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CardShark Content - Jonathan Veazey (6/3/2006)

The new graft mechanic from Dissension is particularly well suited to multiplayer. Not only does it give you the opportunity to move +1/+1 counters around among your own creatures, you can also move counters onto your opponents’ creatures as well. Making an opponent’s creature bigger can be a great way to buy a temporary ally.

Or, thanks to Cytoplast Manipulator
Cytoplast Manipulator
Cytoplast ManipulatorSet: Dissension
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard Mutant
Rarity:
R
Number:
23
Artist:
Dan Scott
Power:
0
Toughness:
0
Text:
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) U, T: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains
in play.
, making an enemy creature stronger can be a means to take possession of the creature yourself. When your opponent puts a creature into play you can move a +1/+1 counter from the Manipulator, via the Graft mechanic, onto the new creature. You can then pay one blue and tap the Manipulator to take control of that new (and improved) creature. Sadly, on its own the Manipulator can only do this once. So, let’s not leave the poor girl all alone, let’s find her some friends.

The first candidate is Simic Guildmage
Simic Guildmage
Simic GuildmageSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
148
Artist:
Aleksi Briclot
. His Aura-moving ability probably won’t get much use, but his ability to move counters around will let you use the Manipulator’s graft ability over and over without dying. We should also look at some of the other Graft creatures. Plaxcaster Frogling
Plaxcaster Frogling
Plaxcaster FroglingSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
123
Artist:
Greg Staples
looks to be a good fit. Not only does he come into play as a 3/3 for three mana, but he also has the ability to make your Manipulator, and any other creature with a +1/+1 counter untargetable. This is vitally important because if the Manipulator leaves play you have to give back all of your ill-gotten gains. On a similar note, Sporeback Troll
Sporeback Troll
Sporeback TrollSet: Dissension
Color:
Green
Rarity:
C
Number:
94
Artist:
Dan Scott
might also be a useful guy to have on your side with his ability to regenerate all of your creatures (because they’ll all have +1/+1 counters, right?) he can add an extra layer of protection.

I’m intrigued by Vigean Hydropon
Vigean Hydropon
Vigean HydroponSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
135
Artist:
Anthony S. Waters
. It can’t attack, it can’t block and has no tap abilities, but it does have graft and comes into play with five +1/+1 counters for three mana. Does its usefulness as a cheap source of counters outweigh its abject uselessness in every other respect? I don’t know. But I am curious enough to put a couple in the deck to find out.

Vigean Graftmage
Vigean Graftmage
Vigean GraftmageSet: Dissension
Color:
Blue
Rarity:
U
Number:
35
Artist:
Alan Pollack
has potential because of the possibility of using the Manipulator’s tap ability multiple times in a turn. Among the other graft creatures I also like Novijen Sages
Novijen Sages
Novijen SagesSet: Dissension
Color:
Blue
Rarity:
R
Number:
27
Artist:
Luca Zontini
for their card drawing ability, but the six mana casting cost feels a little high and the fact that you have to remove two +1/+1 counters to use its ability means it would be working at cross-purposes with the rest of the deck. However, Etched Oracle
Etched Oracle
Etched OracleSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
121
Artist:
Matt Cavotta
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 1, Remove four charge counters from Etched Oracle: Target player Draws three cards. 0/0
might work out as a way to draw cards. Yes, it requires the removal of four counters, but it nets three cards for that cost and has a casting cost of only four.

Next we need to think about support cards to further our developing +1/+1 theme. Doubling Season
Doubling Season
Doubling SeasonSet: Ravnica City of Guilds
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
158
Artist:
Wayne Reynolds
Text:
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
is an obvious first choice, all of our graft creatures start out twice as big. Still, I do have to wonder if a five mana enchantment is going to come out early enough and survive long enough to be useful. A more reliable option is Dragon Blood
Dragon Blood
Dragon BloodSet: Urza's Saga
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
293
Artist:
Greg Simanson
Text:
3, T: Put a +1/+1 counter on target creature.
. It can generate a counter each turn that can be redistributed as needed by the graft ability and the Simic Guildmage
Simic Guildmage
Simic GuildmageSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
148
Artist:
Aleksi Briclot
. I considered the Golgari Guildmage
Golgari Guildmage
Golgari GuildmageSet: Ravnica City of Guilds
Cost:
10
Color:
Multicolor
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
U
Number:
248
Artist:
Zoltan Boros & Gabor Szikszai
Power:
2
Toughness:
2
Text:
(B/G can be paid with either B or G.) 4B, Sacrifice a creature: Return target creature card from your graveyard to your hand. 4G: Put a +1/+1 counter on target creature.
for the same reason, but at five mana per counter it’s so much less efficient. Finally, with all this talk of +1/+1 counters, how can I resist adding Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
. With all the ways I’ve got to add and move counters already, this guy has the potential to be a win condition all on his own.

Of course, we’ll also want to add the Simic Guildhall, Novijen, Heart of Progress
Novijen, Heart of Progress
Novijen, Heart of ProgressSet: Dissension
Color:
Land
Rarity:
U
Number:
175
Artist:
Martina Pilcerova
. It can be an easy way to add counters to multiple creatures, on our side of the table or an opponent’s.

So, given the base I’ve laid out, here’s my first draft of the deck:

Lands (24):
10 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

10 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s
2 Mirrodin’s Core
2 Novijen, Heart of Progress
Novijen, Heart of Progress
Novijen, Heart of ProgressSet: Dissension
Color:
Land
Rarity:
U
Number:
175
Artist:
Martina Pilcerova


Green (10):
2 Aquastrand Spider
Aquastrand Spider
Aquastrand SpiderSet: Dissension
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Spider Mutant
Rarity:
C
Number:
80
Artist:
Dany Orizio
Power:
0
Toughness:
0
Text:
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it can block as though it had flying this turn.

2 Sporeback Troll
Sporeback Troll
Sporeback TrollSet: Dissension
Color:
Green
Rarity:
C
Number:
94
Artist:
Dan Scott

2 Doubling Season
Doubling Season
Doubling SeasonSet: Ravnica City of Guilds
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
158
Artist:
Wayne Reynolds
Text:
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

4 Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.


Blue (8)
4 Cytoplast Manipulator
Cytoplast Manipulator
Cytoplast ManipulatorSet: Dissension
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard Mutant
Rarity:
R
Number:
23
Artist:
Dan Scott
Power:
0
Toughness:
0
Text:
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) U, T: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains
in play.

4 Vigean Graftmage
Vigean Graftmage
Vigean GraftmageSet: Dissension
Color:
Blue
Rarity:
U
Number:
35
Artist:
Alan Pollack


Multicolor (8):
4 Plaxcaster Frogling
Plaxcaster Frogling
Plaxcaster FroglingSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
123
Artist:
Greg Staples

2 Simic Guildmage
Simic Guildmage
Simic GuildmageSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
148
Artist:
Aleksi Briclot

2 Vigean Hydropon
Vigean Hydropon
Vigean HydroponSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
135
Artist:
Anthony S. Waters


Artifact (10):
2 Etched Oracle
Etched Oracle
Etched OracleSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
121
Artist:
Matt Cavotta
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 1, Remove four charge counters from Etched Oracle: Target player Draws three cards. 0/0

2 Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.

2 Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.

4 Dragon Blood
Dragon Blood
Dragon BloodSet: Urza's Saga
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
293
Artist:
Greg Simanson
Text:
3, T: Put a +1/+1 counter on target creature.



I threw in some Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
s for mana fixing. The Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.
s and Mirrodin’s Cores can serve that purpose as well, but they are more intended to be able to use any off color abilities that may be had by the creatures I steal. I really wanted to include Experiment Kraj
Experiment Kraj
Experiment KrajSet: Dissension
Color:
Multicolor
Rarity:
R
Number:
110
Artist:
Mark Tedin
, he can add counters and he can gain all sorts of useful abilities, but the casting cost just seemed like it would be too much.

After a few games, and a few losses, with this build, some glaring weaknesses are evident in this first attempt. While I have some protection from targeted effects, mass removal (or even mass bounce like Evacuation
Evacuation
EvacuationSet: Stronghold
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
30
Artist:
Rob Alexander
Text:
Return all creatures to owners' hands.
) can wreck me. Not to mention the Aether Snap
Snap
SnapSet: Urza's Legacy
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Mike Raabe
Text:
Return target creature to owner's hand. Untap up to two lands.
s one of my opponents put into his deck for some of the later games. It doesn’t help that I have a shocking lack of countermagic for a deck with Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s in it. That also means I have no way of disrupting any nasty, non-creature based combo I may face. I suppose I could just sub in four Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
s for something, but with the counter theme I have going I can’t help but think about the Decree of Silence
Decree of Silence
Decree of SilenceSet: Scourge
Cost:
8
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
32
Artist:
Adam Rex
Text:
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU
When you cycle Decree of Silence, you may counter target spell.
and Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
combo. The Decree will counter any spells your opponent tries to play at the cost of adding a depletion counter, the Decree goes away once it has three depletion counters. Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
can keep the Decree alive indefinitely by converting depletion counters into +1/+1 counters. It’s also become apparent that Mirrodin’s Core is a much better fit for this deck than Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.
. So I think I’ll go to a full four Cores and drop the two Ingots. I wish I could offer some insight on the Hydropon, but in the four games we played I never managed to draw one. For now, therefore, I’m going to leave both of them in. I really just want to see if they’ll do anything useful. Etched Oracle
Etched Oracle
Etched OracleSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
121
Artist:
Matt Cavotta
Power:
0
Toughness:
0
Text:
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 1, Remove four charge counters from Etched Oracle: Target player Draws three cards. 0/0
did not prove to be at all useful. Too often it would come into play as a 2/2 and adding counters proved to be too troublesome to be worth it, so out he comes as well.

After I’ve made those adjustments here is what the deck looks like:

Lands (24):
9 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

9 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

4 Mirrodin’s Core
2 Novijen, Heart of Progress
Novijen, Heart of Progress
Novijen, Heart of ProgressSet: Dissension
Color:
Land
Rarity:
U
Number:
175
Artist:
Martina Pilcerova


Green (8):
2 Aquastrand Spider
Aquastrand Spider
Aquastrand SpiderSet: Dissension
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Spider Mutant
Rarity:
C
Number:
80
Artist:
Dany Orizio
Power:
0
Toughness:
0
Text:
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it can block as though it had flying this turn.

4 Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.

2 Sporeback Troll
Sporeback Troll
Sporeback TrollSet: Dissension
Color:
Green
Rarity:
C
Number:
94
Artist:
Dan Scott


Blue (12):
4 Cytoplast Manipulator
Cytoplast Manipulator
Cytoplast ManipulatorSet: Dissension
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard Mutant
Rarity:
R
Number:
23
Artist:
Dan Scott
Power:
0
Toughness:
0
Text:
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.) U, T: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains
in play.

4 Decree of Silence
Decree of Silence
Decree of SilenceSet: Scourge
Cost:
8
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
32
Artist:
Adam Rex
Text:
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU
When you cycle Decree of Silence, you may counter target spell.

4 Vigean Graftmage
Vigean Graftmage
Vigean GraftmageSet: Dissension
Color:
Blue
Rarity:
U
Number:
35
Artist:
Alan Pollack


Multicolor (6):
4 Plaxcaster Frogling
Plaxcaster Frogling
Plaxcaster FroglingSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
123
Artist:
Greg Staples

2 Vigean Hydropon
Vigean Hydropon
Vigean HydroponSet: Dissension
Color:
Multicolor
Rarity:
C
Number:
135
Artist:
Anthony S. Waters


Artifact (10):
4 Dragon Blood
Dragon Blood
Dragon BloodSet: Urza's Saga
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
293
Artist:
Greg Simanson
Text:
3, T: Put a +1/+1 counter on target creature.

4 Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

2 Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.



In adding the Decrees and Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
s I had to remove some cards. First among these was Doubling Season
Doubling Season
Doubling SeasonSet: Ravnica City of Guilds
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
158
Artist:
Wayne Reynolds
Text:
If an effect would put one or more tokens into play under your control, it puts twice that many of those tokens into play instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.
. It combos great with the graft creatures and Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
, but it would be difficult, if not impossible to keep the Decree around if every time a spell was cast two depletion counters got added instead of one. Meanwhile, the Mirrodin’s Cores provide an additional source of counters for the Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
s. An excess charge counter on a Mirrodin’s Core can be converted into a +1/+1 counter on any creature on the board. Since the Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
s will likely come into play long before the mana is available to cast a Decree of Silence
Decree of Silence
Decree of SilenceSet: Scourge
Cost:
8
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
32
Artist:
Adam Rex
Text:
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU
When you cycle Decree of Silence, you may counter target spell.
, it’s good that they’ll have something to do. The Conduits do, however, make the Simic Guildmage
Simic Guildmage
Simic GuildmageSet: Dissension
Color:
Multicolor
Rarity:
U
Number:
148
Artist:
Aleksi Briclot
redundant; this is why he came out of the deck.

The Decree of Silence
Decree of Silence
Decree of SilenceSet: Scourge
Cost:
8
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
32
Artist:
Adam Rex
Text:
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling 4UU
When you cycle Decree of Silence, you may counter target spell.
/Power Conduit
Power Conduit
Power ConduitSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
229
Artist:
Todd Lockwood
Text:
T, Remove a counter from a permanent you control: Choose one|Put a charge counter on target artifact; or put a +1/+1 counter on target creature.
combo may be slow to come out, but multiplayer games tend to move slower than regular duels, so you should have the time to get it out. Once it comes out it will be devastatingly effective at keeping your opponents shut out of the game. A word of warning: know your playgroup! Some groups, like mine which tends to gravitate towards decks that do especially mean things, will appreciate a trick like this. Others will find it extremely annoying and un-fun, and refuse to play against your deck.

Budget-wise I’ve tried to keep this deck a relatively inexpensive one to build, hence the lack of dual lands. If we were going to add some money, then dual lands of some sort (be they Breeding Pool
Breeding Pool
Breeding PoolSet: Dissension
Color:
Land
Type:
Land
Rarity:
R
Number:
172
Artist:
Rob Alexander
Text:
Forest Island, (T: Add G or U to your mana pool.) As Breeding Pool comes into play, you may pay 2 life. If you don't, Breeding Pool comes into play tapped instead.
s, Tropical Island
Tropical Island
Tropical IslandSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either G or U to your mana pool.Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
s or Yavimaya Coast
Yavimaya Coast
Yavimaya CoastSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
143
Artist:
Anthony S. Waters
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.
s) would definitely be in order. I’d also consider adding Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
as they could serve not only a mana fixing role, but they are also cheap flying creatures that make nice, evasive targets for +1/+1 counters.

While I didn’t have a lot of success with my initial build of the deck, it was a lot of fun to play and I look forward to springing my revised version on my playgroup. Hopefully you’ll find it as fun to play as I do, just make sure you stock up on glass beads first.


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