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CardShark Content - MJ Johnson (8/24/2002)

When it comes to exterminating your opponent, who you gonna call? Ghost Busters! This is one of my favorite decks to play, so I hope you enjoy it. The point is to stop the opponent from attacking and abuse discard abilities to create spirit tokens from Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
. Once you have enough of these “ghosts” you can throw out a Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
and start whooping up on him.

Statistics-
Card Abused: Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

Main Combo: Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
(threshold) and Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

Extra Strategy: I found it helps to sing the Ghost Busters Song as you’re killing your opponent.

White Spells (12)
4: Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

4: Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)

2: Hypochondria
Hypochondria
HypochondriaSet: Torment
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
7
Artist:
Christopher Moeller
Text:
W, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn. W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

2: Patrol Hound
Patrol Hound
Patrol HoundSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
38
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Patrol Hound gains first strike until end of turn.


Blue Spells (16)
3: Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.

4: Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

4: Circular Logic
Circular Logic
Circular LogicSet: Torment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Anthony S. Waters
Text:
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U

3: Obsessive Search
Obsessive Search
Obsessive SearchSet: Torment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Text:
Draw a card. Madness U

3: Glacial Wall
Glacial Wall
Glacial WallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Greg Simanson
Power:
0
Toughness:
7


Gold Spells (8)
4: Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.

3: Reviving Vapors
Reviving Vapors
Reviving VaporsSet: Invasion
Cost:
4
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
265
Artist:
Pete Venters
Text:
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put the other cards revealed this way into your graveyard.


Land (24)
2: Cephalid Coliseum
Cephalid Coliseum
Cephalid ColiseumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
317
Artist:
John Avon
Text:
Tap: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, Tap, Sacifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)

4: Adarkar Wastes
Adarkar Wastes
Adarkar WastesSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Gary Leach
Text:
T: Add one colorless mana to your mana pool.T: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

9: Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

9: Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.


S.B.
4: Gainsay
Gainsay
GainsaySet: Planeshift
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
26
Artist:
Roger Raupp
Text:
Counter target blue spell.

4: AEther Burst
4: Frantic Purification
Frantic Purification
Frantic PurificationSet: Torment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
6
Artist:
Mark Brill
Text:
Destroy target enchantment. Madness W

2: Glacial Wall
Glacial Wall
Glacial WallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Greg Simanson
Power:
0
Toughness:
7

2: Circle of Protection: Red


Analysis-

The Protection:
These cards are all here to stop your opponent from dealing you any damage at all.

Glacial Wall
Glacial Wall
Glacial WallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Greg Simanson
Power:
0
Toughness:
7

2U
Creature—Wall
(walls can’t attack)
0 P / 7 T

This card was originally replaced by Battle Screech
Battle Screech
Battle ScreechSet: Judgment
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Randy Gallegos

Text:
Put two 1/1 white Bird creature tokens with flying into play. Flashback - Tap three untapped white creatures you control.
, but when my friends and I play tested it we found that it wasn’t very important, and then replaced it with added protection: Glacial Wall
Glacial Wall
Glacial WallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Greg Simanson
Power:
0
Toughness:
7
. Perfect combo with Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
, for the fact that you can block the creatures that are a different color than the one you named. This card can become a real pain to the opponent at times.

Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.

3UW
Enchantment
As Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
comes into play, choose a color.
Creatures of the chosen color can’t attack you.

From my articles in the past, you might say I’m obsessed with this card. Well, you’re right, I love this card! It’s so perfect for any blue-white stall deck. The reason it works in this deck is the fact that you can keep building up your army of ghosts (I call them ghosts but they’re really Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
s) and attack viciously without worrying about blocking. This is one of the most important cards for this deck, so make sure you get one.


Counter Magic and Draw:
These cards are here to give you card advantage and counter spells that could hurt you.

Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

UU
Instant
Counter target spell.

When I first thought of this deck I wasn’t sure what other color/s to add besides white. I thought of green, for the fact that there was a lot of discard combos in green, but it just wouldn’t work that way. Then I though of blue, and realized how powerful counter magic would be with this deck, and decided blue was the way to go and added Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
and Circular Logic
Circular Logic
Circular LogicSet: Torment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Anthony S. Waters
Text:
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U
.

Circular Logic
Circular Logic
Circular LogicSet: Torment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Anthony S. Waters
Text:
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U

2U
Instant
Counter target spell unless the spell’s controller pays 1 for each card in your graveyard.
Madness—U

This is good for two reasons: you can discard it to get spirits and you can counter things. This works great for this deck because of those reasons, so it was a must when I created this deck.

Reviving Vapors
Reviving Vapors
Reviving VaporsSet: Invasion
Cost:
4
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
265
Artist:
Pete Venters
Text:
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put the other cards revealed this way into your graveyard.

2UW
Instant
Reveal the top 3 cards of your library and put one of them into your hand. You gain life equal to it’s converted mana cost. Put the other cards revealed this way into your graveyard.

This card kicks. It’s unbelievable the way you can use it. It’s like a Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
only you gain life and you choose the card you want. Perfect! Make sure you use this at the end of the opponent’s turn so you can counter something instead if the situation comes up.

Obsessive Search
Obsessive Search
Obsessive SearchSet: Torment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Text:
Draw a card. Madness U

U
Instant
Draw a card.
Madness— U

Another good discardable card. You can use this to get a ghost and draw a card plus the added abilities of what you discarded it to. Great for the fact that there isn’t a lot of blue or white madness.


Discard Engines:
These are all cards that will allow you to discard cards to create spirits with Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
.

Patrol Hound
Patrol Hound
Patrol HoundSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
38
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Patrol Hound gains first strike until end of turn.

1W
Creature—Hound
Discard a card form your hand: Patrol Hound
Patrol Hound
Patrol HoundSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
38
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Patrol Hound gains first strike until end of turn.
gains first strike until end of turn.
2 P / 2 T

This deck doesn’t really take an aggressive approach to beating the opponent. In fact, it takes a while. That’s why I only threw two of this card in here, considering how aggressive it is and not to useful. But it still works for discarding to give it first strike and blocking.

Hypochondria
Hypochondria
HypochondriaSet: Torment
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
7
Artist:
Christopher Moeller
Text:
W, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn. W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.

1W
Enchantment
W, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player.
W, Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Hypochondria
Hypochondria
HypochondriaSet: Torment
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
7
Artist:
Christopher Moeller
Text:
W, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn. W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
: Prevent the next 3 damage that would be dealt to target creature or player.

Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
ful card for this deck. Prevents the damage from creatures that can evade Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
and allows you to create spirits. Just awesome!

Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.

1U
Enchantment
1U, Discard a card from your hand: draw a card.
1U, Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.
: draw a card.

Probably the best discard engine for Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
. It works so good if you have a high build up of mana, just discard something, make a spirit, and draw a card. Awesome for filtering through your deck until you get a card you want, all the while building up your ghosts (spirits).


The Kill:
These are the cards that will give you the final blow.

Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)

1WW
Enchantment
White creatures get +1/+1.
Threshold—White creatures get an additional +1/+1.

Massive amounts of 3/3 flying ghosts! Run away! This deck easily obtains threshold, giving you 3/3 flying spirits that you will pound your opponent with.

Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

2W
Enchantment
Whenever a player discards a card from his or her hand, you may pay W. If you do, put a 1/1 white Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
creature token with flying into play.

Because of the amount of discard abilities in this deck, all you have to do is pay an extra W when you discard to something and then you’ll get a 1/1 flying ghost. If you have the opponent at your mercy (you usually will with Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
and Glacial Wall
Glacial Wall
Glacial WallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Greg Simanson
Power:
0
Toughness:
7
), then these will build up very quickly. Then try to get a Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
in play with threshold and it’s on. A huge amount of 3/3 ghosts will pummel your opponent to death. This really works, believe me.


The Land:
There are more blue spells than white ones, but don’t be fooled, Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
can require a lot of white mana. Remember that you need to have a white mana for every time you discard if you want to make a spirit. Cephalid Coliseum
Cephalid Coliseum
Cephalid ColiseumSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
317
Artist:
John Avon
Text:
Tap: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, Tap, Sacifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)
works great, if you have enough white mana you can get 3 spirits just like that.


S.B.:
Gainsay
Gainsay
GainsaySet: Planeshift
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
26
Artist:
Roger Raupp
Text:
Counter target blue spell.
is here because it kicks against blue decks. Only because of the fact that it costs 1U, instead of UU like the traditional counterspell. It’s main use is to counter counters (confused yet?). Use this against any deck that has counter magic in it.

AEther Burst is here for added protection against decks with 3 or more different color creatures (because TeferI’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
can’t stop that many different colors) or decks with creatures that can change color (Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
, Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
Monger…).

Frantic Purification
Frantic Purification
Frantic PurificationSet: Torment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
6
Artist:
Mark Brill
Text:
Destroy target enchantment. Madness W
is here encase you run into enchantments that hurt you. It’s also good because it has a madness cost, so you can discard it, too. Use this against opposing Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
s and Goblin Trenches
Goblin Trenches
Goblin TrenchesSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
104
Artist:
Wayne England
Text:
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
and such.

The other 2 Glacial Wall
Glacial Wall
Glacial WallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Greg Simanson
Power:
0
Toughness:
7
s are here for, like AEther Burst, stuff that can evade Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
. Block with this monstrous wall to stop those annoying creatures that seem to ping your life total to near nothing.

Circle of Protection: Red (COP: R) is here for burn decks, which I know are rare, but I’ve seen them. It’s hard to stall a burn deck for the fact that they can just burn your life total to bits. Use this to stop those annoying spells.


In Depth Analysis-
Here’s some additional help on how to play this deck.

What do I do to win?
Well, start by establishing a wall of protection between you and your opponent. The way I look at this is like a force field, you can pass through it, but the outside can’t. First counter a spell or two until you can play a Glacial Wall
Glacial Wall
Glacial WallSet: Fifth Edition
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wall
Rarity:
U
Artist:
Greg Simanson
Power:
0
Toughness:
7
, and maybe follow it up with a Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
(if you have this stuff, this is what you would do. You might not always get this stuff). Once that’s done you should have pretty good protection, but if not, you can always draw a Hypochondria
Hypochondria
HypochondriaSet: Torment
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
7
Artist:
Christopher Moeller
Text:
W, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn. W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
and that will help. If you get a Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
at any time, then that is your priority. Make sure that you play that a.s.a.p. It’s very important that you do because once you have that out you can start making ghosts (spirits). Then keep countering anything that could hurt you, all the while discarding and making spirits with things like Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.
, Hypochondria
Hypochondria
HypochondriaSet: Torment
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
7
Artist:
Christopher Moeller
Text:
W, Discard a card from your hand: Prevent the next 3 damage that would be dealt to target creature or player this turn. W, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to target creature or player this turn.
, Patrol Hound
Patrol Hound
Patrol HoundSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
38
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Patrol Hound gains first strike until end of turn.
and other such things. Once you have a few spirits in play you can start to look for a Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
, so that they become large and start stomping your opponent.

Match Ups:
Here are a few match ups I’ve faced and how good I did, some are in my local tournament and some are against my decks and other decks that would normally be in tournaments that I didn’t get a chance to play (percents are estemated).

Braids
Tested via: tournament
Win percentage: 90%
All you have to do to win is get a Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
. It’s so simple. Just do that and it’s over for your opponent. Side in the AEther Bursts encase you run into the Braids herself.

Blue-Green Madness
Tested via: tournament and play testing
Win percentage: 80%
Just like the Braids, Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
grabs the win. If you notice, there are pretty much only green sources dealing you damage with this deck. Throw it out, name green, and your opponent might as well concede. I did loose 2 games out of 8 in play testing though, mainly because I didn’t get a Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
and I kept getting creamed by his stuff. You’ll want to side in Gainsay
Gainsay
GainsaySet: Planeshift
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
26
Artist:
Roger Raupp
Text:
Counter target blue spell.
.

Blue-Red Madness
Tested via: play testing
Win Percentage: 60%
The Blue-Red deck I tested it against was my previous article called Fire and Water, the Madness of Burn. It didn’t do too well against it, but it did pretty fair. I got some bad shuffles, but I won 4 games out of 7. Although, the 4th was by stroke of luck for the fact that I was able to block the Fledgling Dragon
Fledgling Dragon
Fledgling DragonSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
90
Artist:
Greg Staples

Power:
2
Toughness:
2
Text:
Flying. Threshold - Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."
and then play a Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
next turn and deal him the perfect amount of damage for the kill. Definitely side in Circle of Protection: Red (COP:R), that’s the whole reason it’s there: burn.

Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.

Tested via: tournament and play testing
Win percentage: 55%
Try to get out a Teferi’s Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
and name black to stop him. That will make it to where he probably won’t be able to touch you. But a lot of the time this will be countered, so be ready for that. Plus the fact that there’s so many different formats for Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
you never know what’s coming. Just try to kill him rather quickly, and be sure you always have a spare counter when you play an important spell, so you can counter his counter. Make sure you side in Gainsay
Gainsay
GainsaySet: Planeshift
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
26
Artist:
Roger Raupp
Text:
Counter target blue spell.
, too (see how useful that card is?).

Green-White (in general)
Tested via: play testing
Win percentage: TBA
I’ll update you sometime on this, maybe in my next article. This combination of colors has become very popular since Judgment came out, though every one I see is different. The one I play tested it against is my previous article called Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
Abused and my friend’s (which isn’t as good as Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
Abused, but whatever). I did OK in this but it’s still too hard to tell what the win percentage is. I found that AEther Burst helps a lot if you put it in. I’ll update you later on this one.

U-W Stall
Tested via: play testing
Win percentage: 50/50 draw (50%)
I really don’t know what to say against this deck. It’s tough to say exactly how to beat it. It stalls you, you stall it… it’s MADNESS! I just don’t know, it’s rather a strange match up. All I know is I gave up in play testing because we got bored. We had to wait until someone decked himself (term I use for running out of cards in your library and therefor loosing the game). Bo-r-ing! Good luck with this one.

Green-Red Beatdown
Tested via: play testing
Win Percentage: 40%
This deck dominates Ghost Busters usually. Sorry
Sorry
SorrySet: Unglued
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
27
Artist:
Kaja Foglio
Text:
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say Sorry. If he or she does not, any other player may counter the spell by saying Sorry as it is cast.If any player says Sorry at any other time, Sorry deals 2 damage to that player.
to say, but it’s normally just too fast. Side in AEther Burst and hope for the best! I lost 6 of 8 games in play testing. Ouch!


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