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CardShark Content - Kenneth Wright (6/4/2005)

So, after reading Parts 1 and 2, you now have a basic understanding of organization and your playing style. However, that was the easy part. This part will cover the basic rules needed to bring your collection into a powerful deck.

Rule #1: Less Power, Better Chances

Although high level monsters are a good thing, sometimes they can be a pain to get to the field. Keep the high level monsters down to a minimum, at most five per deck. Focus instead on level 4 and lower monsters that can be quickly played and used.

Rule #2: Send In the Calvary, Not the Messenger

A balanced ratio of monsters to trap/spell cards is 50/50, right? Well, new rule!

Monsters should take 60% of the deck
Spells should take 20% of the deck
Traps should take 20% of the deck

This keeps monsters in your hand at all times.

Rule #3: Know the Cards You Play

Since you will be the one building the deck, remember what each card's purpose in that deck is. Do not put a worthless card in the deck, nor use cards that are powerful if you do not know how to control them.

Rule #4: Minimize Deck Size

Keep your deck count low. That way, it is easier to get out powerful combos quickly, before your opponent can react.

Rule #5: Fusions and Rituals? Who Needs Them?

Don't use that many fusions and rituals. Fusion monster materials cannot be brought out quickly and a fusion monster can easily be removed from play. Ritual monsters cannot be Reborn from the graveyard if they were not properly played beforehand, so losing it in your hand or deck makes it useless.

Rule #6: Play to Your Strengths, Not Your Weaknesses

In Part 2 I discussed deck strategies and their strengths and weaknesses. Putting cards in your deck that conflict with your strategy is suicide, so avoid using such cards.

That is all for this article. In the next part of this saga, I will discuss individual cards and their uses in all decks.

Happy Building!

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