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CardShark Content - Jon Erik Ariza (6/5/2005)

While Mirrodin block may be old news, artifacts remain one of my favorite ´´colors´´ along with Black and Green. What I am even fonder of, however, are five-color decks. I'm planning to build several in the near future, but one of my best current decks is one I fondly call the DawnBringer because of the creatures the deck is centered around.

Creatures: 21
1 Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0

2 Composite Golem
Composite Golem
Composite GolemSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
U
Number:
111
Power:
4
Toughness:
4
Text:
Sacrifice Composite Golem: Add WUBRG to your mana pool.

3 Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.

4 Myr Retriever
Myr Retriever
Myr RetrieverSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
215
Artist:
Trevor Hairsine
Power:
1
Toughness:
1
Text:
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

1 Bringer of the Blue Dawn
Bringer of the Blue Dawn
Bringer of the Blue DawnSet: Fifth Dawn
Cost:
9
Color:
Blue
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
26
Artist:
Greg Staples
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the Blue Dawn's mana cost. Trample. At the beginning of your upkeep, you may draw two cards.

1 Bringer of the Green Dawn
Bringer of the Green Dawn
Bringer of the Green DawnSet: Fifth Dawn
Cost:
9
Color:
Green
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
83
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying BRinger of the Green Dawn's mana cost. Trample. At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.

1 Bringer of the Red Dawn
Bringer of the Red Dawn
Bringer of the Red DawnSet: Fifth Dawn
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
62
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead or paying Bringer of the Red Dawn's mana cost. Trample. At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature has haste until end of turn.

2 Bringer of the White Dawn
Bringer of the White Dawn
Bringer of the White DawnSet: Fifth Dawn
Cost:
9
Color:
White
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
7
Artist:
Kev Walker
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the White Dawn's mana cost. Trample. At the beginning of your upkeep, you may put target artifact card in your graveyard into play.

2 Bringer of the Black Dawn
Bringer of the Black Dawn
Bringer of the Black DawnSet: Fifth Dawn
Cost:
9
Color:
Black
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
43
Artist:
Carl Critchlow
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the Black Dawn's mana cost. Trample. At the beginning of your upkeep you may pay 2 life. If you do, search your library for a card, and shuffle your library and put that card on top of it.

1 Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.

2 Leonin Abunas
Leonin Abunas
Leonin AbunasSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
R
Number:
8
Artist:
Darrell Riche
Power:
2
Toughness:
5
Text:
Artifacts you control can't be the targets of spells or abilities your opponents control.

1 Joiner Adept
Joiner Adept
Joiner AdeptSet: Fifth Dawn
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
R
Number:
89
Artist:
Christopher Rush
Power:
2
Toughness:
1
Text:
Lands you control have "Tap: Add one mana of any color to your mana pool."


Spells: 21
1 Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.

1 Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

1 Beacon of Unrest
Beacon of Unrest
Beacon of UnrestSet: Fifth Dawn
Cost:
5
Color:
Black
Rarity:
R
Number:
41
Text:
Sorcery. Put target creature or artifact card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

1 Channel the Suns
Channel the Suns
Channel the SunsSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
84
Artist:
Rob Alexander
Text:
Add WUBRG to your mana pool.

1 Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)

2 Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.

2 Dawn's Reflection
Dawn's Reflection
Dawn's ReflectionSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
85
Text:
Whenever enchanted land is tapped for mana, its controller adds 2 mana of any combination of colors to his or her mana pool.

1 Fist of Suns
Fist of Suns
Fist of SunsSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
123
Artist:
Arnie Swekel
Text:
You may pay WUBRG to play any spell instead of its mana cost.

1 Heartseeker
Heartseeker
HeartseekerSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
124
Artist:
Michael Sutfin
Text:
Equipped creature gets +2/+1 and has T Unattach Heartseeker: Destroy target creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

1 Honden of Cleansing Fire
Honden of Cleansing Fire
Honden of Cleansing FireSet: Champions of Kamigawa
Cost:
4
Color:
White
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
14
Artist:
Greg Staples
Text:
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

1 Honden of Infinite Rage
Honden of Infinite Rage
Honden of Infinite RageSet: Champions of Kamigawa
Cost:
3
Color:
Red
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
172
Artist:
John Avon
Text:
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

1 Honden of Life's Web
Honden of Life's Web
Honden of Life's WebSet: Champions of Kamigawa
Cost:
5
Color:
Green
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
213
Artist:
Rob Alexander
Text:
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.

1 Honden of Night's Reach
Honden of Night's Reach
Honden of Night's ReachSet: Champions of Kamigawa
Cost:
4
Color:
Black
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
116
Artist:
Jim Nelson
Text:
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

1 Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.

2 Sculpting Steel
Sculpting Steel
Sculpting SteelSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
238
Artist:
Heather Hudson
Text:
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

2 Sylvan Scrying
Sylvan Scrying
Sylvan ScryingSet: Mirrodin
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
130
Artist:
Scott M. Fischer
Text:
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

1 Vedalken Orrery
Vedalken Orrery
Vedalken OrrerySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
163
Text:
You may play nonland cards anytime you could play an instant.


Land: 19
6 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

2 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

2 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

2 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

2 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

1 Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.

4 Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.


Once again, my deck exceeds the typical 60-card deck, but only by 1 card this time. This deck actually began as two separate decks, one being a Sunburst deck, the other being a straight Artifact deck. After having some problems with the Sunburst deck and the speed problems with the Artifact deck, I applied some of the mana-gathering techniques from the Sunburst to speed up the artifact deck.

Land:
Being a five-color deck, it’s somewhat essential to have some land of each color. However, as you may notice, there's a big lean towards green, which is simply to fuel the mana accelerators in the deck. The Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.
is a no-brainer as it produces whatever color of mana you may be starving for. The Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
s, quite simply, provide a heap of mana, which is not only useful on its own, but get even more vital as I explain the deck further.

Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0
(1) Cost: 7

The Solarion
Solarion
SolarionSet: Fifth Dawn
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
153
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost) Tap: Double the number of +1/+1counters on Solarion. 0/0
really just is a fun card, Sunburst him for the full 5 and you have an instant 5/5, then comes its ability which allows you to double the number of +1/+1 counters on him, you can get a huge creature fast. A friend of mine once got him to over 2000/2000, though I doubt you'll ever need a creature that big. It's good for intimidating an opponent, and it serves as a good decoy. Of course, the downside is that, as a Sunburst creature, its base stats are originally 0/0, so the Bringer of the White Dawn
Bringer of the White Dawn
Bringer of the White DawnSet: Fifth Dawn
Cost:
9
Color:
White
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
7
Artist:
Kev Walker
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the White Dawn's mana cost. Trample. At the beginning of your upkeep, you may put target artifact card in your graveyard into play.
's ability is rather useless on him.

Composite Golem
Composite Golem
Composite GolemSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
U
Number:
111
Power:
4
Toughness:
4
Text:
Sacrifice Composite Golem: Add WUBRG to your mana pool.
(2) Cost: 6

The Composite Golem
Composite Golem
Composite GolemSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
U
Number:
111
Power:
4
Toughness:
4
Text:
Sacrifice Composite Golem: Add WUBRG to your mana pool.
is one of my favorite creatures, not only is it a decent creature in its own right, but its also a reservoir of five mana, and not just any mana, but one of each color, which makes it a perfect creature to have in this deck, especially after you've played Fist of the Suns.

Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
(3) Cost: 1

The cheapest creatures in the deck, the Servitors are used more for blocking purposes in the beginning of the game while you set up your mana base. As is obvious, they fulfill their greatest potential when you have more than one in play, as you can block several creatures, sacrificing all but one, and have the remaining one bring them all back, thereby rebuilding your defense.

Myr Retriever
Myr Retriever
Myr RetrieverSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
U
Number:
215
Artist:
Trevor Hairsine
Power:
1
Toughness:
1
Text:
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.
(4) Cost: 2

Fulfilling much the same role as the Servitor, the Retriever is a blocking creature early in the game, but he also fills a role throughout the game, letting you nab an artifact from your graveyard whenever he gets destroyed. Being mostly an artifact deck, this ability is invaluable, and will help you more than once throughout the game.

Bringer of the Blue Dawn
Bringer of the Blue Dawn
Bringer of the Blue DawnSet: Fifth Dawn
Cost:
9
Color:
Blue
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
26
Artist:
Greg Staples
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the Blue Dawn's mana cost. Trample. At the beginning of your upkeep, you may draw two cards.
(1) Cost: 7UU/WUBRG

The first of the five Bringers, the Blue Dawn, as all of the Bringers, is a 5/5 trampling creature, but that alone is not enough to make up for its enormous cost. It also has an upkeep ability that allows you draw 2 cards during your upkeep, in addition to the one during your draw phase, meaning you draw three cards per turn, which will let you get whatever card you need all that much faster. In addition, just like the rest of the Bringers, you can pay WUBRG instead of paying its higher mana cost. Considering the deck it’s in, you'll usually have the five colors needed to pay the cheaper cost.

Bringer of the Green Dawn
Bringer of the Green Dawn
Bringer of the Green DawnSet: Fifth Dawn
Cost:
9
Color:
Green
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
83
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying BRinger of the Green Dawn's mana cost. Trample. At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.
(1) Cost: 7GG/WUBRG

The second Bringer, the Green Dawn's upkeep ability allows you to put a 3/3 Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
Creature Token into play, which is helpful in building a creature advantage. Although it’s not an absolute necessity, in the unfortunate situation of being creature screwed, the Green Bringer's ability can be a godsend.

Bringer of the Red Dawn
Bringer of the Red Dawn
Bringer of the Red DawnSet: Fifth Dawn
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
62
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead or paying Bringer of the Red Dawn's mana cost. Trample. At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature has haste until end of turn.
(1) Cost: 7RR/WUBRG

From experience, the Red Bringer seems to have the effect your opponents will be most frustrated by. At the start of your upkeep, you may take control of one of your opponent's creatures until the end of your turn. With this deck, you'll usually end up simply attacking your opponent with it, which is really all you need, since your opponent is faced with either taking the damage, or destroying one of their own creatures (by either killing the creature you attacked with, or by blocking it with something they have). The other use is taking control of a creature with useful abilities. This deck will usually have the mana you'll need to play whatever ability the creature may have.

Bringer of the White Dawn
Bringer of the White Dawn
Bringer of the White DawnSet: Fifth Dawn
Cost:
9
Color:
White
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
7
Artist:
Kev Walker
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the White Dawn's mana cost. Trample. At the beginning of your upkeep, you may put target artifact card in your graveyard into play.
(2) Cost: 7WW/WUBRG

The White Dawn basically has the ability of the Retriever kicked up a notch. At the start of your upkeep, you have the ability to choose any artifact in your graveyard and bring it into play. This not being a spell, it cannot be countered and can be of great aid in any game. The Composite Golem
Composite Golem
Composite GolemSet: Fifth Dawn
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
U
Number:
111
Power:
4
Toughness:
4
Text:
Sacrifice Composite Golem: Add WUBRG to your mana pool.
is a great creature to bring back, not only because it’s a decent creature, but because it basically adds WUBRG to your mana pool, which is enough to play another Bringer.

Bringer of the Black Dawn
Bringer of the Black Dawn
Bringer of the Black DawnSet: Fifth Dawn
Cost:
9
Color:
Black
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
43
Artist:
Carl Critchlow
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the Black Dawn's mana cost. Trample. At the beginning of your upkeep you may pay 2 life. If you do, search your library for a card, and shuffle your library and put that card on top of it.
(2) Cost: 7BB/WUBRG

This is probably my favorite Bringer. At the cost of only two life, you may search your library at the beginning of your upkeep and place it on the top of your library. As the upkeep is before the draw phase, you are basically choosing which card to draw next, which is usually enough to break the game in your favor. If you find that you're low on life, you can always annoy your opponent by drawing the Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
turn after turn, though, for friendship purposes, I don't recommend it but it’s still there should you need it.

Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
(1) Cost: 11

A big, big creature, the Colossus is one of the more famous Artifacts in recent years. At a whopping 11/11, indestructible, and trampling to boot, this card is usually enough to end the game in a few turns. Then you add in the fact that should it go to the graveyard from anywhere, i.e. your opponent forces you to discard or they somehow give it -11/-11, the brute gets shuffled right back into your library. Although the price is enormous, the deck can easily build up the mana to play him.

Leonin Abunas
Leonin Abunas
Leonin AbunasSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
R
Number:
8
Artist:
Darrell Riche
Power:
2
Toughness:
5
Text:
Artifacts you control can't be the targets of spells or abilities your opponents control.
(2) Cost: 3W

A great blocking creature at 2/5, the Abunas' ability makes him invaluable in the deck, basically protecting your artifacts from the likes of Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
, Eradicate
Eradicate
EradicateSet: Urza's Destiny
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
60
Artist:
Kev Walker
Text:
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
, or Reciprocate
Reciprocate
ReciprocateSet: Champions of Kamigawa
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
40
Artist:
Pat Lee
Text:
Remove from the game target creature that dealt damage to you this turn.
. Of course, you are still vulnerable to board-wide effects like Evacuate or Final Judgment
Final Judgment
Final JudgmentSet: Betrayers of Kamigawa
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
R
Number:
4
Artist:
Kev Walker
Text:
Remove all creatures from the game.
. Once you have the Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
, everything you control becomes an artifact, basically protecting everything you control from anything your opponent controls.

Joiner Adept
Joiner Adept
Joiner AdeptSet: Fifth Dawn
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
R
Number:
89
Artist:
Christopher Rush
Power:
2
Toughness:
1
Text:
Lands you control have "Tap: Add one mana of any color to your mana pool."
(1) Cost: 1G

The Joiner Adept
Joiner Adept
Joiner AdeptSet: Fifth Dawn
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
R
Number:
89
Artist:
Christopher Rush
Power:
2
Toughness:
1
Text:
Lands you control have "Tap: Add one mana of any color to your mana pool."
basically turns all your lands into Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.
s, allowing them to produce any color mana. As has become obvious, this deck functions best when you have access to every color mana, as you can play anything for one of each with the Fist of Suns
Fist of Suns
Fist of SunsSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
123
Artist:
Arnie Swekel
Text:
You may pay WUBRG to play any spell instead of its mana cost.
in play. Of course, your opponents are likely to recognize the threat it poses so, odds are, it won't remain in play too long, if you give your opponent the chance, still, one turn is usually enough to put it to use. Just as a reminder, this basically gives the Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
two abilities, one, which allows it to produce 1 for each Locus (Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
) in play, OR One mana of any color.

Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
(1) Cost: 7

Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
is a fun card to have in play as it serves a dual purpose, one to destroy creatures without restrictions, like Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.
, but it also generates one black mana for every creature it has destroyed. Eventually, the Altar will produce enough to pay for its own ability, and with the Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
in play, any surplus mana could be used however it is needed.

Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
(1) Cost: 5W

All the beacons are of immense use, but the Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
has a great place in this deck. Combined with the Bringer of the Black Dawn
Bringer of the Black Dawn
Bringer of the Black DawnSet: Fifth Dawn
Cost:
9
Color:
Black
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
43
Artist:
Carl Critchlow
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the Black Dawn's mana cost. Trample. At the beginning of your upkeep you may pay 2 life. If you do, search your library for a card, and shuffle your library and put that card on top of it.
, the Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
is a source of limitless life, unless of course your opponent Counters it, although seeing as the simple Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
is not Standard legal, the remaining counterspells are all either much more expensive (Assert Authority
Assert Authority
Assert AuthoritySet: Mirrodin
Cost:
7
Color:
Blue
Type:
Instant
Rarity:
U
Number:
30
Artist:
Greg Hildebrandt
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Counter target spell. If it's countered this way, remove it from the game instead of putting it into its owner's graveyard.
/Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
), unable to counter a spell 100 % of the time (Condescend
Condescend
CondescendSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
27
Text:
Counter target spell unless that spell's controller pays. Scry 2
/Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.
), or actually help you in some way (Vex
Vex
VexSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Brian Snoddy
Text:
Counter target spell. That spell's controller may draw a card.
/Fold into Aether), so that's not such a great worry, but you still have to watch out for discard spells.

Beacon of Unrest
Beacon of Unrest
Beacon of UnrestSet: Fifth Dawn
Cost:
5
Color:
Black
Rarity:
R
Number:
41
Text:
Sorcery. Put target creature or artifact card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.
(1) Cost: 3BB

The black beacon fills the void in the deck that prevents you from bringing back non-artifact creatures from your graveyard. Although its somewhat expensive, it has almost unlimited uses, as it beats out cards like Raise Dead
Raise Dead
Raise DeadSet: Revised Edition
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Jeff A. Menges
Text:
Bring one creature from your graveyard to your hand.
by bringing back a creature, in any graveyard, INTO PLAY under your control, basically giving you access to any player's flagship creature. Throw in the ability to bring back an artifact; your options are expanded all the more.

Channel the Suns
Channel the Suns
Channel the SunsSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
84
Artist:
Rob Alexander
Text:
Add WUBRG to your mana pool.
(1) Cost: 3G

This card is basically used to bring out a Bringer out as early as turn 3 (2 Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
s and a Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
). I used to have more of these in the deck, but the deck’s other mana abilities proved to be enough to cut the number of these down to one.

Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
(1) Cost: 9

Once dismissed by a friend of mine as a waste of a deck slot, he was soon proven wrong. With the quick mana-gathering ability of the deck, odds are you will be able to play it once you've drawn it. Combine it with a Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
, and EVERYTHING you control is suddenly Indestructible.

Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.
(2) Cost: 3

The Ingot has obviously useful abilities in the deck, basically serving as another Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.
, allowing you to produce one mana of any color. Also, since it’s indestructible, it’s a good thing to have in play to keep your Glimmervoid
Glimmervoid
GlimmervoidSet: Mirrodin
Color:
Land
Type:
Land
Rarity:
R
Number:
281
Artist:
Lars Grant-West
Text:
At end of turn, if you control no artifacts, sacrifice Glimmervoid. T: Add one mana of any color to your mana pool.
afloat.

Dawn's Reflection
Dawn's Reflection
Dawn's ReflectionSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
85
Text:
Whenever enchanted land is tapped for mana, its controller adds 2 mana of any combination of colors to his or her mana pool.
(2) Cost: 2G

This Enchant Land causes a land to produce an additional 2 mana of any color combination, which really speeds up the mana base, and is vital early in the game. If your opponent has any destroy enchantments, these are more likely to destroy a Honden instead of one of the Reflections.

Fist of Suns
Fist of Suns
Fist of SunsSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
123
Artist:
Arnie Swekel
Text:
You may pay WUBRG to play any spell instead of its mana cost.
(1) Cost: 3

Fist of Suns
Fist of Suns
Fist of SunsSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
123
Artist:
Arnie Swekel
Text:
You may pay WUBRG to play any spell instead of its mana cost.
really helps bring down the mana curve of this deck. All of a sudden, your big spells, like Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
and Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
cost about half their original mana cost, making things so much more manageable. Once more, bring Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
into play, you don't even have to worry about having all five colors, you simply need five mana to play anything in the deck.

Heartseeker
Heartseeker
HeartseekerSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
124
Artist:
Michael Sutfin
Text:
Equipped creature gets +2/+1 and has T Unattach Heartseeker: Destroy target creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
(1) Cost: 4

An excellent equipment, the Heartseeker
Heartseeker
HeartseekerSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
124
Artist:
Michael Sutfin
Text:
Equipped creature gets +2/+1 and has T Unattach Heartseeker: Destroy target creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
turns any creature, however small, into a first-class blocker. It not only gives a creature a decent +2/+1 stat bonus, but for the simple cost of tapping it and unattaching the equipment it destroys a creature. The card simply gives you a creature destroyer for a cost somewhat cheaper than the Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
.

Honden of Cleansing Fire
Honden of Cleansing Fire
Honden of Cleansing FireSet: Champions of Kamigawa
Cost:
4
Color:
White
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
14
Artist:
Greg Staples
Text:
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
(1) Cost: 3W

The first of the four Hondens in the deck, the Hondens aren't too much to be worried of alone, but get two, three, even four of these in play and you have a force to be reckoned with. This Honden allows you to gain two life for each Shrine you control, which is a good help until you draw that Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
, or as a substitute if it somehow got sent to the graveyard.

Honden of Infinite Rage
Honden of Infinite Rage
Honden of Infinite RageSet: Champions of Kamigawa
Cost:
3
Color:
Red
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
172
Artist:
John Avon
Text:
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.
(1) Cost: 2R

This enchantment is the bane of weenies everywhere as it can shoot down a 1/1 every turn or your opponent directly. As you get more Hondens in play, the damage you can deal grows and grows, allowing you to shoot your opponent for more and more damage directly or shoot your opponent's creature, both of which can quickly turn the game in your favor.

Honden of Life's Web
Honden of Life's Web
Honden of Life's WebSet: Champions of Kamigawa
Cost:
5
Color:
Green
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
213
Artist:
Rob Alexander
Text:
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token into play for each Shrine you control.
(1) Cost: 4G

The most expensive of the Hondens, this one allows you to put a 1/1 colorless spirit token into play at the start of your upkeep. This alone may not sound too impressive, but get several Hondens in play, in addition to Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
and Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
and you're basically getting 1, 2, 3, even four indestructible blockers every turn.

Honden of Night's Reach
Honden of Night's Reach
Honden of Night's ReachSet: Champions of Kamigawa
Cost:
4
Color:
Black
Type:
Legendary Enchantment - Shrine
Rarity:
U
Number:
116
Artist:
Jim Nelson
Text:
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
(1) Cost: 3B

Likely to be your opponent's least favorite Honden, the Black Honden can easily desecrate your opponent's hand, eventually forcing them to discard more cards per turn than they could hope to replace. This will likely be the first enchantment to go, should your opponent get the chance.

Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
(1) Cost: 6

Having mentioned this card so many times already, it feels almost redundant to talk about it some more. So much in this deck relies on getting this card in play. It basically turns everything in play into an artifact, basically having them eligible for the shields provided by the Leonin Abunas
Leonin Abunas
Leonin AbunasSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
R
Number:
8
Artist:
Darrell Riche
Power:
2
Toughness:
5
Text:
Artifacts you control can't be the targets of spells or abilities your opponents control.
and the Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
. The Lattice also allows you to use mana as if it were of any color, which makes those Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
s so much more useful.

Sculpting Steel
Sculpting Steel
Sculpting SteelSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
238
Artist:
Heather Hudson
Text:
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.
(2) Cost: 3

Basically the Swiss Army Knife of the deck, the deck has almost unlimited uses in the deck, especially after you get the Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
in play. With the Lattice in play, it can copy anything you or your opponent has in play. You need another mana-producer? Copy your Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.
. You need a new creature? Copy your Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
, or, if you have the Lattice in play, copy your opponent's game-ending creature and turn the tide.

Sylvan Scrying
Sylvan Scrying
Sylvan ScryingSet: Mirrodin
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
130
Artist:
Scott M. Fischer
Text:
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
(2) Cost: 1G

Sylvan Scrying
Sylvan Scrying
Sylvan ScryingSet: Mirrodin
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
130
Artist:
Scott M. Fischer
Text:
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
allows you to search your library for any land card and put it in your hand. I typically suggest you use it to fish out a Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
, unless, of course, you're starving for a specific color mana, but of course, if you have the Lattice in play, the Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.
is the land to fish out.

Vedalken Orrery
Vedalken Orrery
Vedalken OrrerySet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
163
Text:
You may play nonland cards anytime you could play an instant.
(1) Cost: 4

The Orrery just makes this deck so much more unpredictable. All of a sudden you're playing as many spells during your opponent's turn as you are during your own. Play a Bringer at the end of your opponent's turn and enjoy its upkeep ability all that much sooner. The Orrery changes the game, as simple as that.


I really have not developed a sideboard for this deck, mostly because I'm afraid that when I take something out, the rest will fall apart. I've also noticed that this deck works well in most situations. Although this deck has a complete deficiency of flying creatures, with cards like Heartseeker
Heartseeker
HeartseekerSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
124
Artist:
Michael Sutfin
Text:
Equipped creature gets +2/+1 and has T Unattach Heartseeker: Destroy target creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
and Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
, odds are they won't prove to be too much of a problem.

When playing the deck, your main goal should be to get Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
, Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
and Leonin Abunas
Leonin Abunas
Leonin AbunasSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
R
Number:
8
Artist:
Darrell Riche
Power:
2
Toughness:
5
Text:
Artifacts you control can't be the targets of spells or abilities your opponents control.
in play. This achieves the all important Lock-Down, where your opponent is basically at your mercy. With Mycosynth Lattice
Mycosynth Lattice
Mycosynth LatticeSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
130
Artist:
Anthony S. Waters
Text:
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
in play, everything you control is an artifact, with Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
and Leonin Abunas
Leonin Abunas
Leonin AbunasSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
R
Number:
8
Artist:
Darrell Riche
Power:
2
Toughness:
5
Text:
Artifacts you control can't be the targets of spells or abilities your opponents control.
in play, all those artifacts are both indestructible and invalid targets for your opponent's spells or abilities. After that, your opponent's only options are to shoot you directly, damage which is easily taken care of with the Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
. At that point it’s only a matter of time until you either bring their life down to Zero, or until your opponent decks-out, something from which you should be safe from with the two beacons in your deck. Of course, your opponent can still counter spells and play effects that blanket the field like Evacuation
Evacuation
EvacuationSet: Stronghold
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
30
Artist:
Rob Alexander
Text:
Return all creatures to owners' hands.
and Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, although the latter would be of little consequence if you have Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
in play.

Also, the Bringers and the Hondens will give you a very busy Upkeep step, potentially allowing you to search for a card, draw two cards, put a 3/3 beast in play, take control of target creature, deal 4 damage to a creature or player, gain eight life, have an opponent discard 4 cards, and put four 1/1 spirit colorless spirit tokens in play. Of course, that's only in a best-case scenario, but still, you're likely to be doing more than just skipping your upkeep step with this deck.


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