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CardShark Content - Matt Lotti (6/21/2004)

On June 7th, the Green Dawn cast its rays over the shimmering Mirrodin landscape. This solar experience will surely have some affect on the current Limited Environment for all us drafters. After all, what new release hasn't brought with it a slew of new strategies, altered choices, and various fluctuations in card pick order? Not only must we consider the new arrivals that 5th Dawn carries with it, but also the way the cards of the Mirrodin and Darksteel sets will affect and be affected by the game.

Today, I’ll focus in on what White brings to the drafting table in that third pack. Overall, the color appears to have benefited substantially from the new additions Fifth Dawn has brought with it. A solid array of uncommons and some of the strongest commons in the set make up for the amount of steam lost when Darksteel was released.

The Past:

White’s Darksteel commons, along with the lack of that third pack of Mirrodin (of which White’s commons were excellent), hurt the formations of many an Equipment-build deck. Though an early Auriok Glaivemaster
Auriok Glaivemaster
Auriok GlaivemasterSet: Darksteel
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Human Soldier
Rarity:
C
Number:
1
Artist:
John Matson
Power:
1
Toughness:
1
Text:
As long as Auriok Glaivemaster is equipped Auriok Glaivemaster gets +1/+1 and has first strike.
, followed up shortly by a Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, was an attractive possibility, it paled in comparison to the more stable sky kitties of Mirrodin, who aren’t all that bad even when un-equipped. The Loxodon Mystic
Loxodon Mystic
Loxodon MysticSet: Darksteel
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
7
Artist:
Ed Beard
Power:
3
Toughness:
3
Text:
W, T: Tap target creature.
provided a fine source of utility with its solid body and tapping power, but proved a bit expensive at times. Also, white received the only “Echoing” card that would be considered unplayable (Echoing Calm
Echoing Calm
Echoing CalmSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Greg Staples
Text:
Destroy target enchantment and all other enchantments with the same name as that enchantment.
), as a simple Demystify
Demystify
DemystifySet: Onslaught
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
24
Artist:
Christopher Rush
Text:
Destroy target enchantment.
was strictly better 95% of the time. Though the uncommon slot in White was filled with solid choices such as Test of Faith
Test of Faith
Test of FaithSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
17
Artist:
Vance Kovacs
Text:
Prevent the next 3 damage that would be dealt to target creature this turn and put a +1 / +1 counter on that creature for each 1 damage prevented this way.
, Purge
Purge
PurgeSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
12
Artist:
Pete Venters
Text:
Destroy target artifact creature or black creature. It can't be regenerated.
, and the bomb-tastic Stir the Pride
Stir the Pride
Stir the PrideSet: Darksteel
Cost:
5
Color:
White
Type:
Instant
Rarity:
U
Number:
16
Artist:
Matt Cavotta
Text:
Choose one Creatures you control get +2 / +2 until end of turn; or until end of turn creatures you control gain. Entwine 1W (Choose both if you pay the entwine cost)
, it’s the commons of a color that decide whether or not it’ll be maindeckable. In fact, the best white common wasn’t even white. That’d be the Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
, who’s great even with only two plains on the board.

But enough of retelling a tale you already know so well, it is time to delve into the newer world of possibilities in front of us. Fifth Dawn changes the face of certain deck arch-types at the limited scene, and throws a few more into the mix. Will they be able to compete with the already solid Equipment, Lasher, and Affinity builds? Let’s take a look.

Part 1: White’s Artillery-

1.) Abunas' Chant -
Instant
Choose one - you gain 5 life; or prevent the next 5 damage to target creature.
Entwine
1/165
Common

-While White is renown world-wide for its impressive array of combat trickery, this effect is far too costly and not impressive enough to afford you much use. Most often, you’ll want to be using the damage prevention aspect to save one of your creature’s lives, but four mana is a lot to pay for only a one shot deal at preventing 5 damage. The entwine aspect of the card is nearly useless, as there are a great deal many more things you’d want to do with six mana. Not to say this card is utterly unplayable, but you should try to look for something better. But if life gain is your thing, stick around for awhile. Good stuff’ ahead.

2.) Armed Response
Armed Response
Armed ResponseSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Doug Chaffee
Text:
Armde Response deals an amount of damage to target attacking creature equal to the number of equipment you control.
-
Instant
Armed Response
Armed Response
Armed ResponseSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Doug Chaffee
Text:
Armde Response deals an amount of damage to target attacking creature equal to the number of equipment you control.
deals damage to target attacking creature equal to the number of Equipment you control.
2/165
Common

-Umm…it’s got good flavor, at least. Let’s look at things logically here for a sec; let’s say we’re playing a white equip-build, and we’re packing a great assortment of shiny deathsticks for our creatures to play with. Firstly, what are the odds of having a good number (we’ll say three) of those deathsticks on the table at once? That’s only a few damage points to an attacker. Not too good? Hmm…well, ok. What about if the situation occurs where we don’t get all that many equipment. Still bad? Oh, worse you say? That’s too bad.

3.) Auriok Champion
Auriok Champion
Auriok ChampionSet: Fifth Dawn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Human Cleric
Rarity:
R
Number:
3
Artist:
Michael Sutfin
Power:
1
Toughness:
1
Text:
Protection from black and from red. Whenever another creature comes into play, you gain 1 life.
-
Creature - Human Cleric
Protection from Red and from Black.
Whenever another creature comes into play, you may gain 1 life.
´´Her will shall banish the shadows. Her might shall punish the lawless. Her beauty shall restore the light.´´ - Ushanti, leonin seer
1/1
Illus. Michael Sutfin
3/165
Rare

-Here’s a girl who brings back fond memories of gaining annoyingly high amounts of life at the multiplayer table after an early drop. The Soul Warden
Soul Warden
Soul WardenSet: Exodus
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
21
Artist:
Randy Gallegos
Power:
1
Toughness:
1
Text:
Whenever any other creature comes into play, gain 1 life.
’s new replacement is a turn slower, and does require an additional investment in her respective color, but on the plus side, we call no longer call her “Lightening Rod”. The Auriok Champ. provides another early body to stick equipment onto, serves to gain life whenever a creature drops, which can net you a great deal of insurance in longer games, and will provide a great blocker against Lashers, or really any deck packing Black or Red. Seeing as how she can’t usually be touched by the top removal colors (yeah, yeah, Barter in Blood
Barter in Blood
Barter in BloodSet: Mirrodin
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
57
Artist:
Paolo Parente
Text:
Each player sacrifices two creatures.
, I know), and as how most decks try to snag one of said colors for removal purposes, she’ll be useful most of the time. Yes, there are better two-drops, but she’ll do just fine. Just watch out for the occasional Longbow. That’ll ruin her day quick.

4.) Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
-
Creature - Human Soldier
: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
´´Memnarch
Memnarch
MemnarchSet: Darksteel
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard Legend
Rarity:
R
Number:
129
Artist:
Carl Critchlow
Power:
4
Toughness:
5
Text:
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) 3U: Gain control of target artifact. (This effect doesn't end at end of turn.)
or the vedalken salvage most of the large machines, leaving us only scraps. Scrap
Scrap
ScrapSet: Urza's Saga
Cost:
3
Color:
Red
Type:
Instant
Rarity:
C
Number:
213
Artist:
Donato Giancola
Text:
Destroy target artifact.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
s are enough.´´
2/4
Illus. Randy Gallegos
4/165
Uncommon

-At last, we come to one of the first major themes of Fifth Dawn, the “cog” mechanic. Well, maybe it’s not a mechanic per se, but there is enough synergy among the colors of 5th Dawn, specifically White and Blue, to label it as a strong set theme. Oh, and when you have these guys out on the table, a strong theme it is, indeed. You see, a cog is basically a term for an artifact that costs one mana or less, that usually sacrifices for a minor effect. Think of the Mirrodin spellbombs. Now, 5th Dawn has numerous cards that interact with these cogs in many ways. The soldier we’re talking about here, he’s the hands down best of the cog crew. Providing a solid body with a decent price, the Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
will have no trouble blocking most of the ground threats you’ll have to worry about, and that strong toughness will also fend off burn pretty well, too. However, it’s that ability which sends this guy into the orbit of first-pickable. For one, the man don’t tap when ya use him, so you can activate multiple cog returns each turn. This’ll work great if you have an Atog
Atog
AtogSet: Revised Edition
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Atog
Rarity:
C
Artist:
Jesper Myrfors
Power:
1
Toughness:
2
Text:
0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.
or Shrapnel Blast
Shrapnel Blast
Shrapnel BlastSet: Mirrodin
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
106
Artist:
Dave Dorman
Text:
As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player.
, or any artifact-sac effect. He’ll also return artifact lands from the grave, as they technically have a cost of zip. He’ll be at his strongest, though, if you have cogs that generate utility. Try to pick up some Mirrodin spellbombs, if you can. They just went way up in pick order. Already strong spellbombs like Pyrite and Aether become removal/card drawing machines. Even the weaker spellbombs become very good, with Sunbeam giving at least 5 life per turn, Necrogen forcing constant discard, and Lifespark animating lands into beasts. Off-color spellbombs will work too, for they’ll give you a constant source of card drawing. And that’s just the tip of the iceberg; there’s Welding Jar
Welding Jar
Welding JarSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
274
Artist:
Mark Brill
Text:
Sacrifice Welding Jar: Regenerate target artifact.
, Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
, and new cards like the Conjurer’s Bauble. Take this guy when you see him, he may be the best card in the color.

5.) Auriok Windwalker
Auriok Windwalker
Auriok WindwalkerSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Wizard
Rarity:
R
Number:
5
Artist:
Jeremy Jarvis
Power:
2
Toughness:
3
Text:
Flying Tap: Attach target equipment you control to target creature you control.
-
Creature - Human Wizard
Flying
: Attach target Equipment you control to target creature you control.
2/3
5/165
Rare

-I’m a big fan of combat tricks. I’m also a fan of well-priced flyers. Thirdly, I like a deck to have a reasonable amount of equipment in it as I build. So when I look at this card, yeah, I like it a lot. In fact, I think this’ll be one of those cards that slips under the radar of most players, who in-turn get slammed by it. This Auriok, on its own as a 2/3 flyer for 4, is pretty decent in and of itself, as evasion is more important now than ever in this environment. Evasive creatures are especially good when they can be equipped. And with that cheap little segue, we look at her ability which, surprisingly enough, loves equipment. What makes the Windwalker good is that she’ll play offensive or on defense when you need her too. Send a team of attackers in, and throw that Hammer on the one that gets through. Facing a horde? Grab that Shield of Kaldra
Shield of Kaldra
Shield of KaldraSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
139
Artist:
Donato Giancola
Text:
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. Equip 4
at instant speed, free of charge. This creature enables, if not encourages you to play with some of the more big, powerful equipment, like the Kaldra weapons. And also, with a Heartseeker
Heartseeker
HeartseekerSet: Darksteel
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
R
Number:
124
Artist:
Michael Sutfin
Text:
Equipped creature gets +2/+1 and has T Unattach Heartseeker: Destroy target creature. Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
out on the table, she reads “tap two creatures you control: destroy target creature”. It’ll be a rare occasion when you get that heavenly combo going, but I think a few casual players just feinted.

6.) Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
-
Instant
Double target player's life total. Shuffle Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
Illus. Rob Alexander
6/165
Rare

-Wow, that has the potential to be an awful lot of life. Granted, it may not make that big of a difference when you’re at a low life total, but even if your life is halved by the time you get to use it, it’ll prove a substantial amount of health insurance. And if you draw this thing while you’re already up there in the ranks? Then you’ll be whistling the Highlander theme all night long. Now, granted, I know some of you are hissing at that cost of six, and lifegain doesn’t win games. However, time and Pulse of the Fields
Pulse of the Fields
Pulse of the FieldsSet: Darksteel
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
11
Artist:
Paolo Parente
Text:
You gain 4 life. Then if an opponent has more life than you return Pulse of the Fields to its owner's hand.
has shown us that reusable lifegain, in sizable quantities, is quite powerful. This thing will shuffle itself back into the deck, so it’s a fair chance you’ll get two uses out of it. The instant quality of the card does allow it to become a fog-type effect (granted an expensive one). Even so, I’m already dreaming of sticking a few of these together with my Serra Avatar
Serra Avatar
Serra AvatarSet: Urza's Saga
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Avatar
Rarity:
R
Number:
45
Artist:
Dermot Power
Power:
*
Toughness:
*
Text:
Serra Avatar has power and toughness each equal to your life total.When Serra Avatar is put into a graveyard, shuffle Serra Avatar into owner's library.
s. But that’s just the Timmy in me speaking. If there are more aggressive picks, I’d go with them, but this thing is a splashable source of mostly substantial lifegain.

7.) Bringer of the White Dawn
Bringer of the White Dawn
Bringer of the White DawnSet: Fifth Dawn
Cost:
9
Color:
White
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
7
Artist:
Kev Walker
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the White Dawn's mana cost. Trample. At the beginning of your upkeep, you may put target artifact card in your graveyard into play.
-
Creature - Bringer
You may pay rather than pay Bringer of the White Dawn
Bringer of the White Dawn
Bringer of the White DawnSet: Fifth Dawn
Cost:
9
Color:
White
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
7
Artist:
Kev Walker
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead of paying Bringer of the White Dawn's mana cost. Trample. At the beginning of your upkeep, you may put target artifact card in your graveyard into play.
's mana cost.
Trample
At the beginning of your upkeep, you may put target artifact card in your graveyard into play.
5/5
Illus. Kev Walker
7/165
Rare

In the word’s of Jack Sparrow “Well…that’s interesting”. The White Bringer is the oddball of the Bringer of the Dawns bunch, a set of creatures that all cost nine on their own, but have a five color alternate cost. The White Bringer isn’t highly powerful on its own, as the others are. However, introduce a reasonably powerful artifact to the mix, and the White Bringer gets insanely strong. Just think of the lovely couple this and Mindslaver
Mindslaver
MindslaverSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
206
Artist:
Glen Angus
Text:
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
would make. But from a limited perspective, you’d most likely be bringing back spellbombs and the like, which isn’t incredibly powerful, but good. Things get much better, though, when you have a group of Arcbounds to play with. Your foes will either take damage or face a growing threat. In more general terms, you can now afford to be a bit more relaxed in your combat ethics. Artificial chump blockers will make returns and fallen artifact attackers won’t stay down. This Bringer’s effect may not be as jaw-dropping as his black or red cousins, but will surely come in great use when you need it. Utility is good. Reusable and free utility, especially in Limited, is great. Try to incorporate this card into a deck where the alternate cost can be utilized. Nine mana is a great deal to pay for a 5/5.

8.) Circle of Protection: Artifacts -
Enchantment
: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
8/165
Uncommon

-Now, at first, this card appears to fit in perfectly with the current environment, and it does, nicely. When most people think of the CoPs, they think of an early drop, enabling them with a nice shield…so long as they can pay for it, that is. What people do not like about this card is that it will supposedly take up the early mana you’d need to play spells. Folks, in most cases, the early game is not the time to worry about threats. It’s a time of mobilization. This card is for the mid-to-late game, where your mana is ample and the threats are real. In the damage race, this thing will keep you alive from some evasive threats like Skycloud Mantas and the like. This isn’t the best armor on the market, but when a card will prevent damage from nearly half the cards in the set, it’s worth another look. Besides, who packs enchantment destruction, nowadays? Better than you think.

9.) Leonin Squire
Leonin Squire
Leonin SquireSet: Fifth Dawn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
C
Number:
9
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
When Leonin Squire comes into play, return target artifact card from your graveyard with a converted mana cost of 1 or less to your hand.
-
Creature - Cat Soldier
When Leonin Squire
Leonin Squire
Leonin SquireSet: Fifth Dawn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
C
Number:
9
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
When Leonin Squire comes into play, return target artifact card from your graveyard with a converted mana cost of 1 or less to your hand.
comes into play, return an artifact card with converted mana cost 1 or less from your graveyard to your hand.
2/2
9/165
Common

-Another of the cog enablers, this soldier comes with a one-time-only return effect on artifacts, though comes in the common slot and is attached to a Grizzly Bear. Not a bad deal at all, really. A cheap creature that will pop up often, the Squire
Squire
SquireSet: The Dark
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Squire
Rarity:
C
Artist:
Dennis Detwiller
Power:
1
Toughness:
2
can often just be used as a straight out bear on turn two, regardless of the effect. The ideal start would be a Conjurer’s Bauble on the first turn, followed up by the Squire
Squire
SquireSet: The Dark
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Squire
Rarity:
C
Artist:
Dennis Detwiller
Power:
1
Toughness:
2
, then return the Bauble. That’s a free card, right there. There are enough cogs to make the ability worthwhile when you need it, and the cat also provides a good target to suit up when the more equipment-friendly cats and Auriok aren’t around yet. A solid common.

10.) Loxodon Anchorite
Loxodon Anchorite
Loxodon AnchoriteSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
10
Artist:
Jim Nelson
Power:
2
Toughness:
3
Text:
Tap: Prevent the next two daamage that would be dealt to target creature or player.
-
Creature - Elephant
Elephant
ElephantSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Elephant
Rarity:
C
Number:
3
Artist:
Arnie Swekel
Power:
3
Toughness:
3
Cleric
: Prevent the next two damage that would be dealt to target creature or player this turn.
2/3
10/165
Common

-Speaking of solid commons, they don’t get any more solid than this. The Anchorite is priced at a very affordable 4 mana, and comes complete with a bolt-proof body and excellent ability. Damage prevention is never a bad thing. And now I’ll add the obligatory “remember the days of Sanctum Custodian
Sanctum Custodian
Sanctum CustodianSet: Urza's Saga
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
42
Artist:
Carl Critchlow
Power:
1
Toughness:
2
Text:
T: Prevent up to 2 damage to a creature or player.
and how good he was” bit, because it’s still true, dammit. I still use the ole’ janitor in some of my casual decks. The elephant version isn’t as fast, but provides a better blocker for just one more white mana. This is what a great common is supposed to be: nothing flashy or spectacular, but downright resilient. Take these quickly.

11.) Loxodon Stalwart
Loxodon Stalwart
Loxodon StalwartSet: Fifth Dawn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Soldier
Rarity:
U
Number:
11
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
Attacking does not cause Loxodon Stalwart to tap. W: Loxodon Stalwart gets +0/+1 until end of turn.
-
Creature - Elephant
Elephant
ElephantSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Elephant
Rarity:
C
Number:
3
Artist:
Arnie Swekel
Power:
3
Toughness:
3
Soldier
Attacking doesn't cause Loxodon Stalwart
Loxodon Stalwart
Loxodon StalwartSet: Fifth Dawn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Soldier
Rarity:
U
Number:
11
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
Attacking does not cause Loxodon Stalwart to tap. W: Loxodon Stalwart gets +0/+1 until end of turn.
to tap.
W: Loxodon Stalwart
Loxodon Stalwart
Loxodon StalwartSet: Fifth Dawn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Soldier
Rarity:
U
Number:
11
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
Attacking does not cause Loxodon Stalwart to tap. W: Loxodon Stalwart gets +0/+1 until end of turn.
gets +0/+1 until end of turn.
3/3
11/165
Uncommon

-Kinda like the organic version of Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
, the Loxodon Stalwart
Loxodon Stalwart
Loxodon StalwartSet: Fifth Dawn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Soldier
Rarity:
U
Number:
11
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
Attacking does not cause Loxodon Stalwart to tap. W: Loxodon Stalwart gets +0/+1 until end of turn.
has the disadvantage of being uncommon, and will almost always cost more than the golem would. However, the fact that he is organic bars him from all sorts of nasty artifact removal that nails the Razor Golem
Razor Golem
Razor GolemSet: Darksteel
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem
Rarity:
C
Number:
137
Artist:
Christopher Moeller
Power:
3
Toughness:
4
Text:
Affinity for Plains (This spell costs 1 less to play for each Plains you control. Attacking doesn't cause Razor Golem to tap.
like so many pigeons at the airport. Aside from that, his pumpable toughness could prove mighty handy in certain situations. It’ll surely come in handy when the Fangren start showing up.

12.) Raksha Golden Cub
Raksha Golden Cub
Raksha Golden CubSet: Fifth Dawn
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cat Soldier Legend
Rarity:
R
Number:
12
Artist:
Pete Venters
Power:
3
Toughness:
4
Text:
Attacking does not cause Rashka Golden Cub to tap. As long as Rashka is equipped, cats you control get +2/+2 and have double strike.
-
Creature - Cat Soldier Legend
Attacking doesn't cause Raksha Golden Cub
Raksha Golden Cub
Raksha Golden CubSet: Fifth Dawn
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Cat Soldier Legend
Rarity:
R
Number:
12
Artist:
Pete Venters
Power:
3
Toughness:
4
Text:
Attacking does not cause Rashka Golden Cub to tap. As long as Rashka is equipped, cats you control get +2/+2 and have double strike.
to tap.
As long as Raksha is equipped, Cats you control get +2/+2 and have double strike.
Some believe that Raksha, youngest of the kha, is the reincarnation of Dakan, the first and mightiest of leonin leaders.
3/4
Illus. Pete Venters
12/165
Rare

- Mu-Fasa! It’s funny how something that can be so overcosted when on its own can turn into the bomb-from-hell after placing a mere stick in his hands. Suffice to say, if you can get this kitty equipped, you’re looking at a creature that’s at least a 5/6 double-striker (that’s 10 damage there, folks) that plays defense as well as offense, and that’s only with a humble Leonin Bola
Leonin Bola
Leonin BolaSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
127
Artist:
Chris Moeller
Text:
Equipped creature has T Unattach Leonin Bola: Tap target creature. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
! Now let’s take into account something more potent like Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Now he’s dealing 14 damage a turn, seven of which is first-striking! With a Hammer, you win the game. And all that damage is just the man, himself. What about all those other cats? Should not they have some fun? With Rashka equipped, even the humble Leonin Elder
Leonin Elder
Leonin ElderSet: Mirrodin
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
C
Number:
10
Artist:
Todd Lockwood
Power:
1
Toughness:
1
Text:
Whenever an artifact comes into play, you may gain 1 life.
grows into a 3/3 double-striker, a creature that could kill most of this block’s creatures, and he’s the weakest of all the cats! I know Rashka may be pricey, but he will dominate even if all you hand him are a rusty pair of Vorrac Battlehorns
Vorrac Battlehorns
Vorrac BattlehornsSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
271
Artist:
David Martin
Text:
Equipped creature has trample and can't be blocked by more than one creature. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. Now, if a card can win if for you once Vorrac Battlehorns
Vorrac Battlehorns
Vorrac BattlehornsSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
271
Artist:
David Martin
Text:
Equipped creature has trample and can't be blocked by more than one creature. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
are added, you known you gotten a golden child on hand. If you can pick up so much as two equipment, even if they’re crappy ones, then Rashka is a first pick, no question.

13.) Retaliate
Retaliate
RetaliateSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Instant
Rarity:
R
Number:
13
Artist:
Vance Kovacs
Text:
Destroy all creatures that damaged you this turn.
-
Instant
Destroy all creatures that damaged you this turn.
13/165
Rare

-That is quite the sexy effect. Not a bad casting cost, either. Functioning as the crème de’ la crème of combat tricks, Retaliate
Retaliate
RetaliateSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Instant
Rarity:
R
Number:
13
Artist:
Vance Kovacs
Text:
Destroy all creatures that damaged you this turn.
will wreck any horde that swings at you…provided you survive the onslaught. Yes, you do have to take some heat before you can strike back with this, but when a card has the potential to be a one-sided Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, even a lot of damage is worth taking. You don’t have to let everything through, after all. Now, we all know that in most cases, you won’t rid yourself of every creature on the other side of the table, but at the very least, you’re paying four to get rid of their best attacker. Most often, you’ll probably wind up shooting down about 2-4 creatures per swing, which is more than worth a chunk of your life total. You’ll then be free to move in and invade with your untouched army. This spell will require skill, timing, and proper planning to use correctly. However, if used correctly, it will spell the end to many a duel. Pick it early, when you see it.

14.) Roar of Reclamation
Roar of Reclamation
Roar of ReclamationSet: Fifth Dawn
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
14
Artist:
Justin Sweet
Text:
Each player returns all artifact cards from his or her graveyard to play.
-
Sorcery
Each player returns all artifact cards from his or her graveyard to play.
´´Yesterday's relics will determine the outcome of tomorrow's war.´´ - Ushanti, leonin seer
Illus. Justin Sweet
14/165
Rare

-I can see this card being one of the key pieces in some kind of combo or prison-style deck design, though in limited, it will often be too expensive and situational to use. While the Roar does have the potential to resurrect a fallen machine army to save your hyde, it gives that same opportunity to your opponent, only he doesn’t tap any land or lose a card out of the deal. There also may simply not be all that many artifacts worth returning from your graveyard. A high casting cost, situational effect, and the fact that it benefits both payers makes this spell a bad choice for the draft table. I’m sure this card will shine somewhere, but this environment is way too unpredictable to account for the Roar of Reclamation
Roar of Reclamation
Roar of ReclamationSet: Fifth Dawn
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
14
Artist:
Justin Sweet
Text:
Each player returns all artifact cards from his or her graveyard to play.
in Limited.

15.) Skyhunter Prowler
Skyhunter Prowler
Skyhunter ProwlerSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
15
Power:
1
Toughness:
3
Text:
Flying. Attacking does not cause Skyhunter Prowler to tap.
-
Creature - Cat Knight
Flying
Attacking doesn't cause Skyhunter Prowler
Skyhunter Prowler
Skyhunter ProwlerSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
15
Power:
1
Toughness:
3
Text:
Flying. Attacking does not cause Skyhunter Prowler to tap.
to tap.
1/3
15/165
Common

-Another of the sky kitties who, although do not receive any inherent ability from being equipped, surely wouldn’t mind a sword in hand. And you, as the player, wouldn’t mind a sword in the hand of an evasive attacker either, would you? The Skyhunter Prowler
Skyhunter Prowler
Skyhunter ProwlerSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
C
Number:
15
Power:
1
Toughness:
3
Text:
Flying. Attacking does not cause Skyhunter Prowler to tap.
follows in the steps of Wizard Replica
Wizard Replica
Wizard ReplicaSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Wizard
Rarity:
C
Number:
275
Artist:
Carl Critchlow
Power:
1
Toughness:
3
Text:
Flying U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.
, creating a wall against the 2 power flyers out there, for a cost of three mana. His “vigilance” ability (does not tap to attack) will allow him to slip above your foe’s forces, pecking away at their life. His ability to attack and remain available for blocking is only made better if you can manage to get some equipment onto him. You’ll see this guy come up often, as he’s a common, and he’ll serve a strong role in your deck. He’s good on the defense, and a good attacker once equipped.

16.) Skyhunter Skirmisher
Skyhunter Skirmisher
Skyhunter SkirmisherSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cat Knight
Rarity:
U
Number:
16
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Flying, Double Strike
-
Creature - Cat Knight
Flying, double strike
´´Like Dawn's first light, blind the unprepared and banish the shadows.´´ - Skyhunter Creed
1/1
Illus. Greg Staples
16/165
Uncommon

-Although a 2/1(two damage from the double-strike) flyer for 3 mana isn’t all that bad, it isn’t great either. Paying double white for that 2/1 body is somewhat of a downside as well. However, those bad points are often negligible, as a 2-power evader is still solid enough in most cases. What makes this card go from so-so to excellent is whatever addition of power you can add to him. All you need to hand this cat is a Leonin Scimitar
Leonin Scimitar
Leonin ScimitarSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
193
Artist:
Doug Chaffee
Text:
Equipped creature gets +1/+1. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, and he’ll start dealing 4 damage. A cheap Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
or anything that boosts this cat’s power to above 2 will end the game very quickly indeed. Upon first inspection of the Skirmisher, and the card may seem somewhat underpowered. But once you start playing with him, you’ll more than understand that this thing can be a serious win condition with the proper hardware. If you have a lot of equipment, he can grow to bomb-status in no time.

17.) Stand Firm
Stand Firm
Stand FirmSet: Fifth Dawn
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
17
Text:
Target creature gets +1/+1 until end of turn. Scry 2
-
Instant
Target creature gets +1/+1 until end of turn.
Scry 2
17/165
Common

-Cute little trick, but is it enough to warrant maindeck? Well, the question we have to ask ourselves in this situation is how important is the scry feature of the card. Everyone likes library manipulation, yes, but is the manip. of two cards and giving a creature a marginal boost worth it? That all depends on what’s in your deck, really. Granted, there are occasions where that +1/+1 rush will make all the difference, but as far as combat tricks go, that’s pretty much the bottom of the barrel. However, the ability to scry for 2 afterwards means you can weed out any additional, unneeded lands in the late game, while keeping any needed lands in the early game. That’s useful. This card is not the best in the Mirrodin bag of tricks, but it’s useful enough to make your deck if you need seek out that bomb or are at a lack of combat-control. Use it in the game as early as possible, and hope to remove a myr or druid with it. It should stick around until later on in the packs, so no rush.

18.) Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
IENvY29vbg== -
Enchant Artifact
Enchanted artifact's activated abilities can't be played.
If enchanted artifact is a creature, it can't attack or block.
18/165
Common

-Ok, let’s get some information cleared before we dive in, shall we? Firstly, we all know that Shatter
Shatter
ShatterSet: Revised Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Shatter destroys target artifact.
and Tel-Jilah Justice
Justice
JusticeSet: Fifth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Artist:
Ruth Thompson
Text:
During your upkeep, pay WW or bury Justice.Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller.
are strictly better. However, let us keep in mind that white is supposed to be more underpowered when it comes to artifact destruction at this point. That’s why Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
got moved into Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
. Green and Red do the artifact-breaking thing now. So, the white mage has to settle with cards like Altar’s Light and Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
IENvY29vbg==. They’re not bad cards because they can’t hold up to their cousin’s, they’re just not as efficient. You take what you can get. Next, ask yourself how much enchantment removal does this block possess, and who even packs such enchantment removal? Outside the realm of that misplaced Elf Replica
Elf Replica
Elf ReplicaSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Elf
Rarity:
C
Number:
167
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
1G, Sacrifice Elf Replica: Destroy target enchantment.
, you can be assured the Stasis
Stasis
StasisSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Fay Jones
Text:
Players do not get an untap phase. Pay U during your upkeep or Stasis is destroyed; cards still do not untap until the next untap phase.
IENvY29vbg== will stick around. I actually like the card for its ability to act as an artifact creature Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
, while still being able to render cards like Icy Manipulator
Icy Manipulator
Icy ManipulatorSet: Ice Age
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Amy Weber
Text:
1, T: Tap target artifact, creature, or land.
useless, too. In a way, it’s kind of satisfying to simply render a card useless rather than kill it outright. Think about it, now the opponent has to spend the rest of the game with their pointless potato of an artifact staring back up at them, blinking unknowingly into space. Just keep in mind that non-activated artifacts like Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
will still pose a problem. This is good as a common though.

19.) Steelshaper's Gift
Steelshaper's Gift
Steelshaper's GiftSet: Fifth Dawn
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Number:
19
Artist:
Tim Hildebrandt
Text:
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
-
Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Some blades seek their own wielders.
Illus. Tim Hildebrandt
19/165
Uncommon

-Everybody loves cheap tutor effects. The beauty of this card is that it doesn’t have to fetch something spectacular to be a really good card. The simple search for a Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
can have a profound impact on the game, and with some broken piece like Hammer or Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, there’s no question. Another plus is that you can choose which equipment you’d like based on where you are in the game. Having mana problems? Get that cheap Scimitar or the Paradise Mantle
Paradise Mantle
Paradise MantleSet: Fifth Dawn
Cost:
0
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
142
Text:
Equipped creature has "Tap: Add one mana of any color to your mana pool." Equip 1
. Lots of mana? Go fetch out that Sword of Kaldra
Sword of Kaldra
Sword of KaldraSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Legendary Artifact
Sub Type:
Equipment
Rarity:
R
Number:
251
Artist:
Donato Giancola
Text:
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, remove that creature from the game. Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
or Opaline Bracers
Opaline Bracers
Opaline BracersSet: Fifth Dawn
Cost:
4
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
141
Text:
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Equipped creature gets +X/+X where X is the number of charge counters on Opaline Bracers. Equip 2
and kick some arse. If you have a deck with a solid assortment of toys, then you should have no trouble adding a splash of white for this gem. It is cheap, easy, and will find your best weaponry for you.

20.) Vanquish
Vanquish
VanquishSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
20
Text:
Destroy target blocking creature.
-
Instant
Destroy target blocking creature.
20/165
Uncommon

-The white mage has to think long and hard about what to do with his removal. While Black and Red have more simple, direct forms of extinguishing life from this mortal plane, White’s kill-shots tend to be more situational, and require some planning on your part. Just take a look at Soul Nova
Soul Nova
Soul NovaSet: Mirrodin
Cost:
5
Color:
White
Type:
Instant
Rarity:
U
Number:
25
Artist:
Keith Garletts
Text:
Remove target attacking creature and all Equipment attached to it from the game.
, Purge
Purge
PurgeSet: Darksteel
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
12
Artist:
Pete Venters
Text:
Destroy target artifact creature or black creature. It can't be regenerated.
, and even the old-school Reprisal
Reprisal
ReprisalSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
37
Artist:
Randy Asplund
Text:
Destroy target creature with power 4 or greater. It can't be regenerated.
. Vanquish
Vanquish
VanquishSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
20
Text:
Destroy target blocking creature.
fits into this same club. It is a reasonably priced removal spell that will require some planning and timing to work right, so you gotta weigh that factor in your choice for maindecking it. Keep in mind, damage need not be dealt for a creature to become a target for this spell, as there is a step between declaring blockers and dealing combat damage. You’ll want to show the foe “their inner light” before they strike, just after they block. The kicker is this, not only do you have to somehow force your foe into a block that’s in your favor, but you’ll not want to let on that you have a trick up your sleeve. That’s a tough thing to do, but it’s entirely possible. As far as removal goes, Vanquish
Vanquish
VanquishSet: Fifth Dawn
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
20
Text:
Destroy target blocking creature.
works just fine, but it’ll take some finesse to pull off.


-Well, that about covers all that Fifth Dawn White has to offer. Overall, White received a lot of help from this new set, with a lot of much needed depth in the common slot, the usual group of excellent and efficient uncommons, and a decent assortment of rares. There are level amounts removal (Retaliate
Retaliate
RetaliateSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Instant
Rarity:
R
Number:
13
Artist:
Vance Kovacs
Text:
Destroy all creatures that damaged you this turn.
), beats (Loxodon Stalwart
Loxodon Stalwart
Loxodon StalwartSet: Fifth Dawn
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Elephant Soldier
Rarity:
U
Number:
11
Artist:
Paolo Parente
Power:
3
Toughness:
3
Text:
Attacking does not cause Loxodon Stalwart to tap. W: Loxodon Stalwart gets +0/+1 until end of turn.
, Leonin Skirmisher), control (Loxodon Anchorite
Loxodon Anchorite
Loxodon AnchoriteSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
10
Artist:
Jim Nelson
Power:
2
Toughness:
3
Text:
Tap: Prevent the next two daamage that would be dealt to target creature or player.
), and a great deal of utility (Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
).

Overall, White in Fifth Dawn seems to be focused, as usual, on equipment synergy, as well as centers in on this new cog mechanic. Keep an eye out for common gems such as the Loxodon Anchorite
Loxodon Anchorite
Loxodon AnchoriteSet: Fifth Dawn
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Elephant Cleric
Rarity:
C
Number:
10
Artist:
Jim Nelson
Power:
2
Toughness:
3
Text:
Tap: Prevent the next two daamage that would be dealt to target creature or player.
and the Leonin Squire
Leonin Squire
Leonin SquireSet: Fifth Dawn
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cat Soldier
Rarity:
C
Number:
9
Artist:
Pete Venters
Power:
2
Toughness:
2
Text:
When Leonin Squire comes into play, return target artifact card from your graveyard with a converted mana cost of 1 or less to your hand.
. The energy white seemed to lose in the Darksteel draft, it has gained back in full. White is a color who’s nature can most be attributed to its set of commons:
it’s not flashy, but it’s solid and will get the job done.

Next time, in Part II of “Alignment of the Five Suns”, I’ll dig into what blue has to offer for the Limited Environment, and examine how Darksteel affected its current status. Until then though, enjoy the new set, all the sweet artwork (Fist of Suns
Fist of Suns
Fist of SunsSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
123
Artist:
Arnie Swekel
Text:
You may pay WUBRG to play any spell instead of its mana cost.
is incredible), and when you do get to cast that White Bringer, I hope there’s a Mindslaver
Mindslaver
MindslaverSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Legendary Artifact
Rarity:
R
Number:
206
Artist:
Glen Angus
Text:
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)
waiting for it.


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