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CardShark Content - Stanley Rutkowski III (2/14/2005)

Lately I have been working with people who are either becoming interested in Magic the Gathering or looking to improve their skills and knowledge of the game. Magic as a whole is a very overwhelming concept. If you try to explain the entire game at one time, you can easily loose focus on the general concepts or get so deep into the analysis that you confuse the person you are trying expose to the game. Looking into the vast number of published materials on the web, I have found that there is a lack of general information on the game as a whole. This article is my attempt to put an overall perspective on each block. In that perspective I will look at the mechanics that each block introduced, key cards that either pushed the mechanic or defined the block and what they brought to the game as a whole. The article is written on the basis that the reader understands the basic concepts of the game such as lands, creatures, the difference between instants and sorceries etc. (I started writing with the intention of introducing a new player to the game, but to cover from the start to the concepts of each block was too daunting of a task in one article). Please do not get discouraged by the length of this article, I tried to be concise but wanted to expose an immense amount of information at the same time.

The first step in this process is going to be defining the terms that are used in Magic.

First off there are base sets in Magic. These base sets typically contain less advanced cards and are produced to augment the blocks of cards that are released. This was not true in the original base sets of Alpha, Beta and Unlimited, but became more evident as the game progressed from its origin. Base sets include Fourth, Fifth, Sixth (Classic), Seventh and Eighth (Core) Editions. Since this article is designed for the new or less experienced players, I am going to avoid the concepts of the power cards in Alpha, Beta and Unlimited.

A block in Magic is defined by three sets. The first set consists of a large card pool and is augmented by two smaller expansions that follow.

A mechanic is a concept of the game. Each block tends to use a particular set of mechanics. Most times the mechanic will be pushed in the block and then used at a limited or non existent manner in future blocks.


Ice Age Block: Consists of Ice Age, Homelands and Alliances

Ice Age brought the mechanic of upkeep costs. With a permanent in play there was a cost associated with keeping it in play. A classic example of this is Illusions of Grandeur
Illusions of Grandeur
Illusions of GrandeurSet: Ice Age
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Quinton Hoover
Text:
Cumulative Upkeep: 2When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
, an enchantment that stated when it comes into play you gain 20 life and when it leaves play you loose 20 life. It has a cumulative upkeep cost of 2 mana, meaning that for each upkeep you have to pay 2 plus the number of turns it is in play (first upkeep 2, second upkeep 4 and so on). This card became the basis of a combo deck as with the card Donate
Donate
DonateSet: Urza's Destiny
Cost:
3
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
31
Artist:
Jeff Miracola
Text:
Target player gains control of target permanent you control.
you could give control of the enchantment to you opponent, thus you gaining the life and your opponent loosing the life if the upkeep cost was not paid.

Ice Age brought us allied color pain lands (pain lands are land cards that can produce colorless mana, or with the cost of 1 life can produce mana of two different types) that set up the replacement of the original dual lands.

Ice Age also brought us the mechanic of alternate casting cost spells. Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
is an example of this as you can remove a blue card in you hand from the game and lose 1 life as opposed to paying the mana cost of the spell

Standout cards in the Ice Age Block include the Pain Lands (reprinted in the base sets until 8th Edition), Force of Will
Force of Will
Force of WillSet: Alliances
Cost:
5
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Terese Nielsen
Text:
You may pay 1 life and remove a blue card in your hand from the game instead of paying Force of Will's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
(which is a staple counterspell in any format that allows the block), Illusions of Grandeur
Illusions of Grandeur
Illusions of GrandeurSet: Ice Age
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Artist:
Quinton Hoover
Text:
Cumulative Upkeep: 2When Illusions of Grandeur comes into play, gain 20 life. When Illusions of Grandeur leaves play, lose 20 life. Effects that prevent or redirect damage cannot be used to counter this loss of life.
(Which became the defining card of the combo deck Trix), Necropotence
Necropotence
NecropotenceSet: Fifth Edition
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Artist:
Mark Tedin
Text:
Skip your draw phase.Whenever you discard a card, remove that card from the game.Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase.
(which is one of the best card drawing cards ever printed).


Mirage Block: Consists of Mirage, Visions
Visions
VisionsSet: Fourth Edition
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
NéNé Thomas
Text:
Look at the top five cards of any library. You may then shuffle that library.
and Weatherlight

The Mirage block brought us tutoring abilities. Mystical Tutor
Mystical Tutor
Mystical TutorSet: Classic Sixth Edition
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
U
Number:
83
Artist:
David O'Connor
Text:
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
allows a player to search their library for an instant or sorcery card and put it on the top of their library. Worldly Tutor
Worldly Tutor
Worldly TutorSet: Classic Sixth Edition
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
269
Artist:
David O'Connor
Text:
Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
allows a player to search their library for a creature card and put it on the top of their library. Vampiric Tutor
Vampiric Tutor
Vampiric TutorSet: Classic Sixth Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
R
Number:
161
Artist:
Gary Leach
Text:
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
allows a player to search their library for any card and put it on the top of their library but you have to pay 2 life as part of the casting cost. Natural Order
Natural Order
Natural OrderSet: Portal
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
R
Artist:
Alan Rabinowitz
Text:
Search your deck for a green summon creature and put that card into play. Treat it as though you just played it from your hand. Then put one of your green creatures into your discard pile. Shuffle your deck afterwards.
is a tutor that allows you to sacrifice a green creature and replace it with any other green creature from your library.

Other standout cards from the Mirage Block include Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
that allowed a player to shuffle their graveyard into their library, Abeyance
Abeyance
AbeyanceSet: Oversize Cards
Cost:
2
Color:
White
Type:
Instant
Rarity:
X
Artist:
Thomas Gianni
Text:
Until end of turn, target player cannot play instants, interrupts, sorceries, or abilities requiring an activation cost.Draw a card.
which slowed down your opponents, River Boa
River Boa
River BoaSet: Classic Sixth Edition
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Snake
Rarity:
U
Number:
249
Artist:
Steve White
Power:
2
Toughness:
1
Text:
Islandwalk (This creature is unblockable if defending player controls an island.) G: Regenerate River Boa.
which is a regenerating Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
walking creature, Null Rod
Null Rod
Null RodSet: Weatherlight
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Anson Maddocks
Text:
Players cannot play any artifact abilities requiring an activation cost.
and Gemstone Mine
Gemstone Mine
Gemstone MineSet: Weatherlight
Color:
Land
Type:
Land
Rarity:
U
Artist:
Brom
Text:
When Gemstone Mine comes into play, put three mining counters on it.tap, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, bury it.
which is a multicolored land.


Tempest Block: Consists of Tempest, Stronghold and Exodus

The Tempest block brought us some of the best aggressive creatures ever printed. Mogg Fanatic
Mogg Fanatic
Mogg FanaticSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
C
Artist:
Brom
Power:
1
Toughness:
1
Text:
Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player.
and Jackal Pup
Jackal Pup
Jackal PupSet: Tempest
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Hound
Rarity:
U
Artist:
Susan Van Camp
Power:
2
Toughness:
1
Text:
For each 1 damage dealt to Jackal Pup, it deals 1 damage to you.
are staple 1 casting cost creatures that allow a red mage to quickly gain control of a game.

The Tempest block also brought us a cost reduction mechanic to the game by giving each color a medallion (i.e. Sapphire Medallion
Sapphire Medallion
Sapphire MedallionSet: Tempest
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Artist:
Sue Ellen Brown
Text:
Your blue spells cost 1 less to play.
for blue) which reduces the cost of a color specific spell.

The Tempest block introduced us to a new evasion of shadow. Shadow creatures can only be blocked by other creatures with shadow (similar to the evasion of flying). White gained aggressive creatures with shadow in Soltari Monk
Soltari Monk
Soltari MonkSet: Tempest
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Cleric
Rarity:
U
Artist:
Janet Aulisio
Power:
2
Toughness:
1
Text:
Protection from black; shadow (This creature can block or be blocked by only creatures with shadow.)
and Priest that also have protection from colors allowing white to battle the removal spells of red and black.

Oath cards are also a mechanic of the Tempest block. An oath card checks the conditions of the game and if they are satisfied, a tutoring ability is triggered. Oath of Druids
Oath of Druids
Oath of DruidsSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
115
Artist:
Daren Bader
Text:
During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
is a staple card from this block that is a two casting cost enchantment that states during a player's upkeep, if they have fewer creatures than the opponent that they turn over cards from the library until they get to a creature card and then put it into play. Add Gaea’s Blessing
Blessing
BlessingSet: Revised Edition
Cost:
2
Color:
White
Type:
Enchant Creature
Rarity:
R
Artist:
Julie Baroh
Text:
W: +1/+1
from the previous block and you have a recurring tutoring engine.

A new creature type was introduced in this block in the form of Slivers. Slivers are creatures in all colors (and some gold or multicolor). Slivers add an ability to all Slivers that are in play, for example Horned Sliver
Horned Sliver
Horned SliverSet: Tempest
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Sliver
Rarity:
U
Artist:
L. A. Williams
Power:
2
Toughness:
2
Text:
All Slivers gain trample.
gives all Slivers Trample, and Winged Sliver
Winged Sliver
Winged SliverSet: Tempest
Cost:
2
Color:
Blue
Type:
Creature
Sub Type:
Sliver
Rarity:
C
Artist:
Anthony S. Waters
Power:
1
Toughness:
1
Text:
All Slivers gain flying.
gives all Slivers Flying. The Sliver Queen
Sliver Queen
Sliver QueenSet: Stronghold
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Legend
Rarity:
R
Number:
141
Artist:
Ron Spencer
Power:
7
Toughness:
7
Text:
Sliver Queen counts as a Sliver.2: Put a Sliver token into play. Treat this token as a 1/1 colorless creature.
was the mother of all Slivers and had a casting cost that included all colors, but allowed you to generate Sliver tokens.

This block also gave us shutdown cards for colors. Blue got Chill
Chill
ChillSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Enchantment
Rarity:
U
Number:
60
Artist:
Greg Simanson
Text:
Red spells cost 2 more to play.
which is an enchantment that forces a red player to pay more for their spells. Green got Choke
Choke
ChokeSet: Tempest
Cost:
3
Color:
Green
Type:
Enchantment
Rarity:
U
Artist:
Terese Nielsen
Text:
Islands do not untap during their controllers' untap phases.
which is an enchantment that did not allow islands to untap. Black got Perish
Perish
PerishSet: Classic Sixth Edition
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
148
Artist:
Rebecca Guay
Text:
Destroy all green creatures. They can't be regenerated.
that is a sorcery that destroys all green creatures.

Other standout cards from this block include Diabolic Edict
Diabolic Edict
Diabolic EdictSet: Tempest
Cost:
2
Color:
Black
Type:
Instant
Rarity:
C
Artist:
Ron Spencer
Text:
Target player sacrifices a creature.
, Time Warp
Time Warp
Time WarpSet: Starter 1999
Cost:
5
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Pete Venters
Text:
Target player takes another turn after this one.
, Verdant Force
Verdant Force
Verdant ForceSet: Tempest
Cost:
8
Color:
Green
Type:
Creature
Sub Type:
Elemental
Rarity:
R
Artist:
DiTerlizzi
Power:
7
Toughness:
7
Text:
During each player's upkeep, put a Saproling token into play. Treat this token as a 1/1 green creature.
(which combos well with Natural Order
Natural Order
Natural OrderSet: Portal
Cost:
4
Color:
Green
Type:
Sorcery
Rarity:
R
Artist:
Alan Rabinowitz
Text:
Search your deck for a green summon creature and put that card into play. Treat it as though you just played it from your hand. Then put one of your green creatures into your discard pile. Shuffle your deck afterwards.
from the previous block and Oath of Druids
Oath of Druids
Oath of DruidsSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
115
Artist:
Daren Bader
Text:
During each player's upkeep, if that player controls fewer creatures than target opponent, the player may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
from this block), Mox Diamond
Mox Diamond
Mox DiamondSet: Stronghold
Cost:
0
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
132
Artist:
Dan Frazier
Text:
When Mox Diamond comes into play, choose and discard a land card or sacrifice Mox Diamond.T: Add one mana of any color to your mana pool. Play this ability as a mana source.
, Horn of Greed
Horn of Greed
Horn of GreedSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Jeff Miracola
Text:
Whenever any player plays a land, that player draws a card.
, Ensnaring Bridge
Ensnaring Bridge
Ensnaring BridgeSet: Stronghold
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
127
Artist:
Pete Venters
Text:
Each creature with power greater than the number of cards in your hand cannot attack.
, Wasteland
Wasteland
WastelandSet: Tempest
Color:
Land
Type:
Land
Rarity:
U
Artist:
Una Fricker
Text:
T: Add one colorless mana to your mana pool.tap, Sacrifice Wasteland: Destroy target nonbasic land.
, Hatred
Hatred
HatredSet: Exodus
Cost:
5
Color:
Black
Type:
Instant
Rarity:
R
Number:
64
Artist:
Brom
Text:
Pay X life: Target creature gets +X/+0 until end of turn.
, Recurring Nightmare
Recurring Nightmare
Recurring NightmareSet: Exodus
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
R
Number:
72
Artist:
Jeff Laubenstein
Text:
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
, Survival of the Fittest
Survival of the Fittest
Survival of the FittestSet: Exodus
Cost:
2
Color:
Green
Type:
Enchantment
Rarity:
R
Number:
129
Artist:
Pete Venters
Text:
G, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it into your hand. Shuffle your library afterwards.
, Tradewind Rider
Tradewind Rider
Tradewind RiderSet: Tempest
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Spirit
Rarity:
R
Artist:
John Matson
Power:
1
Toughness:
4
Text:
Flying tap, Tap two creatures you control: Return target permanent to owner's hand.
, Cursed Scroll
Cursed Scroll
Cursed ScrollSet: Oversize Cards
Cost:
1
Color:
Colorless
Type:
Artifact
Rarity:
X
Artist:
D. Alexander Gregory
Text:
3, T:Name a card. Target opponent chooses a card at random from your hand. If he or she chooses the named card, Cursed Scoll deals 2 damage to target creature or player.
, Fireblast
Fireblast
FireblastSet: Visions
Cost:
6
Color:
Red
Type:
Instant
Rarity:
C
Artist:
Michael Danza
Text:
You may sacrifice two mountains instead of paying Fireblast's casting cost. Fireblast deals 4 damage to target creature or player.
and Coat of Arms
Coat of Arms
Coat of ArmsSet: Exodus
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
131
Artist:
Scott M. Fischer
Text:
Each creature gets +1/+1 for each other creature in play of the same creature type. (For example, if there are three Goblins in play, each of them gets +2/+2.)
.


Saga Block: Consists Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Saga, Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Legacy and Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Destiny

This block introduced us to “free spells”. These free spells have us pay the casting cost of the spell and then untap a number of lands as a result of the spell resolving. Cards that demonstrate this are Rewind
Rewind
RewindSet: Urza's Saga
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
C
Number:
93
Artist:
Carl Critchlow
Text:
Counter target spell. Untap up to four lands.
, which costs 2 colorless and two blue mana to counter a spell; if it resolves, then you get to untap four lands. Snap
Snap
SnapSet: Urza's Legacy
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Mike Raabe
Text:
Return target creature to owner's hand. Untap up to two lands.
is another example where for 1 colorless mana and 1 blue mana you get to return target creature to its owners hand and if it resolves you get to untap two lands.

This block also enforced the steps of your turn. One of the most powerful cards in this block is Masticore
Masticore
MasticoreSet: Urza's Destiny
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
134
Artist:
Paolo Parente
Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore.2: Masticore deals 1 damage to target creature.2: Regenerate Masticore.
. Masticore
Masticore
MasticoreSet: Urza's Destiny
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
134
Artist:
Paolo Parente
Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore.2: Masticore deals 1 damage to target creature.2: Regenerate Masticore.
is a 4 power 4 toughness artifact creature. Masticore
Masticore
MasticoreSet: Urza's Destiny
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
134
Artist:
Paolo Parente
Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore.2: Masticore deals 1 damage to target creature.2: Regenerate Masticore.
is aggressively costed with its ability to deal damage and to regenerate. With this is has the drawback of forcing you to discard a card from your hand during your upkeep (which is prior to your draw phase). If you did not discard a card from your hand, you had to put Masticore
Masticore
MasticoreSet: Urza's Destiny
Cost:
4
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
134
Artist:
Paolo Parente
Power:
4
Toughness:
4
Text:
At the beginning of your upkeep, you may choose and discard a card from your hand. If you don't, sacrifice Masticore.2: Masticore deals 1 damage to target creature.2: Regenerate Masticore.
into your graveyard.

This block also gave us color specific lands that could become creatures at a cost of mana. Each color had a land that became a creature with the attributes of the color. For example, the green land has trample, and the blue land has flying.

Cycling is another mechanic that was introduced in this block. Cycling is a mechanic that allows you to pay a cost (typically two colorless mana in this block) and discard the card from your hand and draw a card from your library. This is a concept that allowed you to play with extra land cards to insure that you could play a land each turn, but if you drew too many you can cycle specific ones to draw other cards. This mechanic also allowed you to have situational cards in your deck that may not be useful against every opponent. If the card was not applicable in your matchup, you can discard card it and draw another card.

Echo is another mechanic that was introduced to the game. Echo makes you pay for a spell twice. Therefore you get to play the spell and on your next turn pay for it again. Pouncing Jaguar
Pouncing Jaguar
Pouncing JaguarSet: Urza's Saga
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Cat
Rarity:
C
Number:
269
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
Echo (During your next upkeep after this permanent comes under your control, pay its casting cost or sacrifice it.)
is an example of this as it is a 2/2 creature that costs 1 green mana to play. This allowed play of aggressively priced spells but had the draw back of having to pay for the spell over the course of two turns. Some of the creatures in this block had come into play abilities (i.e. Avalanche
Avalanche
AvalancheSet: Ice Age
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
U
Artist:
Brian Snoddy
Text:
Destroy X target snow-covered lands.
IFJpZGVycw== destroyed a land as it came into play and had haste) resulting in using the creature spell and not necessarily wanting to pay the echo cost on the next turn.

The Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s block introduced many powerful cards to the game. One of the best creatures in the game is Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
. Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
is a creature that has multiple activated abilities. With these abilities Morphling
Morphling
MorphlingSet: Urza's Saga
Cost:
5
Color:
Blue
Type:
Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
85
Artist:
rk post
Power:
3
Toughness:
3
Text:
U: Untap Morphling.U: Morphling gains flying until end of turn.U: Morphling cannot be the target of spells or abilities until end of turn.1: Morphling gets +1/-1 until end of turn.1: Morphling gets -1/+1 until end of turn.
becomes both a great creature to be aggressive and defensive with (and with the ability to untap itself, can be both on the same set of turns). With all the powerful cards, many became restricted or banned as they are magnitudes better than other cards in Magic. Examples of this are Mind over Matter, Memory Jar
Memory Jar
Memory JarSet: Urza's Legacy
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
129
Artist:
Donato Giancola
Text:
tap, Sacrifice Memory Jar: Each player sets aside his or her hand, face down, and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she set aside this way.
, Yawgmoth’s Will and Yawgmoth’s Bargain
Bargain
BargainSet: Portal Second Age
Cost:
3
Color:
White
Type:
Sorcery
Rarity:
U
Artist:
Phil Foglio
Text:
Your opponent draws a card. You gain 7 life.
.

The Saga block also introduced a new concept to the game for collectors. Foil
Foil
FoilSet: Prophecy
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
34
Artist:
Bradley Williams
Text:
You may discard an island and another card from your hand instead of paying Foil's mana cost. Counter target spell.
parallel cards were introduced in this block that allowed players to get unique cards and make their decks special. This concept has stayed in the game since this block and even continues in the base sets starting with 7th Edition.


Masques Block: Consists of Mercadian Masques, Nemesis and Prophecy
Prophecy
ProphecySet: Homelands
Cost:
1
Color:
White
Type:
Sorcery
Rarity:
C
Artist:
Christopher Rush
Text:
Reveal the top card of target opponent's library to all players. If it is a land, gain 1 life. That opponent then shuffles his or her library. Draw a card at the beginning of the next turn's upkeep.


After the Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Block, Wizards of the Coast took a stance that they did not want another block produced that had as many powerful cards as the last set. They had to go thru multiple banning and restriction of cards in multiple formats and did not want to repeat this. With that the block of Masque’s slowed the pace of the game down and had very few overpowered cards. The block does have standout cards that are very powerful, but not in the numbers that are present in the Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Block. Standout cards in the set include the mana restriction land of Rishadan Port
Rishadan Port
Rishadan PortSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
324
Artist:
Jerry Tiritilli
Text:
T: Add one colorless mana to your mana pool.1, T: Tap target land.
, the fading enchantments of Saproling
Saproling
SaprolingSet: Phyrexia vs. The Coalition
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Saproling
Rarity:
C
Number:
3
Artist:
Warren Mahy
Power:
1
Toughness:
1
IEJ1cnN0, Parallax Tide
Parallax Tide
Parallax TideSet: Nemesis
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
37
Artist:
Carl Critchlow
Text:
Fading 5 Remove a fade counter from Parallax Tide: Remove target land from the game. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.
and Parallax Wave
Parallax Wave
Parallax WaveSet: Nemesis
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
17
Artist:
Greg Staples
Text:
Fading 5 Remove a fade counter from Parallax Wave: Remove target creature from the game. When Parallax Wave leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Wave.
.

This block introduced us to the new concept of Fading. Fading has a permanent come into play with a set number of counters on the card. During your upkeep phase you must remove a fading counter from the card. If you can not remove a fading counter from the card, then the card is put into your graveyard. Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
is a creature that was very useful in this block. Blastoderm
Blastoderm
BlastodermSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
C
Number:
102
Artist:
Eric Peterson
Power:
5
Toughness:
5
Text:
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities.
is a 5 power 5 toughness creature that can not be the target of spells or abilities. This creature was very economically costed at 2 colorless and 2 green mana. With this you accelerated a large creature into play, but only had the creature in play for a set number of turns. Parallax Wave
Parallax Wave
Parallax WaveSet: Nemesis
Cost:
4
Color:
White
Type:
Enchantment
Rarity:
R
Number:
17
Artist:
Greg Staples
Text:
Fading 5 Remove a fade counter from Parallax Wave: Remove target creature from the game. When Parallax Wave leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Wave.
and Parallax Tide
Parallax Tide
Parallax TideSet: Nemesis
Cost:
4
Color:
Blue
Type:
Enchantment
Rarity:
R
Number:
37
Artist:
Carl Critchlow
Text:
Fading 5 Remove a fade counter from Parallax Tide: Remove target land from the game. When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.
are both enchantments that have fading. Each of these enchantments allows you to remove a fading counter to remove a permanent from the game (Tide could remove lands and Wave creatures). The permanent was only removed from the game until the enchantment left play.

Alternate casting cost was another mechanic in this block. This concept allowed a player to cast a spell with a casting cost other than tapping lands for mana. This concept is shown in cards like Daze
Daze
DazeSet: Nemesis
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
C
Number:
30
Artist:
Matthew D. Wilson
Text:
You may return an island you control to its owner's hand instead of paying Daze's mana cost. Counter target spell unless its controller pays 1.
that allows you to counter a spell by returning an Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
to your hand. Foil
Foil
FoilSet: Prophecy
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
34
Artist:
Bradley Williams
Text:
You may discard an island and another card from your hand instead of paying Foil's mana cost. Counter target spell.
allowed you to counter a spell by discarding an Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.
and any other card from your hand instead of paying the mana cost. Land Grant
Land Grant
Land GrantSet: Mercadian Masques
Cost:
2
Color:
Green
Type:
Sorcery
Rarity:
C
Number:
255
Artist:
D. Alexander Gregory
Text:
If you have no land cards in hand, you may reveal your hand instead of paying Land Grant's mana cost.Search your library for a forest card and put that card into your hand. Then shuffle your library.
allowed you to show your opponent your hand and if you had no land cards, you could search your library for a Forest
Forest
ForestSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add G to your mana pool.
and put it in your hand.

Creature type mattered a great deal in this set. There are specific creatures that can be activated (as a cost of tapping the creature and paying the activation cost) and search for another creature and put it into play. Green has the search creature of Skyshroud Poacher
Skyshroud Poacher
Skyshroud PoacherSet: Nemesis
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Rebel
Rarity:
R
Number:
119
Artist:
Ron Spencer
Power:
2
Toughness:
2
Text:
3, T: Search your library for an Elf card and put that card into play. Then shuffle your library.
that allows you to search for Elves. The white creatures in the block had the most use of this ability in the form of the Creature Type of Rebels. Rebels have a chain of searchers in the aspect of on your first turn you can play Ramosian Sergeant
Ramosian Sergeant
Ramosian SergeantSet: Mercadian Masques
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Rebel
Rarity:
C
Number:
39
Artist:
Don Hazeltine
Power:
1
Toughness:
1
Text:
3, T: Search your library for a Rebel card with converted mana cost 2 or less and put that card into play. Then shuffle your library.
, on your second turn you can tap the Sergeant and pay two and search for a Rebel card that has a casting cost of two or less. There are two casting cost Rebels that search your library for Rebel that costs three or less (Defiant Falcon
Defiant Falcon
Defiant FalconSet: Nemesis
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Rebel
Rarity:
C
Number:
6
Artist:
Heather Hudson
Power:
1
Toughness:
1
Text:
Flying 4, T: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.
is an example). At three mana there is Linn Sivvi, that allows you to search for a Rebel card that costs X mana or less by paying X mana.


Invasion Block: Consists of Invasion, Planeshift and Apocalypse
Apocalypse
ApocalypseSet: Tempest
Cost:
5
Color:
Red
Type:
Sorcery
Rarity:
R
Artist:
L. A. Williams
Text:
Remove all permanents from the game. Discard your hand.


The first major difference in this block compared to the previous sets is the fact that gold cards (cards that have casting costs that include two or more colors) were brought back to Magic. With this allied colors in the wheel got less powerful dual lands. These lands come into play tapped but they also have the ability to produce two different colors of mana. The two differences between these lands and the “dual lands” printed in Alpha, Beta and Unlimited are that they do not count as the two land types (thus some of the land search cards and the “walk” abilities of creatures do not apply) and that they come into play tapped. With the multi color setup of this block and new set of creatures were introduced that reduced the casting cost of color specific cards. For example, the black creature (Nightscape Familiar
Nightscape Familiar
Nightscape FamiliarSet: Planeshift
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
48
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
Blue spells and red spells you play cost 1 less to play. 1B: Regenerate Nightscape Familiar
) allows both red and blue spells to cost one less colorless mana to cast a spell (color specific mana could not be reduced, only the colorless portion of the spell). The final set of the block introduced gold cards for non allied colors in the wheel. With this, another set of pain lands, was introduced that allowed colors not supported by the base set. New color combinations include Blue/Green, Blue/Red, White/Red, Green/Black, and White/Black. The allied color pain lands were first introduced in the Ice Age block and reprinted in the base sets until 8th Edition.

With the multicolor nature of this block, there is a set of cards that reward you for playing multiple colors. Evasive Action
Evasive Action
Evasive ActionSet: Apocalypse
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
23
Artist:
Brian Snoddy
Text:
Counter target spell unless its controller pays 1 for each basic land type among lands you control.
is an example of this as it is a counterspell that forces an opponent to pay one mana for each land type you control to stop the counterspell from resolving.

Gating is a mechanic that was introduced in this block. Gating is a triggered ability for creatures in the set. Gating creatures come into play and force you to return a creature to your hand as a result of playing the card. If there is no creature in play to target, the creature targets itself to return to your hand. Shivan Wurm
Shivan Wurm
Shivan WurmSet: Planeshift
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Wurm
Rarity:
R
Number:
124
Artist:
Scott M. Fischer
Power:
7
Toughness:
7
Text:
Trample. When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.
is an example of a gating creature. The mana cost for the 7/7 trample creature is set low, but the draw back is that you must return a red or green creature to your hand as a result of it coming into play.

Another mechanic that was introduced in this block is the concept of kicker. A spell with kicker has a normal casting cost and then an additional kicker cost. With this you can play the spell for its normal casting cost and ignore the kicker ability or you can pay the normal casting cost and add the kicker cost for the extra ability. Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Rage is an example of this ability, where the normal casting cost does 3 damage to target creature or player. When the kicker is paid the damage increases and can’t be prevented. A set of creatures also gained this mechanic and with non allied color kickers, each color gained the ability to deal with permanents that the color traditionally cannot deal with (for example the red creature gained the ability to deal with enchantments).

Another introduction to Magic from this block is the split cards. Split cards (like Fire/Ice or Wax/Wane) are cards that contain two different spells. These cards have two spells printed on them that cost different amounts (and colors) of mana. When casting one of these cards, you state which card you are playing and ignore the other spell on the card. These cards allowed players to have situational cards (Wax/Wane allowed for an enchantment kill as well as a creature pump for a turn) without using two cards in your deck for their purpose and thus diluting the synergy of your deck.

Standout cards in this block include the multi color counterspells of Absorb
Absorb
AbsorbSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
226
Artist:
Andrew Goldhawk
Text:
Counter target spell. You gain 3 life.
, Mystic Snake
Mystic Snake
Mystic SnakeSet: Apocalypse
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Snake
Rarity:
R
Number:
112
Artist:
Daren Bader
Power:
2
Toughness:
2
Text:
You may play Mystic Snake any time you could play an instant. When Mystic Snake comes into play, counter target spell.
and Undermine
Undermine
UndermineSet: Invasion
Cost:
3
Color:
Multicolor
Type:
Instant
Rarity:
R
Number:
282
Artist:
Massimilano Frezzato
Text:
Counter target spell. Its controller loses 3 life.
, the board sweeper of Pernicious Deed
Pernicious Deed
Pernicious DeedSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Enchantment
Rarity:
R
Number:
114
Artist:
Christopher Moeller
Text:
X, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
, the Pain lands, Orim
Orim
OrimSet: Vanguard
Sub Type:
Character
Rarity:
X
Number:
5
Artist:
Rebecca Guay
Power:
+0
Toughness:
+12
Text:
Your creatures can block as though they had flying.
’s Chant, the Invitational Winner Card Meddling Mage
Meddling Mage
Meddling MageSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
116
Artist:
Christopher Moeller
Power:
2
Toughness:
2
Text:
As Meddling Mage comes into play, name a nonland card. The named card can't be played.
, the card drawer of Fact or Fiction
Fact or Fiction
Fact or FictionSet: Invasion
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
57
Artist:
Terese Nielsen
Text:
Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard.
(which is so good that it is restricted in Type One), Vindicate
Vindicate
VindicateSet: Apocalypse
Cost:
3
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
126
Artist:
Brian Snoddy
Text:
Destroy target permanent.
and Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
. With the havoc that Rishadan Port
Rishadan Port
Rishadan PortSet: Mercadian Masques
Color:
Land
Type:
Land
Rarity:
R
Number:
324
Artist:
Jerry Tiritilli
Text:
T: Add one colorless mana to your mana pool.1, T: Tap target land.
from the previous block, a stop to the Port was printed in Tsabo’s Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
. This Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
did help out with Port when both were standard legal, but the Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
has never caught on in the other card pools.

A collectible aspect was added to the game in Planeshift. Foil
Foil
FoilSet: Prophecy
Cost:
4
Color:
Blue
Type:
Instant
Rarity:
U
Number:
34
Artist:
Bradley Williams
Text:
You may discard an island and another card from your hand instead of paying Foil's mana cost. Counter target spell.
parallel cards were introduced in the Saga block that brought more collectors to the game and allowed players to “trick out” their decks. Planeshift took this to another level as three of the rare cards had normal foil parallels and also had alternate art foil parallels as well.


Odyssey Block: Consists of Odyssey, Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
and Judgment

This block brought additional gold cards to Magic, but to a much lesser extent than the previous block, but some of the standout cards in this block are gold. Psychatog
Psychatog
PsychatogSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Atog
Rarity:
U
Number:
292
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Discard a card from your hand: Psychatog gets +1/+1 until end of turn. Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.
(Also known as Dr. Teeth) was one of the most defining creatures in the standard environment. Mirari
Mirari
MirariSet: Odyssey
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
303
Artist:
Donato Giancola
Text:
Whenever you play an instant or sorcery spell, you may pay 3. If you do, put a copy of that spell onto the stack. You may choose new targets for the copy.
’s Wake is another gold card that defined the block format for a period of time.

The first mechanic that was introduced is flashback. Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back allows you to play the card from your graveyard for a cost. There are spells in the set that cost more than the original casting cost (like Chainer’s Edict) and cards that cost less to play from the graveyard (like Roar of the Wurm
Roar of the Wurm
Roar of the WurmSet: Odyssey
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
U
Number:
266
Artist:
Kev Walker
Text:
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
). Some of the cards also had a punishment for the payment from the graveyard. For example, Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.
costs 4 mana to play from your hand and 2 mana and 2 life to play from your graveyard.

The second mechanic that was introduced in the block is Threshold. Threshold is an ability that counts the number of cards in your graveyard. If you exceed the minimum number of cards in your graveyard, a second ability on a spell is triggered. For example Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
is a 1/1 creature, but if you have reached threshold, Werebear
Werebear
WerebearSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Druid Bear
Rarity:
C
Number:
282
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
: Tap: Add G to your mana pool. Threshold - Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)
gets +3/+3 becoming a 4/4 creature for two mana.

The third mechanic that was introduced in this block is madness. Madness allows a spell (creature, instant etc) to be played as a result of the card being discarded from your hand. As with kicker in the last set, each card has two casting costs. The first cost is the “normal” cost to play the spell. The second cost (in most cases) is less than the normal cost to play the spell as it is discarded. With this mechanic a set of madness enablers was introduced as you can not just discard a card at any time. Some of the standout cards in the block are madness enablers. Wild Mongrel
Wild Mongrel
Wild MongrelSet: Odyssey
Cost:
2
Color:
Green
Type:
Creature
Sub Type:
Hound
Rarity:
C
Number:
283
Artist:
Anthony S. Waters
Power:
2
Toughness:
2
Text:
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
is a two casting cost creature that allows you to discard a card to give it +1/+1 and change its color until the end of turn. This became a great asset as you can protect your creature, thus making it great for aggressive and defensive purposes and take advantage of the madness mechanic. Standout Madness cards include the creatures Arrogant Wurm
Arrogant Wurm
Arrogant WurmSet: Torment
Cost:
5
Color:
Green
Type:
Creature
Sub Type:
Wurm
Rarity:
U
Number:
120
Artist:
John Avon
Power:
4
Toughness:
4
Text:
Trample. Madness 2G
and Basking Rootwalla
Basking Rootwalla
Basking RootwallaSet: Torment
Cost:
1
Color:
Green
Type:
Creature
Sub Type:
Lizard
Rarity:
C
Number:
121
Power:
1
Toughness:
1
Text:
1G: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness 0
and the instants Circular Logic
Circular Logic
Circular LogicSet: Torment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
U
Number:
33
Artist:
Anthony S. Waters
Text:
Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U
, RmllcnkgTemper
Temper
TemperSet: Stronghold
Cost:
3
Color:
White
Type:
Instant
Rarity:
U
Number:
120
Artist:
Matthew D. Wilson
Text:
Prevent up to X damage to target creature. For each 1 damage prevented in this way, put a +1/+1 counter on that creature.
, and Volcanic Eruption
Volcanic Eruption
Volcanic EruptionSet: Revised Edition
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Douglas Shuler
Text:
Destroys X mountains of your choice, and does 1 damage to each player and each creature in play for each mountain destroyed.
.

The third mechanic that was introduced in the block is the choice cards (also known as punisher cards). The choice cards are cards that have an ability but an opponent has a choice of allowing the spell to resolve or pay a cost. Browbeat
Browbeat
BrowbeatSet: Judgment
Cost:
3
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
82
Artist:
Mark Tedin

Text:
Unless a player has Browbeat deal 5 damage to him or her, target player draws three cards.
is a red card that stated you got to draw cards unless an opponent paid the cost of 5 life.

A new set of cards was introduced in this block. They are the five wish cards that allowed you to get cards from outside the game and put them in your hand. In tournament play this meant that when you played the card you could retrieve a card from your sideboard or a card that was somehow removed from the game in your current game. Cunning Wish
Cunning Wish
Cunning WishSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
R
Number:
37
Artist:
Jim Nelson

Text:
Choose an instant you own from outside the game, reveal that card, and put it into your hand. Remove Cunning Wish from the game.
(the blue wish) allowed you to get an instant card from outside the game. Burning Wish
Burning Wish
Burning WishSet: Judgment
Cost:
2
Color:
Red
Type:
Sorcery
Rarity:
R
Number:
83
Artist:
Scott M. Fischer

Text:
Choose a sorcery you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.
(the red wish) allowed you to get a sorcery card from outside the game.

With most of the mechanics in this block focusing on the graveyard, some of the standout cards from the block also focused on your graveyard. Grim Lavamancer
Grim Lavamancer
Grim LavamancerSet: Torment
Cost:
1
Color:
Red
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
100
Power:
1
Toughness:
1
Text:
R, T, Remove two cards in your graveyard from the game: Grim Lavamancer deals 2 damage to target creature or player.
has an activation of removing two cards from your graveyard from the game to deal two damage. Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
removes cards in target player's graveyard from the game (and also searched that player's library and removed all copies of those cards).

Other standout cards in the block include the invitational winner card of Shadowmage Infiltrator
Shadowmage Infiltrator
Shadowmage InfiltratorSet: Odyssey
Cost:
3
Color:
Multicolor
Type:
Creature
Sub Type:
Wizard
Rarity:
R
Number:
294
Artist:
Rick Farrell
Power:
1
Toughness:
3
Text:
Shadowmage Infiltrator can't be blocked except by artifact creatures and/or black creatures. Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
, the reset button of Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
, the board sweeper of Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
and the search card of Diabolic Tutor
Diabolic Tutor
Diabolic TutorSet: Odyssey
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
129
Artist:
Rick Farrell
Text:
Search your library for a card, and put that card into your hand. Then shuffle your library.
.


Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Block: Consists of Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
, Legions and Scour
Scour
ScourSet: Urza's Destiny
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
18
Artist:
Eric Peterson
Text:
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all copies of that card and remove them from the game. That player then shuffles his or her library.
ge

Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
block brought a tribal nature to the game. Similar to the Masque’s block, they creature type became a significant part of the creatures abilities. Cards in the set became enhanced buy the number of a creature type you controlled. Each tribe has a creature whose power and toughness are determined by the number of creatures of that type you control. An example of this is Heedless One
Heedless One
Heedless OneSet: Onslaught
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Elf Avatar
Rarity:
U
Number:
265
Artist:
Mark Zug
Power:
*
Toughness:
*
Text:
Trample. Heedless One's power and toughness are each equal to the number of Elves in play.
whose power and toughness are determined by the number of Elves you control.

A mechanic introduced in this block is morph. Creatures with the Morph ability can be put into play face down for the cost of three colorless mana. The face down creature has a power and toughness of 2 and is a colorless creature that can attack and block. A creature with a morph ability can be turned over at any time by paying the morph activation cost. Once the creature is turned all abilities and text on the creature are activated. Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
is an example of a morph card. The casting cost of Exalted Angel
Exalted Angel
Exalted AngelSet: Onslaught
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
28
Artist:
Michael Sutfin
Power:
4
Toughness:
5
Text:
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
is 4WW. You can play the Angel for 3 colorless mana and then at any time you can pay the morph cost and flip the card to change from a 2/2 creature to a 4/5 flying creature that gains you life for damage dealt. You can attack or block with the creature in “morph” position and then have combat tricks with the ability to flip the card.

The cycling mechanic came back in this block. There is a twist with the mechanic in relation to the cycling mechanic in the Saga Block. In the Saga Block all cycling costs consisted of colorless mana. In the Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Block cycling costs became color specific spells. Another change to the cycling in Onslaught
Onslaught
OnslaughtSet: Exodus
Cost:
1
Color:
Red
Type:
Enchantment
Rarity:
C
Number:
92
Artist:
Paolo Parente
Text:
Whenever you successfully cast a creature spell, tap target creature.
Block is that when a spell is cycled, there can be an abilityl associated with the cycled card. Slice and Dice
Slice and Dice
Slice and DiceSet: Onslaught
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
232
Artist:
Mark Brill
Text:
Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice you may have it deal 1 damage to each creature.
is an example of this. If you pay the casting cost of 4RR Slice and Dice
Slice and Dice
Slice and DiceSet: Onslaught
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
232
Artist:
Mark Brill
Text:
Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice you may have it deal 1 damage to each creature.
deals 4 damage to each creature. If you cycle Slice and Dice
Slice and Dice
Slice and DiceSet: Onslaught
Cost:
6
Color:
Red
Type:
Sorcery
Rarity:
U
Number:
232
Artist:
Mark Brill
Text:
Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice you may have it deal 1 damage to each creature.
for 2R you have it deal one damage to each creature and get to draw a card. One of the benefits of using the cycling is that a cycled card can not be countered. Also this block has enchantments that have triggered abilities from cycling cards. Astral Slide
Astral Slide
Astral SlideSet: Onslaught
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
U
Number:
4
Artist:
Ron Spears
Text:
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.
is an example of this as it is an enchantment that states whenever a player cycles a card you can remove target creature from the game until the end of turn.

A new set of lands was introduced in this block. The sacrifice and search lands allow you to pay 1 life and tap and sacrifice them to search your library for one of two types of basic land. An example of this is Polluted Delta
Polluted Delta
Polluted DeltaSet: Onslaught
Color:
Land
Type:
Land
Rarity:
R
Number:
321
Artist:
Land
Text:
T, Pay 1 life, Sacrifice Polluted Delta: Search your library for an island or swamp card and put it into play. Then shuffle your library. Rob Alexander
that you can tap and sacrifice and get an island or swamp from you deck.

Storm is the next mechanic that was introduced in this block. Storm cards took a count of the number of spells you played prior to playing the spell. With the Storm count you get to put X copies of the spell on the stack where X is the number of spells you played previous to the spell. Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
is an example where you put the top three cards of a player’s library into their graveyard with Storm. If you played four spells prior to Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
you put four copies of Brain Freeze
Brain Freeze
Brain FreezeSet: Scourge
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Number:
29
Text:
Target player puts the top three cards of his or her library into his or her graveyard.
Storm
on the stack.

Standout cards from this set include Blistering Firecat
Blistering Firecat
Blistering FirecatSet: Onslaught
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Cat
Rarity:
R
Number:
189
Artist:
Arnie Swekel
Power:
7
Toughness:
1
Text:
Trample, haste. At end of turn, sacrifice Blistering Firecat.. Morph RR (You may play this face down as a 2/2 creature for 3. Turn it face. up any time for its morph cost.)
, Goblin Piledriver
Goblin Piledriver
Goblin PiledriverSet: Onslaught
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Goblin
Rarity:
R
Number:
205
Artist:
Matt Cavotta
Power:
1
Toughness:
2
Text:
Protection from blue. Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each. other attacking Goblin.
, Ravenous Baloth
Ravenous Baloth
Ravenous BalothSet: Onslaught
Cost:
4
Color:
Green
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
278
Artist:
Arnie Swekel
Power:
4
Toughness:
4
Text:
Sacrifice a Beast: You gain 4 life.
, the fetch lands, the Pit Fighter Legends (like Silvos), Akroma, Angel of Wrath
Akroma, Angel of Wrath
Akroma, Angel of WrathSet: Legions
Cost:
8
Color:
White
Type:
Creature
Sub Type:
Angel Legend
Rarity:
R
Number:
1
Artist:
Ron Spears
Power:
6
Toughness:
6
Text:
Flying, first strike, trample, haste, protection from black, protection from red
Attacking doesn’t cause Akroma, Angel of Wrath to tap.
, Eternal Dragon
Eternal Dragon
Eternal DragonSet: Scourge
Cost:
7
Color:
White
Type:
Creature
Sub Type:
Dragon Spirit
Rarity:
R
Number:
12
Artist:
Justin Sweet
Power:
5
Toughness:
5
Text:
Flying.
3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling 2
, and Stifle
Stifle
StifleSet: Scourge
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Number:
52
Artist:
Dany Orizio
Text:
Counter target activated or triggered ability.
, which counters an activated ability.

A subtle but game changing card came into play in this block. Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
had been a staple white card that destroyed a target enchantment or artifact. Wizards of the Coast started redefining the color wheel in this block and Disenchant
Disenchant
DisenchantSet: Revised Edition
Cost:
2
Color:
White
Type:
Instant
Rarity:
C
Artist:
Amy Weber
Text:
Target enchantment or artifact is destroyed.
changed to Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
and switched from being a white card to being a green card. Naturalize
Naturalize
NaturalizeSet: Onslaught
Cost:
2
Color:
Green
Type:
Instant
Rarity:
C
Number:
275
Artist:
Ron Spears
Text:
Destroy target artifact or enchantment.
is now a part of the base set and disenchant is no longer in the base set. Also during this time and due to the sheer number of counter spells that were introduced in the Invasion block the staple card of Counterspell
Counterspell
CounterspellSet: Revised Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
U
Artist:
Mark Poole
Text:
Counters target spell as it is being cast.
was removed from the base set.


Mirrodin Block: Consists of Mirrodin, Darksteel and Fifth Dawn

This block focused on one single aspect of the game – Artifacts. Artifacts are everywhere in this block including a set of lands that produce colored mana.

Affinity is a new mechanic in this block. The colorless portion of a spell with affinity for artifacts is reduced by the number of artifacts you have in play. For example, Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
is a blue creature with affinity that has a casting cost of 8 colorless and 2 blue mana. If you have eight artifacts in play the cost for playing Broodstar
Broodstar
BroodstarSet: Mirrodin
Cost:
10
Color:
Blue
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
31
Artist:
Glen Angus
Power:
*
Toughness:
*
Text:
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.
is just 2 blue mana.

Modular is another mechanic in the block. Modular creatures come into play with +1/+1 counters and when they go to the graveyard those counters can be placed on another artifact creature. Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
is a two casting cost artifact that allows you to sacrifice an artifact and give it a modular counter.

Other creatures in the set are aided by sacrificing artifacts. Atog
Atog
AtogSet: Revised Edition
Cost:
2
Color:
Red
Type:
Creature
Sub Type:
Atog
Rarity:
C
Artist:
Jesper Myrfors
Power:
1
Toughness:
2
Text:
0: +2/+2. Each time you use this ability, you must sacrifice one of your artifacts in play.
is one such creature that benefits from the artifacts.

Pulse cards are a new set of cards that return to your hand if the criteria are met. Pulse of the Fields
Pulse of the Fields
Pulse of the FieldsSet: Darksteel
Cost:
3
Color:
White
Type:
Instant
Rarity:
R
Number:
11
Artist:
Paolo Parente
Text:
You gain 4 life. Then if an opponent has more life than you return Pulse of the Fields to its owner's hand.
is the white pulse that you gain life from casting. If your life is still less than your opponent’s, then it returns to your hand.

The Bringer series of creatures included a sunburst element that allowed an alternate casting cost of one of each color instead of the normal casting cost of the creatures.

Power cards in this block include Arcbound Ravager
Arcbound Ravager
Arcbound RavagerSet: Darksteel
Cost:
2
Color:
Colorless
Type:
Artifact Creature
Rarity:
R
Number:
100
Artist:
Carl Critchlow
Power:
0
Toughness:
0
Text:
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
, Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.
, Arc-Slogger, Isochron Specter, Skullclamp
Skullclamp
SkullclampSet: Darksteel
Cost:
1
Color:
Colorless
Type:
Artifact
Sub Type:
Equipment
Rarity:
U
Number:
140
Artist:
Luca Zontini
Text:
Equipped creature gets +1/-1. Whenever equipped creature is put in a graveyard from play, draw two cards. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
(which had to be banned in Block Constructed, Standard and Extended formats), Blinkmoth Nexus
Blinkmoth Nexus
Blinkmoth NexusSet: Darksteel
Color:
Land
Type:
Land
Rarity:
R
Number:
163
Artist:
Brian Snöddy
Text:
T: Add 1 to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, T: Target Blinkmoth gets +1/+1 until end of turn.
, Oxidize
Oxidize
OxidizeSet: Darksteel
Cost:
1
Color:
Green
Type:
Instant
Rarity:
U
Number:
79
Artist:
Kev Walker
Text:
Destroy target artifact. It can't be regenerated.
, Pristine Angel
Pristine Angel
Pristine AngelSet: Darksteel
Cost:
6
Color:
White
Type:
Creature
Sub Type:
Angel
Rarity:
R
Number:
9
Artist:
Scott M. Fischer
Power:
4
Toughness:
4
Text:
Flying. As long as Pristine Angel is untapped it has protection from all colors and from artifacts. Whenever you play a spell untap Pristine Angel.
, Eternal Witness
Eternal Witness
Eternal WitnessSet: Fifth Dawn
Cost:
3
Color:
Green
Type:
Creature
Sub Type:
Human Shaman
Rarity:
U
Number:
86
Power:
2
Toughness:
1
Text:
Whenever Eternal Witness comes into play, return target card from your graveayrd to your hand.
, Rude Awakening
Rude Awakening
Rude AwakeningSet: Fifth Dawn
Cost:
5
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
92
Artist:
Ittoku
Text:
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine 2G
and Tooth and Nail
Tooth and Nail
Tooth and NailSet: Mirrodin
Cost:
7
Color:
Green
Type:
Sorcery
Rarity:
R
Number:
134
Artist:
Greg Hildebrandt
Text:
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play. Entwine 2 (Choose both if you pay the entwine cost.)
.


As the Champions of Kamigawa block is not yet completed and there are many articles being published on the merits of the cards being released, I am going to stop at the Mirrodin block for this article.

Hopefully this helps put the multiple blocks of Magic in perspective for you and helps with your grasp of the game. By no means does this article go into all the details of each expansion and block, but it is for an overview perspective of the game.


Bonus Section: Since you made it this far thru the article, I will add one perspective on the original sets (Alpha Beta and Unlimited) in the list of the “Power Nine” cards. The Power Nine cards are generally considered the nine most powerful cards in the game, with an Honorable mention of a 10th card that was not in the original sets.

Ancestral Recall
Ancestral Recall
Ancestral RecallSet: Alpha
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Artist:
Mark Poole
Text:
Draw 3 cards or force opponent to draw 3 cards.
is a 1 mana cost instant that draws three cards.
Black Lotus
Black Lotus
Black LotusSet: Oversize Cards
Cost:
0
Color:
Colorless
Type:
Mono Artifact
Rarity:
X
Artist:
Christopher Rush
Text:
Adds 3 mana of any single color of your choice to your mana pool, then is discarded. Tapping this artifact can be played as an interrupt.
is a zero casting cost artifact that can be sacrificed for three mana of one color.
Mox Sapphire
Mox Sapphire
Mox SapphireSet: Alpha
Cost:
0
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
Add 1 blue mana to your mana pool. Tapping this artifact can be played as an interrupt.
is a zero casting cost artifact that can be tapped for blue mana.
Mox Ruby
Mox Ruby
Mox RubySet: Alpha
Cost:
0
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
Add 1 red mana to your mana pool. Tapping this artifact can be played as an interrupt.
is a zero casting cost artifact that can be tapped for red mana.
Mox Jet
Mox Jet
Mox JetSet: Alpha
Cost:
0
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
Add 1 black mana to your mana pool. Tapping this artifact can be played as an interrupt.
is a zero casting cost artifact that can be tapped for black mana.
Mox Emerald
Mox Emerald
Mox EmeraldSet: Alpha
Cost:
0
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
Add 1 green mana to your mana pool. Tapping this artifact can be played as an interrupt.
is a zero casting cost artifact that can be tapped for green mana.
Mox Pearl
Mox Pearl
Mox PearlSet: Alpha
Cost:
0
Color:
Colorless
Type:
Mono Artifact
Rarity:
R
Artist:
Dan Frazier
Text:
Add 1 white mana to your mana pool. Tapping this artifact can be played as an interrupt.
is a zero casting cost artifact that can be tapped for white mana.
Time Walk
Time Walk
Time WalkSet: Alpha
Cost:
2
Color:
Blue
Type:
Sorcery
Rarity:
R
Artist:
Amy Weber
Text:
Take an extra turn after this one.
is a two casting cost sorcery that allows you to take an extra turn.
Time Twister is a three casting cost sorcery that allows you to shuffle your hand, library and graveyard and then draw seven cards
Tolarian Academy
Tolarian Academy
Tolarian AcademySet: Urza's Saga
Color:
Land
Type:
Legendary Land
Rarity:
R
Number:
330
Artist:
Stephen Daniele
Text:
T: Add U to your mana pool for each artifact you control.
is the honorable mention card from Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Saga that taps to add a blue mana for each artifact you have in play.

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