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CardShark Content - Johnny Lai (9/23/2001)

Peasant Format Rules! When I title this article “Peasant Format rules,” that phrase has three possible meanings (how fun, it’s a three-way pun!).

First, what I don’t mean: the phrase “Peasant Format rules” could mean that the format is dominant, the ruling format, or somehow in charge. I don’t mean to say that the format is the ruler. Besides, it would be an oxymoron to state that the Peasants are in charge since Peasants are, almost by definition, not the rulers of the place they live (unless you’re in a post-revolution communist country, I guess). Obviously, we’re not talking about Peasant players or the format being a ruler since Peasant format is really a fledgling format, although quickly growing and establishing a following.

Second, I could be saying “Peasant Format Rules!” in the way that Bill and Ted (Bill and Ted’s Excellent Adventure) would mean it: the format is awesome, fun and exciting. While its true that the Peasant Format is an awesome format, this article is not merely boosterism for the Format. (Although that’s always part of the purpose of my articles, aren’t they?)

Third, “Peasant Format Rules!” can be an exclamation of interesting or novel magic rules and rulings that almost no one except those who follow the Peasant Format would know or care about. Thus, this article will discuss rules and rulings that only us Peasants care about.

This article will be dividing into two parts:

A. Individual Card Rulings – this section will discuss past rulings on individual Peasant-Format-legal cards that only Peasant care about.

B. What Rarity Am I? - this section will discuss what rarity various cards would be in Peasant format.

* * *

A) Individual Card Rulings

Q: Can you both Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
and Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
a single creature?

When will you find a creature lost in a Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
Maze? When you use both Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
and Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
to target the same creature. You’re not likely to care about this ruling in any other format because Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
has always been banned from Extended tournaments and it’s not often used in Type I, where power cards rule the day. However, in Peasant Format, these two Common lands are powerful creature control elements that can go into any deck.

The Cards:

Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

(The Dark, Common)
Tap: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.

(Arabian Nights, Common)
Tap to add 1 colorless mana to your mana pool OR do 1 damage to an attacking creature after it deals its damage.

The Rulings:

As errata, Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
should read ´´{Tap}: Untap target attacking creature. That creature neither deals nor receives combat damage this turn.´´ [Encyclopedia, Page 171] The creature is still considered to have attacked, and is even still part of the attack. It just deals and receives no damage. Don't infer something from the fact that it becomes untapped.

As errata, Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
should read ´´{Tap}: Add one colorless mana to your mana pool. {Tap}: Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
deals 1 damage to target attacking creature at end of combat.´´ [Encyclopedia, Page 124] Similarly, Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
will do damage even if Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
is played since Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
only prevents creatures from damaging each other. [Aahz 03/08/95]

The Discussion:

Many Players mistakenly assume that Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
removes a creature from combat because it neither deals nor receives combat damage, but the ruling makes clear that the creature is considered to have attacked and to be part of the attack. Since the Maze’d creature is still part of combat, Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
can deal one damage to it after combat. The original text of desert implied the creature would need to deal its damage because it read “do 1 damage to an attacking creature after it deals its damage.”

These two rulings combined means you should be able to target a Goblin Patrol
Goblin Patrol
Goblin PatrolSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblins
Rarity:
C
Number:
193
Artist:
Greg Staples
Power:
2
Toughness:
1
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
with Maze to prevent it from dealing damage to you and then also target it with Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
to deal one damage to the Goblin Patrol
Goblin Patrol
Goblin PatrolSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblins
Rarity:
C
Number:
193
Artist:
Greg Staples
Power:
2
Toughness:
1
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
to kill it. You won’t take any damage from the 1-toughness creature that attacked and you get to deal lethal damage to the creature.

Q: If you have two Library’s, can you draw two cards at the same time?

The only other format where Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
is legal is Type I, but it’s restricted in that format, so you’re probably never going to see more than one Library Alexandria in play under one player’s control. Thus, why would anyone care about a ruling regarding activating two Library’s at once? Because Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
is an Arabian Nights Uncommon, it’s legal as an Uncommon in Peasant format. Thus you can play four Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
if you’re willing to use up four of the five slots in Peasant Format’s 5-total-Uncommons-in-your-deck rule. Any common or uncommon that is restricted in Type I is worth trying to abuse in Peasant Format and the massive card-drawing possible with Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
is definitely at the top of the “try to abuse me” list.

The Ruling:

You may tap multiples of these in the same instant because the requirement for 7 cards is checked only at the time of tapping and not at the time of drawing. Only targeted effects are checked at both declaration and resolution. [Aahz 06/22/94]

The Discussion:

I don’t know if this ruling has to be revised under the new “stack” system, but it seems still valid since it simply says that the 7 cards requirement is checked only at the time of tapping.

You might be saying to yourself: Gee, if you have seven cards in hand and you’re about to draw an eighth, why are you so greedy that you care if you can draw a ninth (or tenth) card too? Don’t you just have to play out those cards or discard at the end of the turn down to seven anyway?

Well, this ruling actually is relevant to a Peasant Format deck I was testing which used multiple Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
’s to fill up your hand, then gained a ton of life with Scent of Jasmine
Scent of Jasmine
Scent of JasmineSet: Urza's Destiny
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
17
Artist:
Douglas Shuler
Text:
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
. If you can draw into nine or ten white cards at once, you can gain more life from the Scent of Jasmine
Scent of Jasmine
Scent of JasmineSet: Urza's Destiny
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
17
Artist:
Douglas Shuler
Text:
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
.

Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory Rulings

Most people probably know by now that Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory can become a 3/3 blocker under 7th Edition rules by blocking, then taping to target itself for +1/+1. However, how many people can tell you whether tokens affecting a creature’s power/toughness put on the Assembly Worker
Assembly Worker
Assembly WorkerSet: Time Spiral
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Assembly-Worker
Rarity:
U
Number:
248
Artist:
Chippy
Power:
2
Toughness:
2
Text:
T: Target Assembly-Worker gets +1/+1 until end of turn.
remain after it reverts to being a land card?

The Card:

Text(4th+errata): {Tap}: Add one colorless mana to your mana pool. ; {1}: Until end of turn, this land is a 2/2 artifact creature named Assembly Worker
Assembly Worker
Assembly WorkerSet: Time Spiral
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Assembly-Worker
Rarity:
U
Number:
248
Artist:
Chippy
Power:
2
Toughness:
2
Text:
T: Target Assembly-Worker gets +1/+1 until end of turn.
. (This creature still counts as a land.) ; {Tap}: Target Assembly Worker
Assembly Worker
Assembly WorkerSet: Time Spiral
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Assembly-Worker
Rarity:
U
Number:
248
Artist:
Chippy
Power:
2
Toughness:
2
Text:
T: Target Assembly-Worker gets +1/+1 until end of turn.
gets +1/+1 until end of turn. [Oracle
Oracle
OracleSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Dan Frazier
Power:
+1
Toughness:
+9
Text:
You may untap any attacking creatures you control and remove them from combat.
07/01/98]

The Ruling:

Any counters on the Assembly Worker
Assembly Worker
Assembly WorkerSet: Time Spiral
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Assembly-Worker
Rarity:
U
Number:
248
Artist:
Chippy
Power:
2
Toughness:
2
Text:
T: Target Assembly-Worker gets +1/+1 until end of turn.
remain even if the counters stop being meaningful when it de-animates. See Rule K.5.8. (Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
counters will stay on it.)

The Discussion:

Not many others will care about whether counters remain on Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory, but Peasants will care because Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
(Common) is one of the most powerful creature control cards in the format.


B) What Rarity Am I?

The Peasant Format Rarity Rule

Although not on the same level as “Who Wants to be a Millionaire?,” the new game in town is asking “What Rarity Am I?” about all those cards out of old sets like Antiquities and Arabian Knights that have subsequently been reprinted as Rares and Uncommons.

According to Peasant Format originator Rob Baronowski, the rule for the rarity of a card is that “if a card has been Common in any expansion, it counts as a common; if a card has never been Common and has been Uncommon in any expansion, it’s Uncommon.”

There are a number of extremely powerful Common and Uncommon cards that were not widely used in the first Peasant Format tournament at Gen Con. This is largely because people were unsure beforehand what would count as Common or Uncommon. However, now that we have this definition, we can “discover” the most powerful tools of the format.

As a cautionary note, I want to point out that my assessments of the rarity of the cards are based on the databases sources I have referenced (Apprentice, Magic Suitcase, and Crystalkeep). As you can see in the listings below, although you can usually tell if a card was once Common or Uncommon using Apprentice, Apprentice does not display more subtle nuances, such as the C# and U# designations in Antiquities and Arabian Knights, for example. By contrast, Magic Suitcase is helpful in that it lists older cards as “U3” or “C2” to give more precise rarity demarcations for the older cards. My understanding is that the number indicates how many of those cards were printed on each sheet of cards, so the lower the number, the more rare the card is. Thus, although some sets technically do not have “rares,” some people consider cards that are “U1” as essentially a Rare card and C1’s as essentially Uncommon.

The debate has been raging on the Peasant Format Listserve and naturally there are those who want to call U1’s Uncommon (more inclusive camp), while others prefer that they be considered Rares (more restrictive camp). Given the way the Peasant Format Rarity Rule was stated above, it seems to me that given Rob’s Rarity Rule above, the spirit of Peasant Format is to be as inclusive as possible with regard to what counts as Common or Uncommon. Marc Anderson also has asserted that “Any card on the common sheet (even C1) is a common and any card on the uncommon sheet (even Juzam Djinn) is uncommon.”

Therefore, I am treating U1’s and Uncommon and C1’s as Commons for the purposes of this article. I am also treating as Common any card that had one picture/art be printed as a Common.

I admit these categorizations might be controversial, but I am doing it partly to incite some discussion (and perhaps confirmation) on exactly what we will consider to be common and uncommon in the format. I want to emphasize that I do not claim that everyone (including relevant authorities such as Wizards of the Coast or Rob Baronowski, Peasant Format Founder) will agree with my categorizations. Rather, the Peasant Format Community will need to ultimately decide how to resolve the rarity of these cards.

Cards You Didn’t Know Are Common/Uncommon

Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory (Antiquities, 4th Edition)
Apprentice: AQ, 4E Uncommon
Magic Suitcase: AQ Common(Art #1), AQ Uncommon (# 2, 3 and 4), 4E Uncommon
Crystalkeep.com: C1. [http://crystalkeep.com/magic/lists/files/list-aq.txt]
Discussion: According to Magic Suitcase and Crystalkeep.com, the Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory with art depicting spring time was C1 in Antiquities, so this card may be considered common. Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory both helps and hurts the Prospects for mono-blue control by giving it a land that doubles as a blocker/finisher, but it also provides opponents with an uncounterable threat.
Peasant Format Rarity: Common!

Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
(Antiquities, 4th Edition )
Apprentice: AQ, 4E Uncommon
Magic Suitcase: AQ Common(Art #3), AQ Uncommon (#1, 2 and 4), 4E Uncommon
Crystalkeep.com: C1. [http://crystalkeep.com/magic/lists/files/list-aq.txt]
Discussion: Like Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory, the Magic Suitcase and Crystalkeep.com lists one of the pictures/art for this card, the one with “no horizon,” as a common. This is another Type I-restricted land card that you can play four copies in Peasant Format. This card may also be the number one argument for changing the “land mulligan” rule to the modern “paris mulligan” rule.
Peasant Format Rarity: Common!

[Editor’s note: I HATE WHEN EDITORS PUT COMMENTS IN OTHER PEOPLE’S ARTICLES! Having said that, I feel I need to make a statement that’s loud and clear. I AM WRONG. I have been fighting Johnny in email about the common status of Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
and Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory. I followed his leads, and he was right! I even went so far as to dig out my old dusty “Magic: the Official Encyclopedia” that covered all of the cards from Alpha through Alliances. There it was – one copy of each card was on the common sheet. Therefore, the cards are common, Johnny was right, and I am wrong. Sometimes eating crow isn’t so bad. After a while – it tastes like chicken.]

Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
(The Dark)
Apprentice: Common
Magic Suitcase: C1
Crystalkeep: C1 [Source: http://crystalkeep.com/magic/lists/files/list-aq.pdf]
Discussion: The databases agree this is a common-1. Although restricted in Type I and banned in all other formats, as a common, you can play four Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
’s without hurting your Uncommon slot. It will help make control decks viable in Peasant Format.
Peasant Format Rarity: Common!

Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
(Arabian Nights)
Apprentice: AN Uncommon
Magic Suitcase: AN U3
Crystalkeep.com: U3
Discussion: As an Uncommon, the Library will impact your 5-Uncommon limit, but it’s well worth the slot. When is uncounterable, re-usable card drawing not a good thing? See the serious abuse built into my Green deck using Mulch
Mulch
MulchSet: Stronghold
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Rebecca Guay
Text:
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.
(below).
Peasant Format Rarity: Uncommon!

City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.
(Arabian Nights, Chronicles, 5th, 6th, 7th Edition)
Apprentice: AN, CH-Uncommon, 5th, 6th, 7th Ed-Rare
Magic Suitcase: AN-Uncommon
Crystalkeep.com: AN U3
Discussion: As an Uncommon in Arabian Nights, City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.
counts as an Uncommon. Given that almost all successful decks at the first Peasant Format Tournament were mono-colored, the realization that City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.
is Uncommon may allow for the growth of decks with two-color or multi-color decks, especially with common support cards like Barbed Sextent, Lay of the Land
Lay of the Land
Lay of the LandSet: Apocalypse
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
81
Artist:
Mark Zug
Text:
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
, and Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
.
Peasant Format Rarity: Uncommon!

Land Tax
Land Tax
Land TaxSet: Fourth Edition
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Brian Snoddy
Text:
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
(Legends, 4th Edition)
Apprentice: Legends-Uncommon, 4th Ed-Rare
Magic Suitcase: [Unlisted]
Crystalkeep.com: U1
Discussion: Because Land Tax
Land Tax
Land TaxSet: Fourth Edition
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Brian Snoddy
Text:
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
was Uncommon in Legends, it counts as Uncommon. Land Tax
Land Tax
Land TaxSet: Fourth Edition
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Brian Snoddy
Text:
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
is restricted in Type I, but not in Peasant Format. A white-based multi-color deck may be viable if it’s built around Land Tax
Land Tax
Land TaxSet: Fourth Edition
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Brian Snoddy
Text:
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
since it fetchs you “up to three basic land” during your upkeep if you have less land that your opponent. Note that this card combos with Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
by bringing your hand back up to seven cards so you can activate the Library.
Peasant Format Rarity: Uncommon!

Conclusion

The rules I’ve discussed may not matter to those uninterested in the Peasant Revolution. However, learning the rules that will matter in Peasant Format will help make for smooth tournaments with minimal rules disputes and resolving the uncertain rules, such as those regarding the “rarity” of certain cards, will probably help define the character of this exciting new format. With such a bright future ahead, perhaps someday, Peasant Format will “Rule” by becoming one of the most dominant and prevalent formats for casual Magic players everywhere.


BONUS TRACK: Peasant Format Control Decklists

One of the arguments that I have forwarded to support the idea of being inclusive of these cards is that Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
will make control strategies more viable (although I admit Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
will strengthen Beatdown decks). In any case, here are several control decks which take advantage of the use of multiple useful lands.

As you may know, Draw-go Control decks traditionally want to run land-heavy to ensure that it does not miss a land drop. Thus, it does not mine having a lot of lands in the deck, especially when the land can serve another purpose besides providing mana.

As you will see, these control decks center around certain staple control elements: Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
, Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.
, Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
, and Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory as creature control. Fountain of Youth
Fountain of Youth
Fountain of YouthSet: Fifth Edition
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Daniel Gelon
Text:
2, T: Gain 1 life.
provides reuseable life gain to avoid being burned out. This is because I started building these decks in response to Marc Anderson’s “Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
Machine” Deck, a green Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
deck that used Fountain of Youth
Fountain of Youth
Fountain of YouthSet: Fifth Edition
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Daniel Gelon
Text:
2, T: Gain 1 life.
and lots of Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
effects.

U-G Fountain of Accumulated Arrows

4:Opt
Opt
OptSet: Invasion
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
64
Artist:
John Howe
Text:
Look at the top card of your library. You may put that card on the bottom of your library.Draw a card.

4:Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.

4:Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

4:Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

4:Prohibit
Prohibit
ProhibitSet: Invasion
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
67
Artist:
Adam Rex
Text:
Kicker 2 (You may pay an additional 2 as you play this spell.)Counter target spell if its converted mana cost is 2 or less. If you paid the kicker cost, counter that spell if its converted mana cost is 4 or less instead.

2:Reclaim
Reclaim
ReclaimSet: Exodus
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
120
Artist:
Andrew Robinson
Text:
Put target card from your graveyard on top of your library.

2:Crop Rotation
Crop Rotation
Crop RotationSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
98
Artist:
DiTerlizzi
Text:
At the time you play Crop Rotation, sacrifice a land.Search your library for a land card and put that land into play. Shuffle your library afterward.

4:Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

3:Fountain of Youth
Fountain of Youth
Fountain of YouthSet: Fifth Edition
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Daniel Gelon
Text:
2, T: Gain 1 life.

1:Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
(UNC)
1:Feldon's Cane
Feldon's Cane
Feldon's CaneSet: Fifth Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
tap, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

14:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

6:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

4:Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.

2:Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

1:Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
J3MgRmFjdG9yeQ==

This is one of my early decks which used the best of Blue card drawing and Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
s as well as Green’s broken land and graveyard tutors. I call 4 Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.
, 4 Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
, 4 Opt
Opt
OptSet: Invasion
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
64
Artist:
John Howe
Text:
Look at the top card of your library. You may put that card on the bottom of your library.Draw a card.
the Blue Triumvirate of card drawing because you Opt
Opt
OptSet: Invasion
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
64
Artist:
John Howe
Text:
Look at the top card of your library. You may put that card on the bottom of your library.Draw a card.
into enough land to cast Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
, then use Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
to find your first two Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.
s which net you increasing card advantage. You can use reclaim to re-use Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
to find the next Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.
. Then, when you have three or four AK’s in the graveyard, you can reclaim an Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.
to draw another handful of cards. Notice it only has one uncommon because I built it when I was still unsure about the rarity of Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
and Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory and was treating them as Uncommons.

Mono-U Fountain of Accumulated Arrows

4:Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
J3MgRmFjdG9yeQ==
3:Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

4:Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.

16:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

4:Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

3:Fountain of Youth
Fountain of Youth
Fountain of YouthSet: Fifth Edition
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Daniel Gelon
Text:
2, T: Gain 1 life.

4:Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.

4:Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

4:Opt
Opt
OptSet: Invasion
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
64
Artist:
John Howe
Text:
Look at the top card of your library. You may put that card on the bottom of your library.Draw a card.

1:Feldon's Cane
Feldon's Cane
Feldon's CaneSet: Fifth Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
tap, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

4:Seal of Removal
Seal of Removal
Seal of RemovalSet: Nemesis
Cost:
1
Color:
Blue
Type:
Enchantment
Rarity:
C
Number:
42
Artist:
Christopher Moeller
Text:
Sacrifice Seal of Removal: Return target creature to its owner's hand.

4:Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

4:Prohibit
Prohibit
ProhibitSet: Invasion
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
67
Artist:
Adam Rex
Text:
Kicker 2 (You may pay an additional 2 as you play this spell.)Counter target spell if its converted mana cost is 2 or less. If you paid the kicker cost, counter that spell if its converted mana cost is 4 or less instead.

1:Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.


This deck makes greater use of the Common lands and sacrifices the green cards for the increased consistency of Mono-color. It’s more focused on getting the Opt
Opt
OptSet: Invasion
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
64
Artist:
John Howe
Text:
Look at the top card of your library. You may put that card on the bottom of your library.Draw a card.
/Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
/AK card drawing engine to run smoothly.

Mono-G Cache of Arrows

4:Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
(UNC)
4:Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

4:Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.

4:Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
J3MgRmFjdG9yeQ==
4:Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.

12:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.


4:Crop Rotation
Crop Rotation
Crop RotationSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
98
Artist:
DiTerlizzi
Text:
At the time you play Crop Rotation, sacrifice a land.Search your library for a land card and put that land into play. Shuffle your library afterward.

3:Elven Cache
Elven Cache
Elven CacheSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
224
Artist:
Rebecca Guay
Text:
Return target card from your graveyard to your hand.

4:Reclaim
Reclaim
ReclaimSet: Exodus
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Number:
120
Artist:
Andrew Robinson
Text:
Put target card from your graveyard on top of your library.

4:Phyrexian War Beast
Phyrexian War Beast
Phyrexian War BeastSet: Alliances
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Bill Sienkiewicz
Power:
3
Toughness:
4
Text:
If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.

4:Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

4:Fountain of Youth
Fountain of Youth
Fountain of YouthSet: Fifth Edition
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Daniel Gelon
Text:
2, T: Gain 1 life.

4:Mulch
Mulch
MulchSet: Stronghold
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Rebecca Guay
Text:
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.

1:Feldon's Cane
Feldon's Cane
Feldon's CaneSet: Fifth Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
tap, Remove Feldon's Cane from the game: Shuffle your graveyard into your library.

1:Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
(UNC)

After taking stock of the full panoply of powerful Common Lands, I realized that Mulch
Mulch
MulchSet: Stronghold
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Rebecca Guay
Text:
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.
is a power card if you can fill your deck with powerful lands. In addition to the lands and Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.
, the Phyrexian War Beast
Phyrexian War Beast
Phyrexian War BeastSet: Alliances
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Bill Sienkiewicz
Power:
3
Toughness:
4
Text:
If Phyrexian War Beast leaves play, sacrifice a land, and Phyrexian War Beast deals 1 damage to you.
can serve as a blocker or go into beatdown mode after their creatures have been shot down by Arrows. Also, since power-lands are the focus of this deck, running 4 Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
combos well with Mulch
Mulch
MulchSet: Stronghold
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Rebecca Guay
Text:
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.
in two ways: 1) Mulch
Mulch
MulchSet: Stronghold
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Rebecca Guay
Text:
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.
can be used to find the Library and 2) Mulch
Mulch
MulchSet: Stronghold
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Rebecca Guay
Text:
Reveal the top four cards of your library to all players. Put any of those cards that are lands into your hand and the rest into your graveyard.
helps to keep your hand full so that you can fulfill the 7-card triggering condition of the Library.


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