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CardShark Content - Michael Potter (7/2/2003)

1st Rochester Draft – Pod 4

Seating was as follows:

1. Michael Cannistraro
2. David Humpherys
3. Thomas Guevin
4. Anthony McDonough
5. Steven Shears
6. Kevin MacPhee
7. Daniel Hanson
8. Cameron Herzog

This table was populated by players with a 2-1 or a 2-0-1 score from the first three rounds of Constructed play. I chose to stand behind Daniel Hanson and record his drafts.

Nationals used very large round tables to draft on. The players had lots of room between each other, but they usually had to reach well over the table to grab their picks. It was somewhat hard to maneuver between the tables to get to one side or the other, so it was difficult to clearly see all the cards when they were laid out.

In case you’re not familiar with how a Rochester draft works, only one booster is opened at a time and the cards are laid out in 3 rows of 5. The player who opened the pack picks one card and then the draft goes around the table. The player right before the one who opened the pack “wheels” the draft by making two picks (one after another) and then the draft changes direction. That results in the player who opened the pack getting only one card from that pack.

Because all the cards are in the open, the players get a good idea of what they’ll be facing and their “tricks” are not as much a surprise. That means that “tricks” are not picked as high as they might be in a booster draft. There also is no guessing on what colors people are going into and the table often falls into a pattern of alternating colors with Black and Red tending to be besides each other as players try and draft removal.

This can and does break down. One reason for the breakdown is “hate” or “counter” drafting where one player will draft a card that would have fit much better in someone else’s deck. Sometimes a player switches colours and starts cutting off a colour another player was drafting.

Although the players were not supposed to gesture or talk during the draft, there were quite a few times when an angry voice could be heard coming from a table when someone switched colours or drafted a card that someone else thought was being stolen from them. The judges tried to quell the talking, but it still went on to some extent.

The other reason why Rochester drafting would break down was inexperienced players. This was a common theme I heard from the Pro or experienced players. They complained about tables breaking down because they were drafting with players who didn’t understand how Rochester worked or the politics at the tables. If they happened to be caught in the middle of a couple of players like that, it could ruin the draft for them. If you check the DCI sanctioning information, you’ll see that there are very few Rochester drafts listed so it is not a much played Limited style. This means that that most players are very inexperienced at it.

The players get 30 seconds between packs to look at their cards and study the new cards put down in front of them. Then the picks happen every 4 seconds with a judge calling out “draft” “draft”. The drafts went pretty quickly and the actual picking goes somewhat faster than a booster draft can go so I didn’t find that the drafts took much longer than a normal booster draft would.

The opening pack featured an interesting first pick. Jareth, Leonine Titan
Jareth, Leonine Titan
Jareth, Leonine TitanSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Cat Giant Legend
Rarity:
R
Number:
43
Artist:
Daren Bader
Power:
4
Toughness:
7
Text:
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.. W: Jareth gains protection from the color of your choice until end of turn.
was opened, but Michael Cannistraro picked shock over it. Cannistraro qualified via the NE Regionals (Boston) and he may have had some affiliation or relationship with David Humphrys who was the #2 seat or he may just have hated White. The Jareth was taken 2nd pick.

Daniel picked Chain of Smog
Chain of Smog
Chain of SmogSet: Onslaught
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
132
Artist:
Greg Staples
Text:
Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.
and Elvish Pioneer
Elvish Pioneer
Elvish PioneerSet: Onslaught
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
257
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.
from the first pick signaling that he was interested in being GB. However, his neighbour to the right started going GR which threatened to cut off Green and his neighbour to the left started off UW and then started to dip into Black and be more of a WB player.

Daniel settled into WB and the majority of his picks were around building a WB Clerics or Soldiers deck.

Pack 2: Shepard of Rot/ Defensive Maneuvers
Defensive Maneuvers
Defensive ManeuversSet: Onslaught
Cost:
4
Color:
White
Type:
Instant
Rarity:
C
Number:
23
Artist:
Luca Zontini
Text:
Creatures of the type of your choice get +0/+4 until end of turn.


Pack 3: Battlefield Medic
Battlefield Medic
Battlefield MedicSet: Onslaught
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
9
Artist:
Matt Thompson
Power:
1
Toughness:
1
Text:
T: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.
/ misc. card

Pack 4: Aurification
Aurification
AurificationSet: Onslaught
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
6
Artist:
Gary Ruddell
Text:
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all creatures.
/Crafty Pathmage
Crafty Pathmage
Crafty PathmageSet: Onslaught
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
C
Number:
77
Artist:
Wayne England
Power:
1
Toughness:
1
Text:
T: Target creature with power 2 or less is unblockable this turn.


Pack 5: Pacifism
Pacifism
PacifismSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
33
Artist:
Robert Bliss
Text:
Enchanted creature can't attack or block.
/Unified Strike
Unified Strike
Unified StrikeSet: Onslaught
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Number:
58
Artist:
Dave Dorman
Text:
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.


Pack 6: Daru Lancer
Daru Lancer
Daru LancerSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
20
Artist:
Brian Snoddy
Power:
3
Toughness:
4
Text:
First strike. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
/Spy Network
Spy Network
Spy NetworkSet: Onslaught
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
115
Artist:
Ron Spears
Text:
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.


Pack 7: Aven Brigadier
Aven Brigadier
Aven BrigadierSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
R
Number:
7
Artist:
Greg Staples
Power:
3
Toughness:
5
Text:
Flying. All other Birds get +1/+1. All other Soldiers get +1/+1.
(so far the deck was heavy White for Soldiers)

Pack 8: Gus
Gus
GusSet: Unglued
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Gus
Rarity:
C
Number:
62
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Gus comes into play with one +1/+1 counter on it for each game you have lost to your opponent since you last won a Magic game against him or her.
dGNsb2FrIFJ1bm5lcg== / Graveborne Sovereign

I noted that Thomas Guevin had been drafting GR and had picked up a contested Cliffs. Humphreys had mainly stuck with White cards but picked the occasional Black one as well. McDonough was looking like UB.

The packs switched to Legions and switched directions.

Pack 9: Vile Deacon
Vile Deacon
Vile DeaconSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
85
Power:
2
Toughness:
2
Text:
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is
the number of Clerics in play.
/ Blood Celebrant
Blood Celebrant
Blood CelebrantSet: Legions
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
61
Artist:
Ben Thompson
Power:
1
Toughness:
1
Text:
B, Pay 1 life: Add one mana of any color to your mana pool.


Pack 10: Skinthinner
Skinthinner
SkinthinnerSet: Legions
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
80
Power:
2
Toughness:
1
Text:
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it
face up any time for its morph cost.)
When Skinthinner is turned face up, destroy target nonblack creature. It
can't be regenerated.
/ Misc. card

Pack 11: Lowland Tracker
Lowland Tracker
Lowland TrackerSet: Legions
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
17
Power:
2
Toughness:
2
Text:
First strike Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
/ Mistform Seaswift
Mistform Seaswift
Mistform SeaswiftSet: Legions
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Illusion
Rarity:
C
Number:
45
Power:
3
Toughness:
1
Text:
Flying
1: Mistform Seaswift’s type becomes the creature type of your choice until
end of turn. Morph 1U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)


Pack 12: Whipgrass Entangler
Whipgrass Entangler
Whipgrass EntanglerSet: Legions
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
26
Power:
1
Toughness:
3
Text:
1W: Until end of turn, target creature gains ´´This creature can't attack or
block unless its controller pays 1 for each Cleric in play. (This cost is
paid as attackers or blockers are declared.)´´
/ Starlight Invoker
Starlight Invoker
Starlight InvokerSet: Legions
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric Mutant
Rarity:
C
Number:
20
Power:
1
Toughness:
3
Text:
7W: You gain 5 life.


Pack 13: Wingbeat Warrior
Wingbeat Warrior
Wingbeat WarriorSet: Legions
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
29
Power:
2
Toughness:
1
Text:
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike
until end of turn.
/ Liege of the Axe
Liege of the Axe
Liege of the AxeSet: Legions
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Soldier
Rarity:
U
Number:
16
Power:
2
Toughness:
3
Text:
Attacking doesn’t cause Liege of the Axe to tap. Morph 1W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Liege of the Axe is turned face up, untap it.


Pack 14: Wingbeat Warrior
Wingbeat Warrior
Wingbeat WarriorSet: Legions
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
29
Power:
2
Toughness:
1
Text:
Flying
Morph 2W (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
When Wingbeat Warrior is turned face up, target creature gains first strike
until end of turn.
/ Daru Mender
Daru Mender
Daru MenderSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
8
Power:
1
Toughness:
1
Text:
Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature.


Pack 15: Vile Deacon
Vile Deacon
Vile DeaconSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
85
Power:
2
Toughness:
2
Text:
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is
the number of Clerics in play.
/ Wall of Hope
Wall of Hope
Wall of HopeSet: Legions
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Wall
Rarity:
C
Number:
24
Power:
0
Toughness:
3
Text:
(Walls can't attack.)
Whenever Wall of Hope is dealt damage, you gain that much life.


Pack 16: Deathmark Prelate
Deathmark Prelate
Deathmark PrelateSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Number:
65
Power:
2
Toughness:
3
Text:
2B, T, Sacrifice a Zombie: Destroy target non-Zombie creature. It can’t be
regenerated. Play this ability only any time you could play a sorcery.
/ Hunter Sliver
Hunter Sliver
Hunter SliverSet: Legions
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Sliver
Rarity:
C
Number:
102
Power:
1
Toughness:
1
Text:
All Slivers have provoke. (When a Sliver attacks, its controller may have
target creature defending player controls untap and block it if able.)


Now the draft finishes with Scour
Scour
ScourSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Eric Peterson
Text:
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
ge packs. The people drafting did not seem to be as familiar with the cards and spent much longer reading them before picking. The actual drafts were a little slower as well.

Pack 17: Bladewing’s Thrull
Thrull
ThrullSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Thrull
Rarity:
C
Power:
0
Toughness:
1
Text:
Token
/ Guilty Conscience
Guilty Conscience
Guilty ConscienceSet: Scourge
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
17
Text:
Whenever enchanted creature deals combat damage, Guilty Conscience deals to enchanted creature damage equal to the combat damage dealt.


Pack 18. Aven Liberator
Aven Liberator
Aven LiberatorSet: Scourge
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
4
Artist:
Brian Snoddy
Power:
2
Toughness:
3
Text:
Flying.
Morph 3W.
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
/ Guilty Conscience
Guilty Conscience
Guilty ConscienceSet: Scourge
Cost:
1
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
17
Text:
Whenever enchanted creature deals combat damage, Guilty Conscience deals to enchanted creature damage equal to the combat damage dealt.


Pack 19: Noble Templar
Noble Templar
Noble TemplarSet: Scourge
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Cleric Soldier
Rarity:
C
Number:
19
Artist:
Alex Horley-Orlandelli
Power:
3
Toughness:
6
Text:
Attacking doesn't cause Noble Templar to tap.
Plainscycling 2 (You may pay 2 and discard this card to search your library for a Plains card, put it into your hand, and shuffle your library.)
/ Reward of the Faithful

Pack 20: Lingering Death
Lingering Death
Lingering DeathSet: Scourge
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
69
Text:
The controller of enchanted creature sacrifices it at the end of his turn.
/ Misc. Green card

Pack 20: Lingering Death
Lingering Death
Lingering DeathSet: Scourge
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
69
Text:
The controller of enchanted creature sacrifices it at the end of his turn.
/ Misc. Red card

Pack 22: Zealous Inquisitor
Zealous Inquisitor
Zealous InquisitorSet: Scourge
Cost:
3
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
27
Power:
2
Toughness:
2
Text:
1W: The next time 1 damage would be dealt to Zealous Inquisitor this turn, that damage is dealt to target creature instead.
/ Misc. Green card

Pack 23: Twisted Abomination
Twisted Abomination
Twisted AbominationSet: Scourge
Cost:
6
Color:
Black
Type:
Creature
Sub Type:
Zombie Mutant
Rarity:
C
Number:
76
Artist:
Darren Bader
Power:
5
Toughness:
3
Text:
B : Regenerate Twisted Abomination
Swampcycling


Pack 24: Astral Steel
Astral Steel
Astral SteelSet: Scourge
Cost:
3
Color:
White
Type:
Instant
Rarity:
C
Number:
2
Artist:
Matt Cavotta
Text:
Target creature gets +1/+2 until end of turn.
Storm
/ Daru Spiritualist
Daru Spiritualist
Daru SpiritualistSet: Scourge
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
5
Artist:
Dave Dorman
Power:
1
Toughness:
1
Text:
Whenever a Cleric becomes the target of a spell or ability, it gets +0/+2 until end of turn.


From what I had seen at the table, Humphrey’s deck looked like it was consistent with mainly White cards powering it. Guevin’s deck looked like a very solid GR deck with Contested Cliffs
Contested Cliffs
Contested CliffsSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
314
Artist:
Anthony S. Waters
Text:
T: Add 1 to your mana pool. RG, T: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.
powering his Beast
Beast
BeastSet: Garruk vs. Liliana
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
1
Artist:
John Donahue
Power:
4
Toughness:
4
s.

I thought that Daniel had made the best choices he could with his neighbours not cooperating as well as they could have. He was very careful in his deck construction in trying to get as many Clerics into the deck as possible to power his two Vile Deacon
Vile Deacon
Vile DeaconSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Cleric
Rarity:
C
Number:
85
Power:
2
Toughness:
2
Text:
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is
the number of Clerics in play.
s while still making sure he had Evasion (flying) creatures to ensure he had a path to victory.

Table 4 was very quiet compared to the outbursts and murmuring at some of the other tables. I did not see many Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
’s, Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
s, or Timberwatch Elves opened.




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