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CardShark Content - Michael Potter (6/12/2002)

** Bonus UG deck at the end of article**

When I first read the Judgment spoiler, my eyes immediately went to the Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
card:

Card Name: Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

Card Color: W
Mana Cost: 2W
Type & Class: Enchantment
Card Text: At the beginning of your upkeep, sacrifice Solitary
Confinement unless you discard a card from your hand.
Skip your draw step. You can't be the target of
spells or abilities. Prevent all damage that would
be dealt to you.

I also had to consider this card too…

Card Name: Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R

Card Color: R
Mana Cost: 1R
Type & Class: Instant
Card Text: Damage can't be prevented this turn.
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back R (You may play this card from your
graveyard for its flashback cost. Then remove
it from the game.)

Other than Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R
and untargeted damage or life loss, you’re pretty much invincible while it is in play. Even a Kickered Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Rage does not work as you can’t be targeted.

Of course, the upkeep of discarding a card coupled with having no draw step means that your invincibility will be severely limited unless you can replenish your hand.

Like all permanent-based disruption, Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
is just bad news for the deck.

So the first thing I did was look for non-targeted ways of drawing cards that did not entail using your draw step (Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.
and Grafted Skullcap
Grafted Skullcap
Grafted SkullcapSet: Urza's Saga
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
296
Artist:
Brian Despain
Text:
During your draw phase, draw an additional card.At the end of each of your turns, discard your hand.
both require you to have a draw step so they’re not usable). I also considered win conditions. If you can keep the Confinement up for quite a while, then time isn’t an issue and you could win with Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
. Otherwise the old standby of 20 damage works as well. I didn’t see anything in White that would help, so I started branching out. The first colour I looked at was Green.

I saw three cards that would help in Green:

Elfhame Sanctuary
Elfhame Sanctuary
Elfhame SanctuarySet: Invasion
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
185
Artist:
Alan Rabinowitz
Text:
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
Enchantment 1G Text (IN): At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.

Symbiotic Deployment
Symbiotic Deployment
Symbiotic DeploymentSet: Apocalypse
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
88
Artist:
Kev Walker
Text:
Skip your draw step. 1, Tap two untapped creatures you control: Draw a card.
Enchantment 2G Text (AP): Skip your draw step. ; {1},Tap two untapped creatures you control: Draw a card.

Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
4G Creature – Incarnation Pow/Tou: 4/4 At the beginning of your upkeep, if Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.´´

Both Elfhame Sanctuary
Elfhame Sanctuary
Elfhame SanctuarySet: Invasion
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
185
Artist:
Alan Rabinowitz
Text:
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
and Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.
keep the Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
out, but they don’t let you get ahead in card drawing as they both only give you 1 card per turn. Symbiotic Deployment
Symbiotic Deployment
Symbiotic DeploymentSet: Apocalypse
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
88
Artist:
Kev Walker
Text:
Skip your draw step. 1, Tap two untapped creatures you control: Draw a card.
allows you to draw more than one card if you have the mana and creatures to do so.

GW Confinement (V 1.0)

Creatures (17)

4:Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying

4:Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

3:Chatter of the Squirrel
Chatter of the Squirrel
Chatter of the SquirrelSet: Odyssey
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
233
Artist:
Jim Nelson
Text:
Put a 1/1 green Squirrel creature token into play. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
s
2:Acorn Harvest
Acorn Harvest
Acorn HarvestSet: Torment
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
118
Artist:
Edward P. Beard, Jr.
Text:
Put two 1/1 green Squirrrel creature tokens into play. Flashback - 1G, Pay 3 life.

2:Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

1:Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

1:Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)


Enchantments (19)

4:Sterling Grove
Sterling Grove
Sterling GroveSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
278
Artist:
Jeff Miracola
Text:
All other enchantments you control can't be the targets of spells or abilities.1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

3:Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

3:Elfhame Sanctuary
Elfhame Sanctuary
Elfhame SanctuarySet: Invasion
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
185
Artist:
Alan Rabinowitz
Text:
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.

3:Symbiotic Deployment
Symbiotic Deployment
Symbiotic DeploymentSet: Apocalypse
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
88
Artist:
Kev Walker
Text:
Skip your draw step. 1, Tap two untapped creatures you control: Draw a card.

3:Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

3:Squirrils Nest

Land (24)

4:Brushland
Brushland
BrushlandSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
T: Add one colorless mana to your mana pool.T: Add G or W to your mana pool. Brushland deals 1 damage to you.

7:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

9:Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

2:Deserted Temple
Deserted Temple
Deserted TempleSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
320
Artist:
Rob Alexander
Text:
Tap: Add one colorless mana to your mana pool 1, Tap: Untap target land.

2:Nantaku Monastery (maybe Krosan Verge
Krosan Verge
Krosan VergeSet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
141
Artist:
Tony Szczudlo

Text:
Krosan Verge comes into play tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.
belongs as well)

(no sideboard as the deck is in a testing stage)

I tested the deck out against G/R, Budde Tog, Deep Dog (with Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
s), Trenches, Opposition
Opposition
OppositionSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Todd Lockwood
Text:
Tap an untapped creature you control: Tap target artifact, creature, or land.
, and Mono-Black Control. This is my normal T2 testing group right now, as it seems to be representative of the decks in Regionals and the various Nationals that have been played. I probably should have a Braids deck in there as well.

I saw far too many problems with the build. Against aggressive decks, I kept having to use creatures to chump block to stay alive. That limited the cards I could draw which meant I couldn’t keep Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
up. Elfhame Sanctuary
Elfhame Sanctuary
Elfhame SanctuarySet: Invasion
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
185
Artist:
Alan Rabinowitz
Text:
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, skip your draw step this turn and shuffle your library.
really wasn’t doing enough. There was no defense against Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
and the deck couldn’t kill Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
decks fast enough to avoid the Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
. A natural defense against Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
in GW is Brushhopper, but you need to chuck cards to the Brushhopper and Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
doesn’t let you draw many cards so having two to discard is iffy.

I tweaked the deck some and came up with this version:

GW Confinement (V 1.1)

Creatures (19)

4:Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying
(maybe Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
or Grizzly Fate
Grizzly Fate
Grizzly FateSet: Judgment
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
119
Artist:
Dave Dorman
Text:
Put two 2/2 green Bear creature tokens into play. Threshold - Instead, put 4 2/2 green Bear creature tokens into play. Flashback 5GG.
)
4:Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

4:Chatter of the Squirrel
Chatter of the Squirrel
Chatter of the SquirrelSet: Odyssey
Cost:
1
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
233
Artist:
Jim Nelson
Text:
Put a 1/1 green Squirrel creature token into play. Flashback 1G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
s
3:Acorn Harvest
Acorn Harvest
Acorn HarvestSet: Torment
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
118
Artist:
Edward P. Beard, Jr.
Text:
Put two 1/1 green Squirrrel creature tokens into play. Flashback - 1G, Pay 3 life.

2:Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.

1:Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

1:Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)


Enchantments (17)

4:Sterling Grove
Sterling Grove
Sterling GroveSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
278
Artist:
Jeff Miracola
Text:
All other enchantments you control can't be the targets of spells or abilities.1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

3:Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

3:Symbiotic Deployment
Symbiotic Deployment
Symbiotic DeploymentSet: Apocalypse
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
88
Artist:
Kev Walker
Text:
Skip your draw step. 1, Tap two untapped creatures you control: Draw a card.

3:Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

4:Squirrils Nest

Land (24)

4:Brushland
Brushland
BrushlandSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
T: Add one colorless mana to your mana pool.T: Add G or W to your mana pool. Brushland deals 1 damage to you.

7:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

9:Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

2:Deserted Temple
Deserted Temple
Deserted TempleSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
320
Artist:
Rob Alexander
Text:
Tap: Add one colorless mana to your mana pool 1, Tap: Untap target land.

2:Nantako Monastery

This deck worked much more smoothly – just a change of 3 cards made it run much better. Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
still wrecks the deck and Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
is too common a card to have no answer for. The GW deck just isn’t fast enough to win before the Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
takes effect, and that’s too much of a disadvantage for the deck. Also, Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
is pretty bad news for your card drawing (Breaking Point
Breaking Point
Breaking PointSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
81
Artist:
Matthew D. Wilson

Text:
Destroy all creatures unless a player has Breaking Point deal 6 damage to him or her. Creatures destroyed this way can't be regenerated.
can be ignored as the Punisher damage will be prevented).

Without Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
to worry about, the deck wins by being invulnerable and then either flying in with all the spirit tokens from the discard and Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
or swarming with Squirrels. The Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
is there as another win condition – it’s a big flyer.

I’m stubborn, so I decided to take one more look through White and Green to see if there was some other method to keep the Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
going. In 7th Edition there is this card:

Verduran Enchantress
Verduran Enchantress
Verduran EnchantressSet: Revised Edition
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Enchantress
Rarity:
R
Artist:
Kev Brockschmidt
Power:
0
Toughness:
2
Text:
While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.
– Cost 1GG 0/2. ; Whenever you play an enchantment spell, you may draw a card.

The Enchantress has been around since Alpha and is a card drawing engine with enchantments such as Whip Silk
Whip Silk
Whip SilkSet: Invasion
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
225
Artist:
Dave Dorman
Text:
Enchanted creature may block as though it had flying.G: Return Whip Silk to its owner's hand.
. Note – you get to draw a card even if the enchantment is countered.

Enchanting Confinement

Enchantments(20)

4:Sterling Grove
Sterling Grove
Sterling GroveSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
278
Artist:
Jeff Miracola
Text:
All other enchantments you control can't be the targets of spells or abilities.1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

3:Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.

4:Whip Silk
Whip Silk
Whip SilkSet: Invasion
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
225
Artist:
Dave Dorman
Text:
Enchanted creature may block as though it had flying.G: Return Whip Silk to its owner's hand.

3:Shackles
Shackles
ShacklesSet: Exodus
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
C
Number:
18
Artist:
Heather Hudson
Text:
Enchanted creature does not untap during its controller's untap phase.W: Return Shackles to owner's hand.

3:Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.

2:Kirtar’s Desire
1:Armadillo Cloak
Armadillo Cloak
Armadillo CloakSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
229
Artist:
Paolo Parente
Text:
Enchanted creature gets +2/+2 and has trample.Whenever enchanted creature deals damage, you gain that much life.


Creatures (16)

4:Verduran Enchantress
Verduran Enchantress
Verduran EnchantressSet: Revised Edition
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Enchantress
Rarity:
R
Artist:
Kev Brockschmidt
Power:
0
Toughness:
2
Text:
While Enchantress is in play, you may immediately draw a card from your library each time you cast an enchantment.

4:Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
(maybe Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
)
2:Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

4:Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

1:Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

1:Genesis
Genesis
GenesisSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Incarnation
Rarity:
R
Number:
117
Artist:
Mark Zug

Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay 2G. If you do, return target creature card from your graveyard to your hand.


Land (24)

4:Brushland
Brushland
BrushlandSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
T: Add one colorless mana to your mana pool.T: Add G or W to your mana pool. Brushland deals 1 damage to you.

8:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

8:Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

2:Krosan Verge
Krosan Verge
Krosan VergeSet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
141
Artist:
Tony Szczudlo

Text:
Krosan Verge comes into play tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library.

2:Nantako Monastery

The Enchantress is also a little too prone to direct damage. Sylvan
Safekeeper or an enchantment giving her Pro-Red (or another colour) would help.

I didn’t do as much testing with this one. If the Enchantress stays in play and you have Whip Silk
Whip Silk
Whip SilkSet: Invasion
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
C
Number:
225
Artist:
Dave Dorman
Text:
Enchanted creature may block as though it had flying.G: Return Whip Silk to its owner's hand.
and a decent amount of mana, you’ll do very well. Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
still ends the game. I used BoP so I could cast the Enchantress before Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
mana was available, but Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
is a good 1 drop after an Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
as it isn’t subject to bounce so you should get one block in. Again, it just doesn’t kill fast enough for me to be comfortable with it against a deck packing Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
. I added Armadillo Cloak
Armadillo Cloak
Armadillo CloakSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
229
Artist:
Paolo Parente
Text:
Enchanted creature gets +2/+2 and has trample.Whenever enchanted creature deals damage, you gain that much life.
in (Sterling Grove
Sterling Grove
Sterling GroveSet: Invasion
Cost:
2
Color:
Multicolor
Type:
Enchantment
Rarity:
U
Number:
278
Artist:
Jeff Miracola
Text:
All other enchantments you control can't be the targets of spells or abilities.1, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
can find it) because it draws a card via the Enchantress and makes a BoP an source of damage and life gain. Strength of Isolation
Strength of Isolation
Strength of IsolationSet: Torment
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
17
Artist:
Jerry Tiritilli
Text:
Enchanted creature gets +1/+2 and has protection from black. Madness W
is another consideration as it can be discarded via mana and then make a BoP an attacking force (weak, but there).

I think another source of discard coupled with the Spirit Cairn
Spirit Cairn
Spirit CairnSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
26
Artist:
Gary Ruddell

Text:
Whenever a player discards a card from their hand, you may pay W. If you do, put a 1/1 flying Spirit white token into play.
may speed the deck up some. Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
is a good choice. Discard at will plus a blocker and an attacker.

Unquestioned Authority
Unquestioned Authority
Unquestioned AuthoritySet: Judgment
Cost:
3
Color:
White
Type:
Enchant Creature
Rarity:
U
Number:
31
Artist:
Alex Horley

Text:
When Unquestioned Authority comes into play, draw a card. Enchanted creature has protection from creatures.
is another enchantment to consider as it allows your creature to attack unblocked and it draws two cards with the Enchantress in play.

Again, Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
wipes out your card drawing engine and then you’ll lose the ability to maintain the Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
. Mono-black has fallen in popularity, so this may not be a big issue for your local metagame.

One final idea – all the GW versions can run Living Wish
Living Wish
Living WishSet: Judgment
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
124
Artist:
Eric Peterson

Text:
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
to go get the creature or land that you need. The disadvantage to Living Wish
Living Wish
Living WishSet: Judgment
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
124
Artist:
Eric Peterson

Text:
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
is that it adds 1G to the casting cost of whatever you go find. That’s the trade-off for the flexibility it gives.

I’m now testing Blue/White Confinement and will write about my results as soon as I have something to report. Blue is a little tricky to design as the card drawing can’t target you as the Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
keeps you from being targeted by anyone.

If you have any Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
ideas (I wrote the items above before the BW Confinement deck was published on Brainburst – I have a different BW build that I’ll discuss in a later article), please send them to the mail address below. I know that with my skill level and experience that I must be missing some obvious cards or engines.

Here’s a bonus deck list for T2 (with Judgment). This deck is a minor modification to the “Deep Dog” deck designed by Ben Ronaldson and discussed in the Sidebaord coverage of US Nationals. It won both tournaments in the local shop last weekend (I didn’t run it, unfortunately and the tournaments are not sanctioned so we’re using Judgment already):

Deep Dog
by Ben Ronaldson (modified by adding Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
)

Creatures (20)

4 :Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

4 :Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

3 :Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G

4 :Merfolk Looter
Merfolk Looter
Merfolk LooterSet: Exodus
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
39
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
T: Draw a card, then choose and discard a card.

2 :Aquamoeba
Aquamoeba
AquamoebaSet: Torment
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
24
Artist:
Arnie Swekel
Power:
1
Toughness:
3
Text:
Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn.

3 :Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.


Other spells (18)

4 :Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

3 :Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.
(could be replaced by Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
)
4 :Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

4 :Circular Logic
Circular Logic
Circular LogicSet: Torment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Anthony S. Waters
Text:
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U

3 :Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.


Land (22)

4 :Yavimaya Coast
Yavimaya Coast
Yavimaya CoastSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
143
Artist:
Anthony S. Waters
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

2 :Centaur Garden
Centaur Garden
Centaur GardenSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
316
Artist:
John Avon
Text:
Tap: Add G to your mana pool. Centaur Garden deals 1 damage to you. Threshold - G, Tap, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)

9 :Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

7 :Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.


Sideboard (15)

4 :Temporal Spring
Temporal Spring
Temporal SpringSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
125
Artist:
John Matson
Text:
Put target permanent on top of its owner's library.

2 :Compost
Compost
CompostSet: Urza's Destiny
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
102
Artist:
Douglas Shuler
Text:
Whenever a black card is put into one of your opponents' graveyards, you may draw a card.

2 :Nantuko Blightcutter
Nantuko Blightcutter
Nantuko BlightcutterSet: Torment
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Insect Druid
Rarity:
R
Number:
131
Power:
2
Toughness:
2
Text:
Protection from black. Threshold - Nantuko Blightcutter gets +1/+1 for each black permanent your opponents control.

2 :Unnatural Selection
Unnatural Selection
Unnatural SelectionSet: Apocalypse
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
32
Artist:
Kev Walker
Text:
1: Choose a creature type other than Wall. Target creature's type becomes that type until end of turn.

1 :Stupefying Touch
Stupefying Touch
Stupefying TouchSet: Torment
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
U
Number:
48
Text:
When Stupefying Touch comes into play, draw a card. Enchanted creature's activated abilities can't be played.

2 :Compulsion
Compulsion
CompulsionSet: Torment
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
34
Text:
1U, Discard a card from your hand: Draw a card. 1U, Sacrifice Compulsion: Draw a card.

2 :Bearscape
Bearscape
BearscapeSet: Odyssey
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
229
Artist:
Heather Hudson
Text:
1G, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.


Based on the play testing, Quiet Speculation
Quiet Speculation
Quiet SpeculationSet: Judgment
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
49
Artist:
John Avon

Text:
Search target player's Library for up to three cards with flashback and put them into that players graveyard. Then that player shuffles his or her library.
instead of Careful Study
Careful Study
Careful StudySet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
70
Artist:
Scott M. Fischer
Text:
Draw two cards, then discard two cards from your hand.
means slightly less consistent mana and draws with the bonus of getting the exact cards you want into your graveyard. I think this would be a matter of personal choice – it all depends how much you’re willing to deal with mana problems. I would leave the Careful Studies in as you have three other 2-drops that are competing for the slot as it is.

Flying 6/6 Wurms win games very, very quickly.


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