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CardShark Content - Matthew Smith (6/11/2002)

It’s been a slow week, as you all know, and I think I’ll take this opportunity to talk about my favorite format. Now don’t worry, I’m still putting the Top Five up for this week and I’m sorry, but I couldn’t exactly find five articles to fit into the latter category, so you’ll only be getting the good news this week.

Everyone wants to talk about Extended. I keep hearing, “Wizards screwed us again” “This format is going to stink” and “Extended is just Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s block all over again”.

Well folks, I invite you to come on over to the dark side.

It’s the format Wizards wants us to forget—the graveyard for the great decks of yesteryear.

It’s Magic in its purest form.

That’s right, I’m talking about Type One.

Vintage, old school, T1, Type Fun, Classic, whatever you want to call it, it’s the remnants of what Wizards would have us cast away. And in favor of what? Capitalism and Commodities my friend.

You are the sheep let me hear your roar. “BAAAAAaaaaa!!!”

Okay, maybe calling all of my reader’s sheep isn’t exactly the right way to get people to cast off their ideologies of a forgotten format, but why is it that only a few people understand what Type One holds?? What are the myths surrounding T1? Is obtaining a spot on the Pro Tour the only thing holding you back from enjoying the game of Magic? Do you enjoy all the meta gaming and net decking of the Standard and Extended formats? Do you enjoy being told what to play? Do you lay awake at night gleefully rubbing your palms together because of the thought that you have thousands of cards in your basement that you’ll probably never use again? Are you that sick?

Well? Are you?

“Well Mr. Smith, I’m not rich and I KNOW you have to own expensive cards to compete.”

Hmmm, I sense a challenge.

4 Rancor
Rancor
RancorSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
110
Artist:
Kev Walker
Text:
Enchanted creature gains +2/+0 and trample.When Rancor is put into a graveyard from play, return Rancor to owner's hand.
-------.50 cents
4 Bounty of the Hunt
Bounty of the Hunt
Bounty of the HuntSet: Alliances
Cost:
5
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
You may remove a green card in your hand from the game instead of paying Bounty of the Hunt's casting cost.Put three +1/+1 counters, distributed any way you choose, on any number of target creatures. Remove these counters at end of turn.
-------.25 cents
4 Giant Growth
Giant Growth
Giant GrowthSet: Revised Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
C
Artist:
Sandra Everingham
Text:
Target creature gains +3/+3 until end of turn.
-------.05 cents
4 Elvish Lyrist
Elvish Lyrist
Elvish LyristSet: Urza's Saga
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
248
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
G, tap, Sacrifice Elvish Lyrist: Destroy target enchantment.
------.10 cents
4 Ghazban Ogre ------.10 cents
4 Hidden Gibbons
Hidden Gibbons
Hidden GibbonsSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
104
Artist:
Una Fricker
Text:
When one of your opponents successfully casts an instant or interrupt spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 creature that counts as an Ape.
------1.00
3 Quirion Ranger
Quirion Ranger
Quirion RangerSet: Visions
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Artist:
Tom Kyffin
Power:
1
Toughness:
1
Text:
Return a forest you control to owner's hand: Untap target creature. Use this ability only once each turn.
-----.05 cents
4 Rogue Elephant
Rogue Elephant
Rogue ElephantSet: Weatherlight
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elephant
Rarity:
C
Artist:
Steve White
Power:
3
Toughness:
3
Text:
When Rogue Elephant comes into play, sacrifice a forest or bury Rogue Elephant.
----.10 cents
4 River Boa
River Boa
River BoaSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake
Rarity:
U
Number:
249
Artist:
Steve White
Power:
2
Toughness:
1
Text:
Islandwalk (This creature is unblockable if defending player controls an island.) G: Regenerate River Boa.
----.25 cents
3 Skyshroud Elite
Skyshroud Elite
Skyshroud EliteSet: Exodus
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
U
Number:
123
Artist:
Paolo Parente
Power:
1
Toughness:
1
Text:
Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic lands.
----.30 cents
3 Winter Orb
Winter Orb
Winter OrbSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
A player may not untap more than one land during the untap phase of each of his or her turns.
---2.50
4 Elvish Spirit Guide
Elvish Spirit Guide
Elvish Spirit GuideSet: Alliances
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
U
Artist:
Julie Baroh
Power:
2
Toughness:
2
Text:
If Elvish Spirit Guide is in your hand, you may remove it from the game to add G to your mana pool. Play this ability as an interrupt.
---.50 cents
11 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
--- you’d better have at least 11 of these if you’re playing judgment, right?
4 Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.
---.05

So do the math, with the Winter Orb
Winter Orb
Winter OrbSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
A player may not untap more than one land during the untap phase of each of his or her turns.
s being most expensive, but nevertheless obtainable, and you come out with…23.85. I’ve seen ONE Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
go for a little less than that. Am I saying that you should trade your one Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
for this deck? YES! And guess what, this deck wins—constantly. You can make this deck, easily, for under $15.00 if you take out the Hidden Gibbons
Hidden Gibbons
Hidden GibbonsSet: Urza's Legacy
Cost:
1
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
104
Artist:
Una Fricker
Text:
When one of your opponents successfully casts an instant or interrupt spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 creature that counts as an Ape.
or the Winter Orb
Winter Orb
Winter OrbSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
A player may not untap more than one land during the untap phase of each of his or her turns.
s.

The first time you play it in a T1 tourney you’ll make your money back. And guess what? It’s just that easy with other, competitive decks, as well. Sligh is very good in T1 right now. I’m interested in seeing how the addition of Judgment’s Browbeat
Browbeat
BrowbeatSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Mark Tedin

Text:
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
affects the overall power of the deck, if it indeed does at all.

I felt compelled to write at least something about T1 this week because I got the chance to play in a T1 tournament over the weekend. Little did we know beforehand, it was single elimination and Judgment was allowed. Hrrmpphh.

The best thing about sitting down at a table for a game of T1 is that you’ll never know what you’re about to face. I had absolutely no idea what my second round opponent was playing and/or trying to do. But the inherent beauty of the format lies deep within this principle.

It’s not the Magic you might be used to.

Far be it from me to go on about the intricacies of the Type One format. I’ll leave that to those who believe they can even grasp such a concept. The analogy I like to draw is trying to explain God to someone who practices Hinduism.

In Hinduism there is only a state of being, too great for words, known only as the Brahman. The Brahman isn’t a person, or an It. It is only one in its isness. Okay, I’m slinging around words like isness all up in here and you’re started to get scared and/or wonder if you should be paying tuition for reading this article—so let me just say this: The Type One format has no tangible Meta. There is no “Game within a Game” to be discovered and then expounded on. I can’t go to a T1 tournament and say to myself, “I wonder if I should sideboard against Rebels”.

I am taken back to my second round match of last years Type One event at Origins because it always seems to fit the occasion when I tell the story. I sit down across from a fairly young looking kid, and he wins the roll and opts to go first. We lay land and during his second turn he plays a Soltari Monk
Soltari Monk
Soltari MonkSet: Tempest
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Artist:
Janet Aulisio
Power:
2
Toughness:
1
Text:
Protection from black; shadow (This creature can block or be blocked by only creatures with shadow.)
. I assume then that he’s playing White Weenie and during my next turn I proceed to drop my best friend in this match-up, Powder Keg
Powder Keg
Powder KegSet: Urza's Destiny
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
136
Artist:
Dan Frazier
Text:
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.tap, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.
. When I was met with a turn five Soothing Balm
Soothing Balm
Soothing BalmSet: Mercadian Masques
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
48
Artist:
Scott M. Fischer
Text:
Target player gains 5 life.
you can only imagine the look on my face.

“What does that do?” I ask.

“Oh, I gain five life.”

“Umm…Ok.”

Of course I then feel comfortable enough to drop a Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
on my turn and, after he scans it, pass the turn accordingly. During Poor Kid’s turn (from here on out I think that we must feel some amount of compassion for this brave soul, so I’ve hereby dubbed him “Poor Kid”) he proceeds to attempt to play a spell called Afterlife
Afterlife
AfterlifeSet: Mirage
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Artist:
Pete Venters
Text:
Bury target creature and put an Essence token into play under the control of that creature's controller. Treat this token as a 1/1 white creature with flying.
on my Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
.

“What does that do?”

“Destroy target creature and”

“Nope, that’s enough, I’ll tap one blue. Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
is untargetable.”

“Can I read that?” he asks.

”Sure,” I reply.

“Wow. He’s pretty good.”

Welcome to Magic kid. In only five turns into the first round of Poor Kid’s first tournament ever, he’s just been taught a lesson he won’t soon forget. Probably one that he’ll carry on with him into whatever format he so chooses to play. Unfortunately, it probably won’t be Type One for just that reason. It’s too bad.

It’s too bad that every one of you couldn’t have started earlier. Back when Magic meant something else. Back when there weren’t many tournaments and a “Net deck” was probably an all Merfolk theme deck. Back when you competed against people who owned a Mox or two and played with them legally, but you didn’t complain, because you knew how to beat them. Why could decks be beat even if they owned all the Power? Because that’s all that we played. If you consistently play a format, you’ll find ways to break it.

This weekend’s tournament really got the old fires burning again. I ended up winning the single elimination in five rounds. Guess who I met in the finals? Stompy. And he just about crushed me. I won game one at 3 life. He took game three in four turns and I squeaked through game four at seven life. Is the deck good? Heck Yeah!! His version was different than the one I listed, but I believe the one above is probably a bit more tuned than his was.

With everyone all bummed out about the recent set rotations in Extended, I can only hope they decide to put their old cards to good use and join in on what I call the “forbidden format”: Type Fun. No, not Prison Magic—I’m talking about the Vintage format.

Well, I hope that I have at least gotten a few people to think about trying out my favorite format. Just put together that $15 deck with what you have sitting in the basement and take it down to Friday Night Magic for a few pick up games and see how it swings.

With everything being said that needs to be said, I suppose it’s time to commence with this week’s Best of the Best.


TOP FIVE –June 2002



5. The Dragon’s Den: My Two Cents


DeQuan Watson @ Pojo
http://www.pojo.com/magic/Featured%20Writers/DragonsDen/2002-6 7MyTwocents.html


´´ Many more players might be interested in Type 1 now.  Many players saw no reason to play Type 1 while the Extended environment was the way it was.  Maybe now, the gates are open for some more decent Type 1 events.´´


4. Judgement Review


Michael DeMichele @ mtgplanet
http://www.mtgplanet.com/Articles/Strategy/Judgement_Review.html

“However, I am quite puzzled with how the future format will look come July. I think that Judgment leaves many possibilities as to decks that may be viable and I think Type 2 will continue to be extremely diverse.”

3. November Extended: Confinement


Joseph Allgaier@Brainburst
http://www.brainburst.com/strategy/extended/judgment/020604.asp

´´With two formats pretty much giving Confinement the cold shoulder, we find one that might accept it's silent walls. A quick look gives us the needed pieces of the combo: Squee, Goblin Nabob
Squee, Goblin Nabob
Squee, Goblin NabobSet: Mercadian Masques
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin Legend
Rarity:
R
Number:
214
Artist:
David Monette
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Squee, Goblin Nabob is in your graveyard, you may return Squee to your hand.
to please Confinement's discard drawback, and Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.
, which combined with Squee
Squee
SqueeSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Daniel Gelon
Power:
+3
Toughness:
-4
Text:
Your opponents play with their hands face up.
gives a way to net cards with no drawback cheaply..´´



2. Bingeman's Report *2nd*


Tony Drew @ Mtg Ontario
http://www.mtgontario.com/modules.php?name=News&file=article&sid=144

´´These tournaments tend to feature a LOT of creature based decks, especially weenies, in the open play. (There is 3 1/2 hours of open play where you must play 10 games minimum to qualify for the Master’s, which is the cut to top 32.


1. Magic: The Little Things


RAY ROBILLARD @ Neutral Ground
http://www.neutralground.com/Forums/ForumItem.asp?NewsID=2009&BackupLink=Main.asp

´´Did I miss anything? It is the question you ask yourself as you ride to the site where today you are to claim victory. You’ve spent weeks…no, months tuning that deck to play in this tournament that you just have to win. No exceptions.´´



Thanks for reading this week and watch those articles, because someone else is definitely watching them!


Viva,


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