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CardShark Content - Nick Rohr (6/17/2001)

Burn Class 101

Burn has been around since…well since the dawn of Magic. Let’s face it people, it’s been around before it was called Sligh…back when it was called Red Burn, or the degenerate deck. The old school burn. It ruled the scene. Most novice players try it for the mere fact it’s affordable and works REALLY well. Quick damage and fast creatures are the whole deck. The thing is, most Burn decks rely on consistancy like Necro and Black Suicide decks. So I’ll tell you about old school and latest burn. I’ll made some of my own personal “additions” to give you some ideas.

-Old school-

Old school was THE burn, no doubt. It was ground ZERO it was the ABSOLUTE burn. Burn has evolved since then, but this is the core concept. Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
was SOOOO versatile too. One mana, they take damage every turn. Vice damage is my favorite of all burn. When playing another Sligh deck, just sub in The Rack
The Rack
The RackSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has fewer than three cards in hand during his or her upkeep, the Rack does 1 damage to opponent for each card fewer than three.
for Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
and you’re guaranteed damage. Back in the olden days of Magic there were little more than the mighty Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
to help to protect form the vicious assault. This was THE time for burn.

Red Spells (23)

4:Lightning Bolt
Lightning Bolt
Lightning BoltSet: Revised Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Christopher Rush
Text:
Lightning Bolt does 3 damage to one target.
(1 mana 3 damage, king of burn)
2:Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
(spreading damage to pick off blockers or just damage when nothing else is there)
4:Incenerate (3 damage that picks off regenerators)
3:Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
(BOOM! Late in the game 2 mountains will seem petty or just delivering a deathblow)
4:Chain Lightning
Chain Lightning
Chain LightningSet: Legends
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Sandra Everingham
Text:
Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay RR to have Chain Lightning do 3 damage to any target of that player's choice.
(Especially great when playing a non-red deck)
4:Blood Lust
Blood Lust
Blood LustSet: Fourth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.
(guaranteeing 5 or more damage for 2 mana is a VERY good investment)
1:Wheel of Fortune
Wheel of Fortune
Wheel of FortuneSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Daniel Gelon
Text:
All players must discard their hands and draw seven new cards.
(Empties both hands and gives you an your foe 7 more cards)

Red Creatures (13)
2:Eron the Relentless
Eron the Relentless
Eron the RelentlessSet: Homelands
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Legend
Rarity:
U
Artist:
Christopher Rush
Power:
5
Toughness:
2
Text:
Eron the Relentless can attack the turn it comes into play on your side.RRR: Regenerate
(Good beef for late game)
4:Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
(6/1 trampler, 3 mana)
4:Mjae Djinn (occasional ball lightning with 3 toughness)
4:Moog Fanatic (Great 1 drop, always worth 1 point of damage)

Artifacts (4)
4:Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
(They will get hurt early, 95% of the time)

Land (20)
20:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.


The deck plays fast and has a slow ´´hit-em up´´ card: Eron, the Relentless. Mjae Djinn is sweet but with a minor drawback. They have to flip a coin to see if they can hit your opponent. It’s less than noticeable to get an occasional ´´Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
Lite´´ every so often once its cast. Plus he’s a good blocker, although early Burn decks didn’t worry about defense too much. They just wanted to burn things. Wheel of Fortune
Wheel of Fortune
Wheel of FortuneSet: Revised Edition
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Daniel Gelon
Text:
All players must discard their hands and draw seven new cards.
is helpful with a bunch of Black Vise
Black Vise
Black ViseSet: Revised Edition
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Artist:
Richard Thomas
Text:
If opponent has more than four cards in hand during his or her upkeep, Black Vise does 1 damage to opponent for each card in excess of four.
s on play and your opponent has 4 or less in their hand. Plus you get a hand of seven. The Goblins are a little weak but BLAM when you get some Blood Lust
Blood Lust
Blood LustSet: Fourth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.
s onto your flying Balloon Brigade, watch out! The Blood Lust
Blood Lust
Blood LustSet: Fourth Edition
Cost:
2
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Anson Maddocks
Text:
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.
s even help your Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
s more than enough. Five mana for 10 damage. The Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
s are there to spread damage and kill blockers, but Earthquake
Earthquake
EarthquakeSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
Dan Frazier
Text:
Does X damage to each player and each non-flying creature in play.
could be a little more helpful. Giant Strength
Giant Strength
Giant StrengthSet: Fourth Edition
Cost:
2
Color:
Red
Type:
Enchant Creature
Rarity:
C
Artist:
Justin Hampton
Text:
Target creature gets +2/+2.
s and Firebreathing
Firebreathing
FirebreathingSet: Revised Edition
Cost:
1
Color:
Red
Type:
Enchant Creature
Rarity:
C
Artist:
Dan Frazier
Text:
R: +1/+0
s were great too if your bending towards commons.

-The Brand
Brand
BrandSet: Urza's Saga
Cost:
1
Color:
Red
Type:
Instant
Rarity:
R
Number:
176
Artist:
Donato Giancola
Text:
Gain control of all permanents you own.Cycling 2 (You may pay 2 and discard this card from your hand to draw a card. Play this ability as an instant.)
Spanking New Burn-

This Sligh uses more burn, less creatures. Which is great. There are 2 forms of the new, 1) Lots of creatures and 2) Lots of burn. They don’t usually coexist; it’s one way or the other. The lots of burn isn’t necessarily better in all cases, but in my opinion, more successful. This type of deck packs a wallop and speed surpasses even its predecessor, old school burn. This one goes a little slower but with 12 or so creatures.

Red Creatures (8)
4:Skizzik
Skizzik
SkizzikSet: Invasion
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
169
Artist:
Ron Spencer
Power:
5
Toughness:
3
Text:
Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.
(The new Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
)
4:Kris Mage
Kris Mage
Kris MageSet: Mercadian Masques
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Spellshaper
Rarity:
C
Number:
195
Artist:
Matthew D. Wilson
Power:
1
Toughness:
1
Text:
R, tap, Discard a card from your hand: Kris Mage deals 1 damage to target creature or player.
(Turns useless stuff into one damage)

Red Spells (28)
4:Shock
Shock
ShockSet: Classic Sixth Edition
Cost:
1
Color:
Red
Type:
Instant
Rarity:
C
Number:
206
Artist:
Randy Gallegos
Text:
Shock deals 2 damage to target creature or player.
(2 damage one mana…the Bolt ´´Lite´´)
4:Cave-In (Kills blockers and damages both players)
4:Flameshot
Flameshot
FlameshotSet: Prophecy
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
90
Artist:
Mark Brill
Text:
You may discard a mountain from your hand instead of paying Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures.
(3 damage out of nowhere)
4:Flame rift (4 damage to all, 2 mana)
4:Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Rage (Uncounterable damage)
4:Citadel of Pain
Citadel of Pain
Citadel of PainSet: Prophecy
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
86
Artist:
Darrell Riche
Text:
At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
(Combine w/ Chimeric Idol
Chimeric Idol
Chimeric IdolSet: Prophecy
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
136
Artist:
Mark Tedin
Text:
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.
to lay the smack down)
4:Mogg Alarm
Mogg Alarm
Mogg AlarmSet: Nemesis
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
93
Artist:
Dave Dorman
Text:
You may sacrifice two mountains instead of paying Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens into play.
(Quick Goblin tokens)
4:Blaze
Blaze
BlazeSet: Classic Sixth Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
168
Artist:
Gerry Grace
Text:
Blaze deals X damage to target creature or player.
(Same reason for Fireball
Fireball
FireballSet: Revised Edition
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
C
Artist:
Mark Tedin
Text:
Fireball does X damage total, divided evenly (round down) among any number of targets. Pay 1 extra mana for each target beyond the first.
in the Old School except can’t spread it)

Artifacts (4)
4:Chimeric Idol
Chimeric Idol
Chimeric IdolSet: Prophecy
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
136
Artist:
Mark Tedin
Text:
0: Tap all lands you control. Chimeric Idol becomes a 3/3 artifact creature until end of turn.
(Combine with Citadel of Pain
Citadel of Pain
Citadel of PainSet: Prophecy
Cost:
3
Color:
Red
Type:
Enchantment
Rarity:
U
Number:
86
Artist:
Darrell Riche
Text:
At the end of each player's turn, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
)

Land (20)
16:Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

4:Sandstone Needle
Sandstone Needle
Sandstone NeedleSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
C
Number:
326
Artist:
Alan Rabinowitz
Text:
Sandstone Needle comes into play tapped with two depletion counters on it.tap, Remove a depletion counter from Sandstone Needle: Add two red mana to your mana pool. If there are no depletion counters on Sandstone Needle, sacrifice it.


This deck focuses on playing fast then slowing down to take care of the later game. Remember these decks aren’t exact replicas because, I thought I’d add some new elements to the Burn. Plus, it annoyed me every time I went to thedojo.com and saw like 48 decks with altered maybe one or two cards. It made me feel like no one was even trying to be original and that’s the steak and potatoes of Magic.

So how is Burn in anyway scientific? Well, it takes a LOT more strategy to play then you’d think. Most of it becomes second nature, so when you play it you don’t notice it. Here’s a scenario, in your hand you have a Flameshot
Flameshot
FlameshotSet: Prophecy
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
90
Artist:
Mark Brill
Text:
You may discard a mountain from your hand instead of paying Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures.
. Your opponent has 13 life and a 3/3 Rock Badger
Rock Badger
Rock BadgerSet: Mercadian Masques
Cost:
5
Color:
Red
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
210
Artist:
Heather Hudson
Power:
3
Toughness:
3
Text:
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
(Don’t ask me why he’s playing with it, let’s pretend he’s Eugene T. Dudley for now) and in play you have a Skizzik
Skizzik
SkizzikSet: Invasion
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
169
Artist:
Ron Spencer
Power:
5
Toughness:
3
Text:
Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.
, kicker paid and everything. Now you can Flameshot
Flameshot
FlameshotSet: Prophecy
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
90
Artist:
Mark Brill
Text:
You may discard a mountain from your hand instead of paying Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures.
his Badger OR Flameshot
Flameshot
FlameshotSet: Prophecy
Cost:
4
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
90
Artist:
Mark Brill
Text:
You may discard a mountain from your hand instead of paying Flameshot's mana cost. Flameshot deals 3 damage divided as you choose among any number of target creatures.
him and wait to attack, then attack him for 5 from the Skizzik
Skizzik
SkizzikSet: Invasion
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
169
Artist:
Ron Spencer
Power:
5
Toughness:
3
Text:
Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.
. Well, to you there could be a lot of threats in his hand. Would you risk it? Well, you could torch the Badger, then hit him for 5, until he dies. If you didn’t hit the Badger, and hit him for 3, then waited for him to attack then blast him with the Skizzik
Skizzik
SkizzikSet: Invasion
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Number:
169
Artist:
Ron Spencer
Power:
5
Toughness:
3
Text:
Kicker R (You may pay an additional R as you play this spell.)Trample; haste (This creature may attack and T the turn it comes under your control.)At end of turn, sacrifice Skizzik unless the kicker cost was paid.
, well, that could work…However, it wouldn’t give you as much of a win condition. You’ll cross things like this often. Don’t worry, you’ll handle them with ease once you’re used to it.

That has been another article form Nickropotence and I hope to see some feedback at evapilot123@hotmail.com.


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