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CardShark Content - Stanley Rutkowski III (1/15/2002)

With the extended season winding down and most of the cards waiting to go back onto the shelf for the extended decks, I decided to try a take a deck archetype from the extended environment and apply it to the standard metagame. I played the “Pro Tour Junk” deck at a Chicago qualifier and liked the way it seemed to draw answers to the opponent’s threats and decided to apply the same thought process to standard. Obliviously there are holes in the deck from losing Tithe
Tithe
TitheSet: Visions
Cost:
1
Color:
White
Type:
Instant
Rarity:
R
Artist:
Jon J Muth
Text:
Search your library for a plains card. If you control fewer lands than target opponent, you may search your library for an additional plains card. Reveal those cards to all players and put them into your hand. Shuffle your library afterwards.
, Swords to Plowshares
Swords to Plowshares
Swords to PlowsharesSet: Revised Edition
Cost:
1
Color:
White
Type:
Instant
Rarity:
U
Artist:
Jeff A. Menges
Text:
Target creature is removed from game entirely. Creature's controller gains life points equal to creature's power.
, River Boa
River Boa
River BoaSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake
Rarity:
U
Number:
249
Artist:
Steve White
Power:
2
Toughness:
1
Text:
Islandwalk (This creature is unblockable if defending player controls an island.) G: Regenerate River Boa.
etc, but the basic design of the deck remains intact. I have added my reasoning for the card choices and a tourney report below.


“Standard Junk”

3 x Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.

4 x Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.

4 x Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

4 x Gerard’s Verdict
2 x Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.

4 x Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.

4 x U3BlY3RyYWwgLynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)

4 x Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

3 x Noble Panther
Noble Panther
Noble PantherSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
257
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
1: Noble Panther gains first strike until end of turn.

4 x Call of the Herd
Call of the Herd
Call of the HerdSet: Odyssey
Cost:
3
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
231
Artist:
Carl Critchlow
Text:
Put a 3/3 green Elephant creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

3 x Llanowar Wastes
Llanowar Wastes
Llanowar WastesSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
141
Artist:
Rob Alexander
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add B or G to your mana pool. Llanowar Wastes deals 1 damage to you.

3 x Caves of Koilos
Caves of Koilos
Caves of KoilosSet: Apocalypse
Color:
Land
Type:
Land
Rarity:
R
Number:
140
Artist:
Jim Nelson
Text:
TAP: Add one colorless mana to your mana pool. TAP: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

3 x Elfhame Palace
Elfhame Palace
Elfhame PalaceSet: Invasion
Color:
Land
Type:
Land
Rarity:
U
Number:
322
Artist:
Jerry Tiritilli
Text:
Elfhame Palace comes into play tapped.T: Add G or W to your mana pool.

5 x Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

5 x Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

5 x Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.


Sideboard:

2 x Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.

4 x Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

3 x Spellbane Centaur
Spellbane Centaur
Spellbane CentaurSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
R
Number:
271
Artist:
Rick Farrell
Power:
3
Toughness:
2
Text:
3/2 Card Text: Creatures you control can't be the targets of blue spells or abilities from blue sources.

2 x Aegis of Honor
Aegis of Honor
Aegis of HonorSet: Odyssey
Cost:
1
Color:
White
Type:
Enchantment
Rarity:
R
Number:
1
Artist:
Ron Spears
Text:
1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

2 x Slay
Slay
SlaySet: Planeshift
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
55
Artist:
Ben Thompson
Text:
Destroy target green creature. It can't be regenerated. Draw a card.

2 x Reprisal
Reprisal
ReprisalSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
37
Artist:
Randy Asplund
Text:
Destroy target creature with power 4 or greater. It can't be regenerated.


The Creatures:

3 x Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
, 4 x U3BlY3RyYWwgLynx
Lynx
LynxSet: Portal Second Age
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Artist:
Rebecca Guay
Power:
2
Toughness:
1
Text:
Forestwalk (If defending player has any forests in play, Lynx can't be blocked.)
are the regenerators for the deck. These cards provide offense when necessary, are great blockers and regenerate after the deed is used. Plus with all the call tokens being summoned, lynx is pro green

Noble Panther
Noble Panther
Noble PantherSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
257
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
1: Noble Panther gains first strike until end of turn.
is in the deck because it is a 3/3 and gains first strike to kill off most of the “fast” creatures in the metagame. It kills the ever-popular Flametongue, Call of the Heard Tokens, and much more.

Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
becomes a 6/6 flyer with threshold, but more important is pro black, thus Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
, Death Grasp
Death Grasp
Death GraspSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
95
Artist:
Eric Peterson
Text:
Death Grasp deals X damage to target creature or player. You gain X life.
, Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
all are useless against the beast. Mystic Enforcer
Mystic Enforcer
Mystic EnforcerSet: Odyssey
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Nomad Mystic
Rarity:
R
Number:
290
Artist:
Gary Ruddell
Power:
3
Toughness:
3
Text:
Protection from black Threshold - Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)
is the MVP of the deck.

Call of the Heard needs no explaining, it is just that good.

The Spells:

Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
and Verdict give you disruption and possible life gain in the process. Without cards, opponents can’t find answers for your creatures

Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
and Deed give you removal to clear the way for your attacks. These two cards are just that good.

Harrow
Harrow
HarrowSet: Tempest
Cost:
3
Color:
Green
Type:
Instant
Rarity:
U
Artist:
Eric David Anderson
Text:
Sacrifice a land: Search your library for up to two basic land cards and put them into play. Shuffle your library afterwards.
smoothes any color issues that may arise, thins the deck so that you can draw more threats, and helps achieve threshold for the mystic enforcer.

Lands:

The palace does come into play tapped, but with 6 other “pain” lands the drawback is better than the alternative. With the regeneration abilities of both the monger and the lynx each color is balanced.

The Board:

Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
is for the few pesky enchantments in the environment (i.e. Opposition
Opposition
OppositionSet: Urza's Destiny
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
40
Artist:
Todd Lockwood
Text:
Tap an untapped creature you control: Tap target artifact, creature, or land.
, Destructive flow etc). The main deck has vindicate and deed so these are extra protection if needed

Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
can be better than duress at times and can get rid of opposing creatures.

Spellbane Centaur
Spellbane Centaur
Spellbane CentaurSet: Odyssey
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Centaur
Rarity:
R
Number:
271
Artist:
Rick Farrell
Power:
3
Toughness:
2
Text:
3/2 Card Text: Creatures you control can't be the targets of blue spells or abilities from blue sources.
keeps the “bounce” spells at bay

Aegis of honor protects you from the burn to the dome and stops an arena player from using death grasp for a kill and card drawing power in one card.

Reprisal
Reprisal
ReprisalSet: Classic Sixth Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
U
Number:
37
Artist:
Randy Asplund
Text:
Destroy target creature with power 4 or greater. It can't be regenerated.
gets rid of Monger, enforcer, and angels. This card alone would be worth splashing white into the deck.

Slay
Slay
SlaySet: Planeshift
Cost:
3
Color:
Black
Type:
Instant
Rarity:
U
Number:
55
Artist:
Ben Thompson
Text:
Destroy target green creature. It can't be regenerated. Draw a card.
is the one card that could be debated in the deck. It does take out a creature and nets another card in the process. A mongoose could be a better call in this position.

After testing the deck for consistency and to make sure the manna curve supported the cards I took the deck to our local Monday night tourney. The tourney was 5 rounds of Swiss with a cut to top eight.

Round 1: B/W desolation angel deck.

Game one saw a stare down of lynxes on both sides of the table, but when monger and enforcer joined the battle, the tide swung to my favor. Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
took out a Serra Angel
Serra Angel
Serra AngelSet: Revised Edition
Cost:
5
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Artist:
Douglas Shuler
Power:
4
Toughness:
4
Text:
Flying Attacking does not cause Serra Angel to tap.
and eventually the beatings and the Arena
Arena
ArenaSet: Timeshifted
Color:
Land
Type:
Land
Rarity:
R
Number:
117
Artist:
Rob Alexander
Text:
3, T: Tap target creature you control and target creature of an opponent's choice he or she controls. Each of those creatures deals damage equal to its power to the other.
topped off the victory. Game two saw no enforcers or mongers. A “kicked desolation angel” followed by life bursts gave him the victory. Game three saw early verdicts and duress shrinking his hand. Enforcers (two) showed up to join the party. He got Desolation Angel
Desolation Angel
Desolation AngelSet: Apocalypse
Cost:
5
Color:
Black
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
38
Artist:
Brom
Power:
5
Toughness:
4
Text:
Kicker WW (You may pay an additional WW as you play this spell.) Flying. When Desolation Angel comes into play, destroy all lands you control. If you paid the kicker cost, destroy all lands instead.
with kicker again, but this gave me threshold and the victory.

1-0, 2-1

Round 2: Counter Burn.

Game one burn came to the dome early and often. Monger joined the party, but not in time to stop the burn from finishing me off. In comes the Aegis from the sideboard. Games two and three saw the Aegis join the game early and protected my dome from the fire. Bounce delayed my attacks, but deed kept his few creatures away and the Aegis won the match.

2-0, 4-2

Round 3: Land Destruction (mono red).

Game one saw duress and verdict strip my opponent’s hand of land destruction spells and vindicate tool out his red sources. A monger hit the board and carried me to victory. Game two, again duress (2) took out two land destruction spells and he stalled at three land. I did not miss a land drop and got an enforcer on the board. He destroyed many lands, but it gave me threshold and the enforcer got out of burn range, thus serving for the victory. Again Aegis protected the dome in game two.

3-0, 6-2

Round 4: G/U/B (Finkle-Monger).

Game one saw a standoff of mongers on each side of the table. Eventually bounce and infiltrators saw my demise. In came the spellbanes, but they drew counters from the opponent. Mental note: always keep regeneration manna open. I made the mistake of tapping out in the second game and got two lynxes deeded away (metal mistakes can haunt you the rest of the night).

3-1, 6-4

Round 5: (R/W/U).

I get paired with a player that needed to win to make top 8, thus no intentional draw today. Game one has multiple Lightning Angel
Lightning Angel
Lightning AngelSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
108
Artist:
rk post
Power:
3
Toughness:
4
Text:
Flying; haste (This creature may attack and TAP the turn it comes under your control.) Attacking doesn't cause Lightning Angel to tap.
s and the red volver double kicked serving for the victory (lynx does not do much against the angels). Games two and three, discard ruled the day and the pain lands in my opponents deck become his down fall. Lightning Angel
Lightning Angel
Lightning AngelSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
108
Artist:
rk post
Power:
3
Toughness:
4
Text:
Flying; haste (This creature may attack and TAP the turn it comes under your control.) Attacking doesn't cause Lightning Angel to tap.
showed up in masses, but got either deeded away (Game 2) or were facing enforcers with threshold (game 3). In the end the 6/6 enforcers and 6/6 mongers overrun the 5/5 volver and the 3/4 angels.

4-1, 8-5

Top 8 is cut and I am paired against a U/W control deck. Game one sees my opponent double mulligan while playing first. Unfortunately, he misses land drops and monger resolves. Voice of All
Voice of All
Voice of AllSet: Planeshift
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
U
Number:
19
Artist:
rk post
Power:
2
Toughness:
2
Text:
Flying. As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color.
shows up, but it is too little to do anything but pump up the monger. Game two sees enforcers in mass and a deed take out his army. In this matchup my deck has too many early threats for the B/U player to keep up. Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
in game two did net me the removal of a Wrath, most likely sealing the match for me.

5-1, 10-5

Top 4 sees me paired again with my first round opponent. The match went like the first time, but his Desolation
Desolation
DesolationSet: Visions
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Artist:
George Pratt
Text:
At the end of each turn, each player who tapped a land for mana during that turn sacrifices a land. If a plains is sacrificed in this way, Desolation deals 2 damage to that plains' controller.
angels did not join the party.

6-1, 12-5

Finals, it was now 1:00 AM and both my opponent and myself had to get up early in the morning. We decide to split the prize and no play the match.

All and all I am happy with the deck. Most of the matches saw me take out the Noble Panther
Noble Panther
Noble PantherSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
257
Artist:
Matt Cavotta
Power:
3
Toughness:
3
Text:
1: Noble Panther gains first strike until end of turn.
s for my sideboard choices. The fact that they do not regenerate might lead to there removal from the deck.

As always questions and comments are appreciated.

Thanks for reading,


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