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All Wet - Roland Guiscard (9/8/2008)

Ever since Millstone
Millstone
MillstoneSet: Revised Edition
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Kaja Foglio
Text:
2, T: Take the top two cards from target player's library and put them in target player's graveyard.
was printed in Alpha, people have been taking advantage of the ´´can't draw a card´´ win condition to make decks. Sure, it's a lot harder to drain a library of 60 cards than it is a player of 20 life, but you get a lot more satisfaction out of seeing your opponent's deck face-up in the graveyard. There's just something that makes you feel clever when your opponent has eight creatures on the board, 50 life, seven cards in hand, and loses because he can't draw during his draw step. I've always loved milling decks, but the thing is that they are usually complicated, expensive, and barely functional. Even though Wizards has stepped up the pace of milling over the years to make it more feasible (the fact that milling does nothing to help your board position means it's safe to drive the cost of it way down) it's still really hard to mill the 40-50 cards you'll need to chew through in order to get that library to 0. Still, when they revisited the theme of deck destruction in Lorwyn/Morningtide
Morningtide
MorningtideSet: Torment
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Tony Szczudlo
Text:
Remove all cards in all graveyards from the game.
, then again in Shadowmoor/Eventide, I wanted to try and come up with something. And so I developed ´´It's All Wet,´´ which is not only a milling deck, but also a budget deck and a tribal deck. [Editor’s note: Three for the price of one, you can’t beat that.]

It's All Wet
4 x Drowner Initiate
Drowner Initiate
Drowner InitiateSet: Shadowmoor
Cost:
1
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
36
Artist:
E. M. Gist
Power:
1
Toughness:
1
Text:
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

4 x Drowner of Secrets
Drowner of Secrets
Drowner of SecretsSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
58
Artist:
Rebecca Guay
Power:
1
Toughness:
3
Text:
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

4 x Ink Dissolver
Ink Dissolver
Ink DissolverSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
36
Artist:
Brandon Dorman
Power:
2
Toughness:
1
Text:
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.

4 x Grimoire Thief
Grimoire Thief
Grimoire ThiefSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Rogue
Rarity:
R
Number:
35
Artist:
Randy Gallegos
Power:
2
Toughness:
2
Text:
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.

4 x Memory Sluice
Memory Sluice
Memory SluiceSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
170
Artist:
Wayne England
Text:
Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

4 x Merrow Commerce
Merrow Commerce
Merrow CommerceSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Tribal Enchantment
Sub Type:
Merfolk
Rarity:
U
Number:
72
Artist:
Steve Ellis
Text:
At the end of your turn, untap all Merfolk you control.

4 x Puresight Merrow
Puresight Merrow
Puresight MerrowSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
146
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
o(w/u), oQ: Look at the top card of your library. You may remove that card from the game. (oQ is the untap symbol.)

4 x Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.

4 x Dream Fracture
Dream Fracture
Dream FractureSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
19
Artist:
Howard Lyon
Text:
Counter target spell. Its controller draws a card. Draw a card.

4 x Sage's Dousing
Sage's Dousing
Sage's DousingSet: Morningtide
Cost:
3
Color:
Blue
Type:
Tribal Instant
Sub Type:
Wizard
Rarity:
U
Number:
48
Artist:
Richard Sardinha
Text:
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.

20 x Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.


This deck cost me a whopping $6 to build since it only has one rare (Grimoire Thief
Grimoire Thief
Grimoire ThiefSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Rogue
Rarity:
R
Number:
35
Artist:
Randy Gallegos
Power:
2
Toughness:
2
Text:
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
) and it's a rare nobody else would ever want. I've been playing it for awhile now on MTGO and I'm really pleased with it, and wanted to share it around. Some playtips:

Drowner Initiate
Drowner Initiate
Drowner InitiateSet: Shadowmoor
Cost:
1
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
36
Artist:
E. M. Gist
Power:
1
Toughness:
1
Text:
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.
- For some reason, this guy gets an inordinate amount of hate, and people target him with destruction much more than they do some of the other merfolk. Maybe it's because he can really hose you in Draft, and some people are sore over that. In any event, the deck is mana-light so you usually can't splurge that extra mana to have him mill two, but he is useful (especially in multiples) and can come online early.

Drowner of Secrets
Drowner of Secrets
Drowner of SecretsSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
58
Artist:
Rebecca Guay
Power:
1
Toughness:
3
Text:
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
- This guy is the real powerhouse. The Drowner/Commerce combo has been used before, and it is really at home here, considering every creature in the deck is a Merfolk, and with the Drowner/Commerce combo each one can mill one card per turn, meaning that you can get through 8-10 cards between draw steps. Remember that freshly played Merfolk can also be tapped, summoning sickness be darned, as can Merrow Commerce
Merrow Commerce
Merrow CommerceSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Tribal Enchantment
Sub Type:
Merfolk
Rarity:
U
Number:
72
Artist:
Steve Ellis
Text:
At the end of your turn, untap all Merfolk you control.
(because it is a tribal enchantment).

Ink Dissolver
Ink Dissolver
Ink DissolverSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
36
Artist:
Brandon Dorman
Power:
2
Toughness:
1
Text:
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
- I was initially skeptical about using him since you have to get ´´lucky´´ (only about 50% of the cards in the deck will activate him) but after getting lucky several times with him in multiples I'm a big fan. The fact that his ability costs no mana and triggers automatically is good too, since you'll always be saving that mana for other things. Being a two-drop with two power, he can also swing in some times, which is useful because players are used to defending their life total and when they start doing that they leave their deck open to you by focusing on board position instead of spot removal.

Grimoire Thief
Grimoire Thief
Grimoire ThiefSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Rogue
Rarity:
R
Number:
35
Artist:
Randy Gallegos
Power:
2
Toughness:
2
Text:
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
- The only rare in the deck, Grimoire Thief
Grimoire Thief
Grimoire ThiefSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Rogue
Rarity:
R
Number:
35
Artist:
Randy Gallegos
Power:
2
Toughness:
2
Text:
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
basically just says ´´whenever this becomes tapped, mill 3.´´ The counterspell ability essentially never comes up, and often when it does the spell you could counter isn't worth giving up a guy that can thin the library so aggressively. While he can attack on his own to activate the ability sometimes, I find that he's best playing defense, as people are reluctant to trade with him (even if you have no intention of trading) and this leaves him open to work with Drowner of Secrets
Drowner of Secrets
Drowner of SecretsSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
58
Artist:
Rebecca Guay
Power:
1
Toughness:
3
Text:
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
or Memory Sluice
Memory Sluice
Memory SluiceSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
170
Artist:
Wayne England
Text:
Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
, which are his bestest friends ever.

Memory Sluice
Memory Sluice
Memory SluiceSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
170
Artist:
Wayne England
Text:
Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
- Speaking of the Sluice, it is of course an essential inclusion in the deck, and the only card that isn't completely blue (but we won't fault it for that). A lot of people like to cast this card without conspiring. This is wrong. Milling four cards in exchange for a mana and a card is just not worth it. In a deck with creatures who want to be tapped (like Grimoire Thief
Grimoire Thief
Grimoire ThiefSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Rogue
Rarity:
R
Number:
35
Artist:
Randy Gallegos
Power:
2
Toughness:
2
Text:
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. U, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
) and whose abilities still activate if they are tapped (Drowner Initiate
Drowner Initiate
Drowner InitiateSet: Shadowmoor
Cost:
1
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
36
Artist:
E. M. Gist
Power:
1
Toughness:
1
Text:
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.
) there's no reason to ever cast this without conspiring it. Don't be tempted to throw it down on turn 1 or 2 just because you can. Also, remember that creatures you just played this turn can still be tapped for Conspire.

Merrow Commerce
Merrow Commerce
Merrow CommerceSet: Lorwyn
Cost:
2
Color:
Blue
Type:
Tribal Enchantment
Sub Type:
Merfolk
Rarity:
U
Number:
72
Artist:
Steve Ellis
Text:
At the end of your turn, untap all Merfolk you control.
- This guy lets all your tap men go in for double duty. This really shines is when you have Drowner of Secrets
Drowner of Secrets
Drowner of SecretsSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
58
Artist:
Rebecca Guay
Power:
1
Toughness:
3
Text:
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
in play along with a few merfolk, and can thus mill your opponent twice while still being open for defense. Remember that it can also be tapped for the Drowner, since it is a merfolk.

Puresight Merrow
Puresight Merrow
Puresight MerrowSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
146
Artist:
Carl Critchlow
Power:
2
Toughness:
2
Text:
o(w/u), oQ: Look at the top card of your library. You may remove that card from the game. (oQ is the untap symbol.)
- While his ability is somewhat helpful by allowing you to mill yourself, it doesn't tend to be too great on it's own. It's also finicky, since you will need to be very smart and know exactly what to look for when deciding to (or not to) mill yourself for one. What's more relevant though is that his ability, when combined with Drowner of Secrets
Drowner of Secrets
Drowner of SecretsSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
58
Artist:
Rebecca Guay
Power:
1
Toughness:
3
Text:
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
, permits you to mill your opponent for every untapped Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
you have at the end of his/her turn. I was initially skeptical of this guy, but then one time I was holding mana open for counterspells, and ended up milling my opponent for six by just using up mana I'd have wasted anyway. And once you play the deck enough, you will know what to dig for and how so as to ensure you have a favorable draw next turn.

Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
- I considered adding something that would toss creatures to the top of the deck here, but then I realized that this deck can easily be crushed by a strong enchantment (Bitterblossom
Bitterblossom
BitterblossomSet: Morningtide
Cost:
2
Color:
Black
Type:
Tribal Enchantment
Sub Type:
Faerie
Rarity:
R
Number:
58
Artist:
Rebecca Guay
Text:
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play.
) or Planeswalker. Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
at least gives you a moment's reprieve from such nuisances, and it ensures that if you have a counterspell in hand you can hold your mana open next turn (or bluff as such). It also means that if you come out of the gate strong and wanna ensure that your opponent never gets set up that you can bounce a land or early creature so that you can force them to keep waiting. Boomerang
Boomerang
BoomerangSet: Fifth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Artist:
Alan Rabinowitz
Text:
Return target permanent to owner's hand.
is the ultimate in tempo adjustment, and it works perfectly in this deck, though you will need to learn how and when to apply it.

Dream Fracture
Dream Fracture
Dream FractureSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
19
Artist:
Howard Lyon
Text:
Counter target spell. Its controller draws a card. Draw a card.
- I originally had Cancel
Cancel
CancelSet: Time Spiral
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
51
Artist:
Mark Poole
Text:
Counter target spell.
in this slot as a hard counter was essential for this deck's function, but Dream Fracture
Dream Fracture
Dream FractureSet: Eventide
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
19
Artist:
Howard Lyon
Text:
Counter target spell. Its controller draws a card. Draw a card.
is much better for this deck. Yes, it makes your opponent draw a card, but when you're milling them for six, eight, ten cards a turn, the fact that they have to pull an extra card off the top of their deck is actually a bit of a liability, since generally what you are countering is much better than what they draw, and it decreases their deck count by 1. Also, the deck is critically low on card draw, so the ability to draw a card of your own is very important.

Sage's Dousing
Sage's Dousing
Sage's DousingSet: Morningtide
Cost:
3
Color:
Blue
Type:
Tribal Instant
Sub Type:
Wizard
Rarity:
U
Number:
48
Artist:
Richard Sardinha
Text:
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.
- This card is very temperamental, and while it's great when it works it's lousy when it does not. I highly advise you to go ahead and counter whatever is being played whenever you can actually counter it (i.e. they can't pay the three mana) and you can draw a card off it. Since Merfolk Looter
Merfolk Looter
Merfolk LooterSet: Exodus
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk
Rarity:
C
Number:
39
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
T: Draw a card, then choose and discard a card.
is the only other way to cycle through your deck, it's important to draw that card off Sage's Dousing
Sage's Dousing
Sage's DousingSet: Morningtide
Cost:
3
Color:
Blue
Type:
Tribal Instant
Sub Type:
Wizard
Rarity:
U
Number:
48
Artist:
Richard Sardinha
Text:
Counter target spell unless its controller pays 3. If you control a Wizard, draw a card.
. Remember that the Thief is a Rogue, not a wizard, and will not activate the cantrip.

Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
- I tried to see if there were any relevant nonbasics for this deck, and there just aren't any. The deck needs to come out of the gate hard and fast and can't wait for tapped lands, and if a card doesn't counter a spell or mill cards this deck doesn't want it. 20 lands is a bit low in this day and age, but seeing as I've won games where I only drew four or five lands the entire game, I find that it's really not a problem. Your most expensive cards cost only three mana, and most of the time you want to throw any lands beyond your fourth or fifth into the Looter to dig for something to help you mill faster.

When you play this deck, you really have to be agressive and brave. For such a simple, inexpensive deck it actually takes a lot of practice and skill to wield it properly, and you'll feel very proud of yourself once you get the hang of it. You have to ignore attacking creatures and just go for the deck, milling and milling while ignoring everything else. Since you only have eight real counterspells in the deck you will most likely only be able to counter one or two things before the game ends, and you'll need to ignore things like your opponent's life total and just go for the goal. You should also resist the temptation to chump block since it's often worth taking a bunch of damage if it means you can heavily mill your opponent over the next few turns. As such, you should block only when you absolutely have to, or when you know that you need to buy time. You should also attack rarely, if ever, since you want your creatures to instead tap out to Conspire or work with the Drowner. Any attacks you do should be minimal and opportunistic and only when your opponent has no defense and you can't use those merfolk for milling. I have yet to win a game with this deck by attacking, but I never pass up an opportunity to attack because it forces my opponent to defend, giving me time to mill harder.

Favorite story with this deck:
I was playing an opponent who was running a W/R aggro deck which made the most of Scourge of the Nobilis
Scourge of the Nobilis
Scourge of the NobilisSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Enchantment
Sub Type:
Aura
Rarity:
C
Number:
146
Artist:
Dan Scott
Text:
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has "o(r/w): This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
. I was down to three life and he was at 60 and there was no chance I could survive one of his alpha strikes even if I chump blocked. I had two Ink Dissolver
Ink Dissolver
Ink DissolverSet: Morningtide
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
36
Artist:
Brandon Dorman
Power:
2
Toughness:
1
Text:
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
s, one Drowner of Secrets
Drowner of Secrets
Drowner of SecretsSet: Lorwyn
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
U
Number:
58
Artist:
Rebecca Guay
Power:
1
Toughness:
3
Text:
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
and four Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
s, along with a Memory Sluice
Memory Sluice
Memory SluiceSet: Shadowmoor
Cost:
2
Color:
Multicolor
Type:
Sorcery
Rarity:
C
Number:
170
Artist:
Wayne England
Text:
Target player puts the top four cards of his or her library into his or her graveyard. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
I'd been holding. I topdecked a Drowner Initiate
Drowner Initiate
Drowner InitiateSet: Shadowmoor
Cost:
1
Color:
Blue
Type:
Creature
Sub Type:
Merfolk Wizard
Rarity:
C
Number:
36
Artist:
E. M. Gist
Power:
1
Toughness:
1
Text:
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.
, which caused the two Dissolvers to mill my opponent for six. I then played the Initiate and then played the Sluice, tapping him and a Dissolver and using his ability to mill another ten cards. My remaining Drowner, Dissolver and Commerce then pulled the last three cards out of his deck, denying him a chance to alpha strike, and making his deck go from 19 cards to 0 in a single turn.


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