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CardShark Content - Stanley Rutkowski III (4/29/2002)

In the post Regionals type two it seems like the metagame is shaping up as U/G/x (where x is a splash color or non existent), Tog, Braids and rogue. All of these decks have an element of control and inherent card advantage built into the decks. With that in mind, it may be time to revisit the archetype of machine head. Machine head gives you the advantage of controlling your opponent’s hand with multiple disruption cards as well as giving you a way to deal with Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.
in the removal.

Machine Head (post Torment
Torment
TormentSet: Stronghold
Cost:
2
Color:
Black
Type:
Enchant Creature
Rarity:
C
Number:
23
Artist:
Paolo Parente
Text:
Enchanted creature gets -3/-0.
)

4 x Blazing Specter
Blazing Specter
Blazing SpecterSet: Invasion
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Specter
Rarity:
R
Number:
236
Artist:
Marc Fishman
Power:
2
Toughness:
2
Text:
Flying; haste (This creature may attack and T the turn it comes under your control.)Whenever Blazing Specter deals combat damage to a player, that player discards a card from his or her hand.

3 x Flametongue Kavu
Flametongue Kavu
Flametongue KavuSet: Planeshift
Cost:
4
Color:
Red
Type:
Creature
Sub Type:
Kavu
Rarity:
U
Number:
60
Artist:
Pete Venters
Power:
4
Toughness:
2
Text:
When Flametongue Kavu comes into play, it deals 4 damage to target creature.

2 x Void
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.

4 x Shade
3 x Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.

3 x Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.

3 x Ravenous Rats
Ravenous Rats
Ravenous RatsSet: Urza's Destiny
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Rat
Rarity:
C
Number:
68
Artist:
Carl Critchlow
Power:
1
Toughness:
1
Text:
When Ravenous Rats comes into play, target opponent chooses and discards a card from his or her hand.

3 x Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

4 x Nightscape Familiar
Nightscape Familiar
Nightscape FamiliarSet: Planeshift
Cost:
2
Color:
Black
Type:
Creature
Sub Type:
Zombie
Rarity:
C
Number:
48
Artist:
Jeff Easley
Power:
1
Toughness:
1
Text:
Blue spells and red spells you play cost 1 less to play. 1B: Regenerate Nightscape Familiar

4 x Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.

3 x Chainer’s Edict
3 x Urborg
Urborg
UrborgSet: Legends
Color:
Land
Type:
Legendary Land
Rarity:
U
Artist:
Bryon Wackwitz
Text:
T: Add B to your mana poolT: Remove first strike ability or swampwalk ability from target creature until end of turn.
IFZvbGNhbm8=
4 x Sulfurous Springs
Sulfurous Springs
Sulfurous SpringsSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Jeff Miracola
Text:
T: Add one colorless mana to your mana pool.T: Add B or R to your mana pool. Sulfurous Springs deals 1 damage to you.

6 x Mountain
Mountain
MountainSet: Arabian Nights
Color:
Land
Type:
Land
Rarity:
C
Artist:
Douglas Shuler
Text:
Tap to add R to your mana pool.

8 x Swamp
Swamp
SwampSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add B to your mana pool.

3 x City of Brass
City of Brass
City of BrassSet: Fifth Edition
Color:
Land
Type:
Land
Rarity:
R
Artist:
Tom Wänerstrand
Text:
Whenever City of Brass becomes tapped, it deals 1 damage to you.T: Add one mana of any color to your mana pool.


Sideboard:
3 x Thunderscape Battlemage
Thunderscape Battlemage
Thunderscape BattlemageSet: Planeshift
Cost:
3
Color:
Red
Type:
Creature
Sub Type:
Wizard
Rarity:
U
Number:
75
Artist:
Mike Ploog
Power:
2
Toughness:
2
Text:
Kicker 1B and/or G. When Thunderscape Battlemage comes into play, if you paid the 1B kicker cost, target player discards two cards from his or her hand. When Thunderscape Battlemage comes into play, if you paid the G kicker cost, destroy

2 x Spiritmonger
Spiritmonger
SpiritmongerSet: Apocalypse
Cost:
5
Color:
Multicolor
Type:
Creature
Sub Type:
Beast
Rarity:
R
Number:
121
Artist:
Glen Angus
Power:
6
Toughness:
6
Text:
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. B: Regenerate Spiritmonger. G: Spiritmonger becomes the color of your choice until end of turn.

3 x Urza
Urza
UrzaSet: Vanguard
Type:
Creature
Sub Type:
Character
Rarity:
X
Number:
7
Artist:
Mark Tedin
Power:
-1
Toughness:
+10
Text:
3: Urza deals one damage to target creature or player.
’s Rage
2 x Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.

3 x Engineered Plague
Engineered Plague
Engineered PlagueSet: Urza's Legacy
Cost:
3
Color:
Black
Type:
Enchantment
Rarity:
U
Number:
51
Artist:
Michael Sutfin
Text:
When Engineered Plague comes into play, choose a creature type.All creatures of the chosen type get -1/-1.

2 x Sudden Impact
Sudden Impact
Sudden ImpactSet: Tempest
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Artist:
Alan Pollack
Text:
Sudden Impact deals 1 damage to target player for each card in his or her hand.


This Deck basically works around the fact that you are going to play efficient removal spells coupled with hand destruction to stop whatever your opponent is trying to accomplish.

Blazing Specter
Blazing Specter
Blazing SpecterSet: Invasion
Cost:
4
Color:
Multicolor
Type:
Creature
Sub Type:
Specter
Rarity:
R
Number:
236
Artist:
Marc Fishman
Power:
2
Toughness:
2
Text:
Flying; haste (This creature may attack and T the turn it comes under your control.)Whenever Blazing Specter deals combat damage to a player, that player discards a card from his or her hand.
is a flying creature that lets you destroy your opponent’s hand quickly. It is helped along by the familiar to play it early. If this creature stays on the board long enough, it can change the course of the game by itself.

FTK does not need any more press, but it alone can destroy your opponent’s forces.
Void
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
lets you eliminate your threats and gets to the heart of the problem in their hands as well. Make sure to be aware of madness spells when casting.

Shade is a pumpable beatstick for the deck. Make it big enough to overwhelm your foes.

Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
, at worse, gains you the advantage of knowing your opponent’s plan. With all the upheavals running about, this can insure that your team will go the distance.

Addle
Addle
AddleSet: Invasion
Cost:
2
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
91
Artist:
Ron Spears
Text:
Choose a color. Look at target player's hand and choose a card of that color from it. That player discards that card.
is a must in the deck. You can strip away your opponents Braids, Tog or any other troublesome spell for 1B. This almost warrants 4 copies but Duress
Duress
DuressSet: Urza's Saga
Cost:
1
Color:
Black
Type:
Sorcery
Rarity:
C
Number:
132
Artist:
Lawrence Snelly
Text:
Look at target opponent's hand and choose a noncreature, nonland card there. That player discards that card.
is a little more efficient with the Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
decks.

Rats are card advantage. Most times, they are a speed bump for your opponent’s creatures, but they net you a card in the process and allow for time to set up for the kill.

Firebolt
Firebolt
FireboltSet: Odyssey
Cost:
1
Color:
Red
Type:
Sorcery
Rarity:
C
Number:
193
Artist:
Ron Spencer
Text:
Firebolt deals 2 damage to target creature or player. Flashback 4R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
gets the nod over shock for the flashback ability. With the familiars, it is not too cumbersome to reuse the spell at another time.

Nightscape familiar’s regenerating ability alone warrants inclusion in the deck. Add the fact that your red spells are cheaper…

Terminate
Terminate
TerminateSet: Planeshift
Cost:
2
Color:
Multicolor
Type:
Instant
Rarity:
C
Number:
128
Artist:
DiTerlizzi
Text:
Destroy target creature. It can't be regenerated.
gets rid of most any creature that is troubling you. One of the best removal spells in the environment.

Edict? Awesome.

The land base includes ways to produce green for the board. Enchantments are an issue with the deck, so the battlemages can come to the rescue from the board.

Board:

Battlemages – at worse, another discard spell in the mix, at the best they are your removal for the pesky enchantments that can hinder this deck.

Monger adds some beef to your team. Granted, you will take damage to cast them, but their presence alone can stop the G/R rush.

Rage is additional removal when necessary and an alternate win condition if needed. The kicker is much easier with those familiars.

Haunting Echoes
Haunting Echoes
Haunting EchoesSet: Odyssey
Cost:
5
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
142
Artist:
Arnie Swekel
Text:
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way, and remove them from the game. Then that player shuffles his or her library.
couples with your discard can spell doom for many decks. If you manage to get a tog or upheaval in the graveyard this will really cause havoc. Remember they can remove cards from their graveyard with a tog in response to the echoes.

Engineered plague is your way of dealing with squirrels and other pesky low power/toughness creatures. This helps with squirrels, or even Shadowmages (it’s great to watch your opponents expression when you make a shadowmage a 0/2 wall by naming wizard)

Sudden Impact
Sudden Impact
Sudden ImpactSet: Tempest
Cost:
4
Color:
Red
Type:
Instant
Rarity:
U
Artist:
Alan Pollack
Text:
Sudden Impact deals 1 damage to target player for each card in his or her hand.
is a way to deal with upheaval by allowing it to resolve. Make sure to play it before your opponent casts a discard spell such as Tog or Infest
Infest
InfestSet: Onslaught
Cost:
3
Color:
Black
Type:
Sorcery
Rarity:
U
Number:
157
Artist:
Ben Thompson
Text:
All creatures get -2/-2 until end of turn.
ation. At 4 manna it is expensive, but is not accounted for it can be a great game finisher.

Basically this deck is designed to stop the card advantage decks from using their design to beat you. It uses removal and discard to give you the upper hand and make them live off the top of their decks. This deck at times can be a little slow in developing, so if G/R becomes the dominate deck, it can be overwhelming for you.

As always questions and comments are appreciated.

Thanks for reading,


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