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CardShark Content - Jon Erik Ariza (5/27/2005)

Well, now that the weekend has come and gone, taking with it the Saviors of Kamigawa Pre-Release tournaments. I hope everyone did well, I know I didn't, but that's not the topic of this article. Instead, I want to review the set and how it played at the tournament.

The tournament started much like the Betrayers pre-release (the only other pre-release I actually attended), people get in line, sign in, we each got a poster this time, unlike the Betrayers pre-release, that featured, what I'm guessing, was every card in the set. I would check, but I sort of lost it in the hustle of the tournament.

Anyways, I myself was in the 4th and final flight so I was the last one to get my cards, of which I list the rares and Saviors cards here:

Kiyomaro, First to Stand
Kiyomaro, First to Stand
Kiyomaro, First to StandSet: Saviors of Kamigawa
Cost:
5
Color:
White
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Power:
*
Toughness:
*
Text:
Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.
(Saviors of Kamigawa-Rare) - This card was the pre-release promo

- This card was one of the best cards I got, it’s a shame that I couldn't play him in my deck. Unlike the other ´´maro´´ I got, this one has three useful abilities, as it not only easy to boost him into a formidable creature, but he can also be given Vigilance
Vigilance
VigilanceSet: Champions of Kamigawa
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
49
Artist:
Tsutomu Kawade
Text:
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
(which is a marvelous thing to have on a big creature) and can reel you in a decent 7 life whenever it deals damage.


Soramaro, First to Dream
Soramaro, First to Dream
Soramaro, First to DreamSet: Saviors of Kamigawa
Cost:
6
Color:
Blue
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Power:
*
Toughness:
*
Text:
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. 4, Return a land you control to its owner's hand: Draw a card.
(Saviors of Kamigawa-Rare)

- My OTHER ´´maro.´´ Soramaro is a decent creature itself. As with all the maros, Soramaro's power and toughness are equal to the number of cards in hand. Less useful is his other ability (at least in comparison to Kiyomaro). No Vigilance
Vigilance
VigilanceSet: Champions of Kamigawa
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
49
Artist:
Tsutomu Kawade
Text:
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
, no life gain here, that's just not the Blue way. Instead, you get the not-so-impressive ability to draw a card for the cost of (4) and the bouncing of a land. The fact that it has flying adds some consolation and came in helpful more than once in my games.


Pain's Reward
Pain's Reward
Pain's RewardSet: Saviors of Kamigawa
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Text:
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
(Saviors of Kamigawa-Rare)

- Pain's Reward
Pain's Reward
Pain's RewardSet: Saviors of Kamigawa
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
R
Text:
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
is one of those interesting cards that are fun to have simply for its uniqueness and semi-decent ability. This is one of those gambles when you have to weigh how much a four card draw is worth to you. If you win the bid at a relatively low cost, it could be a great deal, if you let your opponent stand, he takes the damage, but allow him a good four-card draw. You've just got to know what you're looking for and what you can allow on either side.


Ashes of the Fallen
Ashes of the Fallen
Ashes of the FallenSet: Saviors of Kamigawa
Cost:
2
Color:
Artifact
Type:
Artifact
Rarity:
R
Text:
As Ashes of the Fallen comes into play, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.
(Saviors of Kamigawa-Rare)

This card, at first glance, stinks; however, if you play a deck with a lot of Soulshifting creatures, you can turn every creature in your graveyard into a spirit, allowing you to send that over-priced Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
to the graveyard and bring back a better-for-the-price card. Aside from that, I can see it useful in extended decks if you're playing Elvish Soultiller
Elvish Soultiller
Elvish SoultillerSet: Legions
Cost:
5
Color:
Green
Sub Type:
Elf Mutant
Rarity:
R
Number:
124
Power:
5
Toughness:
4
Text:
When Elvish Soultiller is put into a graveyard from play, choose a creature
type. Shuffle all creature cards of that type from your graveyard into your
library.
s as it can allow you to reshuffle all creatures in your graveyard into your library.


Hold the Line
Hold the Line
Hold the LineSet: Champions of Kamigawa
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
13
Artist:
Ron Spears
Text:
Blocking creatures get +7/+7 until end of turn.
(Champions of Kamigawa-Rare)

- Hold the Line
Hold the Line
Hold the LineSet: Champions of Kamigawa
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
13
Artist:
Ron Spears
Text:
Blocking creatures get +7/+7 until end of turn.
is the very definition of a defensive card. A +7/+7 bonus to all blocking creatures (hopefully yours) is very good for the almost trivial cost of (1)(W)(W)


Jugan, the Rising Star
Jugan, the Rising Star
Jugan, the Rising StarSet: Champions of Kamigawa
Cost:
6
Color:
Green
Type:
Legendary Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
217
Artist:
Shishizaru
Power:
5
Toughness:
5
Text:
Flying When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures.
(Champions of Kamigawa-Rare)

- The Legendary Dragons, I can't say there is a bad one in the bunch. For a decent (3)(G)(G)(G), you get a 5/5 flyer, which alone is a good deal, but upon being sent to the graveyard, allows you to distribute 5 +1/+1 counters on any number of target creatures. I've actually been meaning to nab a few of these for a Modular deck I've been cobbling together. Even outside of Modular, everyone, I'm sure, can find a use for a few extra +1/+1 counters.


Myojin of Seeing Winds
Myojin of Seeing Winds
Myojin of Seeing WindsSet: Champions of Kamigawa
Cost:
10
Color:
Blue
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
75
Artist:
Kev Walker
Power:
3
Toughness:
3
Text:
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
(Champions of Kamigawa-Rare)

- To tell you the truth, I think this is the most questionable of the Myojins. The Myojin of Seeing Winds
Myojin of Seeing Winds
Myojin of Seeing WindsSet: Champions of Kamigawa
Cost:
10
Color:
Blue
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
75
Artist:
Kev Walker
Power:
3
Toughness:
3
Text:
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
(White) has a built in Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, the Myojin of Infinite Rage
Myojin of Infinite Rage
Myojin of Infinite RageSet: Champions of Kamigawa
Cost:
10
Color:
Red
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
181
Artist:
Kev Walker
Power:
7
Toughness:
4
Text:
Myojin of Infinite Rage comes into play with a divinity counter on it if you played it from your hand. Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
(Red) has a built in Armageddon
Armageddon
ArmageddonSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Jesper Myrfors
Text:
All lands in play are destroyed.
, the Myojin of Life's Web
Myojin of Life's Web
Myojin of Life's WebSet: Champions of Kamigawa
Cost:
9
Color:
Green
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
229
Artist:
Kev Walker
Power:
8
Toughness:
8
Text:
Myojin of Life's Web comes into play with a divinity counter on it if you played it from your hand. Myojin of Life's Web is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand into play.
(Green) is an Elvish piper on crack, and the Myojin of Night's Reach
Myojin of Night's Reach
Myojin of Night's ReachSet: Champions of Kamigawa
Cost:
8
Color:
Black
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
126
Artist:
Kev Walker
Power:
5
Toughness:
2
Text:
Myojin of Night's Reach comes into play with a divinity counter on it if you played it from your hand. Myojin of Night's Reach is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.
(Black) pretty much wipes out your opponent's options. The Blue Myojin, however, is equal in cost with the Red one and ties it for most expensive of the cycle and is also the weakest of the three (unless of course, if you count the Black one, which has a toughness of 2 against the Blue's 3 but the Black does beat out Blue in Power almost 2-to-1). On top of that, it has only a semi-useful ability. I admit, as most everyone will, that card drawing is a good thing, but when you're forced (it doesn't say ´´may´´) to draw one card for every permanent you control (by the time you get this guy out you'll usually have quite a few) you're likely to be forced to discard a good many of them at the end of your turn anyways. However, in the limited environment of Saviors when just about everything depends on the number of cards in hand, this Myojin can be of some use.


Araba Mothrider
Araba Mothrider
Araba MothriderSet: Saviors of Kamigawa
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Samurai
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
(2) (Saviors of Kamigawa-Common)

- One of the few new Samurai in the set, I'm actually quite fond of this card. (1)(W) for a 1/1 (2/2 for most intents and purposes) flyer isn't too shabby.


Sokenzan Spellblade
Sokenzan Spellblade
Sokenzan SpellbladeSet: Saviors of Kamigawa
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Ogre Samurai Shaman
Rarity:
C
Power:
2
Toughness:
3
Text:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
(Saviors of Kamigawa-Common)

This card is perhaps the better of the two red Samurai I drew in this draft. Although he is somewhat expensive, costing (4)(R), he is a 2/3, Bushido 1, and easily pumpable to huge proportions. (1)(R) let's you give him +1/+0 for each card in hand, so with a full hand of 8 cards, you could easily have a creature whose power goes well into the 20s and 30s.

Kitsune Loreweaver
Kitsune Loreweaver
Kitsune LoreweaverSet: Saviors of Kamigawa
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Fox Cleric
Rarity:
C
Power:
2
Toughness:
1
Text:
1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
(2) (Saviors of Kamigawa-Common)

- The Loreweaver, like the Kitsune in Champions and Betrayers, is about soaking up damage. Like the Sokenzan Spellblade
Sokenzan Spellblade
Sokenzan SpellbladeSet: Saviors of Kamigawa
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Ogre Samurai Shaman
Rarity:
C
Power:
2
Toughness:
3
Text:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) 1R: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
, two mana gets you a pump equal to the number of cards in your hand, except now you get toughness instead of power, and for the relatively cheap cost of (1)(W), he is a very decent creature.


Nikko-Onna (Saviors of Kamigawa-Uncommon)

- Nikko-Onna is a good creature. For (2)(W), it’s a 2/2, destroys an enchantment when it comes into play, and can return to your hand whenever you play a spirit or arcane. This card is good in just about any white deck, especially in Kamigawa block format when you have plenty of Enchantments to watch out for. If you don't play it in a deck, it at least warrants consideration for a sideboard.


Shape Stealer
Shape Stealer
Shape StealerSet: Saviors of Kamigawa
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter Spirit
Rarity:
U
Power:
1
Toughness:
1
Text:
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's power and toughness to that creature's power and toughness until end of turn.
(Saviors of Kamigawa-Uncommon)

- This is definitely one of the best cards I got. Basically it’s a creature that's as big as whatever is thrown at you...and it only costs (U)(U)!! You could be attacked by the biggest creature your opponent can muster and this is a creature that can easily repel it, and it didn't cost you the arm and a leg your opponent paid for it. Basically it’s a good card in most any blue deck.


Inner Calm, Outer Strength
Inner Calm, Outer Strength
Inner Calm, Outer StrengthSet: Saviors of Kamigawa
Cost:
3
Color:
Green
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Text:
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
(Saviors of Kamigawa-Common)

A decent green pumper. A cost of (2)(G) combines the abilities of the Kitsune Loreweaver
Kitsune Loreweaver
Kitsune LoreweaverSet: Saviors of Kamigawa
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Fox Cleric
Rarity:
C
Power:
2
Toughness:
1
Text:
1W: Kitsune Loreweaver gets +0/+X until end of turn, where X is the number of cards in your hand.
and the Sokenzan
Sokenzan
SokenzanSet: Planechase
Cost:
0
Color:
Colorless
Type:
Plane
Sub Type:
Kamigawa
Rarity:
C
Number:
36
Artist:
Brian Snoddy
Text:
All creatures get +1/+1 and have haste. Whenever you roll {C}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
spellblade. Nothing too much to say except that it is a decent instant spell with some distinct advantages over other pumping cards which only let you pump for a set amount.


Evermind
Evermind
EvermindSet: Saviors of Kamigawa
Cost:
22
Color:
Blue
Type:
Instant
Sub Type:
Arcane
Rarity:
U
Text:
(Nonexistent mana costs can't be paid.) Draw a card. Evermind is blue. Splice onto Arcane 1U (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
(Saviors of Kamigawa-Uncommon)

- I've got to say that I like this card, but not for any practical reason. I was actually thinking they should create a spell that could only be played via splicing, and that's why I like it. However, aside from that, it’s only decent. For the cost of (1)(U) you can splice it into a spell to add a card draw, which is ok, but for a simple (U) you can play Reach Through Mists
Reach Through Mists
Reach Through MistsSet: Champions of Kamigawa
Cost:
1
Color:
Blue
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Number:
81
Artist:
Anthony S. Waters
Text:
Draw a card.
instead. Unless you're desperate for a card draw or you have some extra mana to spare, I think you're perhaps better off playing the Reach Through Mists
Reach Through Mists
Reach Through MistsSet: Champions of Kamigawa
Cost:
1
Color:
Blue
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Number:
81
Artist:
Anthony S. Waters
Text:
Draw a card.
.


Path of Anger's Flame
Path of Anger's Flame
Path of Anger's FlameSet: Saviors of Kamigawa
Cost:
3
Color:
Red
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Text:
Creatures you control get +2/+0 until end of turn.
(Saviors of Kamigawa-Common)

Path of Anger's Flame
Path of Anger's Flame
Path of Anger's FlameSet: Saviors of Kamigawa
Cost:
3
Color:
Red
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Text:
Creatures you control get +2/+0 until end of turn.
is one of those cards that is always useful, but rarely critical. It’s a good card and if you're overrunning an opponent can quickly win you the game, but more often, it will just be helping you take out some of your opponent's blockers while you prepare for something bigger.


Shinen of Stars' Light
Shinen of Stars' Light
Shinen of Stars' LightSet: Saviors of Kamigawa
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
2
Toughness:
1
Text:
First strike Channel - 1W, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
(Saviors of Kamigawa-Common)

- (2)(W) for a 2/1 First Striker is only half-decent, and unless you're desperate to add a spirit, you're much better off playing Kitsune Blademaster
Kitsune Blademaster
Kitsune BlademasterSet: Champions of Kamigawa
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Fox Samurai
Rarity:
C
Number:
25
Artist:
Keith Garletts
Power:
2
Toughness:
2
Text:
First strike Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
s instead as they share the same mana cost, and first strike, but the Blademaster is a 2/2 instead of a 2/1 and has Bushido 1, basically making it a 3/3 First Striker, which beats out the Shinen.


Gnat Miser
Gnat Miser
Gnat MiserSet: Saviors of Kamigawa
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Rat Shaman
Rarity:
C
Power:
1
Toughness:
1
Text:
Each opponent's maximum hand size is reduced by one.
(2) (Saviors of Kamigawa-Common)

- Another decent card. A one-drop, as usual, is a 1/1 but this has, from my research, the first ability of its kind on a creature. Aside from Cursed Rack
Cursed Rack
Cursed RackSet: Fourth Edition
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
Target opponent discards down to four cards during his or her discard phase.
, I do believe it’s the only card in the game so far that reduces your opponent's hand size. In a set based on hand size, this card isn't terrible, but in sealed deck, most people really don't keep full sized hands very long, so these don't make a terribly large difference.


Minamo
Minamo
MinamoSet: Planechase
Cost:
0
Color:
Colorless
Type:
Plane
Sub Type:
Kamigawa
Rarity:
C
Number:
24
Artist:
Charles Urbach
Text:
Whenever a player casts a spell, that player may draw a card. Whenever you roll {C}, each player may return a blue card from his or her graveyard to his or her hand.
IFNjcm9sbGtlZXBlcg== (2) (Saviors of Kamigawa-Common)

- Scrollkeepers saw plenty of play at the pre-release. A 2/3 on the second turn is never a bad thing. The catch, however is that this fair-sized creature cannot attack, but they try to balance that out by having him increase your hand size. Like I mentioned in the Gnat Miser
Gnat Miser
Gnat MiserSet: Saviors of Kamigawa
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Rat Shaman
Rarity:
C
Power:
1
Toughness:
1
Text:
Each opponent's maximum hand size is reduced by one.
, you're not likely to be playing a full hand too often, but its nice to know the roof has been lifted at least a little.


Spiraling Embers
Spiraling Embers
Spiraling EmbersSet: Saviors of Kamigawa
Cost:
4
Color:
Red
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Text:
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
(2) (Saviors of Kamigawa-Common)

- Spiraling Embers
Spiraling Embers
Spiraling EmbersSet: Saviors of Kamigawa
Cost:
4
Color:
Red
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Text:
Spiraling Embers deals damage to target creature or player equal to the number of cards in your hand.
is a fairly good card. The cost is a little higher than most of the widely-played burn spells, but considering that damage dealt is equal to the cards in hand, you can, on occasion, hit a player for 8 direct for the cost of (3)(R), basically four shocks for the price of two. Of course, magnitude is determined on resolution so if you play it and your opponent responds with a host of discard spells/abilities, you may hit for a clean 0.


Kagemaro's Clutch
Kagemaro's Clutch
Kagemaro's ClutchSet: Saviors of Kamigawa
Cost:
4
Color:
Black
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Text:
Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.
(2) (Saviors of Kamigawa-Common)

- -X/-X, where X is the number of cards to in your hand, to enchanted creature for (3)(B). Really, this is rather bad for a -x/-x as there are several cards that do it for a much cheaper cost. If you're playing Mono-Black, Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
's Destiny's Scent of Nightshade
Scent of Nightshade
Scent of NightshadeSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
69
Artist:
John Avon
Text:
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
does it for (1)(B), it is an instant instead of an enchantment, but odds are you won't need it for more than a turn. Betrayers of Kamigawa's Sicken
Sicken
SickenSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
156
Artist:
Heather Hudson
Text:
Enchanted creature gets -1/-1.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
aW5nIFNob2Fs does it basically for free by allowing you to discard a black card and having X be that card's converted mana cost. There are currently 5 cards in type-2 Standard that allow you to give a creature -X/-X, Kagemaro's Clutch
Kagemaro's Clutch
Kagemaro's ClutchSet: Saviors of Kamigawa
Cost:
4
Color:
Black
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Text:
Enchant creature Enchanted creature gets -X/-X, where X is the number of cards in your hand.
is cheaper than two, more expensive than two, and tied with one, so if you're looking for a type-2 card, its decent, but if you're playing extended or vintage, you have many, better choices.


Sink into Takenuma
Sink into Takenuma
Sink into TakenumaSet: Saviors of Kamigawa
Cost:
4
Color:
Black
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Text:
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
(2) (Saviors of Kamigawa-Common)

- In a Saviors of Kamigawa sealed deck, this card serves two valuable purposes, putting cards in your hand and removing cards from your opponents'. Of course, this is a ´´Sweep´´ spell, so the magnitude of the spell is determined by the number of swamps you return to your hand, which could set you back a bit. The price seems to be right where it should be, a little more on the expensive side, but there aren't that many cards, even fewer in type two, that allow for such a large discard as is POSSIBLE with Sink into Takenuma
Sink into Takenuma
Sink into TakenumaSet: Saviors of Kamigawa
Cost:
4
Color:
Black
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Text:
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
.


Kitsune Bonesetter
Kitsune Bonesetter
Kitsune BonesetterSet: Saviors of Kamigawa
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Fox Cleric
Rarity:
C
Power:
0
Toughness:
1
Text:
T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
(Saviors of Kamigawa-Common)

Honestly, I am not fond of this card at all. For the price of (2)(W), you typically get a 2/2 creature with a useful ability, heck there are more than a few 2/2 one drops, usually with restrictions (i.e. Goblin Cohort
Goblin Cohort
Goblin CohortSet: Betrayers of Kamigawa
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin Warrior
Rarity:
C
Number:
106
Artist:
Darrell Riche
Power:
2
Toughness:
2
Text:
Goblin Cohort can't attack unless you've played a creature spell this turn.
(R) 2/2 can only attack if you played a creature). If you look at Rares, Eight-and-a-Half-Tails costs (W)(W) and practically makes your permanents invulnerable for (2)(W)((1) to turn the spell or permanent white and another (1)(W) to make the targeted permanent pro-white). Of course, there are better commons too, Diving Griffin
Diving Griffin
Diving GriffinSet: Prophecy
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Griffin
Rarity:
C
Number:
6
Artist:
John Howe
Power:
2
Toughness:
2
Text:
Flying Attacking doesn't cause Diving Griffin to tap.
costs (1)(W)(W) and it has Flying and Vigilance
Vigilance
VigilanceSet: Champions of Kamigawa
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
49
Artist:
Tsutomu Kawade
Text:
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
. What do you get with Kitsune Bonesetter
Kitsune Bonesetter
Kitsune BonesetterSet: Saviors of Kamigawa
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Fox Cleric
Rarity:
C
Power:
0
Toughness:
1
Text:
T Prevent the next 3 damage that would be dealt to target creature this turn. Play this ability only if you have more cards in hand than each opponent.
? A 0/1 and a decent ability that you can play only if you have more cards in hand than your opponent. I'm sorry but this card is just bad.


Secretkeeper
Secretkeeper
SecretkeeperSet: Saviors of Kamigawa
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Power:
2
Toughness:
2
Text:
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
(Saviors of Kamigawa-Uncommon)

- This card is fairly decent. On a good day, the Secretkeeper
Secretkeeper
SecretkeeperSet: Saviors of Kamigawa
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Power:
2
Toughness:
2
Text:
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
is a 4/4 Flyer, on a bad day, it’s a 2/2 creature with nothing else. There are other options for a flyer of this size, and you get the certainty that it will remain a 4/4 flyer. When looking strictly at 4/4 flyers, Secretkeeper
Secretkeeper
SecretkeeperSet: Saviors of Kamigawa
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Power:
2
Toughness:
2
Text:
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
is on the low end of the cost spectrum without the downsides cards of equal cost carry. If you're willing to spend one or two mana more, you are treated to a host of better flyers such as Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
, Two-Headed Dragon, Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
, Jetting Glasskite
Jetting Glasskite
Jetting GlasskiteSet: Betrayers of Kamigawa
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
38
Artist:
Shishizaru
Power:
4
Toughness:
4
Text:
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.
, Uyo Silent Prophet, and Pristine Angel
Pristine Angel
Pristine AngelSet: Darksteel
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
9
Artist:
Scott M. Fischer
Power:
4
Toughness:
4
Text:
Flying. As long as Pristine Angel is untapped it has protection from all colors and from artifacts. Whenever you play a spell untap Pristine Angel.
. Of course, most of the cards I just mentioned are rares, which run a little more expensive, but I'm examining this strictly from a gameplay point of view.


Ghost-Lit Stalker (Saviors of Kamigawa-Uncommon)

- One-drops are always welcome, but this one is forgettable in the world of one-drops. The one mana cost, 1/1 is standard, but the ability is what separates this card from the rest. Most one-drops are made to be fast and disposable, but the Stalker's ability is a little expensive for the effect. If you want your opponent to discard two cards, there's always Wrench Mind
Wrench Mind
Wrench MindSet: Mirrodin
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
84
Artist:
Pete Venters
Text:
Target player discards two cards from his or her hand unless he or she discards an artifact card from his or her hand.
or Waking Nightmare
Waking Nightmare
Waking NightmareSet: Champions of Kamigawa
Cost:
3
Color:
Black
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
149
Artist:
Mitch Cotie
Text:
Target player discards two cards.
that do it for a lower mana cost. Even the card's Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
ability is expensive. (5)(B)(B) to force a 4-card discard from your opponent sounds good, but for the price, you could play two Mind Wrenches or two Waking Nightmare
Waking Nightmare
Waking NightmareSet: Champions of Kamigawa
Cost:
3
Color:
Black
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Number:
149
Artist:
Mitch Cotie
Text:
Target player discards two cards.
s for a smaller cost and the same effect.


Shinen of Fury's Fire
Shinen of Fury's Fire
Shinen of Fury's FireSet: Saviors of Kamigawa
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
2
Toughness:
1
Text:
Haste Channel - R, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
(Saviors of Kamigawa-Common)

- The Shinen is actually a fairly decent creature. (2)(R) gets you a 2/1 Haste, and if that's not your thing, it can double as an Unnatural Speed
Unnatural Speed
Unnatural SpeedSet: Champions of Kamigawa
Cost:
1
Color:
Red
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Number:
197
Artist:
Wayne Reynolds
Text:
Target creature gains haste until end of turn.
, allowing you to give another creature haste.


Dosan's Oldest Chant
Dosan's Oldest Chant
Dosan's Oldest ChantSet: Saviors of Kamigawa
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
C
Text:
You gain 6 life. Draw a card.
(2) (Saviors of Kamigawa-Common)

- This card helped me out a lot in the tournament, but there's no denying that it’s expensive, not for the ability, but still expensive. (4)(G) to gain 6 life and draw a card is right where it should be as it equals two Vital Surge
Vital Surge
Vital SurgeSet: Betrayers of Kamigawa
Cost:
2
Color:
Green
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Number:
150
Artist:
Douglas Shuler
Text:
You gain 3 life. Splice onto Arcane 1G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
s and a Reach through mist, but combines them in one card. Fairly decent, but not great.


Ghost-Lit Nourish
Nourish
NourishSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
78
Artist:
Scott M. Fischer
Text:
You gain 6 life.
er (Saviors of Kamigawa-Uncommon)

- The other ´´Ghost-Lit´´ creature on my list also has a set of abilities that could be played cheaper with other cards. For a converted mana cost of 3 you get a 2/1 creature with the ability to give a creature +2/+2 for (2)(G). Look instead at the Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
ability and it doubles the effect for (1) more. Like I said, the ability could be played much cheaper with Kodama's Might
Kodama's Might
Kodama's MightSet: Champions of Kamigawa
Cost:
1
Color:
Green
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Number:
224
Artist:
Terese Nielsen
Text:
Target creature gets +2/+2 until end of turn. Splice onto Arcane G (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
, but then you're hoping to have the cards at the right time, which you can't do too often in this game.


Into the Fray
Into the Fray
Into the FraySet: Saviors of Kamigawa
Cost:
1
Color:
Red
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Text:
Target creature attacks this turn if able. Splice onto Arcane R (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
(2) (Saviors of Kamigawa-Common)

- Useful for forcing your opponent to attack with a creature they were saving up and taking it out quickly. It also Arcane and costs a measly (R) to play, making it the perfect card to start a Splice chain.


Akki Underling
Akki Underling
Akki UnderlingSet: Saviors of Kamigawa
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin Warrior
Rarity:
C
Power:
2
Toughness:
1
Text:
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
(Saviors of Kamigawa-Common)

- Like the Secretkeeper
Secretkeeper
SecretkeeperSet: Saviors of Kamigawa
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Power:
2
Toughness:
2
Text:
As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying.
, the underling is one of those risky cards that are good under the right conditions, but only decent the rest of the time. Its redeeming feature though, is the art, You can do it little Goblin pal!


Death of a Thousand Stings
Death of a Thousand Stings
Death of a Thousand StingsSet: Saviors of Kamigawa
Cost:
5
Color:
Black
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Text:
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
(Saviors of Kamigawa-Common)

- Over-priced for a mediocre ability. A shocking (4)(B) to make your opponent lose 1 life and you gain one life, hardly worth it, I think, especially when you have the Thief of Hope
Thief of Hope
Thief of HopeSet: Champions of Kamigawa
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
147
Artist:
Tim Hildebrandt
Power:
2
Toughness:
2
Text:
Whenever you play a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)
do the same thing. Once again, this card depends on cards in hand, and if you have more than your opponent you get to return this baby back to your hand: (Why you'd want this back in your hand, I don't know). It is just too expensive for its ability. Maybe someone, somewhere will find a use for it, but not I.


Sokenzan Renegade
Sokenzan Renegade
Sokenzan RenegadeSet: Saviors of Kamigawa
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ogre Samurai Mercenary
Rarity:
U
Power:
3
Toughness:
3
Text:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than any other, the player with the most cards in hand gains control of Sokenzan Renegade.
(Saviors of Kamigawa-Uncommon)

- When I first saw this card, I was surprised at how good it SEEMED. (2)(R) for a 3/3 Bushido 1 would make this probably the most cost-effective samurai, but then the ´´ability´´ forces you to relinquish control to the player with the most cards in hand. Like all the other cards based on the cards-in-hand mechanic, this card is a gamble, but if played right, it will work wonders.


Ideas Unbound
Ideas Unbound
Ideas UnboundSet: Saviors of Kamigawa
Cost:
2
Color:
Blue
Type:
Sorcery
Sub Type:
Arcane
Rarity:
C
Text:
Draw three cards. Discard three cards at end of turn.
(Saviors of Kamigawa-Common)

- Simple, cheap, and straight-forward. You draw three discard three and you pay (U)(U). Card drawing is always a good thing and drawing three for such a low price is even better. Of course discarding three may be something of a crutch, but you do get to chose what to discard, and you don't have to discard anything until the end of the turn, which really makes this a great Blue card to have.


Murmurs from Beyond
Murmurs from Beyond
Murmurs from BeyondSet: Saviors of Kamigawa
Cost:
3
Color:
Blue
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Text:
Reveal the top three cards of your library. An opponent chooses one. Put that card into your graveyard and the rest into your hand.
(Saviors of Kamigawa-Common)

- This card is fairly interesting, for a cheap (2)(U), you reveal two cards and your opponent sends one of those to the graveyard and the rest go into your hand. Giving your opponent veto power over a single card isn't too great a sacrifice, unless of course you reveal your game-winning card and your opponent firebombs your chances, but how many times does that happen?


Moonbow Illusionist
Moonbow Illusionist
Moonbow IllusionistSet: Saviors of Kamigawa
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Moonfolk Wizard
Rarity:
C
Power:
2
Toughness:
1
Text:
Flying 2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
(Saviors of Kamigawa-Common)

Moonbow Illusionist
Moonbow Illusionist
Moonbow IllusionistSet: Saviors of Kamigawa
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Moonfolk Wizard
Rarity:
C
Power:
2
Toughness:
1
Text:
Flying 2, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
is another of those fairly decent cards. (2)(U) for a 2/1 flyer isn't great, but not bad either. I can see these being used maybe in multi-color decks as it lets you turn whatever lands you have in play into whatever land you may be starving for. There are better uses in Extended and Vintage formats when you play a landwalk deck. Simply change one of your opponent's lands into whatever landwalk you need and let her rip.


Rending Vines
Rending Vines
Rending VinesSet: Saviors of Kamigawa
Cost:
3
Color:
Green
Type:
Instant
Sub Type:
Arcane
Rarity:
C
Text:
Destroy target artifact or enchantment if its converted mana cost is less than or equal to the number of cards in your hand. Draw a card.
(Saviors of Kamigawa-Common)

- More expensive than a Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
, not as good as Creeping Mold
Creeping Mold
Creeping MoldSet: Classic Sixth Edition
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
220
Artist:
David Seeley
Text:
Destroy target artifact, land, or enchantment.
, but you get to draw a card. Even trade? Maybe, maybe not. The other set of text on the card, however, tips the scale in favor of either of the two, previously mentioned cards. I simply do not see why they would limit which artifact or enchantment you can destroy. I would simply opt for Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
because it’s cheaper and you're not limited to the artifact you can destroy.


Briarknit Kami
Briarknit Kami
Briarknit KamiSet: Saviors of Kamigawa
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Power:
3
Toughness:
3
Text:
Whenever you play a Spirit or Arcane spell, put a +1/+1 counter on target creature.
(Saviors of Kamigawa-Uncommon)

- One of the better cards I got. (3)(G)(G) is pretty steep, but its a 3/3 and if you're playing a spirit/arcane deck, which, if you're playing in sealed or limited, you're likely to do so, you can boost your other creatures or even this creature quite often, so this one is really worth considering.


Nightsoil Kami
Nightsoil Kami
Nightsoil KamiSet: Saviors of Kamigawa
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
6
Toughness:
4
Text:
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
(Saviors of Kamigawa-Common)

- Well, this is really what you'd expect from a green creature. It’s Big. It’s expensive. There are only two other cards in type 2 with a power of 6, and Nightsoil Kami
Nightsoil Kami
Nightsoil KamiSet: Saviors of Kamigawa
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
6
Toughness:
4
Text:
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)
is tied for the cheapest. Then take into account the rather large Soulshift ability, you're likely to bring a decent-sized creature back to your hand. Overall, this card is good, and fits just about where it should.



Here I will look at a few cards that made a notable impact at the Pre-Release, either good or bad.

The Good:

The Kirins (Bounteous Kirin
Bounteous Kirin
Bounteous KirinSet: Saviors of Kamigawa
Cost:
7
Color:
Green
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
4
Toughness:
4
Text:
Flying Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
, Celestial Kirin
Celestial Kirin
Celestial KirinSet: Saviors of Kamigawa
Cost:
4
Color:
White
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
Flying Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
, Cloudhoof Kirin
Cloudhoof Kirin
Cloudhoof KirinSet: Saviors of Kamigawa
Cost:
5
Color:
Blue
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
4
Toughness:
4
Text:
Flying Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
, Infernal Kirin
Infernal Kirin
Infernal KirinSet: Saviors of Kamigawa
Cost:
4
Color:
Black
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
Flying Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
, Skyfire Kirin
Skyfire Kirin
Skyfire KirinSet: Saviors of Kamigawa
Cost:
4
Color:
Red
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
Flying Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
)

Do I dare label these the dreaded word? BROKEN! Why yes, yes I do. The Kirins range in cost from four to seven, are either 3/3 or 4/4 with flying and each one has an ability triggered when you play a spirit or Arcane spell, and not just any ability, these abilities are devastating, and if you play in a Limited environment when half of your deck is either a Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
or Arcane spell, you've got some of the most powerful creatures in Kamigawa Block. The weakest of the five would have to be The Celestial Kirin
Celestial Kirin
Celestial KirinSet: Saviors of Kamigawa
Cost:
4
Color:
White
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
Flying Whenever you play a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.
, but that's only because its ability can harm you as well as your opponent. For every Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
and Arcane spell you play, you destroy ALL PERMANENTS with that spell's converted mana cost. With the range of costs of Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
s and Arcane spells, you can easily clean the board in a few turns. The Skyfire Kirin
Skyfire Kirin
Skyfire KirinSet: Saviors of Kamigawa
Cost:
4
Color:
Red
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
Flying Whenever you play a Spirit or Arcane spell, you may gain control of target creature with that spell's converted mana cost until end of turn.
is just as fun to play, without the drawbacks of the white Kirin. Now, every time you play a Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
or Arcane you get to take control of target creature with that spell's converted mana cost. Add in the fact that this ability works as an instant, there will be many a time when you can take control of an opponent's creature in response to their attack, forcing them to destroy their own creatures. In a word, Fun. The Infernal Kirin
Infernal Kirin
Infernal KirinSet: Saviors of Kamigawa
Cost:
4
Color:
Black
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
Flying Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost.
is probably the least devastating, but nonetheless powerful. In a Saviors game, when number of cards in hand makes all the difference, this card just whittles away your opponent's chances. The Cloudhoof Kirin
Cloudhoof Kirin
Cloudhoof KirinSet: Saviors of Kamigawa
Cost:
5
Color:
Blue
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
4
Toughness:
4
Text:
Flying Whenever you play a Spirit or Arcane spell, you may put the top X cards of target player's library into his or her graveyard, where X is that spell's converted mana cost.
sets the standard for Mill decks. Of course we all remember Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
, but now you can force your opponent to mill just as many (usually more) cards as a bonus for playing your other spells! How is this not a good thing? Let's face it; with a Cloudhoof in play and creatures like the Myojins (Myojin of Seeing Winds
Myojin of Seeing Winds
Myojin of Seeing WindsSet: Champions of Kamigawa
Cost:
10
Color:
Blue
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
75
Artist:
Kev Walker
Power:
3
Toughness:
3
Text:
Myojin of Seeing Winds comes into play with a divinity counter on it if you played it from your hand. Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
in particular) you can completely empty your opponent's deck in a handful of turns. And at last, the Bounteous Kirin
Bounteous Kirin
Bounteous KirinSet: Saviors of Kamigawa
Cost:
7
Color:
Green
Type:
Legendary Creature
Sub Type:
Kirin Spirit
Rarity:
R
Power:
4
Toughness:
4
Text:
Flying Whenever you play a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.
, the most expensive of the cycle. This card ruined so many games for me at the pre-release. Now, every spell you play pretty much grants you a decent amount of life. Heck, play a Myojin and you can easily get yourself back up to 20. Add in the fact that it’s a decent attacker and defender and you have a really nasty card.


Hand of Cruelty
Hand of Cruelty
Hand of CrueltySet: Saviors of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Human Samurai
Rarity:
U
Power:
2
Toughness:
2
Text:
Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)


- At last, Black gets a good Samurai. Actually, let me change that. A great Samurai. For an unbelievable (B)(B) you get what has been dubbed the new Black Knight
Black Knight
Black KnightSet: Revised Edition
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Jeff A. Menges
Power:
2
Toughness:
2
Text:
Protection from white, first strike
. In fact, pit the two one-on-one and Hand of Cruelty
Hand of Cruelty
Hand of CrueltySet: Saviors of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Human Samurai
Rarity:
U
Power:
2
Toughness:
2
Text:
Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
comes out on top. Whereas the Black Knight
Black Knight
Black KnightSet: Revised Edition
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Jeff A. Menges
Power:
2
Toughness:
2
Text:
Protection from white, first strike
is 2/2, Pro White, and First Strike, Hand of Cruelty
Hand of Cruelty
Hand of CrueltySet: Saviors of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Human Samurai
Rarity:
U
Power:
2
Toughness:
2
Text:
Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
is a 2/2, Pro White, Bushido 1 (effectively making him a 3/3). The only other samurai to match the cost-to-stats ratio of the Hand of Cruelty
Hand of Cruelty
Hand of CrueltySet: Saviors of Kamigawa
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Human Samurai
Rarity:
U
Power:
2
Toughness:
2
Text:
Protection from white Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
are Toshiro Umezawa
Toshiro Umezawa
Toshiro UmezawaSet: Betrayers of Kamigawa
Cost:
3
Color:
Black
Type:
Legendary Creature
Sub Type:
Human Samurai
Rarity:
R
Number:
89
Artist:
Christopher Moeller
Power:
2
Toughness:
2
Text:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.
and the Samurai of the Pale Curtain
Samurai of the Pale Curtain
Samurai of the Pale CurtainSet: Champions of Kamigawa
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Fox Samurai
Rarity:
U
Number:
43
Artist:
Christopher Moeller
Power:
2
Toughness:
2
Text:
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, remove it from the game instead.
, one of which the Hand would kill and live to tell about, and the other being a casualty on both sides.


The Bad:

One With Nothing

- There were so many people selling these to the vendors at the pre-release it wasn't even funny. In a set when your survival almost depends on the number of cards in your hands, why would you want to discard everything you have? Even if it is cheap at a paltry (B), I don't see why anyone would play it. In Extended format, I suppose it could be used to gain threshold on your first turn, but even then, you've severely handicapped yourself.


Iname as One
Iname as One
Iname as OneSet: Saviors of Kamigawa
Cost:
12
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Power:
8
Toughness:
8
Text:
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play.


- I am actually quite fond of the Inames, could be because it was my first Kamigawa rare, and I like this one too, as a showpiece. Really, this card is just over-overpriced. Looking back, it comes behind Draco
Draco
DracoSet: Planeshift
Cost:
16
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
131
Artist:
Sam Wood
Power:
9
Toughness:
9
Text:
Flying. Draco costs 2 less to play for each basic land type among lands you control. At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.
and Blinkmoth Infusion
Blinkmoth Infusion
Blinkmoth InfusionSet: Fifth Dawn
Cost:
14
Color:
Blue
Type:
Instant
Rarity:
R
Number:
25
Artist:
Alan Pollack
Text:
Affinity for artifacts. Untap all artifacts.
as the most expensive Magic Card ever, and those two had ways to severely cut down their casting cost. While I will agree that the ability is great, when it comes into play you may search your library for a spirit and put it in play and when it goes to the graveyard you can remove it from the game to put a Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
from your graveyard into play, the casting cost is just too expensive for most decks. Considering the name, Iname as One
Iname as One
Iname as OneSet: Saviors of Kamigawa
Cost:
12
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Power:
8
Toughness:
8
Text:
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play.
, I would have expected some sort of ritual summon to get it out quicker, maybe ´´sacrifice both Iname, Life Aspect
Iname, Life Aspect
Iname, Life AspectSet: Champions of Kamigawa
Cost:
6
Color:
Green
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
215
Artist:
Justin Sweet
Power:
4
Toughness:
4
Text:
When Iname, Life Aspect is put into a graveyard from play, you may remove Iname, Life Aspect from the game. If you do, return any number of target Spirit cards from your graveyard to your hand.
, and Iname, Death Aspect
Iname, Death Aspect
Iname, Death AspectSet: Champions of Kamigawa
Cost:
6
Color:
Black
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
118
Artist:
Justin Sweet
Power:
4
Toughness:
4
Text:
When Iname, Death Aspect comes into play, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
to put Iname as One
Iname as One
Iname as OneSet: Saviors of Kamigawa
Cost:
12
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Power:
8
Toughness:
8
Text:
When Iname as One comes into play, if you played it from your hand, you may search your library for a Spirit permanent card, put it into play, then shuffle your library. When Iname as One is put into a graveyard from play, you may remove it from the game. If you do, return target Spirit permanent card from your graveyard to play.
into play without paying its mana cost.´´ Had that been the case, I'm sure this card would have been played more at the pre-release instead of being sold to the vendors for a raffle ticket.


New Mechanics:

Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
:

- Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
reminds me of the old Spellshapers, only this time the creature doubles as a play-from-your-hand instant instead of a discard-a-card-from your-hand-multi-use-spell. Most of the creatures that use this mechanic have the spell built into them already, for example, the Ghost-Lit Nourish
Nourish
NourishSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
78
Artist:
Scott M. Fischer
Text:
You gain 6 life.
er is a 2/1 creature with the built in ability to give a creature +2/+2. When Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
ed, the Nourish
Nourish
NourishSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
78
Artist:
Scott M. Fischer
Text:
You gain 6 life.
er gives a creature +4/+4 and since this is technically an ability, it cannot be countered, which is usually a good thing for a spell.


Sweep:
- Sweep really is less of a mechanic than it is a new way to pay X. Instead of wording a spell like ´´in addition to paying so-and-so's mana cost return any number of *insert land name here* to your hand´´ and the magnitude of the spell is based on the number of lands you returned to your hand. Precedence for this mechanic can bee seen in cards like Infernal Harvest
Infernal Harvest
Infernal HarvestSet: Visions
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Nathalie Hertz
Text:
Return X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures.
from the Visions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
set, which reads ´´As an additional cost to play Infernal Harvest
Infernal Harvest
Infernal HarvestSet: Visions
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Nathalie Hertz
Text:
Return X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures.
, return any number of Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s you control to their owner's hand: Infernal Harvest
Infernal Harvest
Infernal HarvestSet: Visions
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Nathalie Hertz
Text:
Return X swamps you control to owner's hand: Infernal Harvest deals X damage, divided any way you choose, among any number of target creatures.
deals damage equal to the number of Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s returned this way divided as you choose among any number of target creatures.´´


Epic:
- This is probably the most questionable of all the new mechanics and even now I wonder as to how effective it really is. Spells with the Epic ability are played and then are copied and played for free during each of your subsequent upkeeps, except for the Epic ability, which prevents it from being copied over and over during your upkeep. There are currently five epic spells, one for each color. Endless Swarm
Endless Swarm
Endless SwarmSet: Saviors of Kamigawa
Cost:
8
Color:
Green
Type:
Sorcery
Rarity:
R
Text:
Put a 1/1 green Snake creature token into play for each card in your hand. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
is the green Epic, which creates a snake token for every card in your hand. Enduring Ideal
Enduring Ideal
Enduring IdealSet: Saviors of Kamigawa
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Text:
Search your library for an enchantment card and put it into play. Then shuffle your library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
, the white Epic, allows you to search your library for an enchantment and put it into play. Eternal Dominion
Eternal Dominion
Eternal DominionSet: Saviors of Kamigawa
Cost:
10
Color:
Blue
Type:
Sorcery
Rarity:
R
Text:
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
, the Blue and most expensive of the five, allows you to search your opponent's library for just about any card (artifact, creature, enchantment, or land) and put it into play under your control. Neverending Torment
Neverending Torment
Neverending TormentSet: Saviors of Kamigawa
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
R
Text:
Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
, the Black Epic, allows YOU to search your opponent's library for X cards, where X is the number of cards in your hand. Undying Flames
Undying Flames
Undying FlamesSet: Saviors of Kamigawa
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
R
Text:
Remove cards from the top of your library from the game until you remove a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
, the Red Epic, allows you to remove cards from the top of your library until you find a non-land card and deal damage to a player equal to its converted mana cost. And the ultimate cost for these, at times awesome abilities? Only denying you the ability to play spells FOR THE REST OF THE GAME!!! While all of the Epic abilities are great, are you really ready to give up the ability to play spells for the rest of the game? I would typically answer no, mostly because the copy that is played at the beginning of your upkeep can be copied like anything else, but considering the ability of some of these Epics, most notably Eternal Dominion
Eternal Dominion
Eternal DominionSet: Saviors of Kamigawa
Cost:
10
Color:
Blue
Type:
Sorcery
Rarity:
R
Text:
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card into play under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
and Neverending Torment
Neverending Torment
Neverending TormentSet: Saviors of Kamigawa
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
R
Text:
Search target player's library for X cards, where X is the number of cards in your hand, and remove them from the game. Then that player shuffles his or her library. Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
, easily help you around this inconvenience.



Glaring Omission:

- While many of the creature types introduced in previous Kamigawa sets (Samurai, Snakes, Moonfolk, etc.) make a return in Saviors, except what were perhaps the most fun to play, the Ninjas. Saviors is completely devoid of any new Ninjas. It just doesn't seem right that it should be left at only eight Ninjas when the amazing Ninjutsu ability has barely begun to be explored. I can only begin to imagine what could be done had the Wizards spent another set experimenting.


Synopsis:

Overall, Saviors of Kamigawa has some great cards mixed with some mediocre cards and centered around a questionable theme. I for one dislike the whole ´´cards in hand´´ theme and the amount of spells that are wholly dependant on this mechanic severely weakens the set, making it, in my opinion, the worst set in Kamigawa block. While Champions brought us Splicing and Samurai, two elements I wonder how I did without, and Betrayers brought us Ninjas and some of the nastiest cards I've seen thus far, Saviors just doesn't live up to the precedent and comes off as weak and unfitting in the Kamigawa universe, at least in terms of play mechanics. It really does seem like a shame that the Kami War should end with a whimper instead of a bang, but then again, maybe, as the new set begins working its way into my repertoire, it may begin to grow on me, but until then...


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