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Fire/Water Control deck
The fire civ. has been lacking in the control sector of the game with the exception of a few good but expensive cards: Scarlet Skyterror, Armor Blaster Valdios, and a few others. While water has had its fair share of control cards (too many to name), a deck that pulls both civs together will make for a powerful deck.
Fire has the speed and power, while the water can focus on removal, control, and draw power. With fire the deck can have some nice speed attackers, like:
Double breaker, speed attacker
This card adds the heavy hits to the deck while still remaining on the relatively cheap side of casting cost. The speed attackers in the deck are most important to the control aspect of the deck; first the fast hits overwhelm the opponent, the fire creatures are powerful for the level of casting costs, and they work fast. The water will provide the draw power to keep the engine going as well as protecting and manipulating the shields.
Here’s a version of the deck:
4: Twin-Cannon Skyterror
4: Pyrofighter Magnus
4: Rikabus Screwdriver
4: Searing wave
4: Tornado Flame
4: Brain Serum
4: Spiral gate
4: Illusionary Merfolk
The idea of this deck is to hit hard so your opponent doesn’t get the chance to attack your shields because they are to busy playing blockers to keep up.
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