• Magic: The Gathering
  • Magic: The Gathering Online

Which game do you want to buy from?

How to Buy at a Glance

  • 1. Search for items
  • 2. Purchase via PayPal or CC
  • 3. Receive items in the mail
    (usually in less than a week!)
Want Magic prices from CardShark.com on your Mobile device? - Try the Decked Builder app

CardShark Content - Stanley Rutkowski III (7/29/2002)

The following is a deck that takes advantage of the removal spells in the current metagame. It welcomes spells like Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
, Chainer’s Edict and the like, because it’s creatures “grow” with the removal spells played.

4 x Battle Screech
Battle Screech
Battle ScreechSet: Judgment
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Randy Gallegos

Text:
Put two 1/1 white Bird creature tokens with flying into play. Flashback - Tap three untapped white creatures you control.

4 x Mystic Familiar
Mystic Familiar
Mystic FamiliarSet: Torment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
11
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Flying. Threshold - Mystic Familiar gets +1/+1 and has protection from black.

3 x Commander Eesha
Commander Eesha
Commander EeshaSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Legend
Rarity:
R
Number:
9
Artist:
Rebecca Guay
Carl Critchlow
Power:
2
Toughness:
4
Text:
Flying, Protection from Creatures

3 x Skywing Aven
Skywing Aven
Skywing AvenSet: Torment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
47
Text:
Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.

4 x Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.

4 x Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying

4 x Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.

2 x Keep Watch
Keep Watch
Keep WatchSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Fred Rahmqvist

Text:
Draw a card from each attacking creature.

4 x Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
s’ Aerie
2 x Kirtar’s Wrath
2 x Morningtide
Morningtide
MorningtideSet: Torment
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Tony Szczudlo
Text:
Remove all cards in all graveyards from the game.

12 x Plains
Plains
PlainsSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add W to your mana pool.

9 x Island
Island
IslandSet: Oversize Cards
Color:
Land
Type:
Land
Rarity:
X
Artist:
Tony Roberts
Text:
T: Add U to your mana pool.

3 x Skycloud Expanse
Skycloud Expanse
Skycloud ExpanseSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
327
Artist:
Rob Alexander
Text:
1, Tap: Add WU to your mana pool.


Sideboard:
2 x Divert
Divert
DivertSet: Odyssey
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Number:
82
Artist:
Christopher Moeller
Text:
Change the target of target spell with a single target unless that spell's controller pays 2.

2 x Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.

3 x Chastise
Chastise
ChastiseSet: Judgment
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
8
Artist:
Carl Critchlow

1 x Morning Tide
1 x Earnest Fellowship
Earnest Fellowship
Earnest FellowshipSet: Odyssey
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Number:
21
Artist:
Heather Hudson
Text:
Each creature has protection from its colors.

2 x Ray of Distortion
Ray of Distortion
Ray of DistortionSet: Odyssey
Cost:
4
Color:
White
Type:
Instant
Rarity:
C
Number:
42
Artist:
Carl Critchlow
Text:
Destroy target artifact or enchantment. Flashback 4WW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

2 x Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.

2 x Treetop Sentinel
Treetop Sentinel
Treetop SentinelSet: Odyssey
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
111
Artist:
Carl Critchlow
Power:
2
Toughness:
3
Text:
Flying, protection from green


Since this deck relies on its creature’s type being “BIRD”, some of the creatures would be considered sub-optimal in another deck. Basically, with the Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
and the Aerie, each time a creature of yours dies the rest get bigger.

The Birds:

Battle Screech
Battle Screech
Battle ScreechSet: Judgment
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Randy Gallegos

Text:
Put two 1/1 white Bird creature tokens with flying into play. Flashback - Tap three untapped white creatures you control.

Sorcery
2WW
Flash
Flash
FlashSet: Classic Sixth Edition
Cost:
2
Color:
Blue
Type:
Instant
Rarity:
R
Number:
67
Artist:
David Ho
Text:
Put a creature card from your hand into play. You may pay its mana cost reduced by up to 2. If you don't, sacrifice it.
back - Tap three untapped white creatures you control. ; Put two 1/1 white Bird creature tokens with flying into play.

Battle Screech
Battle Screech
Battle ScreechSet: Judgment
Cost:
4
Color:
White
Type:
Sorcery
Rarity:
U
Number:
3
Artist:
Randy Gallegos

Text:
Put two 1/1 white Bird creature tokens with flying into play. Flashback - Tap three untapped white creatures you control.
is one of the best cards in Judgment and is a perfect fit for the deck. It is the reason this deck is as powerful as it can be.

Mystic Familiar
Mystic Familiar
Mystic FamiliarSet: Torment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
11
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Flying. Threshold - Mystic Familiar gets +1/+1 and has protection from black.

Summon – Bird
1W
Flying. ; Threshold - ~this~ gets +1/+1 and has protection from black. (You have threshold as long as seven or more cards are in your graveyard.)
Power 1: Toughness 2

Mystic Familiar
Mystic Familiar
Mystic FamiliarSet: Torment
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
11
Artist:
Edward P. Beard, Jr.
Power:
1
Toughness:
2
Text:
Flying. Threshold - Mystic Familiar gets +1/+1 and has protection from black.
is an efficient creature for the cost of 1W. As a one-power and two-toughness creature, it is an early blocker for mongoose and the likes.

Commander Eesha
Commander Eesha
Commander EeshaSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Legend
Rarity:
R
Number:
9
Artist:
Rebecca Guay
Carl Critchlow
Power:
2
Toughness:
4
Text:
Flying, Protection from Creatures

Summon - Bird Soldier Legend
2WW
Flying, Protection from Creatures.
Power 2; Toughness 4

Commander Eesha
Commander Eesha
Commander EeshaSet: Judgment
Cost:
4
Color:
White
Type:
Creature
Sub Type:
Bird Soldier Legend
Rarity:
R
Number:
9
Artist:
Rebecca Guay
Carl Critchlow
Power:
2
Toughness:
4
Text:
Flying, Protection from Creatures
is a great blocker when necessary. However, the protection from creatures is a great advantage in creature stalemates. The “Legendary” status is the only reason for only running three (and not four) copies in the deck.

Skywing Aven
Skywing Aven
Skywing AvenSet: Torment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
47
Text:
Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.

Summon - Bird Soldier
2U
Flying. ; Discard a card from your hand: Return ~this~ to its owner's hand.
Power 2; Toughness 1

Skywing Aven
Skywing Aven
Skywing AvenSet: Torment
Cost:
3
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
C
Number:
47
Text:
Flying. Discard a card from your hand: Return Skywing Aven to its owner's hand.
has a couple purposes in the deck. First, you can return it to you hand against early worm tokens. Second, you may use its discard mechanism for Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
after sideboard.

Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.

Summon - Bird Soldier
1W
Flying. ; Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on ~this~.
Power 1; Toughness 1

Soulcatcher
Soulcatcher
SoulcatcherSet: Odyssey
Cost:
2
Color:
White
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
47
Artist:
Ron Spencer
Power:
1
Toughness:
1
Text:
Flying Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.
is another efficient bird that “grows” with the deck’s design. It gets the bonus of itself growing with the Aerie. Normally, in the early game, these should be used to create the “flashed back” screech because you don’t want to loose it to an attacking combat trick or as a blocker until it has grown to a menacing size.

Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying

Summon – Bird
W
Flying.
Power 1; Toughness 1

Suntail Hawk
Suntail Hawk
Suntail HawkSet: Judgment
Cost:
1
Color:
White
Type:
Creature
Sub Type:
Bird
Rarity:
C
Number:
28
Artist:
Heather Hudson

Power:
1
Toughness:
1
Text:
Flying
is a 1/1 flier for a cost of W. It is a great first turn play and can help you recover if an Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
resolves. This also helps you gain early tempo and attack in beatdown mode.



Soulcatchers' Aerie
Soulcatchers' Aerie
Soulcatchers' AerieSet: Judgment
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
U
Number:
25
Artist:
Rob Alexander

Text:
Whenever a Bird you control is put into a graveyard from play, put a feather counter on Soulcatcher's Aerie. All Birds get +1/+1 for each Feather counter on Soulcatcher's Aerie.

Enchantment
1W
Whenever a Bird is put into your graveyard from play, put a feather counter on ~this~. ; All Birds get +1/+1 for each feather counter on ~this~.

This is the pump up mechanism for the deck. Playing one early can win games. Multiple copies of this spell on the board usually spells doom for an opponent.

The Protection:

Envelop
Envelop
EnvelopSet: Judgment
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
C
Number:
39
Artist:
Don Hazeltine

Text:
Counter target sorcery spell.

Instant
U
Counter target sorcery spell.

It seems like almost every deck in the format is playing devastating sorcery spells (Roar of the Worm, Mutilate
Mutilate
MutilateSet: Torment
Cost:
4
Color:
Black
Type:
Sorcery
Rarity:
R
Number:
73
Text:
All creatures get -1/-1 until end of turn for each swamp you control.
, Edict, Upheaval
Upheaval
UpheavalSet: Odyssey
Cost:
6
Color:
Blue
Type:
Sorcery
Rarity:
R
Number:
113
Artist:
Kev Walker
Text:
Return all permanents to their owners' hands.
) so four of them is your protection against these spells.

Keep Watch
Keep Watch
Keep WatchSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Fred Rahmqvist

Text:
Draw a card from each attacking creature.

Instant
2U
Draw a card for each attacking creature.

Being that this is an aggressive deck, refilling your hand is a great bonus with this card. The fact that by turn five you could be swinging with eight birds makes this card a devastating threat to your opponents. If the tide is not in your favor, you can use this during your opponent’s attack to find an answer.

Morningtide
Morningtide
MorningtideSet: Torment
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Tony Szczudlo
Text:
Remove all cards in all graveyards from the game.

Sorcery
1W
Remove
Remove
RemoveSet: Portal Second Age
Cost:
1
Color:
Blue
Type:
Sorcery
Rarity:
U
Artist:
DiTerlizzi
Text:
Play Remove only after you're attacked, before you declare blockers.Return any one attacking creature to its owner's hand.
all cards in all graveyards from the game.

Yes, this is maindeck hate! It seems like every deck being played is trying to abuse the flashback mechanism in the OBC format. This is your answer to their plans.

Kirtar’s Wrath
Sorcery
4WW
Destroy all creatures. They can't be regenerated. ; Threshold - Instead destroy all creatures, then put two 1/1 white Spirit
Spirit
SpiritSet: Divine vs Demonic
Cost:
0
Color:
Colorless
Type:
Creature
Sub Type:
Spirit
Rarity:
C
Power:
1
Toughness:
1
Text:
Flying
creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.)

Kirtar’s Wrath is your board clearing spell for the deck. If you need to make your creatures bigger with a standoff, or they play something that you can not deal with, it’s a great reset button. At six manna, running more than two could be a hindrance. Too bad the flashback bonus creates spirit tokens and not birds.

The Lands:

The high amount of blue producing lands is do to the fact that you may need to play an early envelop, and you want to assure yourself access to Keep Watch
Keep Watch
Keep WatchSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Fred Rahmqvist

Text:
Draw a card from each attacking creature.
in the first six turns. There are only three filter lands (the Skycloud Expanse
Skycloud Expanse
Skycloud ExpanseSet: Odyssey
Color:
Land
Type:
Land
Rarity:
R
Number:
327
Artist:
Rob Alexander
Text:
1, Tap: Add WU to your mana pool.
s), because running four will get you multiples too early when you can not benefit from them.

Sideboard:

Treetop Sentinel
Treetop Sentinel
Treetop SentinelSet: Odyssey
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Bird Soldier
Rarity:
U
Number:
111
Artist:
Carl Critchlow
Power:
2
Toughness:
3
Text:
Flying, protection from green
is for Roar of the Worm. It’s pro green ability makes it a wall so that you can build up an army against their tokens.

The Extra Morningtide
Morningtide
MorningtideSet: Torment
Cost:
2
Color:
White
Type:
Sorcery
Rarity:
R
Number:
10
Artist:
Tony Szczudlo
Text:
Remove all cards in all graveyards from the game.
is for problematic cards such as Wonder
Wonder
WonderSet: Judgment
Cost:
4
Color:
Blue
Type:
Creature
Sub Type:
Incarnation
Rarity:
U
Number:
54
Artist:
Rebecca Guay

Power:
2
Toughness:
2
Text:
Flying As long as Wonder is in your graveyard and you control an island, creatures you control have flying.
, Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
and the likes. Three in the main does not help against all the matchups, but the extra in the sideboard helps battle the decks that rely on the graveyard.

Chastise
Chastise
ChastiseSet: Judgment
Cost:
4
Color:
White
Type:
Instant
Rarity:
U
Number:
8
Artist:
Carl Critchlow
has two main purposes in the deck. First, it kills worm tokens. Second, it wastes the “pumped up” shade. If the mono-black player gets careless and pumps the shade to ridiculous levels (possible with Cabal Coffers
Cabal Coffers
Cabal CoffersSet: Torment
Color:
Land
Type:
land
Rarity:
U
Number:
139
Text:
2, T: Add B to your mana pool for each swamp you control.
) you can turn the game around quickly by eliminating their creature and gaining massive amounts of life.

Earnest Fellowship
Earnest Fellowship
Earnest FellowshipSet: Odyssey
Cost:
2
Color:
White
Type:
Enchantment
Rarity:
R
Number:
21
Artist:
Heather Hudson
Text:
Each creature has protection from its colors.
is for the “Mirror” matchup. If you have enough creatures for an “alpha” strike, play this and your creatures become virtually unblockable.

Glory
Glory
GlorySet: Judgment
Cost:
5
Color:
White
Sub Type:
Incarnation
Rarity:
R
Number:
11
Artist:
Donato Giancola
Power:
3
Toughness:
3
Text:
Flying 2W: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.
is for matchups that will go longer. It is also your protection against red burn spells and creature standoffs. The aven is your “ditching” source in the main deck.

Ray of Distortion
Ray of Distortion
Ray of DistortionSet: Odyssey
Cost:
4
Color:
White
Type:
Instant
Rarity:
C
Number:
42
Artist:
Carl Critchlow
Text:
Destroy target artifact or enchantment. Flashback 4WW (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
is your enchantment/artifact removal. Problematic cards such as Web
Web
WebSet: Revised Edition
Cost:
1
Color:
Green
Type:
Enchant Creature
Rarity:
R
Artist:
Rob Alexander
Text:
Target creature gains +0/+2 and can now block flying creatures, though it does not gain flying ability.
IG9mIEluZXJ0aWE=, Solitary Confinement
Solitary Confinement
Solitary ConfinementSet: Judgment
Cost:
3
Color:
White
Type:
Enchantment
Rarity:
R
Number:
24
Artist:
Scott M. Fischer

Text:
At the begining of your upkeep, sacrifice Solitary Confinement unless you discard a card. Skip your draw step. You can't be the target of spells or abilities. Prevent all damage that would be dealt to you.
and Catalyst Stone
Catalyst Stone
Catalyst StoneSet: Odyssey
Cost:
2
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
297
Artist:
Tony Szczudlo
Text:
Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more.
can be dealt with.

Deep Analysis
Deep Analysis
Deep AnalysisSet: Torment
Cost:
4
Color:
Blue
Type:
Sorcery
Rarity:
C
Number:
36
Text:
Target player draws two cards. Flashback - 1U, Pay 3 life.
replaces Keep Watch
Keep Watch
Keep WatchSet: Judgment
Cost:
3
Color:
Blue
Type:
Instant
Rarity:
C
Number:
43
Artist:
Fred Rahmqvist

Text:
Draw a card from each attacking creature.
against mono black. If you get sludged, you can flash back to the Analysis to help recover for the cards lost

Divert
Divert
DivertSet: Odyssey
Cost:
1
Color:
Blue
Type:
Instant
Rarity:
R
Number:
82
Artist:
Christopher Moeller
Text:
Change the target of target spell with a single target unless that spell's controller pays 2.
is for any targeted spell. It can be used against an early Sludge or Rancid earth vs mono-black.

As always, questions and comments are appreciated.

Thanks for Reading,




Rate Article



Discuss Article

Click here to discuss this article in forum or leave comments for the author.

RSS feed RSS Feed


This article is provided to you by CardShark.com - A Better Way to Buy and Sell Collectable Games Online. Please check out the rest of our site - you won't be disappointed.

View More ArticlesView More Articles