CardShark Content -
Michael Chan
(4/17/2005)
Life gaining has been constantly abused with white for the longest time. Here is just an idea to harness that power with help of a few new cards.
G/W
Lands:
4: Windswept HeathWindswept Heath
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 | Set: Onslaught Color: Land Type: Land Rarity: R Number: 328 Artist: Anthony S. Waters Text: T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library. |
2: Krosan VergeKrosan Verge
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 | Set: Judgment Color: Land Type: land Rarity: U Number: 141 Artist: Tony Szczudlo
Text: Krosan Verge comes into play tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library. |
8: PlainsPlains
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 | Set: Oversize Cards Color: Land Type: Land Rarity: X Artist: Tony Roberts Text: T: Add W to your mana pool. |
10: ForestForest
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 | Set: Oversize Cards Color: Land Type: Land Rarity: X Artist: Tony Roberts Text: T: Add G to your mana pool. |
s
White Cards
2: Test of EnduranceTest of Endurance
|
 | Set: Judgment Cost: 4 Color: White Type: Enchantment Rarity: R Number: 29 Artist: Mike Ploog
Text: At the begining of your upkeep, if you have 50 or more life, you win the game. |
1: V29yZHMgb2YgWorshipWorship
|
 | Set: Urza's Saga Cost: 4 Color: White Type: Enchantment Rarity: R Number: 57 Artist: Mark Zug Text: Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature. |
1: Gerrard CapashenGerrard Capashen
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 | Set: Apocalypse Cost: 5 Color: White Type: Creature Sub Type: Legend Rarity: R Number: 11 Artist: Brom Power: 3 Toughness: 4 Text: At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. 3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking. |
2: Noble PurposeNoble Purpose
|
 | Set: Mercadian Masques Cost: 5 Color: White Type: Enchantment Rarity: U Number: 32 Artist: Kev Walker Text: Whenever a creature you control deals combat damage, you gain that much life. |
3: Blessed ReversalBlessed Reversal
|
 | Set: Urza's Legacy Cost: 2 Color: White Type: Instant Rarity: R Number: 2 Artist: Pete Venters Text: Gain 3 life for each creature attacking you. |
2: Angelic ChorusAngelic Chorus
|
 | Set: Urza's Saga Cost: 5 Color: White Type: Enchantment Rarity: R Number: 3 Artist: Ron Spencer Text: Whenever a creature comes into play under your control, gain life equal to that creature's toughness. |
2: Exalted AngelExalted Angel
|
 | Set: Onslaught Cost: 6 Color: White Type: Creature Sub Type: Angel Rarity: R Number: 28 Artist: Michael Sutfin Power: 4 Toughness: 5 Text: Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
3: Beacon of ImmortalityBeacon of Immortality
|
 | Set: Fifth Dawn Cost: 6 Color: White Type: Instant Rarity: R Number: 6 Artist: Rob Alexander Text: Double target player's life total. Shuffle Beacon of Immortality into its owner's library. |
1: Dimensional BreachDimensional Breach
|
 | Set: Scourge Cost: 7 Color: White Type: Sorcery Rarity: R Number: 9 Text: Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play. |
4: Enlightened TutorEnlightened Tutor
|
 | Set: Classic Sixth Edition Cost: 1 Color: White Type: Instant Rarity: U Number: 19 Artist: Dan Frazier Text: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it. |
2: SavannahSavannah
|
 | Set: Revised Edition Color: Land Type: Land Rarity: R Artist: Rob Alexander Text: T: Add either W or G to your mana pool.Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected. |
Lion
Green Cards
1: LifegiftLifegift
|
 | Set: Betrayers of Kamigawa Cost: 3 Color: Green Type: Enchantment Rarity: R Number: 132 Artist: John Matson Text: Whenever a land comes into play, you may gain 1 life. |
2: Nourishing ShoalNourishing Shoal
|
 | Set: Betrayers of Kamigawa Cost: 3 Color: Green Type: Instant Sub Type: Arcane Rarity: R Number: 137 Artist: Greg Staples Text: You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost. You gain X life. |
2: Beacon of CreationBeacon of Creation
|
 | Set: Fifth Dawn Cost: 4 Color: Green Type: Sorcery Rarity: R Number: 82 Artist: Mark Tedin Text: Put a 1/1 green insect creature token into play for each forest you control. Shuffle Beacon of Creation back into its owner's library instead of putting it into its owner's graveyard. |
3: Ageless EntityAgeless Entity
|
 | Set: Darksteel Cost: 5 Color: Green Type: Creature Sub Type: Elemental Rarity: R Number: 73 Artist: Jeff Miracola Power: 4 Toughness: 4 Text: Whenever you gain life, put that many +1/+1 counters on Ageless Entity. |
2: Living HiveLiving Hive
|
 | Set: Mirrodin Cost: 8 Color: Green Type: Creature Sub Type: Elemental Rarity: R Number: 124 Artist: Anthony S. Waters Power: 6 Toughness: 6 Text: Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play. |
2: Epic StruggleEpic Struggle
|
 | Set: Judgment Cost: 4 Color: Green Type: Enchantment Rarity: R Number: 112 Artist: Greg & Tim Hildebrandt
Text: At the beginning of your upkeep, if you control 20 or more creatures, you win the game. |
2: NourishNourish
|
 | Set: Darksteel Cost: 2 Color: Green Type: Instant Rarity: C Number: 78 Artist: Scott M. Fischer Text: You gain 6 life. |
1: One Dozen EyesOne Dozen Eyes
|
 | Set: Mirrodin Cost: 6 Color: Green Type: Sorcery Rarity: U Number: 126 Artist: Darrell Riche Text: Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine GGG (Choose both if you pay the entwine cost.) |
1: Sprawling SymbiosisSymbiosis
|
 | Set: Urza's Saga Cost: 2 Color: Green Type: Instant Rarity: C Number: 275 Artist: Jeff Miracola Text: Two target creatures each get +2/+2 until end of turn. |
1: Symbiotic WurmSymbiotic Wurm
|
 | Set: Onslaught Cost: 8 Color: Green Type: Creature Sub Type: Wurm Rarity: R Number: 289 Artist: Matt Cavotta Power: 7 Toughness: 7 Text: When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. |
2: Symbiotic BeastSymbiotic Beast
|
 | Set: Onslaught Cost: 6 Color: Green Type: Creature Sub Type: Beast Rarity: U Number: 287 Artist: Franz Vohwinkel Power: 4 Toughness: 4 Text: When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play. |
1: Stream of LifeStream of Life
|
 | Set: Revised Edition Cost: 2 Color: Green Type: Sorcery Rarity: C Artist: Mark Poole Text: Target player gains X life. |
3: BiorhythmBiorhythm
|
 | Set: Onslaught Cost: 8 Color: Green Type: Sorcery Rarity: R Number: 247 Artist: Ron Spears Text: Each player's life total becomes the number of creatures he or she controls. |
2: Jungle LionJungle Lion
|
 | Set: Portal Cost: 1 Color: Green Type: Creature Sub Type: Creature Rarity: C Artist: Janine Johnston Power: 2 Toughness: 1 Text: Jungle Lion can't intercept. |
Colorless/Multi
2: Umezawa’s Jitte
2: Well of Lost dreams
Ah this deck is very odd but effective. You will notice there are not too many fast cards in this deck but if you feel the need to have some, reach into the side deck. I found that mass creatures with life gain works quite effectively. Let’s determine how to use this deck. When using this deck, I have come to the conclusion that you should use cards as soon as you get them instead of holding on to them This is definitely true when you use the beacons because if you can add 3 – 6 creatures early on, you can benefit faster from Blessed reversal, noble purpose and more. If you use immortality ASAP, you most-likely will add 15-20 life which brings you pretty close.
All the symbiotic things simply add more creatures for you. It’s incredibly easy to get 20+ creatures with this deck. Use lifegift with dimensional breach to gain life as a last resort. It is some what a slow process since the best you can expect is 2 per turn but it is also useful for slowing down your opponent. Use the Jitte by immediately equipping it and attacking (don’t worry if your creature’s going to die, you gain 4 life for that). Constantly attack with your little 1/1s because they won’t be able to block a lot of them, especially if they run a deck based on one beat stick. There is massive life gain with that and can get off 6-13 damage off each time and could possibly beat your opponent down simply with that. With Mass amounts of creatures out, it’s useful to have a few biorhythm. NOTE. That could possibly kill your opponent, especially if he’s running black and just got hecatomb or something.
Now this deck is pretty good but what’s better is you can add any other color with the right cards to work well. Add blue to get Treva the Renewer in. In that case you could add Delusions of MediocrityDelusions of Mediocrity
|
 | Set: Urza's Legacy Cost: 4 Color: Blue Type: Enchantment Rarity: R Number: 30 Artist: Jeff Laubenstein Text: When Delusions of Mediocrity comes into play, gain 10 life.When Delusions of Mediocrity leaves play, lose 10 life. |
, the appropriate lands, Long Term PlansLong Term Plans
|
 | Set: Scourge Cost: 3 Color: Blue Type: Instant Rarity: U Number: 38 Text: Search your library for a card. Shuffle your library. Then put that card in your library as the third card from the top. |
and Parallel ThoughtsParallel Thoughts
|
 | Set: Scourge Cost: 5 Color: Blue Type: Enchantment Rarity: R Number: 44 Text: When Parallel Thoughts comes into play, remove seven cards from your library from the game, put them in a face-down pile, and then shuffle the pile and shuffle your library. If you would draw a card, you may instead put the top card from the pile into your hand. |
. Also, in the case of adding blue, you would want a healthy supply of various counter spells to prevent token targeting cards like Aether SnapSnap
|
 | Set: Urza's Legacy Cost: 2 Color: Blue Type: Instant Rarity: C Number: 43 Artist: Mike Raabe Text: Return target creature to owner's hand. Untap up to two lands. |
. With black, you can through in some spells that deal x and you gain x and throw in Death MatchDeath Match
|
 | Set: Onslaught Cost: 4 Color: Black Type: Enchantment Rarity: R Number: 136 Artist: rk post Text: Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. |
for all your little 1/1s that are quickly pumped in. With red, Clash of RealitiesClash of Realities
|
 | Set: Betrayers of Kamigawa Cost: 4 Color: Red Type: Enchantment Rarity: R Number: 97 Artist: Jim Nelson Text: All Spirits have "When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature." All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit." |
has a similar affect to Death MatchDeath Match
|
 | Set: Onslaught Cost: 4 Color: Black Type: Enchantment Rarity: R Number: 136 Artist: rk post Text: Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. |
and you can add cards that allow your 1/1s to become bigger and attack more than once, namely Aggravated AssaultAggravated Assault
|
 | Set: Onslaught Cost: 3 Color: Red Type: Enchantment Rarity: R Number: 185 Artist: Greg Staples Text: 3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. |
with an added Nature’s Will for most likely infinite attacks. I can’t recall the name of another card but it is after 7 turns, who has most life wins. That might be good to through in but then again you probably would be way past 50 and I figured just to leave it out, anyways, you would have to add some actual damage purpose cards if so. Possibly blessed wind to use on them. I have tried out using both additions but I found that the original deck list works best. This deck always gives you something to do each turn other than playing a land and works really efficiently. Also, the Judgment block gives you plenty of gold cards you can throw in that work well in this deck too. Have fun.
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