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Dark Ascension Bulk Rare Review - Kendall Halman (1/31/2012)

Earlier today, I was looking through the Dark Ascension rares to see what deck ideas I could come up with for some of the less-popular ones. Then I realized that I have a podcast, and this would make a great topic and quickly made a list of all rares in the set selling for less than $2. When I saw how long the list was, I felt that there was no way we'd be able to cover that many cards. That is when I set about writing the following. This is a short review of every card on that list. I initially wanted to come up with a deck idea for each card, but unfortunately not all cards are build-around cards. That said, I was able to find a place for every card one the list, except for Deranged Outcast
Deranged Outcast
Deranged OutcastSet: Dark Ascension
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Human Rogue
Rarity:
R
Number:
112
Artist:
Nils Hamm
Power:
2
Toughness:
1
Text:
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
. I just don't like that card.

This review is not for competitive players. It is a review of all of the cards that the community feels are bad, and thus many of my ideas will be for bad decks. My target audience is the guy who bought a fat-pack and pulled 4 copies of Feed the Pack
Feed the Pack
Feed the PackSet: Dark Ascension
Cost:
6
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Steve Prescott
Text:
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
, since Wizards has issues with print runs. It's the girl who drafts every Friday and ended up getting passed 3 Beguilers of Wills. Finally, it's guys like me who like to buy singles and spend about $15 on a new deck if I'm buying the whole thing.


QWxwaGEgBrawl
Brawl
BrawlSet: Mercadian Masques
Cost:
5
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Edward P. Beard, Jr.
Text:
Until end of turn, all creatures gain T: This creature deals damage equal to its power to target creature.
: This is a powerful, potential 1-sided Wrath. I'd definitely throw this into a Commander deck, and would be interested to see it in a sort of red chaos deck or as a win condition in a ramp deck.

Archangel's Light
Archangel's Light
Archangel's LightSet: Dark Ascension
Cost:
8
Color:
White
Type:
Sorcery
Rarity:
M
Number:
1
Artist:
Volkan Baga
Text:
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
: A more expensive, potentially bigger, Gnaw to the Bone
Gnaw to the Bone
Gnaw to the BoneSet: Innistrad
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
183
Artist:
Scott Chou
Text:
You gain 2 life for each creature card in your graveyard. Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
. Perhaps mix this card with some of the blue zombies and use it after you're done exiling creatures.

Beguiler of Wills
Beguiler of Wills
Beguiler of WillsSet: Dark Ascension
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
M
Number:
28
Artist:
Eric Deschamps
Power:
1
Toughness:
1
Text:
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
: Tokens come to mind here. Also, I've got a deck that uses Control Magic
Control Magic
Control MagicSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Enchant Creature
Rarity:
U
Artist:
Dameon Willich
Text:
You control target creature until enchantment is discarded or game ends. If target creature is already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.
effects to steal my opponents' creatures. This card, along with Evil Twin
Evil Twin
Evil TwinSet: Innistrad
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
212
Artist:
Greg Staples
Power:
0
Toughness:
0
Text:
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "{U}{B}, {T}: Destroy target creature with the same name as this creature."
and the new Soul Seizer
Soul Seizer
Soul SeizerSet: Dark Ascension
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Number:
50
Artist:
Lucas Graciano
Power:
1
Toughness:
3
Text:
Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
might be a good foundation of creatures for a deck like this.

Call to the Kindred
Call to the Kindred
Call to the KindredSet: Dark Ascension
Cost:
4
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
R
Number:
30
Artist:
Jason A. Engle
Text:
Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
: One of my favorite cards from the set. I'll be throwing at least one or two into my spider deck. I love cards that make secondary tribal decks more viable.

Counterlash
Counterlash
CounterlashSet: Dark Ascension
Cost:
6
Color:
Blue
Type:
Instant
Rarity:
R
Number:
33
Artist:
Austin Hsu
Text:
Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.
: This card has huge potential in casual. Six mana is a lot, but you can counter their spell and then play Emrakul, the Aeons Torn
Emrakul, the Aeons Torn
Emrakul, the Aeons TornSet: Rise of the Eldrazi
Cost:
15
Color:
Colorless
Type:
Legendary Creature
Sub Type:
Eldrazi
Rarity:
M
Number:
4
Artist:
Mark Tedin
Power:
15
Toughness:
15
Text:
Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
. It might even fit into a Blue-Green Splinterfright
Splinterfright
SplinterfrightSet: Innistrad
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
205
Artist:
Eric Deschamps
Power:
*
Toughness:
*
Text:
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, put the top two cards of your library into your graveyard.
deck to get Ghoultree
Ghoultree
GhoultreeSet: Dark Ascension
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Zombie Treefolk
Rarity:
R
Number:
115
Artist:
Volkan Baga
Power:
10
Toughness:
10
Text:
Ghoultree costs {1} less to cast for each creature card in your graveyard.
out a little bit early.

Curse of the Bloodletting: This is a solid finisher in a burn deck. Also, in a curse themed deck, it makes Q3Vyc2Ugb2YgThirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
deal 4 damage per turn.


Curse of Echoes
Curse of Echoes
Curse of EchoesSet: Dark Ascension
Cost:
5
Color:
Blue
Type:
Enchantment
Sub Type:
Aura Curse
Rarity:
R
Number:
34
Artist:
Slawomir Maniak
Text:
Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.
: I want to play this card in multiplayer games. It kills burn and control. Plus, in single player, your opponent can no longer counter anything.

Curse of Misfortunes
Curse of Misfortunes
Curse of MisfortunesSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Enchantment
Sub Type:
Aura Curse
Rarity:
R
Number:
56
Artist:
Terese Nielsen
Text:
Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.
: There is enough support to build a fun Black-Red curse deck. I'm not sure if any other colors really work. Although, you could throw in singletons of some of the other colors' curses, since you don't have to pay their mana costs. See the previous card for an example of one you might do that with.

Deranged Outcast
Deranged Outcast
Deranged OutcastSet: Dark Ascension
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Human Rogue
Rarity:
R
Number:
112
Artist:
Nils Hamm
Power:
2
Toughness:
1
Text:
{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.
: Green-White human tokens is a thing. I really don't have much to say about this card.

Dungeon Geists
Dungeon Geists
Dungeon GeistsSet: Dark Ascension
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
36
Artist:
Nils Hamm
Power:
3
Toughness:
3
Text:
Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
: I feel like, with 3 different uncommon lords and plenty of creatures from previous sets, spirit tribal could be done. This guy is almost like a Faceless Butcher
Faceless Butcher
Faceless ButcherSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
60
Power:
2
Toughness:
3
Text:
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.
in blue. Plus, he's a 3/3 creature with flying for 4, which is not bad.

Feed the Pack
Feed the Pack
Feed the PackSet: Dark Ascension
Cost:
6
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Steve Prescott
Text:
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the sacrificed creature's toughness.
: I say this with many token-based strategies, but this card works well with Essence of the Wild
Essence of the Wild
Essence of the WildSet: Innistrad
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Avatar
Rarity:
M
Number:
178
Artist:
Terese Nielsen
Power:
6
Toughness:
6
Text:
Creatures you control enter the battlefield as a copy of Essence of the Wild.
. Also, I've been trying to figure out a deck for Gutter Grime
Gutter Grime
Gutter GrimeSet: Innistrad
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
186
Artist:
Erica Yang
Text:
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then put a green Ooze creature token onto the battlefield with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
. Perhaps you could have a deck with Overgrown Battlement
Overgrown Battlement
Overgrown BattlementSet: Rise of the Eldrazi
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
C
Number:
203
Artist:
Franz Vohwinkel
Power:
0
Toughness:
4
Text:
Defender {T}: Add {G} to your mana pool for each creature with defender you control.
and other walls. Then, once you get both enchantments out, (extra quickly because of the Battlements) start sacrificing your walls for lots of wolves and an ooze that will keep getting bigger.

Fiend of Shadows: If your goal is to beat your opponent with his or her own cards, this guy is your choice. Put him in a deck with Karn
Karn
KarnSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anthony S. Waters
Power:
+1
Toughness:
+6
Text:
Each of your noncreature artifacts is also an artifact creature with power and toughness each equal to its total casting cost.
, Liberate
Liberate
LiberateSet: Invasion
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
21
Artist:
Alan Pollack
Text:
Remove target creature you control from the game. At end of turn, return that card to play under its owner's control.
d, and you'll force your opponent to exile 2 cards from his or her hand each turn.


Flayer of the Hatebound
Flayer of the Hatebound
Flayer of the HateboundSet: Dark Ascension
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Devil
Rarity:
R
Number:
89
Artist:
Jana Schirmer & Johannes Voss
Power:
4
Toughness:
2
Text:
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature or player.
: Warstorm Surge
Warstorm Surge
Warstorm SurgeSet: Magic 2012
Cost:
6
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
160
Artist:
Raymond Swanland
Text:
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player.
makes this guy deal 10 after coming back from the dead. If you add Curse of the Bloodletting, that makes it 20. 6 mana is a bit much, but between red rituals and green ramp, He should make it to the board often enough. A good alternative if you don't have a titan.

Geralf's Mindcrusher
Geralf's Mindcrusher
Geralf's MindcrusherSet: Dark Ascension
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Zombie Horror
Rarity:
R
Number:
37
Artist:
Steven Belledin
Power:
5
Toughness:
5
Text:
When Geralf's Mindcrusher enters the battlefield, target player puts the top five cards of his or her library into his or her graveyard. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
: Great in either a zombie self-mill deck or a zombie-mill-the-oponent deck, this guy is a beast who mills 10. He's another pseudo-titan. Also, has anyone heard of Rooftop Storm
Rooftop Storm
Rooftop StormSet: Innistrad
Cost:
6
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
71
Artist:
John Stanko
Text:
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
?

Ghoultree
Ghoultree
GhoultreeSet: Dark Ascension
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Zombie Treefolk
Rarity:
R
Number:
115
Artist:
Volkan Baga
Power:
10
Toughness:
10
Text:
Ghoultree costs {1} less to cast for each creature card in your graveyard.
: Obviously this guy fits in at least some Splinterfright
Splinterfright
SplinterfrightSet: Innistrad
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
205
Artist:
Eric Deschamps
Power:
*
Toughness:
*
Text:
Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, put the top two cards of your library into your graveyard.
decks. Also, there are 9 Green-Black zombies out there, and plenty of expensive black ones who could use some ramp.

Grim Backwoods
Grim Backwoods
Grim BackwoodsSet: Dark Ascension
Cost:
0
Color:
Colorless
Type:
Land
Rarity:
R
Number:
156
Artist:
Vincent Proce
Text:
{T}: Add {1} to your mana pool. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
: Card draw is always good. Plus, this activates morbid, so you can turn that creature into a 5/5 flying demon with Skirsdag High Priest
Skirsdag High Priest
Skirsdag High PriestSet: Innistrad
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Human Cleric
Rarity:
R
Number:
117
Artist:
Jason A. Engle
Power:
1
Toughness:
2
Text:
Morbid — {T}, Tap two untapped creatures you control: Put a 5/5 black Demon creature token with flying onto the battlefield. Activate this ability only if a creature died this turn.
. Also, it's instant speed and doesn't say non-token creature like several of the sac-outlets in the set.

Havengul Runebinder
Havengul Runebinder
Havengul RunebinderSet: Dark Ascension
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
R
Number:
39
Artist:
Bud Cook
Power:
2
Toughness:
2
Text:
{2}{U}, {T}, Exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield, then put a +1/+1 counter on each Zombie creature you control.
: Try this guy in your zombie-tribal. It doesn't matter which kind.

Hellrider
Hellrider
HellriderSet: Dark Ascension
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Devil
Rarity:
R
Number:
93
Artist:
Svetlin Velinov
Power:
3
Toughness:
3
Text:
Haste Whenever a creature you control attacks, Hellrider deals 1 damage to defending player.
: Deals 2 damage when you have Curse of Bloodletting
Curse of Bloodletting
Curse of BloodlettingSet: Dark Ascension
Cost:
5
Color:
Red
Type:
Enchantment
Sub Type:
Aura Curse
Rarity:
R
Number:
85
Artist:
Michael C. Hayes
Text:
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
? Plus he works well with little guys, and could even fit into something like a Battle Cry
Battle Cry
Battle CrySet: Ice Age
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Artist:
Douglas Shuler
Text:
Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn.
deck. Also, there are 11 total devils. Add some Adaptive Automaton
Adaptive Automaton
Adaptive AutomatonSet: Magic 2012
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Construct
Rarity:
R
Number:
201
Artist:
Igor Kieryluk
Power:
2
Toughness:
2
Text:
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
s and you have a devil tribal deck. Maybe add blue for Call to the Kindred
Call to the Kindred
Call to the KindredSet: Dark Ascension
Cost:
4
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
R
Number:
30
Artist:
Jason A. Engle
Text:
Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
and some good spells for Charmbreaker Devils
Charmbreaker Devils
Charmbreaker DevilsSet: Innistrad
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Devil
Rarity:
R
Number:
134
Artist:
Dan Scott
Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
to get back.


Helvault
Helvault
HelvaultSet: Dark Ascension
Cost:
3
Color:
Colorless
Type:
Legendary Artifact
Rarity:
M
Number:
151
Artist:
Jaime Jones
Text:
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
: Clear
Clear
ClearSet: Urza's Saga
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
7
Artist:
Carl Critchlow
Text:
Destroy target enchantment.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
ly, this card was designed for Commander. However, it's also repeatable colorless removal. It's crazy expensive, but in green ramp it might be cool. Plus, exiling your own creatures and then playing QWtyb21hJ3MgVengeance
Vengeance
VengeanceSet: Portal Second Age
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Keith Parkinson
Text:
Destroy any one tapped creature.
seems good.

Increasing Ambition
Increasing Ambition
Increasing AmbitionSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
69
Artist:
Volkan Baga
Text:
Search your library for a card and put that card into your hand. If Increasing Ambition was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle your library. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: I want to figure out a bad 3-card combo for this card.

Increasing Confusion
Increasing Confusion
Increasing ConfusionSet: Dark Ascension
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
41
Artist:
Dan Scott
Text:
Target player puts the top X cards of his or her library into his or her graveyard. If Increasing Confusion was cast from a graveyard, that player puts twice that many cards into his or her graveyard instead. Flashback {X}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: I literally wished this card into existence a week before it was spoiled. I said “I wish there was a fireball for milling.” I would not be surprised if this card sees some play in Standard.

Increasing Devotion
Increasing Devotion
Increasing DevotionSet: Dark Ascension
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
11
Artist:
Daniel Ljunggren
Text:
Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: Essence of the Wild
Essence of the Wild
Essence of the WildSet: Innistrad
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Avatar
Rarity:
M
Number:
178
Artist:
Terese Nielsen
Power:
6
Toughness:
6
Text:
Creatures you control enter the battlefield as a copy of Essence of the Wild.
? Also, human tokens are useful to sacrifice.

Increasing Vengeance
Increasing Vengeance
Increasing VengeanceSet: Dark Ascension
Cost:
2
Color:
Red
Type:
Instant
Rarity:
R
Number:
95
Artist:
Anthony Francisco
Text:
Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
: This could go into the Curse of Bloodletting
Curse of Bloodletting
Curse of BloodlettingSet: Dark Ascension
Cost:
5
Color:
Red
Type:
Enchantment
Sub Type:
Aura Curse
Rarity:
R
Number:
85
Artist:
Michael C. Hayes
Text:
Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.
deck I've been talking about. Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
it back on a Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
to do 18 damage.

Jar of Eyeballs
Jar of Eyeballs
Jar of EyeballsSet: Dark Ascension
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Jaime Jones
Text:
Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs. {3}, {T}, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.
: Scry is good. Any deck that is sacrificing creatures could make use of this card, but it's not really a build-around kind of rare.


Lost in the Woods
Lost in the Woods
Lost in the WoodsSet: Dark Ascension
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
123
Artist:
Matt Stewart
Text:
Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.
: Not including this card, there are now 4 Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
effects in Standard alone. Make your friends mad by playing this in a Turbo Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
deck. It's loads of fun. Plus, although its effect is not insanely powerful, it would be easy to throw one in a Green deck and see how it helps you.

Markov Blademaster
Markov Blademaster
Markov BlademasterSet: Dark Ascension
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Vampire Warrior
Rarity:
R
Number:
96
Artist:
Jana Schirmer & Johannes Voss
Power:
1
Toughness:
1
Text:
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
: Red-Blue +1/+1 counter vampires was one of the first decks I built when Innistrad came out. This guy breathes new life into it.

Mondronen Shaman
Mondronen Shaman
Mondronen ShamanSet: Dark Ascension
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Human Werewolf Shaman
Rarity:
R
Number:
98
Artist:
Mike Sass
Power:
3
Toughness:
2
Text:
At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.
/Tovolar's Magehunter: An auto-include into any werewolf deck. You want to flip me back? Take 4 damage!

Moonveil Dragon
Moonveil Dragon
Moonveil DragonSet: Dark Ascension
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
M
Number:
99
Artist:
Todd Lockwood
Power:
5
Toughness:
5
Text:
Flying {R}: Each creature you control gets +1/+0 until end of turn.
: Probably my single favorite card from the set. I really want to build a mono-red Battle Cry
Battle Cry
Battle CrySet: Ice Age
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Artist:
Douglas Shuler
Text:
Untap all white creatures you control. Any creature that blocks this turn gets +0/+1 until end of turn.
deck now. It seems like it could even be somewhat powerful.

Predator Ooze
Predator Ooze
Predator OozeSet: Dark Ascension
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Ooze
Rarity:
R
Number:
124
Artist:
Ryan Yee
Power:
1
Toughness:
1
Text:
Predator Ooze is indestructible. Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
: Indestructible, gets bigger, and only costs 3. I like Deadly Allure
Deadly Allure
Deadly AllureSet: Dark Ascension
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
58
Artist:
Steve Argyle
Text:
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
with this guy.

Ravenous Demon
Ravenous Demon
Ravenous DemonSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Demon
Rarity:
R
Number:
71
Artist:
Igor Kieryluk
Power:
4
Toughness:
4
Text:
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
/Archdemon of Greed
Greed
GreedSet: Fourth Edition
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Phil Foglio
Text:
B: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
: You definitely need Increasing Devotion
Increasing Devotion
Increasing DevotionSet: Dark Ascension
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
11
Artist:
Daniel Ljunggren
Text:
Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
with this guy. Also, if you run out of humans, at least he gets you to Fateful Hour quickly.


Requiem Angel
Requiem Angel
Requiem AngelSet: Dark Ascension
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
18
Artist:
Eric Deschamps
Power:
5
Toughness:
5
Text:
Flying Whenever another non-Spirit creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
: She's a big flier who helps out with sac-outlets. Also, I could see her making an appearance in some spirit-tribal with Drogskol Captain
Drogskol Captain
Drogskol CaptainSet: Dark Ascension
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Spirit Soldier
Rarity:
U
Number:
136
Artist:
Peter Mohrbacher
Power:
2
Toughness:
2
Text:
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
.

Séance
Séance
SéanceSet: Dark Ascension
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
20
Artist:
David Rapoza
Text:
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
: This works well with creatures who have enter the battlefield triggers. I could see myself trying this in my splicer deck.

Sudden Disappearance
Sudden Disappearance
Sudden DisappearanceSet: Dark Ascension
Cost:
6
Color:
White
Type:
Sorcery
Rarity:
R
Number:
23
Artist:
Cliff Childs
Text:
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
: Another cool blink effect. It only takes 10 mana to cast this, then cast Day of Judgment
Day of Judgment
Day of JudgmentSet: Zendikar
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
9
Artist:
Vincent Proce
Text:
Destroy all creatures.
. It won't work with my splicer deck, since all my golems would cease to exist once exiled.

Thraben Doomsayer
Thraben Doomsayer
Thraben DoomsayerSet: Dark Ascension
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Human Cleric
Rarity:
R
Number:
25
Artist:
John Stanko
Power:
2
Toughness:
2
Text:
{T}: Put a 1/1 white Human creature token onto the battlefield. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
: I like this guy with Ravenous Demon
Ravenous Demon
Ravenous DemonSet: Dark Ascension
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Demon
Rarity:
R
Number:
71
Artist:
Igor Kieryluk
Power:
4
Toughness:
4
Text:
Sacrifice a Human: Transform Ravenous Demon. Activate this ability only any time you could cast a sorcery.
or anything that requires a steady flow of creatures to sacrifice. Also, his Fateful Hour ability with something like a White Sun's Zenith
White Sun's Zenith
White Sun's ZenithSet: Mirrodin Besieged
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
19
Artist:
Mike Bierek
Text:
Put X 2/2 white Cat creature tokens onto the battlefield. Shuffle White Sun's Zenith into its owner's library.
or an Increasing Devotion
Increasing Devotion
Increasing DevotionSet: Dark Ascension
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
11
Artist:
Daniel Ljunggren
Text:
Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
is huge.

Wolfbitten Captive
Wolfbitten Captive
Wolfbitten CaptiveSet: Dark Ascension
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Human Werewolf
Rarity:
R
Number:
133
Artist:
Zoltan Boros
Power:
1
Toughness:
1
Text:
{1}{G}: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn. At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.
/Krallenhorde Killer: Turn 1 this guy, turn 2 Scorned Villager
Scorned Villager
Scorned VillagerSet: Dark Ascension
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Human Werewolf
Rarity:
C
Number:
125
Artist:
Cynthia Sheppard
Power:
1
Toughness:
1
Text:
{T}: Add {G} to your mana pool. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager.
, turn 3 a potential 6/6. Of course this won't happen often, but a turn 4 6/6 is not unreasonable at all.

Zombie Apocalypse
Zombie Apocalypse
Zombie ApocalypseSet: Dark Ascension
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
80
Artist:
Peter Mohrbacher
Text:
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
: Like many of the zombie cards, this is an expensive flashy card that does something cool. I like it because there is a good chance that the deck wants to mill itself anyway.


There you have it. Please let me know what you think of my reviews and if you have any other ideas with these types of cards. You can e-mail me at kitchenfinkspodcast@gmail.com, listen to me on the Kitchen Finks
Kitchen Finks
Kitchen FinksSet: Shadowmoor
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Ouphe
Rarity:
U
Number:
229
Artist:
Kev Walker
Power:
3
Toughness:
2
Text:
When Kitchen Finks comes into play, you gain 2 life. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Podcast at mtgcast.com, and follow me on Twitter @khalman. Thanks a lot for your time, and hopefully I'll keep writing these articles from time to time.


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