• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

CardShark Content - Michael Potter (1/26/2003)

I sometimes get chided by some of the other at my store (and in the occasional email commenting on my articles) that I have a tendency to net deck. I don’t think that net decking is a bad idea, so I often wonder what they expect me to say in response. I try and build my own decks as well, but when I’m busy or when the format is much more established I do tend to go out and find a list on the Internet.

The past month has been year-end close for my company. Since I’m the Controller, I have been far too busy to worry about building my own decks. Luckily, there are tons of decent decks out there. After playing mono-Black and AstroGlide, I had noted that most of the top decks need lots of mana. I also have noted that UG gets colour screwed far more often since Invasion Block rotated out. I remembered reading an Extended article by Seth Burn (on Brainburst) where he presented a mono-red land destruction deck with Goblins. I searched it out and decided to play it:

Ponza Sligh

Creatures (28)

4 x Raging Goblin
Raging Goblin
Raging GoblinSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
200
Artist:
Jeff Miracola
Power:
1
Toughness:
1
Text:
Haste (This creature may attack and tap the turn it comes under your control.)

2 x Goblin Sledder
Goblin Sledder
Goblin SledderSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
209
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

1 x Goblin Taskmaster
Goblin Taskmaster
Goblin TaskmasterSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
210
Artist:
Trevor Hairsine
Power:
1
Toughness:
1
Text:
1R: Target Goblin gets +1/+0 until end of turn.. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)

4 x Skirk Prospector
Skirk Prospector
Skirk ProspectorSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
230
Artist:
Doug Chaffee
Power:
1
Toughness:
1
Text:
Sacrifice a Goblin: Add R to your mana pool.

4 x Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.

4 x Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.

2 x Dwarven Blastminer
Dwarven Blastminer
Dwarven BlastminerSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
U
Number:
199
Artist:
Gary Ruddell
Power:
1
Toughness:
1
Text:
2R,T: Destroy target nonbasic land.. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)

4 x Fledgling Dragon
Fledgling Dragon
Fledgling DragonSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
90
Artist:
Greg Staples

Power:
2
Toughness:
2
Text:
Flying. Threshold - Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."

3 x Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)


Spells (11)

3 x Lava Dart
Lava Dart
Lava DartSet: Judgment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
94
Artist:
Darrell Riche

Text:
Lava Dart deals 1 damage to target creature or player. Flashback Sacrifice a mountain.

4 x Stone Rain
Stone Rain
Stone RainSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Daniel Gelon
Text:
Destroy target land.

4 x Pillage
Pillage
PillageSet: Classic Sixth Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
198
Artist:
Richard Kane Ferguson
Text:
Destroy target artifact or land. It can't be regenerated.


Land (21)

5 x Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

4 x Wooded Foothills
Wooded Foothills
Wooded FoothillsSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
330
Artist:
Rob Alexander
Text:
T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.

4 x Bloodstained Mire
Bloodstained Mire
Bloodstained MireSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
313
Artist:
Rob Alexander
Text:
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.

4 x Forgotten Cave
Forgotten Cave
Forgotten CaveSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
317
Artist:
Tony Szczudlo
Text:
Forgotten Cave comes into play tapped. T: Add R to your mana pool. Cycling R (R, Discard this card from your hand: Draw a card.)

4 x Barbarian Ring
Barbarian Ring
Barbarian RingSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
313
Artist:
John Avon
Text:
Tap: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)


Sideboard (15 cards – what I ran, local metagame and collection adjusted)

1 x Savage Firecat
Savage Firecat
Savage FirecatSet: Odyssey
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
218
Artist:
Dave Dorman
Power:
0
Toughness:
0
Text:
Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

1 x Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)

2 x Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.

1 x Goblin Burrows
Goblin Burrows
Goblin BurrowsSet: Onslaught
Color:
Land
Type:
Land
Rarity:
U
Number:
318
Artist:
David Martin
Text:
T: Add 1 to your mana pool. 1R, T: Target Goblin gets +2/+0 until end of turn.

2 x Goblin Sharpshooter
Goblin Sharpshooter
Goblin SharpshooterSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
207
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Goblin Sharpshooter doesn't untap during your untap step. Whenever a. creature is put into a graveyard from play, untap Goblin Sharpshooter.. T: Goblin Sharpshooter deals 1 damage to target creature or player.

4 x Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

2 x Threaten
Threaten
ThreatenSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
241
Artist:
Mark Brill
Text:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

2 x Boil
Boil
BoilSet: Classic Sixth Edition
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
169
Artist:
Jason Alexander Behnke
Text:
Destroy all islands.


Sideboard (what Seth suggested)

2 x Savage Firecat
Savage Firecat
Savage FirecatSet: Odyssey
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
218
Artist:
Dave Dorman
Power:
0
Toughness:
0
Text:
Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

1 x Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)

2 x Dwarven Blastminer
Dwarven Blastminer
Dwarven BlastminerSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
U
Number:
199
Artist:
Gary Ruddell
Power:
1
Toughness:
1
Text:
2R,T: Destroy target nonbasic land.. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)

1 x Goblin Burrows
Goblin Burrows
Goblin BurrowsSet: Onslaught
Color:
Land
Type:
Land
Rarity:
U
Number:
318
Artist:
David Martin
Text:
T: Add 1 to your mana pool. 1R, T: Target Goblin gets +2/+0 until end of turn.

4 x Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

1 x Lava Dart
Lava Dart
Lava DartSet: Judgment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
94
Artist:
Darrell Riche

Text:
Lava Dart deals 1 damage to target creature or player. Flashback Sacrifice a mountain.

2 x Threaten
Threaten
ThreatenSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
241
Artist:
Mark Brill
Text:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

2 x Boil
Boil
BoilSet: Classic Sixth Edition
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
169
Artist:
Jason Alexander Behnke
Text:
Destroy all islands.


When I first looked at the list, I thought that 5 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s was too little. I know that the theory is that you want to stop drawing lands and draw threats instead, but I was worried about only 5 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s and so many spells that require 3 + mana. I was also worried about Lava Dart
Lava Dart
Lava DartSet: Judgment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
94
Artist:
Darrell Riche

Text:
Lava Dart deals 1 damage to target creature or player. Flashback Sacrifice a mountain.
as the only burn. Running 8 land destruction spells main deck does burn almost all the slots for burn, but I wondered if a 1 point (2 points at the cost of a Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
) burn spell was worth it.

I almost started mucking around with the list before I went to play, but two things stopped me. The first was the firm belief that you should leave a net deck alone before playing it. I was going cold into the tournament (never having played this deck before) and I decided to trust Seth’s list (his article did make it plain that it had only limited testing but it had been tested much more than I had played it). To be honest, the second reason was that I was throwing it together right before I headed out to play and I didn’t have much time change anything.

I did change the sideboard around a little. I couldn’t find more than 1 Savage Firecat
Savage Firecat
Savage FirecatSet: Odyssey
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
218
Artist:
Dave Dorman
Power:
0
Toughness:
0
Text:
Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
(the others were in my Extended test deck and I didn’t have time to search for them) and I only owned 2 Dwarven Blastminer
Dwarven Blastminer
Dwarven BlastminerSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Dwarf
Rarity:
U
Number:
199
Artist:
Gary Ruddell
Power:
1
Toughness:
1
Text:
2R,T: Destroy target nonbasic land.. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)
s. That gave me 3 slots to play with. I decided that Goblin Sharpshooter
Goblin Sharpshooter
Goblin SharpshooterSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
207
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Goblin Sharpshooter doesn't untap during your untap step. Whenever a. creature is put into a graveyard from play, untap Goblin Sharpshooter.. T: Goblin Sharpshooter deals 1 damage to target creature or player.
was a good choice as there are a fair amount of weenie decks that show up (I have seen Wizard decks, WW decks, and even hordes of Squirrels). Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.
was tossed in to give me a slightly better game against Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
-based decks and I cut an additional Lava Dart
Lava Dart
Lava DartSet: Judgment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
94
Artist:
Darrell Riche

Text:
Lava Dart deals 1 damage to target creature or player. Flashback Sacrifice a mountain.
to fit 2 in.

I’ll discuss this in more detail after I go over how the deck performed in a FNM tournament, but play testing has shown the 5 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s to be too few. It should be at least 7, possibly 8.
This time the FNM tournament at Pleasanton Sports Cards drew 24 people, which is slightly above average for the store. The good news is that the owner (Frank) moved out some empty display cases and that makes much more room for tables to play on. The bad news was, after keeping the cost at $2.50 for tournaments for over 3 years, the cost would rise to $4 at the end of the month (with a discount for anyone who buys a box of Legions).

Based on what I’ve heard about other places in the area, $4 for a tournament with pretty good prize support (at least one booster per player plus the Foil
Foil
FoilSet: Prophecy
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
34
Artist:
Bradley Williams
Text:
You may discard an island and another card from your hand instead of paying Foil's mana cost. Counter target spell.
cards that Wizards supplies) is still a good price. I know that drafts costing $10 with the same prize support (1 booster per player, FNM is Type 2) is still a great deal. Plus the store has been supporting Magic and tournaments for years and years. It is one of the nicer places to play that I’ve been to for the “fun” of Magic. Many of the long-term regulars like the fact that the store runs Type 1.5 tournaments as it lets them use their old cards to play in a tournament setting.

I do a little scouting around to make sure my sideboard looked OK. I didn’t see anything that made me want to change it around.

Round 1 Michael Burgess playing UB

Michael starts off the match with a mulligan. I know that he’s playing UB, but I don’t get to see much of what he is playing as I get a hyper-aggressive Goblin draw and overrun him before he could establish any sort of mana base.

Game 2 featured a slower start by me. I eventually reached threshold and managed one swing with a Fledgling Dragon
Fledgling Dragon
Fledgling DragonSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
90
Artist:
Greg Staples

Power:
2
Toughness:
2
Text:
Flying. Threshold - Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."
. I thought I had him the next turn, but he Persuaded my Dragon to join his side. Both of us were dumb and failed to notice that he didn’t have Threshold, so we played the Dragon as a 5/5 flyer. He won the game, we scooped up our cards, and then we noticed that he didn’t have 7 cards in his graveyard. I kicked myself for not playing this correctly.

Game 3 was won by me keeping his land in check via land destruction and riding my Goblins to victory. He always was one turn away from casting a spell to turn the game around because he was always short one land.

I had been worried that this was a Tog deck, but it was a random UB deck with various creatures and spells, something he had developed himself using the cards he owned.

Matches 1-0, Games 2-1

Round 2 Logan Bekker playing UG

I knew that this would be the real test for my deck as a deck that can’t beat UG consistently shouldn’t be played in current Type 2. Logan won the die roll and I started with what I thought was a strong hand with LD and Goblins. My LD managed to keep him somewhat in check, but I had to use my first Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
as removal (making it such a large attacker that it had to be blocked). I finally managed to get enough Goblins down, reached Threshold with active Barbarian Ring
Barbarian Ring
Barbarian RingSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
313
Artist:
John Avon
Text:
Tap: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)
s and a Fledgling Dragon
Fledgling Dragon
Fledgling DragonSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
90
Artist:
Greg Staples

Power:
2
Toughness:
2
Text:
Flying. Threshold - Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."
in play. Game 2 was brutal as he got the UG monster draw and I soon was smashed to zero life. I won game 3 because he didn’t draw any Green mana and then I Boil
Boil
BoilSet: Classic Sixth Edition
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Number:
169
Artist:
Jason Alexander Behnke
Text:
Destroy all islands.
ed away the three Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s he did play. He couldn’t recover from that.

Matches 2-0, Games 4-2

Round 3 Patrick Mellen playing Mono-Black

Patrick had changed his deck somewhat since I last played against him a few weeks ago. It was much closer to a mono-Black Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
er build now. He has been playing mono-Black in the FNM tournaments for a while and had been posting pretty good finishes. I won the die roll and chose to go first. I had some trouble getting creatures to stick on the board as he used a fair amount of removal, but I did manage to keep his land count in check and to wear him down to 14. I hit him two turns in a row with Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)
and we went on to game 2. Our second game was similar to the first as I had trouble keeping creatures in play. I did whittle him down with 1/1 Goblins and then finally got a Savage Firecat
Savage Firecat
Savage FirecatSet: Odyssey
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
218
Artist:
Dave Dorman
Power:
0
Toughness:
0
Text:
Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
in play with Goblins to sacrifice to protect it from his “sacrifice” removal. He had a Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
, but it couldn’t kill the Firecat and I took game 2 as well.

Both of these games showed just how much Land Destruction could hurt a deck like mono-Black. He couldn’t keep his Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.
count up, so his Coffers and Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
s were much worse and he struggled to get to 7 mana to flash back Chainer’s Edict. He also had trouble using Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
as removal as long as I had Goblins in play that could sacrifice themselves to other Goblins.

Matches 3-0, Games 6-2

Round 4 Kevin McShane playing a big UR deck

I was somewhat surprised by the size of Kevin’s deck as it had to be at least 80 cards. He had gone 3-0 with it at this point, but I try very hard to keep any deck I make to 60 cards. He told me he had based it on another deck he had played against and that it had a whole bunch of cards in it the smoothed out the draw. It was sort of a counter-burn deck, but it took a while to get going and that didn’t work well against my deck. Between Goblins and Land Destruction, I kept Kevin from being able to set-up his deck at all and won games 1 and 2 pretty quickly.

After writing out the tournament results, I noticed that they lacked flavour compared to other reports I have written. I have played Land Destruction decks a few times in the past. My memories of them tend to be about the same as my report above. When it works, your opponent doesn’t do very much and then you use your win condition to take the game. It is very similar to using a heavy counter spell-based deck. The difference is that a counter deck gives the other player an illusion of being able to do something (lands are dropped and spells are attempted). A Land Destruction deck often doesn’t allow them to do more than draw a card, look at their mana base (if they have any lands at all) and say “Go.” Every once and a while they get to sigh, discard a card, and say “Go.”

I don’t think that Land Destruction should be removed from the game, but I like the current balance. 3 casting cost sorceries seems about right. It makes Land Destruction playable, but you need to work at it to get it right. I agree with making non-Basic land hate a little easier to cast.

My one exception is that I think taking Armageddon
Armageddon
ArmageddonSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Jesper Myrfors
Text:
All lands in play are destroyed.
out of the base set was a big mistake and that White needs it. I would be happy with a variant that cost 2WW instead to force it even more into mono-White.

Some notes on this playing this deck

After playing this deck in the tournament and then using it as a deck in my Wednesday night play test group, I have decided that 5 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s is cutting it too thin. There were far too many games where I struggled to get to 3 mana, and the Search lands made it even harder to find another land.

My recommendation is to pull 2 cycling lands and replace them with Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s. I didn’t like the come-into-play tapped part of the Forgotten Cave
Forgotten Cave
Forgotten CaveSet: Onslaught
Color:
Land
Type:
Land
Rarity:
C
Number:
317
Artist:
Tony Szczudlo
Text:
Forgotten Cave comes into play tapped. T: Add R to your mana pool. Cycling R (R, Discard this card from your hand: Draw a card.)
s, and I didn’t like the need to use mana later in the game just to get another card. I’m tempted to pull the other 2 out to go to 8 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s and add in a Goblin Burrow main deck as well, but I haven’t tested that. I have tested running 7 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
s and I found my mana draws to be much better with that configuration.

I’m also not a fan of the Lava Dart
Lava Dart
Lava DartSet: Judgment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
94
Artist:
Darrell Riche

Text:
Lava Dart deals 1 damage to target creature or player. Flashback Sacrifice a mountain.
s. Most of the time I would have been happier with a Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
or a Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
in hand. I know that you can kill 2 mana producers or Goblins with one Dart, but that is using LD on yourself. Try some play testing games with shock in the place of Lava Dart
Lava Dart
Lava DartSet: Judgment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
94
Artist:
Darrell Riche

Text:
Lava Dart deals 1 damage to target creature or player. Flashback Sacrifice a mountain.
to see what you think of the change.

The Skirk Prospector
Skirk Prospector
Skirk ProspectorSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
230
Artist:
Doug Chaffee
Power:
1
Toughness:
1
Text:
Sacrifice a Goblin: Add R to your mana pool.
s are there to let you cast a LD spell on turn 2. It is very tempting to attack into a 1/1 blocker (like a Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
) under the theory that it won’t be blocked and you’ll get an additional age through. Resist that temptation. If the Prospector gets blocked, you lose a big jump that the deck gives you. Later, once your mana is developed, the Prospectors are there to boost your Piledrivers when they attack.

If you can destroy a land turns 2 and 3, you should be able to win the game. You need to look at your hand and decide what you want to do the next few turns when deciding what type of land to destroy. If you want to avoid counter spells, go after Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s. If you want to keep Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
s and Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
s from being cast, destroy Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
s.

When I play against an AstroSlide-based deck, I tend to go after white sources. They need double white to cast Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
(or the AstroSlide). If you can delay them from reaching 3 mana and get a Goblin or two onto the board, you have a good chance of ending the game before they can start all their cycling tricks. There may be times when you want to attack Red mana to stop Starstorm
Starstorm
StarstormSet: Onslaught
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
238
Artist:
David Martin
Text:
Starstorm deals X damage to each creature. Cycling 3 (3, Discard this card from your hand: Draw a card.)
or Slice and Dice
Slice and Dice
Slice and DiceSet: Onslaught
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
232
Artist:
Mark Brill
Text:
Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice you may have it deal 1 damage to each creature.
.

My suggestion for playing this deck is to take a look at the lists for the other main decks and identify what you think is the most important colour of mana and then target lands that produce that mana. I have been doing much more than normal playing of Type 1.5 Sligh decks recently as I'm working on a Type 1.5 Sligh Primer (I'll toss in a plug for www.themanadrain.com which has a pretty active Type 1 area and a somewhat active Type 1.5 area). One card that I have been trying out is Ankh of Mishra
Ankh of Mishra
Ankh of MishraSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Amy Weber
Text:
Ankh does 2 damage to anyone who puts a new land into play.
. This card would be very powerful in Type 2 right now as a way to really punish people who use the new Search lands (it isn't legal for T2 as it wasn't reprinted in 7th Edition). The Ankh does 5 points of damage for one Search land drop (2, 1 to use the land, and another 2 when you find and put the new land into play).

Eighth Edition Changes

I noticed a firestorm of comments on the changes Wizards are planning on making to Magic’s card faces. I liked it at first glance. I, like many, find the look a little too futuristic, but the layout is appealing and I find the negative reaction to be very typical for other changes that WotC has proposed in the past. Whenever a change is proposed, there is a huge hue and cry and then it goes away. I know I will be reserving judgment until I see the actual cards. I probably have old versions of just about every card that will show up in 8th Edition (as do most people who have been playing for even a couple of years), so this is a choice that can wait until the next Block comes out.

I am a little worried about how the newer design will look mixed with the current design. Since I play a fair amount of Type 1.5, I already am playing with cards that look a little different (the inks used in printing and the different colours indicating rareness are two of the most obvious differences and the white mana symbol is different as well). I never noticed it until someone pointed it out, but the artist credit used to be left justified and now is center justified. The new version makes it left justified again and adds a little brush instead of “Illus.”

I think that I’ll miss the “frame” effect that the current cards give the art, and the boxes in the proposed design appear to make each part of the card stand out whereas the current style seems to make them all blend together. I’m sure that is mostly a matter of being very familiar with the older cards.


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles