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CardShark Content - Kenneth Smith (10/13/2002)

With all the excitement and controversy of Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
, I guess it’s sad to say that I haven’t yet dove into it. Consider me a slow player in tournament environments, but as I play mainly for entertainment, I am not so quick to catch on to the latest combos in type 2. However, that does not mean I don’t enjoy a good competitive deck. Lately u/g combos have dominated type 2 play, and why shouldn’t they? Control combined with fatties or swarms are simply difficult to handle when they can use speed to overcome obstacles along with a well placed counterspell. But it can sometimes becomes difficult to get a hold of such cards like Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
or even if on a shorter budget, the ever sought Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
for the latest Quiet Roar decks.

But don’t give up entirely yet. Judgment has helped people like us, too. Perhaps my favorite is the use of an obscure uncommon card Exoskeletal Armor
Exoskeletal Armor
Exoskeletal ArmorSet: Judgment
Cost:
2
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
114
Artist:
Wayne England

Text:
Enchanted creature gets +X/+X, where X is the number of creatures in all graveyards.
. This enchantment for one green and one colorless mana bestows the Lhurgoyf
Lhurgoyf
LhurgoyfSet: Fifth Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Artist:
Pete Venters
Power:
*
Toughness:
1+*
Text:
Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards.
’s ability any one of your creatures in addition to whatever stats and abilities the creature already has. Ever wanted to see that Drudge Skeleton get bigger or that Mortivore
Mortivore
MortivoreSet: Odyssey
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
152
Artist:
Anthony S. Waters
Power:
*
Toughness:
*
Text:
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards. B: Regenerate Mortivore.
double it power and toughness? This comes in handy if you happen to be playing a weenie deck with a few evasive creatures. Ever tried it on a Beloved Chaplain
Beloved Chaplain
Beloved ChaplainSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
11
Artist:
Darrell Riche
Power:
1
Toughness:
1
Text:
Protection from creatures
, or maybe even Commander Eesha
Commander Eesha
Commander EeshaSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Legend
Rarity:
R
Number:
9
Artist:
Rebecca Guay
Carl Critchlow
Power:
2
Toughness:
4
Text:
Flying, Protection from Creatures
?

But probably the crowning jewel of this enchantment comes from our painfully familiar Odyssey hound, the Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
. If anything, the Mongrel has gotten worse. Alone by itself it could power a madness creature deck, but what if Overrun
Overrun
OverrunSet: Tempest
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Jeff Miracola
Text:
All creatures you control get +3/+3 and gain trample until end of turn.
or Muscle Burst
Muscle Burst
Muscle BurstSet: Odyssey
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
252
Artist:
Gary Ruddell
Text:
Target creature gets +X/+X until end of turn, where X is 3 plus the number of Muscle Burst cards in all graveyards.
don’t come up? What about those uncastable creatures with no madness cost? By golly, every card in your hand has the right to be put to good use. Enter the Armor.

I have used this deck type plenty of times in casual play to see it deal little damage an entire game to an enormous crippling 12 point blow to an opponent by turn three. As a bonus for blue and green, you could have a fatty with flying and trampling knocking on your opponent’s door, thanks to Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
and Brawn
Brawn
BrawnSet: Judgment
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
107
Artist:
Matt Cavotta

Power:
3
Toughness:
3
Text:
Trample. As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
. Who ever heard of a gigantic creature from blue/green combo decks without the use of a wurm? Whether it ever makes the cut for serious tournament I won’t even speculate, but when the combo goes off, it can be incredibly fun for you and devastating for your opponent. Here’s the deck I use:

Green (20)
4:Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
s
4:Exoskeletal Armor
Exoskeletal Armor
Exoskeletal ArmorSet: Judgment
Cost:
2
Color:
Green
Type:
Enchant Creature
Rarity:
U
Number:
114
Artist:
Wayne England

Text:
Enchanted creature gets +X/+X, where X is the number of creatures in all graveyards.

4:Brawn
Brawn
BrawnSet: Judgment
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
107
Artist:
Matt Cavotta

Power:
3
Toughness:
3
Text:
Trample. As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

4:Urborg Elf
Urborg Elf
Urborg ElfSet: Apocalypse
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
90
Artist:
Bob Petillo
Power:
1
Toughness:
1
Text:
TAP: Add G, U, or B to your mana pool.

4:Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)


Blue (16)
4:Keep Watch
Keep Watch
Keep WatchSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Fred Rahmqvist

Text:
Draw a card from each attacking creature.

4:Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

4:Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.

2:Divert
Divert
DivertSet: Odyssey
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Number:
82
Artist:
Christopher Moeller
Text:
Change the target of target spell with a single target unless that spell's controller pays 2.

2:Sleight of Hand
Sleight of Hand
Sleight of HandSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Phil Foglio
Text:
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.


Gold (4)
2:Mystic Snake
Mystic Snake
Mystic SnakeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Snake
Rarity:
R
Number:
112
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
You may play Mystic Snake any time you could play an instant. When Mystic Snake comes into play, counter target spell.

2:Jungle Barrier
Jungle Barrier
Jungle BarrierSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Wall
Rarity:
U
Number:
106
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
6
Text:
(Walls can't attack.) When Jungle Barrier comes into play, draw a card.


Land (20)
10:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

10:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


With the Invasion Cycle rotating out of type 2, cards like Mystic Snake
Mystic Snake
Mystic SnakeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Snake
Rarity:
R
Number:
112
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
You may play Mystic Snake any time you could play an instant. When Mystic Snake comes into play, counter target spell.
must say farewell, but new cards like Spy Network
Spy Network
Spy NetworkSet: Onslaught
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
115
Artist:
Ron Spears
Text:
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.
and Discombobulate
Discombobulate
DiscombobulateSet: Onslaught
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
79
Artist:
Alex Horley-Orlandelli
Text:
Counter target spell. Look at the top four cards of your library, then put them back in any order.
could have some possibilities. But, as I am not an expert, my speculations matter little. I just enjoy playing. And I guess that’s all the game is truly about.


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