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CardShark Content - MJ Johnson (9/15/2002)

Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
got my attention as soon as Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
came out. I realized the potential of this card when combined with madness, and I’ve been working on it a long time. It’s finally finished, and boy is it awesome! Basically all you have to do is make zombies at the end of the opponent’s turn to attack him with next turn, plus you get whatever madness or flashback abilities from the two discarded cards have. If you have a Phyrexian Arena
Phyrexian Arena
Phyrexian ArenaSet: Apocalypse
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
47
Artist:
Pete Venters
Text:
At the beginning of your upkeep, you draw a card and you lose 1 life.
, out you’ll be drawing 2 cards to ditch to the infestation every turn. This deck works well because of its aggressive approach to beating the opponent. You’ll be making so many zombies and attacking all the while discarding Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
s, Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
s, Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
s, and others. Try this one out, it won my local tournament this week.

Statistics-
Colors: Green & Black
Card(s) abused: Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

Main combo: Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
, and Madness cards

Green Spells (21)
4: Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.

4: Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

4: Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G

4: Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

2: Bearscape
Bearscape
BearscapeSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
229
Artist:
Heather Hudson
Text:
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

3: Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)


Black Spells (15)
4: Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

3: Phyrexian Arena
Phyrexian Arena
Phyrexian ArenaSet: Apocalypse
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
47
Artist:
Pete Venters
Text:
At the beginning of your upkeep, you draw a card and you lose 1 life.

4: Chainer’s Edict
4: Faceless Butcher
Faceless Butcher
Faceless ButcherSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
60
Power:
2
Toughness:
3
Text:
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.


Land (24)
4: Llanowar Wastes
Llanowar Wastes
Llanowar WastesSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
141
Artist:
Rob Alexander
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

11: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

9: Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


S.B.
2: Filth
Filth
FilthSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
66
Artist:
Thomas M. Baxa

Power:
2
Toughness:
2
Text:
Swampwalk. As long as Filth is in your graveyard and you control a Swamp, creatures you control have Swampwalk.

4: Dwell on the Past
Dwell on the Past
Dwell on the PastSet: Torment
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
124
Artist:
Rebecca Guay
Text:
Target player shuffles up to four target cards from his or her graveyard into his or her library.

2: Kavu Chameleon
Kavu Chameleon
Kavu ChameleonSet: Invasion
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Kavu
Rarity:
U
Number:
191
Artist:
John Howe
Power:
4
Toughness:
4
Text:
Kavu Chameleon can't be countered.G: Kavu Chameleon becomes the color of your choice until end of turn.

3: Blurred Mongoose
Blurred Mongoose
Blurred MongooseSet: Invasion
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
R
Number:
183
Artist:
Heather Hudson
Power:
2
Toughness:
1
Text:
Blurred Mongoose can't be countered.Blurred Mongoose can't be the target of spells or abilities.

4: Insist
Insist
InsistSet: Torment
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
127
Text:
The next creature spell you play this turn can't be countered by spells or abilities. Draw a card.



The Starters:
These are here to give you a good basis to your deck, such as mana producers.

Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.

G
Creature—Bird
T: Add one mana of any color to your mana pool.
0 P / 1 T

This is still the best mana producer ever. It will get you the mana you need fast.

Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

1G
Creature—Hound
Discard a card from your hand: Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
gets +1/+1 and becomes the color of your choice until end of turn.
2 P / 2 T

The only other discard card in here is Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
, so if you don’t get one of those then the mongrel will give you adequate discard. Many people saw me playing this and said ‘I don’t think it has enough discard cards in it.’ That is true, I would normally put more discard in it. But in this deck once you get out a Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
you won’t need any other discard, because all of it will be focused on that and it doesn’t die like creatures do, so it’s there pretty much the entire game.


Added Protection:
These cards are here to stop creatures from hurting you.

Chainer’s Edict
1B
Sorcery
Target player sacrifices a creature.

Great for getting rid of those creatures that are just barely stopping you. For example Commander Eesha
Commander Eesha
Commander EeshaSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Legend
Rarity:
R
Number:
9
Artist:
Rebecca Guay
Carl Critchlow
Power:
2
Toughness:
4
Text:
Flying, Protection from Creatures
. Eesha was taking out all of my zombies until I drew one of these babies, made him sacrifice it, and smashed him.

Faceless Butcher
Faceless Butcher
Faceless ButcherSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
60
Power:
2
Toughness:
3
Text:
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.

2BB
Creature—Nightmare
Nightmare
NightmareSet: Revised Edition
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Nightmare
Rarity:
R
Artist:
Melissa A. Benson
Power:
*
Toughness:
*
Text:
Flying Nightmare's power and toughness both equal the number of swamps its controller has in play.
Horror
When Faceless Butcher
Faceless Butcher
Faceless ButcherSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
60
Power:
2
Toughness:
3
Text:
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.
comes in play, remove target creature from the game.
When Faceless Butcher
Faceless Butcher
Faceless ButcherSet: Torment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Nightmare Horror
Rarity:
C
Number:
60
Power:
2
Toughness:
3
Text:
When Faceless Butcher comes into play, remove target creature other than Faceless Butcher from the game. When Faceless Butcher leaves play, return the removed card to play under its owner's control.
leaves play, return the removed creature to play under it’s owner’s control.
2 P / 3 T

This helps A LOT. You can remove those creatures that will stop you. This can become quite powerful when combined with Chainer’s Edict, remove the creature you want then make him sac the other.


Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
, it’s helpers, and the cards you discard to it:
It says it all in the ^title^.

Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

1B
Enchantment
Discard 2 cards from your hand: put a 2/2 black Zombie creature token into play.

This is what you use to clobber your opponent. TIP: try to make zombies at the end of your opponent’s turn for 2 reasons: it’s an attacker next turn, and all of the madness abilities will also be a surprise. It will work better if you do it that way.

Phyrexian Arena
Phyrexian Arena
Phyrexian ArenaSet: Apocalypse
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
47
Artist:
Pete Venters
Text:
At the beginning of your upkeep, you draw a card and you lose 1 life.

1BB
Enchantment
At the beginning of your upkeep, you draw a card and you loose one life.

This card is in here for the simple fact that if you have no cards in your hand, you can draw enough to discard to Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
, rather than waiting another turn. It really helps a lot.

Bearscape
Bearscape
BearscapeSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
229
Artist:
Heather Hudson
Text:
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

1GG
Enchantment
1G, Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
2 cards in your graveyard from the game: put a 2/2 green Bear token into play.

This is a great helper to Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
if you have it with it. At the end of the turn, you discard two to make a Zombie and then remove those two to put a Bear in play. It’s the perfect combo!

Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

G
Creature—Lizard
1G: Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
gets +2/+2 until end of turn. Play this ability no more than once each turn.
Madness: 0
1 P / 1 T

This is a great madness card, but it’s also a good first turn 1/1. This, along with Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
, are good surprise creatures when discarded to the infestation at the end of the opponent’s turn.

Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G

3GG
Creature—Wurm
Trample
Madness: 2G
4/4

Just like the rootwalla, he’s a good card to ditch to Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
and get a surprise creature to attack with next turn.

Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

6G
Sorcery
Put a 6/6 green Wurm creature token into play.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back: 3G

This is the ideal card for this deck. All you have to do is make Zombies, and then flash this baby back to have a smashing 6/6 Wurm.

Land:

You shouldn’t have too much land trouble, this deck doesn’t require a lot. The only reason Birds are in here is so you can get stuff on the table faster. You might want to try Tainted Wood
Tainted Wood
Tainted WoodSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
143
Text:
T: Add one colorless mana to your mana pool. T: Add B or G to your mana pool. Play this ability only if you control a swamp.
instead of the Llanowar Wastes
Llanowar Wastes
Llanowar WastesSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
141
Artist:
Rob Alexander
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.
if you don’t want to get them because of the Invasion block going out.


S.B.:

Filth
Filth
FilthSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
66
Artist:
Thomas M. Baxa

Power:
2
Toughness:
2
Text:
Swampwalk. As long as Filth is in your graveyard and you control a Swamp, creatures you control have Swampwalk.
is here because it’s easy to discard to Zombie Infestation
Zombie Infestation
Zombie InfestationSet: Odyssey
Cost:
2
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
170
Artist:
Thomas M. Baxa
Text:
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.
against black decks. This will give you quite the advantage.

Dwell on the Past
Dwell on the Past
Dwell on the PastSet: Torment
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
124
Artist:
Rebecca Guay
Text:
Target player shuffles up to four target cards from his or her graveyard into his or her library.
is here because of Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
, Brawn
Brawn
BrawnSet: Judgment
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
107
Artist:
Matt Cavotta

Power:
3
Toughness:
3
Text:
Trample. As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
, Anger
Anger
AngerSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
77
Artist:
John Avon

Power:
2
Toughness:
2
Text:
Haste. As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.
… Shuffle those ones right back into the owner’s library before they give you any trouble.

Kavu Chameleon
Kavu Chameleon
Kavu ChameleonSet: Invasion
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Kavu
Rarity:
U
Number:
191
Artist:
John Howe
Power:
4
Toughness:
4
Text:
Kavu Chameleon can't be countered.G: Kavu Chameleon becomes the color of your choice until end of turn.
and Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
are here to stop those counter or/and bounce decks.
Insist
Insist
InsistSet: Torment
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
127
Text:
The next creature spell you play this turn can't be countered by spells or abilities. Draw a card.
is here for the simple fact that creatures are quite heavy in this deck and we don’t need any of them getting countered. Plus, you get to draw a card!


Match ups from my local tournament:

This week I won the tournament with this deck. The game statistics are below.

Blue-Green Madness
Games won: 2 of 3
Sideboard: Dwell on the Past
Dwell on the Past
Dwell on the PastSet: Torment
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
124
Artist:
Rebecca Guay
Text:
Target player shuffles up to four target cards from his or her graveyard into his or her library.
if you see Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
s

This wasn’t a real easy win but I pulled it off. He beat me first game with 2 Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
s and a Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
, with a wonder in the graveyard. After that I put in Dwell on the Past
Dwell on the Past
Dwell on the PastSet: Torment
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
124
Artist:
Rebecca Guay
Text:
Target player shuffles up to four target cards from his or her graveyard into his or her library.
and took care of that. I just tried to smash him with a mass of tokens, but that’s what I always do so it wasn’t anything special. It worked good though.

Green White Beatdown thingy
Games won: 2 of 2
Sideboard: Dwell on the Past
Dwell on the Past
Dwell on the PastSet: Torment
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
124
Artist:
Rebecca Guay
Text:
Target player shuffles up to four target cards from his or her graveyard into his or her library.
if you see Brawn
Brawn
BrawnSet: Judgment
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
107
Artist:
Matt Cavotta

Power:
3
Toughness:
3
Text:
Trample. As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
s or Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
.

The deck the opponent was playing was very poorly made, and I beat it rather easily. All I did was just tried to take the aggressive approach and beat him quickly before he could get out his Phantom Nishoba
Phantom Nishoba
Phantom NishobaSet: Judgment
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Beast Spirit
Rarity:
R
Number:
140
Artist:
Arnie Swekel

Power:
0
Toughness:
0
Text:
Trample. Phantom Nishoba comes into play with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
s and such.

White Weenie
Games won: 2 of 2
Sideboard: Nah

I haven’t really seen a White Weenie deck outside of Odyssey Block Tournaments but that was definitely what this was. He said that he wanted to play it in standard because he could add Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
s and a few good white creatures I can’t remember. It made sense to me, but I still think that White Weenie should be left in block (but that’s just me). I beat him fast, but both times where close calls. Once he got me down to 6 and the other 5.

Braids
Games won: 2 of 2
Sideboard: FILTH!!!

Filth
Filth
FilthSet: Judgment
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
66
Artist:
Thomas M. Baxa

Power:
2
Toughness:
2
Text:
Swampwalk. As long as Filth is in your graveyard and you control a Swamp, creatures you control have Swampwalk.
won me the second game, but the first was just luck I think. He had me at 3 the first game when I beat him with a trampling(brawn) mass of Zombies, Bears, Roars, and such (this deck seems to have a lot of close calls, but who cares if it wins!). Try to take out the Braids and any other hurtful creatures with the Edicts and Butchers and you should be set.

Thanks for reading MJ’s deck of the week, email me w/ any questions and/or comments.


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