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Magic Has Debased to This - Lorwyn Bombs and Leading the Tribes - Patrick 'The Debaser' Breeden (1/10/2008)

Lorwyn Bombs

I normally try to stay on topic with wacky decklists and other things to keep my readers entertained, but I confess that I want to brush up on some Lorwyn cards that either bombed from out of nowhere or barely made a splash when they looked like comets in the sky. We're also going to delve deep into the forests of Lorwyn and see exactly why Elves are definitely a tribe to fear.

So many players were practically salivating on themselves while waiting for Lorwyn to release. Everyone was swept into the severely hyped frenzy to determine if the big secret was tribal or Planeswalkers (funny how nobody considered that it could possibly be both). Magic forums everywhere were practically on fire with this debate that came close to turning normally calm characters into stark raving mad lunatics as everyone continued to participate in the number crunch and debate on tribal vs 'walkers.

This wild debate was instantly transformed into all out madness when Wizards attended a comic book convention and placed a banner on the wall. What was so big about the banner? This banner had a lot of magic cards piled up in the background with a large fist punching through the cards from behind. Many saw this as Planeswalkers ´´breaking through´´ into our world. Others still felt it pertained to tribal.

Possibly the biggest spark of the debate and the eventual nail in the coffin to the debate was a tip from a Wizards employee that there was an easter egg hidden in the pile of cards pictured on the banner. Forum regulars were quick to find a deathly-looking woman named Liliana Vess
Liliana Vess
Liliana VessSet: Lorwyn
Cost:
5
Color:
Black
Type:
Planeswalker
Sub Type:
Liliana
Rarity:
R
Number:
121
Artist:
Aleksi Briclot
Text:
+1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control.
in an oddly framed card hiding in the top left corner of the card pile.

Speculation died down for the most part after the big secret of both the return of tribal and the debut of Planeswalkers was cracked. Gaddock Teeg
Gaddock Teeg
Gaddock TeegSet: Lorwyn
Cost:
2
Color:
Multicolor
Type:
Legendary Creature
Sub Type:
Kithkin Advisor
Rarity:
R
Number:
248
Artist:
Greg Staples
Power:
2
Toughness:
2
Text:
Noncreature spells with converted mana cost 4 or greater can't be played. Noncreature spells with x in their mana costs can't be played.
was spoiled shortly after, and the spoiling of the modal Commands wasn't far behind. People began speculating on what would eventually become the big chase rares of the set, and admittedly many writers were right on the money when they said that Cryptic Command
Cryptic Command
Cryptic CommandSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
56
Artist:
Wayne England
Text:
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
and Thoughtseize
Thoughtseize
ThoughtseizeSet: Lorwyn
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
145
Artist:
Aleksi Briclot
Text:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
would be the big money cards.

However, they also missed on some.

The Planeswalker that most Magic journalists (Evan Erwin and Mike Flores especially) were calling the best of and predicting to be the most sought after would be Jace Beleren
Jace Beleren
Jace BelerenSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Planeswalker
Sub Type:
Jace
Rarity:
R
Number:
71
Artist:
Aleksi Briclot
Text:
+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard.
. Jace does help with the card draw after all, and he provides an easier and more fun strategy of decking opponents. He is definitely there to help keep the beats off of players when the opponent smells a Dreamborn Muse
Dreamborn Muse
Dreamborn MuseSet: Legions
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Number:
36
Power:
2
Toughness:
2
Text:
At the beginning of each player’s upkeep, that player puts the top X cards from his or her library into his or her graveyard, where X is the number of cards in his or her hand.
coming down. What the writers failed to realize is that Garruk Wildspeaker
Garruk Wildspeaker
Garruk WildspeakerSet: Lorwyn
Cost:
4
Color:
Green
Type:
Planeswalker
Sub Type:
Garruk
Rarity:
R
Number:
213
Artist:
Aleksi Briclot
Text:
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn.
is a Planeswalker with great abilities and can fit in both aggro and control decks unlike Jace. Players realized this and placed Jace as a comfortable second in most sought after and most expensive 'walker.

Possibly the most groundbreaking little guy to get spoiled was none other than Gaddok Teeg. Many magic writers and enthusiasts alike – myself included – nearly had a heart attack after hearing that Wizards officially spoiled Teeg just as the dirt sheets had reported. Teeg was a big talking point at Starcitygames.com as well as my playgroup. He seemed to be the perfect way to create a solid white/green control deck, and Saffi was also in the format to ensure that he couldn't die to anything other than the Sudden cycle.

We were disappointed with Teeg's performance in the end. He just couldn't bring about the kind of control we were hoping for, and most decks relying on Teeg to create some type of decent control usually found themselves with a nice losing streak for the day. How did such a hyped card end up being so awful? I personally believe that we were looking at Teeg with the idea of Ghazi Glare control in mind. Sure, he would have been a perfect fit into that deck. He would have been amazing. But any decent player that actually took the time to do some playtesting could quickly realize that Teeg was a good card, but he was nothing to go completely insane over.

Since I'm on the subject of gold rares that really didn't go anywhere, Doran, the Seige Tower didn't quite make the impact that players were expecting from it. Doran brought with it the strategy that playing it would mean hard hitting Ohran Viper
Ohran Viper
Ohran ViperSet: Coldsnap
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Snow Creature - Snake
Rarity:
R
Number:
115
Artist:
Kev Walker
Power:
1
Toughness:
3
Text:
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at the end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
s, harder hitting 'Goyfs and Birds of Paradise
Birds of Paradise
Birds of ParadiseSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Mana Birds
Rarity:
R
Artist:
Mark Poole
Power:
0
Toughness:
1
Text:
Flying T: Add one mana of any color to your mana pool. This ability is played as an interrupt.
that transform into win conditions. That's a great idea, but what if Doran never shows? Players were quickly realizing that building a decent deck that involves Doran simply equals Doran or die. It is the type of card that absolutely has to have the deck built around it in order to be halfway reasonable, and the idea is even less tempting when Standard's mass removal, heavy control, and the lovely Thoughtseize
Thoughtseize
ThoughtseizeSet: Lorwyn
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
145
Artist:
Aleksi Briclot
Text:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
/Extirpate
Extirpate
ExtirpateSet: Planar Chaos
Color:
Black
Type:
Instant
Rarity:
R
Number:
71
Artist:
Jon Foster
Text:
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
dance are heavily considered. I've seen decks built around this card lose to other decks that are perhaps cute but hardly a threat – and that's exactly why decks counting on this card end up in the same category. [Editor's note: If you think about it, the Doran in the deck that won Worlds was just a splash. Other than Doran and Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
, the deck was pretty much just a green-black midrange deck.]

An interesting sleeper hit that really didn't receive any discussion prior to release was a nasty, little bugger called Oona's Prowler
Oona's Prowler
Oona's ProwlerSet: Lorwyn
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
R
Number:
133
Artist:
Wayne Reynolds
Power:
3
Toughness:
1
Text:
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.
. Here is a vicious 3/1 for one and a black with flying that has no real drawback on the creature's owner - wait, seriously?! That's right! You don't even lose life when you cast the thing. It's been a while since black had a reasonably CMC'd creature with fair-sized beats and evasion, and it certainly didn't take long for everyone else to wake up and realize that they not only wanted this card, but they needed it. It would eventually find its way into many Faerie tribal builds and even some control decks and come dangerously close to becoming a card with a double digit price tag.

Among all of the madness that Cashseize, Cryptic Command
Cryptic Command
Cryptic CommandSet: Lorwyn
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
56
Artist:
Wayne England
Text:
Choose two - Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
, and the Prowler were stirring, players took a long look at Shriekmaw
Shriekmaw
ShriekmawSet: Lorwyn
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
139
Artist:
Steve Prescott
Power:
3
Toughness:
2
Text:
Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
and realized that it was actually playable despite its hefty CMC. Becoming a chase uncommon alongside Familiar's Ruse
Familiar's Ruse
Familiar's RuseSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
64
Artist:
Eric Fortune
Text:
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell.
and Crib Swap
Crib Swap
Crib SwapSet: Lorwyn
Cost:
3
Color:
White
Type:
Tribal Instant
Sub Type:
Shapeshifter
Rarity:
U
Number:
11
Artist:
Brandon Dorman
Text:
Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
, and most definitely Imperious Perfect
Imperious Perfect
Imperious PerfectSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
220
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
, Shriekmaw
Shriekmaw
ShriekmawSet: Lorwyn
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
139
Artist:
Steve Prescott
Power:
3
Toughness:
2
Text:
Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
definitely fit into some Elemental decks and did really well. However, the ol' Shrieker was able to shine in its own limelight when it was placed in a deck that abused Momentary Blink
Momentary Blink
Momentary BlinkSet: Time Spiral
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
29
Artist:
Anthony S. Waters
Text:
Remove target creature you control from the game, then return it to play under its owner's control. Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
. Players quickly found that they enjoyed paying four mana to give up two cards in hand(one of which has Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back), have a 3/2 on the board and kill two nonblack, nonartifact creatures all at the same time like some flavorful, elemental-inspired picnic.


Leading the Tribes

I wasn't too surprised when Wizards of the Coast began pushing for tribal format to be the main format for FNM after Lorwyn's release, but what did catch me off guard is the fact that they ruled only Lorwyn-based tribes could be played. Although I understand their decision from a marketing standpoint, I feel that this decision sucked a lot of the juice out of what could have been a great time.

Even though the standard tribal format has been struck with limitation, the format is hardly lame or unplayable. There is still a wide variety of tribe choices: Elves, Goblins, Treefolk, Kithkin, Merfolk, Giants, Changelings(which is pretty much whatever you want), Faeries, and Elementals. Five of these tribes already have their own specific dual land that can come into play untapped without harming the player at all as long as he or she is willing to reveal a creature of the said type. I'm sure that Morningtide
Morningtide
MorningtideSet: Torment
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Tony Szczudlo
Text:
Remove all cards in all graveyards from the game.
will bring in the other five ´´tribe duals´´ so color splash will be even easier in Lorwyn Tribal.

There is plenty of debate on which Lorwyn tribe is the best, and I personally have to side with the Elves on this one. Glancing at the card pool that Elves bring with them, they're solid, they're plentiful, and they help you accelerate in order to drop even more pain on the board.

Let us not forget that Elves also have access to black, meaning the potential to drop Slaughter
Slaughter
SlaughterSet: Exodus
Cost:
4
Color:
Black
Type:
Instant
Rarity:
U
Number:
74
Artist:
Pete Venters
Text:
Buyback Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target nonblack creature. That creature cannot be regenerated this turn.
IFBhY3Q=, Sudden Death
Sudden Death
Sudden DeathSet: Time Spiral
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
134
Artist:
Dave Allsop
Text:
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
, Nameless Inversion
Nameless Inversion
Nameless InversionSet: Lorwyn
Cost:
2
Color:
Black
Type:
Tribal Instant
Sub Type:
Shapeshifter
Rarity:
C
Number:
128
Artist:
Jeff Miracola
Text:
Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn.
, and even Damnation
Damnation
DamnationSet: Planar Chaos
Color:
Black
Type:
Sorcery
Rarity:
r
Number:
85
Artist:
Kev Walker
Text:
Destroy all creatures. They can't be regenerated.
to ensure that they don't become overwhelmed by any other tribe in the game. Players who wish to have a more controlling Elf deck won't have any problem at all fitting in such spells as Thoughtseize
Thoughtseize
ThoughtseizeSet: Lorwyn
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
145
Artist:
Aleksi Briclot
Text:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
, Distress
Distress
DistressSet: Champions of Kamigawa
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
111
Artist:
Michael Sutfin
Text:
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
, Stupor
Stupor
StuporSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
158
Artist:
Mike Kimble
Text:
Target opponent discards a card at random from his or her hand, then chooses and discards a card from his or her hand.
, or even Extirpate
Extirpate
ExtirpateSet: Planar Chaos
Color:
Black
Type:
Instant
Rarity:
R
Number:
71
Artist:
Jon Foster
Text:
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land. Search its owner's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. Then that player shuffles his or her library.
into their decks as well. Players can even add in the Planeswalker that started all of the speculation madness, Liliana Vess
Liliana Vess
Liliana VessSet: Lorwyn
Cost:
5
Color:
Black
Type:
Planeswalker
Sub Type:
Liliana
Rarity:
R
Number:
121
Artist:
Aleksi Briclot
Text:
+1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control.
, to their Elf control deck as well if they wanted to. I've also witnessed Profane Command
Profane Command
Profane CommandSet: Lorwyn
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
135
Artist:
Wayne England
Text:
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
be used to take out a member of the enemy tribe while bringing back a fallen Imperious Perfect
Imperious Perfect
Imperious PerfectSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
220
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
– and we're going to talk about the Perfect later.

What about the more green side of the Elves? Green is their dominant color after all, and it certainly doesn't lack in creating a supreme powerhouse for these forest dwellers. Possibly the biggest talking point about tribal Elf control is the fact that Tarmogoyf
Tarmogoyf
TarmogoyfSet: Future Sight
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
153
Artist:
Justin Murray
Power:
*
Toughness:
1+*
Text:
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
fits into the build like a glove. The 'Goyf, along with the rest of the ruthless, snarling board of elves, can quickly put any opponent down and defeated. Opponents definitely won't have a chance to recover as Ohran Viper
Ohran Viper
Ohran ViperSet: Coldsnap
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Snow Creature - Snake
Rarity:
R
Number:
115
Artist:
Kev Walker
Power:
1
Toughness:
3
Text:
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at the end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
swings in for more beats and card draw.

So, you're not satisfied with bringing in the 'Goyf for control beats and Ohran Viper
Ohran Viper
Ohran ViperSet: Coldsnap
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Snow Creature - Snake
Rarity:
R
Number:
115
Artist:
Kev Walker
Power:
1
Toughness:
3
Text:
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at the end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card.
to make your elf deck better? That's fine, you can easily go tribal Elf aggro with Garruk Wildspeaker
Garruk Wildspeaker
Garruk WildspeakerSet: Lorwyn
Cost:
4
Color:
Green
Type:
Planeswalker
Sub Type:
Garruk
Rarity:
R
Number:
213
Artist:
Aleksi Briclot
Text:
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn.
on your end of the board. Any opponent who allows this guy any amount of time to hang out on the board is just begging to be destroyed when Garruk activates his third ability and creates giant, ridiculous stompy elves. I also hear that there's a certain troll out there who could assist some elves – and he simply refuses to die.

But, of course, people are going to choose a tribe because it has the best tribal cards to use. I'd like to instantly begin and end my argument in victory by mentioning one card for Elves: Imperious Perfect
Imperious Perfect
Imperious PerfectSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
220
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
. What's so great about this card? Absolutely everything. This sword-wielding elf warrior is not only more splashable than Elvish Champion
Elvish Champion
Elvish ChampionSet: Invasion
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
186
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
ever thought of being, but it also produces even more elves to continue the fight. Now certainly you'd want to play Elvish Champion
Elvish Champion
Elvish ChampionSet: Invasion
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
186
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
over the Perfect in your local area if you've noticed many players choosing tribes that rely on forests, but I'm sure that most players will find that running the Perfect is a better choice.

Why exactly is creating more elves an important point of strategy though? The first thing I could mention to back up my claim that Perfect's elf creating ability is a great thing is a nasty, little elf that can transform your forests into Treefolk that rely on the number of elves you control. Elvish Branchbender
Elvish Branchbender
Elvish BranchbenderSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
C
Number:
204
Artist:
Ralph Horsley
Power:
2
Toughness:
2
Text:
T: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.
may not fit in everyone's elf deck, but it is definitely a choice to consider. I hear that man lands are great things to have, and I also hear that Treetop Village
Treetop Village
Treetop VillageSet: Urza's Legacy
Color:
Land
Type:
Land
Rarity:
U
Number:
143
Artist:
Anthony S. Waters
Text:
Treetop Village comes into play tapped.T: Add one green mana to your mana pool.1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.
s love having extra help.

Of course any deck is going to stall out and eventually become worthless unless it can consistently get the necessary cards to continue. The elf tribe offers a way to ensure that the Imperious Perfect
Imperious Perfect
Imperious PerfectSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
220
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
or Elvish Champion
Elvish Champion
Elvish ChampionSet: Invasion
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
186
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
is fetched when needed through Elvish Harbinger
Elvish Harbinger
Elvish HarbingerSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Druid
Rarity:
U
Number:
207
Artist:
Larry MacDougall
Power:
1
Toughness:
2
Text:
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. T: Add one mana of any color to your mana pool.
. The card does have downsides in its mana cost and the fact that it isn't an ´´in hand´´ tutor, but it's still deck manipulation for three, and you get a creature that taps for one of any color to boot. I'd suggest to players who want to try this card to see how paced their local metagame is before assuming this is a ´´must have´´ card. It may end up slowing some decks down just enough to lose when a victory should have occurred.

Now that we have discussed our elves and spells, there's one last monkey wrench to throw into the machine that will probably throw a lot of other players off. Exactly how well would an opposing player with no mass or spot removal fare when all attacking creatures are suddenly untouchable? Simply drop a Dolmen Gate
Dolmen Gate
Dolmen GateSet: Lorwyn
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
256
Artist:
Richard Sardinha
Text:
Prevent all combat damage that would be dealt to attacking creatures you control.
and watch the other side wonder what to do next. At this point, the opposing side is going to need some type of removal or burn in order to handle the onslaught of elves. Simply blocking will probably mean delaying the inevitable for possibly a turn or two.

Return of the Elves
Lorwyn Tribal format – 60 cards

Land - 22
4 Gilt-Leaf Palace
4 Llanowar Wastes
Llanowar Wastes
Llanowar WastesSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
141
Artist:
Rob Alexander
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

3 Treetop Village
Treetop Village
Treetop VillageSet: Urza's Legacy
Color:
Land
Type:
Land
Rarity:
U
Number:
143
Artist:
Anthony S. Waters
Text:
Treetop Village comes into play tapped.T: Add one green mana to your mana pool.1G: Treetop Village becomes a 3/3 green creature with trample until end of turn. This creature still counts as a land.

3 Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.

3 Urborg
Urborg
UrborgSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Bryon Wackwitz
Text:
T: Add B to your mana poolT: Remove first strike ability or swampwalk ability from target creature until end of turn.
LCBUb21iIG9mIFlhd2dtb3Ro
3 Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.

2 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


Creatures - 27
4 Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.

4 Imperious Perfect
Imperious Perfect
Imperious PerfectSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
220
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.

4 Elvish Champion
Elvish Champion
Elvish ChampionSet: Invasion
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
186
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)

4 Boreal Druid
Boreal Druid
Boreal DruidSet: Coldsnap
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Snow Creature - Elf Druid
Rarity:
C
Number:
105
Artist:
Dan Dos Santos
Power:
1
Toughness:
1
Text:
T Add 1 to your mana pool.

4 Essence Warden
Essence Warden
Essence WardenSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
c
Number:
145
Artist:
Terese Nielsen
Power:
1
Toughness:
1
Text:
Whenever another creature comes into play, you gain 1 life.

4 Tarmogoyf
Tarmogoyf
TarmogoyfSet: Future Sight
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
153
Artist:
Justin Murray
Power:
*
Toughness:
1+*
Text:
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

3 Wren's Run Vanquisher
Wren's Run Vanquisher
Wren's Run VanquisherSet: Lorwyn
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
245
Artist:
Parente
Power:
3
Toughness:
3
Text:
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3. Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)


Sorceries - 3
3 Profane Command
Profane Command
Profane CommandSet: Lorwyn
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
135
Artist:
Wayne England
Text:
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.


Instants – 6
3 Tendrils of Corruption
Tendrils of Corruption
Tendrils of CorruptionSet: Time Spiral
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
136
Artist:
Mike Dringenberg
Text:
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

3 Slaughter
Slaughter
SlaughterSet: Exodus
Cost:
4
Color:
Black
Type:
Instant
Rarity:
U
Number:
74
Artist:
Pete Venters
Text:
Buyback Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.) Destroy target nonblack creature. That creature cannot be regenerated this turn.
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Planeswalkers – 2
Garruk Wildspeaker
Garruk Wildspeaker
Garruk WildspeakerSet: Lorwyn
Cost:
4
Color:
Green
Type:
Planeswalker
Sub Type:
Garruk
Rarity:
R
Number:
213
Artist:
Aleksi Briclot
Text:
+1: Untap two target lands. -1: Put a 3/3 green Beast creature token into play. -4: Creatures you control get +3/+3 and gain trample until end of turn.


I have to admit that this build is possibly leaning too hard on black when very little black is used, but slamming a creature with a large Tendrils or using Profane Command
Profane Command
Profane CommandSet: Lorwyn
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
135
Artist:
Wayne England
Text:
Choose two - Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.
to kill off an enemy while getting 'Goyf back is a great thing. This deck idea is also sickeningly expensive.

But let us have a look at what I chose for this quick elf tribal idea.

The addition of Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
and Urborg
Urborg
UrborgSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Bryon Wackwitz
Text:
T: Add B to your mana poolT: Remove first strike ability or swampwalk ability from target creature until end of turn.
in the land base should be a no-brainer for most players. The Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
eventually hits the graveyard to help out 'Goyf, and Urborg
Urborg
UrborgSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Bryon Wackwitz
Text:
T: Add B to your mana poolT: Remove first strike ability or swampwalk ability from target creature until end of turn.
is necessary to power out large Tendrils. Along with these two choices, I believe that the land choices seen here are solid, and I personally can't see landscrew or colorscrew getting a chance to rear their ugly heads.

The choice of elves was determined from five different elf decks I reviewed at the Starcitygames forum. Llanowar Elves
Llanowar Elves
Llanowar ElvesSet: Revised Edition
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Elves
Rarity:
C
Artist:
Anson Maddocks
Power:
1
Toughness:
1
Text:
T: Add G to your mana pool. This ability is played as an interrupt.
or Boreal Druid
Boreal Druid
Boreal DruidSet: Coldsnap
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Snow Creature - Elf Druid
Rarity:
C
Number:
105
Artist:
Dan Dos Santos
Power:
1
Toughness:
1
Text:
T Add 1 to your mana pool.
are both solid plays with Gilt-Leaf Palace, providing that turn one untapped dual land and a one drop accelerator for next turn. Essence Warden
Essence Warden
Essence WardenSet: Planar Chaos
Color:
Green
Type:
Creature
Sub Type:
Elf Shaman
Rarity:
c
Number:
145
Artist:
Terese Nielsen
Power:
1
Toughness:
1
Text:
Whenever another creature comes into play, you gain 1 life.
can also fit in this pattern, but it might be less handy for a first turn drop because it provides life rather than acceleration. However, the Warden will certainly be an early game target for the opposition's removal as they don't want life gain to get out of control.

This variant of elves is more of a quick, stompy style than what I was mentioning earlier in the article. I wanted to have beefy, evasive elves that are also quick on their feet, and I was left with the decision that both Imperious Perfect
Imperious Perfect
Imperious PerfectSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
220
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
AND Elvish Champion
Elvish Champion
Elvish ChampionSet: Invasion
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
186
Artist:
D. Alexander Gregory
Power:
2
Toughness:
2
Text:
All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.)
should go in this build simply to make the elves even better and even more evasive. Team Wren's Run Vanquisher
Wren's Run Vanquisher
Wren's Run VanquisherSet: Lorwyn
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
245
Artist:
Parente
Power:
3
Toughness:
3
Text:
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay 3. Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
with these two, and there is definitely power that demands attention on the board.

Possibly the biggest icing on this cake is not the elves, but rather Tarmogoyf
Tarmogoyf
TarmogoyfSet: Future Sight
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
153
Artist:
Justin Murray
Power:
*
Toughness:
1+*
Text:
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
. I shouldn't have to go into too much detail as to why, but as the game goes on, 'Goyf gets bigger and deadlier. It is a cheap, two cost drop that definitely grab the opposition's attention and demand wasted removal. Why do I say wasted? Opponents should focus their removal on the elves instead, but its reputation alone will have people aiming to take out the Goyf as quickly as possible. This will give the elf player the chance to play another pumper elf and swing in the final blow, taking the game.

The last thing I wanted to save for discussion was the Planeswalker Garruk in this build. What's not to love about him? He can make your already ridiculously huge elves even bigger after he untaps two lands a few times – and untapped lands mean even more elf drops in a single turn. He can even lend a 3/3 beast at the cost of one loyalty counter in case things are getting hairy. Garruk is such a great guy to have around.

That's my quick yet thoughtful idea for a Lorwyn tribal elf deck. But I must admit that I would rather see standard tribal any day of the week. Expanding into standard tribal means that there are other fun tribes to mess around with – like zombies.

Also another infamous tribe in the original tribal wars, zombies are definitely able to become a disgusting powerhouse in the standard tribal metagame. They have access to spot removal, mass removal, tons of control, pumping creatures, a deck thinning legend, and card draw. Anyone who hasn't paid attention needs to realize right now that zombies can become a powerhouse.

Land of the Undead
Standard tribal – 60 cards

Lands – 22
22 Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


Creatures – 25
4 Stromgald Crusader
Stromgald Crusader
Stromgald CrusaderSet: Coldsnap
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Knight
Rarity:
U
Number:
71
Artist:
Volkan Baga
Power:
2
Toughness:
1
Text:
Protection from white. B: Stromgald Crusader gains flying until end of turn. BB: Stromgald Crusader get +1/+0 until end of turn.

4 Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Korlash, Heir to BlackbladeSet: Future Sight
Cost:
4
Color:
Black
Type:
Legendary Creature
Sub Type:
Zombie Warrior
Rarity:
R
Number:
87
Artist:
Daarken
Power:
*
Toughness:
*
Text:
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
1B Regenerate Korlash.
Grandeur - Discard another card named Korlash, Heir to Blackblade Search your library for up to two Swamp cards, put them into play tapped, then shuffle your library.

4 Undead Warchief
Undead Warchief
Undead WarchiefSet: Scourge
Cost:
4
Color:
Black
Sub Type:
Zombie
Rarity:
U
Number:
78
Power:
1
Toughness:
1
Text:
Zombie spells you play cost 1 less to play. Zombies you control get +2/+1.

4 Lord of the Undead
Lord of the Undead
Lord of the UndeadSet: Planeshift
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
44
Artist:
Brom
Power:
2
Toughness:
2
Text:
All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.

3 Nantuko Husk
Nantuko Husk
Nantuko HuskSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Insect
Rarity:
C
Number:
159
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

3 Withered Wretch
Withered Wretch
Withered WretchSet: Legions
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie Cleric
Rarity:
U
Number:
86
Power:
2
Toughness:
2
Text:
1: Remove target card in a graveyard from the game.

3 Graveborn Muse
Graveborn Muse
Graveborn MuseSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Spirit
Rarity:
R
Number:
73
Power:
3
Toughness:
3
Text:
At the beginning of your upkeep, you draw X cards and you lose X life,
where X is the number of Zombies you control.


Artifacts – 2
2 Phyrexian Totem
Phyrexian Totem
Phyrexian TotemSet: Time Spiral
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
261
Artist:
John Zeleznik
Text:
T: Add B to your mana pool. 2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.


Instants – 7
4 Tendrils of Corruption
Tendrils of Corruption
Tendrils of CorruptionSet: Time Spiral
Cost:
4
Color:
Black
Type:
Instant
Rarity:
C
Number:
136
Artist:
Mike Dringenberg
Text:
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

3 Sudden Death
Sudden Death
Sudden DeathSet: Time Spiral
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
134
Artist:
Dave Allsop
Text:
Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.


Sorceries – 4
4 Damnation
Damnation
DamnationSet: Planar Chaos
Color:
Black
Type:
Sorcery
Rarity:
r
Number:
85
Artist:
Kev Walker
Text:
Destroy all creatures. They can't be regenerated.


The first creature mentioned in this build of zombies pretty much says everything that needs to be said about a solid zombie: evasive, can be pumped, and gives white sources the bird. [Editor's note: Tweet!] This guy can become a sleeper powerhouse after a few Undead Warchief
Undead Warchief
Undead WarchiefSet: Scourge
Cost:
4
Color:
Black
Sub Type:
Zombie
Rarity:
U
Number:
78
Power:
1
Toughness:
1
Text:
Zombie spells you play cost 1 less to play. Zombies you control get +2/+1.
s are dropped onto the board. Simply pay the black mana to make him fly and let the brutal beats commence. Control players will cringe as he soars around their Crib Swap
Crib Swap
Crib SwapSet: Lorwyn
Cost:
3
Color:
White
Type:
Tribal Instant
Sub Type:
Shapeshifter
Rarity:
U
Number:
11
Artist:
Brandon Dorman
Text:
Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.
s, Oblivion Ring
Oblivion Ring
Oblivion RingSet: Lorwyn
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
C
Number:
34
Artist:
Wayne England
Text:
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control.
s, and Shriekmaw
Shriekmaw
ShriekmawSet: Lorwyn
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Elemental
Rarity:
U
Number:
139
Artist:
Steve Prescott
Power:
3
Toughness:
2
Text:
Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke 1B (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)
s without a single care – that is until someone uses the ever so nasty Nameless Inversion
Nameless Inversion
Nameless InversionSet: Lorwyn
Cost:
2
Color:
Black
Type:
Tribal Instant
Sub Type:
Shapeshifter
Rarity:
C
Number:
128
Artist:
Jeff Miracola
Text:
Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn.
.

Another thing that needs to be considered is that land draws are not good draws, and big Tendrils equal big life. Korlash is able to help those theories out by practically abusing libraries with his Grandeur ability. Suddenly, an opening hand with three Korlash isn't bad at all. It's great! I can't think of any legend other than Korlash where two extra copies of him in the opening hand is a good thing. He will help thin out the library so Graveborn Muse
Graveborn Muse
Graveborn MuseSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Spirit
Rarity:
R
Number:
73
Power:
3
Toughness:
3
Text:
At the beginning of your upkeep, you draw X cards and you lose X life,
where X is the number of Zombies you control.
can produce better extra draws, and all the life lost to the Muse can easily be canceled out due to the giant Tendrils possibility that Korlash has helped create.

Any deck that isn't almost filled with evasive creatures needs to have something that makes creatures either cheaper to play or bigger if it plans to stand up against Elves, Undead Warchief
Undead Warchief
Undead WarchiefSet: Scourge
Cost:
4
Color:
Black
Sub Type:
Zombie
Rarity:
U
Number:
78
Power:
1
Toughness:
1
Text:
Zombie spells you play cost 1 less to play. Zombies you control get +2/+1.
happens to do both of those things. This card is well worth the four mana spent to play him, and it is overall better than the Lord. He will be the key in creating fast, effective attacks mid-game so that most decks will eventually be forced to take a defensive stance. The key to using this card effectively is to treat it as an attacker only if necessary and if it is safe to do so. Do not blindly attack with the Warchief to see if the opposition will block him, they're going to block him every chance they get. Trading the Warchief with another large creature is not an option – even if there is a Lord of the Undead
Lord of the Undead
Lord of the UndeadSet: Planeshift
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
44
Artist:
Brom
Power:
2
Toughness:
2
Text:
All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
already in play.

The Lord of the Undead
Lord of the Undead
Lord of the UndeadSet: Planeshift
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Lord
Rarity:
R
Number:
44
Artist:
Brom
Power:
2
Toughness:
2
Text:
All Zombies get +1/+1. 1B, T: Return target Zombie card from your graveyard to your hand.
is present in the deck because not only are more pumping creatures necessary, but he also provides a very nasty trick with Korlash. He is able to repeatedly bring Korlash back to the hand just to be Grandeured yet again for two more land until the library is exhausted. Once there are no more land in the library, sit back and enjoy as Graveborn Muse
Graveborn Muse
Graveborn MuseSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Spirit
Rarity:
R
Number:
73
Power:
3
Toughness:
3
Text:
At the beginning of your upkeep, you draw X cards and you lose X life,
where X is the number of Zombies you control.
fetches great draw after great draw.

The other zombies chosen for the deck are more or less a given to the experienced player. Nantuko Husk
Nantuko Husk
Nantuko HuskSet: Onslaught
Cost:
3
Color:
Black
Type:
Creature
Sub Type:
Zombie Insect
Rarity:
C
Number:
159
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
was absolutely wrecking the standard metagame before the introduction of Time Spiral
Time Spiral
Time SpiralSet: Urza's Saga
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
103
Artist:
Michael Sutfin
Text:
Remove Time Spiral from the game. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.
, and the Graveborn Muse
Graveborn Muse
Graveborn MuseSet: Legions
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Zombie Spirit
Rarity:
R
Number:
73
Power:
3
Toughness:
3
Text:
At the beginning of your upkeep, you draw X cards and you lose X life,
where X is the number of Zombies you control.
provides the much needed card draw while doubling as a solid 3/3 for five. The Wretch is a wonderful card choice in a format where graveyard reanimation (Beacon of Unrest
Beacon of Unrest
Beacon of UnrestSet: Fifth Dawn
Cost:
5
Color:
Black
Rarity:
R
Number:
41
Text:
Sorcery. Put target creature or artifact card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.
, Makeshift Mannequin
Makeshift Mannequin
Makeshift MannequinSet: Lorwyn
Cost:
4
Color:
Black
Type:
Instant
Rarity:
U
Number:
124
Artist:
Darrell Riche
Text:
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." 0
) and creatures who rely on graveyards (Tarmogoyf
Tarmogoyf
TarmogoyfSet: Future Sight
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Lhurgoyf
Rarity:
R
Number:
153
Artist:
Justin Murray
Power:
*
Toughness:
1+*
Text:
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)
) are present. He can also double as the golden way to snatch that Momentary Blink
Momentary Blink
Momentary BlinkSet: Time Spiral
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Number:
29
Artist:
Anthony S. Waters
Text:
Remove target creature you control from the game, then return it to play under its owner's control. Flashback 3U (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
away from the tapped out mage playing blue/white/black elementals.

Lorwyn tribal is a nice gesture, and I'm sure it will be fun for a month or so, but players are going to eventually demand to have standard tribal – which I'm already demanding. Either way, both of the formats are fun, entertaining, and certainly not predictable yet. Hopefully this article has turned a few heads toward the idea of tribal, and I hope you enjoyed the article in its entirety.

Most people who look at this decklist are going to immediately ask, ´´Why Damnation
Damnation
DamnationSet: Planar Chaos
Color:
Black
Type:
Sorcery
Rarity:
r
Number:
85
Artist:
Kev Walker
Text:
Destroy all creatures. They can't be regenerated.
?´´ I've added Damnation
Damnation
DamnationSet: Planar Chaos
Color:
Black
Type:
Sorcery
Rarity:
r
Number:
85
Artist:
Kev Walker
Text:
Destroy all creatures. They can't be regenerated.
in to combat against Elves. After playtesting with a good friend – yes, Ian again – I found that Zombies and Elves can usually run into a standstill mid-game. However, the problem with this situation is that while pumped zombies are standing off against pumped elves, Imperious Perfect
Imperious Perfect
Imperious PerfectSet: Lorwyn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Elf Warrior
Rarity:
U
Number:
220
Artist:
Scott M. Fischer
Power:
2
Toughness:
2
Text:
Other Elf creatures you control get +1/+1. G, T: Put a 1/1 green Elf Warrior creature token into play.
can begin creating even more elves for the inevitable overrun. It's definitely a bummer to wipe the entire board clean which means killing off all zombies as well, but it's better than losing.

Feel free to let me know what you enjoyed or maybe even didn't enjoy. Even if you just want to have simple discussion about decks, cards, or the format, hit me up!

Also, don't forget to visit DebasedtoThis.org when you get a chance. The website is still under construction, but it will have a few MHDtT articles that I felt weren't of fair enough quality to be published on Cardshark. There's also going to be a weblog soon. Join me next time as I continue to think outside the sleeves.

Dare to be crazy!


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