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CardShark Content - Matt Lotti (1/24/2004)

Whew, what a day. Between the nice and comfortable 5 degrees outdoors, and the drowsy early morning venture to the Bayside Expo center, the locale of the Darksteel Pre-re in the Boston area, simply attending the tourney proved tiring. It was cold. My buddy literally had icicles forming from his nostrils. Add that to the fact that we got on the wrong train, stuck at a faulty terminal, and arrived late, and you have the makings of a bad omen. And while my performance, play wise, at this event easily met the expectations of said omen, at least my card pool was decent. Though my games may have ended…uh, less then as desired, the bomb count I amassed was pretty ridiculous. Aside from a good assortment of equipment (Mask o’ Memory, Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, Scimitar), and some help from the much beloved sky kitties, I managed to come by a Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
(ahh, shiny), Duplicant
Duplicant
DuplicantSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
165
Artist:
Thomas M. Baxa
Power:
2
Toughness:
4
Text:
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
, and Ms. “I can’t lose, you can’t win”. Each of those bombs managed to keep me in the game longer, and win me at least a few. But you already knew the power of the shard and the angel, so I won’t waste your time. Nope, I’m here with new info; material regarding some of the new weapons and warfare we’ll all become well acquainted with in the coming weeks. I’ll discuss the most commonly run creatures, provide insight on cards to look out for, in each rarity, and make some predictions as to what will become your next 1st pick at that limited table. So get ready, ladies and gents, for we’re about to delve into the dank, and apparently “indestructible” core of Mirrodin’s newest set. Keep in mind, I won’t cover every card in the set, but ones I learned from, found interesting, and feel will have impact later on.

Now, first we’ll start off with a few notes on the major themes/abilities introduced in this new arena. I’ll basically sum up these abilities quickly, seeing as most of you probably have already learned their mechanics. The real meat of this section, however, will be some of the M.V.P.’s of each of the cards the mechanics encompass. We’ll view such cards through the light of ability versus rarity. Obviously, how common a card is determines how often you’ll encounter it, be it throwing at your foe or have it poke you in the ribs, itself (think of Spikeshot). Rare bombs do hold major sway over the swing of limited games, but it’s the more common and uncommon powerhouses that define the environment, so you can see why I’ll take that factor so seriously into account. But enough of my rambling, let’s get to the frikkin’ cards!

Modular “X”

Modular works by placing a set number of +1/+1 counters on a creature when it enters play. When that artifact creature goes to meet the big slag heap in the sky, you can take those counters and forge some nifty tools for your other robots. In other words, when a Modular dude (they’re all titled “Arcbound”) dies, another artifact gets all his counters.
Now, Modular is straight-forward enough of an ability to be easily understood by newbies, and thus easily utilized. Ah, but like a good game of Tetris, Modular is something that takes seconds to learn, but quite a while longer to master. Sure, it may not look like much more than creature pump-stacking, but the inherent applications on such mechanics are many. I can just see all the Johnnies plotting their evils plans for world domination, picking overlooked or obscure artifact creatures to apply the modulars to, resulting in some pretty scary toys.
Here’s some of the more interesting Modular men I ran into while fighting for my life today:

1.) Arcbound Overseer
Arcbound Overseer
Arcbound OverseerSet: Darksteel
Cost:
8
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
R
Number:
99
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6
-
Artifact Creature - Golem (R)
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6
0/0
Illus. Carl Critchlow
99/165

-This guy was the last rare I pulled from my Darksteel assortment, and while that 8 in the upper right-hand corner worried me at first, this guy more than proved his weight once he got into play (and most every time I peeled him, he did). Course, it helps to get a 8-mana man into play when you have support, namely in the form of Myr, Talismans, Seething Song
Seething Song
Seething SongSet: Mirrodin
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
104
Artist:
Martina Pilcerova
Text:
Add RRRRR to your mana pool.
in my case, and a new Darksteel card I’ve taken quite a liking to, Vedalken Engineer
Vedalken Engineer
Vedalken EngineerSet: Darksteel
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Vedalken Artificer
Rarity:
C
Number:
35
Artist:
Lars Grant-West
Power:
1
Toughness:
1
Text:
T: Add 2 mana of any color to your mana pool. This mana may only be spent on artifacts and activated abilities of artifacts.
. Now, casting cost aside, let’s look at the applications of this man. For one, he gets bigger every turn. Considering he starts out as a 6/6, and it’s not too long before he’s casting a very large shadow over the other guy’s army. If he pumped himself, it’d be good enough, but this guy goes one further by pumping all other Arcbound guys you control as well. This not only adds to their lethal presence on the field, but also in death. Naturally, the Overseer grants his counters to others when he dies too, and the bare minimum of six +1/+1 counters is quite impressive. In a field where a 3/3 creature is considered big, this guy is huge. First pick? Bomb card? Yeah, I think so.

2.) Arcbound Hybrid
Arcbound Hybrid
Arcbound HybridSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
97
Artist:
Alan Pollack
Power:
0
Toughness:
0
Text:
Haste. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
-
Artifact Creature (C)
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
0/0
Illus. Alan Pollack
97/165

-A 2/2 for four mana would be a lot ask in this set, even with the addition of the modular ability. With that in mind, it’s amazing how much better this card gets with Haste on its side. Most times I got this guy out, he struck home. His willingness to attack and your willingness to attack with him is only increased by his modular power, as he basically gives your foes an ultimatum: let me bite you in the face, or I’ll make a nice jacket for my metallic buddy over there. Granted, all the Arcbound creatures pose that threat, but this guy does so impatiently. He’s also common, so he’ll show up at the party raring to go, drinks in hand. Nice stuff.

3.) Arcbound Slith
Arcbound Slith
Arcbound SlithSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Slith
Rarity:
U
Number:
102
Artist:
Vance Kovacs
Power:
0
Toughness:
0
Text:
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
-
Artifact Creature - Slith (U)
Whenever Arcbound Slith
Arcbound Slith
Arcbound SlithSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Slith
Rarity:
U
Number:
102
Artist:
Vance Kovacs
Power:
0
Toughness:
0
Text:
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
Illus. Vance Kovacs
102/165

-I didn’t get this man, but I fought a couple of them, and oftentimes, he posed a solid threat. Yeah, it’s a 1/1 with no inherent evasion ability to help build muscle, but the cheap and universally colorless cost assures a very early appearance on the battlefield, and the modular ability added on to the counter-accumulation is very tasty synergy. Stick some early equipment on the man, and he becomes all the more dangerous, in and out of death. As an uncommon, you’ll see him run around often enough to be prepared for him showing up. Pretty solid turn-two drop, and if he’s in the other guys hand, you will see him on turn two.

4.) Arcbound Crusher
Arcbound Crusher
Arcbound CrusherSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
95
Artist:
Michael Sutfin
Power:
0
Toughness:
0
Text:
Trample. Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
-
Artifact Creature (U)
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher
Arcbound Crusher
Arcbound CrusherSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Number:
95
Artist:
Michael Sutfin
Power:
0
Toughness:
0
Text:
Trample. Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
.
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
95/165

-The Crush
Crush
CrushSet: Mirrodin Besieged
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
61
Artist:
Matt Stewart
Text:
Destroy target noncreature artifact.
er has the potential to be a major house once he hits the board. With an ability that adds muscle to his structure for almost every turn, and a hell of a lot more than that if we’re talking about Affinity, it’s a pretty good bet that this will not stay small very long. When I brought this man out, it only took about two turns to turn him into a monster. And what’s better than a fat monster? Well, that’d be a fat monster with trample, an ability that’s not as common as it used to be. Granted, there’s danger in Electrostatic bolting prior to substantial growth, but that applies so far as even the mighty Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
, so let’s not let that ruin this card. He will rarely, if ever, not attain imposing stats, and those stats are nice and transferable upon death. He’s at least a third pick, if not higher.

5.)-Arcbound Stinger
Arcbound Stinger
Arcbound StingerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
103
Artist:
Vance Kovacs
Power:
0
Toughness:
0
Text:
Flying. Modular 1(This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
-
Artifact Creature (C)
Flying
Modular 1(This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
103/165

(And)

-Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
-
Artifact Creature (C)
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
0/0
104/165

-I put these two together for a reason, as they both fill a similar niche. The only difference between them, after all, is the extra payment of a mana for flying on the stinger. Not a bad investment, but also not particularly strong cards. Yeah, the flyer can cause some early pain, but like a mosquito, only for so long. You’ll probably see them go late, as their low stats don’t afford them a lot of credit. The extra +1/+1 boost will prove useful, yes, but I think it’s be better to include a more solid option in the creature slot than these guys. I suppose no modular creature is ever truly worthless though.

Indestructible
One of the biggest standout, jaw-droppers of this set is the intro of this new mechanic, which essential means that permanents attributed with this ability, and thus made of darksteel metal, are virtually invincible. Lethal damage can’t touch them, and “destroy” effects don’t even leave a mark. Yes, you may still be forced into sacrifice, and a “remove from the game” effect will break the defenses of these mighty machines, but for the most, something with the note Indestructible isn’t going anywhere, kind of like that creepy guy at parties who just won’t leave.
As with modular creatures, all cards with the Indestructible ability are artifact, though there is a card that can grant the ability to non-artifact creatures. Unlike modular creatures, the array of indestructibles stretch to more than just artifact creatures, also encompassing regular artifacts.

1.) Shield of Kaldra
Shield of Kaldra
Shield of KaldraSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
139
Artist:
Donato Giancola
Text:
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. Equip 4
-
Legendary Artifact - Equipment (R)
Equipment named Sword of Kaldra
Sword of Kaldra
Sword of KaldraSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
251
Artist:
Donato Giancola
Text:
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, Shield of Kaldra
Shield of Kaldra
Shield of KaldraSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
139
Artist:
Donato Giancola
Text:
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. Equip 4
, and Helm of Kaldra
Helm of Kaldra
Helm of KaldraSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
131
Artist:
Donata Giancola
Text:
Equipped creature has trample, haste, and first strike. 1:If you control cards named, Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra, put a 4/4 colorless Avatar Legend creature token named Kaldra into play, and attach all those cards to it. Equip 2
are indestructible.
Equipped creature is indestructible.
Equip
139/165

-The centerpiece of the set, the Shield of Kaldra
Shield of Kaldra
Shield of KaldraSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
139
Artist:
Donato Giancola
Text:
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. Equip 4
was the foil promo card given away at the tourney, and the set symbol. As such, it isn’t to difficult to assume that the card will be pretty solid. Yeah, it is. While the grant of indestructibility to the Sword and Helm of Kaldra
Helm of Kaldra
Helm of KaldraSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
131
Artist:
Donata Giancola
Text:
Equipped creature has trample, haste, and first strike. 1:If you control cards named, Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra, put a 4/4 colorless Avatar Legend creature token named Kaldra into play, and attach all those cards to it. Equip 2
(a card that will pop up in the next set, Fifth Dawn) won’t really provide much use outside the realm of flavor, especially in draft games, the Shield’s ability to also protect itself is very important, as the fear of the equipment being nuked mid-combat, leaving you with a naked creature, is put aside, not that there’s anything wrong with the idea of a naked Glissa. The Shield also provides indestructibility to an equipped creature, making it quite permanent in every sense of the word. Yes, the cost is less than cheap, as is the equip, and this card won’t dominant like the Sword does, but if you can imagine something more sexy than a Shielded Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
, I’d like to know.

2.) Darksteel Pendant
Darksteel Pendant
Darksteel PendantSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
113
Artist:
Terese Nielsen
Text:
Darksteel Pendant is indestructable. (Destroy effects and lethal damage don't destroy it.) 1 T: Look at the top card of your library. You may put that card on the bottom of your library.
-
Artifact (C)
Darksteel Pendant
Darksteel Pendant
Darksteel PendantSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
113
Artist:
Terese Nielsen
Text:
Darksteel Pendant is indestructable. (Destroy effects and lethal damage don't destroy it.) 1 T: Look at the top card of your library. You may put that card on the bottom of your library.
is indestructible. (´´Destroy´´ effects and lethal damage don't destroy it.)
, : Look at the top card of your library. You may put that card on the bottom of your library.
113/165

-Now this is quite a useful little trinket, like a pocket-sized gadget that you can always carry around with you. It’s cheap, it’s common, and the effect is simple and sweet. Sparing one mana per turn is not always important, but skipping over that 10th land so that you’ll draw the Shrapnel Blast
Shrapnel Blast
Shrapnel BlastSet: Mirrodin
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
106
Artist:
Dave Dorman
Text:
As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player.
beneath it? The effect it provides could range from being useful to being game-breaking, allowing for the right cards at the right time. Not like the pendant’s going anywhere, either, as Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
s and the like slide straight through it. Not too shabby.

3.) Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.
-
Artifact - (C)
Darksteel Ingot
Darksteel Ingot
Darksteel IngotSet: Darksteel
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Artist:
Martina Pilcerova
Text:
Darksteel Ingot is indestructable. (Destroy effects and lethal damage don't destroy it.) T: Add one mana of any color to your mana pool.
is indestructible. (´´Destroy´´ effects and lethal damage don't destroy it.)
: Add one mana of any color to your mana pool.
Illus. Martina Pilcerova
112/165

-While the prospect of mana acceleration costing 3 may not be all that appealing, the fact that the mana can be the color of your choice, and that the source isn’t going anywhere, brings this card up in the ranks a bit. It’s common, and can provide useful, even though it’s not as quick as a myr or talisman. When splashing, it’s a good choice, though if men for your army are what you’re after, I’d go with mana-myr. But as far as mana-acceleration goes, and seeing as this could help fuel shards and replicas and the like, the Ingot is a decent choice.

4.) Darksteel Brute
Darksteel Brute
Darksteel BruteSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
108
Artist:
Nottsuo
Text:
Darksteel Brute is indestructible (Destroy effects and lethal damage don't destroy it.) 3: Darksteel Brute becomes a 2/2 artifact creature until end of turn.
-
Artifact (U)
Darksteel Brute
Darksteel Brute
Darksteel BruteSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
108
Artist:
Nottsuo
Text:
Darksteel Brute is indestructible (Destroy effects and lethal damage don't destroy it.) 3: Darksteel Brute becomes a 2/2 artifact creature until end of turn.
is indestructible (´´Destroy´´ effects and lethal damage don't destroy it.)
: Darksteel Brute
Darksteel Brute
Darksteel BruteSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
108
Artist:
Nottsuo
Text:
Darksteel Brute is indestructible (Destroy effects and lethal damage don't destroy it.) 3: Darksteel Brute becomes a 2/2 artifact creature until end of turn.
becomes a 2/2 artifact creature until end of turn.
108/165

-I’ve always loved artifacts that you could animate, both for flavorful and function reasons. You’d be surprised how often people overlook such cards while they’re in “sleep” mode, and swing after scanning the bottoms of each of your cards for numbers. Aside from that, artifacts you can animate will linger after mass-destruction has cleared the board (especially in this thing’s case), providing a lone attacker for an unprotected opponent. The indestructibility aspect also allows this man to trade with 2/2’s, while also providing an nigh-unbreakable wall to any large attacking juggernaut such as, err…Juggernaut
Juggernaut
JuggernautSet: Revised Edition
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Artist:
Dan Frazier
Power:
5
Toughness:
3
Text:
Must attack each turn if possible. Can't be blocked by walls.
. A cost of 2 and a fairly cheap activation make this card a winner in my book. The only thing the doesn’t really fit him well is equipment, but that’s a small price to pay for what he’s capable of.

5.) Darksteel Forge
Darksteel Forge
Darksteel ForgeSet: Darksteel
Cost:
9
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
110
Artist:
Martina Pilcenova
Text:
Artifacts you control are indestructible. (Destroy effects and lethal damage don't destroy them.)
-
Artifact (R)
Artifacts you control are indestructible. (´´Destroy´´ effects and lethal damage don't destroy them.)
´´Did it already have this form when Mirrodin was created or did some divine force forge things that can't be forged?´´ - Pontifex, senior Researcher
Illus. Martina Pilcenova
110/165

-Hmm, given the option, I’d rather a Leonin Abunas
Leonin Abunas
Leonin AbunasSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
R
Number:
8
Artist:
Darrell Riche
Power:
2
Toughness:
5
Text:
Artifacts you control can't be the targets of spells or abilities your opponents control.
, but seeing as we’re now in the land of the colorless, and as that Indestructibility
Indestructibility
IndestructibilitySet: Magic 2010
Color:
White
Type:
Enchantment
Sub Type:
Aura
Rarity:
R
Number:
17
Artist:
Darrell Riche
Text:
Enchant permanentEnchanted permanent is indestructible. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)
is oftentimes more insurance than the lack of targeting, I guess this kinda gets better. Maybe. Well, no. It’s just that 9 mana investment, and the lack of solid body. Sure, by the time you play it, you’ll have a whole load of artifacts that just…won’t….die, but that’s if you get to nine mana. I guess it could qualify as a game winner, but there are better game breakers. Got myr?

6.) Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
- {11}
Artifact Creature (R)
Trample
Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
is indestructible (´´Destroy´´ effects and lethal damage don't destroy it.)
If Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
would be put into a graveyard from anywhere, reveal Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
and shuffle it into its owner's library instead.
11/11
Illus. Carl Critchlow
109/165

-Whoa…uh, good luck. You win if you get it out. But, uh…good luck.

Affinity for Lands
More of a card cycle than a new ability set per-say, the affinity for specific land cards prove original and, thankfully, strong additions to their respected colors. Each is potentially playable, granted more so in mono-colored decks than dual, but even then, each golem that possesses this ability is strong, and a solid addition to their colors. These really remind me of the Mirrodin color-oriented golems (Hematite, Pewter, ect.). They’re all common, so running them and running into them will happen quite often. Much like the Mirrodin golems, you’re only really going to use these for their color orientations, but unlike the Mirrodin golems, the green one doesn’t suck.

1.) Oxidda Golem
Oxidda Golem
Oxidda GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
135
Artist:
Greg Staples
Power:
3
Toughness:
2
Text:
Haste, Affinity for Mountains.
-
Artifact Creature - Golem (C)
Haste
Affinity for Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s
3/2
135/165

-Looks a lot like Vulshok Berserker
Vulshok Berserker
Vulshok BerserkerSet: Mirrodin
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Human Berserker
Rarity:
C
Number:
111
Artist:
Pete Venters
Power:
3
Toughness:
2
Text:
Haste
, don’t he. Well, the Berserk
Berserk
BerserkSet: Alpha
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
er is a solid card, and so is this man. Sure, he lacks the benefit of being a non-artifact creature, but getting him into play should prove either just as or more easy than casting the barbarian. You’ll most likely wind up paying about 4 mana, like the Vulshok, though you have quite the beat-stick on turn three in mono-red. And a hasty one too. That’s an ability that can break games, off swing tempo, and even kill. Trust me, I didn’t see that Vulshok Berserker
Vulshok Berserker
Vulshok BerserkerSet: Mirrodin
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Human Berserker
Rarity:
C
Number:
111
Artist:
Pete Venters
Power:
3
Toughness:
2
Text:
Haste
coming today, and like the berserker, this guy won’t be seen on the horizon before he’s in your face.

2.) Dross Golem
Dross Golem
Dross GolemSet: Darksteel
Cost:
5
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
119
Artist:
Adam Rex
Power:
3
Toughness:
2
Text:
Fear. Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.)
-
Artifact Creature - Golem (C)
Affinity for Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
s (This spell costs less to play for each Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
you control.)
Fear
Fear
FearSet: Revised Edition
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Artist:
Mark Poole
Text:
Target creature cannot be blocked by any creatures except black creatures and artifact creatures.

The longer it skulks through the corrosive gases of Mephidross, the more it adopts their thirst for death.
3/2
Illus. Adam Rex
119/165

-It puzzles me as to why it feels like a disadvantage for this dude to have fear. Sure, in this environment, the ability is rendered useless at times, what with all the robots running around, but still, it’s not like fear hurts the golem or anything! While the odds of an opposing artifact creature run fairly high, the fact remains that the least vulnerable creatures in this set, those with a color, cannot stop this machine. Well…at least the non-black ones. That’s still not bad, and this is the cheapest of the five affinity-golems, so what’s to complain about? He may not be incredible, but he’s still pretty solid, and will usually hit play on either turn 3 or 4, depending on deck style. Are you gonna complain about a 3/2 fear on turn 3?

3.) Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEdvbGVt -
Artifact Creature - Golem (C)
Affinity for Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s
5/4
151/165

-Told you the green one didn’t suck. While the Tangle
Tangle
TangleSet: Invasion
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
213
Artist:
John Avon
Text:
Prevent all combat damage that would be dealt this turn.Attacking creatures don't untap during their controllers' next untap steps.
IEdvbGVt may be the least interesting of the affinity-golems, having no built-in skill, it also stands as the biggest of the pack. While his cost may be the most expensive of the five golems, green usually has the acceleration to get this out on turn four or five, and that’s quite impressive in this fat-deprived environment. The lack of trample and being an artifact does take some power away from this card, keeping it lower in the ranks than Fangren Hunter
Fangren Hunter
Fangren HunterSet: Mirrodin
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
119
Artist:
Darrell Riche
Power:
4
Toughness:
4
Text:
Trample
, but not everything can be a Hunter. But come on, solid fat is solid fat. You know the guy who likes to climb trees will use these. Any green drafter would. He’s basically the green Myr Enforcer
Myr Enforcer
Myr EnforcerSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
211
Artist:
Greg Staples
Power:
4
Toughness:
4
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
.

4.) Spire Golem
Spire Golem
Spire GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
145
Artist:
Daren Bader
Power:
2
Toughness:
4
Text:
Affinity for Islands, Flying.

Artifact Creature - Golem (C)
Flying
Affinity for Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s
2/4
Illus. Daren Bader
145/165

-I consider this golem, along with the Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
, to be the best of the five affinity-golems. He may not pack the punch of the Razor or Oxidda Golem
Oxidda Golem
Oxidda GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
135
Artist:
Greg Staples
Power:
3
Toughness:
2
Text:
Haste, Affinity for Mountains.
s, but its high toughness and pair of metallic wings make it one of the most useful flyers in the set, at least for its color. Mono-blue can get this out on turn 3, and dual-colors will get it out by about turn 4, so at the very least, you’re getting a Fighting Drake
Fighting Drake
Fighting DrakeSet: Tempest
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Drake
Rarity:
U
Artist:
DiTerlizzi
Power:
2
Toughness:
4
Text:
Flying
. Yes, like all the other comparisons we’ve made, we know that this thing is an artifact, and suffers from the weaknesses thereof. But flying is less common in this block, equipment is getting pretty strong, and if you haven’t figured it out, the two go well together. If this guy isn’t flying over to strike your opponent, then he’s acting as a shield to that Skyhunter Patrol
Skyhunter Patrol
Skyhunter PatrolSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
22
Artist:
Matt Cavotta
Power:
2
Toughness:
3
Text:
Flying, first strike
over there. Be it a flying sword or a flying shield, he’s solid. Nice pic too.

5.) Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
-
Artifact Creature - Golem (C)
Affinity for Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
(This spell costs less to play for each Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.
you control.
Attacking doesn't cause Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
to tap.
The longer it stands among the deadly blades of the Razor Fields, the more it adopts their harsh exterior.
3/4
Illus. Christopher Moeller
137/165

-Damn, I love that pic. Man, I love that card. White is a great color for this machine, as a white weenie deck would absolutely love to have a 3/4 creature that doesn’t tap to attack on turn three. The great things about these golems is that dual-color decks only tend to tack on about 1 more mana onto the price tag of these golems, and the Razor is no exception. His strong size and diligent nature assure both solid attacking and blocking, all at once. Most monsters in limited would have a tough time dealing with this kind of creature, well, at least when un-equipped. But hey, Razor-kid wouldn’t mind having some more sharp objects on him at all either, it’s not like you can’t equip him either. The common rarity really helps here too, as he’ll pop up often enough to help white stand more firmly when equipment for the sky kitties is hard to come by. That may be his most useful role. But even when the equipment is flowing freely, it don’t hurt to have him on your side. And yes, I’m aware he’s an artifact and can be *insert red or green spell here.* He’s still good, as they all are. And damn, what a cool pic. Like a gorilla with an iguana head crossed with Edward Scissorhands.


-Man, I’m really tired now. Looking forward to getting some sleep. I’ll follow up this article with a look at some of the brand-spakin’ new equipment in this set, including the innovative “throwing equipment”, as well as the cycles of Pulse and Echoing cards. I’ll also discuss some legendary cards, more cards I feel will influence the block, and more cards to avoid when at the draft table. Until then, enjoy Darksteel, and all it has to offer.

Thanks for reading.



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