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Dark Ascension Multiplayer Set Review - Jonnie Cain (1/31/2012)

Hello again and welcome to the third edition of the Chaos Theory. This week I was going to take a look at a Jund Madness deck sent in by a reader, but that will have to wait until next week, since Dark Ascension is now fully spoiled and I want to give my input on some cards.

I hope to do a set review with each new set so I will give you a run-down on how I plan to do them. I will not talk about every card, I will touch on every rare/mythic rare, but boring or weak commons/uncommon I won’t touch.


White
Archangel
Archangel
ArchangelSet: Classic Sixth Edition
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
2
Artist:
Quinton Hoover
Power:
5
Toughness:
5
Text:
FlyingAttacking doesn't cause Archangel to tap.
’s Light – The fact that a glorified Elixir of Immortality
Elixir of Immortality
Elixir of ImmortalitySet: Magic 2011
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
206
Artist:
Zoltan Boros & Gabor Szikszai
Text:
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.
takes up a Mythic slot makes me very sad. Like Elixir this card is absolutely terrible, although if you want to play one stick with the Elixir, at least it is cheap.

Faith’s Shield – Without Fateful Hour this card is not particularly interesting. However, at the end of a multiplayer game when there only a few players left and a somewhat stalled board, this can act as a Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
or as a way to get in an alpha strike. It seems especially good if you play one in a Sunforger
Sunforger
SunforgerSet: Ravnica City of Guilds
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
272
Artist:
Darrell Riche
Text:
Equipped creature gets +4/+0. RW, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and play that card without paying its mana cost. Then shuffle your library. Equip 3
based deck to tutor it up at the critical moment.

Gather the Townsfolk
Gather the Townsfolk
Gather the TownsfolkSet: Dark Ascension
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
C
Number:
8
Artist:
Dan Scott
Text:
Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour — If you have 5 or less life, put five of those tokens onto the battlefield instead.
– Great if you need a way to make Human tokens specifically, otherwise it is not great.

Gavony Ironwright
Gavony Ironwright
Gavony IronwrightSet: Dark Ascension
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
U
Number:
9
Artist:
Karl Kopinski
Power:
1
Toughness:
4
Text:
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
– A three mana 1/4 in multiplayer is pretty horrible, unless of course you happen to be playing Doran, the Siege Tower
Doran, the Siege Tower
Doran, the Siege TowerSet: Lorwyn
Cost:
3
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Treefolk Shaman
Rarity:
R
Number:
247
Artist:
Mark Zug
Power:
0
Toughness:
5
Text:
Each creature assigns combat damage equal to its toughness rather than its power.
. If you hit Fateful Hour with Doran in play... well I hear +4/+4 is a nice thing to have. Even without Doran this guy is bonkers if you hit Fateful Hour. If I was playing him I wouldn’t look to include more than one though, and I would ensure I could tutor for it.

Increasing Devotion
Increasing Devotion
Increasing DevotionSet: Dark Ascension
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
11
Artist:
Daniel Ljunggren
Text:
Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
– This is a fairly solid token producer, and should see play in many mono-white token based decks. Ignoring creature types I think this is superior to Conquer
Conquer
ConquerSet: Fifth Edition
Cost:
5
Color:
Red
Type:
Enchant Land
Rarity:
U
Artist:
Gary Leach
Text:
Gain control of enchanted land.
or’s Pledge as it is less color intensive (white/black tokens anyone?), and the ability to make tokens twice gives you some ability to recover from a board wipe. Downside, ten is a lot of mana if you want to make sure you can flash it back, ensure you have a way to get to 10 mana aside from naturally drawing almost half the lands in your deck. My suggestion? Springjack Pasture
Springjack Pasture
Springjack PastureSet: Eventide
Cost:
0
Type:
Land
Rarity:
R
Number:
179
Artist:
Terese Nielsen
Text:
T Add 1 to your mana pool. 4, T Put a 0/1 white Goat creature token into play. T, Sacrifice X Goats: Add X mana of any one color to your mana pool. You gain X life.
.

Lingering Souls
Lingering Souls
Lingering SoulsSet: Dark Ascension
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
U
Number:
12
Artist:
Bud Cook
Text:
Put two 1/1 white Spirit creature tokens with flying onto the battlefield. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
– This is also known as Midnight Haunting
Midnight Haunting
Midnight HauntingSet: Innistrad
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
22
Artist:
Matt Stewart
Text:
Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
II. If you are playing Haunting then definitely consider this card even if you splash black with a couple of Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s and Terramorphic Expanse
Terramorphic Expanse
Terramorphic ExpanseSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
C
Number:
279
Artist:
Dan Scott
Text:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
/Evolving Wilds
Evolving Wilds
Evolving WildsSet: Rise of the Eldrazi
Cost:
0
Color:
Colorless
Type:
Land
Rarity:
C
Number:
228
Artist:
Steven Belledin
Text:
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
, or white/black dual lands.

Loyal Cathar
Loyal Cathar
Loyal CatharSet: Dark Ascension
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
13
Artist:
Ryan Pancoast
Power:
2
Toughness:
2
Text:
Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
//Unhallowed Cathar – This guy happens to be a soldier on both sides so don’t discount him if your soldier deck is weak to board wipe effects.

Midnight Guard
Midnight Guard
Midnight GuardSet: Dark Ascension
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
14
Artist:
Jason A. Engle
Power:
2
Toughness:
3
Text:
Whenever another creature enters the battlefield, untap Midnight Guard.
– This guy is again a soldier, and with Catapult Master
Catapult Master
Catapult MasterSet: Onslaught
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Soldier Lord
Rarity:
R
Number:
10
Artist:
Terese Nielsen
Power:
3
Toughness:
3
Text:
Tap five untapped Soldiers you control: Remove target creature from the game.
/Catapult Squad
Catapult Squad
Catapult SquadSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
11
Artist:
Brian Snoddy
Power:
2
Toughness:
1
Text:
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
and all the easy ways to make soldier tokens this guy could be vaguely ridiculous.

Requiem Angel
Requiem Angel
Requiem AngelSet: Dark Ascension
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
18
Artist:
Eric Deschamps
Power:
5
Toughness:
5
Text:
Flying Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
– I initially disregarded this card because my brain inserted the words “non-token”, because that would be fair. But it just says non-spirit, so this is a perfectly reasonable finisher in a non-spirit token deck. I will be finding space for a copy in my Teysa, Orzhov Scion
Teysa, Orzhov Scion
Teysa, Orzhov ScionSet: Guildpact
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Human Advisor
Rarity:
R
Number:
134
Power:
2
Toughness:
3
Text:
Sacrifice three white creatures: Remove target creature from the game. Whenever another black creature you control is put into a graveyard from play, put a 1/1 white Spirit creature token with flying into play.
deck that I wrote about a couple of weeks ago.

Seance – Cool with “enters the battlefield abilities” but otherwise ignore.

Sudden Disappearance
Sudden Disappearance
Sudden DisappearanceSet: Dark Ascension
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
R
Number:
23
Artist:
Cliff Childs
Text:
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
– Picking on one opponent in multiplayer usually isn’t great, and if you are exiling your own stuff you probably don’t need to exile all of your toys, Mistmeadow Witch
Mistmeadow Witch
Mistmeadow WitchSet: Shadowmoor
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Kithkin Wizard
Rarity:
U
Number:
144
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
2WU: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
seems like a much better choice.

Thalia, Guardian of Thraben
Thalia, Guardian of Thraben
Thalia, Guardian of ThrabenSet: Dark Ascension
Cost:
2
Color:
White
Type:
Legendary Creature
Sub Type:
Human Soldier
Rarity:
R
Number:
24
Artist:
Jana Schirmer & Johannes Voss
Power:
2
Toughness:
1
Text:
First strike Noncreature spells cost {1} more to cast.
- Will randomly hose people who aren’t paying attention, otherwise little value for multiplayer.

Thraben Doomsayer
Thraben Doomsayer
Thraben DoomsayerSet: Dark Ascension
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Human Cleric
Rarity:
R
Number:
25
Artist:
John Stanko
Power:
2
Toughness:
2
Text:
{T}: Put a 1/1 white Human creature token onto the battlefield. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
– The ability to make a token every turn is very good as Bloodline Keeper
Bloodline Keeper
Bloodline KeeperSet: Innistrad
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
R
Number:
90
Artist:
Jason Chan
Power:
3
Toughness:
3
Text:
Flying {T}: Put a 2/2 black Vampire creature token with flying onto the battlefield. {B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.
showed us. This guy isn’t on the same power level unfortunately as the Fateful Hour ability means opponents will just wait until they can do enough damage to kill you. If you need a consistent Human maker for your Ravenous Demon
Ravenous Demon
Ravenous DemonSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Demon
Rarity:
R
Number:
71
Artist:
Igor Kieryluk
Power:
4
Toughness:
4
Text:
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
/Archdemon of Greed
Greed
GreedSet: Fourth Edition
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Phil Foglio
Text:
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
then this is your best option.


Blue
Beguiler of Wills
Beguiler of Wills
Beguiler of WillsSet: Dark Ascension
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
M
Number:
28
Artist:
Eric Deschamps
Power:
1
Toughness:
1
Text:
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
– Another largely unimpressive mythic. A powerful card against control decks, but in multiplayer this will be inconsistent at best.

Call to the Kindred
Call to the Kindred
Call to the KindredSet: Dark Ascension
Cost:
4
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
R
Number:
30
Artist:
Jason A. Engle
Text:
Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
– A lot of work for some card filtering and a free creature, generally not great for blue tribes as they play cheap creatures and have access to better card draw. A potential include in a Quest for Ula’s Temple deck?

Counterlash
Counterlash
CounterlashSet: Dark Ascension
Cost:
6
Color:
Blue
Type:
Instant
Rarity:
R
Number:
33
Artist:
Austin Hsu
Text:
Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
– A six mana counterspell is generally not great. However, free spells generally are great. I would be looking to play a creature off of this as they seem to be the most common spell type for multiplayer. Did someone just say Quest for Ula’s Temple deck?

Curse of Echoes
Curse of Echoes
Curse of EchoesSet: Dark Ascension
Cost:
5
Color:
Blue
Type:
Enchantment
Sub Type:
Aura Curse
Rarity:
R
Number:
34
Artist:
Slawomir Maniak
Text:
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
– Wizards, Hive Mind
Hive Mind
Hive MindSet: Magic 2010
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
54
Artist:
Steve Argyle
Text:
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
is not witty or cool, please stop doing this.

Dungeon Geists
Dungeon Geists
Dungeon GeistsSet: Dark Ascension
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
36
Artist:
Nils Hamm
Power:
3
Toughness:
3
Text:
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
– Tapping down one dude is not great, NEXT!

Geralf’s Mindcrusher - Interacts well with Undead Alchemist
Undead Alchemist
Undead AlchemistSet: Innistrad
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
84
Artist:
Michael C. Hayes
Power:
4
Toughness:
2
Text:
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
, aside from that you probably want to mill yourself.

Havengul Runebinder
Havengul Runebinder
Havengul RunebinderSet: Dark Ascension
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
R
Number:
39
Artist:
Bud Cook
Power:
2
Toughness:
2
Text:
{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
– Seems fine in the aforementioned Undead Alchemist
Undead Alchemist
Undead AlchemistSet: Innistrad
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
84
Artist:
Michael C. Hayes
Power:
4
Toughness:
2
Text:
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard. Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
deck.

Increasing Confusion
Increasing Confusion
Increasing ConfusionSet: Dark Ascension
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
41
Artist:
Dan Scott
Text:
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead. Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
– Milling one player isn’t great. If you want to mill a player for lots use Traumatize
Traumatize
TraumatizeSet: Odyssey
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
110
Artist:
Greg Staples
Text:
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
instead.


Black
Curse of Misfortunes
Curse of Misfortunes
Curse of MisfortunesSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Enchantment
Sub Type:
Aura Curse
Rarity:
R
Number:
56
Artist:
Terese Nielsen
Text:
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
– If you are playing a curse deck this seems like a cool way to tutor for Q3Vyc2Ugb2YgThirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
.

Q3Vyc2Ugb2YgThirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
– A kill condition in a curse-based deck, get some Copy Enchantment
Copy Enchantment
Copy EnchantmentSet: Ravnica City of Guilds
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
42
Artist:
Joel Thomas
Text:
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment.
s and go to town.

Fiend of the Shadows
Fiend of the Shadows
Fiend of the ShadowsSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire Wizard
Rarity:
R
Number:
62
Artist:
Igor Kieryluk
Power:
3
Toughness:
3
Text:
Flying Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled. Sacrifice a Human: Regenerate Fiend of the Shadows.
– I generally don’t like these sort of cards as your opponent will always try to exile something that is useless for you.

Geralf’s Messenger – The triple black is a bit restrictive and causing an opponent to lose two life isn’t massive. However, this does combo nicely with Noxious Ghoul
Noxious Ghoul
Noxious GhoulSet: Legions
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
77
Artist:
Luca Zontini
Power:
3
Toughness:
3
Text:
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie
creatures get -1/-1 until end of turn.
. [Editor's note: To clarify, Noxious Ghoul
Noxious Ghoul
Noxious GhoulSet: Legions
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
77
Artist:
Luca Zontini
Power:
3
Toughness:
3
Text:
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie
creatures get -1/-1 until end of turn.
's -1/-1 won't knock off the +1/+1 counter from the Messenger's Undying ability. I think he means you can potentially get two uses of the Ghoul with the Messenger.]
Carnifex Demon
Carnifex Demon
Carnifex DemonSet: Scars of Mirrodin
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Demon
Rarity:
R
Number:
57
Artist:
Aleksi Briclot
Power:
6
Toughness:
6
Text:
Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. {B}, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.
is great route to take if you want him to come back multiple times.

Gravecrawler
Gravecrawler
GravecrawlerSet: Dark Ascension
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
64
Artist:
Steven Belledin
Power:
2
Toughness:
1
Text:
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
– This is the zombies' version of Bloodghast
Bloodghast
BloodghastSet: Zendikar
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Vampire Spirit
Rarity:
R
Number:
83
Artist:
Daarken
Power:
2
Toughness:
1
Text:
Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
, and since zombies have Noxious Ghoul
Noxious Ghoul
Noxious GhoulSet: Legions
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Number:
77
Artist:
Luca Zontini
Power:
3
Toughness:
3
Text:
Whenever Noxious Ghoul or another Zombie comes into play, all non-Zombie
creatures get -1/-1 until end of turn.
I think I know whose side I am on.

Increasing Ambition
Increasing Ambition
Increasing AmbitionSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
69
Artist:
Volkan Baga
Text:
Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
– I really want to like this card, unfortunately I think it costs far too much initially to be good.

Mikaeus, the Unhallowed
Mikaeus, the Unhallowed
Mikaeus, the UnhallowedSet: Dark Ascension
Cost:
6
Color:
Black
Type:
Legendary Creature
Sub Type:
Zombie Cleric
Rarity:
M
Number:
70
Artist:
Chris Rahn
Power:
5
Toughness:
5
Text:
Intimidate Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
– Now here is a card. I could probably dedicate an entire article to him. For now I will just share the favorite interaction I have come up with so far: Gravecrawler
Gravecrawler
GravecrawlerSet: Dark Ascension
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
R
Number:
64
Artist:
Steven Belledin
Power:
2
Toughness:
1
Text:
Gravecrawler can't block. You may cast Gravecrawler from your graveyard as long as you control a Zombie.
+ a sacrifice outlet (like Blasting Station
Blasting Station
Blasting StationSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
107
Text:
Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station.
or Phyrexian Ghoul
Phyrexian Ghoul
Phyrexian GhoulSet: Urza's Saga
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
148
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
). For a single black you get to bring him back. Twice!

Ravenous Demon
Ravenous Demon
Ravenous DemonSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Demon
Rarity:
R
Number:
71
Artist:
Igor Kieryluk
Power:
4
Toughness:
4
Text:
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
//Archdemon of Greed
Greed
GreedSet: Fourth Edition
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Phil Foglio
Text:
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
– This is a very fussy demon, but if you can satisfy his hunger you will certainly be able to take over a game.

Skirsdag Flayer
Skirsdag Flayer
Skirsdag FlayerSet: Dark Ascension
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Human Cleric
Rarity:
U
Number:
74
Artist:
Austin Hsu
Power:
1
Toughness:
1
Text:
{3}{B}, {T}, Sacrifice a Human: Destroy target creature.
– This guy makes the white/black humans deck in my opinion. Four mana to unconditionally kill a creature at instant speed is uber-powerful, and being able to sac himself is a nice bonus for the sticky spots.

Tragic Slip
Tragic Slip
Tragic SlipSet: Dark Ascension
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
76
Artist:
Christopher Moeller
Text:
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
– I heard somewhere that -13/-13 is a lot. Especially when it costs a single black. In multiplayer creatures tend to die all the time, expect to see this in black decks that are running Dismember
Dismember
DismemberSet: New Phyrexia
Cost:
11
Color:
Black
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
({(b/p)} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
. The art is also hilarious.

Zombie Apocalypse
Zombie Apocalypse
Zombie ApocalypseSet: Dark Ascension
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
80
Artist:
Peter Mohrbacher
Text:
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
– Better than Patriarch’s Bidding in zombie decks. You will probably gain a lot more value out of this than you would first expect from killing random humans.


Red
QWxwaGEgBrawl
Brawl
BrawlSet: Mercadian Masques
Cost:
5
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Edward P. Beard, Jr.
Text:
Until end of turn, all creatures gain T: This creature deals damage equal to its power to target creature.
– A potential one-sided Wrath seems powerful, but for 8 mana I would hope to hurt more than one player.

Curse of Bloodletting
Curse of Bloodletting
Curse of BloodlettingSet: Dark Ascension
Cost:
5
Color:
Red
Type:
Enchantment
Sub Type:
Aura Curse
Rarity:
R
Number:
85
Artist:
Michael C. Hayes
Text:
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
– If the curse deck becomes a thing this feels super powerful. Even the ability in red to make everyone want to attack that other guy is relatively powerful.

Faithless Looting
Faithless Looting
Faithless LootingSet: Dark Ascension
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
87
Artist:
Gabor Szikszai
Text:
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
– This is a very powerful card, especially if you are looking to dump something for reanimation purposes like Demigod of Revenge
Demigod of Revenge
Demigod of RevengeSet: Shadowmoor
Cost:
10
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit Avatar
Rarity:
R
Number:
183
Artist:
Jim Murray
Power:
5
Toughness:
4
Text:
Flying, haste When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
. Also, don’t discount this card in aggro decks where you can filter away land to draw gas.

Flayer of the Hatebound
Flayer of the Hatebound
Flayer of the HateboundSet: Dark Ascension
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Devil
Rarity:
R
Number:
89
Artist:
Jana Schirmer & Johannes Voss
Power:
4
Toughness:
2
Text:
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
– I guess I’m getting good at this foreshadowing thing because Demigod of Revenge
Demigod of Revenge
Demigod of RevengeSet: Shadowmoor
Cost:
10
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit Avatar
Rarity:
R
Number:
183
Artist:
Jim Murray
Power:
5
Toughness:
4
Text:
Flying, haste When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
is also bonkers with this guy! And don't worry about effects that pinch creatures from your graveyard, it will still cause the ability to trigger and you get to decide where the damage goes!

Hellrider
Hellrider
HellriderSet: Dark Ascension
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Devil
Rarity:
R
Number:
93
Artist:
Svetlin Velinov
Power:
3
Toughness:
3
Text:
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
– HELL YEA! Hellrider
Hellrider
HellriderSet: Dark Ascension
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Devil
Rarity:
R
Number:
93
Artist:
Svetlin Velinov
Power:
3
Toughness:
3
Text:
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
has battle cry on steroids, and the fact he has haste pushes him way over the top. This is a fantastic reach card for any red creature-based deck.

Increasing Vengeance
Increasing Vengeance
Increasing VengeanceSet: Dark Ascension
Cost:
2
Color:
Red
Type:
Instant
Rarity:
R
Number:
95
Artist:
Anthony Francisco
Text:
Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
– I think the “spell you control” drawback is not too significant here. Since, I generally do not like relying on my opponents to cast impressive spells I would hope I have some in whatever deck I put this into. It also interacts very well with Chandra Ablaze
Chandra Ablaze
Chandra AblazeSet: Zendikar
Cost:
6
Color:
Red
Type:
Planeswalker
Sub Type:
Chandra
Rarity:
M
Number:
120
Artist:
Steve Argyle
Text:
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. -2: Each player discards his or her hand, then draws three cards. -7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
.

Markov Blademaster
Markov Blademaster
Markov BlademasterSet: Dark Ascension
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Vampire Warrior
Rarity:
R
Number:
96
Artist:
Jana Schirmer & Johannes Voss
Power:
1
Toughness:
1
Text:
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
– Three mana for what is in essence a 2/1 is a bit steep. If you manage to get some equipment on him then he feels powerful, I’m just not convinced I wouldn’t rather have Mirran Crusader
Mirran Crusader
Mirran CrusaderSet: Mirrodin Besieged
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Human Knight
Rarity:
R
Number:
14
Artist:
Eric Deschamps
Power:
2
Toughness:
2
Text:
Double strike, protection from black and from green
who feels similar but comes with on board protection.

Mondronen Shaman
Mondronen Shaman
Mondronen ShamanSet: Dark Ascension
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Human Werewolf Shaman
Rarity:
R
Number:
98
Artist:
Mike Sass
Power:
3
Toughness:
2
Text:
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
– If this guy ever flips don’t expect your opponents to waste time flipping it back, I would expect it to meet the pointy end of a Doom Blade
Doom Blade
Doom BladeSet: Magic 2010
Color:
Black
Type:
Instant
Rarity:
C
Number:
93
Artist:
Chippy
Text:
Destroy target nonblack creature.
. However, if they can’t get rid of it this will deal a lot of damage, fast.

Moonveil Dragon
Moonveil Dragon
Moonveil DragonSet: Dark Ascension
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
M
Number:
99
Artist:
Todd Lockwood
Power:
5
Toughness:
5
Text:
Flying {R}: Each creature you control gets +1/+0 until end of turn.
– I am getting thoroughly sick of all the big lame-ass dragons being printed at mythic these days. I want to see some new design space explored instead of here is another dragon with some ability that makes it mythic. YAWN

Pyreheart Wolf
Pyreheart Wolf
Pyreheart WolfSet: Dark Ascension
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Wolf
Rarity:
U
Number:
101
Artist:
Lars Grant-West
Power:
1
Toughness:
1
Text:
Whenever Pyreheart Wolf attacks, each creature you control can't be blocked this turn except by two or more creatures. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
– This card feels deceptively strong. When combined with Hellrider
Hellrider
HellriderSet: Dark Ascension
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Devil
Rarity:
R
Number:
93
Artist:
Svetlin Velinov
Power:
3
Toughness:
3
Text:
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
, opponents of red decks are going to be hurting for the next little while.


Green
Deranged Outcast
Deranged Outcast
Deranged OutcastSet: Dark Ascension
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Human Rogue
Rarity:
R
Number:
112
Artist:
Nils Hamm
Power:
2
Toughness:
1
Text:
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
– If I am playing a human-based deck I don’t feel like I want to be in green, but is relatively powerful if he can be made to work.

Feed the Pack
Feed the Pack
Feed the PackSet: Dark Ascension
Cost:
6
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Steve Prescott
Text:
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
– This is a cool card. I can see this slotting in as a one-of in lots of different green decks, but for now I will just suggest the Doran deck I mentioned in the white section.

Ghoultree
Ghoultree
GhoultreeSet: Dark Ascension
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Zombie Treefolk
Rarity:
R
Number:
115
Artist:
Volkan Baga
Power:
10
Toughness:
10
Text:
Ghoultree costs {1} less to cast for each creature card in your graveyard.
– A 10/10 with no trample, enough said.

Increasing Savagery
Increasing Savagery
Increasing SavagerySet: Dark Ascension
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
120
Artist:
Steve Prescott
Text:
Put five +1/+1 counters on target creature. If Increasing Savagery was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
– Going “all in” one guy, just to do it again when they kill him? Not great.

Lost in the Woods
Lost in the Woods
Lost in the WoodsSet: Dark Ascension
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
123
Artist:
Matt Stewart
Text:
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
– What I dislike more than Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
effects is Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
effects at rare.

Tracker
Tracker
TrackerSet: The Dark
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Tracker
Rarity:
R
Artist:
Jeff A. Menges
Power:
2
Toughness:
2
Text:
GG, T: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.
’s Instinct – This will be getting a test-run in my BUG Self-Mill deck.

Vorapede
Vorapede
VorapedeSet: Dark Ascension
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Insect
Rarity:
M
Number:
131
Artist:
Slawomir Maniak
Power:
5
Toughness:
4
Text:
Vigilance, trample Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
– Better than Kodama of the North Tree
Kodama of the North Tree
Kodama of the North TreeSet: Champions of Kamigawa
Cost:
5
Color:
Green
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Number:
222
Artist:
Shishizaru
Power:
6
Toughness:
4
Text:
Trample Kodama of the North Tree can't be the target of spells or abilities.
, otherwise uninteresting.

Wolfbitten Captive
Wolfbitten Captive
Wolfbitten CaptiveSet: Dark Ascension
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Human Werewolf
Rarity:
R
Number:
133
Artist:
Zoltan Boros
Power:
1
Toughness:
1
Text:
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
– A relatively good aggressive drop for a Werewolf deck. It will be great to cast him on turn 1 and follow him up with a Mayor of Avabruk. Interestingly this is one of the few werewolves you may not want to flip as four mana is a much bigger investment than two.


Multicolor
Diregraf Captain
Diregraf Captain
Diregraf CaptainSet: Dark Ascension
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie Soldier
Rarity:
U
Number:
135
Artist:
Slawomir Maniak
Power:
2
Toughness:
2
Text:
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
/Drogskol Captain
Drogskol Captain
Drogskol CaptainSet: Dark Ascension
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit Soldier
Rarity:
U
Number:
136
Artist:
Peter Mohrbacher
Power:
2
Toughness:
2
Text:
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
/Immerwolf
Immerwolf
ImmerwolfSet: Dark Ascension
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wolf
Rarity:
U
Number:
141
Artist:
Terese Nielsen
Power:
2
Toughness:
2
Text:
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform.
/Stromkirk Captain
Stromkirk Captain
Stromkirk CaptainSet: Dark Ascension
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Vampire Soldier
Rarity:
U
Number:
143
Artist:
Jana Schirmer & Johannes Voss
Power:
2
Toughness:
2
Text:
First strike Other Vampire creatures you control get +1/+1 and have first strike.
– These are all very good, even if you aren’t going to be playing the tribe anytime soon I would recommend picking up a playset just in case.

Drogskol Reaver
Drogskol Reaver
Drogskol ReaverSet: Dark Ascension
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit
Rarity:
M
Number:
137
Artist:
Vincent Proce
Power:
3
Toughness:
5
Text:
Flying, double strike, lifelink Whenever you gain life, draw a card.
– On the face of it this card seems to be a worse version of Consecrated Sphinx
Consecrated Sphinx
Consecrated SphinxSet: Mirrodin Besieged
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Sphinx
Rarity:
M
Number:
21
Artist:
Mark Zug
Power:
4
Toughness:
6
Text:
Flying Whenever an opponent draws a card, you may draw two cards.
. However for multiplayer I think I prefer it. It doesn’t have the “oh-god-someone-kill-it-now” feel that Consecrated Sphinx
Consecrated Sphinx
Consecrated SphinxSet: Mirrodin Besieged
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Sphinx
Rarity:
M
Number:
21
Artist:
Mark Zug
Power:
4
Toughness:
6
Text:
Flying Whenever an opponent draws a card, you may draw two cards.
has, but still has the potential to draw a lot of cards. If you manage to throw in some equipment/auras there is serious potential for massacring an entire table.

Falkenrath Aristocrat
Falkenrath Aristocrat
Falkenrath AristocratSet: Dark Ascension
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Vampire
Rarity:
M
Number:
138
Artist:
Igor Kieryluk
Power:
4
Toughness:
1
Text:
Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
– Red/black vampires is definitely a deck that will be popping up at casual tables, but unfortunately the Falkenrath Aristocrat
Falkenrath Aristocrat
Falkenrath AristocratSet: Dark Ascension
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Vampire
Rarity:
M
Number:
138
Artist:
Igor Kieryluk
Power:
4
Toughness:
1
Text:
Flying, haste Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
is not a good fit. When compared to Olivia she feels underwhelming. The ability for her to stick around is nice even if the human side of the ability is not being used, but I feel an overwhelming “meh” about this card.

Havengul Lich
Havengul Lich
Havengul LichSet: Dark Ascension
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie Wizard
Rarity:
M
Number:
139
Artist:
James Ryman
Power:
4
Toughness:
4
Text:
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
– A definite contender for most exciting multiplayer card of the set. The ability to cast creatures from anyone’s graveyard is bonkers, and with the random upside of being a pseudo-Necrotic Ooze
Necrotic Ooze
Necrotic OozeSet: Scars of Mirrodin
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Ooze
Rarity:
R
Number:
72
Artist:
James Ryman
Power:
4
Toughness:
3
Text:
As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
! Havengul Lich
Havengul Lich
Havengul LichSet: Dark Ascension
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie Wizard
Rarity:
M
Number:
139
Artist:
James Ryman
Power:
4
Toughness:
4
Text:
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
too sexy for words. There are minor issues of not being able to cast all of your opponents' creatures, but with a few Vivid Lands you should be able to ensure you can cast a good portion of them. When you combine Havengul Lich
Havengul Lich
Havengul LichSet: Dark Ascension
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie Wizard
Rarity:
M
Number:
139
Artist:
James Ryman
Power:
4
Toughness:
4
Text:
{1}: You may cast target creature card in a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
with Memory Plunder
Memory Plunder
Memory PlunderSet: Shadowmoor
Cost:
8
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
169
Artist:
Dan Scott
Text:
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
, Beacon of Unrest
Beacon of Unrest
Beacon of UnrestSet: Fifth Dawn
Cost:
5
Color:
Black
Rarity:
R
Number:
41
Text:
Sorcery. Put target creature or artifact card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.
and Geth, Lord of the Vault
Geth, Lord of the Vault
Geth, Lord of the VaultSet: Scars of Mirrodin
Cost:
6
Color:
Black
Type:
Legendary Creature
Sub Type:
Zombie
Rarity:
M
Number:
64
Artist:
Whit Brachna
Power:
5
Toughness:
5
Text:
Intimidate {X}{B}: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.
there is some serious potential to make your opponents curse at you as you beat them upside the head with their own fatty of choice.

Huntmaster of the Fells
Huntmaster of the Fells
Huntmaster of the FellsSet: Dark Ascension
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Human Werewolf
Rarity:
M
Number:
140
Artist:
Chris Rahn
Power:
2
Toughness:
2
Text:
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
– Another absurdly powerful werewolf, although it creates an interesting tension if played in the same deck as Immerwolf
Immerwolf
ImmerwolfSet: Dark Ascension
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wolf
Rarity:
U
Number:
141
Artist:
Terese Nielsen
Power:
2
Toughness:
2
Text:
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other Wolf and Werewolf creatures you control get +1/+1. Non-Human Werewolves you control can't transform.
. His ability to make guys and kill guys pushes him to the front as one of the top dogs in the werewolf deck.

Sorin, Lord of Innistrad
Sorin, Lord of Innistrad
Sorin, Lord of InnistradSet: Dark Ascension
Cost:
4
Color:
Multicolor
Type:
Planeswalker
Sub Type:
Sorin
Rarity:
M
Number:
142
Artist:
Michael Komarck
Text:
+1: Put a 1/1 black Vampire creature token with lifelink onto the battlefield. -2: You get an emblem with "Creatures you control get +1/+0." -6: Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
– When evaluating Sorin I compared him closely to Elspeth, Knight-Errant, as they are both 4 mana walkers that +1 to make a guy. I think that for multiplayer the permanent +1/+0 is better than the one use “jump” and that Sorin’s finisher is much more powerful than Elpeth’s, so he comes out on top for me. (If you want to see some multiplayer ideas for him, check out my first article: Teysa’s Tokens).


Artifacts
Elbrus, the Binding Blade
Elbrus, the Binding Blade
Elbrus, the Binding BladeSet: Dark Ascension
Cost:
7
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
M
Number:
147
Artist:
Eric Deschamps
Text:
Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip {1}
– This is definitely the coolest card in Dark Ascension. Is it good? If you can cheat it into play with Stonehewer Giant
Stonehewer Giant
Stonehewer GiantSet: Morningtide
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Giant Warrior
Rarity:
R
Number:
24
Artist:
Steve Prescott
Power:
4
Toughness:
4
Text:
Vigilance 1W, T: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library.
it seems beyond awesome, otherwise it might be too much effort to make it work well.

Grafdigger’s Cage – Trade to competitive players and acquire real cards instead.

Helvault
Helvault
HelvaultSet: Dark Ascension
Cost:
3
Color:
Colorless
Type:
Legendary Artifact
Rarity:
M
Number:
151
Artist:
Jaime Jones
Text:
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
– I feel like there are some interesting applications for this card that I am missing, but I don’t find the card interesting enough to actually bother working out what they are.

Jar of Eyeballs
Jar of Eyeballs
Jar of EyeballsSet: Dark Ascension
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Jaime Jones
Text:
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
– Flavor win, otherwise it's just okay; creatures die often enough in multiplayer and it is reusable.


Land
Grim Backwoods
Grim Backwoods
Grim BackwoodsSet: Dark Ascension
Cost:
0
Color:
Colorless
Type:
Land
Rarity:
R
Number:
156
Artist:
Vincent Proce
Text:
{T}: Add {1} to your mana pool. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
– Seems really good in a Savra deck, and in general black/green decks are fine with creatures dying, and being a color combination that is notoriously difficult to draw cards in I think this land is very good.

Vault of the Archangel
Vault of the Archangel
Vault of the ArchangelSet: Dark Ascension
Cost:
0
Color:
Colorless
Type:
Land
Rarity:
R
Number:
158
Artist:
John Avon
Text:
{T}: Add {1} to your mana pool. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
- If Grim Backwoods
Grim Backwoods
Grim BackwoodsSet: Dark Ascension
Cost:
0
Color:
Colorless
Type:
Land
Rarity:
R
Number:
156
Artist:
Vincent Proce
Text:
{T}: Add {1} to your mana pool. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
is good then this is great. I wrote about a black/white tokens deck two weeks ago, and this land is perfect for the deck. If you attack someone with this land up you can look the defending playing in the eye, smirk, and casually ask “Gonna block?”


So there it is my first ever set review. Let me know what you think in the forums, do you disagree with any of my evaluations? Don’t forget to follow me on twitter @DelverOfSecrets, and , see you next week!


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