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Fiends are the most evil monsters in all of Yu-Gi-Oh. They generally function by shutting down the opponent's effects, forcing them to rely on attacking and not using abilities. Then, the deck throws in so many fiends at once with huge attack, powerful abilities, and hidden traps that take all competitors by surprise. The only weaknesses in a fiend deck are its low defenses and large size, which is necessary in order to generate enough necro-bait. Here is a fairly competitive fiend deck:
Monsters (lv. 5-6): (5)
2x Dark Necrofear
2x Dark Ruler Ha Des
Monsters (lv. 1-4): (18)
3x Archfiend Soldier
3x Giant Orc
3x Slate Warrior
3x Dark Jeroid
1x Witch of the Black Forest
3x Gaint Germ
1x Yata Garasu
Magics (Spells): (17)
1x Mage Power
1x United we Stand
1x Change of Heart
1x Graceful Charity
1x Dark Hole
1x Monster Reborn
1x Painful Choice
1x Premature Burial
1x Snatch Steal
1x Delinquent Duo
1x The Forceful Sentry
2x Mystical Space Typhoon
1x Harpie's Feather Duster
1x Mirage of Nightmares
1x Pot of Greed
1x Torrential Tribute
1x Imperial Order
1x Ring of Destruction
1x Call of the Haunted
1x Mirror Force
Dark Necrofear: dump your fiends into your graveyard and get this beautiful demon. She can possess an opponent's monster just by being destroyed, so your opponent will hesitate to attack, not to mention she has a solid 2200 attack.
Jinzo: while not a fiend, Jinzo has a very high attack power and allows you to attack even when the opponent has many facedown magics and traps, and can be combined with hades for a huge lock.
Dark Ruler Ha Des: an amazing fiend that transfers his ability to negate effects to every fiend, seriously shutting down your foe's strategy
Yata Garasu: while not a great card for this deck, if your opponent's hand is empty, this card will win you the game, and it's a fiend.
Arcfiend Soldier/Giant Orc/ Slate Warrior: large attack and necro-bait.
Newdoria/Dark Jeroid: these two provide monster removal, a very important aspect of the game.
Giant Germ: the ultimate necro-bait, this card can get you a Dark Necrofear out as early as turn 2.
Witch of the Black Forest: Her ability allows you to search your deck for almost all the creatures you have.
Sangan: While not as good as the Witch, he can fetch you your weenies and swarm.
Painful Choice: 4 fiends in the graveyard at lightning speed.
Delinquent and Forceful: Two cards that force your opponent to lose their hand really fast.
Monster Reborn, Premature, and Call: All of these let you revive your dead allies, allowing them to keep hitting your opponent.
Ring of Destruction: Monster removal and life burn in one package.
Imperial Order: With this in play, roughly a third of your opponent's deck will be useless.
Graceful Charity, Pot of Greed, and Mirage of Nightmares: More cards in your hand.
Mage and United: Huge monster boost.
Dark Hole, Torrential, and Raigeki: Mass removal.
You should be very well prepared. The control deck will try to discard your hand, but the more fiends in your graveyard, the better. Marauding Captains can easily be taken down using change of heart/snatch steal, Don Zaloog can be destroyed using nearly any monster in the deck, and yata can be ring of destructioned or torrentialed.
Win Percentage: 60%; once in a while, your opponent will just smack down too many of your cards. Sidedeck a fear or despair from the dark to counter the hand destruction.
This deck will make you some real problems. All I can say is keep a Kycoo to stop the summoning, and imperial order to stop painful choice.
Win Percentage: 20%: Chaos decks are just that good. Once the dragon hits the field, pack up your cards and go home...
vs. Fiend Control
You should be okay. Just get your necros and hades out first and you'll win.
Win Percentage: 50%: Hey, it's a mirror match
As long as you don't have too many monsters your opponent can sacrifice for a lava golem, and you can get Jinzo out, you will win.
Win Percentage: 80%: The only problem is Lava Golem and Nightmare Wheel; keep your field small and your Jinzo handy.
This can become problematic, as Goblins and Orcs will rip you limb from limb. You might need some extra options to get out your high level beasties; try sideboarding a few Cost Downs.
Win Percentage: 25%: Their speed will really knock you down, but a few Necrofears should do the trick. Still, swarmage is very annoying.
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