Cursed TotemSet: Classic Sixth Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
278
Artist:
D. Alexander Gregory
Text:
Players can't play activated abilities of creatures.

1 Meekstone
Meekstone
MeekstoneSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Quinton Hoover
Text:
Any creature with power greater than 2 may not be untapped as normal during the untap phase.



John
5 December 2000

I played around w/ Plague Spitter
Plague Spitter
Plague SpitterSet: Invasion
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
U
Number:
119
Artist:
Chippy
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player.
, in a BR deck. He looks good, but he's fairly fragile and hardly threatening. He comes out after you opponent's elves have already produced a Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
, and has a habit of killing your own Blazing Specter
Blazing Specter
Blazing SpecterSet: Invasion
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Specter
Rarity:
R
Number:
236
Artist:
Marc Fishman
Power:
2
Toughness:
2
Text:
Flying; haste (This creature may attack and T the turn it comes under your control.)Whenever Blazing Specter deals combat damage to a player, that player discards a card from his or her hand.
. He has an obviously strong ability, but his ability will affect the way you build the rest of your deck, and he still is a 2/2 for 3. Maybe he will be valuable in block? He just doesn't seem strong enough for the cost for T2.

Dave

Note: at this point in the development, I started working on a U/B Yawgmoth's Agenda
Yawgmoth's Agenda
Yawgmoth's AgendaSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
135
Artist:
Arnie Swekel
Text:
Play no more than one spell each turn.You may play cards in your graveyard as though they were in your hand.If a card would be put into your graveyard from anywhere, remove it from the game instead.
deck with Evil Eye...but that's a story for another article.
8 January 2001

This is an idea that's been bouncing around inside my head all weekend. It's still at the conceptual stage. I haven't done much testing with it yet, but what testing I have done has been pretty positive. I just feel like I'm missing something, though. Maybe you guys can help me out.

4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

3 Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
// Maybe should be Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
, thought about
2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
// Soul Burn
Soul Burn
Soul BurnSet: Ice Age
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Rob Alexander
Text:
Soul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player.
, but that's NOT Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.


4 Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

4 Stupor
Stupor
StuporSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
158
Artist:
Mike Kimble
Text:
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.


4 Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
// turn 1 play, blocks Blasto, more discard
4 Chimeric Idol
Chimeric Idol
Chimeric IdolSet: Prophecy
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
136
Artist:
Mark Tedin
Text:
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.
// essential
4 Evil Eye // blocks Blasto, good evasion
3 Thrashing Wumpus
Thrashing Wumpus
Thrashing WumpusSet: Mercadian Masques
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
166
Artist:
Jeff Miracola
Power:
3
Toughness:
3
Text:
B: Thrashing Wumpus deals 1 damage to each creature and each player.
// maybe 4 Wumpus, 3 Evil Eye

17 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

4 Port // may be too many special lands
2 Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

1 Rath's Edge
Rath's Edge
Rath's EdgeSet: Nemesis
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
142
Artist:
Ron Spencer
Text:
T: Add one colorless mana to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

4 Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
// maybe Charcoal Diamond
Charcoal Diamond
Charcoal DiamondSet: Classic Sixth Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
276
Artist:
Drew Tucker
Text:
Charcoal Diamond comes into play tapped.T: Add B to your mana pool.
?

side:
4 Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.
// maybe too much Rebel Hate
4 Disrupting Scepter
Disrupting Scepter
Disrupting ScepterSet: Revised Edition
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
3, T: Opponent must discard one card of his or her choice. Can only be used during controller's turn.
// mostly for U/W, but also U/B
3 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.

2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.

2 Goham Djinn
Goham Djinn
Goham DjinnSet: Invasion
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
107
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
// more Green hate

The side probably needs something else against Blue Skies, though spot removal's pretty good against them.

Other cards I've considered:

Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
- are there any Silver Bullets left that make it really worth it?

Abyssal Specter
Abyssal Specter
Abyssal SpecterSet: Fifth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
George Pratt
Power:
2
Toughness:
3
Text:
Flying If Abyssal Specter damages any player, he or she chooses and discards a card.
- flies over moat, but who plays moat?

Dread of Night
Dread of Night
Dread of NightSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
122
Artist:
Richard Thomas
Text:
White creatures get -1/-1.
- probably 3rd best against Rebels after Decree and Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.


Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.
- or maybe this is 3rd. This is good against U/W, too, though, but only if it hits BEFORE the Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
.

Massacre
Massacre
MassacreSet: Nemesis
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
58
Artist:
Pete Venters
Text:
If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn.
- not the best aginst Rebels in the age of Crusade
Crusade
CrusadeSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
All white creatures gain +1/+1.
, but also kills Boas and mana men...though probably not worth sideing aginst Green

John
8 January 2001

This reminds me just a little of a U/B deck list I drafted up the other day. I'll prob post it in a different message so you don't have to see responses to it in the same thread as disussion of your deck. :)

4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

3 Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.




I think that you might be unhappy that you have more removal spells that don't kill the chimeric Idol than removal spells that do.

4 Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

4 Stupor
Stupor
StuporSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
158
Artist:
Mike Kimble
Text:
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.




I have a hard time being happy with Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
. It is a far cry from Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
.

4 Evil Eye // blocks Blasto, good evasion



Evil Eye -- You will have games where you don't want to drop him because you have Idol or C.A. attacking, and there will be games when he is on the table that he makes your Idol dead. Eye is a good card, but make sure he is synergistic with your deck. You don't want inefficiencies to crop up when your deck is otherwise doing its job.

4 Port // may be too many special lands
2 Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

1 Rath's Edge
Rath's Edge
Rath's EdgeSet: Nemesis
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
142
Artist:
Ron Spencer
Text:
T: Add one colorless mana to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.




I'd say cut the Rath's Edge
Rath's Edge
Rath's EdgeSet: Nemesis
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
142
Artist:
Ron Spencer
Text:
T: Add one colorless mana to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
, either for another Amazing Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
, or another Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
.

4 Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
// maybe Charcoal Diamond
Charcoal Diamond
Charcoal DiamondSet: Classic Sixth Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
276
Artist:
Drew Tucker
Text:
Charcoal Diamond comes into play tapped.T: Add B to your mana pool.
?


Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
if you add Abyssal's

side:


4 Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.




This guy's a house. I can hear your story now, though: ´´I can't believe he sided in Rebel Informer
Rebel Informer
Rebel InformerSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Rebel Mercenary
Rarity:
R
Number:
75
Artist:
Scott M. Fischer
Power:
1
Toughness:
2
Text:
Rebel Informer can't be the target of white spells or abilities. 3: Put target Rebel card on the bottom of its owner's library.
for game 3! He kept blocking my knight and bringing it back out with Sivvi!´´ Not that I expect that to happen, or that I expect it to go on for long if it does happen before you get the Decree and wreck him -- I just think it's funny picturing you telling that story. :)

2 Goham Djinn
Goham Djinn
Goham DjinnSet: Invasion
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
107
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
// more Green hate



I like the idea of Goham Djinn
Goham Djinn
Goham DjinnSet: Invasion
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
107
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
vs. green, but it may not pan out for you. Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.
will be required, as he is 2 more to cast than Blast, and you can't block w/ him until you have 2 mana available for regen.

Other cards I've considered:
Abyssal Specter
Abyssal Specter
Abyssal SpecterSet: Fifth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
George Pratt
Power:
2
Toughness:
3
Text:
Flying If Abyssal Specter damages any player, he or she chooses and discards a card.
- flies over moat, but who plays moat?



But he's so good (IHMO)

Massacre
Massacre
MassacreSet: Nemesis
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
58
Artist:
Pete Venters
Text:
If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn.
- not the best aginst Rebels in the age of Crusade
Crusade
CrusadeSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
All white creatures gain +1/+1.
, but also kills Boas and mana men...though probably not worth sideing aginst Green



Massacre
Massacre
MassacreSet: Nemesis
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
58
Artist:
Pete Venters
Text:
If an opponent controls a plains and you control a swamp, you may play Massacre without paying its mana cost. All creatures get -2/-2 until end of turn.
is crap.

Dave
8 January 2001

4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

3 Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.




Idol, of course, is the one that gets past Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
. However, I don't see that as a problem, at least not yet. Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
and Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
both hurt. In an environment where the ´´best deck´´ can hit you for 12 right out of the blue, that pain could be an issue. Especially in this deck, because Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0 is probably one of it's 2 biggest problems (the other being Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
). With 8 critters that block Idol and live and 7 more that trade even up with it, I think I'm OK with Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
. 4 Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.




I have a hard time being happy with Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
. It is a far cry from Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
.

I beg to differ. In Extended, Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
is crap. In Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
/Mercadian T2, Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
wouldn't be very good. In Mercadian/Invasion T2 I think it's pretty good. Yes, it has bitten me in the ass before, but it's also snagged Blasto, Burst, Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.
, Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
, Wrath, Troublesome Spirit
Troublesome Spirit
Troublesome SpiritSet: Prophecy
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
52
Artist:
Adam Rex
Power:
3
Toughness:
4
Text:
Flying At the end of your turn, tap all lands you control.
, Wash Out
Wash Out
Wash OutSet: Invasion
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
87
Artist:
Matthew D. Wilson
Text:
Return all permanents of the color of your choice to their owners' hands.
, and tons of other good stuff. Honestly, I like it more than Stupor
Stupor
StuporSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
158
Artist:
Mike Kimble
Text:
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.
.

4 Evil Eye // blocks Blasto, good evasion



You're right. Having not played with him a whole lot, I was thinking he read ´´~if Evil Eye attacks~, other stuff can't attack´´, not ´´other stuff can't attack´´. If I add Abyssal Specter
Abyssal Specter
Abyssal SpecterSet: Fifth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
George Pratt
Power:
2
Toughness:
3
Text:
Flying If Abyssal Specter damages any player, he or she chooses and discards a card.
, too, that makes Evil Eye sideboard material at best.

4 Port
2 Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

1 Rath's Edge
Rath's Edge
Rath's EdgeSet: Nemesis
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
142
Artist:
Ron Spencer
Text:
T: Add one colorless mana to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.


I'd say cut the Rath's Edge
Rath's Edge
Rath's EdgeSet: Nemesis
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
142
Artist:
Ron Spencer
Text:
T: Add one colorless mana to your mana pool. 4, T, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.
, either for another Amazing Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
, or another Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
.

You're probably right. The only thing Edge can kill that the rest of the deck can't is Nightwind Glider
Nightwind Glider
Nightwind GliderSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Rebel
Rarity:
C
Number:
31
Artist:
Randy Gallegos
Power:
2
Toughness:
1
Text:
Flying, protection from black
. And if Crusade
Crusade
CrusadeSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
All white creatures gain +1/+1.
hits, not even that. It may squeak out a win against U/W, but Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
's better there.

side:
2 Goham Djinn
Goham Djinn
Goham DjinnSet: Invasion
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
107
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.


The biggest problem is it doesn't help with is Burst. I've actually been thinking about Spreading Plague
Spreading Plague
Spreading PlagueSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
125
Artist:
Scott Bailey
Text:
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
. Fires will probably take out Wax/Wane against me for Chameleons and I'm sure they wouldn't bring in Mutation. If Plague wrecks them game 2, though, I could be in trouble game 3. Spreading Plague
Spreading Plague
Spreading PlagueSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
125
Artist:
Scott Bailey
Text:
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
may help against Blue Skies, too, though I'm still not sure if I need help.

Abyssal Specter
Abyssal Specter
Abyssal SpecterSet: Fifth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
George Pratt
Power:
2
Toughness:
3
Text:
Flying If Abyssal Specter damages any player, he or she chooses and discards a card.


Alright, I'll give him a try over Evil Eye. Only problem is that takes away 4 good Blasto blockers and makes my Blasto answers only Decree (which I probably won't have after side) and Chill
Chill
ChillSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
60
Artist:
Greg Simanson
Text:
Red spells cost 2 more to play.
ing Appirition.

Okay, I'm gonna try this deck like this:
4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

4 Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.


3 Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

3 Stupor
Stupor
StuporSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
158
Artist:
Mike Kimble
Text:
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.


4 Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.

4 Chimeric Idol
Chimeric Idol
Chimeric IdolSet: Prophecy
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
136
Artist:
Mark Tedin
Text:
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.

4 Abyssal Specter
Abyssal Specter
Abyssal SpecterSet: Fifth Edition
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
George Pratt
Power:
2
Toughness:
3
Text:
Flying If Abyssal Specter damages any player, he or she chooses and discards a card.

4 Thrashing Wumpus
Thrashing Wumpus
Thrashing WumpusSet: Mercadian Masques
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
166
Artist:
Jeff Miracola
Power:
3
Toughness:
3
Text:
B: Thrashing Wumpus deals 1 damage to each creature and each player.


17 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

4 Port
3 Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

4 Ritual

side:
4 Disrupting Scepter
Disrupting Scepter
Disrupting ScepterSet: Revised Edition
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
3, T: Opponent must discard one card of his or her choice. Can only be used during controller's turn.

4 Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.

3 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.

2 Spreading Plague
Spreading Plague
Spreading PlagueSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
125
Artist:
Scott Bailey
Text:
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.

2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.


John
9 January 2001

My reasoning for developing this deck: It should do better against U/W and Rebels than my Fires deck while still doing the same or better against Fires. Is the theory working? Kind of. I'm ok against Fires and I tend to crush Rebels, but U/W can still be a problem.

Against Blinding Angel
Blinding Angel
Blinding AngelSet: Nemesis
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
3
Artist:
Todd Lockwood
Power:
2
Toughness:
4
Text:
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
U/W, the 8 maindeck removal are golden. Against Jeweled Spirit
Jeweled Spirit
Jeweled SpiritSet: Prophecy
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
12
Artist:
Christopher Moeller
Power:
3
Toughness:
3
Text:
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
, it's a bit tougher. Against Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
, they seem to have the edge. I have to lay out 2 critters to get past the Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
and they get blown away by Wrath. Bringing in Scepter and Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.
for the 8 removal doesn't help much. And their card drawing engine doesn't take long to get past my Discard engine, even with Scepter.

So I'm thinking, what if Disrupting Scepter
Disrupting Scepter
Disrupting ScepterSet: Revised Edition
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
3, T: Opponent must discard one card of his or her choice. Can only be used during controller's turn.
was Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
? How is this a bad idea? I can play out 1 critter at a time (just to block), I don't have to worry about getting around Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
, I don't care about Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.
lifegain, and I use all their silly card-drawing against them.

Yes, if I don't win with Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
, I may as well never have played it. But is this much different than Scepter?

John
11 January 2001

This is the latest build on my monoblack. I've decided that I'll play it this week at FNM and on that performance decide whether to play it or the ZviFires on the 20th.

4 Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.

4 Idol
4 Wumpus
3 Evil Eye
4 Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

3 Stupor
Stupor
StuporSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
158
Artist:
Mike Kimble
Text:
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.

4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

4 Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.

2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.

17 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

4 Port
3 Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.

4 Ritual

side:
4 Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.

4 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.

3 Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.

2 Decree
2 Goham Djinn
Goham Djinn
Goham DjinnSet: Invasion
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
107
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.


The maindeck is meant to beat Fires. That's why the Abyssals are gone and Evil Eye is back. I just got tired of getting beat by Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
. Blasto and Burst are both problems for this deck, especially when backed by nastiness like Ghitu Fire
Ghitu Fire
Ghitu FireSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
144
Artist:
Glen Angus
Text:
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it.Ghitu Fire deals X damage to target creature or player.
(which is AMAZING in Fires), so I need as many fattie blockers as possible.

I'm on the fence about Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
vs. Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
again. Basically Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
is better for killing weenies and Snuff is better for Fatties. My thought with Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
was kill the mana men against Fires. This turned out to be a not good idea as I found myself getting killed by the fatties. So Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
it is. The only other Weenies are Rebels and I crush Rebels.

The big question mark in the side is Goham Djinn
Goham Djinn
Goham DjinnSet: Invasion
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Djinn
Rarity:
U
Number:
107
Artist:
Ron Spencer
Power:
5
Toughness:
5
Text:
1B: Regenerate Goham Djinn.Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.
. I tried Spreading Plague
Spreading Plague
Spreading PlagueSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
125
Artist:
Scott Bailey
Text:
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
and it too often did nothing. I do agree with Dave, though, that the Djinn is probably too slow to do his job. I've been thinking about the Invasion version of Drudge Skeletons
Drudge Skeletons
Drudge SkeletonsSet: Revised Edition
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Skeletons
Rarity:
C
Artist:
Sandra Everingham
Power:
1
Toughness:
1
Text:
B: Regenerates.
(the 0/1 kicker 1/2 guy). He's only for Fires and in that matchup as long as I save a Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
or Snuff for the Dragon, he's a Will-o-the-Wisp. I think I'd rather have an answer for Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0, though (that was the concept behind Spreading Plague
Spreading Plague
Spreading PlagueSet: Invasion
Cost:
5
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
125
Artist:
Scott Bailey
Text:
Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated.
).

Also, I think I could stand to cut another Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.
(or maybe even all 3) and still do pretty well against Rebels, but I'm not sure what I'd want those slots for...probably U/W.

John
12 January 2001

I think I've found the anti-Fires card I was looking for for my sideboard...Urborg Skeleton
Urborg Skeleton
Urborg SkeletonSet: Invasion
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Skeleton
Rarity:
C
Number:
134
Artist:
Alan Pollack
Power:
0
Toughness:
1
Text:
Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
. I played about half a dozen sided games with it against my ZviFires and having 6 regenerators and 3 Evil Eyes against Fires is very good. The monoblack only lost 1 game, which went something like this: Monoblack Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
d a Burst turn 2 or 3 and was pretty much in complete control by turn 8, having taken some damage (I think 8 from Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
). Monoblack shifts into Landkill mode while hitting with Evil Eye and holding the fort with Urborg Skeleton
Urborg Skeleton
Urborg SkeletonSet: Invasion
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Skeleton
Rarity:
C
Number:
134
Artist:
Alan Pollack
Power:
0
Toughness:
1
Text:
Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
and Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
. Fires topdecks 2 Bursts in a row with Fires out. Monoblack has 2 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
s, but still takes about 8 from Burst tokens then gets (topdeck) Ghitu Fire
Ghitu Fire
Ghitu FireSet: Invasion
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
144
Artist:
Glen Angus
Text:
You may play Ghitu Fire any time you could play an instant if you pay 2 more to play it.Ghitu Fire deals X damage to target creature or player.
d out the next turn. I wish I could draw that well with the Fires deck in a tournament! :

So the side looks like this now:

4 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.

4 Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.

3 Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.

2 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.

2 Urborg Skeleton
Urborg Skeleton
Urborg SkeletonSet: Invasion
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Skeleton
Rarity:
C
Number:
134
Artist:
Alan Pollack
Power:
0
Toughness:
1
Text:
Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.


I still think I want something else against U/W, probably to replace the Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.
s (which seem like overkill), but I'm not sure what.

The only matchups I see having a problem with are the mirror (yeah, right) and U/B with either Evil Eye or Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
for the Kill.

John
15 January 2001

The deck performed as expected Friday night against the field (no U/W control again, only 1 rebel deck, most of the better players were with G/R), with me only making a couple mistakes.

Round 1 - Random new guy - ´´Look at all my Avatars´´.dec
This was pretty silly. He had all these big creatures, but no mana. I didn't even have to help him with that, he was manascrewed bad twice in a row.

Round 2 - Richard - Stronghold Gambit
Stronghold Gambit
Stronghold GambitSet: Nemesis
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
100
Artist:
Greg & Tim Hildebrandt
Text:
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.

For reference: Stronghold Gambit
Stronghold Gambit
Stronghold GambitSet: Nemesis
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
100
Artist:
Greg & Tim Hildebrandt
Text:
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.
1R Sorcery Both players reveal a card. The creature card with the lowest cost goes into play. This deck uses Parallax Nexus
Parallax Nexus
Parallax NexusSet: Nemesis
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
63
Artist:
Greg Staples
Text:
Fading 5 Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game. Play this ability only if you could play a sorcery. When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.
and Unmask
Unmask
UnmaskSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
168
Artist:
rk post
Text:
You may remove a black card in your hand from the game instead of paying Unmask's mana cost.Look at target player's hand and choose a nonland card from it. That player discards that card.
to make the Gambit really good and drop fatties like Avatar of Woe
Avatar of Woe
Avatar of WoeSet: Prophecy
Cost:
8
Color:
Black
Type:
Creature
Sub Type:
Avatar
Rarity:
R
Number:
56
Artist:
rk post
Power:
6
Toughness:
5
Text:
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. T: Destroy target creature. It can't be regenerated.
and Volrath
Volrath
VolrathSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
8
Artist:
Anson Maddocks
Power:
+2
Toughness:
-3
Text:
Whenever any of your creatures is put into your graveyard from play, you may put that creature on top of your library.
. Yes, it can catch you unawares, but it's a 3 card combo that takes 2-4 turns to kill you after ´´going off´´ and can be disrupted by Seal of Removal
Seal of Removal
Seal of RemovalSet: Nemesis
Cost:
1
Color:
Blue
Type:
Enchantment
Rarity:
C
Number:
42
Artist:
Christopher Moeller
Text:
Sacrifice Seal of Removal: Return target creature to its owner's hand.
.

Game 1 I keep him low on mana while ripping his hand apart. I thought he was playing Search for Survivors
Search for Survivors
Search for SurvivorsSet: Prophecy
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
102
Artist:
Mark Romanoski
Text:
Shuffle your graveyard. An opponent chooses a card from it at random. If that card is a creature card, put it into play. Otherwise, remove it from the game.
, so I didn't know if handkill was a good idea, but it worked out pretty well.

Game 2 I side in every creature in my side as well as Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
(most of his killers are Black), taking out Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
, Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
, and Idols (maybe should have left Idols). He gets off an early Stronghold Gambit
Stronghold Gambit
Stronghold GambitSet: Nemesis
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
100
Artist:
Greg & Tim Hildebrandt
Text:
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.
without an Unmask
Unmask
UnmaskSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
168
Artist:
rk post
Text:
You may remove a black card in your hand from the game instead of paying Unmask's mana cost.Look at target player's hand and choose a nonland card from it. That player discards that card.
or Nexus. I drop a free Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.
and his Avatar of Woe
Avatar of Woe
Avatar of WoeSet: Prophecy
Cost:
8
Color:
Black
Type:
Creature
Sub Type:
Avatar
Rarity:
R
Number:
56
Artist:
rk post
Power:
6
Toughness:
5
Text:
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to play.Avatar of Woe can't be blocked except by artifact creatures and/or black creatures. T: Destroy target creature. It can't be regenerated.
doesn't see play. I beat him down with the Cabal while keeping him at low enough mana that he can't play Gambit and Nexus in the same turn. I also have 2 more Cabals in hand for Gambit protection. Here's where I screw up. He's at low life and I decide I need a second clock to finish quicker. I lay another Cabal, leaving one in hand. On his turn he Unmask
Unmask
UnmaskSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
168
Artist:
rk post
Text:
You may remove a black card in your hand from the game instead of paying Unmask's mana cost.Look at target player's hand and choose a nonland card from it. That player discards that card.
s me, then plays Gambit, dropping an Avatar. I don't draw one of my 4 Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
s and die in about 6 more turns.

Game 3 goes similarly, but I'm determined not to throw away the game like that. We don't have time to finish, though.

Round 3 - Heather - G/W Geddon/Cloak
This matchup I like. A lot. Outside of a lucky Geddon, there's really not much they can do to me.

Game 1 she draws too many Geddons and not enough creatures. She discards two Geddons to Stupor
Stupor
StuporSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
158
Artist:
Mike Kimble
Text:
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.
and a third to Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
while I put up a defense of Apparition, Evil Eye, and Idol. Evil Eye goes all the way.

Game 2 I bring in the hate...4 Cabal and 4 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
. I get early Cabal, a Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
takes out half a dozen guys, and Evil Eye goes all the way again. It's really hard to deal with that much hate.

Round 4 - Ron (another guy I've never seen before, but he's 2-0-1) - U/B
U/B is probably a pretty rough matchup for me, but this guy I just beat with card quality. I have Wumpus, Evil Eye, and Apparition. He has Duskwalker
Duskwalker
DuskwalkerSet: Invasion
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Minion
Rarity:
C
Number:
104
Artist:
David Martin
Power:
1
Toughness:
1
Text:
Kicker 3B (You may pay an additional 3B as you play this spell.)If you paid the kicker cost, Duskwalker comes into play with two +1/+1 counters on it and has Duskwalker can't be blocked except by artifact creatures and/or black creatures.
, Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
IFNvdWw=, and Prohibit
Prohibit
ProhibitSet: Invasion
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
67
Artist:
Adam Rex
Text:
Kicker 2 (You may pay an additional 2 as you play this spell.)Counter target spell if its converted mana cost is 2 or less. If you paid the kicker cost, counter that spell if its converted mana cost is 4 or less instead.
.

Top 4 - Round 1 - Al - Gbr
Al's deck is pretty much Fires (minus Fires) with black for Agonizing Demise
Agonizing Demise
Agonizing DemiseSet: Invasion
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
92
Artist:
Mark Brill
Text:
Kicker 1R (You may pay an additional 1R as you play this spell.)Destroy target nonblack creature. It can't be regenerated. If you paid the kicker cost, Agonizing Demise deals damage equal to that creature's power to the creature's controller.
and BRG Dragon Legend.

Game 1 I rip his hand apart, but can't keep a threat on the table. He topdecks the BRG Dragon (can't be Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
ed/Snuffed) and I can't deal with it.

Game 2 I bring in Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
and Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
. This is an average game for this matchup. I take some damage, but stabilize with regenerators and Evil Eye and the Eye goes the distance.

Game 3 is really close. I have Al on the ropes at 8 with double Evil Eye action when he casts Obliterate
Obliterate
ObliterateSet: Invasion
Cost:
8
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
156
Artist:
Kev Walker
Text:
Obliterate can't be countered.Destroy all artifacts, creatures, and lands. They can't be regenerated.
! What? There's no blue in my deck! I recover with 3 lands in like 6 turns and lay a Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
. He has land troubles and the Apparition helps. I kill him the turn before he topdecks Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0.

I split the prize with Stan (another Fires deck) to go home. I don't think I'd have too much trouble with him, but that's what Travis thought, too, before he lost. Luck is so broken.

Overall, I like the deck a lot. After playing 4-5 games with Travis playing U/W I'm pretty definate that I'll play it on Saturday. I don't remember if he won more or I did, but I do remember the exact moment I decided I'd definately play it. Playing first, I go Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Ritual, Apparition. My second land is a Port, so I keep him to 1 mana during my 3rd turn and cast a second Apparition. After I attack on my turn 5, Travis has 4 lands and 1 card in hand. We both know the only thing that can save him is Wrath so I Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
White and take it from him. He concedes. Wow, that's a beating. Fires has ´´I win´´ hands like that against U/W, too, but they're easier to recover from.

Comparing it with my other choice, ZviFires, it does about the same against Fires, better against U/W, and tends to just crush Rebels. The only problem with a metagame deck, of course, is the random factor.

John
15 January 2001

Maybe the Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
should be maindeck -- seems like you side it in a lot.

Dave
15 January 2001

I thought about that for a while, too, but the reason I sided them in so much in this tournament was because I faced more Black creatures than normal. I don't think that'll be an issue on Saturday.

Against Rebels, Decree is an excellent maindeck card, unless they run Geddon, where it sucks unles you have an active Cabal. Against U/W, I'd rather have Snuff and Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
against every build except Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
, where Decree isn't really very good either. Against Fires, I'd rather have the spot removal against everything but multiple Burst on consecutive turns. I do find myself siding in the other 2 Decrees against them a lot, though. Against G/W Geddon, Decree again blows at 6 mana. Against Blue Skies, cheap spot removal is golden.

John
16 January 2001

Subject: [T2 Strat]: Monoblack vs. U/W

Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
ain't gonna cut it. U/W has too many viable strategies to resort to alternate win conditions. In the games I just played against Eric Taylor's PT Chicago deck, I layed the Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
s but he just Briberied my Evil Eyes (sniff!). I need to win with damage.

Which goes back to the Viseling
Viseling
ViselingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
140
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.
s. I really don't want Viseling
Viseling
ViselingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
140
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.
, I want 4 more Idols. Or even better, a 2cc artifact that does 2 to target opponent during upkeep. What can I use?

John
16 January 2001

It won't hit every upkeep, but an early Ankh of Mishra
Ankh of Mishra
Ankh of MishraSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Amy Weber
Text:
Ankh does 2 damage to anyone who puts a new land into play.
would be a serious pain for the control deck.

There's always Barbed Wire
Barbed Wire
Barbed WireSet: Mercadian Masques
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
287
Artist:
Ron Spencer
Text:
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
and Noxious Field
Noxious Field
Noxious FieldSet: Prophecy
Cost:
3
Color:
Black
Type:
Enchant Land
Rarity:
U
Number:
70
Artist:
Eric Peterson
Text:
Enchanted land has T: This land deals 1 damage to each creature and each player.
, but they only do 1 per turn and cost 3.

You could also try 4 Urborg
Urborg
UrborgSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Bryon Wackwitz
Text:
T: Add B to your mana poolT: Remove first strike ability or swampwalk ability from target creature until end of turn.
IFZvbGNhbm8=, 4 Sulfurous Springs
Sulfurous Springs
Sulfurous SpringsSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.
, and Pyre Zombie
Pyre Zombie
Pyre ZombieSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
261
Artist:
Nelson DeCastro
Power:
2
Toughness:
1
Text:
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
. Coffin Puppets
Coffin Puppets
Coffin PuppetsSet: Prophecy
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
60
Artist:
Arnie Swekel
Power:
3
Toughness:
3
Text:
Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp.
also keeps returning, but he'll get blocked by the Bribed Evil Eye, and you can't toss him like the Zombie.

Dave
16 January 2001

I thought about Ankh of Mishra
Ankh of Mishra
Ankh of MishraSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Amy Weber
Text:
Ankh does 2 damage to anyone who puts a new land into play.
, but I think it'd be too unreliable a damage dealer, even with 4 Ports and 3 Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
s. Maybe if I had room for 4 Rain of Tears
Rain of Tears
Rain of TearsSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
155
Artist:
Edward P. Beard, Jr.
Text:
Destroy target land.
...

I suggested Barbed Wire
Barbed Wire
Barbed WireSet: Mercadian Masques
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
287
Artist:
Ron Spencer
Text:
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
to Travis the other day for his U/W, I didn't think about using it in here. I think I'd still be happier with Viseling
Viseling
ViselingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
140
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.
, though. I also thought about Noxious Field
Noxious Field
Noxious FieldSet: Prophecy
Cost:
3
Color:
Black
Type:
Enchant Land
Rarity:
U
Number:
70
Artist:
Eric Peterson
Text:
Enchanted land has T: This land deals 1 damage to each creature and each player.
, but with it hitting me, too, I think that'd be bad. Esp because it'd take out my Chill
Chill
ChillSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
60
Artist:
Greg Simanson
Text:
Red spells cost 2 more to play.
ing Appiritions.

Both Coffin Puppets
Coffin Puppets
Coffin PuppetsSet: Prophecy
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
60
Artist:
Arnie Swekel
Power:
3
Toughness:
3
Text:
Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp.
and Pyre Zombie
Pyre Zombie
Pyre ZombieSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
261
Artist:
Nelson DeCastro
Power:
2
Toughness:
1
Text:
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay 1BB. If you do, return Pyre Zombie from your graveyard to your hand.1RR, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.
get stopped by Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Black. I have thought quite a bit about adding Red for Zombie and maybe Specter and Void
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
, but I think I like the consistency that one color brings better.

John
16 January 2001

I also thought about Liability
Liability
LiabilitySet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
144
Artist:
Christopher Moeller
Text:
Whenever a card is put into a player's graveyard from play, that player loses 1 life.
for a while. Here's how I read it:

Liability
Liability
LiabilitySet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
144
Artist:
Christopher Moeller
Text:
Whenever a card is put into a player's graveyard from play, that player loses 1 life.

1BB
Enchantment
Whenever a card goes to a graveyard, that card's owner loses 1 life.


It's amazing how much those little words IN PLAY can change a card.

John
16 January 2001

What about Scandalmonger
Scandalmonger
ScandalmongerSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Monger
Rarity:
U
Number:
158
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.
? It doesn't get around Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
, but if I get him out along with a Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.
to stop topdecked Wraths, there's not much they can do to stop me. Is it worth the risk, though?

John
16 January 2001

Scandalmonger
Scandalmonger
ScandalmongerSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Monger
Rarity:
U
Number:
158
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.
could be a real pain for the control deck if he hits.

You seem to be really depending on always getting a Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.
in many of your plans. Maybe you should be playing with Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
?

Dave
16 January 2001

I don't like the Tutor because as they say in the commercial, ´´I haven't got time for the pain.´´ In the games I've tested against U/W, the Cabal is HUGE, but not getting one isn't terrible. Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
or fast beats do fine. I think I like the Scandalmonger
Scandalmonger
ScandalmongerSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Monger
Rarity:
U
Number:
158
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
2: Target player discards a card from his or her hand. Any player may play this ability but only if he or she could play a sorcery.
because only takes a turn or two to totally wreck all U/W's card advantage. My only fear is laying it, saying go, they rip the last 1-2 cards from me and then Wrath. I really don't see that happening, though.

John
22 January 01

This week at FNM, the deck performed well again as expected, but let me down at the worst possible moment.

Round 1 - Lona - Blue Skies

With 8 spot removal plus Wumpus to deal with the 1-Toughness guys, this is a pretty good matchup for me. With the draw I got game 1, it really didn't matter. This may be the best start for this deck against any opponent, but it's definately the best against anything running Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
s. I'm going first. Turn 1 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Ritual, Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
. Turn 2, Port, hit for 1 and a card, Port your land. Turn 3 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Apparition. Needless to say, that game was over quickly.

Game 2 I side in nothing and the game goes pretty much the same way, though not as fast. I kill anything presenting a threat (which I think was just 1 Troublesome Spirit
Troublesome Spirit
Troublesome SpiritSet: Prophecy
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
52
Artist:
Adam Rex
Power:
3
Toughness:
4
Text:
Flying At the end of your turn, tap all lands you control.
) and just win with better creatures.

Round 2 - Random Kid - Monoblue Cowardice
Cowardice
CowardiceSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
70
Artist:
Scott M. Fischer
Text:
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.


Game 1 I get a really weird start with 5 lands, Idol, and another spell. I proceed to draw lands the next several turns, but strip his Rhystic Deluge
Rhystic Deluge
Rhystic DelugeSet: Prophecy
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
C
Number:
43
Artist:
Pete Venters
Text:
U: Tap target creature unless its controller pays 1.
away from him (I'm still not sure exactly how that works with Idol, but I don't think it's good for me) and he dies to the Idol with a handful of Counters.

Game 2 is pretty good for me. He gets 2 Cowardice
Cowardice
CowardiceSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
70
Artist:
Scott M. Fischer
Text:
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand.
, but I take them both with Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
and Coercion
Coercion
CoercionSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
119
Artist:
DiTerlizzi
Text:
Look at target opponent's hand and choose a card from it. That player discards that card.
. I get down a creature (I think a Wumpus) and go to town. The game lasts a little while, but the outcome is never in doubt. He's pretty young and makes some big mistakes, so I help him a bit.

Round 3 - Dave - Psychotic Witch

Dave's deck is pretty cool. It's basically the Green part of Fires with Black for Divining Witch
Divining Witch
Divining WitchSet: Nemesis
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Spellshaper
Rarity:
R
Number:
57
Artist:
Donato Giancola
Power:
1
Toughness:
1
Text:
1B, T, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.
, Fallen Angel
Fallen Angel
Fallen AngelSet: Fifth Edition
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Anson Maddocks
Power:
3
Toughness:
3
Text:
Flying Sacrifice a creature: +2/+1 until end of turn
, Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
, and Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
, with 4 maindeck Aura Mutation
Aura Mutation
Aura MutationSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
232
Artist:
Pete Venters
Text:
Destroy target enchantment. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
thrown in for good measure. He wins lots of games by Aura Mutating his own Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0 and Flying in with a huge Angel. Dave thought I was a bad matchup for him because my creatures didn't care about his removal. I thought the same thing because I thought he had Burst, Blasto, Mutation, Angel, and Witch...I didn't know he changed Blasto into Jade Leech
Jade Leech
Jade LeechSet: Invasion
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Leech
Rarity:
R
Number:
190
Artist:
John Howe
Power:
5
Toughness:
5
Text:
Green spells you play cost G more to play.
for the U/W matchup.

Game 1 I'm a bit mana light and he gets the jump on me. I think he wins with a Burst.

Game 2 and 3 come out pretty much the same way. I kill his mana critters once with Wumpus and once with Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
and both times it sets him back too far to recover.

Round 4 and 5 - Draw

Top 8 - Round 1 - AJ - U/W Control

I don't remember very much about these games, but I do remember them all being excellent, frequently switching back and forth as far as who had the upper hand.

Game 1 I get turn 1 apparition and pick a few cards before he Wraths. The card advantage from that takes it's toll, though not immediately. I lay a couple other threats which he has answers to. He lays a couple threats which I either Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
or Snuff. I think I end up winning with Wumpus.

Game 2 I have Ritual Apparition again, but he DISRUPTS THE RITUAL! He gets great mana curve counters and manages to keep control of the game.

Game 3 is another huge back and forth battle that hinges on land destruction. I put 2 Tsabo's Web
Tsabo's Web
Tsabo's WebSet: Invasion
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
317
Artist:
Carl Critchlow
Text:
When Tsabo's Web comes into play, draw a card.Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.
s on the untaken side of an early Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
and go crazy with Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
. He gets Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
pretty early, so this will be a long game. The turning point is when he decided to tap out to Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
a Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
instead of discarding. I lay Wumpus and he's at low enough life that Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
can't save him.

Top 8 Round 2 - Keith - G/W/r Geddon

I'm pretty happy because G/W is probably this deck's best matchup. The only chance they really have is if they can get off a Geddon with a creature I don't have an answer for.

Game 1 I draw all the right cards in the wrong order. The game just happens that way sometimes. I get stuck on 3 lands for a while and don't draw Snuff or Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
until after he Geddons. I come back quicker from the Geddon with Topdecked lands and a Wumpus, but my life is low enough that he kills me with Rage.

In come 4 Stromgald Cabal
Stromgald Cabal
Stromgald CabalSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Knights
Rarity:
R
Artist:
Anson Maddocks
Power:
2
Toughness:
2
Text:
tap, Pay 1 life: Counter target white spell. Play this ability as an interrupt.
and 4 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
. Game 2 is all me. I get Cabal early, which he Rages, but I have all the answers for his critters. Every big guy gets Snuffed or Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
ed and Apparitions hold the fort while Evil Eye beats.

Game 3 I just get behind again. He lays out more critters than I can answer with removal and regenerators. At the end of the game, he has like 6 or 7 critters on the table just begging to be Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
ed. Total Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
es drawn in 2 games: 0. Sigh.
22 January 2001

The $500 T2 at Jef's Store on Saturday the 20th ended up pretty well for me and my amazing Rogue deck, but not as well as I had wished.

Round 1 - Stan - G/W/r

This is basically the same deck Keith beat me with last night. I'm itching for a rematch.

Game 1 gives me turn 1 Apparition and a couple Snuffs. I rip apart his hand, kill all his nonmana creatures, and beat him down.

Game 2 I draw Cabal and 2 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
. Do I even need to say anything else?

Round 2 - Michael - U/B Evil Eye Agenda

Game 1 I win the roll and make the mistake of keeping the very alluring Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Ritual, Ritual, Wumpus hand. I keep it, gambling that he's playing something that needs Elves and Birds. I get him down to 4 before he Recoil
Recoil
RecoilSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
264
Artist:
Alan Pollack
Text:
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.
s. Since I don't draw my 3rd land until turn 12 (!), I'm never really in this game after that.

Game 2 - More manascrew for me. Yay. I keep a hand of Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
, 2 creatures, and 3 spells. I draw my 3rd land on turn 7. Now with his black creatures and counterspells, this is a rough match for me, but damn...it'd be nice to at least be in the game.

Round 3 - Tony - G/R Fires

The only things this deck really fears out of Fires are lots of burn (which most people don't play) and lots of Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0s.

Game 1 goes the way most games do against Fires. He gets a quick start and I take 8-10 damage between his creatures and Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
before stabilizing and winning with Evil Eye.

Game 2 he goes first and gets me on the ropes with Blasto and Burst. I topdeck Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
. He plays another Blasto. I topdeck Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
. He ends up getting me down to 5 with a Seal of Fire
Seal of Fire
Seal of FireSet: Nemesis
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
98
Artist:
Christopher Moeller
Text:
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.
on the table while I beat with Evil Eye, but can't draw the Rage.

Round 4 - AJ - U/W

AJ and I are buddies and do some testing and strategy-sharing together, so we consider drawing. We know whoever wins makes T8 and whoever loses doesn't. If we draw, we both of course need to win next round. Looking at the standings I see a possibility of one of us still missing at 3-1-1 so we play.

This is the longest game of Magic I have ever played in a tournament. Like last night's games, we go back and forth several times. Unlike last night, AJ is now playing a win condition of 2 Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
and 1 Blinding Angel
Blinding Angel
Blinding AngelSet: Nemesis
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
3
Artist:
Todd Lockwood
Power:
2
Toughness:
4
Text:
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
...much tougher for me to deal with than 3 Mageta and 2 Blinding Angel
Blinding Angel
Blinding AngelSet: Nemesis
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
3
Artist:
Todd Lockwood
Power:
2
Toughness:
4
Text:
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
. I get in some early damage before he gets out his Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
. From then, I hold my creatures so that every time he Wraths I'm able to set out another blocker, knowing the game will probably come down to decking. The turning point of the game comes with about 10 minutes left in the round when he casts Recall
Recall
RecallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Richard Kane Ferguson
Text:
Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game.
for 1, looks over his grave again, frowns, and takes Recall
Recall
RecallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Richard Kane Ferguson
Text:
Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game.
. This gives me the opening to play the Wumpus I've been keeping in my hand (along with 3 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
and 3 Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
) while taking Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
hits. At this point there are 3 Wraths in his graveyard, 6 cards in his library, I'm at 8, and he's at like 23. The Wumpus plan will surely kill me first, but decking should still work. He finally casts Wrath with 3 cards left in his library and time is called soon after. Turn 5 is mine and it ends with him having 0 cards in his library. Sigh.

Round 5 - Guy whose name I don't remember - G/W Control

This is the guy I wanted to get matched against last round because, as I've said before, this deck is amazing against G/W. His deck was a little different than most G/W Geddon decks, though, with Parallax Wave
Parallax Wave
Parallax WaveSet: Nemesis
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
17
Artist:
Greg Staples
Text:
Fading 5 Remove a fade counter from Parallax Wave: Remove target creature from the game. When Parallax Wave leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Wave.
and Wrath, but I still had the edge.

Game 1 I kill everything he drops. Boa, Idol, Mageta...all gone. I kill him once my Wumpus and Idol come back from the Wave.

Game 2 I side in all the hate (4 Cabal, 4 Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
, 2 Urborg Skeleton
Urborg Skeleton
Urborg SkeletonSet: Invasion
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Skeleton
Rarity:
C
Number:
134
Artist:
Alan Pollack
Power:
0
Toughness:
1
Text:
Kicker 3 (You may pay an additional 3 as you play this spell.)B: Regenerate Urborg Skeleton.If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it.
). I get a quick double Apparition, which he Wraths away. Next turn he looks happy as a pig in slop when he drops Rhox
Rhox
RhoxSet: Nemesis
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
112
Artist:
Carl Critchlow
Power:
5
Toughness:
5
Text:
You may have Rhox deal combat damage to defending player as though it weren't blocked. 2G: Regenerate Rhox.
. I look at the Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
, Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
, and Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
in my hand and try to care. The game ends several turns later when my 2 Evil Eyes Wave back in.

8 people ended with a record of 3-1-1 or better. The top 8 looked rather odd for current type 2: 3 RithGeddon, 3 U/W Control, and 2 Evil Eye decks (me and the U/B guy).

Top 8 - Round 1 - Glen - RithGeddon

What is RithGeddon other than G/W Geddon with Ancient Hydra
Ancient Hydra
Ancient HydraSet: Nemesis
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Hydra
Rarity:
U
Number:
76
Artist:
Scott M. Fischer
Power:
5
Toughness:
1
Text:
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.
, Rith, maybe Rage, and sideboard cards I don't care about? Yes, this is a really good matchup, too.

Both of these games go the same way. I get a quick Apparition, beat with Idol, kill his mana guys with either Wumpus or Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
, and Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
his lands. Both games he ends with very little in play.

Top 8 - Round 2 - Dave - U/W Control

Game 1 I get the God draw against anything with Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
s. Turn 1 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Ritual, Apparition followed up by turn 3 Apparition and an Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
for the Wrath he's holding. Nasty.

Game 2 and 3 I lost the same way. Dave found a loophole in my plan. Like I said before, my basic plan against U/W is either smack them down real quick, or kill their creatures and let them deck themselves. Well, Dave took all his critters out and put in his Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
s. After the first 6-8 turns of each game, it was apparent that I couldn't break through his crippling defense (Story Circle
Story Circle
Story CircleSet: Mercadian Masques
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Bradley Williams
Text:
As Story Circle comes into play, choose a color.W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
both games) and once the Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
dropped, I was getting decked first.
29 January 01

I'd been kind of sick most of the week, so on Friday I was going back and forth on whether I'd go play at Jef's. Well, I finally ended up going.

Round 1 - Random New Kid - monogreen Stompy

Between spot removal, great blockers, and Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
, this should be a cakewalk for me. But with Stompy, there's always that chance to just ´´accidentally´´ lose to a 13/13 Silt Crawler
Silt Crawler
Silt CrawlerSet: Prophecy
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
123
Artist:
Arnie Swekel
Power:
3
Toughness:
3
Text:
When Silt Crawler comes into play, tap all lands you control.
.

Game 1 goes about as expected. He plays little gimps, I play Evil Eye. He tries to take Evil Eye out with critter pumping, I gain 3 for 1 card advantage with Snuff Out
Snuff Out
Snuff OutSet: Mercadian Masques
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
162
Artist:
Mike Ploog
Text:
If you control a swamp, you may pay 4 life instead of paying Snuff Out's mana cost.Destroy target nonblack creature. It can't be regenerated.
. Evil Eye goes all the way.

Game 2 goes about the same way, but I have Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
to kill Elf, Silt Crawler
Silt Crawler
Silt CrawlerSet: Prophecy
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
123
Artist:
Arnie Swekel
Power:
3
Toughness:
3
Text:
When Silt Crawler comes into play, tap all lands you control.
, Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
.

Round 2 - Dan Rowland - R/W Glittering Totem

Dan's deck uses the Glittering creatures (prevent all damage unless a player pays 2) and Cursed Totem
Cursed Totem
Cursed TotemSet: Classic Sixth Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
278
Artist:
D. Alexander Gregory
Text:
Players can't play activated abilities of creatures.
both to make his guys better and other people's worse. I could see it working against Fires (stops Elves, blocks Blasto forever), but against Wrath or Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
, it's just not that good. ´´Why would I want to deal your creatures damage?´´

Game 1 Dan gets a quick turn 1 Lynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
, turn 2 Totem. Well, that makes my Chilling Apparition
Chilling Apparition
Chilling ApparitionSet: Prophecy
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
U
Number:
59
Artist:
Ron Spears
Power:
1
Toughness:
1
Text:
B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.
not so good. I have a couple spot removal, but let him beat on me for 1 for a few turns until Idol comes out. He Seals it and keeps beating, now with the 2/2 Glittering guy. I Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
that guy and keep taking 1. At one point Dan Quakes for 4, taking out I think a couple Apparitions. I'm down to about 10 when I cast another Idol. I Snuff the Lynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
and apply beats. Dan is soon dead.

Game 2 Dan gets majorly manahosed and my Ports help.

Round 3 - Stan - R/W anti-ME deck

This is the danger of doing consistently well (4 tournaments - 2 splits for 1st, 2 3rd/4ths) with a rogue deck. After a while, people will start gunning for you. Stan's deck ran Mageta (which I don't care about), Idol (which I can deal with), Wrath, Rout
Rout
RoutSet: Invasion
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
34
Artist:
Ron Spencer
Text:
You may play Rout any time you could play an instant if you pay 2 more to play it.Destroy all creatures. They can't be regenerated.
, and lots of Burn (which are very bad for me).

Game 1 he gets screwed for Red and I do my best to keep him there while beating with Apparition and double Wumpus. He finally draws a Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
to go with his hand of burn, but it's too late to stop the bleeding.

Game 2 I pull in the Cabals, mostly to draw fire. I also bring in Viseling
Viseling
ViselingSet: Nemesis
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
140
Artist:
Kev Walker
Power:
2
Toughness:
2
Text:
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.
to get around Light of Day
Light of Day
Light of DaySet: Classic Sixth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Number:
29
Artist:
Drew Tucker
Text:
Black creatures can't attack or block.
. I Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
early and hit myself for taking out the Decrees when I see Marauding Knight
Marauding Knight
Marauding KnightSet: Invasion
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
110
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Protection from whiteMarauding Knight gets +1/+1 for each plains your opponents control.
. Light of Day
Light of Day
Light of DaySet: Classic Sixth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Number:
29
Artist:
Drew Tucker
Text:
Black creatures can't attack or block.
hits in short order and he Seals my Idol. He finishes me with Idol and Hammer.

Game 3 I pull back in the Decrees and as many creatures as possible. I know my only hope is taking advantage of his misfortune. He gets colorscrewed again, this time for White. He gets 1 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
, but I keep it Ported to avoid his handful of Wrath effects and even Light of Day
Light of Day
Light of DaySet: Classic Sixth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Number:
29
Artist:
Drew Tucker
Text:
Black creatures can't attack or block.
. Double Evil Eye goes all the way.

Round 4 - Brent - NetherGo

Brent is a slow, methodical player and is probably the person there who takes the tournament most seriously. Don't get me wrong, I'm as competitive as the next guy, but this is just a little local thing, I mean come on. I'll let people take moves back (usually) and get away with not saying the exact right thing timing-wise...not Brent. heck, he even tries to play mind games...purposely playing slowly to try to tick you off. The fatal flaw in that plan, of course, is losing a game while playing a slow deck in 50 minute rounds.

Game 1 I get several threats in a row, all which either get countered, Recoil
Recoil
RecoilSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
264
Artist:
Alan Pollack
Text:
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.
ed, Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
'ed, or some combination thereof. I'm starting to win the mana war with my Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
when he Tutors for Tsabo's Web
Tsabo's Web
Tsabo's WebSet: Invasion
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
317
Artist:
Carl Critchlow
Text:
When Tsabo's Web comes into play, draw a card.Lands with an activated ability that doesn't produce mana don't untap during their controllers' untap steps.
. Damn...I was hoping that wasn't there. With my lands in play being 2 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s, 2 tapped Ports, and a tapped Dust Bowl
Dust Bowl
Dust BowlSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
316
Artist:
Ben Thompson
Text:
T: Add one colorless mana to your mana pool.3, tap, Sacrifice a land: Destroy target nonbasic land.
, him having 6-7 lands, and cards being like 2-6, I concede.

Game 2 I get the Ritual Apparition draw, which aggravates him to no end. I keep land back for Recoil
Recoil
RecoilSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
264
Artist:
Alan Pollack
Text:
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.
(he plays 4!) and end up winning a somewhat long game with Apparition and 2 Idols.

Game 3 we have 2 minutes left. Brent asks if I'm just going to shuffle for 2 minutes (at 3-0-1 I'll easily make top 4, but he probably won't at 2-0-2). I tell him I don't think he has a chance to win that quick a game, but I'll play as quick as I can. We actually get several turns into the game (I don't think time was called on time). Just before time i called, he Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
s for Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
, Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
, Undermine
Undermine
UndermineSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
282
Artist:
Massimilano Frezzato
Text:
Counter target spell. Its controller loses 3 life.
, and 2 lands. I'm at 14 after 2 Undermine
Undermine
UndermineSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
282
Artist:
Massimilano Frezzato
Text:
Counter target spell. Its controller loses 3 life.
s. I put the Elemental on 1 side and everything else on the other. He has to take it to have any chance to win. He taps out to play it, I Snuff it out (only one left in the deck), and we agree to draw.

Top 4 - Round 1 - Cracker - U/B Fish

These games are just brutal. I hadn't played against Fish yet, but I thought it's be heavily in my favor. Game 1 I draw Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
, Ritual, Ritual, Ritual, Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
, Tsabo's Decree
Tsabo's Decree
Tsabo's DecreeSet: Invasion
Cost:
6
Color:
Black
Type:
Instant
Rarity:
R
Number:
129
Artist:
Thomas M. Baxa
Text:
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated.
. Thinking I'll draw a threat in the first few cards (going 2nd), I keep. I topdeck Wumpus. Since he has no Recoil
Recoil
RecoilSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
264
Artist:
Alan Pollack
Text:
Return target permanent to its owner's hand. Then that player discards a card from his or her hand.
(at least not that I saw) and Wumpus and 2 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s kill everything he has, this game is over very quickly.

Game 2 he gets out a few guys before I lay a Chimeric blocker. Idol holds off long enough for Wumpus to hit again and clear his side of the board (Lord, Vodalian Merchant
Vodalian Merchant
Vodalian MerchantSet: Invasion
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
85
Artist:
Scott M. Fischer
Power:
1
Toughness:
2
Text:
When Vodalian Merchant comes into play, draw a card, then discard a card from your hand.
s, Merfolk, and Seasinger
Seasinger
SeasingerSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
U
Artist:
John Matson
Power:
0
Toughness:
1
Text:
If you control no islands, bury Seasinger.You may choose not to untap Seasinger during your untap phase.T: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped.
).

Since the prize is only store credit, I split with Al.


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