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CardShark Content - Kyle James (7/6/2004)

Okay as this is my first article, I thought I’d introduces myself. I’m Kyle James and I haven’t necessarily been playing competitive magic that long but I have done pretty well. For the five months I have been playing I¹ve won 8 smaller tournaments, Friday Night Magic¹s and other small tournaments, and had a 145th place, disappointing, but fun trip to regionals. Now it may be my first article and I may have been playing for a short period of time but I think a lot of people are obsessively going over combo decks and how viable control is I felt this was the perfect time for Bidding to be big again.

Goblin Bidding was originally plain goblins mixed with Black in order to handle control decks in the format. With control and combo coming back I think the Black/Red deck will be better then the Red/Green versions being used with Ravager Affinity around. The reason being as with a lot of control making appearances after clamp is banned I think that Black is the best way to go. As for right now, pre-bannings and pre-Fifth Dawn, Red-splashing green is the best deck to play. It has the power to beat ravager with its ticking time bomb Clickslither
Clickslither
ClickslitherSet: Legions
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Insect
Rarity:
R
Number:
90
Power:
3
Toughness:
3
Text:
Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.
and has an okay late game vs. ravager and other decks just like bidding. But it doesn’t have Patriarchs Bidding, which beats the control decks that should come back post-banning.

Fifth Dawn is going to make goblins change there builds entirely. The Fifth Dawn cards for goblins are looked at pretty highly even though there are few. At least there¹s no more arguing if clamp or clampless
goblins are better because skullclamp has now left the picture entirely and there is really no competition for those extra slots as affinity doesn¹t need to be checked as hard as control and combo need to after Fifth Dawn comes into play. The Ravager decks won’t completely rule the format and other decks will be seeing heavy play such as control.



The deck is still pretty standard, as a lot of the goblin decks will cut some of their heavy creature removal and artifact removal from their main decks. This seems sensible, as there isn’t much to attack but Damping Matrix
Damping Matrix
Damping MatrixSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
161
Artist:
Mike Dringenberg
Text:
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
post banning. Main deck artifact removal will still be needed but it wont be AS necessary. A lot of the cards in goblins will stay the same and some wont. Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
will be good again along with some other changes.



As for cards from Fifth Dawn, my new build is using 2 of these new cards; 3 main deck and it works perfect with testing. The card is
Plunge into Darkness
Plunge into Darkness
Plunge into DarknessSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
R
Number:
57
Artist:
Justin Sweet
Text:
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game. Entwine B
and it is actually very good.

Plunge into Darkness
Plunge into Darkness
Plunge into DarknessSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
R
Number:
57
Artist:
Justin Sweet
Text:
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game. Entwine B
-1B
Instant
Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
X creatures, Gain 3 life for each creature sacrificed this way or pay X life and look at the top X cards of your library; Put one of those cards in your hand and remove the rest from the game.
Entwine:B

You may or may not see the power in using this card in Goblin Bidding, or for those goblin players that have seen the power of this card you are waiting for your play-set to come in the mail. However this card is actually going to be widely played in the new goblin decks. For myself I have already got my players-set by packs and trades. However the card is good for this deck for several reasons which I’ll get through later. First here is my post Fifth Dawn, post bannings, Goblin Bidding deck.



Goblin Bidding

Red Cards-29
4-Goblin Sharpshooter
Goblin Sharpshooter
Goblin SharpshooterSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
207
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Goblin Sharpshooter doesn't untap during your untap step. Whenever a. creature is put into a graveyard from play, untap Goblin Sharpshooter.. T: Goblin Sharpshooter deals 1 damage to target creature or player.

4-Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.

4-Goblin Warchief
Goblin Warchief
Goblin WarchiefSet: Scourge
Cost:
3
Color:
Red
Sub Type:
Goblin
Rarity:
U
Number:
97
Artist:
Tim Hildebrandt
Power:
2
Toughness:
2
Text:
Goblin spells you play cost 1 less to play.
Goblins you control have haste.

4-Siege-Gang Commander
4-Skirk Prospector
Skirk Prospector
Skirk ProspectorSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
230
Artist:
Doug Chaffee
Power:
1
Toughness:
1
Text:
Sacrifice a Goblin: Add R to your mana pool.

4-Gempalm Incenerator
3-Goblin Sledder
Goblin Sledder
Goblin SledderSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
209
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.


2-Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.


Black Cards-7
4-Plunge into Darkness
Plunge into Darkness
Plunge into DarknessSet: Fifth Dawn
Cost:
2
Color:
Black
Type:
Instant
Rarity:
R
Number:
57
Artist:
Justin Sweet
Text:
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game. Entwine B

3-Patriarchs Bidding

23 Lands
4-Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

3-City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

12-mountain
4-Bloodstained Mire
Bloodstained Mire
Bloodstained MireSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
313
Artist:
Rob Alexander
Text:
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.


SB:
Black Cards
4-Shattered Dreams
Shattered Dreams
Shattered DreamsSet: Fifth Dawn
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
59
Text:
Look at target player's hand, and choose an artifact card there. That player discards that card.

3-Dark Banishing
Dark Banishing
Dark BanishingSet: Ice Age
Cost:
3
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Drew Tucker
Text:
Bury target non-black creature.

3-Oversold Cemetery
Oversold Cemetery
Oversold CemeterySet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
160
Artist:
Thomas M. Baxa
Text:
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

1-Patriarchs Bidding

Red Cards
4-Electrostatic Bolt
Electrostatic Bolt
Electrostatic BoltSet: Mirrodin
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Randy Gallegos
Text:
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.


Card Analysis
4-Goblin Sharpshooter
Goblin Sharpshooter
Goblin SharpshooterSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
207
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Goblin Sharpshooter doesn't untap during your untap step. Whenever a. creature is put into a graveyard from play, untap Goblin Sharpshooter.. T: Goblin Sharpshooter deals 1 damage to target creature or player.

This is aggros worst friend. It pings out pesky annoying 1/1 creatures and with your sacrificing engines this can take out huge creatures also when you need to. I wouldn’t leave home without 4 of these in the main deck no matter what the format was. It helps vs. COP red and also it can be used as an engine with siege gang and prospector after Bidding.

4-Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.

I had originally taken these out after Ravager had come into play in type-2 because of how pitiful these were vs. Ravager Affinity. These cards can easily win games vs. combos small amount of blockers and they also do huge amounts of damage vs. control. And they win games after Bidding. There defiantly strong cards in the deck.

4-Goblin Warchief
Goblin Warchief
Goblin WarchiefSet: Scourge
Cost:
3
Color:
Red
Sub Type:
Goblin
Rarity:
U
Number:
97
Artist:
Tim Hildebrandt
Power:
2
Toughness:
2
Text:
Goblin spells you play cost 1 less to play.
Goblins you control have haste.

As for the little red men this makes them mean. Paying 1 for Piledrivers , 4 for Siege-Gang Commanders and countless other uses. Not to mention it gives all the creatures in your deck this ability called haste. In my terms this card is broken and should be the main core of your deck.

4-Siege-Gang Commander
When I first made this deck three months ago this was somehow left out of my build. For some reason I felt it cost too much, as in 5 mana for a 2/2 and some useless goblin tokens. I sent my decklist to a friend for help when I got an immediate response back. Where is the siege gangs??? Wait a second. I back track pull 4 useless goblins out and put siege gangs in. I immediately continued to go shopping on e-bay and got my deck built. The first time I played with the deck.. I go third turn warchief, fourth turn siege gang, fifth turn siege gang, AND sixth turn siege gang. Yes, I did win that game. I love this card in goblins and I can’t see leaving it out. It comes back with an additional 3 tokens when you activate bidding, it can come back with Oversold Cemetery
Oversold Cemetery
Oversold CemeterySet: Onslaught
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
160
Artist:
Thomas M. Baxa
Text:
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
and it provides chump blockers.


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