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CardShark Content - Marcus Anderson (8/14/2003)

Master of Peasant Magic: GenCon 2003

In memory: The following article is in tribute to Danny Morano. He was a member of the Peasant Council, a great player, and an awesome writer. We wish his family and friends well in this time of need.

Abstract of the article:

· A rather long rambling opinion about GenCon
· A plea to WOTC for the casual gamers
· The basic “blah blah blah” about “WHAT IS Pez Magic?”
· The frustrations about being a peasant
· The tournament report
· The thoughts about high tide and the peasant “metagame”

The first year of ANYTHING is going to be wrought with problems and riddled with bugs. It’s hard to plan anything right the first time. You can see about 90% of the foreseeable problems and prepare for them, but that final 10% is going to bite you in the ass. Having attended at GenCon for several years now, I was glad to see that the 90% went very smoothly.

The 10% was rather annoying though. I am sure if you were there or have been reading anything at all about GenCon Indy, you might know that all of the lines were long, the space was cramped, and the “ticket purchasing” made things very annoying. Having said that, this was a very good convention. The merchant hall had a lot to offer. Gamers took to the streets of Indy with abandon. There was Magic available 24 hours a day in some of my favorite formats (not to mention the awesome Vintage games during the weekend).

Unlike previous years in Wisconsin, Indy offers so much more in the food category. I was eating at different restaurants every night, and the food was great! Three cheers for the local cuisine. I remember being subjected to the MALL food and the one or two restaurants in Milwaukee and hating it. In previous years, I was subjected to eat at Hooters to get a semi-decent meal. Hooters is known for their “fine food” much like Playboy is known for their “articles”.

Having given props to this year’s con, I have to give it some slops for two reasons. The first reason is about the “feel” of the CON in general and the second has to do with the “peasant like” conditions that we have to endure at these conventions.

*** BEGIN 4 PAGE RANT ***

First off, can you remember back when in the good ol’ days of Magic? Not back too far, but just far enough to remember when Unglued was coming out. The pre-release of this set (Unglued boosters in conjunction with a Tempest starter deck) was a major sold out event. It was a great time for people to goof off and play some SERIOIUSLY CASUAL games of Magic. The events were AMAZINGLY fun. Mark Rosewater was in his chicken suit signing copies of “Hey Look, I’m the DCI!” card (it’s his artwork)! People were clucking like chickens, balancing cards on top of their heads, doing the hokey pokey, and pondering if going pant-less was worth getting beaten by a “Denimwalk” creature. People were howling with laughter and really enjoying themselves.

How much of that was going on at this con? Can there be widespread laughing, enjoyment, or friendly atmosphere in Magic?

In my world, Magic was a reason to get together with friends. We shared ideas, built creative decks, and enjoyed the FRIENDLY competition. Back in 1994, the comic shops in town didn’t catch on to the Magic bug. Therefore, the FNM was at someone’s house with and endless supply of cards, junk food, and laughter. This was your typical guy bonding stuff. We laughed at raunchy jokes. There was always a cool movie or album playing in the background. Our girlfriends, if we had any at the time, would meet in the opposite end of the house and do their thing. Damn, some of them even enjoyed learning and playing the game with us. All new players were shown the ropes by getting trounced by fun decks. They learned well and usually won with their own creations when they came back the next week.

Things happened very slowly to change the fun and welcoming atmosphere to a harsh competitive one. In my area, it wasn’t until 1997 that things started shaping into the current scene with tournaments and net-decks. The casual players started copying decks and winning. Players from different areas would play against each other and cheer on their perspective clan in a strange good versus evil fashion. We started to leave games upset and disappointed when things didn’t go well. “It’s only a game” was heard less and less as the years went on.

Many of the casual players got frustrated with these new changes. It became harder to keep up with the set rotation or the net decks. FNM was traded in for a night at the comic shop. Creativity was crushed by the finely tuned “metagame” that emerged. Now, it is almost 10 years since I learned how to play the game, and I am a product of the current Magic environment.

Ruthless: this is the state of modern Magic. What alternative do the casual players have? We are forced to eat off of the same plate – and only WOTC has the power to change them menu.

So you may already be preparing to click off of this article as yet another random scrub bitches about Magic being “too hard” and not having the competitive stones to deal with the aggressive nature of the rabid player. However, I ask you to consider this… Is there room for WOTC to allow casual and competitive play at a convention?

I think they can.

Here is how I would change GenCon (or the next convention for that matter) and attract a ton of casual players people without touching the precious market for Wizards and their DCI-vision. Hey WOTC, more players mean more money for you. So this isn’t stealing from Peter to pay Paul. This means that MORE PLAYERS will probably spend MORE MONEY on the game they love. People usually spend money on a game when they are enjoying it. Ok? Here goes.

#1 – SUPPORT CAUSAL EVENTS. There are so many casual formats out there. It wouldn’t be so hard to pick up the biggest ones. Gee whiz, how about the ones that have their own forums and dedicated scene. Five color? FIVE COLOR? Come on… There are others like Emperor and two-headed giant that have some simple rules to follow that create some fun events. Sure, I haven’t forgot this was a Peasant article, but I will get to that later.

#2 – SPREAD OUT THE RESPONSIBILITY. Professional Event Services run GenCon and Origins and they do a great job. I understand that they are busy 24 hours a day and spend all of that time hustling to get the job done. Adding casual events will increase their workload to the point where it comes a huge burden. Trust me, I wouldn’t want a PTQ or the Vintage World Championships to be interrupted or stalled due to a casual format. So WOTC, let another group run these tournaments for you separately.

I realize that WOTC is afraid that small groups may come in and run non-sanctioned tournaments thus cannibalizing their market. Please understand Wizards, everything will still be in your power and a large population will be served in your name and under your guidelines. You create the events, the guidelines, and rules. You can make it happen. You can carefully screen applicants until you get a company that is as good as PES. I am sure the people are out there. Pony up some money to get them!

Now you may be saying, “This year was cramped! Wouldn’t the flock of casual gamers clog the TCG area?” Well, I have to stick by a simple rule of economics. More people means more money. Ta-DA!!! And, if you are worried about space, FIX THE FRIGGIN PROBLEM! YOU ARE WOTC! YOU CAN DO ANYTHING! PLAN AHEAD, PLAN FOR THE WORST (thousands of Magic players) AND MAKE IT SO!

#3 – MAKE CASUAL GAMES PROFITABLE FOR YOU. Char
Char
CharSet: Ravnica City of Guilds
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
117
Artist:
Adam Rex
Text:
Char deals 4 damage to target creature or player and 2 damage to you.
ge $6.00! Char
Char
CharSet: Ravnica City of Guilds
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
117
Artist:
Adam Rex
Text:
Char deals 4 damage to target creature or player and 2 damage to you.
ge $10.50! Char
Char
CharSet: Ravnica City of Guilds
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
117
Artist:
Adam Rex
Text:
Char deals 4 damage to target creature or player and 2 damage to you.
ge $15.00!!! If people want to play in it, they will shell out the bucks. Remember, you are still in charge and can run as many casual tournaments as you want. How about running one of each of these formats during the course of the weekend: Five-Color, Emperor, Multiplayer, Two-Headed Giant, Peasant, Highlander, Creature-Feature, Ironman, and UNGLUED-legal Vintage?

Oh hell, while I am dreaming, why not create an Unglued II as a stand-alone set (starters and boosters) and unleash it next year. You guys saw how the token creatures and the alternative art has been for the collectors ($$$), so the demand will be huge. Make it as limited as you want. It will be a ton of fun and you WILL sell out of product. Give R&D a break and open the idea for the set up to the Internet community. We would really enjoy it! It won’t be tourney legal, so go nuts and create a quality product to be lots of fun.

Wizards, these are just ideas, but more tournaments means more money… More people means… Ok. You get the point.

But this is enough small talk now… Let’s get to the details. GenCon 2003 is over, but you should look at the next one. In general, Magic players whine all day long about stuff (on the Internet) and are not willing to do ANYTHING about it. Well, I am willing to put my money where my mouth is. If you want to give me (with Cardshark) the power to run efficient casual tournaments at the NEXT GenCon, we will do an amazing job for you. I have a year to get ready for the next Indy. If we get started early, we can do an amazing job. More gamers, more money, more happiness.

As the judge and organizer of the Peasant Magic tournaments at Origins and GenCon for the past few years. I have come to learn a few things about being the small fry at these big events.

First off, the peasants are not wanted. You may or may not care, but could you say the same for five color and other casual tournaments? It has been hard getting registered since we are not a sanctioned Magic format. When peasant magic pulled over 80 people away on a Saturday morning at GenCon 2001, there must have been quite a stir. Ever since then, signing up for a Pez event has been wrought with problems.

Secondly, even when we manage to get into the books, Peasant Magic is seldom listed. Even when it is listed, it is always listed in the WRONG SECTION. Case in point, Jeremy McDonough wrote a Peasant article (about High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
) on Star City Games a week before GenCon. He was disappointed when “Peasant Magic was absent” at Indy. Lo and behold, we are victims again of the “WHERE ARE THEY?” syndrome. Several of the Peasant players from previous years came to me during the con and said, “too bad there isn’t a Pez tournament this year.” When I told them of the Saturday slot, they exclaimed, “Damn! Good thing I ran into you.” No kidding.

Lastly, Peasants get no respect. All I ever wanted was a power outlet for my laptop and printer. This has never been an easy task! I feel like crap when I ask Mike Guptil every freakin’ con for an outlet to use to charge my laptop. What a hassle! Can’t I get a secured outlet and cooperation from the convention when POWER and SPACE is clearly asked for during the event.

Man, I am getting out two years of pent-up-rage, and it feels great. All I am saying is that these tournaments are way too much hassle for what they are worth. Don’t get me wrong, the people and the scene are wonderful, but the politics make it a pain in the ass. I, with Cardshark’s help in prize funding, will gladly run Peasant tournaments at Origins and at GenCon next year IF AND ONLY IF the conditions get better. So if WOTC can decide to crush the casual movement by shutting me down, so be it…

Gee, I gotta hand it to those 5-color guys. Big props guys for stickin’ it to the man!

Ok, the caffeine is wearing off and I am calming down now. If I have committed suicide by biting the hand that fed me, then the peasants will have to go elsewhere. Anyone up for running a “CASUALCON 2004?” You have my email…

*** END RANT ***

Thanks for bearing with me. PEASANT MAGIC is all about playing without rares and five uncommons. Deck construction requires the player to building a 60 card deck and a 15 card sideboard. You may use five uncommon cards, but the rest must be common and basic land. There is a small banned list, but they consist of cards that are way to expensive (such as Berserk
Berserk
BerserkSet: Alpha
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
and Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.
). True peasants use best-case rarity since it helps expand the card pool. For example, River Boa
River Boa
River BoaSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake
Rarity:
U
Number:
249
Artist:
Steve White
Power:
2
Toughness:
1
Text:
Islandwalk (This creature is unblockable if defending player controls an island.) G: Regenerate River Boa.
is common in Visions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
and uncommon in Seventh. Therefore, it is COMMON. The only exception to this rule is Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.
which had a common print in Antiquities but is considered uncommon in the format due to its abuse potential.

The Peasant Council and Peasant Magic group on Yahoo helped a lot in building the current arsenal of decks that make up the peasant field. The tournament had 27 people, and there were many different decks. Here is a deck run-down:

** Black Decks – Total: 6 ** (22% of field)
Black Aggro: 3
Mono Black Land Destruction: 1
Mono Black Control: 2

** White Decks – Total: 5 ** (19% of field)
White Weenie: 5

** Multi-Color Beatdown – Total: 8 ** (30% of field)
R/G Beats with Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
/Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
backup: 2
R/G Beats: 3
U/G Madness: 1
U/R Goblin: 1
Sliver Deck: 1

** Multi-Color Control – Total: 2 **
U/R Forbid
Forbid
ForbidSet: Exodus
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
35
Artist:
Scott Kirschner
Text:
Buyback Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell's effect.) Counter target spell.
ian: 1
U/B Control: 1

** Mono Green – Total: 3 **
Green Beats: 2
Green Elf: 1

** Mono Red – Total: 2 **
Goblin Red: 1
Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
tron Red: 1

** Combo Deck **
High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
(Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
with Prosperity
Prosperity
ProsperitySet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
89
Artist:
Dan Frazier
Text:
Each player draws X cards.
): 1

So the decks were checked and play started with five rounds before we cut to the top eight players. Since my Mono Green pile did so well (read: 0-3 drop) I was able to watch the games leading up to the top 8. So here is the top 8 with a new Master of Peasant Magic for 2003!

5-8th Place finisher: Derek Bruneau
Mono Black Control: “Gonads and Strife”

4 Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

4 Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

4 Order of the Ebon Hand
Order of the Ebon Hand
Order of the Ebon HandSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Clerics
Rarity:
C
Number:
25
Artist:
Melissa A. Benson
Power:
2
Toughness:
1
Text:
Protection from whiteBB: +1/+0 until end of turnB: First strike until end of turn

4 Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.

3 Demonic Tutor
Demonic Tutor
Demonic TutorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Douglas Shuler
Text:
Search your library for one card and take it into your hand. Reshuffle your library afterwards.
(uncommon)
3 Soul Burn
Soul Burn
Soul BurnSet: Ice Age
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Rob Alexander
Text:
Soul Burn deals 1 damage to a single target creature or player for each B or R you pay in addition to the casting cost. Gain 1 life for each B you spend in this way. You cannot gain more life than the toughness of the creature or the total life of the targeted player.

3 Expunge
Expunge
ExpungeSet: Urza's Saga
Cost:
3
Color:
Black
Type:
Instant
Rarity:
C
Number:
135
Artist:
Christopher Moeller
Text:
Destroy target nonartifact, nonblack creature. That creature cannot be regenerated this turn.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

4 Diabolic Edict
Diabolic Edict
Diabolic EdictSet: Tempest
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Target player sacrifices a creature.

2 Sinkhole
Sinkhole
SinkholeSet: Alpha
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Sandra Everingham
Text:
Destroys any one land.

4 Twisted Abomination
Twisted Abomination
Twisted AbominationSet: Scourge
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Mutant
Rarity:
C
Number:
76
Artist:
Darren Bader
Power:
5
Toughness:
3
Text:
B : Regenerate Twisted Abomination
Swampcycling

1 Brush With Death

22 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s
2 Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.
(uncommon)

Sideboard:
2 Coercion
Coercion
CoercionSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
119
Artist:
DiTerlizzi
Text:
Look at target opponent's hand and choose a card from it. That player discards that card.

2 Vicious Hunger
Vicious Hunger
Vicious HungerSet: Nemesis
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
74
Artist:
Massimilano Frezzato
Text:
Vicious Hunger deals 2 damage to target creature. You gain 2 life.

2 Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.

1 Brush With Death
2 Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

3 Spinning Darkness
Spinning Darkness
Spinning DarknessSet: Weatherlight
Cost:
6
Color:
Black
Type:
Instant
Rarity:
C
Artist:
John Coulthart
Text:
You may remove the top three black cards in your graveyard from the game instead of paying Spinning Darkness's casting cost. Spinning Darkness deals 3 damage to target nonblack creature. Gain 3 life.

2 Choking Sands
Choking Sands
Choking SandsSet: Mirage
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Roger Raupp
Text:
Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller.


This is a deck after my own heart! This has the best that black has to offer in terms of control. Derek was a great player and told me to check out the title of the deck in a Google search and see what I find. I haven’t done so yet, so I will pass that onto you with this disclaimer: email Derek and not me!!!

5-8th Place finisher: John Wallin
Mono Black Land Destruction

4 Choking Sands
Choking Sands
Choking SandsSet: Mirage
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Roger Raupp
Text:
Destroy target nonswamp land. If that land is a nonbasic land, Choking Sands deals 2 damage to the land's controller.

4 Rancid Earth
Rancid Earth
Rancid EarthSet: Torment
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
78
Text:
Destroy target land. Threshold - Instead destroy that land and Rancid Earth deals 1 damage to each creature and each player.

4 Befoul
Befoul
BefoulSet: Urza's Saga
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
116
Artist:
Pete Venters
Text:
Destroy target land or nonblack creature. It can't be regenerated.

4 Despoil
Despoil
DespoilSet: Prophecy
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
62
Artist:
Scott M. Fischer
Text:
Destroy target land. Its controller loses 2 life.

4 Sinkhole
Sinkhole
SinkholeSet: Alpha
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Sandra Everingham
Text:
Destroys any one land.

4 Cabal Ritual
Cabal Ritual
Cabal RitualSet: Torment
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Number:
51
Text:
Add BBB to your mana pool. Threshold - Instead add BBBBB to your mana pool.

4 Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

4 Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.

4 Pestilence
Pestilence
PestilenceSet: Revised Edition
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
C
Artist:
Jesper Myrfors
Text:
B: Do 1 damage to each creature and to both players.If there are no creatures in play at the end of any turn, Pestilence must be discarded.

4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

3 Sengir Vampire
Sengir Vampire
Sengir VampireSet: Revised Edition
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Vampire
Rarity:
U
Artist:
Anson Maddocks
Power:
4
Toughness:
4
Text:
FlyingVampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it.
(uncommon)
2 Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
(uncommon)
2 Tormod’s Crypt
1 Feldon’s Cane

18 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


Sideboard: NONE!

Last year, I played mono black land destruction (with 4 strip mines!) and I got my ass handed to me. This was mainly due to the fact that last year was filled with decks that weren’t affected by land removal: Red Burn, White Weenie, and Black Discard. Since this field was so multi-colored (37% of total or 10 decks in total), it would seem LD would go far. Don’t knock the Vampires in this build. I saw them fly over for the kill when they hit the table.

5-8th Place finisher: Jeffrey Zwawski
White Weenie

4 Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.

3 Freewind Falcon
Freewind Falcon
Freewind FalconSet: Visions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Falcon
Rarity:
C
Artist:
Una Fricker
Power:
1
Toughness:
1
Text:
Flying, protection from red

3 Soltari Trooper
Soltari Trooper
Soltari TrooperSet: Tempest
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) If Soltari Trooper attacks, it gets +1/+1 until end of turn.

3 Soltari Foot Soldier
Soltari Foot Soldier
Soltari Foot SoldierSet: Tempest
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Artist:
Janet Aulisio
Power:
1
Toughness:
1
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.)

3 Crimson Acolyte
Crimson Acolyte
Crimson AcolyteSet: Invasion
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
11
Artist:
Orizio Daniele
Power:
1
Toughness:
1
Text:
Protection from redW: Target creature gains protection from red until end of turn.

3 Coalition Honor Guard
Coalition Honor Guard
Coalition Honor GuardSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
3
Artist:
Eric Peterson
Power:
2
Toughness:
4
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

3 Order of Leitbur
Order of Leitbur
Order of LeitburSet: Fallen Empires
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Clerics
Rarity:
C
Number:
163
Artist:
Bryon Wackwitz
Power:
2
Toughness:
1
Text:
Protection from blackWW: +1/+0 until end of turnW: First strike until end of turn

2 Obsidian Acolyte
Obsidian Acolyte
Obsidian AcolyteSet: Invasion
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
22
Artist:
Matthew D. Wilson
Power:
1
Toughness:
1
Text:
Protection from blackW: Target creature gains protection from black until end of turn.

2 Whipgrass Entangler
Whipgrass Entangler
Whipgrass EntanglerSet: Legions
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
26
Power:
1
Toughness:
3
Text:
1W: Until end of turn, target creature gains ´´This creature can't attack or
block unless its controller pays 1 for each Cleric in play. (This cost is
paid as attackers or blockers are declared.)´´

1 Duskrider Falcon
Duskrider Falcon
Duskrider FalconSet: Weatherlight
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Falcon
Rarity:
C
Artist:
Cecil Fernando
Power:
1
Toughness:
1
Text:
Flying, protection from black

2 Mother of Runes
Mother of Runes
Mother of RunesSet: Urza's Legacy
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
14
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
T: Target creature you control gains protection from a color of your choice until end of turn.
(uncommon)
3 Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
(uncommon)
3 Prismatic Strands
Prismatic Strands
Prismatic StrandsSet: Judgment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
18
Artist:
Eric Peterson

Text:
Prevent all damage that a source of the color of your choice would deal this turn. Flashback: Tap an untapped white creature you control.

3 Empyrial Armor
Empyrial Armor
Empyrial ArmorSet: Weatherlight
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
D. Alexander Gregory
Text:
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.


21 Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

1 Desert
Desert
DesertSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Jesper Myrfors
Text:
Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage.


Sideboard:
3 Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.

3 Wild Aesthir
Wild Aesthir
Wild AesthirSet: Alliances
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Aesthir
Rarity:
C
Artist:
Greg Simanson
Power:
1
Toughness:
1
Text:
Flying, first strikeWW: +2/+0 until end of turn. You cannot spend more than WW in this way each turn.

1 Crimson Acolyte
Crimson Acolyte
Crimson AcolyteSet: Invasion
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
11
Artist:
Orizio Daniele
Power:
1
Toughness:
1
Text:
Protection from redW: Target creature gains protection from red until end of turn.

1 Prismatic Strands
Prismatic Strands
Prismatic StrandsSet: Judgment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
18
Artist:
Eric Peterson

Text:
Prevent all damage that a source of the color of your choice would deal this turn. Flashback: Tap an untapped white creature you control.

1 Coalition Honor Guard
Coalition Honor Guard
Coalition Honor GuardSet: Apocalypse
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Flagbearer
Rarity:
C
Number:
3
Artist:
Eric Peterson
Power:
2
Toughness:
4
Text:
If an opponent plays a spell or ability that could target a Flagbearer in play, that player chooses at least one Flagbearer as a target.

1 Freewind Falcon
Freewind Falcon
Freewind FalconSet: Visions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Falcon
Rarity:
C
Artist:
Una Fricker
Power:
1
Toughness:
1
Text:
Flying, protection from red

1 Order of Leitbur
Order of Leitbur
Order of LeitburSet: Fallen Empires
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Clerics
Rarity:
C
Number:
163
Artist:
Bryon Wackwitz
Power:
2
Toughness:
1
Text:
Protection from blackWW: +1/+0 until end of turnW: First strike until end of turn

1 Obsidian Acolyte
Obsidian Acolyte
Obsidian AcolyteSet: Invasion
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
22
Artist:
Matthew D. Wilson
Power:
1
Toughness:
1
Text:
Protection from blackW: Target creature gains protection from black until end of turn.

1 Empyrial Armor
Empyrial Armor
Empyrial ArmorSet: Weatherlight
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
D. Alexander Gregory
Text:
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.


White weenie also does well. I faced a deck very similar to this built by Ian Port at Origins. It wasn’t to surprising that Jeffrey said to me, “Hey, you know Ian? He’s my friend and we worked on this deck together!” I can say this to you guys – this deck is one tight mutha! White Weenie players can look to this for a staple in their field. Way to go… If this deck could have beaten High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
in the climb to the finals, I think this could has been #1!

5-8th Place finisher: Todd Galley
R/G Beats with Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
/Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
backup:
“If you can’t stand the heat, get out of the galley!”

2 Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

2 River Boa
River Boa
River BoaSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake
Rarity:
U
Number:
249
Artist:
Steve White
Power:
2
Toughness:
1
Text:
Islandwalk (This creature is unblockable if defending player controls an island.) G: Regenerate River Boa.

4 Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

4 Kird Ape
Kird Ape
Kird ApeSet: Revised Edition
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Ape
Rarity:
C
Artist:
Ken Meyer, Jr.
Power:
1
Toughness:
1
Text:
While controller has forests in play, Kird Ape gains +1/+2.

4 Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

4 Orcish Lumberjack
Orcish Lumberjack
Orcish LumberjackSet: Ice Age
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Orc
Rarity:
C
Artist:
Dan Frazier
Power:
1
Toughness:
1
Text:
T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.

4 Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.

4 Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.

4 Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.

4 Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.

4 Disintegrate
Disintegrate
DisintegrateSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Anson Maddocks
Text:
Disintegrate does X damage to one target. If target dies this turn, target is removed from the game entirely.

3 Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
(uncommon)

9 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

8 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.


Sideboard:
1 Whirling Dervish
Whirling Dervish
Whirling DervishSet: Fourth Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Dervish
Rarity:
U
Artist:
Susan Van Camp
Power:
1
Toughness:
1
Text:
Protection from blackPut a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent.
(uncommon)
1 Flashfires
Flashfires
FlashfiresSet: Revised Edition
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Dameon Willich
Text:
All plains in play are destroyed.
(uncommon)
4 Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.

4 Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)

3 Guerilla Tactics
2 Incinerate
Incinerate
IncinerateSet: Fifth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Scott M. Fischer
Text:
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.


Wow! This deck is HOT! Take your traditional zoo build and throw in some burn and BAM! The deck doesn’t have to combo on turns 1 or 2. It can go stompy/burn and then surprise the opponent when the 8 big X spells surface in the deck. I am going to do some serious testing since this wasn’t the only R/G/Chan/Burn deck in the top 8!

3-4th Semi-finalist: Chris Lyon
R/G Beats with Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
/Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
backup:
“Thank you sir, may I have another!”

4 Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
s
4 Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.

4 Disintegrate
Disintegrate
DisintegrateSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Anson Maddocks
Text:
Disintegrate does X damage to one target. If target dies this turn, target is removed from the game entirely.

4 Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
(uncommon)
1 Seeker
Seeker
SeekerSet: Fourth Edition
Cost:
4
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked except by white creatures and artifact creatures.
IG9mIFNreWJyZWFr
1 Orcish Lumberjack
Orcish Lumberjack
Orcish LumberjackSet: Ice Age
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Orc
Rarity:
C
Artist:
Dan Frazier
Power:
1
Toughness:
1
Text:
T: Sacrifice a forest to add three mana in any combination of red and/or green to your mana pool. Play this ability as an interrupt.

1 Elvish Guidance
Elvish Guidance
Elvish GuidanceSet: Onslaught
Cost:
3
Color:
Green
Type:
Enchant Land
Rarity:
C
Number:
255
Artist:
Greg & Tim Hildebrandt
Text:
Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play.

1 Arc Lightning
Arc Lightning
Arc LightningSet: Urza's Saga
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
174
Artist:
Andrew Goldhawk
Text:
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.

4 Quiron Elves
4 Priests of Titiana
4 Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.

4 Fyndhorn Elves
Fyndhorn Elves
Fyndhorn ElvesSet: Ice Age
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Justin Hampton
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. Play this ability as an interrupt.


11 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s
9 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s

Sideboard:
3 Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.

2 Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.

2 Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.

2 Active Volcano
Active Volcano
Active VolcanoSet: Chronicles
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Justin Hampton
Text:
Destroy target blue permanent or return target island to owner's hand.

1 Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.

1 Scragnoth
Scragnoth
ScragnothSet: Tempest
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Artist:
Jeff Laubenstein
Power:
3
Toughness:
4
Text:
Protection from blueWhile Scragnoth is being cast, it cannot be countered.

1 Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.

1 Desert Twister
Desert Twister
Desert TwisterSet: Revised Edition
Cost:
6
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Susan Van Camp
Text:
Destroy any card in play.
(uncommon)
1 Guerilla Tactics
1 Defender of Chaos
Defender of Chaos
Defender of ChaosSet: Urza's Legacy
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Knight
Rarity:
C
Number:
75
Artist:
Carl Critchlow
Power:
2
Toughness:
1
Text:
Protection from whiteYou may play Defender of Chaos any time you could play an instant.


I admire this deck because this was more focused on getting the combo. I prefer the other R/G deck, but this got one more round into the semi-finals. Does this spark a fury of Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
X decks? The lack of searching may make this combo a bit random, but the elvish beat and burn may be a good combo in itself. As a quick note, does the sideboard contain an extra uncommon(s) that I might have missed?

3-4th Semi-finalist: Nick Branstator
U/R Forbid
Forbid
ForbidSet: Exodus
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
35
Artist:
Scott Kirschner
Text:
Buyback Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell's effect.) Counter target spell.
ian: “Fizzle My Shnizzle!”

2 Soldevi Sentry
Soldevi Sentry
Soldevi SentrySet: Alliances
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Alan Rabinowitz
Power:
1
Toughness:
1
Text:
1: Regenerate. Target opponent may draw a card.

4 Quicksilver Dagger
Quicksilver Dagger
Quicksilver DaggerSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment Creature
Rarity:
C
Number:
118
Artist:
Alex Horley
Text:
Enchanted creature has "TAP: This creature deals 1 damage to target player. You draw a card."

4 Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

1 Pemmin’s Aura (uncommon)
1 Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
(uncommon)
4 Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

1 Capsize
Capsize
CapsizeSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Tom Wänerstrand
Text:
Buyback 3 (You may pay an additional 3 when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Return target permanent to owner's hand.

2 Forbid
Forbid
ForbidSet: Exodus
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
35
Artist:
Scott Kirschner
Text:
Buyback Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell's effect.) Counter target spell.
(uncommon)
3 Hermetic Study
Hermetic Study
Hermetic StudySet: Urza's Saga
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Ron Spencer
Text:
Enchanted creature gains T: This creature deals 1 damage to target creature or player.

4 Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

4 Horseshoe Crab
Horseshoe Crab
Horseshoe CrabSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Crab
Rarity:
C
Number:
80
Artist:
Scott Kirschner
Power:
1
Toughness:
3
Text:
U: Untap Horseshoe Crab.

4 Ophidian
Ophidian
OphidianSet: Weatherlight
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Snake
Rarity:
C
Artist:
Cliff Nielsen
Power:
1
Toughness:
3
Text:
0: Draw a card. Ophidian deals no combat damage this turn. Use this ability only if Ophidian is attacking and unblocked and only once each turn.

4 Force Spike
Force Spike
Force SpikeSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
John Matson
Text:
Counter target spell unless its caster pays an additional 1.


7 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

15 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


Sideboard:
2 Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

3 Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.

1 Arc Lightning
Arc Lightning
Arc LightningSet: Urza's Saga
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
174
Artist:
Andrew Goldhawk
Text:
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.

1 Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.

2 Yotian Soldier
Yotian Soldier
Yotian SoldierSet: Fourth Edition
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Artist:
Christopher Rush
Power:
1
Toughness:
4
Text:
Attacking does not cause Yotian Soldier to tap.

3 Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.

1 Hermetic Study
Hermetic Study
Hermetic StudySet: Urza's Saga
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
78
Artist:
Ron Spencer
Text:
Enchanted creature gains T: This creature deals 1 damage to target creature or player.

1 Arcane Laboratory
Arcane Laboratory
Arcane LaboratorySet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
60
Artist:
Stephen Daniele
Text:
Each player cannot play more than one spell each turn.
(uncommon)
1 Withdraw
Withdraw
WithdrawSet: Prophecy
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
54
Artist:
Adam Rex
Text:
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1.


This was my favorite deck to watch. Nick worked - let me emphasize that – he WORKED to make this deck into the semis! He was a brainstormin’, impuslin’ fool! When he got the combo of Horseshoe Crab
Horseshoe Crab
Horseshoe CrabSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Crab
Rarity:
C
Number:
80
Artist:
Scott Kirschner
Power:
1
Toughness:
3
Text:
U: Untap Horseshoe Crab.
and the Quicksilver Dagger
Quicksilver Dagger
Quicksilver DaggerSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment Creature
Rarity:
C
Number:
118
Artist:
Alex Horley
Text:
Enchanted creature has "TAP: This creature deals 1 damage to target player. You draw a card."
out, he was a card drawing, house-wrecking machine. The deck may look like a pile, but it did a great job fighting decks that usually ran out of steam. It countered and spiked spells that came out of the gate fast. I was in awe, and I wanted to see this deck go all of the way too! The sideboard laboratory would have been great to de-throne the 2nd place deck!

2nd place finalist: Hank Zill
High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
Pros/Freeze Combo: Slurpee of Doom (TM)

4 Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.

3 Merchant Scroll
Merchant Scroll
Merchant ScrollSet: Homelands
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
C
Artist:
Liz Danforth
Text:
Search your library for a blue instant or interrupt. Reveal that card to all players and put it into your hand. Reshuffle your library afterwards.

2 Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.

4 Snap
Snap
SnapSet: Urza's Legacy
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Mike Raabe
Text:
Return target creature to owner's hand. Untap up to two lands.

4 Opt
Opt
OptSet: Invasion
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
64
Artist:
John Howe
Text:
Look at the top card of your library. You may put that card on the bottom of your library.Draw a card.

2 Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
(uncommon)
4 Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.

3 Prosperity
Prosperity
ProsperitySet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
89
Artist:
Dan Frazier
Text:
Each player draws X cards.
(uncommon)
4 Could of Faeries
4 High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.

4 Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

2 Words of Wisdom
Words of Wisdom
Words of WisdomSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
114
Artist:
Eric Peterson
Text:
You draw two cards, then each other player draws a card.


20 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


Sideboard:
2 Feldon’s Cane
2 Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.

4 Twiddle
Twiddle
TwiddleSet: Fourth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Rob Alexander
Text:
Tap or untap target land, artifact, or creature.

4 Arcane Denial
Arcane Denial
Arcane DenialSet: Alliances
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Richard Kane Ferguson
Text:
Counter target spell. That spell's caster may draw up to two cards at the beginning of the next turn's upkeep.Draw a card at the beginning of the next turn's upkeep.

3 Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.


I knew it… High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
again. Well, Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
was a key ingredient in the “Slurpee of Doom” (which happens to be the slogan on the side of the largest Slurpee cup at your 7-11)! This deck could have gone all of the way, but it fizzled out in the FINALS! It was in mid combo (or staring down a Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
) and it just crapped out. This is one deck to watch as Pez gets more and more recognition.

On a side note, I like Chris Morling’s version of Brian Freeze (w/o Prosperity
Prosperity
ProsperitySet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
89
Artist:
Dan Frazier
Text:
Each player draws X cards.
) since it doesn’t fill of the hand for the opponent. Look around Cardshark to see Morling’s report from Origins and his 1st place finish.

FIRST PLACE Finalist – and the new Master of Peasant Magic: Tim Galley
Mono Black Aggro: Logan Special

4 Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
(uncommon)
4 Dauthi Horror
Dauthi Horror
Dauthi HorrorSet: Tempest
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Beast
Rarity:
C
Artist:
Jeff Laubenstein
Power:
2
Toughness:
1
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror cannot be blocked by white creatures.

4 Dauthi Slayer
Dauthi Slayer
Dauthi SlayerSet: Tempest
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Artist:
Dermot Power
Power:
2
Toughness:
2
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) Each turn, Dauthi Slayer attacks if able.

4 Unholy Slay
Slay
SlaySet: Planeshift
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
55
Artist:
Ben Thompson
Text:
Destroy target green creature. It can't be regenerated. Draw a card.
er
4 Order of the Ebon Hand
Order of the Ebon Hand
Order of the Ebon HandSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Clerics
Rarity:
C
Number:
25
Artist:
Melissa A. Benson
Power:
2
Toughness:
1
Text:
Protection from whiteBB: +1/+0 until end of turnB: First strike until end of turn

4 Unearth
Unearth
UnearthSet: Urza's Legacy
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
72
Artist:
Don Hazeltine
Text:
Choose target creature card in your graveyard with total casting cost 3 or less and put that creature into play.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)

4 Dark Ritual
Dark Ritual
Dark RitualSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Add BBB to your mana pool.

4 Paralyze
Paralyze
ParalyzeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature is not untapped as normal during untap phase. Creature's controller may spend 4 during his or her upkeep to untap it. Tap target creature when Paralyze is cast.

4 Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.

1 Vicious Hunger
Vicious Hunger
Vicious HungerSet: Nemesis
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
74
Artist:
Massimilano Frezzato
Text:
Vicious Hunger deals 2 damage to target creature. You gain 2 life.

1 Carnophage
Carnophage
CarnophageSet: Exodus
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
53
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
During your upkeep, pay 1 life or tap Carnophage.

1 Sadistic Glee
Sadistic Glee
Sadistic GleeSet: Tempest
Cost:
1
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Pete Venters
Text:
Whenever any creature is put into any graveyard from play, put a +1/+1 counter on enchanted creature.

2 Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

1 Ostracize
Ostracize
OstracizeSet: Urza's Legacy
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
57
Artist:
Chippy
Text:
Look at target opponent's hand and choose a creature card there. That player discards that card.


18 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


Sideboard:
1 Gloom
Gloom
GloomSet: Revised Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Artist:
Dan Frazier
Text:
White spells cost 3 more mana to cast. White enchantments with activation costs require 3 more mana to use.
(uncommon)
4 Terror
Terror
TerrorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Buries target creature. Cannot target black creatures or artifact creatures.

2 Diabolic Edict
Diabolic Edict
Diabolic EdictSet: Tempest
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Target player sacrifices a creature.

1 Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.

1 Dauthi Ghoul
Dauthi Ghoul
Dauthi GhoulSet: Tempest
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
U
Artist:
Tom Kyffin
Power:
1
Toughness:
1
Text:
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever any creature with shadow is put into any graveyard from play, put a +1/+1 counter on Dauthi Ghoul.

4 Weakness
Weakness
WeaknessSet: Revised Edition
Cost:
1
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Douglas Shuler
Text:
Target creature loses -2/-1.

1 Vendetta
Vendetta
VendettaSet: Mercadian Masques
Cost:
1
Color:
Black
Type:
Instant
Rarity:
C
Number:
170
Artist:
Dan Frazier
Text:
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

1 Howl from Beyond
Howl from Beyond
Howl from BeyondSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Mark Poole
Text:
Target creature gains +X/+0 until end of turn.


Congrats goes to the new Master of Peasant Magic. This black speed deck had enough disruption to hit the High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
deck and keep the pressure up to force early combo attempts (that fizzled). As Morling and I talked about Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
, he hypothesized that an aggressive black deck with hand disruption may be too tough for combo decks. The Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
, Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
, and Hypnotic Specter
Hypnotic Specter
Hypnotic SpecterSet: Revised Edition
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Specter
Rarity:
U
Artist:
Douglas Shuler
Power:
2
Toughness:
2
Text:
Flying An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
threats are bad enough without all of the speedy creatures busting down the door. Tim used this deck and it did the trick. What a great day for the black mage.

So what does this mean for the format? I have a few feelings about the current rants and thoughts going around the Peasant community:

> Should High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
be banned or should the deck be crippled?

If you really want to read a great article about this topic, check out Chris Morling’s article talking about FrozenTide on Cardshark. It clearly talks about having fun vs. being competitive. Should peasant stay mega-casual, or should a degenerate deck exist for the net-smart?

I would like to see High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
stay around for another year. It has to be out there as a deck to beat, but the deck IS stoppable. There may be some sideboard hate for the deck, but a well-tuned red or black deck should give it some problems. Check out this red deck that packs enough hate to sink the blue player. I called this “Stupid Red Burn” when I played it into the top 8 at Origins.

Stupid Red Burn a.k.a. “the deck I should have played at Indy”

2 Browbeat
Browbeat
BrowbeatSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Mark Tedin

Text:
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
(uncommon)
4 Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.

4 Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.

4 Flame Rift
Flame Rift
Flame RiftSet: Nemesis
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
80
Artist:
Ben Thompson
Text:
Flame Rift deals 4 damage to each player.

4 Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.

4 Guerrilla Tactics
Guerrilla Tactics
Guerrilla TacticsSet: Alliances
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Randy Asplund
Text:
Guerrilla Tactics deals 2 damage to target creature or player.If a spell or effect controlled by an opponent causes you to discard Guerrilla Tactics from your hand, reveal Guerrilla Tactics to all players, and it deals 4 damage to target creature or player.

4 Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.

4 Chain Lightning
Chain Lightning
Chain LightningSet: Legends
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Sandra Everingham
Text:
Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.

4 Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.

4 Incinerate
Incinerate
IncinerateSet: Fifth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Scott M. Fischer
Text:
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.


18 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

4 Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
J3MgRmFjdG9yeQ==

Sideboard
3 Anarchy
Anarchy
AnarchySet: Ice Age
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Phil Foglio
Text:
Destroy all white permanents.
(uncommon)
3 Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R

3 Serrated Arrows
Serrated Arrows
Serrated ArrowsSet: Homelands
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
C
Artist:
David A. Cherry
Text:
When Serrated Arrows comes into play, put three arrowhead counters on it.During your upkeep, bury Serrated Arrows if there are no arrowhead counters on it.T: Remove an arrowhead counter from Serrated Arrows to put a -1/-1 counter on target creature.

3 Pyroblast
Pyroblast
PyroblastSet: Fifth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
U
Artist:
Kaja Foglio
Text:
Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.)

3 Red Elemental Blast
Red Elemental Blast
Red Elemental BlastSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Richard Thomas
Text:
Counters a blue spell being cast or destroys a blue card in play.


Look at all of the hate against white and blue in the sideboard! Any red made NOT running these hateful cards in peasant should turn in their mountains! Anarchy
Anarchy
AnarchySet: Ice Age
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Phil Foglio
Text:
Destroy all white permanents.
is THAT good against White Weenie with Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R
beating Prismatic Strands
Prismatic Strands
Prismatic StrandsSet: Judgment
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
18
Artist:
Eric Peterson

Text:
Prevent all damage that a source of the color of your choice would deal this turn. Flashback: Tap an untapped white creature you control.
in the prevention games… With the maindeck Guerilla Tactics against black, it would have surprised many decks at this tournament.

Ok, enough on that High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
tangent…

> What is the health of the format?

It seems like our numbers are getting smaller at the tournaments. I clearly blame our support by the Cons for this. When the first Peasant tournament started in 2001, the event was listed in the catalog (in the right place)! The catalogs were mailed out early and Johnny Lai hyped the event in an article on Cardshark. Our numbers at these major events bounce between 16 and 32, but this is small compared to the number of people posting, writing, and talking about the game. I was sad not to be able to go to the Gamefest tournament in Wisconsin. Jason Chapman, was running a Peasant tournament there and I would have loved to have been there! Two Cons a year is enough for me… Perhaps Gamefest will be the new home of MOPM? We shall see…

> What have you seen that is promising?

I like the multicolor decks and the fierce R/G Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
decks. I would run the Kird Ape
Kird Ape
Kird ApeSet: Revised Edition
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Ape
Rarity:
C
Artist:
Ken Meyer, Jr.
Power:
1
Toughness:
1
Text:
While controller has forests in play, Kird Ape gains +1/+2.
/ River Boa
River Boa
River BoaSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake
Rarity:
U
Number:
249
Artist:
Steve White
Power:
2
Toughness:
1
Text:
Islandwalk (This creature is unblockable if defending player controls an island.) G: Regenerate River Boa.
variety. Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
, Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
, and Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.
are SO amazing. I can’t wait to tune the sideboard to abuse the color hosers too. Perhaps running 3 Channel
Channel
ChannelSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Richard Thomas
Text:
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per point of mana. These additions are played with the speed of an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
in the main deck with 2 Anarchy
Anarchy
AnarchySet: Ice Age
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Phil Foglio
Text:
Destroy all white permanents.
in the sideboard will be my U-slots. Fun, fun, fun…

I would also give big props to the U/R control deck for doing so well (obviously do its owner’s skill in working every card to its best potential)! I will build a similar version of that deck to give the aggro player something to worry about.

> What deck builds were missing?

Mono green elf and mono green stompy was missing. Someone needs to work on a well-tuned version of this deck. If it is built right with enough stomp, it will just wreck house. Slap some Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
cards in the sideboard against High Tide
High Tide
High TideSet: Fallen Empires
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
35
Artist:
Drew Tucker
Text:
Until end of turn, all islands produce an additional U when tapped for mana.
and you will give a winner against the Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
variety. I like the stompy, but the life-gain of a Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
deck (packing Invigorate
Invigorate
InvigorateSet: Mercadian Masques
Cost:
3
Color:
Green
Type:
Instant
Rarity:
C
Number:
254
Artist:
Dan Frazier
Text:
If you control a forest, you may have an opponent gain 3 life instead of paying Invigorate's mana cost.Target creature gets +4/+4 until end of turn.
s) could wreck burn decks.

> Any final thoughts?

Ok, that was my question since it is getting a bit long and I should wrap this up. Magic has been a lot of fun for me, but I am getting tired… There have been a lot of great days and horrible stretches in that time. I loved all of the crazy days when things seemed new and fun. I also loathed the seasons when decks stagnated and grew old. It’s time for me to take a break.

I wanted to give this piece “my all” and take a long break. I had a month where I did no Magic, (I was in London between Origins and GenCon) and it was great. Sadly, it was hard to pick up the mouse and get back into the Magic world again. Therefore, I give my typing skills over to more capable hands…

I am going to drop out of the scene, but I will not put away my cards. I will cease the hours of reading Magic stuff on the net, but I will not stop chasing Magic. What Magic addict can honestly give up drafting? I think my Magic addiction will be a life-long battle for me. Too bad they can’t invent a patch to wean me off of my craving for cardboard. Well, if I just tape a POX card to my right bicep…

I will rediscover this game and its love, one Wednesday night draft at a time.

Have fun people… Keep the casual game alive… Fight the man… I will see you at the next non-sanctioned event…

Grin,


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