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CardShark Content - Matthew Lotti (4/7/2003)

You a scrub? A newbie to the tournament scene? Not yet ready for the skills of the unwashed Magic pro who haunts your local comic shop? Read on, my young grasshopper, for you have much to learn. This article is for people just getting into the Limited tournament scene. If you want to dive headlong into the draft game at the Friday Night Magic section of that hobby shop down the street, read on. Keep in mind, any older players, that this article is for beginners, and covers the basics. So keep any criticisms to yourself and realize that not everyone has a rating over 1700.

A long, long time ago (about 6 months), in a land far, far away (took 3 whole train lines to get there), I was as scrubby as scrubs could get. Heck, I'm probably still a scrub, but at least now I have some of the scars of experience. Such marks can only come from having your ass handed to you multiple times by those togs' and Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
-lifted wurms. Having all your lovely BoP's and Beloved Chaplain
Beloved Chaplain
Beloved ChaplainSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
11
Artist:
Darrell Riche
Power:
1
Toughness:
1
Text:
Protection from creatures
s locked down by a squirrel-toting player with Opposition
Opposition
OppositionSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Todd Lockwood
Text:
Tap an untapped creature you control: Tap target artifact, creature, or land.
hurts too.

But hey, all of us newbies gotta learn these lessons, right? This was a whole six months ago, before Legions, and just about at the release of Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
. Since then, I've learned a lot about deck building, what cards to pick, and when to pick them, both in Constructed and Limited formats. Each offers a different approach to the game. Constructed gives a player the chance to prove himself with any cards legal in the format, with a deck created in his own personal design. It's his call.

Limited, though, is bit different. It's all about assessment, improvisation, and a bit o' luck. Card assessment and improvising take skill, while luck takes ... well, luck. You build your deck on the spot, with cards coming from random boosters. You can never really be sure of what you'll get in each of those packs, so all you can rely on is your own deck building abilities in order to put together something that plays halfway decent. A lot of the winning aspect comes not from getting cards you think are good, but in knowing which ones to take. With the release of every set, a select few cards stick out as being Limited-quality bombs. These cards do not necessarily have to be rare, mind you. Such cards as Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
or the Nantuku Husk will be snatched up by the better players the moment the cardboard comes into sight. It's not that they're huge monstrosities or towering Legends, but that they simply win games.

Now, if you're a beginner, I can definitely see why taking a lowly goblin pinger over a Krosan Colossus
Krosan Colossus
Krosan ColossusSet: Onslaught
Cost:
9
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
270
Artist:
Kev Walker
Power:
9
Toughness:
9
Text:
Morph 6GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
can seem crazy. I've been playing for a few years, and still would be tempted by the Colossus's lovely numbers. But you have to remember, what would see action first? Which would have more kick in the long run? Most of Limited is all about the long run. Only in the case of bombs does that logic not apply, and we'll get to that later. But for now, let's start with some basics:

A.) Card Assessment: 1 pack = 11 commons, 3 uncommons, 1 rare. Everybody knows that. What's important is not letting yourself get to thinking that just because there's only one rare, that it's an automatic pick for your first choice. Never think that. Yes, at times, you'll be taking the rare card, as it will often be the most powerful choice. But you must realize, this isn't about picking for the sheer strength, flash, or the size of pow/tough. It's about what'll be most effective, and when it'll be effective. Taking a huge monster is a good idea, but you must remember that you'll never play it early, save for some resurrection. A huge pow/tough doesn't warrant a good card. What matters is pow/tough in relation to casting cost. Also, look for good removal spells (creature killers), evasive creatures (flyers, unblockables,etc.), and tricky creatures (creatures with activated abilities); they can make or break the game.

Take, for example, the white weenie Stoic Champion
Stoic Champion
Stoic ChampionSet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
21
Artist:
Greg Hildebrandt
Power:
2
Toughness:
2
Text:
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
. This guy may look pretty lackluster in the eyes of a newer player. Just a little old 2/2 for WW guy, right? Could never beat, say, a Cloudscraper, right? Tell me, how long do you think this guy will be out before Mr. Cloudscraper gets himself turned face up? Fact of the matter is, this guy is great from an economic stand point. Let's take a look at his specs:

1.) He's uncommon, so the odds of seeing him are way better than seeing the Krosan Cloudscraper
Krosan Cloudscraper
Krosan CloudscraperSet: Legions
Cost:
10
Color:
Green
Type:
Creature
Sub Type:
Beast Mutant
Rarity:
R
Number:
130
Power:
13
Toughness:
13
Text:
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
.

2.) He's 2/2. This environment is dominated with 2/2 because of morphs. Any color can play a Grey Orge (2/2 creature for 3 mana) on turn three. Stoic Champ can go toe to toe with these morphs, and may just live (more on that later).

3.) Not only is he 2/2, but he's a ´´bear´´ (2/2 creature for only 2 mana). This means that he hits play a whole turn earlier than a morph card. That may not sound like much, but one turn can make all the difference in this game. Just the fact that his body is present on the field on turn 2 is definitely a plus. Want to win? Go for speed.

4.) This environment is all about creature type, so getting groups of creatures of the same type is important. This man is a soldier, and soldiers are a fairly solid tribe with good group synergy. Tribal critters like it when there are a lot of them in the same room. You will too. I'll show you why...

5.) His ability is sweet. Now, in this format, cycling may not be a definite possibility, but it's pretty likely. White offers you good cycling in Secluded Steppe
Secluded Steppe
Secluded SteppeSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
324
Artist:
Heather Hudson
Text:
Secluded Steppe comes into play tapped. T: Add W to your mana pool. Cycling W (W, Discard this card from your hand: Draw a card.)
, QWtyb21hJ3MgBlessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
, Renewed Faith
Renewed Faith
Renewed FaithSet: Onslaught
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
50
Artist:
Dave Dorman
Text:
You gain 6 life. Cycling 1W (1W, Discard this card from your hand: Draw a card.) When you cycle Renewed Faith, you may gain 2 life.
, and Gempalm Avenger
Gempalm Avenger
Gempalm AvengerSet: Legions
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
14
Power:
3
Toughness:
5
Text:
Cycling 2W (2W, Discard this card from your hand: Draw a card.) When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn.
(one of my favorites). The Avenger stands out really well with the Champ, as he is also a soldier, and will help his buddies out when cycled. Cycle a Gempalm Avenger
Gempalm Avenger
Gempalm AvengerSet: Legions
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
14
Power:
3
Toughness:
5
Text:
Cycling 2W (2W, Discard this card from your hand: Draw a card.) When you cycle Gempalm Avenger, all Soldiers get +1/+1 and gain first strike until end of turn.
, and your Stoic Champ (along with any other soldiers) will get +3/+3, first strike, and you get a card. This will cost you the grand total of 2W. Me like.

So the Stoic Champ comes out on turn two, fits nicely into a tribe with solid backup support, isn't to tough to find, and can pump. The Cloudscraper is bigger, yes, but think about how long it will take you to cast or flip over, and how its abilities help it out. Morph helps it out a lot, both in size and playability, but it'd be a whole lot better if it were packin' trample. So, do you see what I mean about size in relation to cost?

Stuff like the Nantuku Husk, Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
, and the aforementioned Stoic Champion
Stoic Champion
Stoic ChampionSet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
21
Artist:
Greg Hildebrandt
Power:
2
Toughness:
2
Text:
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
are very economic in terms of mana needs for what they do. The Husk can pump and screw up combat math, the Smith takes out the other guy's men, and the Champ benefits from you playing a beneficial ability. Learn to compare cost to size and abilities. Some cards are insanely powerful, but you have to ask yourself the age old question: will it ever see play?

Here's a list of some cards in the Limited format that you may not see as being as powerful as they are:

-Black: Nantuku Husk, Swat
Swat
SwatSet: Urza's Legacy
Cost:
3
Color:
Black
Type:
Instant
Rarity:
C
Number:
69
Artist:
Daren Bader
Text:
Destroy target creature with power 2 or less.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
, Death Pulse
Death Pulse
Death PulseSet: Onslaught
Cost:
4
Color:
Black
Type:
Instant
Rarity:
U
Number:
137
Artist:
Tony Szczudlo
Text:
Target creature gets -4/-4 until end of turn. Cycling 1BB (1BB, Discard this card from your hand: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
, Cruel Revival
Cruel Revival
Cruel RevivalSet: Onslaught
Cost:
5
Color:
Black
Type:
Instant
Rarity:
C
Number:
135
Artist:
Greg Staples
Text:
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
, Withered Wretch
Withered Wretch
Withered WretchSet: Legions
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
U
Number:
86
Power:
2
Toughness:
2
Text:
1: Remove target card in a graveyard from the game.
, Aphetto Exterminator
Aphetto Exterminator
Aphetto ExterminatorSet: Legions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Wizard
Rarity:
U
Number:
59
Artist:
Scott M. Fischer
Power:
3
Toughness:
1
Text:
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.
, Sootfeather Flock
Sootfeather Flock
Sootfeather FlockSet: Legions
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
82
Artist:
David Martin
Power:
3
Toughness:
2
Text:
Flying
Morph 3B (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
, Severed Legion
Severed Legion
Severed LegionSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
166
Artist:
Dany Orizio
Power:
2
Toughness:
2
Text:
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, Spectral Sliver
Spectral Sliver
Spectral SliverSet: Legions
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Sliver
Rarity:
U
Number:
83
Power:
2
Toughness:
2
Text:
All Slivers have ´´2: This creature gets +1/+1 until end of turn.´´


-Red: Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
, Erratic Explosion
Erratic Explosion
Erratic ExplosionSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
201
Artist:
Gary Ruddell
Text:
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
, Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
, Thoughtbound Primoc
Thoughtbound Primoc
Thoughtbound PrimocSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Bird Beast
Rarity:
U
Number:
240
Artist:
Jeff Miracola
Power:
2
Toughness:
3
Text:
Flying. At the beginning of your upkeep, if a player controls more Wizards than any. other player, he or she gains control of Thoughtbound Primoc.
, Pinpoint Avalanche
Pinpoint Avalanche
Pinpoint AvalancheSet: Onslaught
Cost:
5
Color:
Red
Type:
Instant
Rarity:
C
Number:
221
Artist:
Darrell Riche
Text:
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
, Skirk Marauder
Skirk Marauder
Skirk MarauderSet: Legions
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
113
Power:
2
Toughness:
1
Text:
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
When Skirk Marauder is turned face up, it deals 2 damage to target creature
or player.
, Aravax, Lavamancer's Skill
Lavamancer's Skill
Lavamancer's SkillSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchant Creature
Rarity:
C
Number:
215
Artist:
Monte Michael Moore
Text:
Enchanted creature has 'T: This creature deals 1 damage to target creature.' If enchanted creature is a Wizard, it has 'T: This creature deals 2 damage to target creature.'


-White: Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
, Gus
Gus
GusSet: Unglued
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Gus
Rarity:
C
Number:
62
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
dGNsb2FrIEhhcnJpZXI=, White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
, Stoic Champion
Stoic Champion
Stoic ChampionSet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
21
Artist:
Greg Hildebrandt
Power:
2
Toughness:
2
Text:
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
, Whipcorder
Whipcorder
WhipcorderSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier Rebel
Rarity:
U
Number:
60
Artist:
Ron Spencer
Power:
2
Toughness:
2
Text:
W, T: Tap target creature.. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, Glory Seeker
Glory Seeker
Glory SeekerSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
31
Artist:
Dave Dorman
Power:
2
Toughness:
2
(pales in comparison to the other 2-drops, but still good), Aven Redeemer
Aven Redeemer
Aven RedeemerSet: Legions
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Cleric
Rarity:
C
Number:
3
Power:
2
Toughness:
2
Text:
Flying
T: Prevent the next 2 damage that would be dealt to target creature or player this turn.


-Blue: Ascending Aven
Ascending Aven
Ascending AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
68
Artist:
Ron Spencer
Power:
3
Toughness:
2
Text:
Flying. Ascending Aven may block only creatures with flying.. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, Keeneyed Aven, Mistform Dreamer
Mistform Dreamer
Mistform DreamerSet: Onslaught
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
C
Number:
93
Artist:
Matthew Mitchell
Power:
2
Toughness:
1
Text:
Flying. 1: Mistform Dreamer's type becomes the creature type of your choice until end of turn.
, Mistform Seaswift
Mistform Seaswift
Mistform SeaswiftSet: Legions
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
C
Number:
45
Power:
3
Toughness:
1
Text:
Flying
1: Mistform Seaswift’s type becomes the creature type of your choice until
end of turn. Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, Riptide Biologist
Riptide Biologist
Riptide BiologistSet: Onslaught
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
106
Artist:
Justin Sweet
Power:
1
Toughness:
1
Text:
Protection from Beasts. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
(Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
s are popular), Chocking Tethers

-Green: Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
, Wirewood Savage
Wirewood Savage
Wirewood SavageSet: Onslaught
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
304
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Whenever a Beast comes into play, you may draw a card.
, Centaur Glade
Centaur Glade
Centaur GladeSet: Onslaught
Cost:
5
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
251
Artist:
Alex Horley-Orlandelli
Text:
2GG: Put a 3/3 green Centaur creature token into play.
, Snarling Undorak
Snarling Undorak
Snarling UndorakSet: Onslaught
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
283
Artist:
Justin Sweet
Power:
3
Toughness:
3
Text:
2G: Target Beast gets +1/+1 until end of turn.. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, Explosive Vegetation
Explosive Vegetation
Explosive VegetationSet: Onslaught
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
263
Artist:
John Avon
Text:
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.
, Elfish Warrior

As a last note, keep an eye open for bombs. Bombs are extremely powerful cards, usually rares, that have the capability of dominating the game on their own. Be able to realize how much of an influence a card's affect will have on the game. If the advantage it gives you is huge, like game winning huge, grab it. Even though some of these bombs may be expensive, like Akroma, they will give you a huge advantage if you play them and will not be seen again, so grab em'. The toughest part of this though, is judging what is a bomb. This will come with experience.

B.) Having to improvise: No matter the packs, no matter the conditions, you will never have the perfect deck. There will always be those cards you just wish you could replace with something more solid. These are the cards you saw go around the table like a carnival ride. They're not really bad, they just leave you wanting something more. Yeah, you will get bad cards (the last two or three are bound to be), but they most likely won't be going in your deck. We're talking about the mid-range picks.

The biggest thing to remember about these picks is getting as the most quality possible out of the cards you get. Stuff like Lowland Tracker
Lowland Tracker
Lowland TrackerSet: Legions
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
17
Power:
2
Toughness:
2
Text:
First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
and Shaleskin Prowler aren't terrible, but they aren't as economic as you'd want. Still, they might just have a place in your deck. At this point in the draft, you want to be going after strength. Pay less attention to casting cost, and more to the numbers at the bottom of the cards. Now you can indulge your beginner instincts and take the big expensive boys, if any remain. But keep in mind, we still want to be able to play what we take. The early picks should've given you what you want in terms of quality, including cost-oriented creatures.

If your choices were well made, this is how it should play out:

- Your first, second, and third turns are about playing your quality goods, weenies, and the basis of a solid attack/defense force. You want to cover your own ass while kicking his. The second and third turns are the most vital. Play your best then, early on, and be prepared for an opposing wave of equally good cards. Pros will play their best stuff first, the average stuff later, and if they're holding a bomb, may save it for an emergency later on, but don't count on this. Just expect the unexpected.

- Turns four and five : Play the mid-sized to downright fat stuff on these turns. If you have quality big creatures, like Spitting Gourna
Spitting Gourna
Spitting GournaSet: Onslaught
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
284
Artist:
Heather Hudson
Power:
3
Toughness:
4
Text:
Spitting Gourna may block as though it had flying.. Morph 4G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
, play em'. Otherwise, you're stuck playing the lower quality stuff. It's a good chance that no matter how good the other guy is, he'll be playing some ok-quality cards at this time at least once or twice. Still, be ready for big stuff.

- Your sixth turn and up: Anything goes. This is when the big, expensive bombs will rear their ugly heads, and the wickedly over-priced stuff will start to show up (Crowd Favorites
Crowd Favorites
Crowd FavoritesSet: Onslaught
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
15
Artist:
Roger Raupp
Power:
4
Toughness:
4
Text:
3W: Tap target creature.. 3W: Crowd Favorites gets +0/+5 until end of turn.
loves this part of the game). Play bombs if ya got 'em. Otherwise, now is the best time to play the lesser stuff. Now is the time to play any stuff, really. At this point in the game, you'll be at one of three spots:

1.) You're winning, and don't need any more good cards.

2.) You're losing, and are praying for quality draws.

3.) Both you and the other guy are locked. Look for evasion, removal, or large bodies that can barrel through your foe's defenses.

The pivotal thing in this part of Limited deck building is to know what to improvise with. Take cards that fit into the skeletal structure of what you've built so far, but also take this time to hate draft. Hate drafting is when you choose a card that doesn't fit into your deck's design, but you don't want to have the other guy take it and use it against you. Don't do this too often. Your own deck is your first priority. But if you see a Wirewood Savage
Wirewood Savage
Wirewood SavageSet: Onslaught
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
304
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Whenever a Beast comes into play, you may draw a card.
and you're playing black, don't let the other guy take it. He'll use it.

C.) The Luck Factor: The most basic rule of Limited -- no matter the skill, luck plays a role. No one can tell what the other guy is gonna get, or what you will get. Sometimes you have to go with your gut, sometimes you have to go with the goods, and sometimes you have to make a sacrifice. What makes Magic great is that any or all of these factors can present itself in any game, no matter the format. Remember to keep your eyes open, look for the goods, and have a good time. All in all, fun is what this game is about.

Yes, there are many players out there who only care about winning, and you will come up against them. These people won't say much, will do everything nice and uniform, and tend to role their eyes at a lot of your plays. Don't lose heart, just keep playing. Never let a high rating intimidate you. And don't sweat a few losses, it happens to everyone. As tough as losing may be, it brings experience. I wrote this article as advice, not assurance that you will dominate.

Just remember, this is a game. Plain and simple, that sums it all up. You're supposed to be having fun, and when you stop seeing that, the game loses the thing that makes it special. Have fun, be creative, and good luck. I'll see you on the battlefield.


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