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CardShark Content - Randy Villarica (8/27/2004)

This weekend, as I was going through my piles of common and uncommon cards I chanced upon this one card that has intrigued me ever since I first laid eyes on it, that would be the rightly named card Avarice Totem
Avarice Totem
Avarice TotemSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
104
Artist:
Ben Thompson
Text:
5: Exchange control of Avarice Totem and target nonland permanent.
.

What does Avarice mean?

Avarice simply means “an inordinate desire for some supposed good”, or more simply put “an extreme desire for wealth”. Whose wealth you ask? For whose good? Well, you see that guy sitting across from you with the shiny Darksteel Colossus
Darksteel Colossus
Darksteel ColossusSet: Darksteel
Cost:
11
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
109
Artist:
Carl Critchlow
Power:
11
Toughness:
11
Text:
Trample. Darksteel Colossus is indestructible (Destroy effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere reveal Darksteel Colossus and shuffle it into its owner's library instead.
on his side of the board? How about the fact that he has two of them? On top of that he played both without paying for the extremely disgusting 11 mana cost for each! That’s the wealth that we want. Whose good? Well ours of course. This is how it goes down.

16:Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

4:Cloudpost
Cloudpost
CloudpostSet: Mirrodin
Color:
Land
Type:
Land
Sub Type:
Locus
Rarity:
C
Number:
280
Artist:
Martina Pilcerova
Power:
Land
Toughness:
Locus
Text:
Cloudpost comes into play tapped. T: Add 1 to your mana pool for each Locus in play.

4:Seat of the Synod
Seat of the Synod
Seat of the SynodSet: Mirrodin
Color:
Land
Type:
Artifact Land
Rarity:
C
Number:
283
Artist:
John Avon
Text:
(Seat of the Synod isn't a spell.) T: Add U to your mana pool.

---------------------------
24 land

4:Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.

4:Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

2:Solemn Simulacrum
Solemn Simulacrum
Solemn SimulacrumSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
245
Artist:
Greg Staples
Text:
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.

2:Vedalken Mastermind
Vedalken Mastermind
Vedalken MastermindSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Veldalken Wizard
Rarity:
U
Number:
40
Power:
1
Toughness:
2
Text:
U, Tap: Return target permanent you control to its owner's hand.

---------------------------
12 creatures

4:Avarice Totem
Avarice Totem
Avarice TotemSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
104
Artist:
Ben Thompson
Text:
5: Exchange control of Avarice Totem and target nonland permanent.

4:Chimeric Coils
Chimeric Coils
Chimeric CoilsSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
108
Text:
X1: Chimeric Coils becomes an X/X artifact creature. At the end of turn, sacrifice Chimeric Coils.

4:Conjurer's Bauble
Conjurer's Bauble
Conjurer's BaubleSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
112
Text:
Tap, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

4:Tel-Jilad Stylus
4:Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.

2:Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.

---------------------------
22 artifacts

4:Artificer's Intuition
Artificer's Intuition
Artificer's IntuitionSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
23
Text:
U, Discard an artifact card from your hand: Search your library for an artifact card with a converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

---------------------------
4 enchantments

Oh the infinite possibilities!

Hmmmm, looks like he has a Leonin Abunas
Leonin Abunas
Leonin AbunasSet: Mirrodin
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Cat Cleric
Rarity:
R
Number:
8
Artist:
Darrell Riche
Power:
2
Toughness:
5
Text:
Artifacts you control can't be the targets of spells or abilities your opponents control.
in play, shall we make our artifacts untargetable? How about that big, scary Bringer of the Red Dawn
Bringer of the Red Dawn
Bringer of the Red DawnSet: Fifth Dawn
Cost:
9
Color:
Red
Type:
Creature
Sub Type:
Bringer
Rarity:
R
Number:
62
Power:
5
Toughness:
5
Text:
You may pay WUBRG instead or paying Bringer of the Red Dawn's mana cost. Trample. At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature has haste until end of turn.
on the other side of the board? You mean at the beginning of my upkeep I get to control one of his other monsters, give it haste and attack? Sure you can! Or better yet take control of his Ms. You Can’t Lose the Game and the Other Guy Can’t Win, Platinum Angel
Platinum Angel
Platinum AngelSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Angel
Rarity:
R
Number:
228
Artist:
Brom
Power:
4
Toughness:
4
Text:
Flying You can't lose the game and your opponents can't win the game.
.

What’s yours is mine, what’s mine is mine

Most of the spells here are either 1 to 3 mana spells with the exception of Solemn Simulacrum
Solemn Simulacrum
Solemn SimulacrumSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
245
Artist:
Greg Staples
Text:
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
so you will be able to put down most of the pieces fairly quickly in the game. The combo mainly relies on you setting up Avarice Totem
Avarice Totem
Avarice TotemSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
104
Artist:
Ben Thompson
Text:
5: Exchange control of Avarice Totem and target nonland permanent.
and having Tel-Jilad Stylus on the table. With five mana free you will initiate a “trade” by activating the Totem and pointing to one of their permanents. Once the bargain has been entered into, you will activate your Stylus to take the Totem back from his side of the board and place it at the bottom of your library. Note that the Stylus’ text states “Put target permanent you OWN on the bottom of your library.” It does not state that you must have control of the permanent at the time you activate the Stylus. Sneaky sneaky.

Putting the pieces together

So how do we pull this off? That’s where Artificer’s Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
comes in. For one mana you can basically tutor up the parts of the puzzle that you need. The drawback is that you have to discard an artifact card from your hand. Might as well use an artifact that comes back into play, hmmm how about those Myr Servitor
Myr Servitor
Myr ServitorSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Myr
Rarity:
C
Number:
139
Power:
1
Toughness:
1
Text:
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.
s? That’s a better use for them than coasters for your Dad’s Friday night poker game. The trick is to tutor up a Servitor, discard it to tutor up the other three and play the fourth one. At beginning of upkeep the other three come up! You can use the other three to block and leave one behind to call the others back at the beginning of your turn. How about the other components of the deck? Let’s break it down:

Solemn Simulacrum
Solemn Simulacrum
Solemn SimulacrumSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
245
Artist:
Greg Staples
Text:
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.


He has a two part use, either as a 2/2 attacking/blocking creature that will let you thin out the lands in your deck, thereby ensuring that you will be drawing cards you can use instead of having a mana heavy hand. He has the added bonus of allowing you to draw a card when he goes to the graveyard. Or you can save him using these next few cards.

Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.


This thing should read 1U sacrifice and return target creature to owner’s hand. For example, say your opponent just finished casting Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
and brought down two Darksteel Colossi, if you have the Spellbomb in play, use one blue to bring one of the Colossi back to his hand. Untap and cast the other bomb to bring back the other to his hand. Now that is a heavy hand indeed. He’ll either have to find another Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
or -gasp- cast those golems in the normal method, I can’t believe lightning has not yet struck me down! In any case this will give you some time to strategize, plan or otherwise confound your opponent while you lay down your own combo. Oh yeah, you can use the bomb on your own creatures too, block then bring back to hand and recast. Can you say Solemn Simulacrum
Solemn Simulacrum
Solemn SimulacrumSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
245
Artist:
Greg Staples
Text:
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
? ***Warning
Warning
WarningSet: Ice Age
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Artist:
Pat Morrissey
Text:
Target attacking creature deals no damage in combat this turn.
*** Use this only if you really need to, otherwise use these other options.

Vedalken Mastermind
Vedalken Mastermind
Vedalken MastermindSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Veldalken Wizard
Rarity:
U
Number:
40
Power:
1
Toughness:
2
Text:
U, Tap: Return target permanent you control to its owner's hand.


Aaah yes, the Mastermind. Block then bring back to hand or block using another creature and bring that one back to hand. Can be used on any permanent you control. Best used with Solemn Simulacrum
Solemn Simulacrum
Solemn SimulacrumSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
245
Artist:
Greg Staples
Text:
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
to thin out your basic lands while building up your mana base. Or the ever useful Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
.

Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.


The mage has two uses here. The card text states “When Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
comes into play, you may search your library for an artifact card with converted mana cost 1 or less...” but wait, most of our combo pieces are 1 mana to cast! Even better, artifact lands are also artifacts and they cost less than one to cast so feel free to thin the lands in your deck even more while readying that combo.

Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.


Remember I talked about using your Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.
to bring a creature back to hand? It’s not half as fun when you use this during the Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
guy’s turn (make sure he does not have any mana to pay with) to bring one Colossus, untap and bring the other one back. Sure to make the guy across from you put “tooth to nail”, smile, the fun’s just getting started. Can also be used on your own creatures, like Solemn Simulacrum
Solemn Simulacrum
Solemn SimulacrumSet: Mirrodin
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
245
Artist:
Greg Staples
Text:
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library. When Solemn Simulacrum is put into a graveyard from play, you may draw a card.
aka Commander Data from Star Trek (you know I’m right). Or Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
if you have no artifacts to give out to Artificer’s Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
.

Conjurer’s Bauble

Used either as fodder for your Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
or as a way to get a card back into your library. You can also spring this little artifact as a save for your priceless Totem or Stylus by putting them at the bottom of your library and Intuit back to your hand. This has saved the game for me a few times.

Chimeric Coils
Chimeric Coils
Chimeric CoilsSet: Fifth Dawn
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
108
Text:
X1: Chimeric Coils becomes an X/X artifact creature. At the end of turn, sacrifice Chimeric Coils.


All right, this is a last resort. Hopefully you have been listening all this time and have the combo working nice as you please. You have your opponent’s creatures and you’re bashing him with his own guys. In the case that there aren’t any creatures on the board (ahem, Evacuation
Evacuation
EvacuationSet: Stronghold
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
R
Number:
30
Artist:
Rob Alexander
Text:
Return all creatures to owners' hands.
perhaps) the Coils can be activated to basically be a Ball Lightning
Ball Lightning
Ball LightningSet: Fourth Edition
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Ball Lightning
Rarity:
R
Artist:
Quinton Hoover
Power:
6
Toughness:
1
Text:
Trample Ball Lightning can attack the turn it comes into play. At the end of any turn, bury Ball Lightning.
on steroids. But wait you say, you have to sacrifice it at end of turn! Vedalken Mastermind
Vedalken Mastermind
Vedalken MastermindSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Veldalken Wizard
Rarity:
U
Number:
40
Power:
1
Toughness:
2
Text:
U, Tap: Return target permanent you control to its owner's hand.
, Aether Spellbomb
Aether Spellbomb
Aether SpellbombSet: Mirrodin
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
C
Number:
141
Artist:
Jim Nelson
Text:
U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.
, Crystal Shard
Crystal Shard
Crystal ShardSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
159
Artist:
Doug Chaffee
Text:
3, T or U, T: Return target creature to its owner's hand unless its controller pays 1.
and Tel-Jilad Stylus. Or if you don’t have any of those then you can Bauble it back to your library where you can Intuit it back or use your Trinket Mage
Trinket Mage
Trinket MageSet: Fifth Dawn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Human Wizard
Rarity:
C
Number:
39
Artist:
Mark A Nelson
Power:
2
Toughness:
2
Text:
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
to pull it out.

One thing this deck surely has is redundancy. That plus the cheapness of the combo pieces and the relative ease in pulling them out should be able to help you pretty much control the board. Add some denial spells for spice while taking out some redundant parts won’t hurt. Something cheap like Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.
to counter or Annul
Annul
AnnulSet: Urza's Saga
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
59
Artist:
Greg Simanson
Text:
Counter target artifact or enchantment spell.
to stop that artifact coming down. I thought of putting in a few Isochron Scepter
Isochron Scepter
Isochron ScepterSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
188
Artist:
Mark Harrison
Text:
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.) 2, T: You may copy the imprinted instant card and play the copy without paying its mana cost.
s and imprinting Mana Leak
Mana Leak
Mana LeakSet: Stronghold
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
36
Artist:
Christopher Rush
Text:
Counter target spell unless its caster pays an additional 3.
s but the possibility of not having both in hand at the time I needed them kind of threw me off the idea. Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
was also an option.

Here are a few tips on playing this deck. This deck is mainly about CONTROL. When he stops playing permanent’s for you to steal then start stealing his lands. With more mana, who knows what other mischief you can come up with. You can cast those cheap artifacts AND deny him his mana base. Take his creatures while you’re at it and use them to chump block the bigger guys and gain control of the fatty after he’s done his job. Better yet take all his nice artifacts and either play them on your side or bring them back to hand and Intuit for the other Totems, Stylus’ or Coils. You can even take those pesky enchantments of his and either play them on your side or bring back to hand and keep it there, many thanks to Vedalken Mastermind
Vedalken Mastermind
Vedalken MastermindSet: Fifth Dawn
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Veldalken Wizard
Rarity:
U
Number:
40
Power:
1
Toughness:
2
Text:
U, Tap: Return target permanent you control to its owner's hand.
.

Lastly, bringing Simulacrum
Simulacrum
SimulacrumSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. Even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.
back to hand is good but it’s usually later in the game that it helps, unless you’re mana starved at that point. I mean you can do it early, it’s your mana, just don’t blow it all in one place. You gotta think, wealth. You also gotta think about your pocket so I checked on our own beloved Cardshark and found out that with the exception of the two rares, all commons in this deck are $0.05 and all the uncommons are $0.10. The Artificer’s Intuition
Intuition
IntuitionSet: Tempest
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
April Lee
Text:
Search your library for any three cards and reveal them to target opponent. He or she chooses one. Put that card into your hand and the rest into your graveyard. Shuffle your library afterwards.
is under a dollar. With the exception of Commander Data (Simulacrum
Simulacrum
SimulacrumSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. Even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.
) all the cards here are inexpensive. You can of course substitute Ur-Golem’s Eye for the Simulacrum
Simulacrum
SimulacrumSet: Revised Edition
Cost:
2
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. Even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.
for the mana accel. or you can put in a little money and add in a few Last Word
Last Word
Last WordSet: Darksteel
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
R
Number:
23
Artist:
Scott M. Fischer
Text:
Last Word can't be countered by spell or abilities. Counter target spell.
s. Or you can use Conjurer’s Bauble instead of Solemn simulacrum because it fits the whole low mana cost theme of the deck AND you can Intuit a more useful artifact if you’re not needing the mana. To stop the fatties you might want to add an Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.
or a few Sun Droplet
Sun Droplet
Sun DropletSet: Mirrodin
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
U
Number:
249
Artist:
Tim Hildebrandt
Text:
Whenever you're dealt damage, put that many charge counters on Sun Droplet. At the beginning of each player's upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
s for early game defense (or life boost if you have more than one in play, yes it will trigger for all of them).

And watch out for those Colossi, they will get churned back to the library if they are not in play or in his hand so why not put it in play on your side or keep it in your hand. **Warning
Warning
WarningSet: Ice Age
Cost:
1
Color:
White
Type:
Instant
Rarity:
C
Artist:
Pat Morrissey
Text:
Target attacking creature deals no damage in combat this turn.
** DO NOT Intuit the Colossus as it will “shuffle it into it’s owner’s library” meaning the other guy. Ouch! For true redundancy you might want to include some Fabricate
Fabricate
FabricateSet: Mirrodin
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
U
Number:
35
Artist:
Glen Angus
Text:
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
’s (I opted against putting some in there only because of the fact that it’s a sorcery and it cost 3 mana to cast, I figured the other parts would do well by themselves). Since you’re playing with blue you can go the card advantage route by adding some U2VydW0gVisions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
in there. Draw a card AND set up for the next two draws AND it’s a common, what else can I say? Or better yet, after you’ve scryed for the right cards, draw them with Thirst
Thirst
ThirstSet: Mirage
Cost:
3
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Artist:
Roger Raupp
Text:
When Thirst comes into play, tap enchanted creature.During your upkeep, pay U or bury Thirst.Enchanted creature does not untap during its controller's untap phase.
of Knowledge and discard an artifact from your hand.

In case you’re wondering, no I don’t have it in for Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
decks. At least not more than any other deck. I’m what’s known as an equal-opportunity control freak.


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