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CardShark Content - Oscar Flores (1/10/2005)

I follow quite a bit of the Online Extended tournaments that happen on Magic Online, and have been meaning to write an introductory piece for those that are interested in playing competitive Online Extended, but perhaps feel that they don't know enough about it to compete. Hopefully this (and future) guides will at least improve the understanding that new players have of the Online Extended environment. This article should also appeal to those of you looking ahead to the Extended Rotation that will occur in October. At that point, Invasion will be the oldest block available for Extended (as well as 7th Edition), dramatically changing the metagame that is currently seen in PTQ's.

To best understand how the current Online Extended environment came to be, it is necessary to learn a bit about the history of the format. When Magic Online went ´´live´´ after its initial Beta, there was no Online Extended format, since all the cards available online were legal in Standard. However, with the release of Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
, the Invasion Block (Invasion, Planeshift, and Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.
) rotated out of Standard, finally creating the unique format that will exist until Paper and Online Extended ´´Synch´´ in the Fall of 2005: Online Extended.

I'll be honest with you, I found the initial Online Extended format rather dull. Maybe it was because at the time I was not even close to having the cards to play in it, but I think the real reason was another: Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
was ridiculously overpowered. I remember watching a few tournament replays, and gawking at David Humphrey's all foil Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
deck, as he piloted it to victory. The deck is great in the hands of great players, and has dominated many a format, but in the infancy of Online Extended, it was a true powerhouse. Sure, there were a few other contenders (UG Madness, MBC), but the sheer power that Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
had in that particular metagame was overwhelming. I think that rightfully so, many players found the format a bit boring, and other than the 2002 Free Tournaments on Christmas Day, I do not remember many Online Extended Events firing off (especially after the infamous Prize reduction).

There was little true competitive Online Extended for about a year. Eventually, Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
was replaced by Wake decks, thanks to the release of Decree of Justice
Decree of Justice
Decree of JusticeSet: Scourge
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
8
Artist:
Adam Rex
Text:
Put X 4/4 white Angel creature tokens with flying into play.
Cycling 2W
When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play.
in Scour
Scour
ScourSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Eric Peterson
Text:
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
ge. Alas, Wake on Wake, or Tog on Wake are very skill intensive matchups, but do not make for exiting metagames. All this finally began to turn around with the release of Mirrodin, and the rotation of Odyssey Block out of Standard. All of a sudden the decks from the best Standard I have ever played in (not many, but still, it was a ton of fun) rotated out of Standard. Gone were Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
, UG Madness, Wake, RG Beats, Monoblack Control, etc.

Obviously this rotation shook Standard, but it also moved all these decks to the Online Extended field, since they were only legal there. That revived Online Extended slightly, but there was a slight problem: Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
and Wake were still very powerful. It may have been just a perception, but the few tournaments that fired after the release of Mirrodin were still skewed toward these two control decks. However, decks such as Goblin Bidding and the Rock were also creeping into top eights.

Then, Online Extended was shaken up and completely revamped. Darksteel was released online, and so began the reign of the most dreaded card of this Magic Century:Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
.

Thanks to Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
, all forms of control decks were suddenly not very good. That meant that Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
and Wake were no longer the best decks, instead Online Extended tournaments began to be dominated by Ravager Affinity. In turn, this led to the rise of its obvious foil, The Rock. The Rock packed the absolute bane of all affinity decks online, Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
, and consistently managed to perform well in fields full of Affinity decks. However, the metagame was still amazingly skewed due to the ridiculous card drawing of Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. This was evident during the first series of truly competitive Online Extended tournaments that served as qualifiers to the Magic Online Worlds Qualifier. It was not a pretty sight. Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
was absolutely abused in decks ranging from Affinity to Elf and Nail. Thankfully, the DCI was quick to ban Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
in Online and Paper Extended, leaving us with the environment we currently have.

Today's Online Extended environment is actually remarkably similar to Paper Extended. Sure, we don't have many of the older cards that are available to our Paper Brethren, but we also lack a truly overpowering or broken mechanic, leading to great diversity in the Metagame. Admittedly, Affinity is very powerful, but the banning of Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
has kept it in check, and allowed other decks to thrive and compete with it. In fact, the presence of Affinity has lowered the threshold of entry to the format, since you don't absolutely need the expensive powerful cards from Invasion Block to do well. Unfortunately the price of Invasion Block Singles is, and will remain an overwhelming barrier for some, but at this point, only Wizards of the Coast could do something about it, and it is unclear if they will ever consider reprinting some of the IPA staples.

So, what are the decks in today's Online Extended? For this brief introduction, I will spare you deck lists, and instead will focus on giving broad descriptions of what decks are like. Based on the response, I will try to devote time for Primers to decks of your
request.

I will separate the decks into three broad categories: Aggro, Control, and Combo. Some decks perhaps fit into more than one, so consider the categories slightly arbitrary.

The Aggro Decks

1. Affinity. I don't think that it needs much explanation. If you follow Standard, or Paper Extended, you are pretty much up to date with how it works in Online Extended. The vast majority of Affinity decks use Aether Vial
Aether Vial
Aether VialSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
91
Artist:
Greg Hildebrandt
Text:
At the begining of your upkeep you may put a charge counter on Aether Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
to power up their explosive starts (and get around counters). Ever since Pro Tour Columbus, Canali Affinity has also been making a showing. However, Meddling Mage
Meddling Mage
Meddling MageSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
116
Artist:
Christopher Moeller
Power:
2
Toughness:
2
Text:
As Meddling Mage comes into play, name a nonland card. The named card can't be played.
s are over 35 tickets each, so most Affinity decks don't play them. Instead, they pack Cabal Therapy
Cabal Therapy
Cabal TherapySet: Judgment
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
62
Artist:
Ron Spencer

Text:
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name. Flashback - Sacrifice a creature.
in the main deck, trying to nab cards that can hurt them before they hit play.

2. Goblins. They come in three flavors: monored, goblin bidding, and red green (splash for artifact/enchantment removal). Most goblin decks played are of the Goblin Bidding variety. The current builds usually use Aether Vial
Aether Vial
Aether VialSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
91
Artist:
Greg Hildebrandt
Text:
At the begining of your upkeep you may put a charge counter on Aether Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
to create explosive starts, and have excellent late game thanks to Patriarchs Bidding . Many also use Burning Wish
Burning Wish
Burning WishSet: Judgment
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
83
Artist:
Scott M. Fischer

Text:
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
for access to ´´Toolbox´´ sideboards with answers for particular matchups. Monored Goblin decks usually use Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.
to speed up their hand by a turn, and just hope to overwhelm their opponents with red men. The Goblin decks splashing green try to improve their Affinity match up, and also pack Enchantment removal to overcome Engineered Plague
Engineered Plague
Engineered PlagueSet: Urza's Legacy
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Michael Sutfin
Text:
When Engineered Plague comes into play, choose a creature type.All creatures of the chosen type get -1/-1.
.

3. RG Beats. This is the deck that was a huge factor in the OTJ OLS 7th Standard metagame. It is particularly well suited to combat Affinity, and is fast enough to give control fits (like it did then against Wake). It was the deck that won the first post-clamp Extended Open, so it is definitely very good. The combination of efficient creatures with efficient burn makes it a good choice against other aggro decks and control/combo decks. It is also mainly an OTJ block deck, so IPA cards are not absolutely necessary for it to do well.

4. UG Madness/Threshold. UG Madness used to be the most hated deck before Affinity. It is a relatively cheap to build deck that can have explosive starts of efficient flying beats that overwhelm their opponents, especially when backed by a timely counter or two. The deck abuses the Madness and Threshold mechanics to cast cheap creatures and spells. I have seen less of this deck as of late, but I see no reason to consider it underpowered compared to other decks. It has access to cards that can hate some of the other powerful decks in the format (Compost
Compost
CompostSet: Urza's Destiny
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
U
Number:
102
Artist:
Douglas Shuler
Text:
Whenever a black card is put into one of your opponents' graveyards, you may draw a card.
,Oxidize
Oxidize
OxidizeSet: Darksteel
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
79
Artist:
Kev Walker
Text:
Destroy target artifact. It can't be regenerated.
), and can splash for Black or Red for additional options.

The Control Decks

1. Tog. Before Affinity, this was the deck to beat in Extended. There are a few different versions. The basic backbone is UB, but it can splash red or green to give it access to some of the powerful cards in those colors. There is also a choice of using or not using Burning and Cunning Wish
Cunning Wish
Cunning WishSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Number:
37
Artist:
Jim Nelson

Text:
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
for a ´´toolbox´´ sideboard. The green version has access to Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
and additional artifact removal. There is also Scepter Tog to keep in mind. Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
imprinted on Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
is some fun.

2. Wake. Wake is the WUG deck that abuses the power of Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
s Wake. Its goal is to stay alive until it can cast a game ending Decree of Justice
Decree of Justice
Decree of JusticeSet: Scourge
Cost:
5
Color:
White
Type:
Sorcery
Rarity:
R
Number:
8
Artist:
Adam Rex
Text:
Put X 4/4 white Angel creature tokens with flying into play.
Cycling 2W
When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens into play.
(or cycle it), or abuse a recurring Cunning Wish
Cunning Wish
Cunning WishSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Number:
37
Artist:
Jim Nelson

Text:
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
via Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
(if necessary). It has not had much success lately, and an ideal build is perhaps still to be found. I have seen some builds do amazing things like recur Time Stop
Time Stop
Time StopSet: Champions of Kamigawa
Cost:
6
Color:
Blue
Type:
Instant
Rarity:
R
Number:
97
Artist:
Scott M. Fischer
Text:
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
, or hard cast very large Decrees of Justice
Justice
JusticeSet: Fifth Edition
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
U
Artist:
Ruth Thompson
Text:
During your upkeep, pay WW or bury Justice.Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller.
with counter backup.

3. Monoblack Control. MBC relies on consistent board and hand control via creature removal and discard. Its win condition is usually large, and often Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
'd, Corrupt
Corrupt
CorruptSet: Urza's Saga
Cost:
6
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
124
Artist:
Vincent Evans
Text:
Corrupt deals 1 damage to target creature or player for each swamp you control. When Corrupt successfully deals damage to a creature or player, gain life equal to that damage.
s or other Drain life spells. There are several versions of this deck right now. Some follow the traditional OTJ Block build using the many synergistic Black cards, while others opt to focus on Mana Acceleration and hand disruption in order to cast advantageous Death Cloud
Death Cloud
Death CloudSet: Darksteel
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
40
Artist:
Stephen Tappin
Text:
Each player loses X life then discards X cards from his or her hand then sacrifices X creatures then sacrifices X lands.
s.

4. UGR Opposition
Opposition
OppositionSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Todd Lockwood
Text:
Tap an untapped creature you control: Tap target artifact, creature, or land.
. A new opposition build has risen from the ashes of the old Punisher decks. It is mainly UGR, using Aether Vial
Aether Vial
Aether VialSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
91
Artist:
Greg Hildebrandt
Text:
At the begining of your upkeep you may put a charge counter on Aether Vial. T: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand into play.
to abuse creatures with come into play abilities (Flametongue Kavu
Flametongue Kavu
Flametongue KavuSet: Planeshift
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Kavu
Rarity:
U
Number:
60
Artist:
Pete Venters
Power:
4
Toughness:
2
Text:
When Flametongue Kavu comes into play, it deals 4 damage to target creature.
, Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
, Mystic Snake
Mystic Snake
Mystic SnakeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Snake
Rarity:
R
Number:
112
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
You may play Mystic Snake any time you could play an instant. When Mystic Snake comes into play, counter target spell.
) and other small efficient creatures such as Merfolk Looter
Merfolk Looter
Merfolk LooterSet: Exodus
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
39
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
T: Draw a card, then choose and discard a card.
s. It also runs plenty of countermagic, card drawing, and great overall cards such as Fire/Ice. It is particularly effective against aggressive decks and affinity, and can sideboard to handle control. There are even some versions of this deck running Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
for additional come into play abuse, and some even leaving
Opposition
Opposition
OppositionSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Todd Lockwood
Text:
Tap an untapped creature you control: Tap target artifact, creature, or land.
out of the equation altogether.

5.The Rock. The enduring archetype has lost some wind since the banning of Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
. It's best builds are BGR, but BG Rock is still very powerful. The best versions of the deck depend specifically on the metagame of the specific tournament it is in. Due to the greater variety since the banning of the clamp, it is more difficult to focus it against a particular metagame, hence losing some of its punch. However, it is hard to ignore the sheer power of the cards it packs:Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
, Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
, Cabal Therapy
Cabal Therapy
Cabal TherapySet: Judgment
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
62
Artist:
Ron Spencer

Text:
Name a nonland card. Target player reveals his or her hand and discards from it all cards with that name. Flashback - Sacrifice a creature.
, Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
, Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
, Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
, and Living Wish
Living Wish
Living WishSet: Judgment
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
124
Artist:
Eric Peterson

Text:
Choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Remove Living Wish from the game.
. There are also BGW builds that add cards such as Wrath of God
Wrath of God
Wrath of GodSet: Revised Edition
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Artist:
Quinton Hoover
Text:
All creatures in play are buried.
, Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
, Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
,Death Grasp
Death Grasp
Death GraspSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
95
Artist:
Eric Peterson
Text:
Death Grasp deals X damage to target creature or player. You gain X life.
, and Gerards Verdict. A well-built version of The Rock can be very difficult to beat, since it can handle many different decks very well. Unfortunately, the cards to build it are very expensive, so it is less popular than it would otherwise be.

6. UW Control. The best builds of the traditional control colors run the nearly unbeatable combination of Scepter Chant. Although not nearly as powerful as its paper cousin, just the possibility of locking someone under a Chant-on-a-stick makes it an extremely versatile deck. Unfortunately, it is also an expensive deck to build due to its IPA rares (Orim
Orim
OrimSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
5
Artist:
Rebecca Guay
Power:
+0
Toughness:
+12
Text:
Your creatures can block as though they had flying.
s Chant, Meddling Mage
Meddling Mage
Meddling MageSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
116
Artist:
Christopher Moeller
Power:
2
Toughness:
2
Text:
As Meddling Mage comes into play, name a nonland card. The named card can't be played.
).

7. RW and GW Slide. RW uses Burning Wish
Burning Wish
Burning WishSet: Judgment
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
83
Artist:
Scott M. Fischer

Text:
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
for a toolbox sideboard, while GW Slide abuses Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
and Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
. You would think that these decks would not be as popular, but GW is usually a strong deck in many tournaments it is played in, mainly because it is well prepared to combat the many aggressive decks in the metagame.

8. Ponza/Monored. These monored decks are either land destruction based, or just try to kill you via direct damage and hasty creatures. Do not disregard the burn decks, as they can quickly end the game and punish bad hands. The best comparison right now is to Paper's Red Deck Wins (albeit not nearly as good), although the builds vary quite a bit from player to player.

The Combo Decks

1.Minds Desire. Usually based around the power of cheap land search, untapping your lands, and Early Harvest
Early Harvest
Early HarvestSet: Classic Sixth Edition
Cost:
3
Color:
Green
Type:
Instant
Rarity:
R
Number:
222
Artist:
Janine Johnston
Text:
Target player untaps all basic lands he or she controls.
to finish off with a huge Minds Desire to catch a Tendrils of Agony
Tendrils of Agony
Tendrils of AgonySet: Scourge
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
75
Text:
Target player loses 2 life and you gain 2 life.
Storm
or Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
. It tries to prolong the game with Moments Peace against the aggressive decks.

2. B.'Tings. Uses the Invasion Sac Lands to power up to a quick Balancing Act
Balancing Act
Balancing ActSet: Odyssey
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Scott M. Fischer
Text:
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards from his or her hand the same way.
or Obliterate
Obliterate
ObliterateSet: Invasion
Cost:
8
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
156
Artist:
Kev Walker
Text:
Obliterate can't be countered.Destroy all artifacts, creatures, and lands. They can't be regenerated.
, then sets up very large Terravore
Terravore
TerravoreSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
278
Artist:
Jim Nelson
Power:
*
Toughness:
*
Text:
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
or Nimble Mongoose
Nimble Mongoose
Nimble MongooseSet: Odyssey
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mongoose
Rarity:
U
Number:
258
Artist:
Terese Nielson
Power:
1
Toughness:
1
Text:
Nimble Mongoose can't be the target of spells or abilities. Threshold - Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)
.

3.Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
. I just recently became a believer in this deck for Extended. Don't underestimate it at all. It can win from seemingly unwinnable positions, and thanks to Boseiju and Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
, it can and does overcome countermagic. Against control Sundering Titan
Sundering Titan
Sundering TitanSet: Darksteel
Cost:
8
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
146
Artist:
Jim Murray
Power:
7
Toughness:
10
Text:
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
devastates just about every multicolored deck.

4. Reanimator. Put big nasty stuff in graveyard. Bring it back to life and win. Can come in different builds including but not limited to BR and UB. Turn 2 Akroma can be difficult to beat.

5. KCI. The artifact combo deck is also pretty good in Online Extended. It essentially races against the clock, only needing to goldfish to win. It does suffer a bit due to the existence of good discard, but it also has access to cards such as Engineered Plague
Engineered Plague
Engineered PlagueSet: Urza's Legacy
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Michael Sutfin
Text:
When Engineered Plague comes into play, choose a creature type.All creatures of the chosen type get -1/-1.
to combat the fast goblins.

These are just what I would consider the most common decks found in Online Extended Tournaments, obviously there are other decks, some better than others.

In summary, Online Extended is a very wide-open and varied field. There are plenty of good decks to choose from, and they do not all necessarily cost an arm and a leg. When deciding what to bring to your next extended premier event, consider the possibility of facing off against any caliber of player from Kai Budde
Kai Budde
Kai BuddeSet: Promotional Other
Rarity:
P
Text:
Magic Pro Tour Player Card, four-time Player of the Year
to Joe Scrub and any deck from the explosiveness of Affinity to the inevitable 100soldiers.dec. Remember, Online Extended is diverse and fun, so see you all in the next queue or Premier Event!

(And to the paper players out there: Get your hands on the good cards for the next Extended Season!)

Thanks to AussieAwakening
Awakening
AwakeningSet: Stronghold
Cost:
4
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
51
Artist:
Dan Frazier
Text:
At the beginning of each player's upkeep, untap all creatures and lands.
, Dashist, and Gobboboy for their input and corrections


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