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CardShark Content - Matthew Lotti (9/8/2003)

There was once a time, in a block a long time ago, where the first few turns of a game could spell someone’s doom at the drop of a few plains. These were times where creatures were quicker, fiercer, and oftentimes, ridiculously overpowered, yet under priced. In the age of the Tempest/Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
Block, the White Weenie ( WW ) empire was something to be feared.


Packing unblockable Soltari holy men (Priest and Monk) and a super-enchantment that came in the form of Empyrial Armor
Empyrial Armor
Empyrial ArmorSet: Weatherlight
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Artist:
D. Alexander Gregory
Text:
Enchanted creature gets +X/+X, where X is equal to the number of cards in your hand.
, this deck could write the will for an unfortunate opponent in the first three turns of the game. Nowadays, that’s when most people drop a face-down 2/2. Back then, it’s when many threw a 7/7 shadow-man at the guy across the table. Man, have times changed. A few turns later, and the near-dead nemesis to this deck on crack was left staring a group of efficient and speedy knights and archers, and soon after, a loss.


However, the game has shifted since those days. After the departure of the much beloved/hated Rebel forces of the Masques Block, the little color that was once so fast took quite the plunge. It’s not that the Invasion and Odyssey Blocks produced overly crappy white cards, but just that each other color got insanely powerful tools that white simply could not hold a candle to.


Green received the monstrosity that is wild mongrel. That little doggie shut down the white weenie strategy almost entirely (not that white had many good weenies then anyways). Aside from that, an abundance of 6/6 and 4/4 wurms generally showed up long before they’d usually appear when forests were laid down. To much for a weenie deck to cope with.


Blue became the almighty king of the colors with an almost unfair assortment of control over the game. With a sickly-powerful card drawer (Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
) and a shiny new reset button (Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
), added to an already unhindered array of counter-magic, blue had little trouble fitting into any deck type and handling aggressors.


Red took down most of white’s struggles with a single powerhouse card: Flametongue Kavu
Flametongue Kavu
Flametongue KavuSet: Planeshift
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Kavu
Rarity:
U
Number:
60
Artist:
Pete Venters
Power:
4
Toughness:
2
Text:
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
. How Wizards of the Coast couldn’t have foreseen an uncommon four power, four casting cost creature with a built-in Lightening Blast not showing up at every turn is beyond me. Not even Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
herself could fly the open skies without fear of a tongue-licking.


And Black? Well, Black got its own set. Nuff said.


However, as Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Block showed up, a new trend began appearing. Blue seemed a bit thinner than its previous assortments. Green emphasized less speed, more expensive fat.
Goblins let red become the aggro-force it was meant to be, rather then the control-orient it was used for. Even black seemed to be lacking something, with less of a focus on removal. And though white was no better than the rest, it was given the chance to redeem its old glory and rise out of the spot of “crappy color.”


And how did this rag-tag group of healers, soldiers, and knights begin to fight back? Wizards made the decision to go back to the roots of the color, and redefine what it was good at. The result: weenies began popping up again. And not just any ole’ weenies; good ones. This new brand of neo-weenies were less about charging straight on, and more about brains. Weenies could now serve double-duty, going on the defense after getting out-brawned (and often living to tell the tale). Face-down creatures could cheaply flip over to yield a major swing (Frontline Strategist
Frontline Strategist
Frontline StrategistSet: Scourge
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
15
Power:
1
Toughness:
1
Text:
Morph W
When Frontline Strategist is turned face up, prevent all non-Soldier combat damage that would be dealt this turn.
), or simply a major swinger (Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
). More control-oriented, these new creatures often can do more than simply come out early and turn sideways.


With a smarter assortment of weenies, does this underdog have a hope of reclaiming its former greatness. While the forces of U/G Madness and Pyschatog will no long stand against White Weenie once Mirrodin arrives, it will still have to stand against the cycling powers of Astro-Glide, and a nemesis force of equally-fast goblins. And who’s to know what the new block will bring to either add or detract from WW? Only time will tell.


However, in its current state, weenies do appear to stand a fair chance. With a single or select group of efficient creatures, it may just rise to fight its way back to what it used to be. But what elements could make up the neo-white weenie, and what does it need to stand a chance? Let’s take a closer look at the possible factors that could bring the color-that-could back into the game.


Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.



Whipcorder
Whipcorder
WhipcorderSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier Rebel
Rarity:
U
Number:
60
Artist:
Ron Spencer
Power:
2
Toughness:
2
Text:
W, T: Tap target creature.. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
: Aside from the Extended possibilities of having another Rebel to call on, this soldier is a great utility to any white weenie force. Coming onto the field on turn two, or maybe three if you’re in the mood for surprises, the Whipcorder
Whipcorder
WhipcorderSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier Rebel
Rarity:
U
Number:
60
Artist:
Ron Spencer
Power:
2
Toughness:
2
Text:
W, T: Tap target creature.. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
supplies a solid bear-sized body to swing with for a time, and then some nifty bolas to tie up bigger blockers with later on. And considering he sits in the uncommon slot, he ain’t none too hard to come by. The rebel’s additional type might also serve as a benefit, as soldier-synergy is fairly high. Let the revolution begin!


True Believer
True Believer
True BelieverSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
57
Artist:
Alex Horley-Orlandelli
Power:
2
Toughness:
2
Text:
You can't be the target of spells or abilities.
: Another solid two-drop creature for white to call on, the True Believer
True Believer
True BelieverSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
R
Number:
57
Artist:
Alex Horley-Orlandelli
Power:
2
Toughness:
2
Text:
You can't be the target of spells or abilities.
can make a large difference with its defensive power against colors like red and black. Though his less-aggressive nature probably means he should sit in the side board until he’s needed in favor of more attack-oriented warriors, he can act as a huge barrier against players looking to siphon your life away or add a deep charred tone to your flesh. Harder to come by, being a rare, but good to have on call. More utility = more advantage.


Weathered Wayfarer
Weathered Wayfarer
Weathered WayfarerSet: Onslaught
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Nomad Cleric
Rarity:
R
Number:
59
Artist:
Greg & Tim Hildebrandt
Power:
1
Toughness:
1
Text:
W, T: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
: Though a one-drop such as Deftblade Elite
Deftblade Elite
Deftblade EliteSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
12
Power:
1
Toughness:
1
Text:
Provoke (When this attacks, you may have target creature defending player
controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
would serve as a more efficient attacker early on, the nomad Wayfarer may be the better choice if you’re looking at a more long-term situation. Seeing as White Weenie needs little land to operate, feel free to hold back on dropping multiple plains and search away with this dude, snagging cycling lands for card advantage, or simply thinning out your deck. A mana-engine like that is definitely main-deck worthy. Another solid resource.


Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
: Needing little explanation, the Angel provides a huge and evasive body, defensive powers through the built-in Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
IExpbms=, and can pop up on turn four with a morph flip. She’s not technically a weenie, but this newer style of weenies is built to be able to stretch into the mid-game if it needs to (and it may just be more dangerous there, too). If the game goes late, don’t think twice about paying the full six mana if you’ve already emptied out your hand. Even at six, this lady’s worth it. She’ll be taking plenty of names and kicking lots of ass.


Gus
Gus
GusSet: Unglued
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Gus
Rarity:
C
Number:
62
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
dGNsb2FrIEhhcnJpZXI=: In the old days of WW, he’d be seen as too expensive to play. Nowadays though, the deck has a greater chance to run over the foe later on, and three-drops are perfectly fine so long as there are enough cheaper fighters to arrive first. With that in mind, the Harrier provides the standard 2/2 body, cheap evasion, and even a built-in defensive ability. Add to the fact that he’s a common soldier, and you’ve got a winner. To the skies!


Secluded Steppe
Secluded Steppe
Secluded SteppeSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
324
Artist:
Heather Hudson
Text:
Secluded Steppe comes into play tapped. T: Add W to your mana pool. Cycling W (W, Discard this card from your hand: Draw a card.)
: One of the main advantages of the white weenie deck is that because it’s fast and cheap, the land priority is not so huge an issue. Even with the more expensive-style weenies and mid-game monsters this deck now contains, there are enough mana-fixers around to avoid any problems, thought I doubt they’ll come up often. Secluded Steppe
Secluded Steppe
Secluded SteppeSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
324
Artist:
Heather Hudson
Text:
Secluded Steppe comes into play tapped. T: Add W to your mana pool. Cycling W (W, Discard this card from your hand: Draw a card.)
s are easy to come by, cheap to cycle, and can be fetched via Wayfarer. With that in mind, it’s a good idea to pack four of these lands into the mix, boosting card advantage for times when land is no longer needed. Cycling might also go to help out a Stoic Champ every now and then.


Legions


Deftblade Elite
Deftblade Elite
Deftblade EliteSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
12
Power:
1
Toughness:
1
Text:
Provoke (When this attacks, you may have target creature defending player
controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
: There are quite a few good things I could say about this trooper, but considering they’ve all been said, I’ll keep it brief. Low cost, great offensive ability, good defensive power for later on, a soldier, and being common make this guy a must have. He’s like a Swiss-army knife; all that utility wrapped up in a nice little package. Just the fact that he gives his color an answer to Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
and Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
makes him good. Also, he looks real good when decked out in Dragon Scales
Dragon Scales
Dragon ScalesSet: Scourge
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
10
Text:
Attacking does not cause enchanted creature to tap.

Enchanted creature gets +1/+2.

When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.
. Think about that possibility for a sec.


Stoic Champ: While serving as yet another solid bear, the Champ also brings a psychological threat to facing white weenie. Yep, we’re getting all mental now. Leave mana open, and more often than not, the other guy will think you can and will pump him. And chances are, you just might be able to, if you include enough cycling cards (not too tough to pull off). Your opponent will also have to watch their own cycling as long as this guy’s shield is up. Oh, and did I mention he’s a soldier?


White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
: Returning from the golden days of the game, ye ole’ White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
couldn’t have chosen a better time to return to the scene. Still standing as one of the best weenies out there, the White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
is fast, solid, and has good stay power for his low cost. First Strike will take out morphs left and right, leaving the knight unscathed, and the pro black will make sure no zombies or targeted black removal get anywhere near him. In most situations, he’s the best choice for a turn-two drop, simply for his combat skills. If anyone can wave the banner of the white weenies back into the game, it’s him, well, alongside his new brother…


Scour
Scour
ScourSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Eric Peterson
Text:
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
ge


Silver Knight
Silver Knight
Silver KnightSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Number:
23
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
First strike.
Protection from red.
: Sharing all the skills, speed, and stability of his fellow brother-in-arms, the uncommon Sliver Knight provides everything that his counterpart can, and in certain situations, even more. The winning combo of a 2/2 body and first strike makes him the usual first choice for turn-two, and because goblins are rising as a truly powerful tribe, his pro red will help to sunblock him, and you, from any heat. The two knights, though they won’t get any soldier benefits, still will provide some of the best and speediest damage a white weenie deck can deal.
I’d maindeck two of each, and keep two of each in the SB. When black rears its ugly head, silver come out, white go in. And when facing the hordes of red, vice versa. The flavor of the two knights, one old skool, one new skool, fighting alongside is sweet, you have to admit.


Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
: At first, don’t even bother looking at that seven casting cost at the upper right hand corner of that cardboard, as 95% of the time, he’ll be handing you a plain through his cycling. This will not only help to get you mana, but also thin out your deck. What makes the dragon so damn cool, though, is that he’ll grab the exact thing you need to eventually put him out later on. If you have the resources to keep resurrecting and cycling him, you can engine out a huge payload of mana, then lay a 5/5 flyin’ wyrm out to take a bite out of your foe’s skull. Being a mana-engine, nigh-unkillable, and a evasive bomb all in one make this dragon a major weapon. This guy will never sit idly in your hand. He’ll always have a place and a mission.
P.S.-If you can’t afford or come across the dragon (don’t feel bad, they’re expensive), there’s absolutely no shame in substituting white’s other landcycler, Noble Templar
Noble Templar
Noble TemplarSet: Scourge
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Cleric Soldier
Rarity:
C
Number:
19
Artist:
Alex Horley-Orlandelli
Power:
3
Toughness:
6
Text:
Attacking doesn't cause Noble Templar to tap.
Plainscycling 2 (You may pay 2 and discard this card to search your library for a Plains card, put it into your hand, and shuffle your library.)
. He has good size, a reasonable cost, and is easy to obtain.


Decree of Justice
Decree of Justice
Decree of JusticeSet: Scourge
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
8
Artist:
Adam Rex
Text:
Put X 4/4 white Angel creature tokens with flying into play.
Cycling 2W
When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play.
: Oh, the utility is so rich you can taste it. Just take your pick: would you like a free card and a small soldier group early? Maybe a 4/4 flyer mid-game? How about two or three evasive angels later on in the game? No, well then you could just get a free card, a large soldier force, all at instant and uncounterable speed. Your choice, my friend. Resources win games, and those that this card gives you are many. The angels can win you the game on their own, and the soldiers provide you with a cycled card advantage and extra blockers. Chances are, with a Shared Triumph
Shared Triumph
Shared TriumphSet: Onslaught
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Number:
53
Artist:
Mark Brill
Text:
As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1.
or Glorious Anthem
Glorious Anthem
Glorious AnthemSet: Urza's Saga
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
15
Artist:
Kev Walker
Text:
All creatures you control get +1/+1.
being part of the deck, those soldiers will be at least 2/2. This card is definitely something to jump on. With mana fixers in the form of Wayfarers, the Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
s, or Noble Templar
Noble Templar
Noble TemplarSet: Scourge
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Cleric Soldier
Rarity:
C
Number:
19
Artist:
Alex Horley-Orlandelli
Power:
3
Toughness:
6
Text:
Attacking doesn't cause Noble Templar to tap.
Plainscycling 2 (You may pay 2 and discard this card to search your library for a Plains card, put it into your hand, and shuffle your library.)
s is you don’t own dragons, this should be huge.


Wingshards: Excellent untargeted removal. Man, did white need that. Whigshards provides a great spell to pick off attacking threats. On its own, it’d be a great spell worthy of maindecking. Add storm, and it becomes a calculated and possibly devastating killer, having the potential to be a creature-sweeper. Though usually you’ll only get one or two creatures out of the spell, as most players attack before casting. Throw some cheap instants into your deck to maximize the effect if you can spare the slots, though you don’t have to. Remember, it is good enough without the storm.


Dragon Scales
Dragon Scales
Dragon ScalesSet: Scourge
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
10
Text:
Attacking does not cause enchanted creature to tap.

Enchanted creature gets +1/+2.

When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.
: Creature-enchantments are always a gambit, as you might lose two cards to an opponent’s one. However, Dragon Scales
Dragon Scales
Dragon ScalesSet: Scourge
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
10
Text:
Attacking does not cause enchanted creature to tap.

Enchanted creature gets +1/+2.

When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.
not only provides early pumping and combat skill to early weenies, but may return if it does wind up in the graveyard, attaching to an Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
or angel. This makes it less of a risk. What really makes the card maindeck worthy is its synergy with Deftblade Elite
Deftblade Elite
Deftblade EliteSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
12
Power:
1
Toughness:
1
Text:
Provoke (When this attacks, you may have target creature defending player
controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
. A turn one Deftblade and turn two Scales can actually win you the game in certain match-ups. Provoking while not tapping to attack on a 2/3 body on turn two is amazing, and with four Deftblade and four Scales in the deck, the possibility of that combo is high. However, if no Deftblade shows up, Scales will look good on any creature, really.


Frontline Strategist
Frontline Strategist
Frontline StrategistSet: Scourge
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
15
Power:
1
Toughness:
1
Text:
Morph W
When Frontline Strategist is turned face up, prevent all non-Soldier combat damage that would be dealt this turn.
: Never play him face-up, no matter what. As a 2/2, he’ll be able to swing early and relatively quickly. If things turn against you as the game goes on, a cheap tap of a plain can gain you a huge advantage. Because his flip effect only affects non-soldiers, and a great deal of the creatures in a current WW deck will be soldiers, your guys will be able to swing freely. This could not only save you from possibly lethal damage, but allow you to eat away your rival’s army. Throw in the common rarity, and this faceless wonder becomes easy to come by in addition to being maindeck worthy.


Core Set


Blinding Angel
Blinding Angel
Blinding AngelSet: Nemesis
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
3
Artist:
Todd Lockwood
Power:
2
Toughness:
4
Text:
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
: Back from the ashes of Nemesis rises the blinding beauty of an angel who loves nothing more than to rob your foe of his attack phase. This creature’s evasive nature assures that she’ll often have a clear and open path to your opponent’s head, insuring that no enemy nasties will find their way into your territory the following turn. The Blinding Angel
Blinding Angel
Blinding AngelSet: Nemesis
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
3
Artist:
Todd Lockwood
Power:
2
Toughness:
4
Text:
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
’s combat blocking and nice body make her an excellent choice for the mid-game. Now that the Flametongue has left the building, one can be confident that she won’t be getting shot down all too often. Don’t rely on her to win you the game single-handedly, but don’t be surprised if she does. I’ve won games with her as my only creature.


Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
: The oldest of the angel sisters, classic lady Serra
Serra
SerraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Matthew D. Wilson
Power:
+1
Toughness:
+1
Text:
All creatures you control get +0/+2.
is, to this day, one of the best creatures to grace cardboard. With a reasonable price, a great body (pow/tough, guys), combat skill, and evasion, there are few creatures that can cope with her once she hits the table. As with the Blinding Angel
Blinding Angel
Blinding AngelSet: Nemesis
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
3
Artist:
Todd Lockwood
Power:
2
Toughness:
4
Text:
Flying Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
, she’s now far more likely to pop up in white decks because of Flametongue not being around. There’s little else one can say about Serra
Serra
SerraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Matthew D. Wilson
Power:
+1
Toughness:
+1
Text:
All creatures you control get +0/+2.
, as her simplicity is one of her best assets. No combat trickery, no flipping over, just plain, simple beatdown.


Glorious Anthem
Glorious Anthem
Glorious AnthemSet: Urza's Saga
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
15
Artist:
Kev Walker
Text:
All creatures you control get +1/+1.
: Without question, one of the staples to any great weenie deck is the obligatory enchantment that goes to amp up your forces. A group of 1/1’s and 2/2’s may not seem all that bad to your opponent, until they become a group of 2/2’s and 3/3’s. Now there’s real trouble. Bigger creatures will last longer, hit harder, and make things tough for the other guy. And lucky you, this card also only costs three mana. So, by the time you throw it down, you should have at least 2 warriors out to benefit. Because of the massing of soldiers, Shared Triumph
Shared Triumph
Shared TriumphSet: Onslaught
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Number:
53
Artist:
Mark Brill
Text:
As Shared Triumph comes into play, choose a creature type. Creatures of the chosen type get +1/+1.
from Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
might also do the trick, but even though it’s cheaper, it won’t pump every troop. See it as a case of quality versus quantity. Shame Crusade
Crusade
CrusadeSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
All white creatures gain +1/+1.
’s no longer around.


Savanna Lions: Ah, Simba’s back! Following the same path as the long missed White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
, the Lions return with an eye for reviving former glories, no doubt about it. Simba doesn’t look to tie up anything or make the game messy, he’s made to bite and claw his way as early as possible. In most cases, he’ll be the best choice for turn one. In him, we get another possible hero to lead WW out of the past. And to any doubting newbies out there: trust me, guys, he may not look like much, but that two power can and will make the difference.
Tundra
Tundra
TundraSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either U or W to your mana pool.Counts as both islands and plains and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
IFdvbHZlcw==: The underrated friend of Savanna Lion’s, the wolves were always seen as solid weenies, but were overshadowed by the lion’s superior size. And while the lions still roam the open plains, the wolves may just get noticed more nowadays due to the need for weenies. First Strike on the first turn is nothing to shake one’s head at, and even now, the wolves can’t be considered sub-par as far as weenies go. Go ahead, give em’ some glory for once. They have really kick-arse art work this time too.


Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
: The revert from ultra-fast gambit deck to early-to-mid-game deck means having to add some more long-term stay power to WW’s arsenal. Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
provides cheap and possible permanent nullification of most opposing threats when needed. It’s still one of white’s best removals, seeing as how we can no longer send creatures farming. A great deal of today’s creatures will be halted entirely by this card. Not all, mind you, but most. Besides, if you can’t get your hands of some of these, then good luck finding angels and dragons.


Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying
: Hmm, an interesting choice. Though I would pack my deck full of white’s Flying Men
Flying Men
Flying MenSet: Arabian Nights
Cost:
1
Color:
Blue
Type:
Creature
Sub Type:
Flying Men
Rarity:
C
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
Flying
, I’d probably toss in a few for good measure. Evasion really doesn’t get any cheaper, unless we look back to Orinthopter, and let’s not. Sure, he won’t take any huge chunks out of any life totals, but he will be a constant little sting for your opponent. And when charged up with Glorious Anthem
Glorious Anthem
Glorious AnthemSet: Urza's Saga
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
15
Artist:
Kev Walker
Text:
All creatures you control get +1/+1.
or a Dragon Scales
Dragon Scales
Dragon ScalesSet: Scourge
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
10
Text:
Attacking does not cause enchanted creature to tap.

Enchanted creature gets +1/+2.

When a creature with a converted mana cost of 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.
, he’ll stand as a far greater threat.


Longbow Archer
Longbow Archer
Longbow ArcherSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
30
Artist:
Eric Peterson
Power:
2
Toughness:
2
Text:
First strikeLongbow Archer can block as though it had flying.
: While White Knight
White Knight
White KnightSet: Revised Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Artist:
Daniel Gelon
Power:
2
Toughness:
2
Text:
Protection from black, first strike
was AWOL
AWOL
AWOLSet: Unhinged
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Stephen Tappin
Text:
Remove target attacking creature from the game. Then remove it from the removed-from-game zone and put it into the absolutely-removed-from-the-freaking-game-forever zone.
and Silver Knight
Silver Knight
Silver KnightSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
U
Number:
23
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
First strike.
Protection from red.
only a dream in many player’s minds, Legolas here rose to the position of combat-skilled two-drop. Sharing the same cost, size, rarity, and first strike as the knights, the Longbow Archer
Longbow Archer
Longbow ArcherSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
30
Artist:
Eric Peterson
Power:
2
Toughness:
2
Text:
First strikeLongbow Archer can block as though it had flying.
made for a reasonable substitute. The one difference is that he chose to pass up his own defense in order to better assure yours; he can’t save himself from removal, but he can hold off some enemy flyers. Aside from that, he is also a soldier, an advantage the knights, and many a white player, wish they could share.


Well, that’s my take on a few of the possible heroes that could revive WW. Time will tell if a few single cards will make all the difference, or if the combined forces can spell victory, if victory can even be obtained at all. What we’re looking at here is truly a fight for the underdog. Let’s hope it can beat the odds and reclaim its throne again.

´´My only dream is to destroy the nightmares of others.´´--Crusading Knight
Crusading Knight
Crusading KnightSet: Invasion
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Knight
Rarity:
R
Number:
12
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
2
Text:
Protection from blackCrusading Knight gets +1/+1 for each swamp your opponents control.


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