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CardShark Content - Matthew Smith (4/4/2003)

You’re looking in your deck box, rummaging for Goblins, or Zombies, or whatever new cards are used in ‘Rosewater’s Standard Format’, when something catches your eye and you stop momentarily in the land section. You brush the dust off and pull out a few dual lands you had a long time ago. You remember opening a few of them fresh from the pack six years ago, hell you even remember when you could play them, you had almost traded them but couldn’t let them go after noticing a tiny crease in one of the corners of your Tropical Island
Tropical Island
Tropical IslandSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either G or U to your mana pool.Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
; the one your son had made when he first discovered magic.

Six years…seems like a long time when you say it, but was it really that long ago? Six years ago you were single, still smoking a pack a day, partying every weekend, living in a bachelor’s pad, and playing Magic whenever time afforded. It’s not the value of the duals that kept them in your box—it’s the memories.

Memories that you’re not ready to set on the shelf.

You pull them out, one at a time, until they’re lined up in neat rows in front of you. You don’t know why, maybe the mystique, but you really want to play with these cards again—but how? They old duals are only good in one format and you don’t have the cards, or money, to play Type I.

Not to win—and what other reason is there to justify spending money on Magic?

These competitive decks all run the full set of power ten, not to mention the other money cards like: The Abyss
The Abyss
The AbyssSet: Legends
Cost:
4
Color:
Black
Type:
Enchant World
Rarity:
R
Artist:
Pete Venters
Text:
All players bury one target non-artifact creature under their control, if they have any, during their upkeep.
, Moat
Moat
MoatSet: Legends
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Artist:
Jeff A. Menges
Text:
Non-flying creatures cannot attack.
, Mana Drain
Mana Drain
Mana DrainSet: Legends
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Tedin
Text:
Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.
, and then there’s the 70-85 dollar Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Workshop (requires quadruple in any deck you’re aware of).

It wouldn’t make good sense to go out and start spending money on cards just so you can play with your dual lands. Like your daddy always use to say, “Ain’t got it, don’t need it”. With all factors considered, it’s time to put the lands back in the box, or maybe it’s time to finally let them go.

Hold up.

Perhaps there is still some hope after all. What if I told you that, with some slight modifications, your Type II deck could compete, and I mean compete competitively while competing in any Type I setting you take it to? What if I had a straight face while I said this, and what if, maybe, I wasn’t lying? Would you do it?

Type I does not meet the same rigid scrutiny as a format like standard. This means you’ll be hard pressed to find a quality in-depth analysis of three U/G Madness decks with solid explanations of why each excels in its given metagame. This exists simply because Type I doesn’t receive the same volume as Standard. But that’s fine, that’s why most people play Type I.

I hope that you’ll take my following deck list and considerations with a few reminders:

1. No matter what anyone ever tells you, your T1 deck will always benefit from power cards; they’re restricted for a reason. 2. One of the most expensive cards you’ll have to have is Survival of the Fittest
Survival of the Fittest
Survival of the FittestSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
129
Artist:
Pete Venters
Text:
G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
—this is a good thing. 3. While this deck really is very competitive, don’t expect it to not have bad match-ups (more on this later). 4. Hopefully after seeing how much fun this deck can be you’ll be tempted into acquiring the power cards to make it even more explosive—that’s when the real fun begins.

Let’s get to work

U/G Survivor

.:Creatures:.

4 x Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

4 x Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

3 x Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G

3 x Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)

2 x Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.

1 x Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

1 x Waterfront Bouncer
Waterfront Bouncer
Waterfront BouncerSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Spellshaper
Rarity:
C
Number:
114
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
U, tap, Discard a card from your hand: Return target creature to its owner's hand.


.:Search:.

4 x Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

4 x Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.

4 x Survival of the Fittest
Survival of the Fittest
Survival of the FittestSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
129
Artist:
Pete Venters
Text:
G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.

1 x Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.


.:Other:.

4 x Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

2 x Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

1 x Sol Ring
Sol Ring
Sol RingSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Mark Tedin
Text:
T: Add 2 colorless mana to your mana pool. This ability is played as an interrupt.


.:Land:.

4 x Tropical Island
Tropical Island
Tropical IslandSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either G or U to your mana pool.Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

7 x Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

9 x Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

1 x Bazaar of Baghdad
Bazaar of Baghdad
Bazaar of BaghdadSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Jeff A. Menges
Text:
Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards.
(optional—replace with forest)
1 x Strip Mine
Strip Mine
Strip MineSet: Fourth Edition
Color:
Land
Type:
Land
Rarity:
U
Artist:
Daniel Gelon
Text:
T: Add 1 colorless mana to your mana pool.T: Sacrifice Strip Mine to destroy target land.


.:Sideboard:.

4 x Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.

4 x Hydroblast
Hydroblast
HydroblastSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Kaja Foglio
Text:
Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.)

4 x City of Solitude
City of Solitude
City of SolitudeSet: Visions
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Romas
Text:
Each player may play spells and abilities only during his or her turn.

1 x Uktabi Orangutan
Uktabi Orangutan
Uktabi OrangutanSet: Classic Sixth Edition
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Ape
Rarity:
U
Number:
260
Artist:
Una Fricker
Power:
2
Toughness:
2
Text:
When Uktabi Orangutan comes into play, destroy target artifact.

2 x Waterfront Bouncer
Waterfront Bouncer
Waterfront BouncerSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Spellshaper
Rarity:
C
Number:
114
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
U, tap, Discard a card from your hand: Return target creature to its owner's hand.



Creatures

Nothing spells lovin’ like end of turn discard Rootwalla
Rootwalla
RootwallaSet: Tempest
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Artist:
Roger Raupp
Power:
2
Toughness:
2
Text:
1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.
to Survival for Rootwalla
Rootwalla
RootwallaSet: Tempest
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Artist:
Roger Raupp
Power:
2
Toughness:
2
Text:
1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.
, discard Walla’ for Walla’, discard….for Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
, next turn attack with your own flying Walla circus—and you have the mana to do some more crazy stuff for next turn.

In testing this deck with Ferris Colony, we found that you really do need to run an exceptionally high number of creatures, as you don’t want to draw a Roar when you need a creature to activate Survival. Here’s a small breakdown on why we felt each creature needed to be included:

Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
– This deck thrives on Rootwalla
Rootwalla
RootwallaSet: Tempest
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Artist:
Roger Raupp
Power:
2
Toughness:
2
Text:
1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.
. The madness engine, coupled with the search engine via Survival is what makes this deck so very good. If Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
had given us any other free madness creatures, they’d probably be in this deck.

Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
– This creature is your primary fat, or phat for my gangsta’s. You’ll find oftentimes that these little buggers are very mana hungry, to effectively survive them into another you’re spending four mana, two of which are green. This gets a little costly which is why we felt comfortable only running three.

Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
– This was the first answer to the ‘Need More Cheap/Good Creatures to Survive For’ dilemma. Later we recognized that they are very handy after threshold, and hold there own against The Abyss
The Abyss
The AbyssSet: Legends
Cost:
4
Color:
Black
Type:
Enchant World
Rarity:
R
Artist:
Pete Venters
Text:
All players bury one target non-artifact creature under their control, if they have any, during their upkeep.
. After testing, four of these has become a mainstay.

Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
– These were a late addition to counter the mana appetite of this deck. While some might argue Mongrels to be better, you have to remember that this deck is only running a few madness creatures, and with eight madness outlets the Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
are probably better. If you haven’t tested it yet, this deck gets to Threshold hold from about 0 – 3rd turn in 20 seconds. The constant beef of the bears as opposed to the dieting Mongrels helped to make this decision.

Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
– Next down the list starts the utility creatures. Survival will get you these only when you need them, but we felt there were times when it would have been really nice to have another. It’s pleasant to not bend over when someone finds a way to get rid of one of them permanently also. Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
will win you games. Most games begin with you wittling away your opponents life with small creatures, obtaining Threshold once (which allows for one really good smack in the head), then dropping Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
and flying in for the kill. This makes all your creatures lethal, and able to block most any creature Type I has to offer—including Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
.

Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
– Another of the utility creatures. This card is most often used against Mono-Black, Sligh, or any deck now that I think on it. Facing control and they counter it? Fine, I’ll try again later. As stated before, only one as you don’t want it in your opening hand, and can search for it later.

Waterfront Bouncer
Waterfront Bouncer
Waterfront BouncerSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Spellshaper
Rarity:
C
Number:
114
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
U, tap, Discard a card from your hand: Return target creature to its owner's hand.
– The last of the utility creatures, but probably the most likely to be sided in multiples after game one. This creature is extremely versatile, even after board, because it allows you to block and bounce your Uktabi’s all day to slow down any type of artifact deck. Gro decks certainly don’t like to see these played and it gives you a madness outlet to boot. There are two in the sideboard for various match-ups, but more on that later.


Search

For starters, anyone running this deck and not running Survival of the Fittest
Survival of the Fittest
Survival of the FittestSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
129
Artist:
Pete Venters
Text:
G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
hasn’t played the deck all too much. Survival is key to your strategy in several match-ups. In our initial testing we were enamored by Gush
Gush
GushSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
C
Number:
82
Artist:
Kev Walker
Text:
You may return two islands you control to their owner's hand instead of paying Gush's mana cost.Draw two cards.
and its popularity in Gro and GroTog, so we tested this theory with a four copies of Gush
Gush
GushSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
C
Number:
82
Artist:
Kev Walker
Text:
You may return two islands you control to their owner's hand instead of paying Gush's mana cost.Draw two cards.
and a lone Fastbond
Fastbond
FastbondSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Mark Poole
Text:
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
in the deck. This proved disastrous. The deck must have at least four land in play to operate at prime efficiency and Gush
Gush
GushSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
C
Number:
82
Artist:
Kev Walker
Text:
You may return two islands you control to their owner's hand instead of paying Gush's mana cost.Draw two cards.
facilitated a slower tempo. Originally the connection was 4 gush and 2 Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.
, we reduced the Gush
Gush
GushSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
C
Number:
82
Artist:
Kev Walker
Text:
You may return two islands you control to their owner's hand instead of paying Gush's mana cost.Draw two cards.
to zero and upped the Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.
count to four. This is as it should be.

Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.
is, for all purposes, closely related in function to Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.
, only much slower. This card has its uses in late game. It may be changed to a Windfall
Windfall
WindfallSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
111
Artist:
Pete Venters
Text:
Each player discards his or her hand and draws cards equal to the greatest number a player discarded this way.
, but for now it stays.

Others

Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
may not be in every Type I deck supporting blue, but it probably should be. Use these wisely, as they are your only means to stopping an opponent’s devastating spells and you’re only running four of them. I wouldn’t classify this deck as aggro-control, simply because of the fact that it only runs Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
. Some people run Circular Logic
Circular Logic
Circular LogicSet: Torment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Anthony S. Waters
Text:
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U
, and that’s fine if you have the madness outlets to accommodate it, but if you look at the list again you’ll notice that there is only one, that being Waterfront Bouncer
Waterfront Bouncer
Waterfront BouncerSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Spellshaper
Rarity:
C
Number:
114
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
U, tap, Discard a card from your hand: Return target creature to its owner's hand.
—or possibly Frantic Search
Frantic Search
Frantic SearchSet: Urza's Legacy
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
32
Artist:
Jeff Miracola
Text:
Draw two cards, then choose and discard two cards. Untap up to three lands.
. The sideboard is constructed to handle control decks, but you might steal game one if they’re not ready for the quick rush.

If you run this deck a few times you’ll begin to notice that Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, when your able to cast it, is quite a beat stick. The problem lies twofold although as: four free mana is hard to come by, and the fact that you can’t discard this to Survival is annoying. Two is the number to run and the number to run is two.

Sideboard

Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
– This card will probably be what comes in for you most often. Just this week I was playing against an artifact deck splashing black. He surprised me game two by dropping Planar Void
Planar Void
Planar VoidSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
149
Artist:
Andrew Goldhawk
Text:
Whenever a card is put into a graveyard, remove that card from the game.
. Normally you might think this is a big problem for a madness deck, but truthfully the only thing is took away was my flying as I couldn’t drop a Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
in the graveyard. Eventually I dropped an Uktabi on his Juggernaut
Juggernaut
JuggernautSet: Revised Edition
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Artist:
Dan Frazier
Power:
5
Toughness:
3
Text:
Must attack each turn if possible. Can't be blocked by walls.
, blocked the Su-Chi, Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
d the Void
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
, bounced the Uktabi after it blocked the Chi and dropped Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
via Bouncer madness. Pretty good, eh? Plus I had the Uktabi for his Chi the next turn. I would say that Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
are probably going into any deck that runs green.

Waterfront Bouncer
Waterfront Bouncer
Waterfront BouncerSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Spellshaper
Rarity:
C
Number:
114
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
U, tap, Discard a card from your hand: Return target creature to its owner's hand.
– For much the same reasons already stated earlier, this card is key in a lot of match ups. While it can’t completely shut games down, it doesn’t hurt that it allows another madness outlet. Two from the board and one main means you’ll run three after board. I wouldn’t have it any other way.

City of Solitude
City of Solitude
City of SolitudeSet: Visions
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Artist:
Romas
Text:
Each player may play spells and abilities only during his or her turn.
– This is your best defense against most control decks. They’ll be so busy countering your horde of creatures and Survival, it won’t be a thing to slip this bad boy in undetected. After this resolves you needn’t worry about jack on your turn—not even them giving their Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
flying or screwing around with his power and toughness like all those blue mages like to do so often. Maze of Ith
Maze of Ith
Maze of IthSet: The Dark
Color:
Land
Type:
Land
Rarity:
C
Artist:
Anson Maddocks
Text:
T: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
? Sorry
Sorry
SorrySet: Unglued
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
27
Artist:
Kaja Foglio
Text:
Before playing any spell, if a copy of that spell card is in any graveyard, the spell's caster may say Sorry. If he or she does not, any other player may counter the spell by saying Sorry as it is cast.If any player says Sorry at any other time, Sorry deals 2 damage to that player.
, no effects on my turn and thank-you-very-much-now-take-your-Walla damage.

Hydroblast
Hydroblast
HydroblastSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Kaja Foglio
Text:
Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.)
– These are primarily here against sligh, although you’ll find that blasting Goblin Welder
Goblin Welder
Goblin WelderSet: Urza's Legacy
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
80
Artist:
Scott M. Fischer
Power:
1
Toughness:
1
Text:
T: Exchange target artifact a player controls for target artifact card in that player's graveyard.
is an added bonus. I’m not sure you need four, but you may find that you want to modify two of these slots to accommodate your metagame.

Uktabi Orangutan
Uktabi Orangutan
Uktabi OrangutanSet: Classic Sixth Edition
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Ape
Rarity:
U
Number:
260
Artist:
Una Fricker
Power:
2
Toughness:
2
Text:
When Uktabi Orangutan comes into play, destroy target artifact.
– The creature that keeps on giving. Orangutan is an nice addition to the utility creatures, and it also works well when coupled with Waterfront Bouncer
Waterfront Bouncer
Waterfront BouncerSet: Mercadian Masques
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Spellshaper
Rarity:
C
Number:
114
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
U, tap, Discard a card from your hand: Return target creature to its owner's hand.
. I don’t think you’ll need more than one, and I doubt that you’ll want it main deck.


The Match ups

I personally hate trying to address these, as you will be guaranteed of only one thing when you sit across from your opponent at a Type I event. You’re never going to know what you’ll be up against. I can only make these brief, but general, analyzations of the match-ups you’ll see.

You’re not going to very pleased when you sit down across from a combo deck—but aggro generally isn’t. Your best chance is to try and counter what you can and hope to run them over before they can go off. Don’t settle for a mediocre hand of all land and a creature in this game. You have to be aggressive from the get-go and expect a lot of draw sevens and the like to fill your hand again. If you’re going to have a go of it with the main deck, you’re even more apt to have a worse chance after sideboarding, but that’s okay as they won’t have much for you either. Side in Uktabi and the four Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
if your opponenet is running heavy artifacts. Hopefully this will slow them down just enough for you to inflict lethal damage. Bad news: This is not a good match up for you. Good News: Not many people play combo.

Control decks rely on one basic principle: weather the storm, countering what you must, and then lay a neutralizing card to reset the field and control the game from there on. The nice thing about this set is that you don’t have much to worry about in Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
, and if you get Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
in your graveyard they can counter that Rootwalla
Rootwalla
RootwallaSet: Tempest
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Artist:
Roger Raupp
Power:
2
Toughness:
2
Text:
1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.
as much as they like. Primary cards you have to be weary of are: The Abyss
The Abyss
The AbyssSet: Legends
Cost:
4
Color:
Black
Type:
Enchant World
Rarity:
R
Artist:
Pete Venters
Text:
All players bury one target non-artifact creature under their control, if they have any, during their upkeep.
, Balance
Balance
BalanceSet: Revised Edition
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Mark Poole
Text:
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
, Powder Keg
Powder Keg
Powder KegSet: Urza's Destiny
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Artist:
Dan Frazier
Text:
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.tap, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
, Balance
Balance
BalanceSet: Revised Edition
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Mark Poole
Text:
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
, and Yawgmoth’s Will. If at all possible you must save your counterspells for these cards. Let the Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
and the rest resolve, as you can deal with those much easier. I would say if you play this deck right you’ll probably have a 50/50 shot here—experience with both decks will make your day go a lot better.

Finally we have aggressive decks. These can range from Sligh to Stompy, or TnT to Suicide black. The good new is that you have a one up with the two incarnations—Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
and Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
—and if played correctly you should have no problem competing with any of these decks. Out of all of these TnT is your worst matchup, of course, but after sideboard you are much more resilient to the artifact mess. Cards to counter in this: Welder, Triskelion
Triskelion
TriskelionSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Artist:
Douglas Shuler
Power:
1
Toughness:
1
Text:
When Triskelion comes into play, put three +1/+1 counters on it.0: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
(after board it hurts Bouncer) and Survival. I would side in the Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
, Elemental Blasts, and Uktabi, removing anything that can be hurt by the graveyard disruption of Tormod’s Crypt that they are most likely to bring in.

Well, that’s it for this week. I hope you’ll give this deck a spin as it’s super cheap, and super fun to play and win with. Until next week then,




Viva,


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