• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

Goin' Rogue - Roland Guiscard (10/12/2008)

Sometimes, you want a deck that can win quickly and easily. Something which comes on strong, hard and fast and doesn't let up until you win. All you want is some fast, efficient creatures to come in and go for the head, all else be damned.

The Lorwyn/Shadowmoor blocks give a great opportunity to do this by running the Rogue tribe. Rogues tend to be small, aggressively costed, and the ´´Prowl´´ mechanic often lets you play things for almost free. Most also have some form of evasion. Wanting to take advantage of this, I worked to develop a cheap, powerful deck, and this one falls around the $12 mark if you buy everything new.

Goin' Rogue
4x Nightshade Stinger
Nightshade Stinger
Nightshade StingerSet: Lorwyn
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
C
Number:
132
Artist:
Mark Poole
Power:
1
Toughness:
1
Text:
Flying Nightshade Stinger can't block.

4x Frogtosser Banneret
Frogtosser Banneret
Frogtosser BanneretSet: Morningtide
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Goblin Rogue
Rarity:
C
Number:
64
Artist:
Ralph Horsley
Power:
1
Toughness:
1
Text:
Haste Goblin spells and Rogue spells you play cost 1 less to play.

4x Oona's Blackguard
Oona's Blackguard
Oona's BlackguardSet: Morningtide
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
U
Number:
72
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Flying Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

4x Oona's Prowler
Oona's Prowler
Oona's ProwlerSet: Lorwyn
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
R
Number:
133
Artist:
Wayne Reynolds
Power:
3
Toughness:
1
Text:
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.

4x Inkfathom Infiltrator
Inkfathom Infiltrator
Inkfathom InfiltratorSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Rogue
Rarity:
U
Number:
167
Artist:
Jesper Ejsing
Power:
2
Toughness:
1
Text:
Inkfathom Infiltrator can't block and is unblockable.

4x Stinkdrinker Bandit
Stinkdrinker Bandit
Stinkdrinker BanditSet: Morningtide
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Goblin Rogue
Rarity:
U
Number:
80
Artist:
Brandon Dorman
Power:
2
Toughness:
1
Text:
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.

4x Latchkey Faerie
Latchkey Faerie
Latchkey FaerieSet: Morningtide
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
C
Number:
39
Artist:
Warren Mahy
Power:
3
Toughness:
1
Text:
Flying Prowl 2U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.

4x Notorious Throng
Notorious Throng
Notorious ThrongSet: Morningtide
Cost:
4
Color:
Blue
Type:
Tribal Sorcery
Sub Type:
Rogue
Rarity:
R
Number:
45
Artist:
Thomas Denmark
Text:
Prowl 5U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

4x Morsel Theft
Morsel Theft
Morsel TheftSet: Morningtide
Cost:
4
Color:
Black
Type:
Tribal Sorcery
Sub Type:
Rogue
Rarity:
C
Number:
68
Artist:
Darrell Riche
Text:
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.

4x Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.

4x Terramorphic Expanse
Terramorphic Expanse
Terramorphic ExpanseSet: Time Spiral
Color:
Land
Type:
Land
Rarity:
C
Number:
279
Artist:
Dan Scott
Text:
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library.

4x Frost Marsh
Frost Marsh
Frost MarshSet: Coldsnap
Color:
Land
Type:
Land
Sub Type:
Snow Land
Rarity:
U
Number:
146
Artist:
Jim Pavelec
Text:
Frost Marsh comes into play tapped. T Add U or B to your mana pool.

4x Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

8x Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.


Let's break down the cards:

Nightshade Stinger
Nightshade Stinger
Nightshade StingerSet: Lorwyn
Cost:
1
Color:
Black
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
C
Number:
132
Artist:
Mark Poole
Power:
1
Toughness:
1
Text:
Flying Nightshade Stinger can't block.
– Basically intended as a Prowl activator, this guy can come in early and hit for a few points. His small size means that he's usually ignored or neglected, meaning that he's good for the Prowl. He doesn't do much, but he does enough, and with the Stinkdrinker in play, he can become a threat if they don't have enough in terms of air support.

Frogtosser Banneret
Frogtosser Banneret
Frogtosser BanneretSet: Morningtide
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Goblin Rogue
Rarity:
C
Number:
64
Artist:
Ralph Horsley
Power:
1
Toughness:
1
Text:
Haste Goblin spells and Rogue spells you play cost 1 less to play.
– Thanks to his small size and lack of evasion, this guy rarely attacks, and if he does it's purely when he comes in with Haste. His ability helps make up for the light mana base, as he reduces the cost of everything, and he makes Notorious Throng
Notorious Throng
Notorious ThrongSet: Morningtide
Cost:
4
Color:
Blue
Type:
Tribal Sorcery
Sub Type:
Rogue
Rarity:
R
Number:
45
Artist:
Thomas Denmark
Text:
Prowl 5U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
playable with the prowl cost, which is the only way you should be playing the Throng.

Oona's Blackguard
Oona's Blackguard
Oona's BlackguardSet: Morningtide
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
U
Number:
72
Artist:
Kev Walker
Power:
1
Toughness:
1
Text:
Flying Each other Rogue creature you control comes into play with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
– This guy is the MVP for your team. You can counter threats ahead of time by having your opponent discard them, your guys are tougher and hit harder, and it's very aggressively costed to boot. Of course, everyone knows that he's good, so he gets killed easy, but whenever he survives, he makes the game end MUCH faster. And in your favor.

Oona's Prowler
Oona's Prowler
Oona's ProwlerSet: Lorwyn
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
R
Number:
133
Artist:
Wayne Reynolds
Power:
3
Toughness:
1
Text:
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.
– One of two rares in the deck, this guy's aggressive attack power to casting cost ratio makes him a real MVP. Most players are hesitant to discard cards just to prevent two damage, and by the time it matters, their hands are usually empty. Yeah, he's just there to beat and attack, but he does it oh-so-well.

Inkfathom Infiltrator
Inkfathom Infiltrator
Inkfathom InfiltratorSet: Shadowmoor
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Merfolk Rogue
Rarity:
U
Number:
167
Artist:
Jesper Ejsing
Power:
2
Toughness:
1
Text:
Inkfathom Infiltrator can't block and is unblockable.
– Because he always gets through, he's a great Prowl source, and he's very well priced. The fact that it can't block is irrelevant because you'll always be attacking.

Stinkdrinker Bandit
Stinkdrinker Bandit
Stinkdrinker BanditSet: Morningtide
Cost:
4
Color:
Black
Type:
Creature
Sub Type:
Goblin Rogue
Rarity:
U
Number:
80
Artist:
Brandon Dorman
Power:
2
Toughness:
1
Text:
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
– You will almost always be able to play this guy on Prowl, and his ability combines perfectly with all the evasion your creatures have. Often this guy will let you swing for more than twice as much damage, and he makes a great surprise. He'll often be more important to winning than any of the other creatures, although he will only very rarely attack himself.

Latchkey Faerie
Latchkey Faerie
Latchkey FaerieSet: Morningtide
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
C
Number:
39
Artist:
Warren Mahy
Power:
3
Toughness:
1
Text:
Flying Prowl 2U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
– You should only play with Prowl, obviously, but it's a good beater with good power and it lets you draw a card. One of the few all-blue cards in the deck, you'll be surprised how often you can cast him on turn 3 anyway, and with the Prowl. A good, solid card which lets you move on through.

Notorious Throng
Notorious Throng
Notorious ThrongSet: Morningtide
Cost:
4
Color:
Blue
Type:
Tribal Sorcery
Sub Type:
Rogue
Rarity:
R
Number:
45
Artist:
Thomas Denmark
Text:
Prowl 5U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
– It's really a ´´Win More´´ card than anything else, but you can often prevent one of those ´´I'd lose next turn´´ situations by playing it with prowl. It's mostly just a flashy way to smash through a victory a turn earlier than expected, but when you play it and get a huge army of 1/1s with +1/+1 counters on it from the Blackguard, you'll understand why I put it in even though it often sits in your hand the whole time and does nothing. It's just so satisfying!

Morsel Theft
Morsel Theft
Morsel TheftSet: Morningtide
Cost:
4
Color:
Black
Type:
Tribal Sorcery
Sub Type:
Rogue
Rarity:
C
Number:
68
Artist:
Darrell Riche
Text:
Prowl 1B(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card.
– You should only play this with Prowl except in an emergency, as it's really intended as a way to keep you alive a little bit longer while you dig for answers. It may also get you those last few points to win, especially if you play two on a single turn.

Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
– The only truly non-rogue card in the deck, this is sadly essential. Sometimes you just have to say ´´No´´ or you've been cornered by a bad critter. It may be a bit awkward to cast since it will always cost BBB and your islands can't help you out, but people will often concede to a well played Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
.

Mana Base – Since I wanted to avoid expensive mana fixers due to cost, it was a little awkward to accommodate Latchkey Faerie
Latchkey Faerie
Latchkey FaerieSet: Morningtide
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Faerie Rogue
Rarity:
C
Number:
39
Artist:
Warren Mahy
Power:
3
Toughness:
1
Text:
Flying Prowl 2U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.
and Notorious Throng
Notorious Throng
Notorious ThrongSet: Morningtide
Cost:
4
Color:
Blue
Type:
Tribal Sorcery
Sub Type:
Rogue
Rarity:
R
Number:
45
Artist:
Thomas Denmark
Text:
Prowl 5U(You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
. Still, you'll find that the comes-into-play-tapped effects can easily be worked around so long as you prepare for it. The Frost Marsh
Frost Marsh
Frost MarshSet: Coldsnap
Color:
Land
Type:
Land
Sub Type:
Snow Land
Rarity:
U
Number:
146
Artist:
Jim Pavelec
Text:
Frost Marsh comes into play tapped. T Add U or B to your mana pool.
es work very well if you play them properly, and as most cards are very cheap, the fact that you only have twenty lands isn't too much of an issue.

When you play this deck, you need to go really fast. Attack all-out as much as you can, and use your evasion to the best of your ability. You don't have much in the way of defense, you only have the Unmake
Unmake
UnmakeSet: Eventide
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
96
Artist:
Steven Belledin
Text:
Remove target creature from the game.
s for opposing critters, and you're horribly vulnerable to mass-removal. If you're going to face such removal you need to make sure you don't overextend, but otherwise your only focus in this deck should be to plow ahead and as much as possible. It's a cheap, fun, aggressive deck, and if you play smart you can usually win.


Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles