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CardShark Content - Nick Rohr (4/29/2002)

Rogue decks that are very competitive, and still fun to play. (Except Clorox)

This article came to me out of boredom. More or less, I was stuck in a rut of writer's block. I was thinking to myself, ´´What kind of deck should I write about today?´´ Then it came to me. Write about a bunch of decks I'm working on! Giving analysis for each one. So, in this article I will post several decks that I have created in my own Rogue mind. Starting with…

T2 B/w/U Mon-Go V.3

Blue (7)
4:Words of Wisdom
Words of Wisdom
Words of WisdomSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
114
Artist:
Eric Peterson
Text:
You draw two cards, then each other player draws a card.

3:Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.


Green (15)
4:Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

3:Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G

3:Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0

4:Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.

1:Krosan Beast
Krosan Beast
Krosan BeastSet: Odyssey
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Squirrel Beast
Rarity:
R
Number:
248
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)


Artifacts (4)
4:Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.


Gold (11)
4:Eldamri's Call
3:Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

4:Mystic Snake
Mystic Snake
Mystic SnakeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Snake
Rarity:
R
Number:
112
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
You may play Mystic Snake any time you could play an instant. When Mystic Snake comes into play, counter target spell.


Land (23)
4:Yavimaya Coast
Yavimaya Coast
Yavimaya CoastSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
143
Artist:
Anthony S. Waters
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add G or U to your mana pool. Yavimaya Coast deals 1 damage to you.

4:Coastal Tower
Coastal Tower
Coastal TowerSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
321
Artist:
Don Hazeltine
Text:
Coastal Tower comes into play tapped.T: Add W or U to your mana pool.

4:Elfhame Palace
Elfhame Palace
Elfhame PalaceSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
322
Artist:
Jerry Tiritilli
Text:
Elfhame Palace comes into play tapped.T: Add G or W to your mana pool.

6:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

3:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

2:Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.


1cc: 8
2cc: 18
3cc: 0
4cc: 8
5cc: 3

The madness creatures (Rootwalla
Rootwalla
RootwallaSet: Tempest
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Artist:
Roger Raupp
Power:
2
Toughness:
2
Text:
1G: Rootwalla gets +2/+2 until end of turn. Use this ability only once each turn.
and Wurm) can really put the hurt on your opponent. At least 1 Krosan Beast
Krosan Beast
Krosan BeastSet: Odyssey
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Squirrel Beast
Rarity:
R
Number:
248
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Threshold - Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)
I felt was necessary. Words of Wisdom
Words of Wisdom
Words of WisdomSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
114
Artist:
Eric Peterson
Text:
You draw two cards, then each other player draws a card.
may not seem great, but it proves to be. I don't know why, but I don't seem to like fact or Fiction much with this deck. You lose 5 cards in the long run VS. only losing 3. (Both counting their respective casting cards) Plus 1 costs 2, the other costs 4, which can throw off the curve and slow you down. That's just my opinion anyway. If you want a more in depth description, check out my previous article on this titled ´´Son of Mon-Go.´´ I recently stumbled upon Roar of The Wurm (I'm slow) and found it would be a nice addition to the deck, but it hasn't received enough play testing to submit yet.



This next deck is something I made to kill my friend's combo decks. It strips your opponent of the deck, and most of the time they can't get it back.(Without a Ring of Ma' Ruf.)

U/B Clorox

Black (7)
4:Eradicate
Eradicate
EradicateSet: Urza's Destiny
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
60
Artist:
Kev Walker
Text:
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.

3:Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.


Blue (18)
4:Extract
Extract
ExtractSet: Odyssey
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
85
Artist:
Matt Cavotta
Text:
Search target player's library for a card, and remove that card from the game. Then that player shuffles his or her library.

1:Denying Wind
Denying Wind
Denying WindSet: Prophecy
Cost:
9
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
32
Artist:
Tony Szczudlo
Text:
Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library.
s
3:Traumatize
Traumatize
TraumatizeSet: Odyssey
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
110
Artist:
Greg Staples
Text:
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

3:Dissipate
Dissipate
DissipateSet: Mirage
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Richard Kane Ferguson
Text:
Counter target spell. Remove that spell card from the game.

4:Syncopate
Syncopate
SyncopateSet: Odyssey
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
103
Artist:
Pete Venters
Text:
Counter target spell unless its controller pays X. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

3:Quash
Quash
QuashSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
42
Artist:
Don Hazeltine
Text:
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.


Artifacts (8)
4:Howlling Mine
4:Jester's Cap
Jester's Cap
Jester's CapSet: Fifth Edition
Cost:
4
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
2, tap, Sacrifice Jester's Cap: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards.


Gold (2)
2:Lombotomy

Land (25)
14:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

11:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


1cc: 4
2cc: 4
3cc: 3
4cc: 9
5cc: 6
9cc: 1
Xcc: 4

This deck thins out everything your opponent has by removing it from the game, or temporarily disabling it with Traumatize
Traumatize
TraumatizeSet: Odyssey
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
110
Artist:
Greg Staples
Text:
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
s. But, in most cases having nothing worthwhile will overwhelm them. There are 28 total removal spells, 3 temporary removal and 25 land. More protection is desired, but this is the deck I used. The Howling Mine
Howling Mine
Howling MineSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Mark Poole
Text:
Each player must draw one extra card during the draw phase of each of his or her turns.
fetches you the pain and mills them.


This next deck wasn't totally inspired by the article on Patron Wizard
Patron Wizard
Patron WizardSet: Odyssey
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
89
Artist:
Donato Giancola
Power:
2
Toughness:
2
Text:
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.
. This deck I made a long time ago using Ertai
Ertai
ErtaiSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
1
Artist:
Randy Gallegos
Power:
-1
Toughness:
+4
Text:
Your creatures can't be the target of your opponents' spells or abilities.
and Arcane Laboratory
Arcane Laboratory
Arcane LaboratorySet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
60
Artist:
Stephen Daniele
Text:
Each player cannot play more than one spell each turn.
. Well, since they reprinted the Laboratory and have Patron Wizard
Patron Wizard
Patron WizardSet: Odyssey
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
89
Artist:
Donato Giancola
Power:
2
Toughness:
2
Text:
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.
(Has its ups and downs) and a bunch of wizards you can make a pretty sound deck.

T2 U/B ´´All Your Base Are Belong To Us´´ V.1

Blue (20)
4:Patron Wizard
Patron Wizard
Patron WizardSet: Odyssey
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
89
Artist:
Donato Giancola
Power:
2
Toughness:
2
Text:
Tap an untapped Wizard you control: Counter target spell unless its controller pays 1.

1:Stormscape Master
Stormscape Master
Stormscape MasterSet: Invasion
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
76
Artist:
Hannibal King
Power:
2
Toughness:
2
Text:
WW, T: Target creature gains protection from the color of your choice until end of turn.BB, T: Target player loses 2 life and you gain 2 life.

4:Puppeteer
Puppeteer
PuppeteerSet: Odyssey
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
U
Number:
97
Artist:
Scott M. Fischer
Power:
1
Toughness:
2
Text:
U, Tap: Tap or untap target creature.

4:Arcane Laboratory
Arcane Laboratory
Arcane LaboratorySet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
60
Artist:
Stephen Daniele
Text:
Each player cannot play more than one spell each turn.

3:Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.

4:Sky Weaver
Sky Weaver
Sky WeaverSet: Invasion
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Wizard
Rarity:
U
Number:
74
Artist:
Christopher Moeller
Power:
2
Toughness:
1
Text:
2: Target white or black creature gains flying until end of turn.


Black (8)
4:Hatte Weaver
4:Chainer's Edict
Chainer's Edict
Chainer's EdictSet: Torment
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
57
Text:
Target player sacrifices a creature. Flashback 5BB


Gold (8)
4:Undermine
Undermine
UndermineSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
282
Artist:
Massimilano Frezzato
Text:
Counter target spell. Its controller loses 3 life.

4:Shadowmage Infiltrator
Shadowmage Infiltrator
Shadowmage InfiltratorSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
294
Artist:
Rick Farrell
Power:
1
Toughness:
3
Text:
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.


Land (24)
4:Salt Marsh
Salt Marsh
Salt MarshSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
326
Artist:
Jerry Tiritilli
Text:
Salt Marsh comes into play tapped.T: Add U or B to your mana pool.

4:Underground River
Underground River
Underground RiverSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add U or B to your mana pool. Underground River deals 1 damage to you.

9:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

7:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


The deck runs real smoothly. The creatures have a max of 4cc, and aside from the Patron, most are pretty flexible. Here's the mana flow for the deck.

2cc: 12
3cc: 20
4cc: 4

The combo is this: have like 4 or 5 Wizards in play (maybe not even that) and drop an Arcane Laboratory
Arcane Laboratory
Arcane LaboratorySet: Urza's Saga
Cost:
3
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
60
Artist:
Stephen Daniele
Text:
Each player cannot play more than one spell each turn.
. So you're free to cast whatever you want on your turn and then tap Wizards to counter their only spell. Pretty wicked... The main win condition is simple: Keep their spells at bay while continuously dropping wizards, then once the attack is clear, tap out some mana for the Weavers and make a mage rampage.

Well, there you have it. Some rogue decks I thought up, mostly on my own but with a few outside influences. I feel that Clorox is a deck that won't make much of a splash onto the competitive scene, but All Your Base Are Belong To Us and Mon-Go have been play tested and have triumphed over several popular deck builds. Any suggestions, comments, or feedback catch me at the e-mail provided below. I would really appreciate feedback. Not too many tournaments in my area or many competitive players, which are both helpers in the deck making process. Having like 2 or 3 play testing partners is ok, but really we all have a certain style of play, which limits the performance of the overall play testing experience.

Thank God for SWS and Shark Search,


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