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CardShark Content - Kevin Knack (10/1/2002)

This weekend had a lot of firsts for me. I played my first pre-release, first sanctioned sealed, and first sanctioned draft. I also met The Ferret for the first time (He’s a friendly guy and really means it when he tells people to walk up and say hello). While I went 2-2-drop in the main event (5-2-1 won product at 16th, so I may have been a bit hasty, but to be honest I just wasn’t enjoying my deck) but split a first in a draft that took WAY too long to complete. Here are some first-hand thoughts on Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
limited and how the cards play.

On the environment in general: Morph turned out to be VERY interesting in limited. While I doubt it will be much of a factor in constructed (how many creatures with morph could possibly see play…5? 6?), it takes strategy in limited to a whole new level.

First of all, it really mucks up the ground. Do not think that you can get away with making a deck with a bunch of goblins and other 1 power weenies. You will be seeing plenty of 2/2’s from turn three onward that will smack them around like it was their business. Morph means that very few decks will sit and goldfish, regardless of how many colors are present. Small creatures quickly become worthless on the attack. Morphs also make it a pain in the butt to attack on the ground. At the very least they chump block for a turn. A worse scenario involves them morphing their critter into something that eats your attackers alive. If you’re going to win on the ground, you’re going to have to earn it. Flying and other evasion becomes very important.

Morph adds an interesting element of strategy. Some opponents will try and force out their Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
s as quickly as possible with morph, others will use strategy and try to lure out your removal (Hah! More on that later…) with a few suckers first. You also almost NEVER want to let a morphed creature get through unblocked. Very few of them don’t have some nasty ability that occurs when they hit.

Many of the morphing costs are kinder than hard casting. I found that it wasn’t so much the ability to pay in installments that counted, but the fact that most morph costs only cost 1 colored mana. This lets you splash a bit more aggressively.

As to cheating, it’s hard to say. The possibility is certainly there. I know that I have the bad habit of laying my cards on the table when it’s not my turn. That’s a no-no, as a small hand can resemble a morphed creature. My opponent commented to me about that and was very nice about not calling a judge on me. I guess I’m going to have to break that habit.

Bombs are certainly a factor in this environment, but aren’t quite as horrible as one might think (if you’re prepared). I had one opponent drop both the Red and Green pit-fighter legends in one game (and it was a three color deck!). Luckily I neutralized the dragon early and managed to finish off my opponent before the Elemental became much of a factor. Most of the bomb cards are a pain in the butt to get out. If you hold back some spells on the assumption that one will be coming, you can usually come up with a solution.

As for tribal, I must say I’m not convinced. I don’t think you can make a deck that focuses on tribes unless you are also running mistform critters (in limited at least). Most of the time, tribal cards just had decent synergy with one another, but it was never a deciding factor of a game. In other words, nice if you benefit from a tribe’s card, but you’d better make dang sure it can stand on its own as well.

Now as to some specific cards and how I thought they worked. This isn’t going to be all-inclusive, as I’m only qualified to comment on cards that I had direct contact with. I’ll also try to avoid stating the blatently obvious (Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
is good, no sh*t).

Artifacts:

I never played with or against an artifact all day. My friend did comment on Riptide Replicator
Riptide Replicator
Riptide ReplicatorSet: Onslaught
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
309
Artist:
Doug Chaffee
Text:
As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. 4, T: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.
being brutal with the beast that gives life for sacrificing other beasts. Another friend said that his Tribal Golem
Tribal Golem
Tribal GolemSet: Onslaught
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
R
Number:
311
Artist:
Edward P. Beard, Jr.
Power:
4
Toughness:
4
Text:
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and 'B: Regenerate Tribal Golem' as long as you control a Zombie.
was good stuff with mistform creatures. I’ll take their word for it. I guess this section will be the exception to the rule about having direct contact with cards.

White:

I didn’t get enough decent white things to ever make a deck with them, but I played against several decks with it. Here are the standouts (good and bad).

Aven Soulgazer
Aven Soulgazer
Aven SoulgazerSet: Onslaught
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Bird Cleric
Rarity:
U
Number:
8
Artist:
John Avon
Power:
3
Toughness:
3
Text:
Flying. 2W: Look at target face-down creature.
:

An excellent card. 3/3 flying for five cc is good to begin with, but the ability to look at face down cards is much more important that I ever would have thought.

Circle of Solace
Circle of Solace
Circle of SolaceSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
13
Artist:
Greg & Tim Hildebrandt
Text:
As Circle of Solace comes into play, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
:

Would be much better if there weren’t so many blue cards that change creature types.

Crude Rampart
Crude Rampart
Crude RampartSet: Onslaught
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Wall
Rarity:
U
Number:
17
Artist:
Sam Wood
Power:
4
Toughness:
5
Text:
(Walls can't attack.). Morph 4W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

4/5 stops pretty much anything on the ground until the REALLY big boys come out. It does a very good job at slowing the initial attack.

Daru Healer
Daru Healer
Daru HealerSet: Onslaught
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
19
Artist:
Dany Orizio
Power:
1
Toughness:
2
Text:
T: Prevent the next 1 damage that would be dealt to target creature or player this turn.. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

If you have a lot of cards like Battlefield Medic
Battlefield Medic
Battlefield MedicSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
9
Artist:
Matt Thompson
Power:
1
Toughness:
1
Text:
T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
, he works out pretty well. The one point of damage prevention can make the difference in creature combat too. The fact he’s a morph makes him even better as he can camouflage your other morphs. Is he good? Not really, but I wouldn’t mind picking him up late in a draft.

Daru Lancer
Daru Lancer
Daru LancerSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
20
Artist:
Brian Snoddy
Power:
3
Toughness:
4
Text:
First strike. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

This guy is a tossup. A 3 / 4 first striker is a house in combat, but the WW he requires in both his hard and morph cost means he sits around as a 2/2 a lot. If you went heavy white, there is no reason not to put him in.

Daunting Defender
Daunting Defender
Daunting DefenderSet: Onslaught
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Carl Critchlow
Power:
3
Toughness:
3
Text:
If a source would deal damage to a Cleric you control, prevent 1 of that damage.
:

Ouch. This guy alone makes cleric decks feasible in limited. Clerics suddenly become harder to get off the board. A lot harder. Not sure if he’s a good draft choice, but opening the right cards in sealed make him excellent.

Disciple of Grace
Disciple of Grace
Disciple of GraceSet: Urza's Saga
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
10
Artist:
Robh Ruppel
Power:
1
Toughness:
2
Text:
Protection from blackCycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
:

One of the very few early drops that can hold off a Wretched Anurid
Wretched Anurid
Wretched AnuridSet: Onslaught
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Beast
Rarity:
C
Number:
183
Artist:
Glen Angus
Power:
3
Toughness:
3
Text:
Whenever another creature comes into play, you lose 1 life.
.

Dive Bomber
Dive Bomber
Dive BomberSet: Onslaught
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Power:
2
Toughness:
2
Text:
Flying. T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.
:

Mixed feelings on this guy, as you know his combat trick is coming. When you attack smart, he’s no big deal. He does mess up math though. He’s still a very sold flyer for white and definitely one of the higher draft picks (but I wouldn’t draft white just because you got one of these).

Doubtless One
Doubtless One
Doubtless OneSet: Onslaught
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cleric Avatar
Rarity:
U
Number:
27
Artist:
Justin Sweet
Power:
*
Toughness:
*
Text:
Doubtless One's power and toughness are each equal to the number of Clerics in play.. Whenever Doubtless One deals damage, you gain that much life.
:

Again, pull the right cards and a cleric deck becomes possible. Very brutal with the built in spirit link, he wins games if dropped in the right conditions (obviously if he’s the only cleric on the board he’s not so hot).

Gravel Slinger
Gravel Slinger
Gravel SlingerSet: Onslaught
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
33
Artist:
Kev Walker
Power:
1
Toughness:
3
Text:
T: Gravel Slinger deals 1 damage to target attacking or blocking creature. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

He has a toughness of three, and can kill morph creatures if you tap him after damage goes on the stack. Add in that he’s a morph and he’s splashable and you have another very high draft pick.

Gus
Gus
GusSet: Unglued
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Gus
Rarity:
C
Number:
62
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
dGNsb2FrIEhhcnJpZXI=:

A 2/2 flyer for 3 cc is as good as it gets. The ability is a nice bonus, but usually irrelevant. The WW requires you to be heavily committed to white, but if you are, grab as many of this guy as you can.

Ironfist Crusher
Ironfist Crusher
Ironfist CrusherSet: Onslaught
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
42
Artist:
Iain McCaig
Power:
2
Toughness:
4
Text:
Ironfist Crusher may block any number of creatures.. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

It seems that the best way to use this guy is to bring him down morphed. Attack with him if it’s low risk, but once your opponent starts building a large force, leave him back. He royally screws up an alpha strike and can save your hide. Also, he’s 2/4, making him able to kill morphed creatures over and over. In this environment, anything with a toughness of 3 or more gains a great deal of importance, especially if it also has at least 2 power.

Jareth, Leonine Titan
Jareth, Leonine Titan
Jareth, Leonine TitanSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Cat Giant Legend
Rarity:
R
Number:
43
Artist:
Daren Bader
Power:
4
Toughness:
7
Text:
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.. W: Jareth gains protection from the color of your choice until end of turn.
:

Jareth would be much better with a power of 5. As it stands, he has a color-based evasion ability in an environment full of colorless creatures. Don’t get me wrong, you hardly smile when he hits the other side of the table. Out of all of the pit fighters, however, he is the least devastating. His protection ability does make him harder to deal with than the others though.

Piety Charm
Piety Charm
Piety CharmSet: Onslaught
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
49
Artist:
David Martin
Text:
Choose one - Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn.


+2/+2 kills a lot of creatures in combat, and is also the only way I saw this charm used.

Sandskin
Sandskin
SandskinSet: Onslaught
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
52
Artist:
Glen Angus
Text:
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
:

A poor man’s pacifism, Sandskin
Sandskin
SandskinSet: Onslaught
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
52
Artist:
Glen Angus
Text:
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
combos nicely with Ironfist Crusher
Ironfist Crusher
Ironfist CrusherSet: Onslaught
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
42
Artist:
Iain McCaig
Power:
2
Toughness:
4
Text:
Ironfist Crusher may block any number of creatures.. Morph 3W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
. It’s worth putting in if you think you are light on creature solutions (and you probably are).

Sigil of the New Dawn
Sigil of the New Dawn
Sigil of the New DawnSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
55
Artist:
Tony Szczudlo
Text:
Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand.
:

This card hurts. It means your opponent can trade creatures in combat all day long and never lose card advantage. With creatures like Cabal Archon
Cabal Archon
Cabal ArchonSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
129
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
, it only hurts more. Very good stuff, I wouldn’t hesitate to grab this as a first pick.


Blue:

Blue was very under-represented in both sealed and limited (from what I could see). This is very strange to me as it has some of the most powerful spells, and most of them are splashable. While it’s creatures are on the wimpy side, a great deal of them have flying. It also has some very useful spells that will be horribly under-drafted at first.

Annex
Annex
AnnexSet: Onslaught
Cost:
4
Color:
Blue
Type:
Enchant Land
Rarity:
U
Number:
63
Artist:
John Avon
Text:
You control enchanted land.
Land:

So close to being a good card. If it was 3U, I wouldn’t have hesitated to have thrown it in, as it would not only speed up my mana development, but slow down my opponents. As it is, it’s too hard to muster the UU early consistently to be very good.

Ascending Aven
Ascending Aven
Ascending AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
68
Artist:
Ron Spencer
Power:
3
Toughness:
2
Text:
Flying. Ascending Aven may block only creatures with flying.. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

I killed more opponents with this card than any other. A bargain at 4cc for a 3/2 flyer, he benefits from the fact that you can aggressively splash him with a morph cast of 2U. Grab as many of these as you can.

Backslide
Backslide
BackslideSet: Onslaught
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
70
Artist:
Pete Venters
Text:
Turn target creature with morph face down. Cycling U (U, Discard this card from your hand: Draw a card.)
:

This card is more powerful than one might think. Your opponent is often counting on you to be surprised with a morph, this lets you surprise him by turning back into a 2/2 mook. I’d play it in the side though, as I noticed in draft that not everybody was playing aggressively with the morph ability.

Choking Tethers
Choking Tethers
Choking TethersSet: Onslaught
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
C
Number:
74
Artist:
Carl Critchlow
Text:
Tap up to four target creatures. Cycling 1U (1U, Discard this card from your hand: Draw a card.)
:

If Ascending Aven
Ascending Aven
Ascending AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
68
Artist:
Ron Spencer
Power:
3
Toughness:
2
Text:
Flying. Ascending Aven may block only creatures with flying.. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
was the most valuable creature I had, Choking Tethers
Choking Tethers
Choking TethersSet: Onslaught
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
C
Number:
74
Artist:
Carl Critchlow
Text:
Tap up to four target creatures. Cycling 1U (1U, Discard this card from your hand: Draw a card.)
was the most valuable spell. I won three games because of it, two because it allowed me to tap all of his blockers, one because it kept me alive an extra turn by tapping possible attackers. Add in it has a very useful cycling ability (which I also put to good use) and there is absolutely no reason not to play with this card. I’d draft it very high, possibly third or fourth.

Clone
Clone
CloneSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Clone
Rarity:
U
Artist:
Julie Baroh
Power:
*
Toughness:
*
Text:
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.
:

I pulled a foil Clone
Clone
CloneSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Clone
Rarity:
U
Artist:
Julie Baroh
Power:
*
Toughness:
*
Text:
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.
at the pre-release and I’m already pre-disposed to like this card, but I honestly can’t say it’s anything but average. The problem is that to get full use of it, you either need to have a good creature yourself, or your opponent needs to have a good creature. It’s a bit too dependent on the board to be consistent.

Crown of Ascension
Crown of Ascension
Crown of AscensionSet: Onslaught
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Bradley Williams
Text:
Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
:

I drafted with flyers in mind, so the card wasn’t useful to me. Most other players had too diverse a creature field for it to be very useful to them. Flying is always nice, but I definitely wouldn’t pick this until the 10-15 pass.

Discombobulate
Discombobulate
DiscombobulateSet: Onslaught
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
79
Artist:
Alex Horley-Orlandelli
Text:
Counter target spell. Look at the top four cards of your library, then put them back in any order.
:

Two problems with this counterspell. First, it costs two UU, making it difficult to splash. Second, Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
is VERY mana intensive. Between casting creatures, morphing creatures, and combat tricks, you very rarely have the chance to keep the four mana back on the assumption your opponent is going to cast a spell you have to counter. Add in the fact that morph adds in an element of mystery to many of their summoning spells, and countering just ends up being very weak.

Essence Fracture
Essence Fracture
Essence FractureSet: Onslaught
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Wayne England
Text:
Return two target creatures to their owners' hands. Cycling 2U (2U, Discard this card from your hand: Draw a card.)
:

I think I drafted this at 7 or so, but finally ended up not putting it in my deck. The two UU in the casting cost (plus the fact it was 5cc) made me leave it behind. Your curve is probably going to be too steep to begin with for this to be of much help.

Graxiplon
Graxiplon
GraxiplonSet: Onslaught
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
86
Artist:
Iain McCaig
Power:
3
Toughness:
4
Text:
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.
:

Having a big butt is important in Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
limited, but I just need more that a 3 /4 for a 6cc creature.

Mage’s Guile
Guile
GuileSet: Lorwyn
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Elemental Incarnation
Rarity:
R
Number:
69
Artist:
Zoltan Boros & Gabor Szikszai
Power:
6
Toughness:
6
Text:
Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
:

The removal in this environment is very limited, making those removal spells all the more valuable. Mage’s Guile
Guile
GuileSet: Lorwyn
Cost:
6
Color:
Blue
Type:
Creature
Sub Type:
Elemental Incarnation
Rarity:
R
Number:
69
Artist:
Zoltan Boros & Gabor Szikszai
Power:
6
Toughness:
6
Text:
Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
proved very useful for saving my creatures. If it didn’t stop a harmful spell from hitting my creature, I could always stop a helpful spell (or cleric damage preventing ablility) from hitting theirs. Add in the cycling and there’s no reason not to play with one or two (more would be excessive).

Mistform Dreamer
Mistform Dreamer
Mistform DreamerSet: Onslaught
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
C
Number:
93
Artist:
Matthew Mitchell
Power:
2
Toughness:
1
Text:
Flying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
:
2/1 flyer for 3cc. That’s good enough. The ability is incidental but nice (as with almost all of the mistform cards).

Mistform Mask
Mistform Mask
Mistform MaskSet: Onslaught
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
94
Artist:
Monte Michael Moore
Text:
1: Enchanted creature's type becomes the creature type of your choice until end of turn.
:

All of my opponents gave a little ‘Huh?’ when I placed this enchantment on their creatures. Apparently they didn’t notice that ‘Wall’ is not a restricted creature type, turning this into a limited pacifism. In this environment, you take your removal where you can get it. It also is somewhat useful for doing minor things with creature type, but Wall will be called more than any other type. I was never sorry to see one of these in my hand. It stops pit fighters and Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
s reeeaaal good.

Mistform Shrieker
Mistform Shrieker
Mistform ShriekerSet: Onslaught
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
U
Number:
96
Artist:
Glen Angus
Power:
3
Toughness:
3
Text:
Flying. 1: Mistform Shrieker's type becomes the creature type of your choice until end of turn.. Morph 3UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

3/3 fliers for five are good. It’s morph ability is nice if you can’t get to that 3UU cc anytime soon.

Mistform Stalker
Mistform Stalker
Mistform StalkerSet: Onslaught
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
U
Number:
98
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
1: Mistform Stalker's type becomes the creature type of your choice until end of turn.. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn.
:

The ability is too mana intensive to use. Mana is like gold in this environment – you won’t have much if it left over when all is said and done.

Mistform Wall
Mistform Wall
Mistform WallSet: Onslaught
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion Wall
Rarity:
C
Number:
99
Artist:
Franz Vohwinkel
Power:
1
Toughness:
4
Text:
(Walls can't attack.). 1: Mistform Wall's type becomes the creature type of your choice until end of turn.
:

Stops early creatures and can attack later if necessary. A solid pick.

Psychic Trance
Psychic Trance
Psychic TranceSet: Onslaught
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
102
Artist:
Rebecca Guay
Text:
Until end of turn, Wizards you control gain “T: Counter target spell.”
:

It’s a more limited Discombobulate
Discombobulate
DiscombobulateSet: Onslaught
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
79
Artist:
Alex Horley-Orlandelli
Text:
Counter target spell. Look at the top four cards of your library, then put them back in any order.
, and that wasn’t very good.

Riptide Biologist
Riptide Biologist
Riptide BiologistSet: Onslaught
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
106
Artist:
Justin Sweet
Power:
1
Toughness:
1
Text:
Protection from Beasts. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
:

There are a lot of beasts running around, but hardly any have trample, so he’s actually quite good on the defensive. A later pick but he’ll do as filler.

Riptide Chronologist
Riptide Chronologist
Riptide ChronologistSet: Onslaught
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
U
Number:
107
Artist:
Roger Raupp
Power:
1
Toughness:
3
Text:
U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.
:

For 3UU I can have a 3/3 flier. This guy sucks.

Sage Aven
Sage Aven
Sage AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Wizard
Rarity:
C
Number:
111
Artist:
Randy Gallegos
Power:
1
Toughness:
3
Text:
Flying. When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.
:

His 1/3 body stops many of the fliers that will be coming at you. The ability is sugar. I don’t think I’d add him if I already had a strong air force though.

Screaming Seahawk
Screaming Seahawk
Screaming SeahawkSet: Onslaught
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
112
Artist:
Heather Hudson
Power:
2
Toughness:
2
Text:
Flying. When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.
:

5cc is high for a 2/2, even with flying (amazing the difference one mana makes). If you get several of them (and you will if you want them) they could find a home.

Slipstream Eel
Slipstream Eel
Slipstream EelSet: Onslaught
Cost:
7
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
114
Artist:
Mark Tedin
Power:
6
Toughness:
6
Text:
Slipstream Eel can't attack unless defending player controls an island.. Cycling 1U (1U, Discard this card from your hand: Draw a card.)
:

I didn’t put him in, but I had drafted pretty solid cards. His cycling is a saving grace that make him pretty playable, if for a big wall and nothing else.

Trickery Charm
Trickery Charm
Trickery CharmSet: Onslaught
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
119
Artist:
David Martin
Text:
Choose one — Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.
:

One of the more useful charms. Flying can serve for a surprise kill or defense. Changing creature types can save you from a cruel revival or soup up some other trick. At the very least, you can influence your draw for the next four turns.

Next article I’ll give a heads up on the Black, Green, and Red cards, as well as some thoughts on what I think will work well in draft.

Regards,


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