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CardShark Content - Michael Chan (4/17/2005)

Life gaining has been constantly abused with white for the longest time. Here is just an idea to harness that power with help of a few new cards.

G/W
Lands:
4: Windswept Heath
Windswept Heath
Windswept HeathSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
328
Artist:
Anthony S. Waters
Text:
T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library.

2: Krosan Verge
Krosan Verge
Krosan VergeSet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
141
Artist:
Tony Szczudlo

Text:
Krosan Verge comes into play tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.

8: Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

10: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s

White Cards
2: Test of Endurance
Test of Endurance
Test of EnduranceSet: Judgment
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
29
Artist:
Mike Ploog

Text:
At the begining of your upkeep, if you have 50 or more life, you win the game.

1: V29yZHMgb2YgWorship
Worship
WorshipSet: Urza's Saga
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
57
Artist:
Mark Zug
Text:
Damage that would reduce your life total to less than 1 instead reduces it to 1 if you control a creature.

1: Gerrard Capashen
Gerrard Capashen
Gerrard CapashenSet: Apocalypse
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Legend
Rarity:
R
Number:
11
Artist:
Brom
Power:
3
Toughness:
4
Text:
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. 3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking.

2: Noble Purpose
Noble Purpose
Noble PurposeSet: Mercadian Masques
Cost:
5
Color:
White
Type:
Enchantment
Rarity:
U
Number:
32
Artist:
Kev Walker
Text:
Whenever a creature you control deals combat damage, you gain that much life.

3: Blessed Reversal
Blessed Reversal
Blessed ReversalSet: Urza's Legacy
Cost:
2
Color:
White
Type:
Instant
Rarity:
R
Number:
2
Artist:
Pete Venters
Text:
Gain 3 life for each creature attacking you.

2: Angelic Chorus
Angelic Chorus
Angelic ChorusSet: Urza's Saga
Cost:
5
Color:
White
Type:
Enchantment
Rarity:
R
Number:
3
Artist:
Ron Spencer
Text:
Whenever a creature comes into play under your control, gain life equal to that creature's toughness.

2: Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

3: Beacon of Immortality
Beacon of Immortality
Beacon of ImmortalitySet: Fifth Dawn
Cost:
6
Color:
White
Type:
Instant
Rarity:
R
Number:
6
Artist:
Rob Alexander
Text:
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

1: Dimensional Breach
Dimensional Breach
Dimensional BreachSet: Scourge
Cost:
7
Color:
White
Type:
Sorcery
Rarity:
R
Number:
9
Text:
Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.

4: Enlightened Tutor
Enlightened Tutor
Enlightened TutorSet: Classic Sixth Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Number:
19
Artist:
Dan Frazier
Text:
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

2: Savannah
Savannah
SavannahSet: Revised Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Rob Alexander
Text:
T: Add either W or G to your mana pool.Counts as both plains and forest and is affected by spells that affect either. If a spell destroys one of these land types, this card is destroyed; if a spell alters one of these land types, the other land type is unaffected.
Lion

Green Cards
1: Lifegift
Lifegift
LifegiftSet: Betrayers of Kamigawa
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
132
Artist:
John Matson
Text:
Whenever a land comes into play, you may gain 1 life.

2: Nourishing Shoal
Nourishing Shoal
Nourishing ShoalSet: Betrayers of Kamigawa
Cost:
3
Color:
Green
Type:
Instant
Sub Type:
Arcane
Rarity:
R
Number:
137
Artist:
Greg Staples
Text:
You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost. You gain X life.

2: Beacon of Creation
Beacon of Creation
Beacon of CreationSet: Fifth Dawn
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
82
Artist:
Mark Tedin
Text:
Put a 1/1 green insect creature token into play for each forest you control. Shuffle Beacon of Creation back into its owner's library instead of putting it into its owner's graveyard.

3: Ageless Entity
Ageless Entity
Ageless EntitySet: Darksteel
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
73
Artist:
Jeff Miracola
Power:
4
Toughness:
4
Text:
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

2: Living Hive
Living Hive
Living HiveSet: Mirrodin
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
124
Artist:
Anthony S. Waters
Power:
6
Toughness:
6
Text:
Trample Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.

2: Epic Struggle
Epic Struggle
Epic StruggleSet: Judgment
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
112
Artist:
Greg & Tim Hildebrandt

Text:
At the beginning of your upkeep, if you control 20 or more creatures, you win the game.

2: Nourish
Nourish
NourishSet: Darksteel
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
78
Artist:
Scott M. Fischer
Text:
You gain 6 life.

1: One Dozen Eyes
One Dozen Eyes
One Dozen EyesSet: Mirrodin
Cost:
6
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
126
Artist:
Darrell Riche
Text:
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play. Entwine GGG (Choose both if you pay the entwine cost.)

1: Sprawling Symbiosis
Symbiosis
SymbiosisSet: Urza's Saga
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Jeff Miracola
Text:
Two target creatures each get +2/+2 until end of turn.

1: Symbiotic Wurm
Symbiotic Wurm
Symbiotic WurmSet: Onslaught
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
289
Artist:
Matt Cavotta
Power:
7
Toughness:
7
Text:
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.

2: Symbiotic Beast
Symbiotic Beast
Symbiotic BeastSet: Onslaught
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
287
Artist:
Franz Vohwinkel
Power:
4
Toughness:
4
Text:
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.

1: Stream of Life
Stream of Life
Stream of LifeSet: Revised Edition
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Mark Poole
Text:
Target player gains X life.

3: Biorhythm
Biorhythm
BiorhythmSet: Onslaught
Cost:
8
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
247
Artist:
Ron Spears
Text:
Each player's life total becomes the number of creatures he or she controls.

2: Jungle Lion
Jungle Lion
Jungle LionSet: Portal
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Creature
Rarity:
C
Artist:
Janine Johnston
Power:
2
Toughness:
1
Text:
Jungle Lion can't intercept.


Colorless/Multi
2: Umezawa’s Jitte
2: Well of Lost dreams


Ah this deck is very odd but effective. You will notice there are not too many fast cards in this deck but if you feel the need to have some, reach into the side deck. I found that mass creatures with life gain works quite effectively. Let’s determine how to use this deck. When using this deck, I have come to the conclusion that you should use cards as soon as you get them instead of holding on to them This is definitely true when you use the beacons because if you can add 3 – 6 creatures early on, you can benefit faster from Blessed reversal, noble purpose and more. If you use immortality ASAP, you most-likely will add 15-20 life which brings you pretty close.

All the symbiotic things simply add more creatures for you. It’s incredibly easy to get 20+ creatures with this deck. Use lifegift with dimensional breach to gain life as a last resort. It is some what a slow process since the best you can expect is 2 per turn but it is also useful for slowing down your opponent. Use the Jitte by immediately equipping it and attacking (don’t worry if your creature’s going to die, you gain 4 life for that). Constantly attack with your little 1/1s because they won’t be able to block a lot of them, especially if they run a deck based on one beat stick. There is massive life gain with that and can get off 6-13 damage off each time and could possibly beat your opponent down simply with that. With Mass amounts of creatures out, it’s useful to have a few biorhythm. NOTE. That could possibly kill your opponent, especially if he’s running black and just got hecatomb or something.

Now this deck is pretty good but what’s better is you can add any other color with the right cards to work well. Add blue to get Treva the Renewer in. In that case you could add Delusions of Mediocrity
Delusions of Mediocrity
Delusions of MediocritySet: Urza's Legacy
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
30
Artist:
Jeff Laubenstein
Text:
When Delusions of Mediocrity comes into play, gain 10 life.When Delusions of Mediocrity leaves play, lose 10 life.
, the appropriate lands, Long Term Plans
Long Term Plans
Long Term PlansSet: Scourge
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
38
Text:
Search your library for a card. Shuffle your library. Then put that card in your library as the third card from the top.
and Parallel Thoughts
Parallel Thoughts
Parallel ThoughtsSet: Scourge
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
44
Text:
When Parallel Thoughts comes into play, remove seven cards from your library from the game, put them in a face-down pile, and then shuffle the pile and shuffle your library.
If you would draw a card, you may instead put the top card from the pile into your hand.
. Also, in the case of adding blue, you would want a healthy supply of various counter spells to prevent token targeting cards like Aether Snap
Snap
SnapSet: Urza's Legacy
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Mike Raabe
Text:
Return target creature to owner's hand. Untap up to two lands.
. With black, you can through in some spells that deal x and you gain x and throw in Death Match
Death Match
Death MatchSet: Onslaught
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
136
Artist:
rk post
Text:
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
for all your little 1/1s that are quickly pumped in. With red, Clash of Realities
Clash of Realities
Clash of RealitiesSet: Betrayers of Kamigawa
Cost:
4
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
97
Artist:
Jim Nelson
Text:
All Spirits have "When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature." All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit."
has a similar affect to Death Match
Death Match
Death MatchSet: Onslaught
Cost:
4
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
136
Artist:
rk post
Text:
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.
and you can add cards that allow your 1/1s to become bigger and attack more than once, namely Aggravated Assault
Aggravated Assault
Aggravated AssaultSet: Onslaught
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
185
Artist:
Greg Staples
Text:
3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.
with an added Nature’s Will for most likely infinite attacks. I can’t recall the name of another card but it is after 7 turns, who has most life wins. That might be good to through in but then again you probably would be way past 50 and I figured just to leave it out, anyways, you would have to add some actual damage purpose cards if so. Possibly blessed wind to use on them. I have tried out using both additions but I found that the original deck list works best. This deck always gives you something to do each turn other than playing a land and works really efficiently. Also, the Judgment block gives you plenty of gold cards you can throw in that work well in this deck too. Have fun.


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