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CardShark Content - Nathaniel Flath (4/1/2003)

In this article, I am going to take a look at Legion's green cards in booster draft. I personally think that green is the strongest draft color because draft is all about beating people's faces in with creatures, which green does better than any other color. Anyway, here are all of the green cards in Legions:

1. Feral Throwback
Feral Throwback
Feral ThrowbackSet: Legions
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
3
Toughness:
3
Text:
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke When this attacks, you may have target creature defending player controls untap and block it if able.)
- This card is extremely good. If you are going green, then you usually have several beasts in your deck. This is costed so that all your beasts are not already in play when you can cast it, unlike some other amplify creatures. Even if you only have 1 beast in your hand when you play it, it's a 5/5 provoker for 6. If you have more than that, it's just insane.

2. Seedborn Muse
Seedborn Muse
Seedborn MuseSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
138
Power:
2
Toughness:
4
Text:
Untap all permanents you control during each other player's untap step.
- Another good card. Not only do your creatures more or less not tap to attack, your creatures with activated abilities (Sparksmith
Sparksmith
SparksmithSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
235
Artist:
Jim Nelson
Power:
1
Toughness:
1
Text:
T: Sparksmith deals X damage to target creature and X damage to you, where X. is the number of Goblins in play.
, Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
, etc...) can be used twice as much as normal. It is only lower than Feral Throwback
Feral Throwback
Feral ThrowbackSet: Legions
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
3
Toughness:
3
Text:
Amplify 2 (As this card comes into play, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke When this attacks, you may have target creature defending player controls untap and block it if able.)
because it is not as good if you don't have creatures with activated abilities.

3. Timberwatch Elf
Timberwatch Elf
Timberwatch ElfSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
140
Power:
1
Toughness:
2
Text:
T: Target creature gets +X/+X until end of turn, where X is the number of
Elves in play.
- The best common in Legions. Even if you only have this in play as an elf, it means that your morphs can block your opponents and live. When you have more elves in play, this simply wins games.

4. Caller of the Claw
Caller of the Claw
Caller of the ClawSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
R
Number:
121
Power:
2
Toughness:
2
Text:
You may play Caller of the Claw any time you could play an instant. When Caller of the Claw comes into play, put a 2/2 green Bear creature token into play for each nontoken creature put into your graveyard from play this turn.
- This card is also fairly good. At worst, it's a 2/2 for 3, but it will never be cast as that. If both you and your opponent play third-turn morphs when you go first, if they block your morph you get 3 2/2s for 3. Not bad at all, and in the late game it is good as well, since you can set up a massive attack and have most of the creatures on the board die and then play this.

5. Krosan Vorine
Krosan Vorine
Krosan VorineSet: Legions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Cat Beast
Rarity:
C
Number:
131
Power:
3
Toughness:
2
Text:
Provoke (When this attacks, you may have target creature defending player
controls untap and block it if able.)
Krosan Vorine can’t be blocked by more than one creature.
- Green now has removal. This just slaughters creatures with a power of one, and isn't too bad if you use it to trade for an Ascending Aven
Ascending Aven
Ascending AvenSet: Onslaught
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
68
Artist:
Ron Spencer
Power:
3
Toughness:
2
Text:
Flying. Ascending Aven may block only creatures with flying.. Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
. It can pick off most low-end creatures. The reason this is fairly high is because it forces your opponent to keep anything important with a toughness of 3 or less off the table. It can also kill that lonely Timberwatch Elf
Timberwatch Elf
Timberwatch ElfSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
140
Power:
1
Toughness:
2
Text:
T: Target creature gets +X/+X until end of turn, where X is the number of
Elves in play.
your opponent just played.

6. Canopy Crawler
Canopy Crawler
Canopy CrawlerSet: Legions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
122
Power:
2
Toughness:
2
Text:
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.) T: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.
- Another extremely good 4-drop. Since this only costs 4 mana, all your beasts will still be in your hand. In limited, anything that pumps creatures is high as a draft creature, especially ones that do it over and over again.

7. Elvish Soultiller
Elvish Soultiller
Elvish SoultillerSet: Legions
Cost:
5
Color:
Green
Sub Type:
Elf Mutant
Rarity:
R
Number:
124
Power:
5
Toughness:
4
Text:
When Elvish Soultiller is put into a graveyard from play, choose a creature
type. Shuffle all creature cards of that type from your graveyard into your
library.
- 5 for a 5/3 with a special abilities is rather good, especially when you look at Barkhide Mauler
Barkhide Mauler
Barkhide MaulerSet: Onslaught
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
246
Artist:
Iain McCaig
Power:
4
Toughness:
4
Text:
Cycling 2 (2, Discard this card from your hand: Draw a card.)
. This is even better than it would normally be because it is an elf, and therefore interacts with Timberwatch Elf
Timberwatch Elf
Timberwatch ElfSet: Legions
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
140
Power:
1
Toughness:
2
Text:
T: Target creature gets +X/+X until end of turn, where X is the number of
Elves in play.
and Wellwisher
Wellwisher
WellwisherSet: Onslaught
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
300
Artist:
Christopher Rush
Power:
1
Toughness:
1
Text:
T: You gain 1 life for each Elf in play.
. The fact that all your elves or beasts in your graveyard get shuffled into your library when it dies is occasionally useful, but since they don't return to your hand it's not all that good of an ability.

8. Tribal Forcemage
Tribal Forcemage
Tribal ForcemageSet: Legions
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Wizard
Rarity:
R
Number:
142
Power:
1
Toughness:
1
Text:
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
When Tribal Forcemage is turned face up, creatures of the type of your
choice get +2/+2 and gain trample until end of turn.
- Not a bad card at all. An elf that when is flipped up gives all creatures of a chosen type +2/+2 and trample. It can either be used to pump your blockers for a more advantageous block or deal those last crucial points of unsuspected damage.

9. Wirewood Channeler
Wirewood Channeler
Wirewood ChannelerSet: Legions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
U
Number:
144
Power:
2
Toughness:
2
Text:
T: Add X mana of any one color to your mana pool, where X is the number of
Elves in play.
- This card provides a lot of what you need most in a green deck:mana. Whether this is used to smooth out your mana base or just to get a whole lot of mana before your opponent, this card is good. I have seen a game that got out a 5th turn Krosan Cloudscraper
Krosan Cloudscraper
Krosan CloudscraperSet: Legions
Cost:
10
Color:
Green
Type:
Creature
Sub Type:
Beast Mutant
Rarity:
R
Number:
130
Power:
13
Toughness:
13
Text:
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
using this. The person who played it won.

10. Brontotherium
Brontotherium
BrontotheriumSet: Legions
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
119
Power:
5
Toughness:
3
Text:
Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
- Green's second-best removal spell. That is usually what this is going to be used for, since it is fairly fragile. This can take out most creatures with it, which is not a bad thing for a card to do. This card even kills Rorix Bladewing
Rorix Bladewing
Rorix BladewingSet: Onslaught
Cost:
6
Color:
Red
Type:
Creature
Sub Type:
Dragon Legend
Rarity:
R
Number:
224
Artist:
Darrell Riche
Power:
6
Toughness:
5
Text:
Flying, haste
.

11. Patron of the Wild
Patron of the Wild
Patron of the WildSet: Legions
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
134
Power:
1
Toughness:
1
Text:
Morph 2G (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
When Patron of the Wild is turned face up, target creature gets +3/+3 until
end of turn.
- A combat trick, which are insane in limited. This can either have you deal an additional 3 suprise damage to an opponent or keep one of your creatures alive.

12. Gempalm Strider
Gempalm Strider
Gempalm StriderSet: Legions
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
U
Number:
127
Power:
2
Toughness:
2
Text:
Cycling 2GG (2GG, Discard this card from your hand: Draw a card.) When you cycle Gempalm Strider, all Elves get +2/+2 until end of turn.
- A 2/2 for 2 elf, which are great in gaining tempo advantage. Not just that, but when you cycle it you either get more damage or less of your creatures killed. Unfortunately, it cycles for 4, which is a bit cumbersome except in the late game.

13. Stonewood Invoker
Stonewood Invoker
Stonewood InvokerSet: Legions
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Mutant
Rarity:
C
Number:
139
Power:
2
Toughness:
2
Text:
7G: Stonewood Invoker gets +5/+5 until end of turn.
- Another 2/2 for 2 elf, this creature becomes a monster in the late game. A 2/2 for 2 is good, but once you get 8 mana, it's a 7/7, which are hard to kill.

14. Primal Whisperer
Primal Whisperer
Primal WhispererSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elf Soldier
Rarity:
R
Number:
135
Power:
2
Toughness:
2
Text:
Primal Whisperer gets +2/+2 for each face-down creature in play.
Morph 3G (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
- This would be a much better if it costed 4 and not 5. However, as it is it comes into play about when morphs start getting unmorphed. All too often it will be a 2/2 for 5.

15. Enormous Baloth
Enormous Baloth
Enormous BalothSet: Legions
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
125
Power:
7
Toughness:
7
- Big creatures are good in this format, and this one is bigger than most. It is this low because it costs so much, but if you can get it out it's pretty good. Of course, by the time this gets into play your opponent is just getting enough mana for his Cruel Revival
Cruel Revival
Cruel RevivalSet: Onslaught
Cost:
5
Color:
Black
Type:
Instant
Rarity:
C
Number:
135
Artist:
Greg Staples
Text:
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
.

16. Glowering Rogon
Glowering Rogon
Glowering RogonSet: Legions
Cost:
6
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
128
Power:
4
Toughness:
4
Text:
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
- This card is ranked this low because of the fact that by the time you get enough mana to play him, you will probably have played several of your beasts. That said, he can become a 5/5 for 6 fairly consistently, which isn't too bad. Draft him higher if you have more beasts.

17. Krosan Cloudscraper
Krosan Cloudscraper
Krosan CloudscraperSet: Legions
Cost:
10
Color:
Green
Type:
Creature
Sub Type:
Beast Mutant
Rarity:
R
Number:
130
Power:
13
Toughness:
13
Text:
At the beginning of your upkeep, sacrifice Krosan Cloudscraper unless you pay GG. Morph 7GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
- a 13/13 for 10 that can morph for 9. Not great, but not utter crap in limited either. In limited, big creatures rule, and this is the biggest. Unfortunatly, it doesn't have trample, so it will just destroy one of your opponents creatures a turn.

18. Beserk Murdolont - This card is good. If you have a lot of beasts, then I would draft it higher. The fact that the 3/3 body stalls those pesky morphs and 2/2s for 2 is good as well.

19. Brood Sliver
Brood Sliver
Brood SliverSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Sliver
Rarity:
R
Number:
120
Power:
3
Toughness:
3
Text:
Whenever a Sliver deals combat damage to a player, its controller may put a
1/1 colorless Sliver creature token into play.
- This card is OK, but not great. If their were more playable slivers in limited it would be a lot better, but 1/1s aren't good anyway. All you use them for is chump-blocking.

20. Branshsnap Lorian - I personally don't like this card. What you will usually do with this card is use it to block a creature with 4 toughness. That makes it worth it, I suppose. I would attack once with this card, deal 4 to your opponent, then keep it on defense.

21. Needleshot Gorma - This card is down here because of Spitting Gourma. Spitting Gourma costs less and does the same thing, albeit without the large toughness. Spitting Gourma also morphs and you have 2 times as many chances to get it than this.

22. Nantuko Vigilante
Nantuko Vigilante
Nantuko VigilanteSet: Legions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Insect Druid Mutant
Rarity:
C
Number:
132
Power:
3
Toughness:
2
Text:
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face
up any time for its morph cost.)
When Nantuko Vigilante is turned face up, destroy target artifact or
enchantment.
- A sideboard card, usually. The fact that there are almost no enchantments or artifacts to kill in Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
/Legions draft ruins this card. Maybe Scour
Scour
ScourSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Eric Peterson
Text:
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
ge will bring us more enchantments to kill.

23. Totem Speaker
Totem Speaker
Totem SpeakerSet: Legions
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
U
Number:
141
Power:
3
Toughness:
3
Text:
Whenever a Beast comes into play, you may gain 3 life.
- The reason why Wirewood Savage
Wirewood Savage
Wirewood SavageSet: Onslaught
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
304
Artist:
DiTerlizzi
Power:
2
Toughness:
2
Text:
Whenever a Beast comes into play, you may draw a card.
is so good is because it isn't competing with your beasts. You play that before you can play your beasts. This is cast after you cast your first beasts and you will probably want to cast more beasts instead of this.

24. Vex
Vex
VexSet: Darksteel
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Brian Snoddy
Text:
Counter target spell. That spell's controller may draw a card.
aW5nIEJlZXRsZQ== - 3/3s for 5 aren't very good, especially when they have no abilities. If your opponent has no creatures out, then you are winning anyway. And uncounterability does not matter at all in this format.

25. Wirewood Hivemaster
Wirewood Hivemaster
Wirewood HivemasterSet: Legions
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
U
Number:
145
Power:
1
Toughness:
1
Text:
Whenever another nontoken Elf comes into play, you may put a 1/1 green
Insect creature token into play.
- The problem with this card is that 1/1s suck. They can't block anything and they can't attack into anything. Otherwise, this card would be pretty good.

26. Hundroog
Hundroog
HundroogSet: Legions
Cost:
7
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
129
Power:
4
Toughness:
7
Text:
Cycling 3 (3, Discard this card from your hand: Draw a card.)
- A 4/7 for 7? Why not play the 7/7 for 7? You are never going to cycle this, either - it costs too much, you should be playing morphed creatures instead of this.

27. Root Sliver
Root Sliver
Root SliverSet: Legions
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Sliver
Rarity:
U
Number:
137
Power:
2
Toughness:
2
Text:
Root Sliver can't be countered.
Sliver spells can't be countered.
- 2/2s for 3 are the norm. 2/2s for 4 are not good, especially when there is almost no countermagic in the format to counter this with. Not that anyone would WANT to counter it, of course.

28. Defiant Elf
Defiant Elf
Defiant ElfSet: Legions
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elf
Rarity:
C
Number:
123
Artist:
Pete Venters
Power:
1
Toughness:
1
Text:
Trample
- I have said how much I hate 1/1s. This one is no exception. It should never go into your deck.

29. Quick Sliver
Quick Sliver
Quick SliverSet: Legions
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Sliver
Rarity:
C
Number:
136
Artist:
John Avon
Power:
1
Toughness:
1
Text:
You may play Quick Sliver any time you could play an instant.
Any player may play Sliver cards any time he or she could play an instant.
- A 1/1 chump blocker that can be cast at instant speed for 2. This sucks, even if you have other slivers.

Well, here is all 29 of the Legions green cards. I hope that I improved your drafting skills. See you next time where I examine Legions Red.


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