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As you would recall from Part 1, we have organized and distributed your current collection out into different categories where you know the location of every card. In Part 2, we will plan out strategies used in most Yu-Gi-Oh decks.
There are as many different decks as there are players in the cards. Every person that plays has a different playing style and strategy level. So how do you determine your strategy and how to build for it?
1. Direct Damage
The first strategy is a favorite among most aggressive players in the game. Every card in this type of deck is geared towards damaging your opponent rather than staying alive.
Strengths: The Direct Damage style deck deals constant, if not overwhelming, damage to the opponent in a fast game (usually killing them in 8 turns or less). This type of deck uses monsters as a non-hostile, but tricky, method of defense. A good game for this deck lasts 3 turns, dealing damage to the opponent in waves.
Weaknesses: A Direct Damage deck, no matter how fast it is, can be stopped easily. This type of deck is, on average, 40 to 45 cards; so long games are not an option. Also, counter spells and counter traps, used correctly, can take out several of the DD deck's power cards and force it to re-plan.
2. Overdominating Strength
This deck is very popular with Joey Wheeler from the series. It focuses on getting powerful monsters to the field fast and making them more powerful.
Strengths: The Overdominating Strength can overwhelm weaker players with big monsters. Most monsters are played in attack mode because of this, but supplemented with strong equip spells they are unstoppable.
Weaknesses: This deck type has a lot of higher level monsters, making it harder for this type of player to keep monsters on the field. Also, due to the need for more monsters and less trap/spell cards, counter cards can break the deck faster. Also, the strong cards level 7 and above can still be effected by wide range cards (Dark Hole) and traps (Sakuretsu Armor). Keep in mind as well: your strongest card may need to die to kill this deck.
3. Crushing Defense
This deck is not as popular with strong players, but will help a weaker player get started. The name of this deck is powerful defensive monsters and traps.
Strengths: This deck has around 60 cards, so a late game will not be any trouble. Monsters played are supposed to be played face-down defense, making it impossible for your opponent to guess what is going to happen. Strong spells such as Dark Hole and Monster Reborn help supplement the strategy by killing everything and bringing back the strongest monster.
Weaknesses: Although the deck is long-term, it cannot block direct damage of any kind. Refuse to attack the monsters, focus instead on defense and spells. Force the player to play the cards face up (Light of Intervention) and change their positions often (Labyrinth of Nightmare).
Series fans, this is Pegasus's method of deck building. This deck uses flashy cards to confuse and disorient an opponent.
Strengths: This deck has about 50 to 55 cards, so no worries about late games, but enough to get good cards out fast. Focus on ability granting spells and traps and somewhat strong monsters. Keep counter cards handy in this deck, it relies on them. Confuse your enemy into attacking with a face-up attack position weakling (Thousand Eyes Idol) and killing their monster with a trap (Sakuretsu Armor, Mirror Force).
Weaknesses: Overwhelm this deck with a five-set of attacking monsters backed with counter traps (Magic Drain, Seven Tools of the Bandit). Do not be irritated by a bad beginning, just make the ending good for you.
5. Weaker is Better
Ancient Sanctuary actually had a purpose, collectors! This deck uses weaker normal monsters with strange spells and traps that make the monsters too powerful.
Strengths: Weaker monster can be useful sometimes, especially when they are not normally limited. Bringing three of the same card is a good idea in this deck. Human-Wave Tactics and Delta Attacker helps deal a good piece of damage to your opponent by bringing another monster to the field to replace dead ones. Link up several weak cards together on the field, and bring the opponent to his knees.
Weaknesses: Counter everything. Bring out high level monsters fast and destroy Continuous cards quickly.
6. We Stand United!
Rex, Weevil, Tsunami, Kaiba, and Yugi, this one is on you. This type of deck focuses on one type or attribute of monster and brings them beyond their maximum.
Strengths: Cards that work on one type or attribute can work on everything in this deck, so go wild with possibilities. Easy to build, easier to maintain, every card in this deck has to link. Don't worry about losing a few life points or monsters in this deck; others will come that are as strong as or stronger than the past card.
Weaknesses: Hardly any. Focus on your own style and try to outwit your opponent. Use the effects of their cards to your advantage with Monster Reborn or other monster switching cards.
7. The Heart of the Cards
Yami Yugi's personal favorite. This deck focuses on one card or one group of cards.
Strengths: If played correctly, the singular card or group of cards can hit the playing field quickly. To account for this, this deck uses cards geared towards bringing that card out quickly.
Weaknesses: Kill the one card or group, kill the deck.
8. The Balanced Deck
This deck is extremely hard to find and operate. It does not focus on one strategy and instead brings all strategies to the field.
Strengths: The strength of the deck is only as much as the user's strength.
Weaknesses: Since this deck focuses on many strategies instead of one, early recognition can save anyone playing this deck. Defense and offense should be used with caution.
If none of these deck types matches your playing style, combine several together and make a multitype deck, which can be good or bad.
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