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Drafting M10 - White - Luke Collins (9/22/2009)

White is the first color I've reviewed thus far which really wants to be played as a main color, or even a mono-color. With intense mana costs favoring white, it's not really cut out to share. The best cards are also hard to splash. While its removal and pseudo-removal are certainly splashable (it's easy to play Blinding Mage
Blinding Mage
Blinding MageSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
5
Artist:
Eric Deschamps
Power:
1
Toughness:
2
Text:
{W}, {T}: Tap target creature.
or Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
with only a few Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
) its best cards require two or three white, and its ´´small, efficiently costed creatures´´ theme tends to lean heavily on getting out white mana early.

White has some of the best creatures in the set, especially at the Common and Uncommon levels, and is set to take advantage of the early game. When going with creature rush, it tends to pair well with Red or Green, while when it wants to win via small flying creatures it's best to go with Blue or Black. With access to cards like Harm's Way
Harm's Way
Harm's WaySet: Magic 2010
Color:
White
Type:
Instant
Rarity:
U
Number:
14
Artist:
Dan Scott
Text:
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
, White's removal is easily as good as Black's, and may even be considered better in some cases. White is thus a very powerful color, but this power is somewhat offset by awkward casting costs and a demand to go it alone.

As always, I retain my harsh letter-grading system. Remember that the grades aren't hard-and-fast rules, sometimes your mana curve or what you've picked up already will make you need to choose something rated lower to make the deck better.

Ajani Goldmane
Ajani Goldmane
Ajani GoldmaneSet: Lorwyn
Cost:
4
Color:
White
Type:
Planeswalker
Sub Type:
Ajani
Rarity:
R
Number:
1
Artist:
Aleksi Briclot
Text:
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."
- As always, it's a Planeswalker and thus a bomb. It's a Planeswalker we've seen for awhile now as well, so we're used to him. In Limited, his life gaining and creature pumping abilities are his major strengths, but the ability to create a massive white critter can be useful, even if it's a vanilla creature and easily killed by Doom Blade
Doom Blade
Doom BladeSet: Magic 2010
Color:
Black
Type:
Instant
Rarity:
C
Number:
93
Artist:
Chippy
Text:
Destroy target nonblack creature.
or other removal. I would say that this is the weakest of the Planeswalkers in Limited, but he's still very strong and his second ability partners very well with the white weenie rush that's typical of most white Limited decks. - A

Angel's Mercy
Angel's Mercy
Angel's MercySet: Magic 2010
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Andrew Robinson
Text:
You gain 7 life.
- I find that in most cases, this is a four-mana Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
because all it does is buy you a turn after a really painful attack. Life gain is only useful when tacked onto something else that's already useful, and at four mana this really isn't playable. It's there to teach new players about life gain. - F

Armored Ascension
Armored Ascension
Armored AscensionSet: Shadowmoor
Cost:
4
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
U
Number:
2
Artist:
Matt Cavotta
Text:
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
- This is the first in a long line of cards that demands you play White as your primary or solitary color in order to take advantage of it. It's probably the best enchant creature card in the set, considering it can make a creature huge and give it evasion, but it's still vulnerable to two-for-ones and is highly dependent on the mana base in play to work properly. It's risky, but worth it in the right deck. - C

Baneslayer Angel
Baneslayer Angel
Baneslayer AngelSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
M
Number:
4
Artist:
Greg Staples
Power:
5
Toughness:
5
Text:
Flying, first strike, lifelink, protection from Demons and from Dragons
- The best creature in the entire set in Limited, and already seeing some play in Constructed. This ´´mini-Akroma´´ is insanely priced and painfully efficient, netting a ten point life swing the turn after she comes into play. As she is a 5/5 with First Strike, she's almost impossible to kill in combat and it's very hard to destroy with damage. Her protection ability is surprisingly relevant in Limited, since the only creatures big enough to fight with her and win are either Dragons or Demon
Demon
DemonSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Demon
Rarity:
C
Power:
*
Toughness:
*
Text:
Flying
s, and thus she's free to continue hitting the opponent or blocking to stave them off. I wouldn't pass this card even if I couldn't play it. - A

Blinding Mage
Blinding Mage
Blinding MageSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
5
Artist:
Eric Deschamps
Power:
1
Toughness:
2
Text:
{W}, {T}: Tap target creature.
- It's a tie between this and Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
as the best white common. I personally prefer the Mage because he can deal with utility creatures and shift to bigger targets later in the game. He's a very good creature and really puts a damper on an opponent dependent on a big creature or a creature with evasion, and he allows you to keep down your opponent's best blocker. - A

Captain of the Watch
Captain of the Watch
Captain of the WatchSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
R
Number:
6
Artist:
Greg Staples
Power:
3
Toughness:
3
Text:
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
- You're paying six mana to get nine power (her three plus six from her pumped up tokens) which is awesome in and of itself, but she pumps up Soldiers, and all the Soldiers in white are very playable. the fact that she is expensive doesn't usually matter too much, because she needs an army to fight with anyway, and her high cost means that it's usually in play and waiting for her to pump by the time she shows up. While still a card that's best when there's a deck built around it, she's very strong, and in the right deck can be a bomb. On her own, she's just very good. - A

Celestial Purge
Celestial Purge
Celestial PurgeSet: Conflux
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
5
Text:
Remove target black or red permanent from the game.
- As I said, White is getting some of the best removal in this set. Celestial Purge
Celestial Purge
Celestial PurgeSet: Conflux
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
5
Text:
Remove target black or red permanent from the game.
is just painfully cheap for what it does, and while it's a sideboard card in most matches, it can really put the hurt on someone who's depending on Black's big mean creatures for the win. - S

Divine Verdict
Divine Verdict
Divine VerdictSet: Magic 2010
Color:
White
Type:
Instant
Rarity:
C
Number:
8
Artist:
Kev Walker
Text:
Destroy target attacking or blocking creature.
- Expensive, and only able to deal with creatures who attack as opposed to utility men, Divine Verdict
Divine Verdict
Divine VerdictSet: Magic 2010
Color:
White
Type:
Instant
Rarity:
C
Number:
8
Artist:
Kev Walker
Text:
Destroy target attacking or blocking creature.
is nonetheless very strong. It's a far cry from the best removal in the set, but the fact that it can deal with almost any attacking threat really helps. The only bad part about it is its mana cost, but in Limited it's going to hang around and take out a late game bomb most of the time anyway. - B

Elite Vanguard
Elite Vanguard
Elite VanguardSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
U
Number:
9
Artist:
Mark Tedin
Power:
2
Toughness:
1
- I remember back during the days of Champions of Kamigawa, they made a big deal about how Isamaru, Hound of Konda
Isamaru, Hound of Konda
Isamaru, Hound of KondaSet: Champions of Kamigawa
Cost:
1
Color:
White
Type:
Legendary Creature
Sub Type:
Hound
Rarity:
R
Number:
19
Artist:
Christopher Moeller
Power:
2
Toughness:
2
had two power for one mana, and its drawback was that it was a legend. Nowadays a two-power-one-mana guy is of so little concern that he can have a relevant creature type (Soldier) and be Uncommon and still barely get any talking. He is of course very strong because he can put the hurt on early and also trade with creatures that have a much higher casting cost, but in the end, he's a vanilla two-power guy who dies in any fight he gets involved in. Still strong, of course. - B

Excommunicate
Excommunicate
ExcommunicateSet: Shards Of Alara
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
C
Number:
11
Artist:
Matt Stewart
Text:
Put target creature on top of its owner's library.
- I really wish they'd put that ability in Blue, since poor Blue kind of got shafted when it comes to bounce. This card doesn't remove a creature or deal with it, but it's a powerful tempo boost, and can buy you a lot of time by denying your opponent a draw and by moving an enemy blocker out of the way. Of course they will simply re-cast it next turn, but sometimes that's all you need to go in for a win. - C

Glorious Charge
Glorious Charge
Glorious ChargeSet: Magic 2010
Color:
White
Type:
Instant
Rarity:
C
Number:
11
Artist:
Izzy
Text:
Creatures you control get +1/+1 until end of turn.
- One of the better combat tricks in the game. While inferior to Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
a lot of the time, Glorious Charge
Glorious Charge
Glorious ChargeSet: Magic 2010
Color:
White
Type:
Instant
Rarity:
C
Number:
11
Artist:
Izzy
Text:
Creatures you control get +1/+1 until end of turn.
loves tokens and White Weenie swarms, allowing chump blocks to become trades, and trades to become one-sided. It's a conditional card, to be sure, but the fact that it affects every creature on the board is very strong, especially when countering things like Pyroclasm
Pyroclasm
PyroclasmSet: Ice Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Pat Morrissey
Text:
Pyroclasm deals 2 damage to each creature.
. It screws up your opponent's combat math, and it's just fun to play. - B

Griffin Sentinel
Griffin Sentinel
Griffin SentinelSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Griffin
Rarity:
C
Number:
12
Artist:
Warren Mahy
Power:
1
Toughness:
3
Text:
FlyingVigilance (Attacking doesn't cause this creature to tap.)
- While unexciting, it's a staple of Blue/White or White/Black ´´fly to win´´ decks, since it can come out early and play both offense and defense. Yes, it doesn't do much damage, but it can block every two-drop and live, while pinging your opponent for one a turn until they throw something in the air. It can even tussle with and live through a lot of the smaller flying creatures. But it's still not exceptional, just solid. - C

Guardian Seraph
Guardian Seraph
Guardian SeraphSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
13
Artist:
Paul Bonner
Power:
3
Toughness:
4
Text:
FlyingIf a source an opponent controls would deal damage to you, prevent 1 of that damage.
- A 3/4 flying for 2WW would be worth it alone, but its ´´reduce damage´´ ability is just awesome. Creatures with a power of one or less are now pointless, and a lot of other damage can simply be shrugged off. She's very powerful and demands to be dealt with immediately, which isn't easy seeing as she can shrug off a Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
or Snapping Drake
Snapping Drake
Snapping DrakeSet: Starter 1999
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
C
Artist:
Christopher Rush
Power:
3
Toughness:
2
Text:
Flying
. - A

Harm's Way
Harm's Way
Harm's WaySet: Magic 2010
Color:
White
Type:
Instant
Rarity:
U
Number:
14
Artist:
Dan Scott
Text:
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
- This card is simply amazing. It's like a white Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
, only you get to save a guy on your side as well. Every time I play this, it has turned a trade into a victory, and when targeting yourself, you can use it to kill an enemy's creature easily. It kills all the utility guys and can also push through damage on bigger attackers. Its cheapness and versatility are already making it a favorite amongst Constructed players, and overall it's just really strong. - A

Holy Strength
Holy Strength
Holy StrengthSet: Revised Edition
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature gains +1/+2.
- Quite possibly the worst creature enchantment in this set. One mana to give a creature +1/+2 would be fine, but the cost of a card is too much, and you pretty much always get two-for-one'd with this. This card is there for new players and the Holy Strength
Holy Strength
Holy StrengthSet: Revised Edition
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature gains +1/+2.
/Unholy Strength
Unholy Strength
Unholy StrengthSet: Revised Edition
Cost:
1
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Douglas Shuler
Text:
Target creature gains +2/+1.
parity, nothing else. - F

Honor of the Pure
Honor of the Pure
Honor of the PureSet: Magic 2010
Color:
White
Type:
Enchantment
Rarity:
R
Number:
16
Artist:
Greg Staples
Text:
White creatures you control get +1/+1.
- Another card pushing White into the main, Honor of the Pure
Honor of the Pure
Honor of the PureSet: Magic 2010
Color:
White
Type:
Enchantment
Rarity:
R
Number:
16
Artist:
Greg Staples
Text:
White creatures you control get +1/+1.
is cheap and effective and sticks around for a long time. While it only benefits white creatures, the availability of good, small white creatures which are efficiently costed really makes Honor of the Pure
Honor of the Pure
Honor of the PureSet: Magic 2010
Color:
White
Type:
Enchantment
Rarity:
R
Number:
16
Artist:
Greg Staples
Text:
White creatures you control get +1/+1.
powerful. Its one-sidedness makes it useful. It's a card that begs to have a deck built around it since it makes many of White's mediocre creatures good, but it will have a home in any deck that uses White as the primary color. - A

Indestructibility
Indestructibility
IndestructibilitySet: Magic 2010
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
R
Number:
17
Artist:
Darrell Riche
Text:
Enchant permanentEnchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
- It's there to teach the keyword, nothing else. The enchantment can still be destroyed, and it's very expensive. It's also possible for the creature to be hit by a Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
or other enchantment, and it can still be Exile
Exile
ExileSet: Classic Sixth Edition
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
21
Artist:
Rob Alexander
Text:
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.
d. I think this card is also there to teach players about how creature enchantments are always risky. - F

Lifelink
Lifelink
LifelinkSet: Magic 2010
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
18
Artist:
Terese Nielsen
Text:
Enchant creatureEnchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
- It's cheap, but it's not that strong, especially since White's best evasive creature already has Lifelink
Lifelink
LifelinkSet: Magic 2010
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
18
Artist:
Terese Nielsen
Text:
Enchant creatureEnchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
(which is no longer cumulative) so it lacks targets. If you've got something big enough for its life swing to matter, odds are you're already winning anyway. A 23rd card, since it's not unplayable, but not something you really want. - D

Lightwielder Paladin
Lightwielder Paladin
Lightwielder PaladinSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Knight
Rarity:
R
Number:
19
Artist:
D. Alexander Gregory
Power:
4
Toughness:
4
Text:
First strike (This creature deals combat damage before creatures without first strike.)Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
- His second ability pretty much never comes up, since your opponent will simply throw whatever they were going to lose in the Paladin's path and let it get killed. Really this is just a 4/4 First Strike for five, which is perfectly fine in and of itself. It can kill most creatures and walk away unscathed, and it's hard to kill with direct damage. Not a bomb, but definitely something I'd want in a white deck- B

Mesa Enchantress
Mesa Enchantress
Mesa EnchantressSet: Planar Chaos
Color:
White
Type:
Creature
Sub Type:
Human Druid
Rarity:
r
Number:
26
Artist:
Randy Gallegos
Power:
0
Toughness:
2
Text:
Whenever you play an enchantment spell, you may draw a card.
- M10 does not have many worthwhile enchantments, and even so you wouldn't start making a profit off of her until your second enchantment came into play. She's thus useless in Limited, since she can't attack or block effectively and her ability will most likely only net one or two cards over the entire course of the game. - F

Open the Vaults
Open the Vaults
Open the VaultsSet: Magic 2010
Color:
White
Type:
Sorcery
Rarity:
R
Number:
21
Artist:
Brian Despain
Text:
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
- Some people might be tempted to play this if they had a Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
or other very important artifact/enchantment, but the parity of this card, combined with a lack of worthwhile targets, makes it really crummy in Limited. It's a constructed card that's begging to be broken, though. - F

Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
- White's best removal at the common level for many years now, Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
may not be perfect but it definitely brings the hurt to someone dependent on one or two big dumb guys to beat down for the win. The fact that it prevents blocking is also very useful, since often White is held up by a Wall or high-toughness creature. It's exceedingly strong and has a home in any white deck, or even as a splash, so odds are these won't get passed much. Grab them while you can. - A

Palace Guard
Palace Guard
Palace GuardSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
23
Artist:
Volkan Baga
Power:
1
Toughness:
4
Text:
Palace Guard can block any number of creatures.
- An unexceptional creature that's intended to go in a deck that aims to win with evasive fliers, allowing them to attack while the Guard holds the ground. It's not a bad card, and it's got the Soldier creature type, but it's not exactly stellar either. It's also rather pointless in very aggressive decks, since the three drop position really needs to belong to an aggressive creature to apply more pressure, not a guy who's basically a very good wall. - C

Planar Cleansing
Planar Cleansing
Planar CleansingSet: Magic 2010
Color:
White
Type:
Sorcery
Rarity:
R
Number:
24
Artist:
Michael Komarck
Text:
Destroy all nonland permanents.
- I'm actually kind of glad to see Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
go, especially what with the prevalence of aggro-control in Standard these days. Wrath was always very irritating in Limited, since you kind of HAVE to over-extend yourself, and the fact that your opponent could clean the board and still have enough mana left to throw down a new weenie was always irritating. Planar Cleansing
Planar Cleansing
Planar CleansingSet: Magic 2010
Color:
White
Type:
Sorcery
Rarity:
R
Number:
24
Artist:
Michael Komarck
Text:
Destroy all nonland permanents.
is a lot more fair, since it also eliminates artifacts, enchantments and planeswalkers, thus making its parity very hard to break. It also costs a lot, so in Limited you don't have to worry about it until late in the game, and generally won't have to play around it, since you'll already be winning by the time they are forced to play it. It's not a bad card, especially if you have a low curve and want to reset the game once the big guys come out, but it's not really a bomb since it will always hurt you as badly as it hurts them. - B

Razorfoot Griffin
Razorfoot Griffin
Razorfoot GriffinSet: Invasion
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Griffin
Rarity:
C
Number:
29
Artist:
Ben Thompson
Power:
2
Toughness:
2
Text:
Flying, first strike
- I think that this is White's best attacker at the common level, since it can not only fly, it can fight and kill every other common flier and live to tell about it. Its First Strike ability makes it hard to attack or block in to, and although it's expensive, it can usually deal two a turn for a long time before finally getting killed. It still can't punch through a Giant Spider
Giant Spider
Giant SpiderSet: Revised Edition
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Spider
Rarity:
C
Artist:
Sandra Everingham
Power:
2
Toughness:
4
Text:
Does not fly, but can block flying creatures.
, though. - B

Rhox Pikemaster
Rhox Pikemaster
Rhox PikemasterSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Rhino Soldier
Rarity:
U
Number:
26
Artist:
Steve Prescott
Power:
3
Toughness:
3
Text:
First strike (This creature deals combat damage before creatures without first strike.)Other Soldier creatures you control have first strike.
- Again with the ´´play white soldiers´´ cards! A 3/3 with First Strike is fine on its own, but of course the Pikemaster gets better if you can draft more creatures to play alongside him. He's not bad, but at four mana you'd hope to get more power, especially since he can still be killed by Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
and can't stand up to Green's big men. - C

Righteousness
Righteousness
RighteousnessSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
R
Artist:
Douglas Shuler
Text:
Target defending creature gains +7/+7 until end of turn.
- A combat trick that doesn't help you to win, but does help you to not lose. It's certainly a surprise when played correctly, but in general it's just a conditional Divine Verdict
Divine Verdict
Divine VerdictSet: Magic 2010
Color:
White
Type:
Instant
Rarity:
C
Number:
8
Artist:
Kev Walker
Text:
Destroy target attacking or blocking creature.
that costs a lot less. It also doesn't help you to get rid of evasion creatures. I'd pick up one if I saw it lapping, but I wouldn't first-pick it since I can't use it to go on the offensive. - C

Safe Passage
Safe Passage
Safe PassageSet: Magic 2010
Color:
White
Type:
Instant
Rarity:
C
Number:
28
Artist:
Christopher Moeller
Text:
Prevent all damage that would be dealt to you and creatures you control this turn.
- Quite possibly the best combat trick in the block, even better than Fog
Fog
FogSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Jesper Myrfors
Text:
Creatures attack and block as normal, but none deal any damage or otherwise affect any creature as a result of an attack or block. All attacking creatures are still tapped. Play any time before attack damage is dealt.
since it allows YOUR damage to still get through. It stops most of the board sweepers, it protects your best guy and your team all at the same time, and it lets you alpha strike and keep all your guys around for the next turn. While it's dependent on the state of the game to be truly effective, the fact that it can ruin an opponent's attack as well as counter their kill spell makes it invaluable for white's arsenal. - A

Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
- A long time ago, when Magic still played with Moxes and there were things like Interrupts and ´´the bubble,´´ Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
was often the win condition for many a control deck. Powerful, evasive and able to stick around to block if necessary, she brought many a control player to victory. It's kind of sad that she's become so irrelevant in the face of modern more efficient creatures (compare her to Baneslayer Angel
Baneslayer Angel
Baneslayer AngelSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
M
Number:
4
Artist:
Greg Staples
Power:
5
Toughness:
5
Text:
Flying, first strike, lifelink, protection from Demons and from Dragons
) that she's not even Rare-level anymore, but she's still very good. She can kill almost everything in the air, she can kill almost everything that attacks at the common and uncommon levels, and she's affordable. You'd still very much want her in White, but she's not as exciting as she used to be. - A

Siege Mastodon
Siege Mastodon
Siege MastodonSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Elephant
Rarity:
C
Number:
30
Artist:
Matt Cavotta
Power:
3
Toughness:
5
- There was an article on Wizards.com about how the format ´´needed´´ a big dumb blocker in White to allow White to go for a Flying victory, and so Siege Mastodon
Siege Mastodon
Siege MastodonSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Elephant
Rarity:
C
Number:
30
Artist:
Matt Cavotta
Power:
3
Toughness:
5
was created. It's really a terrible creature, but it fills a niche in white by being able to hold the ground while everyone else does the real fighting. Nothing to get excited about, but it's the sort of dopey common you'll end up running one or two of anyway. - C

Silence
Silence
SilenceSet: Magic 2010
Color:
White
Type:
Instant
Rarity:
R
Number:
31
Artist:
Wayne Reynolds
Text:
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
- A lot of people are really excited over this, but I'm still on the fence. I really haven't seen it used to do anything but buy a turn, and even then it won't stop an attack. Still it really does hurt an opponent's tempo, especially on the early turns, and it costs so little that it is easy to play without sacrificing your own tempo. It's just not a Time Walk
Time Walk
Time WalkSet: Alpha
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Amy Weber
Text:
Take an extra turn after this one.
, like some people seem to think. - B

Silvercoat Lion
Silvercoat Lion
Silvercoat LionSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Cat
Rarity:
C
Number:
32
Artist:
Terese Nielsen
Power:
2
Toughness:
2
- I know that on Wizards.com they made a big deal about how they decided to make Savannah Lions
Savannah Lions
Savannah LionsSet: Revised Edition
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Lions
Rarity:
R
Artist:
Daniel Gelon
Power:
2
Toughness:
1
a Soldier and then put this guy in at the common slot, but would it really have hurt them to make this a Soldier too, considering all the ´´Soldier Matters´´ stuff they have in this block? As it is, he's just something you include for curve reasons. - C

Solemn Offering
Solemn Offering
Solemn OfferingSet: Magic 2010
Color:
White
Type:
Sorcery
Rarity:
C
Number:
33
Artist:
Sam Wood
Text:
Destroy target artifact or enchantment. You gain 4 life.
- Ever since Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
became Green, they've been trying to limit White's artifact and enchantment hate but not get rid of it. Solemn Offering
Solemn Offering
Solemn OfferingSet: Magic 2010
Color:
White
Type:
Sorcery
Rarity:
C
Number:
33
Artist:
Sam Wood
Text:
Destroy target artifact or enchantment. You gain 4 life.
is a lousy Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
, since it's sorcery speed and expensive, but it's often necessary to side one in against cards like Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
. Pick one up late for the sideboard. - S

Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.
- This is Limited life gain as it should be. Unless removed quickly, the Warden will net you a large amount of life in short order, and you don't have to do anything other than what you would be doing already. She demands that your opponent deal with her before she gets out of hand, and she punishes your opponent for doing what they have to do to win. - A

Stormfront Pegasus
Stormfront Pegasus
Stormfront PegasusSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Pegasus
Rarity:
C
Number:
35
Artist:
rk post
Power:
2
Toughness:
1
Text:
Flying
- I think that this is the strongest two-drop in the set, since it remains relevant so long as you have air superiority, and can at least trade with a lot of the relevant fliers. It's not the best card ever, but when it comes to white's offense it's really necessary, especially when going for the flying victory. Its only downside is that it dies when confronting anything else that flies. - B

Tempest of Light
Tempest of Light
Tempest of LightSet: Mirrodin
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
28
Artist:
Wayne England
Text:
Destroy all enchantments.
- In general, you'll only want to destroy one enemy enchantment, and you'd rather not destroy your own. Tempest of Light
Tempest of Light
Tempest of LightSet: Mirrodin
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
28
Artist:
Wayne England
Text:
Destroy all enchantments.
is just barely playable even in the sideboard, but it goes around late and is a decent sideboard of last resort if you've just GOT to remove something your opponent uses often. - S

Undead Slayer
Undead Slayer
Undead SlayerSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Cleric
Rarity:
U
Number:
37
Artist:
Eric Fortune
Power:
2
Toughness:
2
Text:
{W}, {T}: Exile target Skeleton, Vampire, or Zombie.
- Okay, White hates Black, and has really strong removal against it. We get it! This guy is downright unfair against a black deck. Every relevant Common and most of the Uncommons in Black is either a Zombie, Skeleton or Vampire, and this guy can get rid of them for one measly mana. He demands that he be killed immediately, and if your opponent doesn't draw a kill spell, he may soon find himself with an empty board. - S

Veteran Armorsmith
Veteran Armorsmith
Veteran ArmorsmithSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
38
Artist:
Michael Komarck
Power:
2
Toughness:
3
Text:
Other Soldier creatures you control get +0/+1.
/Veteran Swordsmith
Veteran Swordsmith
Veteran SwordsmithSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
39
Artist:
Michael Komarck
Power:
3
Toughness:
2
Text:
Other Soldier creatures you control get +1/+0.
- I'm going to rate these two together since they are so similar. Yes, the Armorsmith can sometimes get out earlier due to his WW cost, but the Swordsmith is usually more relevant, allowing small Soldiers to trade with more expensive creatures. They're both very strong in soldier-heavy decks, and decent on their own. they're not bombs, though, and not even really good or really bad. They're just decent early game creatures who help out the whole team. - C

Wall of Faith
Wall of Faith
Wall of FaithSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Wall
Rarity:
C
Number:
40
Artist:
Martina Pilcerova
Power:
0
Toughness:
5
Text:
Defender (This creature can't attack.){W}: Wall of Faith gets +0/+1 until end of turn.
- With no attack power and a high cost, Wall of Faith
Wall of Faith
Wall of FaithSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Wall
Rarity:
C
Number:
40
Artist:
Martina Pilcerova
Power:
0
Toughness:
5
Text:
Defender (This creature can't attack.){W}: Wall of Faith gets +0/+1 until end of turn.
seems to be the low point in walls for this set. It can't block really big guys effectively without a significant mana investment, and it'll never be able to kill anything. Still if you're running a White deck that wants to win by flying, it's playable, but I'd honestly pick Palace Guard
Palace Guard
Palace GuardSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
23
Artist:
Volkan Baga
Power:
1
Toughness:
4
Text:
Palace Guard can block any number of creatures.
s over it (since they, at least, can sacrifice themselves to counter an alpha-strike). - D

White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
- While it's sad that his creature type is irrelevant in this set, he is nonetheless a very strong creature with a very aggressive casting cost and the ability to bring on the fight. He can kill and walk away from almost all the other two-drops, and he's a real thorn in the side of any player who's dependent on black to win. - B

White is strong, but very dependent on the deck being heavily white. Most of its cards are also dependent on you building a deck around them, since White has defined internal strategies that it must use in order to win. Therefore, even though it has a lot of very strong cards, in general it either ends up being a splash or the primary color of a deck. White just has trouble playing along with the other colors, and if it can't be near-mono-white Soldiers or White/Blue flying it has real difficulty fighting, as its creatures are too small on their own.

I find that the best way to play White is to pick it up only if I know it's not being heavily drafted. White has a lot of mid-range cards that are only good in white decks. While Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
and Harm's Way
Harm's Way
Harm's WaySet: Magic 2010
Color:
White
Type:
Instant
Rarity:
U
Number:
14
Artist:
Dan Scott
Text:
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.
will no doubt be picked up by other players, Stormfront Pegasus
Stormfront Pegasus
Stormfront PegasusSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Pegasus
Rarity:
C
Number:
35
Artist:
rk post
Power:
2
Toughness:
1
Text:
Flying
and Elite Vanguard
Elite Vanguard
Elite VanguardSet: Magic 2010
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
U
Number:
9
Artist:
Mark Tedin
Power:
2
Toughness:
1
are generally passed over by those not playing heavy white. If I see those going around, I grab them up and try to make a deck which really plays to White's strengths, then get a secondary color which complements what I need to do in White.


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