• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

CardShark Content - Matthew Sablan (8/27/2004)

The Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
is a 2/4 for three colorless and a white mana. Not very fancy creature, yet his ability is worth the cost. Recurring Artifacts can be a powerful tool, especially to a player who is planning on using them continuously. First, we should look at the decks that might make use of the Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs, and then we shall look at the way that I would most prefer to use the Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs.

You've got Modular creatures who would love to be recurred, namely the Arcbound Worker
Arcbound Worker
Arcbound WorkerSet: Darksteel
Color:
Colorless
Type:
Artifact Creature
Rarity:
C
Number:
104
Artist:
Darrell Riche
Power:
0
Toughness:
0
Text:
Modular 1 (This comes into play with one +1/+1 counters on it. When it's put into the graveyard, you may put its +1/+1 counters on target artifact creature)
, who becomes a ´´2W, put a +1/+1 counter on target creature,´´ provided you can get him to the graveyard. Blasting Station
Blasting Station
Blasting StationSet: Fifth Dawn
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
107
Text:
Tap, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station.
s and Grinding Station
Grinding Station
Grinding StationSet: Fifth Dawn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
127
Text:
Tap, Sacrifice an artifact: Target player puts the top three cards from his or her library into his or her graveyard. Whenever an artifact comes into play, you may untap Grinding Station.
s are my preferred way to get him to the graveyard, combined with a Disciple of the Vault
Disciple of the Vault
Disciple of the VaultSet: Mirrodin
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Human Cleric
Rarity:
C
Number:
62
Artist:
Matt Thompson
Power:
1
Toughness:
1
Text:
Whenever an artifact is put into a graveyard from play, you may have target opponent lose 1 life.
. Or you can just him to block. In a Limited Format, your recurring Worker will be pulling overtime, if you use him correctly. The trick isn't strong enough to work in a Constructed environment.

You can, obviously, also recall your artifact lands to your hand, which can be useful when battling against a Land Destruction deck, or simply if you could build your deck in such a way that your land becomes a powerful resource. Perhaps a Seismic Assault
Seismic Assault
Seismic AssaultSet: Exodus
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
101
Artist:
Dermot Power
Text:
Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player.
deck? And, with your Artifact Lands, you can suffer less from the effects of a late game Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
, as you can continue to return them to your hand at half the pace they are disappearing (though if you're playing Cosmic Larva
Cosmic Larva
Cosmic LarvaSet: Fifth Dawn
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
63
Power:
7
Toughness:
6
Text:
Trample. At the beginning of your upkeep, sacrifice two lands, or sacrifice Cosmic Larva.
, you've probably got other ideas on how to suffer less.) You can also use him to regrow low cost, utility equipment that has suffered an unfortunate demise, such as a Bonesplitter
Bonesplitter
BonesplitterSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
C
Number:
146
Artist:
Darrell Riche
Text:
Equipped creature gets +2/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
or Paradise Mantle
Paradise Mantle
Paradise MantleSet: Fifth Dawn
Cost:
0
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
142
Text:
Equipped creature has "Tap: Add one mana of any color to your mana pool." Equip 1
. Or, you can return things you plan to Shrapnel Blast
Shrapnel Blast
Shrapnel BlastSet: Mirrodin
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
106
Artist:
Dave Dorman
Text:
As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player.
or Vulshok War Boar
Vulshok War Boar
Vulshok War BoarSet: Darksteel
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
72
Artist:
Pete Venters
Power:
5
Toughness:
5
Text:
When Vulshok War Boar comes into play sacrifice it unless you sacrifice an artifact.
away, though if you're using Shrapnel Blast
Shrapnel Blast
Shrapnel BlastSet: Mirrodin
Cost:
2
Color:
Red
Type:
Instant
Rarity:
U
Number:
106
Artist:
Dave Dorman
Text:
As an additional cost to play Shrapnel Blast, sacrifice an artifact. Shrapnel Blast deals 5 damage to target creature or player.
s, you're probably not in for the long haul.

It can also turn your Graveyard into a resource, always a blessed thing. With Thought Courier
Thought Courier
Thought CourierSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
38
Power:
1
Toughness:
1
Text:
Tap: Draw a card, then discard a card from your hand.
s, or other discard cards, you can effectively have a slightly larger hand size if you have several low cost artifacts. It's like Spellbook
Spellbook
SpellbookSet: Exodus
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
138
Artist:
Ciruelo
Text:
Skip your discard phase.
, but worse (another card you can Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
, by the way.) You can gain more than one land off a Wayfarer's Bauble
Wayfarer's Bauble
Wayfarer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
165
Artist:
Darrel Riche
Text:
2, Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into plya tapped. Then shuffle your library.
, you can return cards to your library in long control games with your Conjurer's Bauble
Conjurer's Bauble
Conjurer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Text:
Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
, which you
should be playing if you're using the Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs.

The Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs, also, are not too shabby in the creature department, either. Four toughness is hard to off without direct removal, and only green fatties and a few powerful creatures (like the Arc-Slogger) really can take them down. Protect them carefully, with a Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
or other bounce, and you can enjoy their abilities a little longer. Also, they do not need to tap to go cog-fetching, so feel free to bring as many cogs to your hand at the end of your opponent's turn as your mana pool allows.

But here's the cards that were designed to be abused with the Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs: any and all Spellbombs (save the Lifespark Spellbomb
Lifespark Spellbomb
Lifespark SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
197
Artist:
Jim Nelson
Text:
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. 1, Sacrifice Lifespark Spellbomb: Draw a card.
, unless you're using it on a Darksteel Citadel
Darksteel Citadel
Darksteel CitadelSet: Darksteel
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
164
Artist:
John Avon
Text:
Indestructible. (This is not a spell.) T: Add 1 to your mana pool.
.) Recurring bounce for 2WB isn't great, recurring 2 damage for 2WR is. Recurring discard, and recurring life gain. Wait, did I just say recurring life gain? Yes, yes I did. Sometimes, having life is a good thing. 5 life for 2WW is pretty steep. But what if that life were doing
something for you? A lock, or some other game winning affect? Here, my friend's, is the 8th Edition card that the Salvage
Salvage
SalvageSet: Portal Second Age
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Keith Parkinson
Text:
Take any one card from your graveyard and put that card on the top of your library.
rs need to be combined with: Zur's Weirdling.

It reads: ´´Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner’s graveyard. Otherwise, that player draws the card.´´ For three and a blue, you can effectively stop the game, with recurring life gain. And bouncing Sunbeam Spellbomb
Sunbeam Spellbomb
Sunbeam SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
250
Artist:
Jim Nelson
Text:
W, Sacrifice Sunbeam Spellbomb: You gain 5 life. 1, Sacrifice Sunbeam Spellbomb: Draw a card.
s sure are a good way to get recurring life gain, and it gives you a way to continue living until you get your cards, always good. Then, once you've dwindled
your opponent's hands, either with discard or answers, you can begin trying to draw cards off of all your spellbombs. Sure, your opponent can say no, but for how long can he or she keep denying you cards? I believe a card only deserves a 1 in a Constructed Format (or even Limited) if the card is completely unplayable. Would I play Auriok Salvagers
Auriok Salvagers
Auriok SalvagersSet: Fifth Dawn
Cost:
4
Color:
White
Sub Type:
Human Soldier
Rarity:
U
Number:
4
Artist:
Randy Gallegos
Power:
2
Toughness:
4
Text:
1W: Return target artifact card with a converted mana cost 1 or less, from your graveyard to your hand.
? In Limited, as a creature body, he is a bit over costed. If I'd drafted any spellbombs andwas in white, in a heart beat. In Constructed? Only in a W/U control deck, like the one I outlined above with Zur's Weirdling would I even consider using him (or in the deck I call ´´The Cog that was the Machine,´´ but that is a different story altogether.)


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles