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CardShark Content - Matthew Smith (11/29/2002)

A glint of sunlight reflected off a stack of papers a while ago, (before the Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
release to be exact), forcing me to remove them from my desk. As this happened I noticed that the coffee stained stack was indeed the Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
spoiler. Without anything pressing on my mind, I began to scan the spoiler in the same fashion as I always do: Browse
Browse
BrowseSet: Classic Sixth Edition
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
59
Artist:
Phil Foglio
Text:
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
through the artifacts, then the land, study the blue, and occasionally get around to everything else.

After noticing that the modern day artificer would again be sorely underrepresented, I did come across a fairly disturbing set of lands that I thought for sure must have been a misprint. You see, these lands didn’t come into play tapped but they let you search for a basic land of your choice—and only for the low cost of one life. So you can be sure that while everyone else was expressing the need to obtain four Mobilization
Mobilization
MobilizationSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
44
Artist:
Carl Critchlow
Text:
Attacking doesn't cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play.
at the prerelease, I only had one thing, or set of things, on my mind.

I had to get those new fetch lands.

One can immediately see the positive benefits of this; the deck thinning capabilities alone make these lands viable in almost any type of aggressive deck—not to mention an immediate, and completely practical, answer to Back to Basics
Back to Basics
Back to BasicsSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
62
Artist:
Carl Critchlow
Text:
Nonbasic lands do not untap during their controllers' untap phases.
. But I was really only thinking of one deck archetype, Oath. With the inclusion of the lands from Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
and a few cards from Odyssey and Judgment, Oath will rise to the top tiers of the Type I meta game.

Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
, in my opinion, has always been one of those good cards which never really got the recognition it deserved in Type I. Sure, you can use it to look for an immediate answer in your next three cards, and yes, one might be oh-so-clever and secret away two good cards from a Mind twist. It definitely smoothes your mana distribution and you could even use it as a pitch card for Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
or Misdirection
Misdirection
MisdirectionSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
87
Artist:
Paolo Parente
Text:
You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost.Target spell with a single target targets another target instead.
—but Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
can be much better. In fact, it’s a bit like Ancestral Recall
Ancestral Recall
Ancestral RecallSet: Alpha
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
Mark Poole
Text:
Draw 3 cards or force opponent to draw 3 cards.
my friends.

Simply put, when used effectively with any type of shuffler (any card that shuffles your graveyard) Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.
can replace two dead cards in your hand with three goodies from the top of your library. After you discard the trash, you shuffle them away into your deck and draw from a fresh library. And oh yeah, the new pain lands are shufflers…

A card like Oath of Druids
Oath of Druids
Oath of DruidsSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
115
Artist:
Daren Bader
Text:
During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
is going to be abused in about every format it’s legal in, and with the emergence of the extended season it’s no secret that Oath may be the deck to beat once again. The results from Houston solidify Oath’s dominance in extended, but how can one be so sure that Oath will succeed in such a diverse format as Type One?

Looking at the decks of major Type One tournaments, one can expect to find such new decks as Miracle Gro, TnT (the new aggression or simply another fad?), U/R control, Dragon Combo, or decks of the ages such as Sligh, Stompy, Keeper, mono blue, and Academy…the list goes on. One must keep in mind, however, that in Type I you will rarely ever see the normal gamut of “accepted” meta game decks, and therefore, one must be prepared for anything.

Oath has THE best chance to win in a diverse field. It always has.

Peek
Peek
PeekSet: Odyssey
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
91
Artist:
Adam Rex
Text:
Look at target player's hand. Draw a card.
ing back at the Extended season pre November, one will find that Miracle Gro decks were indeed running rampant. Alan Comer designed the first Gro deck in his normal tradition by cutting down the land count, surprising everyone when he took it to a fairly good finish against a sea of Trix. Mike Long then edited Gro a bit and also did very well. Gro took the place of Trix as the dominant deck in the field and soon instead of players asking, “How do you contend with Trix” they were debating over the best ways to beat Gro.

Because of the rotation of sets, Miracle Gro, along with a number of other control decks, lost one major cog in the machine, Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
. During their heyday, Gro decks dominated most Extended tournaments and changed the way the format was played…now Gro has lost the cards to keep it alive. Pat Chapin has the honors of being recognized as the one who introduced the plague to Type One—thus forcing the retired question, “How do you plan to beat Gro?” back to the scene.

“Chapin Gro” has the tools needed to dominate a control oriented field, and the speed necessary to slide its way past an aggressive front. The normal contender in years past for Type One’s coveted top spot belonged to mono blue control, yet Chapin Gro will crush mono blue about 75 percent of the time, with the numbers going up in favor of Gro after sideboard. It’s true that the Gro player has a bit of a struggle against a more aggressive deck, a deck that doesn’t pack Misdirection
Misdirection
MisdirectionSet: Mercadian Masques
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
87
Artist:
Paolo Parente
Text:
You may remove a blue card in your hand from the game instead of paying Misdirection's mana cost.Target spell with a single target targets another target instead.
or Divert
Divert
DivertSet: Odyssey
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Number:
82
Artist:
Christopher Moeller
Text:
Change the target of target spell with a single target unless that spell's controller pays 2.
bait that is, but if played correctly the Gro player can win game one by making the Dryad huge in an almost combo-like manner before the aggressive deck can post an effective counter attack. If we are to believe Chapin’s arguments, that the best deck in the field is indeed Gro because of its ability to deal with not only combo and control, but hold its own against most aggressive decks—it handles Sligh and any other deck foolish enough to cast a targeted spell—then we must find a deck that beats Gro. Remembering, that just beating the deck de jour isn’t going to win you tournaments.

One has only to look back to the pre November extended season to find that Oath has the best probable chance to deal with Gro. The caveat, or stipulation, being that Oath has to rely almost entirely on resolving an Oath of Druids
Oath of Druids
Oath of DruidsSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
115
Artist:
Daren Bader
Text:
During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
and hope that the Gro player does not resolve the one card extended players don’t have access to: Tormod’s Crypt.

In the Type I play test group I’ve established based out of Michigan, the Ferris Think Tank
Think Tank
Think TankSet: Odyssey
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
104
Artist:
Jim Nelson
Text:
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
, we’ve been testing the Oath deck quite extensively as it has easily become one of our pet decks. (If you know me at all you’ll find it hard to believe that I’d let mono blue sit on the sidelines for any game) The one thing that I’ve really loved about playing the Oath deck is the interaction, the synergy, between the cards. Not only do I now have balanced answers to all threats on the board, but my land lends itself to more synergy via the fetch mechanic and it gives me the much needed option to grab a basic if need be against Blood Moon
Blood Moon
Blood MoonSet: Chronicles
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Artist:
Tom Wänerstrand
Text:
All non-basic lands become mountains.
or Back to Basics
Back to Basics
Back to BasicsSet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
62
Artist:
Carl Critchlow
Text:
Nonbasic lands do not untap during their controllers' untap phases.
. I haven’t even mentioned the inclusion of the Wishes to increase synergy between deck and sideboard.

I truly must say that this deck is almost the perfect machine.

By the way, the deck doesn’t house any of the Moxes, they’d only get in the way of what I’m trying to accomplish. How’s that for economy?

The first obvious question when designing the Oath deck, and it would have never been asked a year ago, is what style Oath deck are you playing? One might choose to play a post Maher/Ped Bun deck which abuses the tutors and silver bullets, or one might fancy a more straight forward U/G build, or perhaps a white splash for cards like Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
or Balance
Balance
BalanceSet: Revised Edition
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Mark Poole
Text:
Whichever player has more lands in play must discard enough lands of his or her choice to equalize the number of lands both players have in play. Next, equalize the cards in hand and then creatures in play the same way. Creatures lost in this manner are considered buried.
. The commonality of these decks is the need to be recursive with the one card that made Oath work for so many years, Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
, but thanks to Justin Gary the entire popular structure of Oath has been unhinged.

Shout out to the old school: “Say hello to Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.
, it’s that annoying little kiddy card you’ve heard so much about in Odyssey Block.”

Oath players no longer want to sit back in their chair, flipping their plastic-covered cards about a million miles an hour back and forth, as they slowly drain your life to an end with that damn clicking sound…all after recurring their Wasteland
Wasteland
WastelandSet: Tempest
Color:
Land
Type:
Land
Rarity:
U
Artist:
Una Fricker
Text:
T: Add one colorless mana to your mana pool.tap, Sacrifice Wasteland: Destroy target nonbasic land.
for the seventh time—leaving you with the dirty feeling of being let go after a good twelve month relationship.

No sir, now we’ve got the one-night-stand turbo variety. The new face of Oath doesn’t so much care about your feelings, or your board position, as it would just as soon wipe everything out with a Deed and let the Man Lands go to work. (For reference, you should never intentionally touch another player’s Man Lands…unless of course you’re into that kind of thing and even then you’d really ought to ask permission before doing something like that—unless it’s a Faerie Conclave
Faerie Conclave
Faerie ConclaveSet: Urza's Legacy
Color:
Land
Type:
Land
Rarity:
U
Number:
139
Artist:
Val Mayerik
Text:
Faerie Conclave comes into play tapped.T: Add one blue mana to your mana pool.1U: Faerie Conclave becomes a 2/1 blue creature with flying until end of turn. This creature still counts as a land.
; of which I’m under impression that it’s okay to gently nudge them so as to not bend them in any way—call it Magic etiquette if you will.)

The best part of the new version of Oath, in my opinion, is the look on your opponent’s face when he realizes that he has to chump block your Cognivore
Cognivore
CognivoreSet: Odyssey
Cost:
8
Color:
Blue
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
77
Artist:
Adam Rex
Power:
*
Toughness:
*
Text:
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
with his Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
and then recognizes that half of his graveyard is making your monster his worst nightmare.

For your reference, the current tank deck list for Dark Oath.

Dark Oath
Ferris Think Tank
Think Tank
Think TankSet: Odyssey
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
104
Artist:
Jim Nelson
Text:
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.


--Creatures

2 Cognivore
Cognivore
CognivoreSet: Odyssey
Cost:
8
Color:
Blue
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
77
Artist:
Adam Rex
Power:
*
Toughness:
*
Text:
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.


--Drawing

4 Accumulated Knowledge
Accumulated Knowledge
Accumulated KnowledgeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
26
Artist:
Randy Gallegos
Text:
Draw a card, then draw cards equal to the number of Accumulated Knowledge cards in all graveyards.

4 Brainstorm
Brainstorm
BrainstormSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Draw three cards. Then, put any two cards from your hand on top of your library in any order.

1 Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.

1 Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.


--Counter

4 Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.

4 Mana Drain
Mana Drain
Mana DrainSet: Legends
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Tedin
Text:
Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.

1 Forbid
Forbid
ForbidSet: Exodus
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
35
Artist:
Scott Kirschner
Text:
Buyback Choose and discard two cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put Forbid into your hand instead of your graveyard as part of the spell's effect.) Counter target spell.

2 Disrupt
Disrupt
DisruptSet: Weatherlight
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Adam Rex
Text:
Counter target instant, interrupt, or sorcery spell unless its caster pays an additional 1.Draw a card.


--Tools

1 Krosan Reclamation
Krosan Reclamation
Krosan ReclamationSet: Judgment
Cost:
2
Color:
Green
Type:
Instant
Rarity:
U
Number:
122
Artist:
Gary Ruddell

Text:
Target player shuffles up to two target cards from his or her graveyard into his or her library. Flashback 1G.

2 Living Wish
Living Wish
Living WishSet: Judgment
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
124
Artist:
Eric Peterson

Text:
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.

4 Oath of Druids
Oath of Druids
Oath of DruidsSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
115
Artist:
Daren Bader
Text:
During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.

3 Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.


--Restricted

1 Ancestral Recall
Ancestral Recall
Ancestral RecallSet: Alpha
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
Mark Poole
Text:
Draw 3 cards or force opponent to draw 3 cards.

1 Time Walk
Time Walk
Time WalkSet: Alpha
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Amy Weber
Text:
Take an extra turn after this one.

1 Regrowth
Regrowth
RegrowthSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
U
Artist:
Dameon Willich
Text:
Bring any card from your graveyard to your hand.

1 Demonic Tutor
Demonic Tutor
Demonic TutorSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Artist:
Douglas Shuler
Text:
Search your library for one card and take it into your hand. Reshuffle your library afterwards.


--Land

1 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

5 Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

4 Polluted Delta
Polluted Delta
Polluted DeltaSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
321
Artist:
Land
Text:
T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library. Rob Alexander

1 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

1 Treetop Village
Treetop Village
Treetop VillageSet: Urza's Legacy
Color:
Land
Type:
Land
Rarity:
U
Number:
143
Artist:
Anthony S. Waters
Text:
Treetop Village comes into play tapped.T: Add one green mana to your mana pool.1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.

3 Mishra
Mishra
MishraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
3
Artist:
Anson Maddocks
Power:
+0
Toughness:
-3
Text:
Double all damage dealt by creatures you control.
’s Factory
4 Underground Sea
Underground Sea
Underground SeaSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Rob Alexander
Text:
T: Add either B or U to your mana pool.Counts as both swamp and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

4 Tropical Island
Tropical Island
Tropical IslandSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jesper Myrfors
Text:
T: Add either G or U to your mana pool.Counts as both forest and islands and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.

1 Library of Alexandria
Library of Alexandria
Library of AlexandriaSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
U
Artist:
Mark Poole
Text:
Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand.


Sideboard (Tentative)

2 Dust bowl
2 Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.

3 Null Rod
Null Rod
Null RodSet: Weatherlight
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Anson Maddocks
Text:
Players cannot play any artifact abilities requiring an activation cost.

2 Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1

1 Spike Feeder
Spike Feeder
Spike FeederSet: Stronghold
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Spike
Rarity:
U
Number:
68
Artist:
Heather Hudson
Power:
0
Toughness:
0
Text:
Spike Feeder comes into play with two +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.Remove a +1/+1 counter from Spike Feeder: Gain 2 life.

1 Spike Weaver
Spike Weaver
Spike WeaverSet: Exodus
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Spike
Rarity:
R
Number:
128
Artist:
Mike Raabe
Power:
0
Toughness:
0
Text:
Spike Weaver comes into play with three +1/+1 counters on it.2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.1, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn.

1 Crater Hellion
Crater Hellion
Crater HellionSet: Urza's Saga
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
179
Artist:
Daren Bader
Power:
6
Toughness:
6
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.) When Crater Hellion comes into play, it deals 4 damage to each other creature.

3 Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.



There is no doubt in my mind right now that if I were to play in the T1 championships at Origins tomorrow, this is the deck that I would take. Some might argue that the Turbo variant is too fragile in the environment, but I’d have to disagree. For starters, the speed of this deck is scary. If I play against Sligh and they lay a first turn Jackal Pup
Jackal Pup
Jackal PupSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Hound
Rarity:
U
Artist:
Susan Van Camp
Power:
2
Toughness:
1
Text:
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.
, it’s a very real possibility that I’ll have them dead on the third turn. Cognivore
Cognivore
CognivoreSet: Odyssey
Cost:
8
Color:
Blue
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
77
Artist:
Adam Rex
Power:
*
Toughness:
*
Text:
Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
is much beefier than the Dryad in Gro should ever be, and with no way to remove the ‘vore, the Gro player should probably scoop when they see an Oath hit the table.

The sideboard is shifting constantly, as we’re still toying with the idea of going recursive after the first game. Time will tell whether this is a good idea. We may just scrap the old Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
machine altogether to make room for more cards against the control match-up.

With two Dust bowls in the board, it’s alright to side one in after the first game and leave the other in the board to wish for. Dust bowl is slowly turning heads in the Type I circuit and with a deck like this it’s not hard for me to justify the bowl.

The two Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
are the catch-alls for anything that slips by the deck, usually after sideboard is when you’ll need them the most, as Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
can handle just about anything anyway. I had originally wanted to slip in a copy of Cunning Wish
Cunning Wish
Cunning WishSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Number:
37
Artist:
Jim Nelson

Text:
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
and move the Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
to the sideboard as well as a copy of Teferi’s Response. Soon after playing the deck you’ll begin to notice that Oath merely scares players off from casting creatures and your Factories are the real workhorses on the team. The ability to grab Response to protect your horses, grab Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
only when you really need it, or grab Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
in a pinch almost makes me want to make the change. I’ll probably test this idea next week.

As stated formerly, Tormod’s Crypt can be a real pain in the neck. The three Null Rod
Null Rod
Null RodSet: Weatherlight
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Anson Maddocks
Text:
Players cannot play any artifact abilities requiring an activation cost.
s are in the board for the likes of Crypt, but it’s not like they aren’t good against almost every other deck in the format also. They shut down Crypts, Scrolls, Moxen, Jayemdae Tome
Jayemdae Tome
Jayemdae TomeSet: Revised Edition
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Tedin
Text:
4, T: Draw one extra card.
, Scrying Glass
Scrying Glass
Scrying GlassSet: Urza's Destiny
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
137
Artist:
Patrick Ho
Text:
3, T: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
…you name it the list goes on. This may seem like a weak answer to Crypt, but it may be surprising enough to win you the second game.

The Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
bug just can’t be dealt with easily. Even though I’ve transformed the main deck into something that’s not even recognizably Oath, common practice has restricted my vileness to a medium temper, as I pack the old engine into the sideboard. This plan may change as I find better cards to make the cut but until then they stay.

Finally, the inclusion of three Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
is my answer to control. Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
may not belong in the extended version of Oath, perhaps because there are no good Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
targets (I don’t know I don’t play extended) but it is my understanding that if I resolve an Oath I’ve pretty much won the game against a lot of decks in Type I. Therefore, first turn Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
sounds like a pretty good plan against control decks to me.

In years past it’s been accepted that Oath should do well in any given Type I field on any given day. We’ve all seen how devastating the deck can be as it combines synergy, creativity, and ruthless consistency to dominate games. We’ve seen all of this and we have still chosen to not play the deck for the same reasons. The ruthless consistency too often translates into “shuffle for hours and not really do anything”. The masturbation process differs from decks such as Academy, mainly because when you’re up against Academy you know they are playing with themselves, when it’s Oath you feel like you might be included, after you’ve realized that you’re just a spectator you feel cheated—and rightfully so.

The new Oath is much more exciting than all of that. Finally a deck you don’t have to feel dirty about. No more late nights at home, spending countless hours playing with yourself because you can’t find a partner. Leave that to the Academy players.

So give this deck a try if you like Oath. I’ve been playing it and it’s my newest mistress. It’s so good that I’ve been tentative about going back to mono blue.

As always I’ll answer any questions you have via email (although it may take a while as I have to take a trek to read my email) but stay tuned for some of the other decks the Tank has been testing, and changes to Dark Oath.



Viva,


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