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CardShark Content - Nick Rohr (3/11/2002)

You know, in my own honest opinion (but what do I know, right?) there are two deck types that were strengthened beyond belief in T2. Beyond belief was an exaggeration, but it makes it sound more exciting. Let's look at T2 Burn. (editor’s note: what’s the second type???)

Red (43)
4:RmllcnkgTemper
Temper
TemperSet: Stronghold
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
120
Artist:
Matthew D. Wilson
Text:
Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature.

3:Skullscorch
Skullscorch
SkullscorchSet: Torment
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
114
Text:
Target player discards two cards at random from his or her hand unless that player has Skullscorch deal 4 damage to him or her.

4:Grim Lavamancer
Grim Lavamancer
Grim LavamancerSet: Torment
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
100
Power:
1
Toughness:
1
Text:
R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.

4:Reckless Charge
Reckless Charge
Reckless ChargeSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
215
Artist:
Scott M. Fischer
Text:
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4:Urza's Rage
Urza's Rage
Urza's RageSet: Invasion
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Matthew D. Wilson
Text:
Kicker 8R (You may pay an additional 8R as you play this spell.)Urza's Rage can't be countered by spells or abilities.Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.

4:Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4:Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.

3:Sonic Seizure
Sonic Seizure
Sonic SeizureSet: Torment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
115
Text:
As an additional cost to play Sonic Seizure, discard a card at random from your hand. Sonic Seizure deals 3 damage to target creature or player.

4:Longhorn Firebeast
Longhorn Firebeast
Longhorn FirebeastSet: Torment
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
103
Power:
3
Toughness:
2
Text:
When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.

4:Skizzik
Skizzik
SkizzikSet: Invasion
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
169
Artist:
Ron Spencer
Power:
5
Toughness:
3
Text:
Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.

3:Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.

1:Earthquake
Earthquake
EarthquakeSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Dan Frazier
Text:
Does X damage to each player and each non-flying creature in play.

1:Final Fortune
Final Fortune
Final FortuneSet: Classic Sixth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
R
Number:
175
Artist:
D. Alexander Gregory
Text:
Take another turn after this one. At the end of that turn, you lose the game.


Land (17)
17:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.


This is just my version. I heard that playtesting is partly essential to getting your deck posted. (FYI – This deck had undergone loads of playtesting.) Now, what made me consider all these cards? Well I'll analyze them because that's just how I am.

RmllcnkgTemper
Temper
TemperSet: Stronghold
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
120
Artist:
Matthew D. Wilson
Text:
Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature.
- Discard exists, be prepared for it. Or maybe you can be lucky and lose it to RmllcnkgTemper
Temper
TemperSet: Stronghold
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
120
Artist:
Matthew D. Wilson
Text:
Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature.
, thus resulting in RR for 6 damage. If all else fails, 3 mana for 3 damage is a fair exchange, you just want to hold out until you ´´lose´´ it.

Skullscorch
Skullscorch
SkullscorchSet: Torment
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
114
Text:
Target player discards two cards at random from his or her hand unless that player has Skullscorch deal 4 damage to him or her.
- Only 3 because Madness could be used, but really, making them tap some mana or forcing them to choose whether to play it or not could be a tough decision. Or, better yet, if they're all tapped out, it's a lose/lose situation for them. Worrying about Threshold building up for them isn't worth your time because you have plenty of burn to take care of their threats (creatures).

Grim Lavamancer
Grim Lavamancer
Grim LavamancerSet: Torment
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
100
Power:
1
Toughness:
1
Text:
R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
- Since you won't be fetching anything this guy can use them for a good cause. And hey, 2 damage can get pretty annoying every turn or as often as possible.

Reckless Charge
Reckless Charge
Reckless ChargeSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
215
Artist:
Scott M. Fischer
Text:
Target creature gets +3/+0 and gains haste until end of turn. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
- For your creatures, it’s a nice bonus. It turns into a Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
if the creature isn't blocked.

Urza's Rage
Urza's Rage
Urza's RageSet: Invasion
Cost:
3
Color:
Red
Type:
Instant
Rarity:
R
Number:
178
Artist:
Matthew D. Wilson
Text:
Kicker 8R (You may pay an additional 8R as you play this spell.)Urza's Rage can't be countered by spells or abilities.Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 damage to that creature or player and the damage can't be prevented.
- Kind of obvious, but really any spell that can't be countered gets an A in my book. Also 3 damage isn't too shabby, but if you can get late game, (ha, good luck) 10 damage could mean the W or the L on your scorecard.

Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
- An extra Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
doesn't hurt, but can be annoying late game for your opponent.

Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
- One of the first cards that popped into my mind when I thought ´´What would I put in a type 2 Burn deck?.´´

Sonic Seizure
Sonic Seizure
Sonic SeizureSet: Torment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
115
Text:
As an additional cost to play Sonic Seizure, discard a card at random from your hand. Sonic Seizure deals 3 damage to target creature or player.
- Speedier Sonic Burst
Sonic Burst
Sonic BurstSet: Exodus
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Number:
103
Artist:
Brian Snoddy
Text:
Discard a card at random: Sonic Burst deals 4 damage to target creature or player.
, proved to be useful in my playtesting too.

Longhorn Firebeast
Longhorn Firebeast
Longhorn FirebeastSet: Torment
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
103
Power:
3
Toughness:
2
Text:
When Longhorn Firebeast comes into play, any opponent may have it deal 5 damage to him or her. If a player does, sacrifice Longhorn Firebeast.
- I love this card! It proved to be one of the most key cards to the deck. It's a lot like to Armadillo Cloak
Armadillo Cloak
Armadillo CloakSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Enchant Creature
Rarity:
C
Number:
229
Artist:
Paolo Parente
Text:
Enchanted creature gets +2/+2 and has trample.Whenever enchanted creature deals damage, you gain that much life.
, you see possibilities, but when you use it, it becomes a very valuable asset.

Skizzik
Skizzik
SkizzikSet: Invasion
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
169
Artist:
Ron Spencer
Power:
5
Toughness:
3
Text:
Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.
- Almost a Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
, just a few improvements and losses. But, like Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
's rage another obvious choice.

Volcanic Hammer
Volcanic Hammer
Volcanic HammerSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Edward P. Beard, Jr.
Text:
Volcanic Hammer deals 3 damage to any one creature or player.
- Kind of like an Incinerate
Incinerate
IncinerateSet: Fifth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Scott M. Fischer
Text:
Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn.
, so don't overlook it. If only there was the ´´Cannot regenerate´´ clause in there.*sigh*

Earthquake
Earthquake
EarthquakeSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Dan Frazier
Text:
Does X damage to each player and each non-flying creature in play.
- Good when there is a lot of opposition or you just need the few extra points to kill them.

Final Fortune
Final Fortune
Final FortuneSet: Classic Sixth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
R
Number:
175
Artist:
D. Alexander Gregory
Text:
Take another turn after this one. At the end of that turn, you lose the game.
- Helps with that ´´I.almost.had.yooooou.´´ problem, and gives you time to kill them.

Close calls.

Minotaur Explorer
Minotaur Explorer
Minotaur ExplorerSet: Odyssey
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Minotaur
Rarity:
U
Number:
206
Artist:
Dave Dorman
Power:
3
Toughness:
3
Text:
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.
almost made it, but your hand will usually be empty and Sonic Seizure
Sonic Seizure
Sonic SeizureSet: Torment
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
115
Text:
As an additional cost to play Sonic Seizure, discard a card at random from your hand. Sonic Seizure deals 3 damage to target creature or player.
will be using that ´´Discarding´´ slot.

Barbarian Ring
Barbarian Ring
Barbarian RingSet: Odyssey
Color:
Land
Type:
Land
Rarity:
U
Number:
313
Artist:
John Avon
Text:
Tap: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, Tap, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)
was almost added, but hurts you too much if it's the only land you have. Also becomes a pain in the arse if you don't have Threshold.

Flametongue Kavu
Flametongue Kavu
Flametongue KavuSet: Planeshift
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Kavu
Rarity:
U
Number:
60
Artist:
Pete Venters
Power:
4
Toughness:
2
Text:
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
was very close to being added, but I didn't want too much slow cards (4 mana is slow for burn) and Skizzik
Skizzik
SkizzikSet: Invasion
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
169
Artist:
Ron Spencer
Power:
5
Toughness:
3
Text:
Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.
was holding the ´´Slow´´ slot.

I still don't see what's so good about Keldon Necropolis
Keldon Necropolis
Keldon NecropolisSet: Invasion
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
325
Artist:
Franz Vohwinkel
Text:
T: Add one colorless mana to your mana pool.4R, T, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.
. Granted, it is a colorless source of damage, but 2 for 5 doesn't fit in this burn deck.

Goblin Raider
Goblin Raider
Goblin RaiderSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Matt Stawicki
Power:
2
Toughness:
2
Text:
Goblin Raider can't block.
would've worked, I just found better sources of pain.

Raging Goblin
Raging Goblin
Raging GoblinSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Number:
200
Artist:
Jeff Miracola
Power:
1
Toughness:
1
Text:
Haste (This creature may attack and tap the turn it comes under your control.)
was close because I mean, I don't care how you slice it, this card owns. Its not too great, but a 1 mana 1/1 with an ability, Haste no less, is good. I usually plug in a few points with this guy before they kill him or prevent him from attacking. Cut for the same reason as Goblin Raider
Goblin Raider
Goblin RaiderSet: Portal Second Age
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Matt Stawicki
Power:
2
Toughness:
2
Text:
Goblin Raider can't block.
.

Now, you may be asking yourself, how good is this deck anyway? Well, playtesting it upon Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
, Beats, Mono-Black and Junk kind of gave me an idea. It does pretty well. Kind of cheesy though with all that burn. Oh well. All burns in love and war (or something like that) Enjoy! I'm now off to discover Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
deck variants of my own and Domain variants.

Remember! Any thoughts, ideas, tips on how to make balloon animals, use
Tarot cards successfully, critiques, e-mail me.


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