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CardShark Content - Logan Smith & CS Staff (6/30/2001)

Another Friday night has come and gone at the local Wizard's of the Coast...and another loss at the booster draft (I've only played in two). Sure, it wasn't entirely my fault, it was a booster draft, and it was three Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
boosters at that. It was kinda unstable. But I just can't shake that feeling that I didn't do something right. So I came to the conclusion there was only one thing left to do, plead for help like a dog!

Well first maybe I should explain a little. A booster draft is when 6+ people (6 people in the case of the deck listed below) each buy 3 boosters. Everyone opens one, picks a card, and passes the rest to the right, pick a card pass to the right, and so on till no cards are left. Next you open the next pack and do the same thing passing the cards right, and the same with the last passing left again. Once you have 45 cards you sideboard the ones you don't want and add land. Decks can range from just about anything and playing mono color is next to impossible, especially in Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
.

So let's look at the deck I played:

White Cards

Manacles of Decay
Manacles of Decay
Manacles of DecaySet: Apocalypse
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
14
Artist:
Gary Ruddell
Text:
Enchanted creature can't attack. B: Enchanted creature gets -1/-1 until end of turn. R: Enchanted creature can't block this turn.

Dega Sanctuary
Dega Sanctuary
Dega SanctuarySet: Apocalypse
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
5
Artist:
Ben Thompson
Text:
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Standard Bearer
Standard Bearer
Standard BearerSet: Apocalypse
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
18
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
s X 5
Coalition Honor Guard
Coalition Honor Guard
Coalition Honor GuardSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
3
Artist:
Eric Peterson
Power:
2
Toughness:
4
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

Helionaut
Helionaut
HelionautSet: Apocalypse
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
13
Artist:
Franz Vohwinkel
Power:
2
Toughness:
2
Text:
Flying. 1, TAP: Add one mana of any color to your mana pool.
s X 5

Black Cards

Mind Extraction
Mind Extraction
Mind ExtractionSet: Apocalypse
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
42
Artist:
Adam Rex
Text:
As an additional cost to play Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors from it.

Suppress
Suppress
SuppressSet: Apocalypse
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
52
Artist:
T. Nielsen & T.M. Baxa
Text:
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.

Necra Sanctuary
Necra Sanctuary
Necra SanctuarySet: Apocalypse
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
45
Artist:
Eric Peterson
Text:
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.

Necravolver
Necravolver
NecravolverSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Volver
Rarity:
R
Number:
46
Artist:
Dave Dorman
Power:
2
Toughness:
2
Text:
Kicker 1G and/or W If you paid the 1G kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample. If you paid the W kicker cost, Necravolver comes into play with a +1/+1 counter on it and has "Whenever Necravolver deals damage, you gain that much life."

Phyrexian Rager
Phyrexian Rager
Phyrexian RagerSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
C
Number:
49
Artist:
Mark Tedin
Power:
2
Toughness:
2
Text:
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.


Red Cards

Bloodfire Dwarf
Bloodfire Dwarf
Bloodfire DwarfSet: Apocalypse
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
C
Number:
56
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.

Dwarven Patrol
Dwarven Patrol
Dwarven PatrolSet: Apocalypse
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
U
Number:
61
Artist:
Greg & Tim Hildebrandt
Power:
4
Toughness:
2
Text:
Dwarven Patrol doesn't untap during your untap step. Whenever you play a nonred spell, untap Dwarven Patrol.


Green Cards
Lay of the Land
Lay of the Land
Lay of the LandSet: Apocalypse
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
81
Artist:
Mark Zug
Text:
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
X 2

Gold Cards

Fervent Charge
Fervent Charge
Fervent ChargeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
98
Artist:
Mark Tedin
Text:
Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Captain's Maneuver
Captain's Maneuver
Captain's ManeuverSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
92
Artist:
Ben Thompson
Text:
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Soul Link
Soul Link
Soul LinkSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
120
Artist:
Jeff Easley
Text:
Whenever enchanted creature deals or is dealt damage, you gain that much life.
s X 2
Gerrard's Verdict
Gerrard's Verdict
Gerrard's VerdictSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
102
Artist:
Carl Critchlow
Text:
Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way.
X 2
Squee's Embrace
Squee's Embrace
Squee's EmbraceSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
122
Artist:
Rebecca Guay
Text:
Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature card to its owner's hand.

Flowstone Charger
Flowstone Charger
Flowstone ChargerSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
99
Artist:
John Gallagher
Power:
2
Toughness:
5
Text:
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.


Land

6 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

3 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s
3 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s
2 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s

Sideboard

Coalition Flag
Coalition Flag
Coalition FlagSet: Apocalypse
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
2
Artist:
Darrell Riche
Text:
Coalition Flag can enchant only a creature you control. Enchanted creature's type is Flagbearer. If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

Angelic Crusade
Crusade
CrusadeSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
All white creatures gain +1/+1.
rs X 3
Enlistment Officer
Enlistment Officer
Enlistment OfficerSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
9
Artist:
Wayne England
Power:
2
Toughness:
3
Text:
First strike. When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
s X 2
Last Caress
Last Caress
Last CaressSet: Apocalypse
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
41
Artist:
Eric Peterson
Text:
Target player loses 1 life and you gain 1 life. Draw a card.

Quagmire Druid
Quagmire Druid
Quagmire DruidSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Druid
Rarity:
C
Number:
51
Artist:
Dana Knutson
Power:
2
Toughness:
2
Text:
G, TAP, Sacrifice a creature: Destroy target enchantment.

Mournful Zombie
Mournful Zombie
Mournful ZombieSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
43
Artist:
John Matson
Power:
2
Toughness:
1
Text:
W, TAP: Target player gains 1 life.

Necra Disciple
Necra Disciple
Necra DiscipleSet: Apocalypse
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
44
Artist:
Jeff Miracola
Power:
1
Toughness:
1
Text:
G, TAP: Add one mana of any color to your mana pool. W, TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.
s X 2
Bloodfire Infusion
Bloodfire Infusion
Bloodfire InfusionSet: Apocalypse
Cost:
3
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
57
Artist:
Anthony S. Waters
Text:
Bloodfire Infusion can enchant only a creature you control. R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature.

Dwarven Landslide
Dwarven Landslide
Dwarven LandslideSet: Apocalypse
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Tony Szczudlo
Text:
Kicker 2R, Sacrifice a land. (You may pay 2R and sacrifice a land in addition to any other costs as you play this spell.) Destroy target land. If you paid the kicker cost, destroy another target land.
s X 2
Putrid Warrior
Putrid Warrior
Putrid WarriorSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Soldier Zombie
Rarity:
C
Number:
117
Artist:
Ray Lago
Power:
2
Toughness:
2
Text:
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.


Ok, any mistakes that immediately jump out, well maybe I shouldn't have passed up that Anavolver
Anavolver
AnavolverSet: Apocalypse
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Volver
Rarity:
R
Number:
75
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
Kicker 1U and/or B. If you paid the 1U kicker cost, Anavolver comes into play with two +1/+1 counters on it and has flying.If you paid the B kicker cost, Anavolver comes into play with a +1/+1 counter on it and has "Pay 3 life: Regenerate Anavolver."
for the Honor Guard
Honor Guard
Honor GuardSet: Stronghold
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
107
Artist:
Joel Biske
Power:
1
Toughness:
1
Text:
W: Honor Guard gets +0/+1 until end of turn.
, but then I'd have played blue too. I passed up a Goblin Trenches
Goblin Trenches
Goblin TrenchesSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
104
Artist:
Wayne England
Text:
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
, but then you'd have to sacrifice land. Anything else? Well...not a lot of big creatures (which hurt when I played a Razorfin Hunter
Razorfin Hunter
Razorfin HunterSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Goblin
Rarity:
C
Number:
119
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
TAP: Razorfin Hunter deals 1 damage to target creature or player.
/Quicksilver Dagger
Quicksilver Dagger
Quicksilver DaggerSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment Creature
Rarity:
C
Number:
118
Artist:
Alex Horley
Text:
Enchanted creature has "TAP: This creature deals 1 damage to target player. You draw a card."
deck). Not much else I see. If you see any mistakes (ANY mistakes!) I might have made, have any suggestions for next time, or anything e-mail me duh_uh7@yahoo.com.

(message in reply to submission)

Logan,

Hi. I am a member of the CardShark team and saw your submission. I have some suggestions for your deck:

a few simple rules about booster draft are:

1. You should technically never run more than 40 cards.
2. You should run lots of creatures or creature removal (burn, creature destriction, counterspells, etc) 16 creatures or creature removal spells are good.
3. You should run about 6 to 8 other spells besides creatures
4. You should run 16 to 18 land (for 30 cards you ran way too few land)

I noticed your deck had 30 cards before land, so that is a problem. You ran too many non-creature spells. The more cards you run the less statistical chance of you drawing any 1 card (so you might draw some that aren't as good as others). For consistency, always run 40 cards total.

Also make sure to balance your land out amongst the colors.

You may have passed up some good stuff to draft, so I cannot comment on that, but given the cards you did draft here's what I would do:

White Cards

Manacles of Decay
Manacles of Decay
Manacles of DecaySet: Apocalypse
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
14
Artist:
Gary Ruddell
Text:
Enchanted creature can't attack. B: Enchanted creature gets -1/-1 until end of turn. R: Enchanted creature can't block this turn.

Dega Sanctuary
Dega Sanctuary
Dega SanctuarySet: Apocalypse
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
5
Artist:
Ben Thompson
Text:
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Coalition Flag
Coalition Flag
Coalition FlagSet: Apocalypse
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
2
Artist:
Darrell Riche
Text:
Coalition Flag can enchant only a creature you control. Enchanted creature's type is Flagbearer. If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

Standard Bearer
Standard Bearer
Standard BearerSet: Apocalypse
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
18
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
s X 5
Coalition Honor Guard
Coalition Honor Guard
Coalition Honor GuardSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
3
Artist:
Eric Peterson
Power:
2
Toughness:
4
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

Angelic Crusade
Crusade
CrusadeSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
All white creatures gain +1/+1.
rs X 3
Helionaut
Helionaut
HelionautSet: Apocalypse
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
13
Artist:
Franz Vohwinkel
Power:
2
Toughness:
2
Text:
Flying. 1, TAP: Add one mana of any color to your mana pool.
s X 5

Red Cards
Bloodfire Dwarf
Bloodfire Dwarf
Bloodfire DwarfSet: Apocalypse
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
C
Number:
56
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.

Dwarven Patrol
Dwarven Patrol
Dwarven PatrolSet: Apocalypse
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
U
Number:
61
Artist:
Greg & Tim Hildebrandt
Power:
4
Toughness:
2
Text:
Dwarven Patrol doesn't untap during your untap step. Whenever you play a nonred spell, untap Dwarven Patrol.

Bloodfire Infusion
Bloodfire Infusion
Bloodfire InfusionSet: Apocalypse
Cost:
3
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
57
Artist:
Anthony S. Waters
Text:
Bloodfire Infusion can enchant only a creature you control. R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature.


Gold Cards
Fervent Charge
Fervent Charge
Fervent ChargeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
98
Artist:
Mark Tedin
Text:
Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Captain's Maneuver
Captain's Maneuver
Captain's ManeuverSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
92
Artist:
Ben Thompson
Text:
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Squee's Embrace
Squee's Embrace
Squee's EmbraceSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
122
Artist:
Rebecca Guay
Text:
Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature card to its owner's hand.

Flowstone Charger
Flowstone Charger
Flowstone ChargerSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
99
Artist:
John Gallagher
Power:
2
Toughness:
5
Text:
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.


Land
9 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

5 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s
2 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s


Ok, so what I just did was brought you down to 2 colors, increased your mana base considerably by running more land and a better ratio. We kept black in as a splash with 2 lands because fervent charge is
pretty good. You have some good b/w cards, but nothing that is that important. I know it is hard to not run all the cool cards, but sometimes you have to do it. You could run a few of those b/w cards, increase your swamps and get rid of some of the flagbearers and helionauts. (not all of them mind you, but some).

Now you have a nice ratio of 24 cards, 16 land, 17 creatures, 7 spells. Your spells are awesome for red and white and your angelfire crusaders get bigger with red. You have mass board control with your bloodfire dwarf and bloodfire infusion and some really have hitting cards with captain's maneuver! This should be a finisher or used to save a creature as a combat trick or to do more damage to an opponent as a combat trick.

Hopefully all this makes sense. Finally I will list all your cards again and put a rating next to them (* = bad, ** =ok, *** =good, **** =awesome) You should only play 3's and 4's if possible.

White Cards

Manacles of Decay
Manacles of Decay
Manacles of DecaySet: Apocalypse
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
14
Artist:
Gary Ruddell
Text:
Enchanted creature can't attack. B: Enchanted creature gets -1/-1 until end of turn. R: Enchanted creature can't block this turn.
****
Dega Sanctuary
Dega Sanctuary
Dega SanctuarySet: Apocalypse
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
5
Artist:
Ben Thompson
Text:
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
***
Standard Bearer
Standard Bearer
Standard BearerSet: Apocalypse
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
18
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
s X 5 ***
Coalition Honor Guard
Coalition Honor Guard
Coalition Honor GuardSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
3
Artist:
Eric Peterson
Power:
2
Toughness:
4
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
****
Helionaut
Helionaut
HelionautSet: Apocalypse
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
13
Artist:
Franz Vohwinkel
Power:
2
Toughness:
2
Text:
Flying. 1, TAP: Add one mana of any color to your mana pool.
s ***

Black Cards

Mind Extraction
Mind Extraction
Mind ExtractionSet: Apocalypse
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
42
Artist:
Adam Rex
Text:
As an additional cost to play Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors from it.
**
Suppress
Suppress
SuppressSet: Apocalypse
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
52
Artist:
T. Nielsen & T.M. Baxa
Text:
Target player removes all cards in his or her hand from the game face down. At the end of that player's next turn, that player returns those cards to his or her hand.
***
Necra Sanctuary
Necra Sanctuary
Necra SanctuarySet: Apocalypse
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
45
Artist:
Eric Peterson
Text:
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
***
Necravolver
Necravolver
NecravolverSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Volver
Rarity:
R
Number:
46
Artist:
Dave Dorman
Power:
2
Toughness:
2
Text:
Kicker 1G and/or W If you paid the 1G kicker cost, Necravolver comes into play with two +1/+1 counters on it and has trample. If you paid the W kicker cost, Necravolver comes into play with a +1/+1 counter on it and has "Whenever Necravolver deals damage, you gain that much life."
***
Phyrexian Rager
Phyrexian Rager
Phyrexian RagerSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Horror
Rarity:
C
Number:
49
Artist:
Mark Tedin
Power:
2
Toughness:
2
Text:
When Phyrexian Rager comes into play, you draw a card and you lose 1 life.
***

Red Cards

Bloodfire Dwarf
Bloodfire Dwarf
Bloodfire DwarfSet: Apocalypse
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
C
Number:
56
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.
****
Dwarven Patrol
Dwarven Patrol
Dwarven PatrolSet: Apocalypse
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
U
Number:
61
Artist:
Greg & Tim Hildebrandt
Power:
4
Toughness:
2
Text:
Dwarven Patrol doesn't untap during your untap step. Whenever you play a nonred spell, untap Dwarven Patrol.
***

Green Cards

Lay of the Land
Lay of the Land
Lay of the LandSet: Apocalypse
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
81
Artist:
Mark Zug
Text:
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
X 2 ***

Gold Cards

Fervent Charge
Fervent Charge
Fervent ChargeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
98
Artist:
Mark Tedin
Text:
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
***
Captain's Maneuver
Captain's Maneuver
Captain's ManeuverSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
92
Artist:
Ben Thompson
Text:
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
****
Soul Link
Soul Link
Soul LinkSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
120
Artist:
Jeff Easley
Text:
Whenever enchanted creature deals or is dealt damage, you gain that much life.
s X 2 **
Gerrard's Verdict
Gerrard's Verdict
Gerrard's VerdictSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
102
Artist:
Carl Critchlow
Text:
Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way.
X 2 ***
Squee's Embrace
Squee's Embrace
Squee's EmbraceSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
122
Artist:
Rebecca Guay
Text:
Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature card to its owner's hand.
****
Flowstone Charger
Flowstone Charger
Flowstone ChargerSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
99
Artist:
John Gallagher
Power:
2
Toughness:
5
Text:
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
***

Land

6 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

3 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s
3 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s
2 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s

Sideboard

Coalition Flag
Coalition Flag
Coalition FlagSet: Apocalypse
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
2
Artist:
Darrell Riche
Text:
Coalition Flag can enchant only a creature you control. Enchanted creature's type is Flagbearer. If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.
***
Angelic Crusade
Crusade
CrusadeSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
All white creatures gain +1/+1.
rs X 3 ***
Enlistment Officer
Enlistment Officer
Enlistment OfficerSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
9
Artist:
Wayne England
Power:
2
Toughness:
3
Text:
First strike. When Enlistment Officer comes into play, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library.
s X 2 ***
Last Caress
Last Caress
Last CaressSet: Apocalypse
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
41
Artist:
Eric Peterson
Text:
Target player loses 1 life and you gain 1 life. Draw a card.
**
Quagmire Druid
Quagmire Druid
Quagmire DruidSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Druid
Rarity:
C
Number:
51
Artist:
Dana Knutson
Power:
2
Toughness:
2
Text:
G, TAP, Sacrifice a creature: Destroy target enchantment.
***
Mournful Zombie
Mournful Zombie
Mournful ZombieSet: Apocalypse
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
43
Artist:
John Matson
Power:
2
Toughness:
1
Text:
W, TAP: Target player gains 1 life.
***
Necra Disciple
Necra Disciple
Necra DiscipleSet: Apocalypse
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
44
Artist:
Jeff Miracola
Power:
1
Toughness:
1
Text:
G, TAP: Add one mana of any color to your mana pool. W, TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.
s X 2 ***
Bloodfire Infusion
Bloodfire Infusion
Bloodfire InfusionSet: Apocalypse
Cost:
3
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
57
Artist:
Anthony S. Waters
Text:
Bloodfire Infusion can enchant only a creature you control. R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the enchanted creature's power to each creature.
****
Dwarven Landslide
Dwarven Landslide
Dwarven LandslideSet: Apocalypse
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
60
Artist:
Tony Szczudlo
Text:
Kicker 2R, Sacrifice a land. (You may pay 2R and sacrifice a land in addition to any other costs as you play this spell.) Destroy target land. If you paid the kicker cost, destroy another target land.
s X 2 ***
Putrid Warrior
Putrid Warrior
Putrid WarriorSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Soldier Zombie
Rarity:
C
Number:
117
Artist:
Ray Lago
Power:
2
Toughness:
2
Text:
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
***

Hope this helps. Enjoy.

Matthew (CardShark Support Team)


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