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CardShark Content - Micah Bleich (6/5/2001)

This article will breakdown all of the gold cards from Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
. The categories that the cards are placed in are:

Very Playable (VP): Obviously good, and usable in any deck of the appropriate colors.

Semi Playable (SP): Cards that have potential that I just cannot see right now, or that need decks built
around them.

Very Little Playability (VLP): Doesn't mean the card isn't used. These are just cards that don't jump out at you right away, or are tremendously overcosted.

Here are my reviews of each card based on hundreds of playtesting games, as well as professional opinions.

Black/White

Gerrard's Verdict
Gerrard's Verdict
Gerrard's VerdictSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
102
Artist:
Carl Critchlow
Text:
Target player discards two cards from his or her hand. You gain 3 life for each land card discarded this way.
, Rating: VP

I don't know what was going through the minds of Wizards R&D, but it had to be along the lines of ´´Hey! I know! Let's reprint broken cards, but we'll make them 2 colors!´´ Say hello to the new Hymn to Tourach
Hymn to Tourach
Hymn to TourachSet: Fallen Empires
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
12
Artist:
Susan Van Camp
Text:
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
.

Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
, Rating: VP

There is so much hype around this card that if I said it wasn't good I would be hanged for treason. Seriously though, it is definitely a solid card, replacing enchantment, artifact, and land removal all in one card (creeping mold anyone?), and can in most cases be used for creature removal. I would still want a card that didn't let creatures regenerate in addition to this though.

Death Grasp
Death Grasp
Death GraspSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
95
Artist:
Eric Peterson
Text:
Death Grasp deals X damage to target creature or player. You gain X life.
, Rating: VP

B/W Drain Life
Drain Life
Drain LifeSet: Revised Edition
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's current toughness.
? Perhaps, it has its advantages over its older counterpart. It's only disadvantage is that it is multicolored which is not that huge of a problem, seeing as how mostly you won't want to cast this until mid-game anyway. (Note: 3 mana to kill a bird, while not a bargain, useful to stop the speed necessary for a 3rd turn blastoderm)

Soul Link
Soul Link
Soul LinkSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
120
Artist:
Jeff Easley
Text:
Whenever enchanted creature deals or is dealt damage, you gain that much life.
, Rating: SP

New from Wotc Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
IExpbms= Plus! Get yours today! Well, not exactly. This card costs 2 more mana than a spirit link, 2 colors, all for a second ability which isn't all that useful. The card is decent but not spectacular. Try the obvious combos (Thrasing Wumpus) for some fun.

Putrid Warrior
Putrid Warrior
Putrid WarriorSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Soldier Zombie
Rarity:
C
Number:
117
Artist:
Ray Lago
Power:
2
Toughness:
2
Text:
Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life.
, Rating: SP

Very nice card. If it were BB it would be amazing in Suicide Black decks, because Black doesn't get many good Bears (2/2 for 2 mana). However, because white tends to be a better control oriented strategy (although, watch out for W/B weenie, where these guys will really shine along with the Lynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
) this guy does not live up to his full potential in the current T2. (Note: he's basically a 3/2 for 2 mana in suicide decks)

Night / Day, Rating: VLP

Ugh. Sure it has its uses, and it pretty decent in limited, I just don't see much merit in this card. The -1/-1 Affect is available in much better options, and the +1/+1 option could be good if it was only W to play instead of 2W. For 3 mana, just cast Glorious Anthem
Glorious Anthem
Glorious AnthemSet: Urza's Saga
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
15
Artist:
Kev Walker
Text:
All creatures you control get +1/+1.
.

Martyr's Tomb, Rating: VLP

Please tell me there is a combo I'm missing with this card. It can be used to save a creature from burn (prevent that last lethal point), or allow your scuta to kill a Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
and live, but that's about all I see it being good for.

White/Red:

Goblin Legionnaire
Goblin Legionnaire
Goblin LegionnaireSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
103
Artist:
Mark Romanoski
Power:
2
Toughness:
2
Text:
R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.
, Rating: VP

Apparently Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
s really like white mana. It gets them all worked up in a frenzy, and basically doubles their abilities. Unfortunately, it requires R or W to sacrifice him, so you may not want to play him 2nd turn, but at worst he's a Bear.

Captain's Maneuver
Captain's Maneuver
Captain's ManeuverSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
U
Number:
92
Artist:
Ben Thompson
Text:
The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.
, Rating: VP

Mind games and throwing off your opponent's math are always good things. Many may argue that it is expensive, but it doesn't have to be. For 3 mana it can save an Idol from Urza's Rage
Urza's Rage
Urza's RageSet: Invasion
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Matthew D. Wilson
Text:
Kicker 8R (You may pay an additional 8R as you play this spell.)Urza's Rage can't be countered by spells or abilities.Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
, for 4 it can stop Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
from doing anything more than killing something of its controller. Later on in the game when you have plenty of mana available it can turn an opponents Fat Moti or Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
into their worst nightmare. It also cannot be overlooked that it can also be used to win a damage race.

Order / Chaos, Rating: VP

This card is definitely a solid card in T2, especially with Mr. Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
making an appearance, however, it is more than that in Limited. If you open this card in sealed you should most likely at least splash red, and it is a possible first pick in booster draft. It is rare that an uncommon can be such a bomb, and for that reason this card should be much appreciated in limited.

Squee's Embrace
Squee's Embrace
Squee's EmbraceSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
122
Artist:
Rebecca Guay
Text:
Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature card to its owner's hand.
, Rating: SP

This card overcomes the main drawback that prevents creature enchantments from being played, and that's card advantage. If the creature is killed you only lose 1 card to your opponents 1, a fair trade. The only problem is that it's only bonus is +2/+2. While this isn't a bad boost for 2 mana isn't anywhere near game breaking, and let's not forget that the creature can be killed in response to this spell being played on it.

Powerstone Minefield
Powerstone Minefield
Powerstone MinefieldSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
115
Artist:
Greg & Tim Hildebrandt
Text:
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
, Rating: SP

The Minefield looks like it may have interesting uses in W/R control decks that use Protection from Red or White creatures for the win. The problems are that at least 2 minefields are needed to hold of most of the mid-late game creatures, and not enough for many, and at 4cc may be too slow to stop the early game rush of a beatdown deck. Perhaps this is best as a sideboar card against Skies.

Goblin Trenches
Goblin Trenches
Goblin TrenchesSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
104
Artist:
Wayne England
Text:
2, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens into play.
, Rating: SP

This card is best used as a quick recovery from a Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, or as a way to create many small creatures for an early onrush. It is not very versatile, but then again how many beatdown decks need to be? Look for this in conjunction with the Legionnaire and Squee's Embrace
Squee's Embrace
Squee's EmbraceSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
122
Artist:
Rebecca Guay
Text:
Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that creature card to its owner's hand.
in swarm decks.

Red/Blue

Prophetic Bolt
Prophetic Bolt
Prophetic BoltSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
116
Artist:
Dave Dorman
Text:
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library.
, Rating: VP

This card is basically Lightning Blast
Lightning Blast
Lightning BlastSet: Classic Sixth Edition
Cost:
4
Color:
Red
Type:
Instant
Rarity:
C
Number:
193
Artist:
Richard Thomas
Text:
Lightning Blast deals 4 damage to target creature or player.
and Impulse
Impulse
ImpulseSet: Visions
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Bryan Talbot
Text:
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. Shuffle your library afterwards.
minus 1 mana. While Lightning blast is not a spectacular card, impulse is, and the lowered cost makes the burn more efficient, not to mention it allows for card advantage. Look for this is U/R control, or CounterBurn.

Minotaur Illusionist
Minotaur Illusionist
Minotaur IllusionistSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Minotaur
Rarity:
U
Number:
111
Artist:
Mark Zug
Power:
3
Toughness:
4
Text:
1U: Minotaur Illusionist can't be the target of spells or abilities this turn. R, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature.
, Rating: VP

A solid creature, easily playable in U/R decks. Untargetability is always a good thing, and the fact that the Minotaur can trade with a larger creature, or kill a smaller one makes the card even better.

Quicksilver Dagger
Quicksilver Dagger
Quicksilver DaggerSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment Creature
Rarity:
C
Number:
118
Artist:
Alex Horley
Text:
Enchanted creature has "TAP: This creature deals 1 damage to target player. You draw a card."
, Rating: VP

This card is a powerhouse in limited. It can also be quite useful in constructed, putting your opponent on a VERY SLOW clock while generating card advantage. Another benefit is that as soon as it hits play it replaces itself and does one damage (assuming the creature is not currently summoning sick). This helps with the problem of card disadvantage that plagues creature enchantments. However, it still depends on a creature being in play is bad. Here's a thought: combine is with a minotaur illusionist and things become bad for your opponent.

Fire / Ice, Rating: VP

While the Ice side of this card is less than stellar the Fire side more than makes up for it. Two damage for 2cc is already a pretty good deal as an instant, but add in the fact that you can split up the damage makes for good card advantage against Fires and Skies. Also, because it only requires one red mana, it is easily splashable, and can act like a Simoon
Simoon
SimoonSet: Visions
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
U
Artist:
Randy Gallegos
Text:
Simoon deals 1 damage to each creature target opponent controls.
in non green decks.

Suffocating Blast
Suffocating Blast
Suffocating BlastSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
124
Artist:
Christopher Moeller
Text:
Counter target spell and Suffocating Blast deals 3 damage to target creature.
, Rating: VP

At first look the blast looks absolutely amazing. It appears to be pure card advantage. Is it like 1 spell for 1 spell and a creature? Not exactly. You MUST have 2 targets in order to cast the spell. This means that if your opponent does not have a creature in play you cannot use the blast as a counter, allowing for nasty spells to slip through your counter wall. Also, if your opponent does have a creature they can opt not to play any other spells until you deal with it. This allows them to get damage through and make the blasts in your hand a dead card. Even though it sounds like I am bashing this card you'll
notice that it is in the Very playable section. This is because just about any U/R deck will want to use these, but maybe not 4.

Razorfin Hunter
Razorfin Hunter
Razorfin HunterSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Goblin
Rarity:
C
Number:
119
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
TAP: Razorfin Hunter deals 1 damage to target creature or player.
, Rating: SP

According to early information about Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
this guy was said to be a 2/2. If he was he would be downright amazing. Don't get me wrong he is still good. The Hunter has the ability to trade with any of the other opposing color bears (block and ping), and can pick off little creatures. What intrigues me more than the creature itself though is that Wizards R&D was actually willing to leave a card cycle incomplete (An 2/2 for 2cc for each opposing color pair).

Squee's Revenge
Squee's Revenge
Squee's RevengeSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
123
Artist:
Kev Walker
Text:
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
, Rating: VLP

If you pick 2 or 3 and win all the flips Squee's Revenge
Squee's Revenge
Squee's RevengeSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
123
Artist:
Kev Walker
Text:
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
can be good, broken even, but it is never a good idea to rely on a card based on luck. Simple as that!

Blue/Green

Mystic Snake
Mystic Snake
Mystic SnakeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Snake
Rarity:
R
Number:
112
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
You may play Mystic Snake any time you could play an instant. When Mystic Snake comes into play, counter target spell.
, Rating: VP

One of the most anticipated cards in Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
. The snake can be used to counter and board advantage, or as a 2/2 instant creature. Either way the Snake means trouble for your opponent often times stopping their best creature and adding to the beats.

Gaea's Skyfolk
Gaea's Skyfolk
Gaea's SkyfolkSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Elf Merfolk
Rarity:
C
Number:
101
Artist:
Terese Nielsen
Power:
2
Toughness:
2
Text:
Flying
, Rating: VP

A 2/2 for 2 mana with FLYING? Wow. This guy is amazing. He often swings for 8 or more damage before an opponent can find an answer. And in limited this guy is a
powerhouse with the potential to win a game with just a confound or gaea's might as backup.

Temporal Spring
Temporal Spring
Temporal SpringSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
125
Artist:
John Matson
Text:
Put target permanent on top of its owner's library.
, Rating: VP

This card should be an Instant. It could then compare with widely used recoil. While it still would not be as good as recoil because your oppoenent would always draw right back into their threat it would be a very strong card. As of right now it is very solid temporary removal without card disadvantage. It can remove a Worship
Worship
WorshipSet: Urza's Saga
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
57
Artist:
Mark Zug
Text:
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.
for that last point of damage, or a Nether Spirit
Nether Spirit
Nether SpiritSet: Mercadian Masques
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
149
Artist:
Alan Pollack
Power:
2
Toughness:
2
Text:
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to play.
to get an attack through, and the options just go on and on.

Aether Mutation
Aether Mutation
Aether MutationSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spencer
Text:
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
, Rating: SP

While this card does have a very powerful ability it is also often times useless against a creatureless deck. Also, this card is slightly overcosted because of the potential it has if a high casting cost creature is in play. In order for this card to be a staple it would have to be an instant or 2 mana cheaper.

Yavimaya Embrace, Rating: VLP

Quite simply put this card can be a game winner...but first you have to manage to cast it!

Illusion / Reality, Rating: VLP

This is the worst of the split cards from Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
. The main benefit of split cards is their versatility. This card has very little. Illusion/Reality is just expensive artifact removal that can save a creature from a banish effect.

Jungle Barrier
Jungle Barrier
Jungle BarrierSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Wall
Rarity:
U
Number:
106
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
6
Text:
(Walls can't attack.) When Jungle Barrier comes into play, draw a card.
, Rating: VLP

There is little point in using this card. The Jungle Barrier
Jungle Barrier
Jungle BarrierSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Wall
Rarity:
U
Number:
106
Artist:
Edward P. Beard, Jr.
Power:
2
Toughness:
6
Text:
(Walls can't attack.) When Jungle Barrier comes into play, draw a card.
is basically Wall of blossoms +2/+2 for 1U. The reason the Wall of Blossoms
Wall of Blossoms
Wall of BlossomsSet: Stronghold
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Wall
Rarity:
U
Number:
75
Artist:
Heather Hudson
Power:
0
Toughness:
4
Text:
(Walls cannot attack.) When Wall of Blossoms comes into play, draw a card.
was good was because you could play it as a quick blocker without losing card advantage. If this were 1GU and a 1/6, or GU 0/6, it would be amazing, but for now, just use glacial wall.

Green/Black

Consume Strength
Consume Strength
Consume StrengthSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
93
Artist:
Adam Rex
Text:
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
, Rating: VP

This is a strong card with much potential. It can slow down an opponent while speeding you up, and most of the time netting you card advantage. Tempo advantage is very important to G/B beats which looks to be like one of the most popular T2 deck archetypes that will come out of Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
.

Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
Monger, Rating: VP

Hmmm...why B/G beats you say? Here's your answer. The biggest bad-a-creature that
magic has seen in a long time. Many people are hyping him up, while others defend their Shivan Wurm
Shivan Wurm
Shivan WurmSet: Planeshift
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
124
Artist:
Scott M. Fischer
Power:
7
Toughness:
7
Text:
Trample. When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
s to the end. The bottom line is this guy is big, and can win games, but he's also just a creature. If you playing in an IBC or T2 tourney (after July 1st of course) expect to see this guy in at least a couple of decks.

Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
, Rating: VP

The New Disk? Yes and No. It is better than the disk in that you can play it the turn it comes into play and it is more selective, however you must be playing B/G to use it...oh wait...what's the problem again? With the rest of the B/G beatstick crew this guy will find a happy home in many decks.

Ebony Treefolk
Ebony Treefolk
Ebony TreefolkSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Treefolk
Rarity:
U
Number:
97
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
BG: Ebony Treefolk gets +1/+1 until end of turn.
, Rating: VP

3/3 for 3. Pumpable. I rest my case. Seriously though, this guy is amazing. Look at the other good 3/3 for 3 options out there right now. Chimeric Idol
Chimeric Idol
Chimeric IdolSet: Prophecy
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
136
Artist:
Mark Tedin
Text:
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.
, the Ebony Treefolk
Ebony Treefolk
Ebony TreefolkSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Treefolk
Rarity:
U
Number:
97
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
BG: Ebony Treefolk gets +1/+1 until end of turn.
can outrace this guy, or kill him in combat with a pump. The Idol is harder to kill though because it is immune to sorcery removal like Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, but then again , it is killable by artifact removal. And the other main option, Noble Panther
Noble Panther
Noble PantherSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
257
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
1: Noble Panther gains first strike until end of turn.
, just can't compete with the Treefolk.

Life / Death, Rating: VP

Many people are saying this card may be one of the best split cards yet. I have to agree to a certain extent. It is definitely in the top 5. Just the fact that it allow for possible 1st turn Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
s is pretty scary, but the other tricks that you can pull of with it are just amazing as well. Look to see this one used in Black decks mostly, but also possible Green w/o Black.

Llanowar Dead
Llanowar Dead
Llanowar DeadSet: Apocalypse
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Zombie Elf
Rarity:
C
Number:
109
Artist:
Ben Thompson
Power:
2
Toughness:
2
Text:
TAP: Add B to your mana pool.
, Rating: SP

It's a good creature, while not the best of the bears is very versatile. It can either be used to beat your opponent over the head, or for mana acceleration. The problem is that B/G doesn't really need the acceleration. Whether you use him or not is really a matter of personal preference and metagame.

Death Mutation
Death Mutation
Death MutationSet: Apocalypse
Cost:
8
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
96
Artist:
Carl Critchlow
Text:
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
, Rating: SLP

It seems like Wizards made this hideously overcosted spell to balance out the fact that they made all those other good B/G cards. For 8 mana Death Mutation
Death Mutation
Death MutationSet: Apocalypse
Cost:
8
Color:
Multicolor
Type:
Sorcery
Rarity:
U
Number:
96
Artist:
Carl Critchlow
Text:
Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost.
should at least kill black creatures. This card would be much better if it said ´´half of their converted mana cost (rounded down)´´ instead, and then only cost 3 or 4.

Three Color Gold Cards

Guided Passage
Guided Passage
Guided PassageSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
105
Artist:
Alex Horley
Text:
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
, Rating: VP

2 card net gain for 3 mana, and also useful for finding a useful creature (the other 2 cards are very unreliable). The main downside is your opponent gets to look at your library, but this drawback isn't nearly as bad as the benefits the card provides.

Fungal Shambler
Fungal Shambler
Fungal ShamblerSet: Apocalypse
Cost:
7
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
100
Artist:
Jim Nelson
Power:
6
Toughness:
4
Text:
Trample. Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card from his or her hand.
, Rating: SP

Big mean nasty with a great ability, and hard to cast. This is the problem that usually brings down the big monsters of sets. This may find use in a reanimation deck, because lets face it a 2 card advantage swing PER TURN is pretty hard to turn down.

Overgrown Estate
Overgrown Estate
Overgrown EstateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
113
Artist:
Brian Snoddy
Text:
Sacrifice a land: You gain 3 life.
, Rating: SP
It looks to combo nicely with Desolation Angel
Desolation Angel
Desolation AngelSet: Apocalypse
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
38
Artist:
Brom
Power:
5
Toughness:
4
Text:
Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead.
, however is kind of slow and useless if the angel is countered. You still have to show some respect for an over priced Zorb (Zuran Orb
Zuran Orb
Zuran OrbSet: Ice Age
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Sandra Everingham
Text:
0: Sacrifice a land to gain 2 life.
) though.

Lightning Angel
Lightning Angel
Lightning AngelSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
108
Artist:
rk post
Power:
3
Toughness:
4
Text:
Flying; haste (This creature may attack and TAP the turn it comes under your control.) Attacking doesn't cause Lightning Angel to tap.
, Rating: SP

At first I was very impressed with this card, as most seem to be at first glance. I thought it would be great in an Angel-Go deck with a ton of counterspells using this a finisher. The only problem is the mana cost. Generally you are better off using a Serra
Serra
SerraSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
4
Artist:
Matthew D. Wilson
Power:
+1
Toughness:
+1
Text:
All creatures you control get +0/+2.
or Moti to kill your opponent than this one. Now if the Angel was 5/4 Doesn't tap to attack, Flying, then it would be amazing (it's cost would allow for this).

Last Stand
Last Stand
Last StandSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
107
Artist:
Ron Spencer
Text:
Target opponent loses 2 life for each swamp you control. Last Stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each forest you control. You gain 2 life for each plains you control. Draw a card for each island you control, then discard that many cards from your hand.
, Rating: SP

Why didn't they give up after Coalition Victory
Coalition Victory
Coalition VictorySet: Invasion
Cost:
8
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
241
Artist:
Eric Peterson
Text:
You win the game if you control a land of each basic land type and a creature of each color.
? There are much better cards for a 5c deck to be casting than this.

Fervent Charge
Fervent Charge
Fervent ChargeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
98
Artist:
Mark Tedin
Text:
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
, Rating: SP

A very interesting card that I have not been able to make work as of yet. The added power and toughness is a huge help in overwhelming enemy forces and may be the basis of a new beatdown deck.

Cromat
Cromat
CromatSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Legend
Rarity:
R
Number:
94
Artist:
Donato Giancola
Power:
5
Toughness:
5
Text:
WB: Destroy target creature blocking or blocked by Cromat. UR: Cromat gains flying until end of turn. BG: Regenerate Cromat. RW: Cromat gets +1/+1 until end of turn. GU: Put Cromat on top of its owner's library.
, Rating: SP

This guy has great abilities, and if you can manage to pay for them he can easily win you a game. This is not an easy task however, and you may just be better off with a Pheldagriff. He's just asking to be abused by somebody, however, the player isn't me.

In conclusion, the gold cards in Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
look to be quite solid. Although they don't necessarily fit with the rest of the Invasion block because they are opposing color they will most definetly be used a lot, and will stem some very popular decks based on them. Good job to Wizards for making these cards (well, most of them anyhow ;)


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