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Surprise, It’s a New Deck! - Michael Shiver (10/6/2007)

To me, deckbuilding is the one of the essential things that is indicative of the serious Magic player. Sure, a person can get along alright for a time just using precons, or perhaps even just playing out of their buddy’s collection, but for someone who’s truly interested in the game, that’s not enough. Whether it’s participating in a sealed event, fixing that precon you got, whipping up something nice and janky from your first purchase, or even helping your buddy construct a new deck from the cards in his collection, you take that step to customize and build ownership of your playing experience. Whether or not the first few decks are any good doesn’t matter as much as the fundamental achievement of making them. Later on, if you choose to stick with the game and the constructed scene (whether serious or casual), you can measure your success by wins, creativity, prolificacy, the mysterious “fun factor”, etc., and take pride in the fruits of your hard work.

Unfortunately, as I’m sure has come up in other articles I’ve written for this site, I don’t do real “deckbuilding” very often. Most of the time, if I’m doing anything with the contents of my decks, it’s just clusters of small tweaks here and there, usually associated with the release of a new expansion or a particularly fruitful purchase of a set from which I needed more of something. It’s not really as slow and boring as that sounds, though. Over the past few years, I’ve had a few good ideas here and there which have ended up sticking around long enough to become solid, well-respected members of my “catalogue”. Besides that, I’ve also had cause to sit and do intensive rebuilds of a few of my existing decks. Most of my decks have much more than a single trick that they use to get ahead in the world, and every once in a while I decide to alter or remove one or more of those facets, taking the deck in a slightly different direction (or fix a problem I accidentally built into the deck during the last round of changes, those are embarrassing).

A good friend of mine loves building and rebuilding decks. To many of us in the group, that’s his dominant defining feature as a Magic player. There’s hardly ever a time when someone starts a game saying, “oh, that’s his ____ deck”, because he’s always bringing something new and different to the table every time we get together. My birthday was a couple of months ago, and I ended up receiving from this friend the gift of a brand new deck that he had built just for me! At the time, he had been pretty busy with his job, planning for law school, and going through the last few weeks of preparations for his upcoming marriage. So obviously, he had other things than Magic on his mind, and though the deck showed every bit of his usual ambition and cleverness, it lacked a certain measure of his customary levels of focus and tightness. Thankfully, this gave me the opportunity for another rebuild, and led to a new deck that I’ve been having a lot of fun with lately.

Let’s begin with the original list, as far as I can recall it (which is definitely not perfectly):

Forgotten Slots (4?)
4: ???

Land (24?)
13: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

9: Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

2: Fungal Reaches
Fungal Reaches
Fungal ReachesSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
U
Number:
273
Artist:
Martina Pilcerova
Text:
T: Add 1 to your mana pool. 1, T: Put a storage counter on Fungal Reaches. 1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.


Artifact and Multicolor (5?)
3: Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

2: Journeyer’s Kite

Green (13?)
3: Rites of Flourishing
Rites of Flourishing
Rites of FlourishingSet: Future Sight
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
137
Artist:
Brandon Kitkouski
Text:
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.

2: Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1

2: Greenseeker
Greenseeker
GreenseekerSet: Time Spiral
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Spellshaper
Rarity:
C
Number:
198
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

2: Llanowar Empath
Llanowar Empath
Llanowar EmpathSet: Future Sight
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
C
Number:
130
Artist:
Warren Mahy
Power:
2
Toughness:
2
Text:
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2: Search for Tomorrow
Search for Tomorrow
Search for TomorrowSet: Time Spiral
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
216
Artist:
Randy Gallegos
Text:
Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

2: Penumbra Wurm
Penumbra Wurm
Penumbra WurmSet: Apocalypse
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
84
Artist:
Jeff Easley
Power:
6
Toughness:
6
Text:
Trample. When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.


Red (14?)
4: Rukh Egg
Rukh Egg
Rukh EggSet: Arabian Nights
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Egg
Rarity:
C
Artist:
Christopher Rush
Power:
0
Toughness:
3
Text:
If Rukh Egg goes to the graveyard, a Rukha 4/4 red flying creaturecomes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.

4: Stormscale Anarch
Stormscale Anarch
Stormscale AnarchSet: Dissension
Color:
Red
Rarity:
R
Number:
74
Artist:
Ralph Horsley

3: Skarrgan Firebird
Skarrgan Firebird
Skarrgan FirebirdSet: Guildpact
Color:
Red
Type:
Creature
Sub Type:
Phoenix
Rarity:
R
Number:
77
Power:
3
Toughness:
3
Text:
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.

2: Jiwari, the Earth Aflame
Jiwari, the Earth Aflame
Jiwari, the Earth AflameSet: Saviors of Kamigawa
Cost:
5
Color:
Red
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
XR, T Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying.

1: Homura, Human Ascendant
Homura, Human Ascendant
Homura, Human AscendantSet: Saviors of Kamigawa
Cost:
6
Color:
Red
Type:
Legendary Creature
Sub Type:
Human Monk
Rarity:
R
Power:
4
Toughness:
4
Text:
Homura, Human Ascendant can't block. When Homura is put into a graveyard from play, return it to play flipped. ----- Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn."


The first thing I noticed while playing the deck was that it felt like it was pulling my play decisions in two different directions most of the time. On one side, we have cards that are encouraging me to build up land and grab up cards in order to power out the big guys as quickly as I can. On the other hand, though, is the Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
, which can only really be a centerpiece card, and would much rather I try to keep as many creature cards as I can near the top of the deck, preferably ones that can do cool stuff as they die, or come back to fight again. Personally, I wanted most to explore the power and flair of Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
, as there are already plenty of decks (and we all have one, admit it) whose point is to draw way too many cards and/or get way too much mana in order to play guys who are way too big and can hit people way too hard.

When it was working, Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
was the most fun I’ve gotten out of a single card in a while. “Well, I guess it’s about time to draw, but wait, what’s this? Oh no, it’s a CRAZY ATTACKING CREATURE! Alright, I’ll draw my card now.” Supporting it in both helping to play it and thin the deck of noncreatures were land-searching cards like Journeyer’s Kite, Greenseeker
Greenseeker
GreenseekerSet: Time Spiral
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Spellshaper
Rarity:
C
Number:
198
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
, and Search for Tomorrow
Search for Tomorrow
Search for TomorrowSet: Time Spiral
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
216
Artist:
Randy Gallegos
Text:
Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
. Jiwari is a really great way of controlling what’s on the ground, and is especially good for clearing the way of blockers before rushing in with big guys. What I probably loved the most, though, was the wonderful way that the bombs worked with Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
itself. Penumbra Wurm
Penumbra Wurm
Penumbra WurmSet: Apocalypse
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
84
Artist:
Jeff Easley
Power:
6
Toughness:
6
Text:
Trample. When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.
replaces itself immediately with a token version of itself, Skarrgan Firebird
Skarrgan Firebird
Skarrgan FirebirdSet: Guildpact
Color:
Red
Type:
Creature
Sub Type:
Phoenix
Rarity:
R
Number:
77
Power:
3
Toughness:
3
Text:
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.
can just jump back to your hand in the cleanup step if it damaged your opponent in combat, and Homura turns all of your creatures into dragons, even the small ones. Tons of fun for everyone (that is, everyone on my side).

So what wasn’t working? First of all, I wish I could figure out what the 4 forgotten slots are, as they would probably serve as a decent example of some of the thoughts I was having while rebuilding. The land count got lowered because it was really only necessary to get to 6 in order to get rolling, as well as because I planned on including a lot of land-searching that could continue to thin the deck for Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
as the game progressed. Fungal Reaches
Fungal Reaches
Fungal ReachesSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
U
Number:
273
Artist:
Martina Pilcerova
Text:
T: Add 1 to your mana pool. 1, T: Put a storage counter on Fungal Reaches. 1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.
had to go because, sadly, it is not a basic land, and there aren’t many cards that like to search for it. Rites of Flourishing
Rites of Flourishing
Rites of FlourishingSet: Future Sight
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
137
Artist:
Brandon Kitkouski
Text:
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.
is a great card, and I look forward to exploiting it in the future, but it doesn’t seem to compliment the point of this deck very well. Sure, it can ramp up the mana base, but as I said before, that, in and of itself, isn’t all that crucial. What happened in practice was that my opponent got ahead, and I got tons of creatures jumping to my hand instead of being pulled out of a hat by Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
. For a similar reason, Llanowar Empath
Llanowar Empath
Llanowar EmpathSet: Future Sight
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
C
Number:
130
Artist:
Warren Mahy
Power:
2
Toughness:
2
Text:
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
is a cool guy, but if I use him to his full and proper potential, the creature has to get played and deal with summoning sickness, rather than bursting through a wall like the Kool-Aid Man. [Editor’s note: Oh yeah!] Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
was an interesting way to recycle, but not powerful enough in the late game, and there’s no way to activate its super-recycling ability (besides, I needed the copies for a change to another deck). Rukh Egg
Rukh Egg
Rukh EggSet: Arabian Nights
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Egg
Rarity:
C
Artist:
Christopher Rush
Power:
0
Toughness:
3
Text:
If Rukh Egg goes to the graveyard, a Rukha 4/4 red flying creaturecomes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.
looks like it would be great here, doesn’t it? Unfortunately, quirks of timing limit its usefulness. If it gets flipped by Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
, then it won’t die until the end of the turn (I seriously doubt an opponent will block it if it’s put on the attack). Then, its own end-of-turn trigger that gives you the bird will have to wait until the end of your opponent’s turn. You do get a 4/4 flyer, and that’s okay, I guess, considering all the trouble that went into it. The biggest problem is when that it gets played, it does nothing, and that’s at the 4th turn or later. A decent opponent will find a way around hatching it, and the only way for the deck to do it is by means of Jiwari. Finally, Stormscale Anarch
Stormscale Anarch
Stormscale AnarchSet: Dissension
Color:
Red
Rarity:
R
Number:
74
Artist:
Ralph Horsley
doesn’t do very much. Maybe my friend originally intended to fill the deck with more Gruul-aligned multicolor cards.

It was definitely important to expand on the land-searching in order to keep the deck rolling, both in terms of the curve and succeeding with Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
. To that effect, I added Terramorphic Expanse
Terramorphic Expanse
Terramorphic ExpanseSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
C
Number:
279
Artist:
Dan Scott
Text:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
, Evolution Charm
Evolution Charm
Evolution CharmSet: Planar Chaos
Color:
Green
Type:
Instant
Rarity:
C
Number:
127
Artist:
John Avon
Text:
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
(which also does other useful things), and completed the sets of Greenseeker
Greenseeker
GreenseekerSet: Time Spiral
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Spellshaper
Rarity:
C
Number:
198
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
and Search for Tomorrow
Search for Tomorrow
Search for TomorrowSet: Time Spiral
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
216
Artist:
Randy Gallegos
Text:
Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
. One neat thing that can also be done with any of these cards is to be able to activate them between multiple Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
triggers if one of them comes up a dud and you still have more ready to resolve (for the Search, just stack it to unsuspend between triggers). After they finish shuffling up the library, you have a brand new chance for beats, as well as another land. I also wanted to try to get myself to the Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.
, itself, as soon as possible, and I couldn’t find any good tutors in Red or Green, so I decided to use Citanul Woodreaders
Citanul Woodreaders
Citanul WoodreadersSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Human Druid
Rarity:
C
Number:
125
Artist:
Steven Belledin
Power:
1
Toughness:
4
Text:
Kicker 2G (You may pay an additional 2G as you play this spell.) When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.
. If I’m on 6 mana and don’t have the Instinct in hand, then maybe a kicked Woodreader will get me closer. They’re also good defense early game, and it’s not too much of a tragedy if they get flipped later. Running through the deck rather quickly and dumping a series of creatures in the graveyard strongly suggested to me that I needed to find a good way to recycle. As I dug through my box of old commons, I found out that not only did I have a couple copies of Repopulate
Repopulate
RepopulateSet: Urza's Legacy
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
111
Artist:
Una Fricker
Text:
Shuffle all creature cards from target player's graveyard into that player's library.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
, but also some Battlefield Scrounger
Battlefield Scrounger
Battlefield ScroungerSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
C
Number:
106
Artist:
Daren Bader
Power:
3
Toughness:
3
Text:
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets gets +3/+3 until end of turn. Play this ability only once each turn.
s, as well! Repopulate
Repopulate
RepopulateSet: Urza's Legacy
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
111
Artist:
Una Fricker
Text:
Shuffle all creature cards from target player's graveyard into that player's library.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
can be cycled whenever it’s not useful, and the Scrounge
Scrounge
ScroungeSet: Darksteel
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
53
Artist:
Pete Venters
Text:
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.
rs can also be made to pop out of the library with haste (and usually as a 6/6). In my continuing quest to come up with creatures that could also do other useful things, I found a set of Shock Troops
Shock Troops
Shock TroopsSet: Mercadian Masques
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
212
Artist:
Jeff Miracola
Power:
2
Toughness:
2
Text:
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
in my old commons. They give me some removal and direct damage, and it’s also really satisfying to sacrifice one of them on a hunch, and then be rewarded by flipping a Firebird. Finally, I decided to add a couple more bombs for the sake of fun and comedy. I was able to get another Penumbra Wurm
Penumbra Wurm
Penumbra WurmSet: Apocalypse
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
84
Artist:
Jeff Easley
Power:
6
Toughness:
6
Text:
Trample. When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.
in trade, and added a Goblin Dynamo
Goblin Dynamo
Goblin DynamoSet: Legions
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Goblin Mutant
Rarity:
U
Number:
97
Power:
4
Toughness:
4
Text:
T: Goblin Dynamo deals 1 damage to target creature or player. XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
for a potentially game-ending surprise burn.

I’ll do like a certain notable deckbuilding author (who shall remain nameless, as he is still under double secret probation for those horrible “Dragon War” decks), and make a nice list for you.

Out: -4 [Forgotten Cards], -3 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
, -3 Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.
, -2 Fungal Reaches
Fungal Reaches
Fungal ReachesSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
U
Number:
273
Artist:
Martina Pilcerova
Text:
T: Add 1 to your mana pool. 1, T: Put a storage counter on Fungal Reaches. 1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool.
, -3 Rites of Flourishing
Rites of Flourishing
Rites of FlourishingSet: Future Sight
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
137
Artist:
Brandon Kitkouski
Text:
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.
, -2 Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
, -2 Llanowar Empath
Llanowar Empath
Llanowar EmpathSet: Future Sight
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
C
Number:
130
Artist:
Warren Mahy
Power:
2
Toughness:
2
Text:
When Llanowar Empath comes into play, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
, -4 Rukh Egg
Rukh Egg
Rukh EggSet: Arabian Nights
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Egg
Rarity:
C
Artist:
Christopher Rush
Power:
0
Toughness:
3
Text:
If Rukh Egg goes to the graveyard, a Rukha 4/4 red flying creaturecomes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely.
, -4 Stormscale Anarch
Stormscale Anarch
Stormscale AnarchSet: Dissension
Color:
Red
Rarity:
R
Number:
74
Artist:
Ralph Horsley
.
In: +4 Terramorphic Expanse
Terramorphic Expanse
Terramorphic ExpanseSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
C
Number:
279
Artist:
Dan Scott
Text:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.
, +4 Citanul Woodreaders
Citanul Woodreaders
Citanul WoodreadersSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Human Druid
Rarity:
C
Number:
125
Artist:
Steven Belledin
Power:
1
Toughness:
4
Text:
Kicker 2G (You may pay an additional 2G as you play this spell.) When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.
, +4 Evolution Charm
Evolution Charm
Evolution CharmSet: Planar Chaos
Color:
Green
Type:
Instant
Rarity:
C
Number:
127
Artist:
John Avon
Text:
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.
, +2 Greenseeker
Greenseeker
GreenseekerSet: Time Spiral
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Spellshaper
Rarity:
C
Number:
198
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
, +2 Search for Tomorrow
Search for Tomorrow
Search for TomorrowSet: Time Spiral
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
216
Artist:
Randy Gallegos
Text:
Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)
, +3 Battlefield Scrounger
Battlefield Scrounger
Battlefield ScroungerSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
C
Number:
106
Artist:
Daren Bader
Power:
3
Toughness:
3
Text:
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets gets +3/+3 until end of turn. Play this ability only once each turn.
, +1 Penumbra Wurm
Penumbra Wurm
Penumbra WurmSet: Apocalypse
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
84
Artist:
Jeff Easley
Power:
6
Toughness:
6
Text:
Trample. When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.
, +2 Repopulate
Repopulate
RepopulateSet: Urza's Legacy
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
111
Artist:
Una Fricker
Text:
Shuffle all creature cards from target player's graveyard into that player's library.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
, +4 Shock Troops
Shock Troops
Shock TroopsSet: Mercadian Masques
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
212
Artist:
Jeff Miracola
Power:
2
Toughness:
2
Text:
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.
, +1 Goblin Dynamo
Goblin Dynamo
Goblin DynamoSet: Legions
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Goblin Mutant
Rarity:
U
Number:
97
Power:
4
Toughness:
4
Text:
T: Goblin Dynamo deals 1 damage to target creature or player. XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.
.

Land (20)
10: Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

6: Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

4: Terramorphic Expanse
Terramorphic Expanse
Terramorphic ExpanseSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
C
Number:
279
Artist:
Dan Scott
Text:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.


Artifact and Multicolor (5)
3: Killer Instinct
Killer Instinct
Killer InstinctSet: Guildpact
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
120
Text:
At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card, put it into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

2: Journeyer’s Kite

Green (24)
4: Citanul Woodreaders
Citanul Woodreaders
Citanul WoodreadersSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Human Druid
Rarity:
C
Number:
125
Artist:
Steven Belledin
Power:
1
Toughness:
4
Text:
Kicker 2G (You may pay an additional 2G as you play this spell.) When Citanul Woodreaders comes into play, if the kicker cost was paid, draw two cards.

4: Evolution Charm
Evolution Charm
Evolution CharmSet: Planar Chaos
Color:
Green
Type:
Instant
Rarity:
C
Number:
127
Artist:
John Avon
Text:
Choose one - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library; or return target creature card from your graveyard to your hand; or target creature gains flying until end of turn.

4: Greenseeker
Greenseeker
GreenseekerSet: Time Spiral
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf Spellshaper
Rarity:
C
Number:
198
Artist:
Rebecca Guay
Power:
1
Toughness:
1
Text:
G, T, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

4: Search for Tomorrow
Search for Tomorrow
Search for TomorrowSet: Time Spiral
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
216
Artist:
Randy Gallegos
Text:
Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2-G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.)

3: Battlefield Scrounger
Battlefield Scrounger
Battlefield ScroungerSet: Judgment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
C
Number:
106
Artist:
Daren Bader
Power:
3
Toughness:
3
Text:
Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets gets +3/+3 until end of turn. Play this ability only once each turn.

3: Penumbra Wurm
Penumbra Wurm
Penumbra WurmSet: Apocalypse
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
84
Artist:
Jeff Easley
Power:
6
Toughness:
6
Text:
Trample. When Penumbra Wurm is put into a graveyard from play, put a 6/6 black Wurm creature token with trample into play.

2: Repopulate
Repopulate
RepopulateSet: Urza's Legacy
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
111
Artist:
Una Fricker
Text:
Shuffle all creature cards from target player's graveyard into that player's library.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)


Red (11)
4: Shock Troops
Shock Troops
Shock TroopsSet: Mercadian Masques
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Soldier
Rarity:
C
Number:
212
Artist:
Jeff Miracola
Power:
2
Toughness:
2
Text:
Sacrifice Shock Troops: Shock Troops deals 2 damage to target creature or player.

3: Skarrgan Firebird
Skarrgan Firebird
Skarrgan FirebirdSet: Guildpact
Color:
Red
Type:
Creature
Sub Type:
Phoenix
Rarity:
R
Number:
77
Power:
3
Toughness:
3
Text:
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) Flying RRR: Return Skarrgan Firebird from your graveyard to your hand. Play this ability only if an opponent was dealt damage this turn.

2: Jiwari, the Earth Aflame
Jiwari, the Earth Aflame
Jiwari, the Earth AflameSet: Saviors of Kamigawa
Cost:
5
Color:
Red
Type:
Legendary Creature
Sub Type:
Spirit
Rarity:
R
Power:
3
Toughness:
3
Text:
XR, T Jiwari, the Earth Aflame deals X damage to target creature without flying. Channel - XRRR, Discard Jiwari: Jiwari deals X damage to each creature without flying.

1: Goblin Dynamo
Goblin Dynamo
Goblin DynamoSet: Legions
Cost:
7
Color:
Red
Type:
Creature
Sub Type:
Goblin Mutant
Rarity:
U
Number:
97
Power:
4
Toughness:
4
Text:
T: Goblin Dynamo deals 1 damage to target creature or player. XR, T, Sacrifice Goblin Dynamo: Goblin Dynamo deals X damage to target creature or player.

1: Homura, Human Ascendant
Homura, Human Ascendant
Homura, Human AscendantSet: Saviors of Kamigawa
Cost:
6
Color:
Red
Type:
Legendary Creature
Sub Type:
Human Monk
Rarity:
R
Power:
4
Toughness:
4
Text:
Homura, Human Ascendant can't block. When Homura is put into a graveyard from play, return it to play flipped. ----- Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "R: This creature gets +1/+0 until end of turn."


So there you have it. The deck has been phenomenally fun to play and mess around with, and has plenty of room for tweaking in response to new acquisitions or odd new cards from odd new sets. Page on over to the forums and hit me up with any questions, comments, and concerns you may have, or maybe even some cool deck ideas!

Have fun, guys.


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