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Drafting M10 - Blue - Luke Collins (8/4/2009)

I decided that I'd make my second article about drafting M10 blue, because I believe that Blue ended up being the ´´weakest´´ of the colors coming out of M10. Don't get me wrong, I still think it's very powerful, and overall the colors are surprisingly well matched. But the demands of a small card set mean that Blue's typical strengths have been massively underplayed. Blue has only a handful of card draw and bounce spells to make up for seriously underwhelming creatures, and things like ´´return a creature to the library´´ or ´´tap a creature´´ or ´´tap a creature forever´´ have been allowed to bleed into Green and White. As such, Blue pretty much always ends up being a support color, using its limited card draw and counterspells to allow your other color to go in for the victory. It just doesn't have enough big splashy creatures to win the game on its own.

Remember, I use a letter grading system with A for bombs, F for cards that are useless in limited, and S for cards that are intended for the sideboard or otherwise hard to evaluate. As always, take my ratings with a grain of salt, and remember to think about what's best for your deck. An A card might not be as good for you as a B card because it has UU or UUU in its casting cost, and you're just including Blue as a splash.

Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
- It's big, it flies, it's been around since Alpha. Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
is one of, if not the, best creature Blue has to offer. Which, considering Blue is supposed to be the flying color, is kind of sad, since Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
is just Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
without Vigilance
Vigilance
VigilanceSet: Champions of Kamigawa
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
49
Artist:
Tsutomu Kawade
Text:
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
. Still, it's exceedingly solid and you'll never be unhappy about it, especially since it can kill or trade with almost everything else in the air. - A

Alluring Siren
Alluring Siren
Alluring SirenSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Siren
Rarity:
U
Number:
43
Artist:
Chippy
Power:
1
Toughness:
1
Text:
{T}: Target creature an opponent controls attacks you this turn if able.
- I never really understood the Siren effect, nor why it was Blue, and I liked it better when it was Black and done by imps. Aren't imps demonic little buggers who irritate you and cause you to make bad decisions, like attacking into a 6/4? In any event, this card really isn't very useful unless you have big fat men who can stand around and have small bodies thrown at them. At best, it's very weak pseudo-removal, and I've never seen it work, very well, since if you have huge men odds are you will attack with them rather than hold them back for the Siren. - D

Cancel
Cancel
CancelSet: Time Spiral
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Mark Poole
Text:
Counter target spell.
- Elegant and simple, Cancel
Cancel
CancelSet: Time Spiral
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Mark Poole
Text:
Counter target spell.
is the new counterspell, so let's live with it. It may not be pretty, but it's the only way you can say ´´no´´ to whatever your opponent is trying to do. - A

Clone
Clone
CloneSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Clone
Rarity:
U
Artist:
Julie Baroh
Power:
*
Toughness:
*
Text:
Upon summoning, Clone acquires all characteristics, including color, of any one creature in play on either side; any creature enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be summoned if there are no creatures in play.
- This has been in a number of core sets, and while certainly flavorful and fun for beginners it doesn't do much in Draft. Really, it functions as a sort of pseudo-removal in that it copies your opponent's best creature and thus trades with it. The only time it really works well is if you have something it can copy that's really good, and then it's just a ´´win more´´ kind of card. - C

Convincing Mirage
Convincing Mirage
Convincing MirageSet: Magic 2010
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
46
Artist:
Ryan Pancoast
Text:
Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type.
- Again, another card that Wizards put in there so that new players can learn about all the rules-bending possibilities that the cards provide. It's really not very useful. I've heard some people say they like it because it can shut down an opponent's key land (such as the only Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
they drew) but really, if your opponent is depending on a lone land like that, you've already got an upper hand. The only use for this otherwise is to pair with Serpent of the Endless Sea
Serpent of the Endless Sea
Serpent of the Endless SeaSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Serpent
Rarity:
C
Number:
70
Artist:
Kieran Yanner
Power:
*
Toughness:
*
Text:
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.Serpent of the Endless Sea can't attack unless defending player controls an Island.
. If, somehow, you end up with 3-4 Serpents, I'd consider snagging one of the late Mirages so that you can attack, but even then I'd be hesitant. - F

Coral Merfolk
Coral Merfolk
Coral MerfolkSet: Urza's Saga
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
67
Artist:
rk post
Power:
2
Toughness:
1
- Blue has been getting vanilla 2/1s for 2 a lot in recent years, I'm guessing because without Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
Blue has had a big hole in the two-drop slot. In any event this creature certainly isn't BAD, but it isn't good either. It attacks, it trades with things, and it can get bigger when its Lord comes into play. - C

Disorient
Disorient
DisorientSet: Magic 2010
Color:
Blue
Type:
Instant
Rarity:
C
Number:
48
Artist:
John Matson
Text:
Target creature gets -7/-0 until end of turn.
- If this were an enchantment, it would be playable as pseudo-removal, but as it is, it's just a very bad, very focused Harm's Way
Harm's Way
Harm's WaySet: Magic 2010
Color:
White
Type:
Instant
Rarity:
U
Number:
14
Artist:
Dan Scott
Text:
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
. - F

Divination
Divination
DivinationSet: Magic 2010
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
49
Artist:
Howard Lyon
Text:
Draw two cards.
- Counsel of the Soratami
Counsel of the Soratami
Counsel of the SoratamiSet: Champions of Kamigawa
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
55
Artist:
Randy Gallegos
Text:
Draw two cards.
always seemed like a silly name for a generic card draw spell for me. But even at sorcery speed, trading one card for two is always relevant in Limited, and this is pretty much the only good card draw Blue will get in most drafts, as it's the only one at the Common level. - A

Djinn of Wishes
Djinn of Wishes
Djinn of WishesSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Djinn
Rarity:
R
Number:
50
Artist:
Kev Walker
Power:
4
Toughness:
4
Text:
Flying Djinn of Wishes enters the battlefield with three wish counters on it. {2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
- I really want this guy to be a bomb. I really do. But 90% of the time, he's just an Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
, which isn't bad, because Air Elemental
Air Elemental
Air ElementalSet: Revised Edition
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Artist:
Richard Thomas
Power:
4
Toughness:
4
Text:
Flying
s are awesome. But his ability is largely random, and often you flip up either a land or a card you'd rather hold on to (Harm's Way
Harm's Way
Harm's WaySet: Magic 2010
Color:
White
Type:
Instant
Rarity:
U
Number:
14
Artist:
Dan Scott
Text:
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
, Cancel
Cancel
CancelSet: Time Spiral
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Mark Poole
Text:
Counter target spell.
, etc.) which negates a lot of its coolness. Still, it's big, it flies, and it looks like Dr. Manhattan. - A

Essence Scatter
Essence Scatter
Essence ScatterSet: Magic 2010
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Jon Foster
Text:
Counter target creature spell.
- I never thought Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
IFNvdWw= was a bad name for the spell, but the new one works fine, really. I find it to often be better than Cancel
Cancel
CancelSet: Time Spiral
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Mark Poole
Text:
Counter target spell.
since it's easier to splash, and most of the threats in Limited come in the form of creatures, not spells. - A

Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
- Really, this is wholly dependent on whether or not you have an artifact that will win you the game. If you have a Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
or a Whispersilk Cloak
Whispersilk Cloak
Whispersilk CloakSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
160
Artist:
Luca Zontini
Text:
Equipped creature is unblockable and can't be the target of spells or abilities. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, this can be a game-breaker. But the low amount of artifacts in this set make this card usually worthless. So it goes late, if you need it. - S

Flashfreeze
Flashfreeze
FlashfreezeSet: Coldsnap
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Brian Despain
Text:
Counter target red or green spell.
- Very obviously a sideboard card, Flashfreeze
Flashfreeze
FlashfreezeSet: Coldsnap
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Brian Despain
Text:
Counter target red or green spell.
is great against decks which are using Red or Green as their main color. If you're light on counterspells and have been passing a lot of Red and Green, then Flashfreeze
Flashfreeze
FlashfreezeSet: Coldsnap
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Brian Despain
Text:
Counter target red or green spell.
is great. Remember, it kills Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
, so it can be brought in even as a defense against a red splash - S

Hive Mind
Hive Mind
Hive MindSet: Magic 2010
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
54
Artist:
Steve Argyle
Text:
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
- This has been out for awhile, and many players have tried to break its symmetry and make it an awesome card. Thus far, none have succeeded. - F

Horned Turtle
Horned Turtle
Horned TurtleSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Turtle
Rarity:
C
Number:
74
Artist:
DiTerlizzi
Power:
1
Toughness:
4
- Again, Blue ends up with an inferior version of a White card, although instead of Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
now it's Palace Guard
Palace Guard
Palace GuardSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
23
Artist:
Volkan Baga
Power:
1
Toughness:
4
Text:
Palace Guard can block any number of creatures.
s. Yes, it's a neat card, and yes, it helps hold the ground, but really this card is very underwhelming. Still, blue's strategy of ´´block the ground, fly for the win´´ requires Horned Turtle
Horned Turtle
Horned TurtleSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Turtle
Rarity:
C
Number:
74
Artist:
DiTerlizzi
Power:
1
Toughness:
4
, so if you're going the U/W flying route, the Turtle is for you. - C

Ice Cage
Ice Cage
Ice CageSet: Magic 2010
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
56
Artist:
Mike Bierek
Text:
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
- At two mana, this is strong pseudo removal, and it certainly has lots of flavor. The problem is that it's easily broken by damn near anything. There's a number of repeatable effects in this set (such as Blinding Mage
Blinding Mage
Blinding MageSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
5
Artist:
Eric Deschamps
Power:
1
Toughness:
2
Text:
{W}, {T}: Tap target creature.
or Rod of Ruin
Rod of Ruin
Rod of RuinSet: Revised Edition
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Christopher Rush
Text:
3, T: Rod of Ruin does 1 damage to any target.
) which will cause the ice to break, and they can always target it with a pump spell, an enchantment, or a piece of equipment. Still, it is cheap and gains you a temporary reprieve, and forces them to do something they might not otherwise in order to get back their creature. - B

Illusionary Servant
Illusionary Servant
Illusionary ServantSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
C
Number:
57
Artist:
Dave Kendall
Power:
3
Toughness:
4
Text:
FlyingWhen Illusionary Servant becomes the target of a spell or ability, sacrifice it.
- Blue really needs powerful flying creatures, and this one certainly is. But its so-called ´´skulking´´ drawback (named after Skulking Ghost
Skulking Ghost
Skulking GhostSet: Mirage
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Ghost
Rarity:
C
Artist:
Robert Bliss
Power:
2
Toughness:
1
Text:
If Skulking Ghost is the target of a spell or effect, bury Skulking Ghost.
) makes it painfully fragile, since anything your opponent does causes it to break. Also it's intensive on blue mana, making it hard to splash. Still, three flying power for three mana isn't bad, and it can survive combat with most other flyers. - B

Jace Beleren
Jace Beleren
Jace BelerenSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Planeswalker
Sub Type:
Jace
Rarity:
R
Number:
71
Artist:
Aleksi Briclot
Text:
+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard.
- Yes, of course he's a bomb, all the planeswalkers are. If you're on the offensive, you can build up his loyalty even if it does give your opponent more ammo. Once you're on the defensive, he starts working for you and you alone. And don't underestimate his ´´mill 20´´ ability, especially since it works so well with his first ability. While it may take four turns, the forty-card Draft deck usually mills out when it loses half of its cards, especially if Jace has been forcing draws beforehand. The only downside of Jace is that you need decent cards to draw in to for him to work best. - A

Jump
Jump
JumpSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Mark Poole
Text:
Target creature is a flying creature until end of turn.
- Back in Tempest there was a card called Leap
Leap
LeapSet: Stronghold
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Kev Walker
Text:
Target creature gains flying until end of turn.Draw a card.
which not only made a creature fly for a turn, but was a cantrip. There used to also be an enchantment called Flight
Flight
FlightSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature is now a flying creature.
which let a creature fly forever. Neither of those were worth the price of a card either. - F

Levitation
Levitation
LevitationSet: Urza's Legacy
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
35
Artist:
Heather Hudson
Text:
All creatures you control gain flying.
- I'm still on the fence about this card. Giving one's entire team the ability to fly SOUNDS good, but a decent Blue deck already has access to a lot of good flying creatures. While I could see it being useful in a U/G draft deck (since none of Green's critters fly) in general it ends up not being worth the cost of a card. But it CAN break stalemates, so if you lack any other good way to alpha strike, it's at least marginally playable. - C

Merfolk Looter
Merfolk Looter
Merfolk LooterSet: Exodus
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
39
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
T: Draw a card, then choose and discard a card.
- The problem with Core sets is that they have a lot of underpowered cards since they have to both be relevant to modern players AND be accessible to new ones. The Looter really helps out in that regard, allowing you to discard extra lands and overpriced men in order to get something which is more immediately relevant. It can't take the place of genuine card draw, but it's good to have. - B

Merfolk Sovereign
Merfolk Sovereign
Merfolk SovereignSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
R
Number:
62
Artist:
Jesper Ejsing
Power:
2
Toughness:
2
Text:
Other Merfolk creatures you control get +1/+1.{T}: Target Merfolk creature is unblockable this turn.
- There are only two Merfolk in this set, Coral Merfolk
Coral Merfolk
Coral MerfolkSet: Urza's Saga
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
67
Artist:
rk post
Power:
2
Toughness:
1
and Merfolk Looter
Merfolk Looter
Merfolk LooterSet: Exodus
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
39
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
T: Draw a card, then choose and discard a card.
. This sadly makes the Sovereign not very powerful, since there's so few creatures for him to pump up. And those which he can pump up are pretty lousy, or intended as utility men. - D

Mind Control
Mind Control
Mind ControlSet: Magic 2010
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
63
Artist:
Mark Tedin
Text:
Enchant creatureYou control enchanted creature.
- Sun Tzu said that one sack of the enemy's grain is worth ten of your own, since you benefit from your enemy's suffering. Mind Control
Mind Control
Mind ControlSet: Magic 2010
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
63
Artist:
Mark Tedin
Text:
Enchant creatureYou control enchanted creature.
works on the same principle, even more so. Your opponent's best creature suddenly becomes yours. This is an absolute bomb when you play it right. Learn what your opponent's best creatures are and Mind Control
Mind Control
Mind ControlSet: Magic 2010
Color:
Blue
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
63
Artist:
Mark Tedin
Text:
Enchant creatureYou control enchanted creature.
will let you ride them to victory. - A

Mind Spring
Mind Spring
Mind SpringSet: Morningtide
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
41
Artist:
Mark Zug
Text:
Draw X cards.
- Drawing a huge number of cards is great, not so much when you have to spend a lot of mana. While this ensures that your hand will refill, it also ensures you won't have enough mana to play anything once it does. Still, it's not BAD, and since it's played late in the game the UU cost makes it playable even when Blue is a marginalized color. - B

Negate
Negate
NegateSet: Morningtide
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Jeremy Jarvis
Text:
Counter target noncreature spell.
- Wizards seems to have decided that Blue needs hard counters rather than soft counters, and the best way to do that without making them unfair is to make them very specific. Negate
Negate
NegateSet: Morningtide
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Jeremy Jarvis
Text:
Counter target noncreature spell.
certainly isn't BAD, but it's often awkward. Most Limited games depend on creatures, not sorceries or instants, but Negate
Negate
NegateSet: Morningtide
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Jeremy Jarvis
Text:
Counter target noncreature spell.
is nonetheless useful for dealing with combat tricks and equipment and so on (remember, it can kill artifacts and enchantments too). So it remains decent, just not exceptional. - B

Phantom Warrior
Phantom Warrior
Phantom WarriorSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
U
Number:
85
Artist:
John Matson
Power:
2
Toughness:
2
Text:
Phantom Warrior is unblockable.
- Small but unstoppable, this guy is a turn 3 clock that never stops until he's killed. While certainly not the best card in the game, he's very much a good card, and something any Blue deck will be happy to have, especially if his stats can be increased later on. - B

Polymorph
Polymorph
PolymorphSet: Classic Sixth Edition
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
86
Artist:
Robert Bliss
Text:
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until a creature card is revealed. The player puts that card into play and shuffles all other revealed cards into his or her library.
- This card really ends up being pseudo removal and is sketchy at best, disastrous at worst. I've seen an Angel polymorph into a Bear, but I've also seen a Bat polymorph into a Demon
Demon
DemonSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Demon
Rarity:
C
Power:
*
Toughness:
*
Text:
Flying
. The thing is, you never know if the replacement will be worse than what you remove, since there's so few ways to look at the library in this block. So don't risk it. - F

Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
- Speaking of looking at the library, we have Ponder
Ponder
PonderSet: Lorwyn
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
79
Artist:
Mark Tedin
Text:
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card.
here. Not bad, it allows you to get the best card out of the top three on your library, or shuffle down lands/expensive guys. It's not the ultimate in card draw, but it's certainly playable. - B

Sage Owl
Sage Owl
Sage OwlSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
95
Artist:
Mark Poole
Power:
1
Toughness:
1
Text:
Flying When Sage Owl comes into play, look at the top four cards of your library and put them back in any order you choose.
- It's small, cheap and lets you sort your deck. It dies to anything else that flies and trades with very little. It's worth it if you need more critters in the air, but not otherwise. Another neither-good-nor-bad blue card. - C

Serpent of the Endless Sea
Serpent of the Endless Sea
Serpent of the Endless SeaSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Serpent
Rarity:
C
Number:
70
Artist:
Kieran Yanner
Power:
*
Toughness:
*
Text:
Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.Serpent of the Endless Sea can't attack unless defending player controls an Island.
- The whole ´´can't get out of the water´´ idea has been in Blue for quite some time, and gigantic blue sea monsters have existed because of it. While its drawback is considerable, if your plan is to fly over to the enemy and block up the ground, the Serpent can block great, and it always goes late since only blue-heavy decks have any use for it. If you end up with a lot of these and a lot of Mirages then this guy might get to attack, but in general he's just a big dumb generic guy with Defender. - D

Sleep
Sleep
SleepSet: Magic 2010
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
71
Artist:
Chris Rahn
Text:
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
- This card can be sick in constructed when played right, and it's very good in Limited, forestalling an Alpha Strike while permitting you to conduct one of your own. While the fact that it is a sorcery can be rather irritating since you can't lock down your opponent's board during their turn, it does give you two ´´free´´ attacks (one this turn and one when they don't attack) making it a very powerful finisher. A much better one than Levitation
Levitation
LevitationSet: Urza's Legacy
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
35
Artist:
Heather Hudson
Text:
All creatures you control gain flying.
anyway. - A

Snapping Drake
Snapping Drake
Snapping DrakeSet: Starter 1999
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
C
Artist:
Christopher Rush
Power:
3
Toughness:
2
Text:
Flying
- It's got three power and it flies, making it playable even though it trades with almost everything else in the air. It can't even fly through a Giant Spider
Giant Spider
Giant SpiderSet: Revised Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Spider
Rarity:
C
Artist:
Sandra Everingham
Power:
2
Toughness:
4
Text:
Does not fly, but can block flying creatures.
and survive! Still, if you're going the Blue Flying strategy, this guy is sadly necessary, and also imminently splashable. - B

Sphinx Ambassador
Sphinx Ambassador
Sphinx AmbassadorSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Sphinx
Rarity:
M
Number:
73
Artist:
Jim Murray
Power:
5
Toughness:
5
Text:
FlyingWhenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player names a card. If you searched for a creature card that isn't the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.
- Its ability pretty much never comes up, and it's a ´´win more´´ sort of thing anyway, so this is just a big dumb flyer which can kill almost anything else in the air. Which makes it useful purely for that. Unfortunately it's very expensive at 7 mana, and often arrives much too late to make an impact. - B

Telepathy
Telepathy
TelepathySet: Urza's Saga
Cost:
1
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
102
Artist:
Matthew D. Wilson
Text:
Each of your opponents plays with his or her hand revealed.
- Another ´´let's explain to the new guys that the rules are meant to be broken with a useless card´´ card. Looking at your opponent's hand is certainly useful, but rarely is the revealed information worth a card, especially since it's a small set and you can usually figure out what's in your opponent's hand just by paying attention to what they do. - F

Time Warp
Time Warp
Time WarpSet: Starter 1999
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Pete Venters
Text:
Target player takes another turn after this one.
- The downside of this card is that the high cost means you usually can't do much with THIS turn in terms of casting spells, but Time Warp
Time Warp
Time WarpSet: Starter 1999
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Pete Venters
Text:
Target player takes another turn after this one.
is certainly a good way to short circuit your opponent's plans. Ideally this is used to prevent yourself from being finished off while you go for the kill, but the advantage of a whole turn all to yourself is often enough of a tempo advantage to win even in the midgame. - A

Tome Scour
Tome Scour
Tome ScourSet: Magic 2010
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
76
Artist:
Steven Belledin
Text:
Target player puts the top five cards of his or her library into his or her graveyard.
- If you have Jace and want to go the mill route, this card is playable, but in general it's just too little effect for a single card. While milling out your opponent's bomb may be very satisfying, it's best to have a card that deals with the immediate threat. If you end up with three or more of these, they're playable together, but in general it isn't worth it. - D

Traumatize
Traumatize
TraumatizeSet: Odyssey
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
110
Artist:
Greg Staples
Text:
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
- While expensive, this can actually be worthwhile library destruction, provided you have cards like Tome Scour
Tome Scour
Tome ScourSet: Magic 2010
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
76
Artist:
Steven Belledin
Text:
Target player puts the top five cards of his or her library into his or her graveyard.
and Jace to finish things off. Also, depriving your opponent of half their potential resources is often devastating. The problem is that this is a very expensive card more geared towards Constructed. Its combo with Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
is usually game over. As such, this card is really dependent on whether or not you draft enough library destruction to where this can be a win condition. - S

Twincast
Twincast
TwincastSet: Saviors of Kamigawa
Color:
Blue
Rarity:
R
- While this may seem great at first, it's pretty clear that you need something to copy for this to be good, and in general your best spell won't leave you with two extra mana to play with. While it does have the advantage of copying cards like Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
and other big-damage spells, this is really a constructed card. Not unplayable since it can go off in strange situations, but still very weak. - D

Unsummon
Unsummon
UnsummonSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Douglas Shuler
Text:
Return target creature to owner's hand; enchantments on target creature are discarded.
- While probably a little more fair than Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
(since you can't bounce a land) Unsummon
Unsummon
UnsummonSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Douglas Shuler
Text:
Return target creature to owner's hand; enchantments on target creature are discarded.
is a lot weaker. Still it's quite playable, allowing a slight tempo advantage. It may not be able to save someone with damage on the stack anymore, but at least it can throw your opponent's biggest man off to the side while you get in a few more points. - B

Wall of Frost
Wall of Frost
Wall of FrostSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Number:
80
Artist:
Mike Bierek
Power:
0
Toughness:
7
Text:
Defender (This creature can't attack.)Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
- The best wall in the block in my opinion, and one of the better ones Wizards has printed recently. While a little color intensive, there's only a handful of creatures which can actually attack through it, and even if they do, you get a full turn of reprieve to draw something powerful and get them out of your hair. Blue needs walls like this so it can fly for victory, and its only downside is that it's a wall, so it doesn't help you win, it only helps you not lose. - B

Wind Drake
Wind Drake
Wind DrakeSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
C
Number:
106
Artist:
Zina Saunders
Power:
2
Toughness:
2
Text:
Flying
- It's kind of sad that Blue gets so many flying creatures, and none of them are really outstanding. That said, this is still playable, splashable, and necessary for any deck that wants to win via flying. It's a generic, unimpressive, yet necessary dude. - B

Zephyr Sprite
Zephyr Sprite
Zephyr SpriteSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Faerie
Rarity:
C
Number:
82
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Flying
- Wind Drake
Wind Drake
Wind DrakeSet: Classic Sixth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
C
Number:
106
Artist:
Zina Saunders
Power:
2
Toughness:
2
Text:
Flying
is at least playable because it can fight and trade with some of the other flyers, but the Sprite borders on pathetic. When the 1/1 flyer for 1 was white (Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying
) it at least had the promise of being followed up by lots of other cheap flyers and good ground men, thus making it the pebble that starts an avalanche. Poor little Zephyr Sprite
Zephyr Sprite
Zephyr SpriteSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Faerie
Rarity:
C
Number:
82
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Flying
doesn't really have anything to follow up in to, and there's enough Flying and Reach to go around to where he can only get in a few points of damage before being relegated to chump blocking. Still, a blue flying deck ends up needing 'em cuz they can come out on turn 1, so... - C

Blue ends up being the weakest color in a lot of ways, since its creatures are so small and its worthwhile cards are generally at the Uncommon, Rare or Mythic Rare levels. While it certainly isn't helpless, it's handicapped by a lot of ´´teach them the value of a card´´ cards like Telepathy
Telepathy
TelepathySet: Urza's Saga
Cost:
1
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
102
Artist:
Matthew D. Wilson
Text:
Each of your opponents plays with his or her hand revealed.
or Jump
Jump
JumpSet: Revised Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Mark Poole
Text:
Target creature is a flying creature until end of turn.
. Still, its ability to draw cards and counter spells makes it the strongest of the support colors, and while cards like Wall of Frost
Wall of Frost
Wall of FrostSet: Magic 2010
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Number:
80
Artist:
Mike Bierek
Power:
0
Toughness:
7
Text:
Defender (This creature can't attack.)Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
and Cancel
Cancel
CancelSet: Time Spiral
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Mark Poole
Text:
Counter target spell.
may require UU, they generally don't come down until later in the game anyway. I find that it works best with White, since it can play defense while Flying creatures get the job done, but it works rather well with all the other colors. The fact that it has two highly splashable Drakes, as well as affordable counterspells like Essence Scatter
Essence Scatter
Essence ScatterSet: Magic 2010
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Jon Foster
Text:
Counter target creature spell.
, also makes it a solid splash color, since it can bring flying and counterspells to decks that really need them.


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