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CardShark Content - Michael Potter (11/14/2002)

I’m writing this on the Monday after the weekend, November 11th. I’ve been in the USA for about 11 years, but this is still Remembrance
Remembrance
RemembranceSet: Urza's Saga
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
34
Artist:
Val Mayerik
Text:
Whenever a nontoken creature you control is put into a graveyard, you may search your library for a copy of that creature card. If you do, reveal the card, put it into your hand, and shuffle your library afterward.
Day for me. I wish I could have found a place that sold poppies so I could have worn one. There’s a famous poem that goes with the day:

“In Flander’s Fields” by John McRae.
In Flanders fields the poppies blow
Between the crosses, row on row,
That mark our place; and in the sky
The larks, still bravely singing, fly
Scar
Scar
ScarSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
194
Artist:
Pete Venters
Text:
Put a -1/-1 counter on target creature.
ce heard amid the guns below.
We are the Dead. Short days ago
We lived, felt dawn, saw sunset glow,
Loved and were loved, and now we lie
In Flanders fields.
Take up our quarrel with the foe:
To you from failing hands we throw
The torch; be yours to hold it high.
If ye break faith with us who die
We shall not sleep, though poppies grow
In Flanders fields.

As I grew up in Montreal, the line “To you from flailing hands we throw the torch” has special significance. If you don’t know why, it is hockey related and I’m sure you could find it with a little searching.

Since I started playing Magic and reading the various Internet Magic sites, I’ve noted that there have been a fair number of players from Vermont that write articles. They seem to like busting on Montreal. All I know is that when I lived in Montreal (I actually lived in a suburb called Brossard, but if you’re not from the area you wouldn’t have a clue where that is), my friends from Vermont wanted to come visit all the time. It must have had something to do with a drinking age of 18 (still is) and the lack of a pasties/g-string rule for certain establishments. I chalk up the comments to people from Vermont still being sore over the fact that Quebec makes far better maple syrup than Vermont.

I had better watch it or I’ll end up writing a long article on non-Magic topics (like the elections) and getting most of the analysis wrong. I’ll admit, the person who wrote an article that did that is the same person who presented a Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
deck that I liked.

I had an easy time choosing what deck to play last Friday. I had just returned from a quick business trip to Malaysia the day before and I knew I would be a little jet-lagged. That meant that I really shouldn’t play something complicated. I also was looking for some revenge for my 1-3 showing the previous week. I had played the Braids Opposition
Opposition
OppositionSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Todd Lockwood
Text:
Tap an untapped creature you control: Tap target artifact, creature, or land.
deck and proceeded to get stomped into the ground as I had what seemed to be the worst draws ever game after game.

So I decided that I wanted to play Seth Burn’s Sligh deck. I didn’t have any Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)
s, but I figured I could try and design around it. I dropped by the tournament site (Pleasanton Sports Cards) on my way home and ended up talking to Alex. He wasn’t playing that night and had almost all of the deck already built. He lent me the deck and I was ready to go. He didn’t have a sideboard for it and was missing one Firecat. After a little tinkering, this is what I ended up with:

Creatures

3 x Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)
(all Alex owned and I haven’t opened 1 yet)
4 x Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.

2 x Goblin Taskmaster
Goblin Taskmaster
Goblin TaskmasterSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
210
Artist:
Trevor Hairsine
Power:
1
Toughness:
1
Text:
1R: Target Goblin gets +1/+0 until end of turn.. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)

3 x Goblin Sledder
Goblin Sledder
Goblin SledderSet: Onslaught
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
209
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

4 x Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.

4 x Grim Lavamancer
Grim Lavamancer
Grim LavamancerSet: Torment
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
100
Power:
1
Toughness:
1
Text:
R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

4 x Raging Goblin
Raging Goblin
Raging GoblinSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
200
Artist:
Jeff Miracola
Power:
1
Toughness:
1
Text:
Haste (This creature may attack and tap the turn it comes under your control.)
(I started playing with Portal and have liked this little guy from the very beginning)

Spells

4 x Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.

3 x Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.

4 x Reckless Charge
Reckless Charge
Reckless ChargeSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
215
Artist:
Scott M. Fischer
Text:
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4 x Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

1 x Words of War
Words of War
Words of WarSet: Onslaught
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
244
Artist:
Justin Sweet
Text:
1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.


Lands (20)

4 x Barbarian Ring
Barbarian Ring
Barbarian RingSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
313
Artist:
John Avon
Text:
Tap: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)

4 x Wooded Foothills
Wooded Foothills
Wooded FoothillsSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
330
Artist:
Rob Alexander
Text:
T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library.

1x Goblin Burrows
Goblin Burrows
Goblin BurrowsSet: Onslaught
Color:
Land
Type:
Land
Rarity:
U
Number:
318
Artist:
David Martin
Text:
T: Add 1 to your mana pool. 1R, T: Target Goblin gets +2/+0 until end of turn.

3 x Bloodstained Mire
Bloodstained Mire
Bloodstained MireSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
313
Artist:
Rob Alexander
Text:
T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a swamp or mountain card and put it into play. Then shuffle your library.

8 x Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.


Sideboard (15)

1 x Goblin Burrows
Goblin Burrows
Goblin BurrowsSet: Onslaught
Color:
Land
Type:
Land
Rarity:
U
Number:
318
Artist:
David Martin
Text:
T: Add 1 to your mana pool. 1R, T: Target Goblin gets +2/+0 until end of turn.

4 x Goblin Sharpshooter
Goblin Sharpshooter
Goblin SharpshooterSet: Onslaught
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
207
Artist:
Greg Staples
Power:
1
Toughness:
1
Text:
Goblin Sharpshooter doesn't untap during your untap step. Whenever a. creature is put into a graveyard from play, untap Goblin Sharpshooter.. T: Goblin Sharpshooter deals 1 damage to target creature or player.

1 x Threaten
Threaten
ThreatenSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
241
Artist:
Mark Brill
Text:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
(should be 4, but I’ve only opened 1 in a box and a half)
4 x Fledgling Dragon
Fledgling Dragon
Fledgling DragonSet: Judgment
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Dragon
Rarity:
R
Number:
90
Artist:
Greg Staples

Power:
2
Toughness:
2
Text:
Flying. Threshold - Fledgling Dragon gets +3/+3 and has "R: Fledgling Dragon gets +1/+0 until end of turn."

2 x Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R

1 x Words of War
Words of War
Words of WarSet: Onslaught
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
244
Artist:
Justin Sweet
Text:
1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

2 x Grafted Skullcap
Grafted Skullcap
Grafted SkullcapSet: Urza's Saga
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
296
Artist:
Brian Despain
Text:
During your draw phase, draw an additional card.At the end of each of your turns, discard your hand.


I had this vision that the Grafted Skullcap
Grafted Skullcap
Grafted SkullcapSet: Urza's Saga
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
296
Artist:
Brian Despain
Text:
During your draw phase, draw an additional card.At the end of each of your turns, discard your hand.
s plus the Words of War
Words of War
Words of WarSet: Onslaught
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
R
Number:
244
Artist:
Justin Sweet
Text:
1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.
might turn into 4 free points of damage every turn. It probably was a dumb idea, but is was all I could come up with at the time. I probably should have done a little playtesting as well, or at least spent some time looking more closely at the Wake and Astro Slide decks that had done well in States. Instead, I made sure everything was sleeved and then headed off to the store.

It looked pretty straightforward to play with most of the complication being able to add up to 20 with your opening hand.

We had 22 players, which is a slightly above average turnout. I did my usual task of typing everyone into DCI reporter and then did the pairings. Note – we had a judge (who wasn’t playing, of course), but I’m pretty much the best at using DCI Reporter in the store, so I’m usually the one that gets that duty. I have a couple of safeguards in place (like everyone signing their result entry slips), but I do have the odd concern about me playing and running the program as well. The easiest way to cheat there would be to repair if I noted that I had a tough match-up. I never have and never would, but it is something to consider if you’re playing in a store with a similar set-up. I had to miss a couple of weekends of playing and had trained up a few others, so I’m going to try and get the person judging run the program instead of someone who is a player.

Other than the repairing problem, DCI Reporter is a pretty fair program to use. When we used to do the matching with index cards, there always were people who thought the matching was rigged. Now the computer spits out the pairings and no one thinks there is a bias. It also cuts down the time at the end as the program calculates tiebreakers very quickly.

Round 1 – Mike Stuhlman playing White

I had a decent idea of what was in his deck before the game began because he had me help him before the tournament to make sure that the deck was Type 2 legal. There were quite a few large White monsters in the deck and only around 20 lands. In both games, he never really developed before my rush and burn took him to zero life.

I would love to write more detail about this match, but he didn’t develop and then died is just about all that happened. At one point he had Divine Sacrament
Divine Sacrament
Divine SacramentSet: Odyssey
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
19
Artist:
Ray Lago
Text:
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)
in play and then cast Aven Cloudchaser
Aven Cloudchaser
Aven CloudchaserSet: Odyssey
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
7
Artist:
Justin Sweet
Power:
2
Toughness:
2
Text:
Flying When Aven Cloudchaser comes into play, destroy target enchantment.
with no other enchantments to target. He wasn’t aware of the fact that he would have to destroy his own enchantment until I pointed it out to him. I debated just letting him do a take-back, but he was dead as soon as my turn started, so I decided instead to let the play stand and discuss the rules with him.

Matches 1-0, games 2-0

Round 2 – Stan Gin playing GU

Stan has been working on a new mono-Black Type 2 deck, but he decided that he would stick to an aggressive GU Madness deck. He joked that we normally meet in round 3, not in round 2. There was a kernel of truth to that comment. Stan and I tend to be in the winner’s bracket and we’ve met a few times in the third round over the last few months.

I was wondering how well Goblin Sligh would run against UG Madness. I had seen the results of GU Madness at States with quite a few winning. NY States was won by a GU Madness deck without one card from Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
.

I was doubly worried without 4 copies of Threaten
Threaten
ThreatenSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
241
Artist:
Mark Brill
Text:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
. Threaten
Threaten
ThreatenSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
241
Artist:
Mark Brill
Text:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
turns their Wurms into a damage source for you or removal as they’re forced to block. There really wasn’t much else in my sideboard that would help.

I won the die roll for game 1, chose to play, and then Stan had to mulligan once and then again. I think I lost my chance at the sportsmanship award with my victory dance after the second mulligan. In truth, my reaction was a joke, but I always admit that it never hurts your chances when your opponent mulligans.

Stan stalled somewhat in getting lands out, and then he hit a little clump of them. I had a pretty slow start myself, but I reduced him to 10 life with a Piledriver giving me 10 points of damage on the table. He hit 5 lands and hard cast Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
. I know he was thinking that the Wurm would be harder for me to burn out and that stopping and killing the Piledriver would be all he needed to start to stabilize. However, I had saved back 2 Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
s and used them both to burn the Wurm out of the way for the lethal attack.

I almost always hold back burn when I’m playing against a deck that has big creatures. I’ll burn weenies out of the way to get my creatures through in an early game, but I rely on targeting my burn at my opponent in order to win the mid-game once 6/6 Wurm tokens come down. Depending on my life total and the amount of burn I’m holding back, I’ll even attack into bigger blockers a time or two if I can force a couple more points of creature damage through.

In my experience, there is a point somewhere near 6-8 life where burning your opponent is the best option. In Type 1.5, that point is closer to 12 life points, but Lighting Bolt and even Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
haven’t been Type 2 legal in quite a while.

I sided in my lone Threaten
Threaten
ThreatenSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
241
Artist:
Mark Brill
Text:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
and we shuffled up for game 2. Stan had a better land draw but the only Madness enabler he drew was a Merfolk Looter
Merfolk Looter
Merfolk LooterSet: Exodus
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
39
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
T: Draw a card, then choose and discard a card.
. I Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
ed the Looter immediately and punched through damage as quick as possible while he tried to build up enough land to cast his Madness cards at full casting cost. He lost the race and the game. I had my Threaten
Threaten
ThreatenSet: Onslaught
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
241
Artist:
Mark Brill
Text:
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
in hand for the whole game but didn’t need to use it.

I was pretty lucky in both games as he didn’t find a Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
.

Matches 2-0, Games 4-0

Round 3 – Jim Garritano playing Battle of Wits
Battle of Wits
Battle of WitsSet: Odyssey
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
69
Artist:
Mark Brill
Text:
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.


There was no secret to what deck Jim was playing as its huge size loomed over the counter-top. I knew that I had to kill him quickly as the deck had a great deal of removal and could stall until he found his win condition. Jim has been playing Battle of Wits
Battle of Wits
Battle of WitsSet: Odyssey
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
69
Artist:
Mark Brill
Text:
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
in Type 1.5 as well. It isn’t a great deck in Type 1.5 as Sligh/Burn is so fast and other decks pack answers as enchantments and artifacts are so strong in 1.5, but it is fun to play because you can stuff it with plenty of great cards and silver bullets.

I won the die roll and chose to play. My opening hand was interesting. 3 lands (including one Barbarian ring), 2 Goblin Piledivers, a Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
, and a Reckless Charge
Reckless Charge
Reckless ChargeSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
215
Artist:
Scott M. Fischer
Text:
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
. I considered mulliganing, but decided to keep. I knew that Jim didn’t run many creatures in his deck so I Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
ed him for 2 turn 1 (before he could get any sort of counter magic going). Turn 2 I cast my first Piledriver (and drew another Ring). Jim looked at my lone Piledriver and decided that it was safe to tap out to cast a Diamond to go up to 3 mana (he had a Smother
Smother
SmotherSet: Onslaught
Cost:
2
Color:
Black
Type:
Instant
Rarity:
U
Number:
170
Artist:
Carl Critchlow
Text:
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
in hand). The next turn I cast my second Piledriver and then powered it up with Reckless Charge
Reckless Charge
Reckless ChargeSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
215
Artist:
Scott M. Fischer
Text:
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
and attacked for 9 points of damage.

In my next turn, Jim Smother
Smother
SmotherSet: Onslaught
Cost:
2
Color:
Black
Type:
Instant
Rarity:
U
Number:
170
Artist:
Carl Critchlow
Text:
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
ed the Piledriver I tried to flashback the Reckless Charge
Reckless Charge
Reckless ChargeSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
215
Artist:
Scott M. Fischer
Text:
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
onto, and I just did one point of damage to him. He continued to develop his mana base and I grew worried about Battle being played. I only could attack with the Piledriver the next turn and then saw a few Goblins I cast get killed with a board-sweeping spell. However, I had brought Jim down to 5 life and had threshold. A Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
and the sacrifice of the two Barbarian Ring
Barbarian Ring
Barbarian RingSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
313
Artist:
John Avon
Text:
Tap: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)
s won the game for me.

Game 2 was very anti-climatic. We both were land flooded. I simply wore him down until he was in range to be burnt out, but he would have won if he had been able to draw or tutor for Battle of Wits
Battle of Wits
Battle of WitsSet: Odyssey
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
69
Artist:
Mark Brill
Text:
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
as I was just too slow.

Matches 3-0, Games 6-0

At this point there were 3 players at 3-0. One would be paired down and the other two would play for 1st place and the foil Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
. There was an Astroglide deck and a Wake deck left plus my Goblin Sligh deck. I ended up being paired up with the Astroglide deck and the Wake deck had to play against Battle of Wits
Battle of Wits
Battle of WitsSet: Odyssey
Cost:
5
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
69
Artist:
Mark Brill
Text:
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
.

Match 4 - BA Walker playing WGR Astroglide

This was a match where I wished I had paid more attention to the different deck lists and reports. I once again won the die roll and chose to play. My opening hand looked good and I decided to keep. I played out a few Goblins and started to attack. I got a little greedy and cast an extra Piledriver and walked into a wrath of God, then was stalled out by Moment’s Peace. I managed to get BA to 5 life before recurring life gain moved his life total out of reach. I played the game a little longer than I had to (I could have conceded) in the hope of seeing more of his deck and his tricks. The game ended up taking a while and he played an Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
so I knew it was a possibility.

I made a few sideboarding choices but made a huge mistake by not bringing in the Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R
s. Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R
is the answer to Moment’s Peace and it flashes back as well. Game 2 was also real long. I missed a chance to cast Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)
when he was tapped out and he made an error and cast Cartographer
Cartographer
CartographerSet: Exodus
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Townsfolk
Rarity:
U
Number:
107
Artist:
Jeff Laubenstein
Power:
2
Toughness:
2
Text:
When Cartographer comes into play, you may return target land card from your graveyard to your hand.
with no lands in the graveyard. I somehow eked out a victory and we went to game 3. I think that his draws were absolutely horrible and that’s how I survived long enough to win.

Game 3 was another long one. He accidentally flashed me his hand to reveal 2 x Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
. He used Moment’s Peace again and was slowly taking control of the game. I was saving up burn in the hope I could get his life total low enough to burn him out. At one point he hard cast a Krosan Tusker
Krosan Tusker
Krosan TuskerSet: Onslaught
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
272
Artist:
Kev Walker
Power:
6
Toughness:
5
Text:
Cycling 2G (2G, Discard this card from your hand: Draw a card.). When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
, right when time was called. I managed to stay alive for the extra 5 turns and the match ended up as a draw.

I might have taken game 3 if I had brought in the Flaring Pain
Flaring Pain
Flaring PainSet: Judgment
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
89
Artist:
Glen Angus

Text:
Damage can't be prevented this turn. Flashback R
s to deal with Moment’s Peace. A few other sideboarding options are your own Lightning Rift
Lightning Rift
Lightning RiftSet: Onslaught
Cost:
2
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
217
Artist:
Eric Peterson
Text:
Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player.
s or splashing Black for Megrim
Megrim
MegrimSet: Stronghold
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
12
Artist:
Donato Giancola
Text:
Whenever any opponent discards a card, Megrim deals 2 damage to him or her.
. Splashing Green for Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
or Tranquility
Tranquility
TranquilitySet: Revised Edition
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Artist:
Douglas Shuler
Text:
All enchantments in play must be discarded.
is another possibility, but some versions of the deck run Auromancer to recover enchantments.

Matches 3-0-1, Games 7-1-1

The other 3-0 player also drew so we had three players at 10 points. DCI Reporter worked its magic and calculated the tiebreakers and I ended up in first place to take the foil.

I liked the way the deck played. I hadn’t played such an outright aggressive deck since I first started playing and was playing Fires. Like all Red-based decks, it has a big problem with enchantments. As long as it stays mono-Red, that problem will remain.

I’m going to Grand Prix – Los Angeles later this month so I’ll be concentrating on practicing Sealed deck for the next little while. There’s a Grand Prix Trial at “Matchplay?” in Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
view next weekend that I’ll go down to. I bet that GPT is well attended as it isn’t far from the San Francisco to Los Angeles.

Once I’ve gone to the Grand Prix, I’m going to switch over to testing Extended. I like the new decks that showed up at Pro Tour Houston and they look like they’ll be fun to test.


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