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CardShark Content - Stefan Vainberg (4/6/2004)

Mirrodin is the newest block on the street, and it houses some of the most intense artifacts in Magic. These artifacts should give you a taste of Mirrodin's power.


Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
(artifact) 7: At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows
Altar of Shadows
Altar of ShadowsSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
143
Artist:
Sam Wood
Text:
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
.

A very interesting card that should really have been released earlier. Though it is expensive, AoS is an extremely effective monster removal card that can benefit black decks and (to some limited extent) non-black decks. Even better, you can use its self-made black mana soley to destroy creatures (after you get it going) or just to play that Phage the Untouchable
Phage the Untouchable
Phage the UntouchableSet: Legions
Cost:
7
Color:
Black
Type:
Creature
Sub Type:
Minion Legend
Rarity:
R
Number:
78
Power:
4
Toughness:
4
Text:
When Phage the Untouchable comes into play, if you didn’t play it from your
hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It
can’t be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
you've been itching to try out.

Draft: 3.5 in non-black, 5 in black; Personally, I would consider playing this card even if I wasn't playing black. Land destruction is rare, so you can use its effect fairly easily, and monster destruction is nearly non-existent, so this card is gold.

T2: 2 in non-black, 3.5 in black; its high cost makes it unruly in a constructed tourney, but once it starts building up its counters, it will kill like crazy.

Blinkmoth Urn
Blinkmoth Urn
Blinkmoth UrnSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
145
Artist:
David Martin
Text:
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.
(artifact) 5: At the beginning of each player's precombat main phase, if Blinkmoth Urn
Blinkmoth Urn
Blinkmoth UrnSet: Mirrodin
Cost:
5
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
145
Artist:
David Martin
Text:
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.
is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.

If ever there was a two-sided sword, this is it, and I am not just talking about your opponent being able to use it. Without the right amount of artifacts, you'll have so much mana burn you'll need to bring a first aid kit (yes, that was a joke, LAUGH!!!). However, if you play a high mixture of cheap and expensive artifacts, you could do very well. Unfortunately, this card is just too expensive and unpredictable to work too well. If the effect was not mandatory, this card would be so much better.

Draft: 3; If you manage to pull a lot of affinity, you can pull some crazy combos, but otherwise keep it in the sideboard against a heavy affinity deck for some mana burn.

T2: 1.5; There are way better ways to put mana in your pool, and this card will eventually help your opponent beat you or mana burn you.

Bosh, Iron Golem
Bosh, Iron Golem
Bosh, Iron GolemSet: Mirrodin
Cost:
8
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem Legend
Rarity:
R
Number:
147
Artist:
Brom
Power:
6
Toughness:
7
Text:
Trample 3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
(artifact creature) 8: Trample 3R, Sacrifice
Sacrifice
SacrificeSet: Revised Edition
Cost:
1
Color:
Black
Type:
Instant
Rarity:
U
Artist:
Dan Frazier
Text:
Sacrifice one of your creatures to add to your mana pool a number of black mana equal to that creature's casting cost.
an artifact: Bosh, Iron Golem
Bosh, Iron Golem
Bosh, Iron GolemSet: Mirrodin
Cost:
8
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Golem Legend
Rarity:
R
Number:
147
Artist:
Brom
Power:
6
Toughness:
7
Text:
Trample 3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.
6/7

Wow is all I can say when I see this card. This is one hell of a beat stick and burner. While a 6/7 for eight is a bit costly, his effect more than makes up for it. In an affinity deck, you can pile the field with frogmites and myr enforcers and just launch them. The fact that his ability requires red mana makes a thoughtcast based affinity deck slightly slower, but it is still awesome. Launch
Launch
LaunchSet: Urza's Saga
Cost:
2
Color:
Blue
Type:
Enchant Creature
Rarity:
C
Number:
82
Artist:
Val Mayerik
Text:
Enchanted creature gains flying.When Launch is put into a graveyard from play, return Launch to owner's hand.
your colossus's and enforcer's and watch your opponent's life become nothing. Use Proteus Staff
Proteus Staff
Proteus StaffSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
230
Artist:
Trevor Hairsine
Text:
2U, T: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.
to get him out faster, if you need to.

Draft: 4; Blow the living crap out of your opponents with this guy's effect. If you can't get yourself red mana, trample over their weenies until you get the mana.

T2: 2.5; If he had affinity for artifacts, he would rate a solid five, but as it is, he is real tough to summon, and will probably get crushed really fast.

Q2hhbGljZSBvZiB0aGUgVoid
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
(artifact) XX: Q2hhbGljZSBvZiB0aGUgVoid
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
comes into play with X charge counters on it. Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Q2hhbGljZSBvZiB0aGUgVoid
Void
VoidSet: Invasion
Cost:
5
Color:
Multicolor
Type:
Sorcery
Rarity:
R
Number:
287
Artist:
Kev Walker
Text:
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards from it all nonland cards with converted mana cost equal to the number.
, counter that spell.

I like to call this the ´´wannabe control´´. You would think this card would be an excellent way to monitor your opponent's spells, but, with so few playable deck types in the current format, you could end up countering not only your opponent's deck, but YOURS as well. The best way to work with this is start small in the beginning, and use coretappers and other charge counter producing cards to deal with the current situation.

Draft: 3.5; Weenies run rampant here, and paying two to stop all of those pests is a great way to seal a victory. Just be careful not to lock yourself out of playing spells.

T2: 4; Because there are so many more possibilities, using different amounts of mana to stop a wrath of god or that akroma (though I have no idea how you'll build up enough mana) is very potent. Still, sidedeck it and see what your opponent plays before putting it in the deck.

Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.
(artifact) 0: Imprint - When Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.
comes into play, you may
remove a nonartifact, nonland card in your hand from the game.
(The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.

Ah, one of the most popular cards in Mirrodin (and the only card I ever had stolen >:<), Chrome Mox
Chrome Mox
Chrome MoxSet: Mirrodin
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
152
Artist:
Donato Giancola
Text:
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.) T: Add one mana of any of the imprinted card's colors to your mana pool.
is the basis of many one turn kills, providing mulitple mana on the first turn. However, that's about as good as it gets. This card is really overrated and can be a pain in the butt to acquire.

Draft: 4; Very nice way to get your bigger guys out and hitting your opponent.

T2: 3; Weaker, because getting quick mana is not so arduous. It still works, though.

Clockwork Dragon
Clockwork Dragon
Clockwork DragonSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
155
Artist:
Arnie Swekel
Power:
0
Toughness:
0
Text:
Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon.
(artifact creature) 7: Flying Clockwork Dragon
Clockwork Dragon
Clockwork DragonSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
155
Artist:
Arnie Swekel
Power:
0
Toughness:
0
Text:
Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon.
comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon
Clockwork Dragon
Clockwork DragonSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
155
Artist:
Arnie Swekel
Power:
0
Toughness:
0
Text:
Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon.
attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon
Clockwork Dragon
Clockwork DragonSet: Mirrodin
Cost:
7
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Dragon
Rarity:
R
Number:
155
Artist:
Arnie Swekel
Power:
0
Toughness:
0
Text:
Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon.
.
0/0

Well, as much as it pales to its older cousin, clockwork beast, clockwork dragon can hold its own and is a very good pull in draft. The expensive cost for putting back the counters is a bit of a turn off, but a 6/6 flier is nothing to scoff at. This works very nicely in a modular deck, where the counters will pile on him faster than you can put them. Also, it looks cool.

Draft: 5; Pull him, and now all you need to do is find a way to get him on the table; he'll do the rest.

T2: 3; There are a ton of other dragons that are stronger and cheaper, so he would not be my first choice. Still, in a multi color dragon deck, he's a nice neutral candidate.

Culling Scales
Culling Scales
Culling ScalesSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
160
Artist:
Daren Bader
Text:
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)
(artifact) 3: At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play.
(If two or more permanents are tied for lowest cost, target any one of them.)

Simple, but it works. This cuts through weenies like cheese. If you play a real expensive deck, you can do well with this card, or you can do terribly with it. Chances are, you'll blow up 1/1's, but, you might even have to kill it before it can do anything. Combo it with darksteel forge and you should be able to escape its self destruction. Again, I think this card works best as sideboard or a very focused deck.

Draft: 3.5; I gave it a high rating soley because it is very cheap removal.

T2: 2; Weenies are not as prevalent, so this card loses some power. The fact is, you cannot kill anything larger than 3 unless you have a trinisphere, so you are stuck with small removal.

Damping Matrix
Damping Matrix
Damping MatrixSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
161
Artist:
Mike Dringenberg
Text:
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
(artifact) 3: Activated abilities of artifacts and creatures can't be played unless they're mana abilities.

A very dangerous card indeed. The Damping Matrix
Damping Matrix
Damping MatrixSet: Mirrodin
Cost:
3
Color:
Colorless
Type:
Artifact
Rarity:
R
Number:
161
Artist:
Mike Dringenberg
Text:
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.
can shut down the most feared threats of your opponent and also cancel out effects of the cards with negative effects. Visara, jareth, and arcbound crusher are at the mercy of this card, and it has none.

Draft: 5; Take this and don't worry about an annoying come back from your opponent.

T2: 5; Your opponent's strategies will be really screwed up with the coming of this behemoth of an artifact.

Duplicant
Duplicant
DuplicantSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
165
Artist:
Thomas M. Baxa
Power:
2
Toughness:
4
Text:
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
(artifact creature) 6: Imprint - When Duplicant
Duplicant
DuplicantSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
165
Artist:
Thomas M. Baxa
Power:
2
Toughness:
4
Text:
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant
Duplicant
DuplicantSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
165
Artist:
Thomas M. Baxa
Power:
2
Toughness:
4
Text:
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
, Duplicant
Duplicant
DuplicantSet: Mirrodin
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Sub Type:
Shapeshifter
Rarity:
R
Number:
165
Artist:
Thomas M. Baxa
Power:
2
Toughness:
4
Text:
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has that card's power, toughness, and creature types. It's still a Shapeshifter.
has that card's power, toughness, and creature types. It's still a Shapeshifter
Shapeshifter
ShapeshifterSet: Fourth Edition
Cost:
6
Color:
Colorless
Type:
Artifact Creature
Rarity:
U
Artist:
Dan Frazier
Power:
*
Toughness:
(7-*)
Text:
Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.
.
2/4

An interesting card with an atrocious cost. Basically, for six, you're getting: take control of target creature (this effect doesn't end at the end of the turn), except you don't have any abilities. That is a pretty bad payoff, considering the other options in this set. However, drafting is a much different story. With so few removal cards, he's a near staple.

Draft: 4.5; Instead of that darksteel colossus killing you, or that platinum angel keeping you from winning, this critter gets rid of them for you, and gets their strength. That is an extreme comeback.

T2: 3; Meh, too expensive for an effect that is easily found in cheaper cards.

That is the first part of my article. Keep an eye out for the remaining rare artifacts, as well as the uncommons and commons.


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