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CardShark Content - Nick Rohr (7/29/2002)

Way to title an article, eh? Well, after leaving the article scene for a little while because of my preoccupation of the opposite gender, I have returned. (Between my Vampire the Masquerade sessions and Fallout tactics playing times that is.)

I've realized one thing my articles lack. I could say anything to be humble now, but I'll just do what I do:

Meat.

They lack substance. I think I know why, as well. Personally I don't look for much substance in an article because I have things to do. Most players like to read a huge list of strategy, and I'm not saying its wrong. All I want in an article personally are some decklists and descriptions of the deck. So I guess I create them to fit other players like myself. But I've also noticed meat is what makes Magic articles so great.

I usually skim through meat to read the decklists. I once took the time to read the meat, and that's what got me hooked on Rizzo. The facts of life, the little 2 cents everywhere. Which in most cases add up to enough to buy a Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
.

So what should I do to counteract this? And more importantly, if you're like me, what would YOU do? Well extensive deck reports can go on for a while, but tend to bore. Try throwing in your deep thoughts. It gives Magic readers more than what they came for, and that's what we need. We all need the extra to think. It gets the brain working. That way we stop laying down the wrong card in Apprentice and letting our opponent's know our secret weapons. (Maybe that last thing was too case specific)

In any matter, I'm sure those of you in favor of MTGO are awaiting my explanation for choice of title.

I think MTGO was another way for WoTC to make some cash. Of course everyone reading this is giving me a blank ´´No crap´´ look. Of course it's for more money, but Apprentice was already working. It made sense. It was basically just a deck organizer and a playtesting tool. MTGO, from what I've seen, is the same thing but you have to buy cards. It never struck me as a good idea to buy virtual cards. Maybe I'm missing more perks to MTGO. But from what I can tell it's a version of Apprentice, and with that one, EXPENSIVE problem, I'll stick to Apprentice.

Plus, how do you buy MTGO cards? Well of course with a credit card. This will kind of spoil the sales for kids. Kids and people without credit cards anyway. Apprentice made it easy for anyone who wanted to play online could with a simple download or two. It didn't have pictures, it was just what you needed.

So, if I'm missing something about MTGO e-mail me and tell me what I'm missing. I spend enough money on Magic and I haven't bought any related merchandise in 2 months or so.

Enough complaining, though. I try not to complain too much, as it never ends up well. I wrote an article recently about how much I wasn't good, and they wouldn't post it. It never turns out well when you try to be humble, apparently.or overly humble.

But another article I wrote titled Counterintelligence
Counterintelligence
CounterintelligenceSet: Portal Three Kingdoms
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
Wang Feng
Text:
Return any one or two creatures to their owner's hand.
was about how to play with or against counter decks. It had some meat to it, but apparently not enough.

And, to my favorite part of my articles!

The decklist!

Now, this deck is a rogue build. I may be wrong, and someone else may have thought of it, but to my knowledge I am the inventor of Teenage Mutant Ninja Turtles. Not the show, the deck. Never heard of it? Good. That means I must be the creator, unless you have, in which case all feeling of accomplishment has lost me. Just check it out. Oh and this is obviously a rough draft. Its gone through a little playtesting here, a little critiquing here, but I'm hoping for more advice VIA E-MAIL AT THEKOMBUTCHA@HOTMAIL.COM.

(No shame in using caps to get message across)

Teenage Mutant Ninja Turtles.dec V1

Green (17)
3:Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
(Fill grave)
4:Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
(Beats / Digger effect)
3:Might of Oaks
Might of Oaks
Might of OaksSet: Urza's Legacy
Cost:
4
Color:
Green
Type:
Instant
Rarity:
R
Number:
106
Artist:
Ron Spencer
Text:
Target creature gets +7/+7 until end of turn.
(Boost)
3:Anurid Scavenger
Anurid Scavenger
Anurid ScavengerSet: Torment
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
U
Number:
119
Artist:
Bob Petillo
Power:
3
Toughness:
3
Text:
Protection from black. At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.
(Digger effect)
4:Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
(Mana)

Blue (9)
3:Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.
(No Speculation / No Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
, etc.)
2:Force Spike
Force Spike
Force SpikeSet: Fifth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
John Matson
Text:
Counter target spell unless its caster pays an additional 1.
(Quick counters own, man)
4:Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
(Added control)

Black (3)
3:Decaying Soil
Decaying Soil
Decaying SoilSet: Odyssey
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
127
Artist:
Don Hazeltine
Text:
At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.)
(Key cards / Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
s your crap cards)

White (3)
3:Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
(Kills Soil when it gets out of hand)

Artifacts (4)
4:Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.


Land (24)
1:Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

1:Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

2:City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.

7:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

9:Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

4:Riftstone Portal
Riftstone Portal
Riftstone PortalSet: Judgment
Color:
Land
Type:
land
Rarity:
U
Number:
143
Artist:
Don Hazeltine

Text:
T: Add one colorless mana to your mana pool. As long as Riftstone Portal is in your graveyard, lands you control have "T: Add G or W to your mana pool."


1cc: 9
2cc: 10
3cc: 6
4cc: 3
5cc: 4

A pretty nice curve if I do say so myself.

SB
4:Chainer's Edict
Chainer's Edict
Chainer's EdictSet: Torment
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
57
Text:
Target player sacrifices a creature. Flashback 5BB
(Any deck with creatures, really. Not too specific)
3:Engineered Plague
Engineered Plague
Engineered PlagueSet: Urza's Legacy
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Michael Sutfin
Text:
When Engineered Plague comes into play, choose a creature type.All creatures of the chosen type get -1/-1.
(Vs. Squirrel Ops)
4:Spellbane Centaur
Spellbane Centaur
Spellbane CentaurSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
R
Number:
271
Artist:
Rick Farrell
Power:
3
Toughness:
2
Text:
3/2 Card Text: Creatures you control can't be the targets of blue spells or abilities from blue sources.
(Vs. Blue)
4:Catalyst Stone
Catalyst Stone
Catalyst StoneSet: Odyssey
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
297
Artist:
Tony Szczudlo
Text:
Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more.
(Not using Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back, but Quiet Roar can easily be muffled to Silent Scream)

Cards considered maindecking:

Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
(Stones are in the SB plus more Beats)
Braids (Fill the grave and screw them over, but would slow down the deck maybe)
Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
(rather than nixing the Decaying Soil
Decaying Soil
Decaying SoilSet: Odyssey
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
127
Artist:
Don Hazeltine
Text:
At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.)
, you just bounce it to play again another day)
Cunning Wish
Cunning Wish
Cunning WishSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Number:
37
Artist:
Jim Nelson

Text:
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
(Retrieve Call or a card lost because hard decisions had to be made)
Most of the cards that didn't make the cut were just inserted in the SB.

Ok, so what's the point of the deck? Well I wanted to use Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.
somehow, but recently I wanted to put Decaying Soil
Decaying Soil
Decaying SoilSet: Odyssey
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
127
Artist:
Don Hazeltine
Text:
At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.)
to good use. This is going to need to be changed as you can see, but currently the combo goes as follows:

* Fill up grave with Mongrel or Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.

* Drop Gurzigost
Gurzigost
GurzigostSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
126
Power:
6
Toughness:
8
Text:
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library. GG, Discard a card from your hand: You may have Gurzigost deal its combat damage to defending player this turn as though it weren't blocked.

* Drop Decaying Soil
Decaying Soil
Decaying SoilSet: Odyssey
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
127
Artist:
Don Hazeltine
Text:
At the beginning of your upkeep, remove a card in your graveyard from the game. Threshold - Whenever a nontoken creature is put into your graveyard from play, you may pay 1. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.)

* Restock
Restock
RestockSet: Invasion
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
206
Artist:
Daren Bader
Text:
Return two target cards from your graveyard to your hand. Remove Restock from the game.
deck with key cards
* Play Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
if things get out of hand

It's not great as you can see, but it's at its Alpha stage. Soon I hope this can work out.

I will follow up this article with an article on how this stands up to current popular deck types and builds.

I would've tossed in Deeds to save everything, if Soil got out of hand (or rather the opposite), but I wanted to make it OBC ready.

It's the T2 version of Browse
Browse
BrowseSet: Classic Sixth Edition
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
59
Artist:
Phil Foglio
Text:
2UU: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
Digger, or close to it. Which is better? Depends, really. This deck packs more beats.

Thus ends another article by Nickropotence. I met on a compromise: meat for you, decklist for you (Mainly me seeing as how I'm praying for feedback.).

Final thought: It doesn't matter if you're Rogue or Netdecking, we all make up the Magic community. Now, I'm no fan of Netdecking, but some people are. Some people aren't fans of Rogue and I am. We all play for some reason, different or same for all of us. So please stop the cheating, fraud, stealing whatever the case may be, its just a game hot damn it.

Oh yeah and a reminder: if there is a reason why MTGO is better than Apprentice other than its prettier, e-mail me and let me know.

Auf Weidershan.


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